P-63C-5 Kingcobra

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General info

P-63C-5 Kingcobra in the Garage.

The P-63C-5 Kingcobra is a Rank III American fighter with a battle rating of 4.0 (AB/RB) and 4.7 (SB). It was in the game since the start of the Open Beta Test prior to Update 1.29.

The main purpose, usage and tactics recommendations

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


General play style

Vehicle characteristics

This aircraft is an improved version of the previous Kingcobra carrying the same armament and main gun. The aircraft is still a high altitude interceptor/ Energy fighter, with it's turn radius slightly better than before. The quick dive speed and high energy retention allows the player, with the correct altitude, to engage opponents below numerous times using the high yo-yo method. This aircraft should not be used for ground attacking due to it's average ammo count.

The 37mm M10 cannon is ridiculously powerful. Aim carefully when firing, and do not fire too quickly, lest your gun jam and you lose your main weapon. A single shot to a wing or fuselage of an enemy plane will be all that it takes to bring it down.

The M2 Brownings are similar to the guns on the Bf-109- spotters. Use them to judge the range for your cannon shot. They are almost useless (except for those lucky pilot kills) offensively.

Unfortunately, the C-5 is relatively superior to its predecessors. It has far more cannon ammo , and a slightly lower climb rate than the A-10. However, this is relatively trivial as both planes are generally evenly matched. Keep this in mind, though, when selecting your load out of planes.

Tactics

It is recommended to use the P-63 against large fighters and bombers. It is far easier to hit a bomber with the cannon then a small fighter with it.

Head-on attacks are not advisable- the large cannon combined with the relatively weak M2s make for poor head on accuracy. Only engage in head-ons if you are absolutely confident in your aim.

BnZing is also an effective tactic with this plane. It's large cannon makes getting shots while diving relatively easy, and its high climb rate and energy retention can get it to safety.

Bomber hunting is also extremely effective with the P-63- a large bomber is far easier to hit with a massive cannon. A single shot can take off a bomber's wing. However, don't spam the cannon. Keep the delay between shots at a 1-1.5 seconds. Firing too quickly will result in a jam, which makes your plane almost useless offensively.

Specific enemies worth noting

Counter-tactics

Pros and cons

Pros:

  • Excellent dive speed
  • Excellent energy retention
  • Better-than-average climb rate
  • Good flat out speed
  • Good cannon damage

Cons:

  • Average turn time
  • Worse-than-average performance at low speeds
  • Ineffective armament against higher tier aircraft
  • Prone to engine damage when being chased
  • Default paint scheme makes the aircraft visible at longer distance

Specifications

Armaments

Offensive armaments

  • 1 x 37 mm M10 cannon, nose-mounted (58 rpg)

M10

M10

m10

Pros

  • Higher Rate of Fire than M4 gun
  • Bigger ammo-drum than the M4 gun (58 rounds vs. 30 rounds).
  • "Default" belt is made entirely of HE rounds, making it quite powerful from the start.

Cons

  • Tends to scatter widly when "warm."
  • Slow shell velocity.



  • 2 x 12.7 mm M2 Browning machine guns, nose-mounted (250 rpg = 500 total)
  • 2 x 12.7 mm M2 Browning machine guns, nose-mounted (200 rpg = 400 total)

M2_Late

M2_Late

M2 Late Browning USA

Pros

  • Improved shells over "M2 Early", especially with full M20 "Tracer" belt
  • Very high shell velocity
    • Accurate.
    • Easy to lead shots with.
  • More powerful than the .30 cals.
  • High rate of fire, though lower than the .30 cals.
  • Tracer rounds have a high chance of causing fires.
  • Typically loaded with large belt sizes to allow for prolonged bursts.

Cons

  • Less burst damage than cannons.
  • Short bursts and grazes do not typically cripple enemy planes if critical areas aren't hit.
  • Like the .30 cals, default belts usually contain ball ammunition.
  • Lacking armour-penetration capabilities of cannons.


Payloads

  • Without load
  • 3 x 500 lb AN-M64A1 bombs

Engine & mobility

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: Allison V-1710-117 12-cylinder inline
  • Cooling type: Water
  • Max power: 1263 hp (Stock), ___ hp (Upgraded)
  • Takeoff power: 1264 hp (Stock), ___ hp (Upgraded)
  • Mass: 594 kg
Name: Allison V-1710-117 12-cylinder inline
  • Cooling type: Water
  • Max power: 1250 hp (Stock), ___ hp (Upgraded)
  • Takeoff power: 1252 hp (Stock), ___ hp (Upgraded)
  • Mass: 594 kg
Name: Allison V-1710-117 12-cylinder inline
  • Cooling type: Water
  • Max power: 1250 hp (Stock), ___ hp (Upgraded)
  • Takeoff power: 1252 hp (Stock), ___ hp (Upgraded)
  • Mass: 594 kg

Stats

Stock
  • Max speed: 640 km/h
    • at height: 4,572 m
  • Max altitude: 12,500 m
  • Turn Time: 24.2 s
  • Rate of Climb: 16.7 m/s
  • Takeoff run: 289 m

Upgraded

  • Max speed: ___ km/h
    • at height: 4,572 m
  • Max altitude: 12,500 m
  • Turn Time: _._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 289 m}}
Stock
  • Max speed: 626 km/h
    • at height: 4,572 m
  • Max altitude: 12,500 m
  • Turn Time: 24.5 s
  • Rate of Climb: 18.8 m/s
  • Takeoff run: 289 m}

