P-51D-5 Mustang

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

P-51D-5 Mustang in the Garage.

The P-51D-5 Mustang is a Rank IV American fighter with a battle rating of 4.0 (AB), 4.3 (RB), and 5.0 (SB). It was in the game since the start of the Open Beta Test prior to Update 1.29.

The main purpose, usage and tactics recommendations

General play style

Vehicle characteristics

The P-51D is, undoubtedly, the shining star of the USAF branch. With its sleek laminar-flow wing, classic American M2 Brownings, high-visibility cockpit, and immensely powerful engine, the P-51 is most definitely a force to be reckoned with. It is endowed with very good high-altitude traits, endurance, and speed. Use it accordingly.

P-51D on the Inglewood assembly line, the fully “semi-monocoque” fuselage lowered on the one piece wing. From -> "Structures of aircraft" article

As standard with the USAAF, the Mustang has six M2 Browning in the wing. It can load bombs and rockets like most other planes in the USAAF. The armament, though effective, still requires patience to master. The M2s have a great range, but the damage decreases substantially as your proximity from your opponent increases. It is best to shoot for the engines and wings of any plane, because fuselage shots will waste your ammunition.

The armament is pretty versatile: The 12.7mm M2 machine guns can easily destroy most soft targets: Light tanks, AAA, SPAA, soft ground units, artillery, etc. Against bombers and heavy fighters the incendiary rounds will effectively set them alight.

The ground attack capability of the Mustang is notable, as it can carry 2 heavy 1000 lb. bombs, as well as 6 rockets. Thus, the Mustang is also an effective attacker/ground attack aircraft.

Tactics

In both all battle modes Side-climbing and then `Boom and Zooming´ are by far the most effective tactics for use with the Mustang. Once at a high altitude dispatching bombers and preying fighters is quite easy, given the high endurance and weaponry of the P-51. ALWAYS maintain significant energy amounts and speed with the P-51- the Mustang relies on energy to perform. Speeds lower than 400 km/h result in extremely sluggish performance and thus destruction. Therefore, always keep the speed and altitude.

Of course, unlike AB and RB, the P-51 can fully utilize its capabilities. With a BR of 4.3, it performance far better than most equivalently ranked aircraft such as the FW-190 A-4. Climb rate is impressive and the 6 MGs have a very good ammo capacity, even more with the free reloads in AB.

The 6 M2 Browning HMGs are very effective with the P-51. When combined with the `Tracer belt´ (which is composed entirely with the extremely effective M20 APIT rounds), the Mustang's weapons are a force to be reckoned with. With bombers, a good burst to the engine is enough to send it up in flames. Not only are the guns powerful they possess very high ammunition capacity- 2000 rounds total- plenty for an entire game. Even more, once you reach 480 rounds left the P-51 fires only from 2 outboard M2s, providing additional endurance for the price of lower damage and power. This can be highly advantageous in Realistic Battles and Simulator, but extremely disadvantageous in Arcade.
In both all battle modes Side-climbing and then `Boom and Zooming´ are by far the most effective tactics for use with the Mustang. Once at a high altitude dispatching bombers and preying fighters is quite easy, given the high endurance and weaponry of the P-51. ALWAYS maintain significant energy amounts and speed with the P-51- the Mustang relies on energy to perform. Speeds lower than 400 km/h result in extremely sluggish performance and thus destruction. Therefore, always keep the speed and altitude.

Especially in RB, maintaining altitude is imperative with the P-51D. Without altitude, one will most definitely fall prey to faster climbers such as the FW-190 D. By keeping speed the P-51 is also a very effective dogfighter.

The P-51D has a very high stall speed. You'd be better off to not stall in this plane. Only do it when necessary and when you know you're safe to do it. Knowing when to use flaps is important, as the aircraft lacks an airbrake.

Never go head on/heads up/ head-to-head with this plane. Your fragile airframe will be shredded by 20mm, 23mm, 30mm, 37mm, and 45mm cannons which is plentiful at the level it fights. Avoid such situations.

