P-63A-10 Kingcobra

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General info

P-63A-10 Kingcobra in the garage.

The P-63A-10 Kingcobra is a Rank III American fighter with a battle rating of 4.0 (AB/RB) and 4.7 (SB). It was in the game since the start of the Open Beta Test prior to Update 1.29.

The main purpose, usage and tactics recommendations

General play style

This aircraft is a good all altitude fighter. The A-10 can out-climb most of its opponents, un-upgraded, although "sideclimbing" is recommended when the higher altitudes are reached. Its straight line speed, especially at higher altitudes, is respectable, competing with 109s of the tier. This aircraft has a poor turn-time at slower speeds, but as with most US aircraft, its high speed performance is significantly better than the aircraft it faces (except perhaps the I-185), making it a good "boom and zoom" aircraft. The improved 37mm gun improves damage to aircraft, since the 4x12.7mm Brownings are not greatly powerful at the higher tiers- the 37mm gun compliments the 12.7mms as a good bomber hunter, combined with the sleek profile of the aircraft. The aircraft is not intended, nor should be used, as a ground attack vehicle, since it can only carry three, 500lbs bombs, which is a respectable amount, but the ammunition count for the 12.7 mm guns is not great, 250 rpg- the 37mm gun can be used as ground attack, although this tactic isn't preferred by some as it reduces the ammo count as a whole for the aircraft, which is one of its limiting factors in combat. Tactically, the aircraft is good for small dives against turn-fighting opponents on the tail of your allies, from around 1000m or less above the target. Keeping any "side-climbers" down is normally good, since the speed and rate of climb allow the P-63 to catch these planes and send them back down.

Vehicle characteristics

Tactics

An interceptor in any respect. Unlike most american designs the Kingcobra lacks heavy payload for ground attack duties. While the 37mm can load anti-tank rounds, the plane will lose it's excellent anti-air HE shells. Of course the 12.7 heavy machine guns can be used against planes, in a ground attack role they are rather used on soft targets, as the AP shell lacks high-exlposive damage radius to deal with AAA & SPAA quickly. The AP shells also require more accuary while shooting and thus are inferior to the .50cal Brownings on range e.g. with the HMG efective fire against light targets is possible from 600m, but with the 37mm AP shells this needs to be reduced to 400m.

Specific enemies worth noting

Counter-tactics

Pros and cons

Pros:

  • Good horizontal speed and acceleration;
  • Excellent dive speed;
  • Excellent performance under high speed;
  • Good rate of climb;
  • Good turn radius;
  • Decent energy retention
  • 37mm cannon can chew bombers easily;
  • 37mm default belt is made up of all HE shells, suited for air targets;
  • 37mm shells are deadly agains anything flying and open-topped vehicles and SPAAs;
  • No fuel tank in the fuselage;
  • Good armament at closer ranges;
  • Can carry an impressive 1500 lbs worth of bombs if the need arises;
  • Has an unlockable camouflage that doesn't attack too much attention unlike it's default camo;
  • Works incredibly well with individual weapon controls; first spray your target with the .50 cal, then finish it off with the 37mm when close enough.
  • Almost double the amount of 37mm shells compared to previous iterations of Bell aircraft.

Cons:

  • Poor turn time at lower speeds;
  • Control surfaces lock up at higher speeds, often causing death, since the dive angle is too steep;
  • Large difference in trajectory between 37mm and 12.7mm, limiting the opportunities at which the firepower of both can be utilized;
  • 37mm cannot penetrate tank armor even at optimal angles with APT shells;
  • 37mm projectiles has extremely low muzzle velocity and accuracy;
  • 37mm ammo belts selection doesn't really offer anything in particular;
  • 37mm ammo belts lack the option of all AP rounds;
  • .50 cal ammo count somehow feels inadequate;
  • Attacking bombers yields a high risk exposing yourself into gunner fire because you have to get close to be effective with the 37mm.
  • Wings are littered with fuel tanks and easily set ablaze;
  • When being chased, the engine is susceptible to damage which can be fatal;
  • Energy retention is less than average, so a higher combat-entry speed required to escape safely;
  • Low altitude performance is less than average, although the flat out speed makes up for this a little;
  • Default paint scheme makes the aircraft visible at longer distance.(It's BRIGHT YELLOW!)

