P-63A-5 Kingcobra

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General info

P-63A-5 Kingcobra in the Garage.

The P-63A-5 Kingcobra is a Rank III American fighter with a battle rating of 3.7. It was in the game since the start of the Open Beta Test prior to Update 1.29.

The main purpose, usage and tactics recommendations

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


General play style

This aircraft is a good all-altitude fighter. The A-10 can out-climb most of its opponents, un-upgraded, although "sideclimbing" is recommended when the higher altitudes are reached. Its straight line speed, especially at higher altitudes, is respectable, competing with 109s of the tier. This aircraft has a poor turn-time at slower speeds, but as with most US aircraft, its high speed performance is significantly better than the aircraft it faces, making it a good "boom and zoom" aircraft. The improved 37mm gun improves damage to aircraft, since the 4 x 12.7mm Brownings are not greatly powerful at the higher tiers- the 37mm gun compliments the 12.7mms as a good bomber hunter, combined with the sleek profile of the aircraft. The aircraft is not intended, nor should be used, as a ground attack vehicle, since it can only carry one, 500lbs bomb and the ammunition count for the 12.7 mm guns is not great, 250 rpg- the 37mm gun can be used as ground attack, although this tactic isn't preferred by some as it reduces the ammo count as a whole for the aircraft, which is one of its limiting factors in combat. Tactically, the aircraft is good for small dives against turn-fighting opponents on the tail of your allies, from around 1000m or less above the target. Keeping any "side-climbers" down is normally good, since the speed and rate of climb allow the P-63 to catch these planes and send them back down.

Vehicle characteristics

Tactics

An interceptor in any respect. Unlike most american designs the Kingcobra lacks heavy payload for ground attack duties. While the 37mm can load anti-tank rounds, the plane will lose it's excellent anti-air HE shells. Of course the 12.7 heavy machine guns can be used against planes, in a ground attack role they are rather used on soft targets, as the AP shell lacks high-exlposive damage radius to deal with AAA & SPAA quickly. The AP shells also require more accuary while shooting and thus are inferior to the .50cal Brownings on range e.g. with the HMG efective fire against light targets is possible from 600m, but with the 37mm AP shells this needs to be reduced to 400m.

Specific enemies worth noting

Counter-tactics

Pros and cons

Pros:

  • Powerful 37mm cannon with 4 12.7mm machine guns as backup.
  • Slightly more powerful engine and better maneuverability than the already well performing P-39Q Airacobra
  • Can WEP for a long time without overheating
  • Jack of all trades

Cons:

  • ...Master of none
  • Limited 37mm ammo
  • Bigger target than the P-39Q
  • Still stuck with the same M4 cannon as the P-39's
  • Slow fire rate for the 37mm cannon
  • 37mm projectiles are still too slow and inaccurate to be reliably effective in a dog fight
  • 37mm projectiles can still not penetrate tank armor even at optimal angles
  • Center mounted engine has a higher tendency to take damage in pursuits and from diving planes.

Specifications

Armaments

Offensive armaments

  • 1 x 37 mm M4 cannon, nose-mounted (30 rpg)

M4

M4

GUNDESIGNATION

Pros

  • Very, very powerful HE rounds, which will often single shot most planes.
  • Usually has a decent ammo count for a round of the caliber.
  • AP rounds are actually decent against aircraft, provided you hit an important internal module, like turret gunners, the engine, or a wing spar.
  • "Default" ammunition is made entirely of HE rounds, making the cannon quite powerful from the start.

Cons

  • Very low shell velocity.
  • Tends to kick the nose of the plane up a lot, slowing it down (occasionally useful in landing).
  • Will jam quickly when fired for a short period of time.
  • Tends to scatter wildly when "warm".



  • 2 x 12.7 mm M2 Browning machine gun, nose-mounted (270 rpg = 540 total)
  • 2 x 12.7 mm M2 Browning machine gun, wing-mounted (250 rpg = 500 total)

M2_Late

M2_Late

M2 Late Browning USA

Pros

  • Improved shells over "M2 Early", especially with full M20 "Tracer" belt
  • Very high shell velocity
    • Accurate.
    • Easy to lead shots with.
  • More powerful than the .30 cals.
  • High rate of fire, though lower than the .30 cals.
  • Tracer rounds have a high chance of causing fires.
  • Typically loaded with large belt sizes to allow for prolonged bursts.

Cons

  • Less burst damage than cannons.
  • Short bursts and grazes do not typically cripple enemy planes if critical areas aren't hit.
  • Like the .30 cals, default belts usually contain ball ammunition.
  • Lacking armour-penetration capabilities of cannons.


Payloads

  • Without load
  • 1 x 500 lb AN-M64A1 bomb

Engine & mobility

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: Allison V-1710-93 12-cylinder inline
  • Cooling type: Water
  • Max power: 1263 hp (Stock), ____ hp (Upgraded)
  • Takeoff power: 1264 hp (Stock), ____ hp (Upgraded)
  • Mass: 594 kg
Name: Allison V-1710-93 12-cylinder inline
  • Cooling type: Water
  • Max power: 1250 hp (Stock), 1325 hp (Upgraded)
  • Takeoff power: 1252 hp (Stock), 1326 hp (Upgraded)
  • Mass: 594 kg
Name: Allison V-1710-93 12-cylinder inline
  • Cooling type: Water
  • Max power: 1250 hp (Stock), 1325 hp (Upgraded)
  • Takeoff power: 1252 hp (Stock), 1326 hp (Upgraded)
  • Mass: 594 kg

Stats

Stock
  • Max speed: 623 km/h
    • at height: 6,850 m
  • Max altitude: 12,200 m
  • Turn Time: 22.1 s
  • Rate of Climb: 15.0 m/s
  • Takeoff run: 289 m