Surprisingly the Mustang is a good dogfighter at speeds above 400kph, but not good enough to beat Spitfires, or Japanese planes. Thankfully, you will rarely battle any allied planes, if not at all. However, if caught by your main opponents, such as the Bf-109 or A6M5, out-running them and employing boom-and-zoom tactics will be very effective.

The 6 M2 Browning HMGs are very effective with the P-51. When combined with the `Tracer belt´ (which is composed entirely with the extremely effective M20 APIT rounds), the Mustang's weapons are a force to be reckoned with. With bombers, a good burst to the engine is enough to send it up in flames. Not only are the guns powerful they possess very high ammunition capacity- 2000 rounds total- plenty for an entire game. Even more, once you reach 480 rounds left the P-51 fires only from 2 outboard M2s, providing additional endurance for the price of lower damage and power. This can be highly advantageous in Realistic Battles and Simulator, but extremely disadvantageous in Arcade.
Use all tactics described in RB. Cockpit visibility is very impressive in SB due to the bubble cockpit. Visibility is superior to all planes in the 4-6 BR range aside from the P-47 or Griffin Spits.

Specific enemies worth noting

Counter-tactics

Pros and cons

Pros:

  • Outstanding Boom and Zoom capability.
  • Great performance at altitude.
  • Very fast at all altitudes, especially with a leveling-out dive.
  • Very agile at high speeds.
  • Good cockpit visibility.
  • Plenty of ammo.
  • Refueling isn't something to worry about (45min).
  • High energy retention in turns.
  • Good fuel capacity.
  • Tracers consist entirely of API-T rounds, giving the 12.7mm a significantly bigger punch than other machine guns.
  • Fantastic top speed and acceleration when spaded.
  • Very good sustained climb rate when spaded.

Cons:

  • One of the worst (at least in arcade battles) features of the weapons are that once the capacity reaches around 480 rounds, only 2 guns will fire. This can be annoying because in arcade the guns will no longer deliver the damage they are capable of. However, this can be very advantageous in SB and RB, as this conserves ammunition well.
  • Relatively prone to catching fire, compared to most 5.0 BR counterparts.
  • High stall speed.
  • Poor performance and climb at stock.
  • Machine Guns don't have the punch cannons have.
  • Relatively low acceleration when stock.
  • Patience is a virtue with the Mustang.
  • Sluggish when carrying bombs and rockets.

Specifications

Armaments

Offensive armaments

  • 6 x 12.7 mm M2 Browning machine gun, wing-mounted (500 rpg inner + 270 rpg outer x2 = 2080 total)

M2_Early

M2_Early

M2/early Browning USA

Pros

  • More powerful than the .30cals.
  • High rate of fire, though lower than the .30cals.
  • Accurate.

Cons

  • Weaker than cannons
  • Like the .30cals, default belts usually contain ball ammunition.



Payloads

100 lbs = 50kg for ingame purposes

  • 6 x 127 mm HVAR rockets
  • 6 x 114 mm M8 rockets
  • 2 x 100 lb AN-M30A1 bombs
  • 2 x 250 lb AN-M57 bombs
  • 2 x 500 lb AN-M64A1 bombs
  • 2 x 1000 lb AN-M65A1 bombs
  • 6 x 127 mm HVAR rockets + 2 x 100 lb AN-M30A1 bombs
  • 6 x 127 mm HVAR rockets + 2 x 500 lb AN-M64A1 bombs