Specifications

Armaments

Offensive armaments

  • 1 x 37 mm M10 cannon, nose-mounted (58 rpg)
  • 2 x 12.7 mm M2 Browning machine guns, nose-mounted (250 rpg = 500 total)
  • 2 x 12.7 mm M2 Browning machine guns, wing-mounted (200 rpg = 400 total)

Payloads

  • Without load
  • 3 x 500 lb AN-M64A1 bombs

Engine & mobility

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Engine

Name: Allison V-1710-93 12 cylinder inline
  • Cooling type: Water
  • Max power: 1263 hp (Stock), ___ hp (Upgraded)
  • Takeoff power: 1264 hp (Stock), ___ hp (Upgraded)
  • Mass: 594 kg
Name: Allison V-1710-93 12 cylinder inline
  • Cooling type: Water
  • Max power: 1250 hp (Stock), ___ hp (Upgraded)
  • Takeoff power: 1252 hp (Stock), ___ hp (Upgraded)
  • Mass: 594 kg
Name: Allison V-1710-93 12 cylinder inline
  • Cooling type: Water
  • Max power: 1250 hp (Stock), ___ hp (Upgraded)
  • Takeoff power: 1252 hp (Stock), ___ hp (Upgraded)
  • Mass: 594 kg

Stats

Stock
  • Max speed: 628 km/h
    • at height: 5,650 m
  • Max altitude: 12,200 m
  • Turn Time: 24.1 s
  • Rate of Climb: 17.1 m/s
  • Takeoff run: 289 m

Upgraded

  • Max speed: ___ km/h
    • at height: 5,650 m
  • Max altitude: 12,200 m
  • Turn Time: _._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 289 m
Stock
  • Max speed: 614 km/h
    • at height: 5,650 m
  • Max altitude: 12,200 m
  • Turn Time: 24.5 s
  • Rate of Climb: 19.2 m/s
  • Takeoff run: 289 m

Upgraded

  • Max speed: ___ km/h
    • at height: 5,650 m
  • Max altitude: 12,200 m
  • Turn Time: _._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 289 m
Stock
  • Max speed: 614 km/h
    • at height: 5,650 m
  • Max altitude: 12,200 m
  • Turn Time: 24.5 s
  • Rate of Climb: 19.2 m/s
  • Takeoff run: 289 m

Upgraded

  • Max speed: ___ km/h
    • at height: 5,650 m
  • Max altitude: 12,200 m
  • Turn Time: _._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 289 m

Performance

Warning this is still in the test phase and is probably incorrect. Take information with a grain of salt (data taken from 1.55)



0
1.2
2.4
3.6
4.8
6
7.2
8.4
9.6
10.8
12
0
0.38
0.76
1.14
1.52
1.9
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP



Modules and improvements

History of creation and combat usage

Ingame description

{description}

Screenshots and fan art

Skins and camouflages for the P-63 series from live.warthunder

Additional information (links)

References


Horsepower graphSidebar

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p-63a-10.png

Icon-country-usa.png P-63A-10 Kingcobra
Nation USA
Type Fighter
Fighting style Energy Fighting
Boom & Zoom

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~3422 kg
Empty Weight + fuel ~3862 kg
Takeoff Weight ~4756 kg
Wing Area ~23 m²
# Flap Positions 3
Number of Engines 1
Air Brakes no
Arrestor Gear no
Statistics
Power per Engine 1180 hp
WEP Duration 14.10 minutes
top speed ~648.54 kph at 4572 m
Climb Rate ~17.20 m/s
Optimal climb velocity ~276.48 kph
Turn Time ~23.00 s
Wing loading (Empty) ~147.00 kg/m²
Characteristics
Empty Weight ~7544 lb
Empty Weight + fuel ~8513 lb
Takeoff Weight ~10486 lb
Wing Area ~250 ft²
# Flap Positions 3
Number of Engines 1
Air Brakes no
Arrestor Gear no
Statistics
Power per Engine 1180 hp
WEP Duration 14.10 minutes
Top speed ~402.98 mph at 15000 m
Climb Rate 56.43 ft/s
Optimal climb velocity ~171.80 mph
Turn Time 23.00 s
Wing loading (Empty) ~30.11 lb/ft²
Main Weapons
1 x M10 58 rpg
2 x M2/early Browning 200 rpg
2 x M2/early Browning 250 rpg
Payload Option 1
Without load Clean Plane
Payload Option 2
3 x 💣 500 lbs Bomb
Limits
Max Speed limit 901 kph
Gear lmit 300 kph
Combat Flaps 480 kph
Max static +G's ~15
Max static -G's ~7
Optimal Velocities
Ailerons <430 kph
Rudder <430 kph
Elevators <419 kph
Radiator >250 kph
Limits
Max Speed limit 560 mph
Gear lmit 186 mph
Combat Flaps 298 mph
Max static +G's ~15
Max static -G's ~7
Optimal Velocities
Ailerons <267 mph
Rudder <267 mph
Elevators <260 mph
Radiator >155 mph
Manual Control
Mixer is controllable
Pitch is not controllable
has automatic pitch
Radiator (water) is controllable
Radiator (oil) is not controllable
Oil and water uses combined radiator control
Supercharger is not controllable
Turbocharger is not controllable
Compressor settings 1
Optimal Altitude
7000 m
22966 ft
100% Enginepower 1100 hp
WEP Enginepower 1705 hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)