Upgraded

  • Max speed: ___ km/h
    • at height: 4,572 m
  • Max altitude: 12,500 m
  • Turn Time: _._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 289 m
Stock
  • Max speed: 626 km/h
    • at height: 4,572 m
  • Max altitude: 12,500 m
  • Turn Time: 24.5 s
  • Rate of Climb: 18.8 m/s
  • Takeoff run: 289 m}

Upgraded

  • Max speed: ___ km/h
    • at height: 4,572 m
  • Max altitude: 12,500 m
  • Turn Time: _._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 289 m

Performance

Warning this is still in the test phase and is probably incorrect. Take information with a grain of salt (data taken from 1.55)



0
1.2
2.4
3.6
4.8
6
7.2
8.4
9.6
10.8
12
0
0.38
0.76
1.14
1.52
1.9
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP



Modules and improvements

Initially, the aircraft's flat speed is not fast enough to outrun Fw 190 A and F 8s that it may face, so it's recommended to upgrade engine performance first. Armament, although it won't improve greatly, is the next recommendation considering how underwhelming it may be on some occasions- do this by researching ammo belts, then improvements to the cannon.

History of creation and combat usage

Ingame description

Bell P-63C-1/C-5 Kingcobra Army Fighter



The most advanced production model of the P-63. The P-63C had a more powerful engine, the Allison V-1710-117 (1500 hp), as well as a short-term water injection afterburner capable of boosting the engine to 1800 hp. The airplane's aerodynamics were changed: an additional fin was added under the fuselage. Other external differences included a carburetor intake and new truncated wings. The area of the stabilizers, however, was increased. Measures taken to eliminate the danger of the plane falling into a flat spin were not entirely effective; however, the plane did spin less dangerously than the P-39 Airacobra, without jerking and twisting the controls around. The plane's armament remained the same as on the A-9 and the A-10.
The P-63C fighter was produced in two major series. The C-1 series featured a multipurpose ventral pylon under the plane, similar to that of the A-1 and A-5 series, which could carry an extra fuel tank or a bomb. 215 of these airplanes were built.
The C-5 featured two additional pylons under the wings, similar to those of the A-6. So, the P-63C-5 could carry three 500-lb (227-kg) bombs or three extra 75-gallon (284-liter) fuel tanks, or a combination of the two.
The number of pylons was the only difference between the two series. The P-63C-5 became the largest series in the Kingcobra's production. By May of 1945, 1,012 planes had been constructed.
The Red Army Air Force's opinion of the P-63 was positive. Pilots noted the plane's high speed, good maneuverability, and powerful armament. The convenient three-wheeled chassis, coupled with efficient brakes, provided good conditions for taxiing, takeoff, and landing, and the plane's handling on the ground was excellent.
In World War II, the P-63 would only see combat in the USSR. In the short military campaign in the Far East in August 1945, the Japanese air force provided no serious resistance, so evaluating the Kingcobra's combat performance in air-to-air combat was not possible.

In all, 3,303 P-63 aircraft were produced, including all modifications. After the war, they remained in service with the Soviet Air Force until 1952-1953. In the U.S., all of the planes were officially retired in 1946.

Screenshots and fan art

Additional information (links)

References


Horsepower graphSidebar

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p-63c-5.png

P-63C-5
Nation USA
Type Fighter
Fighting style Energy Fighting
Boom & Zoom

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~3422 kg
Empty Weight + fuel ~3862 kg
Takeoff Weight ~4756 kg
Wing Area ~23 m²
# Flap Positions 3
Number of Engines 1
Air Breaks no
Arrestor Gear no
Statistics
Power per Engine 1180 hp
WEP Duration 14.10 minutes
top speed ~648.54 kph at 4572 m
Climb Rate ~17.20 m/s
Optimal climb velocity ~267.12 kph
Turn Time ~23.00 s
Wing loading (Empty) ~147.00 kg/m²
Characteristics
Empty Weight ~7544 lb
Empty Weight + fuel ~8513 lb
Takeoff Weight ~10486 lb
Wing Area ~250 ft²
# Flap Positions 3
Number of Engines 1
Air Breaks no
Arrestor Gear no
Statistics
Power per Engine 1180 hp
WEP Duration 14.10 minutes
Top speed ~402.98 mph at 15000 m
Climb Rate 56.43 ft/s
Optimal climb velocity ~165.98 mph
Turn Time 23.00 s
Wing loading (Empty) ~30.11 lb/ft²
Main Weapons
1 x M10 58 RPG
2 x M2/early Browning 200 RPG
2 x M2/early Browning 250 RPG
Payload Option 1
Nothing Loaded Clean Plane
Payload Option 2
3 x 💣 500 lbs Bomb
Limits
Max Speed limit 901 kph
Gear lmit 300 kph
Combat Flaps 480 kph
Max static +G's ~15
Max static -G's ~7
Optimal Velocities
Ailerons <430 kph
Rudder <430 kph
Elevators <419 kph
Radiator >250 kph
Limits
Max Speed limit 560 mph
Gear lmit 186 mph
Combat Flaps 298 mph
Max static +G's ~15
Max static -G's ~7
Optimal Velocities
Ailerons <267 mph
Rudder <267 mph
Elevators <260 mph
Radiator >155 mph
Manual Control
Mixer is controllable
Pitch is not controllable
has automatic pitch
Radiator (water) is controllable
Radiator (oil) is not controllable
Oil and water uses combined radiator control
Supercharger is not controllable
Turbocharger is not controllable
Compressor settings 1
Optimal Altitude
7000 m
22966 ft
100% Enginepower 1100 hp
WEP Enginepower 1705 hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)