bombs

bombs

Bombs

nation Mass name Caliber Drag   Damage  
  Rating  
  Radius     Pen     Damage  
  Rating  
  Radius     Pen  
Bomb properties High explosive Fragmentation
Germany ✙ 1000kg sc1000 450 33 360.4 30m 250mm 94.4 150m 15mm
Germany ✙ 250kg sc250 285 16.9 6.3 10m 100mm 111 80m 12mm
Germany ✙ 50kg sc50 152 4.3 0 3m 35mm 51.3 40m 10mm
Germany ✙ 500kg sc500 392 23.7 100 25m 160mm 100 120m 15mm
Germany ✙ 10kg sd10a 152 0.8 0.3 5m 8mm 0 15m 5mm
Germany ✙ 10kg sd 10a 152 0.8 0.5 5m 10mm 0 15m 5mm
Japan ❁ 250kg mod25mark2 285 16.9 6.3 10m 100mm 111 80m 12mm
Japan ❁ 500kg mod50mark2 392 23.7 100 25m 160mm 100 120m 15mm
Japan ❁ 800kg mod80mark1 450 49.6 640.9 40m 250mm 94.4 150m 15mm
Japan ❁ 250kg type92mod25 285 16.9 6.3 10m 100mm 111 80m 12mm
Japan ❁ 500kg type92mod50 392 23.7 100 25m 160mm 100 120m 15mm
Japan ❁ 100kg type94mod10 267 9.3 0.9 6m 75mm 102.3 45m 12mm
Japan ❁ 50kg type94mod5 152 4.3 0 3m 35mm 51.3 40m 10mm
Japan ❁ 60kg type97mod6 152 4.3 0 3m 35mm 51.3 40m 10mm
Japan ❁ 250kg type98mod25 285 16.9 6.3 10m 100mm 111 80m 12mm
Japan ❁ 800kg type99mod25 450 49.6 640.9 40m 250mm 94.4 150m 15mm
Japan ❁ 800kg type99mod80 450 49.6 640.9 40m 250mm 94.4 150m 15mm
USSR ✭ 100kg fab100 267 9.3 0.9 6m 75mm 102.3 45m 12mm
USSR ✭ 1000kg fab1000 450 33 360.4 30m 250mm 94.4 150m 15mm
USSR ✭ 250kg fab250 285 16.9 6.3 10m 100mm 111 80m 12mm
USSR ✭ 50kg fab50 152 4.3 0 3m 35mm 51.3 40m 10mm
USSR ✭ 500kg fab500 392 23.7 100 25m 160mm 100 120m 15mm
USSR ✭ 1500kg fab 1500m 46 450 33 2452.7 70m 450mm 94.4 150m 15mm
USSR ✭ 3000kg fab 3000m 46 450 33 8493.2 100m 500mm 94.4 150m 15mm
Britain ♚ 453kg 1000lbs gp 392 37 100 25m 160mm 100 120m 15mm
Britain ♚ 453kg 1000lbs gp mk1 392 37 100 25m 160mm 100 120m 15mm
Britain ♚ 453kg 1000lbs mc mk1 392 37 100 25m 160mm 100 120m 15mm
Britain ♚ 113.4kg 250lbs 267 0 5.4 13m 78mm 100.6 48m 12mm
Britain ♚ 113.4kg 250lbs 43 267 0 5.4 13m 78mm 100.6 48m 12mm
Britain ♚ 113.4kg 250lbs late 267 0 5.4 13m 78mm 100.6 48m 12mm
Britain ♚ 226.8kg 500lbs 285 16.9 15.7 16m 100mm 111 80m 12mm
Britain ♚ 226.8kg 500lbs 43 285 16.9 15.7 16m 100mm 111 80m 12mm
Britain ♚ 1815kg mk2 cookie 450 100 4955.1 80m 400mm 87.6 200m 15mm
USA ✪ 453.6kg 1000lb anm65 cone 392 37 100 25m 160mm 100 120m 15mm
USA ✪ 453.6kg 1000lb anm65a1 392 37 100 25m 160mm 100 120m 15mm
USA ✪ 453.6kg 1000lbs 392 37 100 25m 160mm 100 120m 15mm
USA ✪ 45.4kg 100lb anm30 152 4.3 1 8m 50mm 51.3 40m 10mm
USA ✪ 45.4kg 100lbs 152 4.3 1 8m 50mm 51.3 40m 10mm
USA ✪ 907.2kg 2000lbs 450 49.6 640.9 40m 250mm 94.4 150m 15mm
USA ✪ 907.2kg 2000lbs anm66 450 49.6 640.9 40m 250mm 94.4 150m 15mm
USA ✪ 113.4kg 250lb anm57 267 9.3 4.1 12m 75mm 102.3 45m 12mm
USA ✪ 226.8kg 500lb anm64a1 285 16.9 15.7 16m 100mm 111 80m 12mm
USA ✪ 226.8kg 500lbs 285 16.9 15.7 16m 100mm 111 80m 12mm