Upgraded

  • Max speed: ___ km/h
    • at height: 6,850 m
  • Max altitude: 12,200 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 289 m
Stock
  • Max speed: 603 km/h
    • at height: 6,850 m
  • Max altitude: 12,200 m
  • Turn Time: 22.5 s
  • Rate of Climb: 16.9 m/s
  • Takeoff run: 289 m

Upgraded

  • Max speed: ___ km/h
    • at height: 6,850 m
  • Max altitude: 12,200 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 289 m
Stock
  • Max speed: 603 km/h
    • at height: 6,850 m
  • Max altitude: 12,200 m
  • Turn Time: 22.5 s
  • Rate of Climb: 16.9 m/s
  • Takeoff run: 289 m

Upgraded

  • Max speed: ___ km/h
    • at height: 6,850 m
  • Max altitude: 12,200 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 289 m

Performance

Warning this is still in the test phase and is probably incorrect. Take information with a grain of salt (data taken from 1.55)



0
1.2
2.4
3.6
4.8
6
7.2
8.4
9.6
10.8
12
0
0.32
0.64
0.96
1.28
1.6
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP



Modules and improvements

History of creation and combat usage

Ingame description

Bell P-63A-1/A-5 (Model 33) Kingcobra Army Fighter


A single-seat, closed-canopy, all-metal monoplane fighter with retractable landing gear and a nose strut. The P-63 Kingcobra was developed as an improved version of the P-39 Airacobra and had a similar layout, with the engine located just behind the cockpit.
Work on the plane, originally designated the XP-39E, began in February 1941. The first prototype, designated XP-63, flew on December 7, 1942, and production of the P-63A-1 (Model 33) began in October 1943, along with the P-39.
The general layout of the P-39 Kingcobra was preserved, but the P-63 featured new, streamlined wings. In order to remedy the P-39's main weakness, a propensity to falling into a flat spin, the area of the vertical tail fin was increased and the aft section of the fuselage was lengthened.
The first production models were equipped with a V-12 liquid-cooled Allison V-1710-93 engine (1325 hp). The aircraft was armed with a Colt-Browning M4 37mm machine gun with 30 rounds and 2 synchronous Colt-Browning M2.5 12.7mm machine guns with 270 rounds per gun. An additional two M2.5s with 250 rounds each were placed in the wing compartments.
Aircraft of both series (except some A-1 planes) were fitted with a ventral pylon which could hold a fuel tank of 75 gallons (284 liters) or one 500-lb (227-kg) bomb.
The aircraft was continually tweaked from one production run to the next, improving its ability to support troops on the field. However, the differences between the A-1 and the A-5 were only slight. The most significant difference, though not a visible one, was the increase in armor from 40 kilograms to 81. 50 P-63A-1 and 20 P-63A-5 planes were produced.
The Red Army became the main consumers of the P-63A. Deliveries to the Soviet Union began in the summer of 1944, via Alaska and the Northwest Staging Route. The P-63A began to support Soviet anti-aircraft operations in the spring of 1945.

The Soviet version of the P-63A differed from the American in one important feature: the presence of a crank to start the engine. In addition, the Soviets equipped the plane with FAB-100 and FAB-250 bombs under the fuselage.

Screenshots and fan art

Skins and camouflages for the P-63A from live.warthunder.com.

Additional information (links)

References


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p-63a-5.png

P-63A-5
Nation USA
Type Fighter
Fighting style Energy Fighting
Boom & Zoom

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~3422 kg
Empty Weight + fuel ~3862 kg
Takeoff Weight ~4756 kg
Wing Area ~23 m²
# Flap Positions 3
Number of Engines 1
Air Breaks no
Arrestor Gear no
Statistics
Power per Engine 1180 hp
WEP Duration 14.10 minutes
top speed ~648.54 kph at 7500 m
Climb Rate ~17.20 m/s
Optimal climb velocity ~276.48 kph
Turn Time ~23.00 s
Wing loading (Empty) ~147.00 kg/m²
Characteristics
Empty Weight ~7544 lb
Empty Weight + fuel ~8513 lb
Takeoff Weight ~10486 lb
Wing Area ~250 ft²
# Flap Positions 3
Number of Engines 1
Air Breaks no
Arrestor Gear no
Statistics
Power per Engine 1180 hp
WEP Duration 14.10 minutes
Top speed ~402.98 mph at 24606 m
Climb Rate 56.43 ft/s
Optimal climb velocity ~171.80 mph
Turn Time 23.00 s
Wing loading (Empty) ~30.11 lb/ft²
Main Weapons
1 x M10 58 RPG
2 x M2/early Browning 200 RPG
2 x M2/early Browning 250 RPG
Payload Option 1
Nothing Loaded Clean Plane
Payload Option 2
1 x 💣 500 lbs Bomb
Limits
Max Speed limit 901 kph
Gear lmit 300 kph
Combat Flaps 480 kph
Max static +G's ~15
Max static -G's ~7
Optimal Velocities
Ailerons <430 kph
Rudder <430 kph
Elevators <419 kph
Radiator >250 kph
Limits
Max Speed limit 560 mph
Gear lmit 186 mph
Combat Flaps 298 mph
Max static +G's ~15
Max static -G's ~7
Optimal Velocities
Ailerons <267 mph
Rudder <267 mph
Elevators <260 mph
Radiator >155 mph
Manual Control
Mixer is controllable
Pitch is not controllable
has automatic pitch
Radiator (water) is controllable
Radiator (oil) is not controllable
Oil and water uses combined radiator control
Supercharger is not controllable
Turbocharger is not controllable
Compressor settings 1
Optimal Altitude
6600 m
21654 ft
100% Enginepower 1170 hp
WEP Enginepower 1486 hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)