Rockets

Rockets

Aircraft Rockets

Nation Mass Name Velocity Caliber Drag   Damage  
  Rating  
  Radius     Pen     Damage  
  Rating  
  Radius     Pen  
Rocket properties High explosive Fragmentation
Germany ✙ 110.9kg br20 350m/s 210 100 210.8 5m 75mm 100 50m 10mm
Germany ✙ 3.85kg r4m orkan rocket 525m/s 55 0 0.6 1m 12mm 5.2 25m 8mm
Germany ✙ 2.78kg rz65 rocket 260m/s 73 17.5 0 0.9m 10mm 13.1 15m 8mm
Japan ❁ 60kg 60kg 340m/s 82 21.1 99.9 6m 60mm 0 15m 8mm
USSR ✭ 41.9kg rs132 350m/s 132 14 27.9 3m 75mm 43.3 25m 10mm
USSR ✭ 7.84kg rs82 340m/s 82 0 0.6 1m 23mm 16.9 12m 8mm
Britain ♚ 64kg hvar 420m/s 127 14 29.3 3.5m 75mm 98.6 17m 12mm
Britain ♚ 43kg rp3 350m/s 76 10.5 35.8 3.5m 75mm 56.7 15m 5mm
USA ✪ 583kg 11 75 in tiny tim 300m/s 298 17.5 1289.2 13m 120mm 183.4 45m 12mm
USA ✪ 64kg 5 in hvar 420m/s 127 14 29.3 3.5m 75mm 98.6 17m 12mm
USA ✪ 17kg m8bazooka 250m/s 114 3.5 6 1m 29mm 16.8 25m 7mm

Armour

  • 38 mm Bulletproof glass in front of the pilot.
  • 19.05 mm Steel plate in front of the engine.
  • 6.35 mm Steel plate between the engine and pilot.
  • 15.87 mm Steel plate behind the pilot.

Engine & mobility

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: Packard V-1650-7 12-cylinder inline
  • Cooling type: Water
  • Max power: 1373 hp (Stock), 1635 hp (Upgraded)
  • Takeoff power: 1514 hp (Stock), 1775 hp (Upgraded)
  • Mass: 767 kg
Name: Packard V-1650-7 12-cylinder inline
  • Cooling type: Water
  • Max power: 1359 hp (Stock), 1490 hp (Upgraded)
  • Takeoff power: 1499 hp (Stock), 1630 hp (Upgraded)
  • Mass: 767 kg
Name: Packard V-1650-7 12-cylinder inline
  • Cooling type: Water
  • Max power: 1359 hp (Stock), 1490 hp (Upgraded)
  • Takeoff power: 1499 hp (Stock), 1630 hp (Upgraded)
  • Mass: 767 kg

Stats

Stock
  • Max speed: 672 km/h
    • at height: 7,620 m
  • Max altitude: 12,700 m
  • Turn Time: 24.4 s
  • Rate of Climb: 12.8 m/s
  • Takeoff run: 396 m

Upgraded

  • Max speed: 724 km/h
    • at height: 7,620 m
  • Max altitude: 12,700 m
  • Turn Time: 21.7 s
  • Rate of Climb: 25.2 m/s
  • Takeoff run: 396 m
Stock
  • Max speed: 653 km/h
    • at height: 7,620 m
  • Max altitude: 12,700 m
  • Turn Time: 24.8 s
  • Rate of Climb: 14.7 m/s
  • Takeoff run: 396 m

Upgraded

  • Max speed: 698 km/h
    • at height: 7,620 m
  • Max altitude: 12,700 m
  • Turn Time: 23.0 s
  • Rate of Climb: 18.0 m/s
  • Takeoff run: 396 m
Stock
  • Max speed: 653 km/h
    • at height: 7,620 m
  • Max altitude: 12,700 m
  • Turn Time: 24.8 s
  • Rate of Climb: 14.7 m/s
  • Takeoff run: 396 m

Upgraded

  • Max speed: 698 km/h
    • at height: 7,620 m
  • Max altitude: 12,700 m
  • Turn Time: 23.0 s
  • Rate of Climb: 18.0 m/s
  • Takeoff run: 396 m

Performance

Warning this is still in the test phase and is probably incorrect. Take information with a grain of salt (data taken from 1.55)




0
1.3
2.6
3.9
5.2
6.5
7.8
9.1
10.4
11.7
13
0
0.36
0.72
1.08
1.44
1.8
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP

Supercharger Stage #2: 100%

Supercharger Stage #2: WEP



Modules and improvements

The stock Mustang has fairly poor performance. Acceleration and climb rate is terrible. This can be rectified by grinding down the performance modifications. The "Offensive 12.7mm" should be researched immediately, and stealth ammo equipped. Avoiding researching ground attack mods until you research performance mods first, that includes the very important "G-Suit", as it greatly increases high-speed g-tolerance.

History of creation and combat usage

In April of 1940 the British Purchasing Commission visited the United Sates in the hope of securing a new fighter to supplement their Spitfire and Hurricane. They approached the North American Aircraft Company with the proposal to build P-40s under license from Curtiss. Instead, North American proposed the idea of building a brand new superior fighter. The BPC accepted the proposal and the first prototype was set to be completed within 120 days. The design team was led by Lee Atwood, Raymond Rice, and Edgar Schmued (a German-born Austrian who was previously employed by Fokker). They quickly set to work on the new prototype designated NA-73X. The original prototype was assembled in 117 days and first flew on October 26, 1940. A majority of the early Mustangs produced were primarily used for testing by the USAAC. Shortly thereafter 320 NA-73s were ordered by the BPC. The first production model destined for the RAF made its maiden flight on May 1, 1941. The Lend-Lease contract was approved later that year on September 25th. These aircraft were designated Mustang I.

The Allison power-plant used on the early Mustangs was not designed for high altitude performance. In August of 1942, Major Thomas Hitchcock approached senior officers in the U.S. Army for a solution. He proposed the Mustang could be easily developed into a high altitude long-range fighter through the conversion to the Rolls-Royce Merlin engine. America's World War I ace Eddie Rickenbacker also endorsed the idea. Five Mustang Is were delivered to Rolls-Royce for the conversion and Merlin 65 engines were fitted to the airframe. Rolls-Royce would allow the Packard company to build the Merlin engines under license and this would be the answer to the USAAF's long-range fighter problem.

The P-51D was powered by a Packard Merlin V-1650-7 engine. The aircraft was fitted with six 12.7mm Machine guns, a reflex gun sight, and a bubble canopy. A total of 7.956 D variant Mustangs were built.

The P-51D saw front-line service with the Eight Air-force immediately following D-Day. It quickly excelled as a high-altitude escort fighter.

Ingame description

The North-American P-51 Mustang was an American fighter designed in the early 1940s and is considered the best US fighter of WWII. It was widely exported to countries in Europe, Asia, Africa and South America. The P-51 participated in the Korean War and other post-WWII conflicts.


The most famous Mustang version was the P-51D with teardrop (or bubble) canopy. The main problem for the pilots of the earlier variants was a huge blind spot at the rear of the aircraft due to the canopy design. An earlier attempt to address the issue was a British-designed Malcolm hood, installed on many P-51Bs. It improved rearward visibility, but the search for a better solution continued. In January 1943, USAAF's Colonel Mark Bradley, while stationed in Britain, was introduced to the then-new "bubble" canopy, designed for use on Spitfires and Typhoons. The canopy had no framework and offered near 360-degree vision. To install the new canopy, the rear fuselage section of the Mustang had to lose some height. However, this change required minimal redesign to the airframe. The inaugural flight of the new P-51D took place at Inglewood, California on 17th November 1943.

Screenshots and fan art

Skins and camouflages for the P-51D-5 from live.warthunder

Additional information (links)

References


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p-51d-5.png

P-51D-5
Nation USA
Type Escort Fighter
Fighting style Boom & Zoom
Ground Attack

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~3641 kg
Empty Weight + fuel ~4304 kg
Takeoff Weight ~4600 kg
Wing Area ~21 m²
# Flap Positions 3
Number of Engines 1
Air Breaks no
Arrestor Gear no
Statistics
Power per Engine 1490 hp
WEP Duration infinite
top speed ~698.40 kph at 7620 m
Climb Rate ~18.00 m/s
Optimal climb velocity ~285.12 kph
Turn Time ~23.00 s
Wing loading (Empty) ~172.00 kg/m²
Characteristics
Empty Weight ~8027 lb
Empty Weight + fuel ~9489 lb
Takeoff Weight ~10141 lb
Wing Area ~227 ft²
# Flap Positions 3
Number of Engines 1
Air Breaks no
Arrestor Gear no
Statistics
Power per Engine 1490 hp
WEP Duration infinite
Top speed ~433.97 mph at 25000 m
Climb Rate 59.06 ft/s
Optimal climb velocity ~177.17 mph
Turn Time 23.00 s
Wing loading (Empty) ~35.23 lb/ft²
Main Weapons
4 x M2/late Browning 270 RPG
2 x M2/late Browning 500 RPG
Payload Option 1
Nothing Loaded Clean Plane
Payload Option 2
6 x 🚀 173mm, 20.6kg HVAR rocket
Payload Option 3
6 x 🚀 114mm, 17.2kg M8 rocket
Payload Option 4
2 x 💣 100 lbs AN-M30 Bomb
Payload Option 5
2 x 💣 250 lbs Bomb
Payload Option 6
2 x 💣 500 lbs Bomb
Payload Option 7
2 x 💣 1000 lbs AN-M65A1 Bomb
Payload Option 8
6 x 🚀 173mm, 20.6kg HVAR rocket
2 x 💣 100 lbs AN-M30 Bomb
Payload Option 9
6 x 🚀 173mm, 20.6kg HVAR rocket
2 x 💣 500 lbs Bomb
Limits
Max Speed limit 821 kph
Gear lmit 281 kph
Combat Flaps 651 kph
Max static +G's ~16
Max static -G's ~7
Optimal Velocities
Ailerons <460 kph
Rudder <425 kph
Elevators <440 kph
Radiator >257 kph
Limits
Max Speed limit 510 mph
Gear lmit 175 mph
Combat Flaps 405 mph
Max static +G's ~16
Max static -G's ~7
Optimal Velocities
Ailerons <286 mph
Rudder <264 mph
Elevators <273 mph
Radiator >160 mph
Manual Control
Mixer is not controllable
Pitch is controllable
no automatic pitch
Radiator (water) is controllable
Radiator (oil) is not controllable
Oil and water uses combined radiator control
Supercharger is controllable
Turbocharger is not controllable
Compressor settings 1
Optimal Altitude
2591 m
8501 ft
100% Enginepower 1580 hp
WEP Enginepower 1728 hp
Compressor settings 2
Optimal Altitude
6401 m
21001 ft
100% Enginepower 1310 hp
WEP Enginepower 1433 hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)