P-51D-30 Mustang

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

P-51D-30 Mustang in the Garage.

The P-51D-30 Mustang is a Rank IV American fighter with a battle rating of 4.7 (AB), 5.0 (RB), and 5.3 (SB). It was in the game since the start of the Open Beta Test prior to Update 1.29.

The main purpose, usage and tactics recommendations

General play style

  • Use this plane as a boom 'n zoom fighter. Altitude and speed are your biggest friends in combat.
  • The P-51D has a laminar flow wing. Hence it is fast and very agile at high speeds, due to the laminar flow wing reducing drag when going fast. That means that you turn best at high speeds.
  • Watch out with turning at high speeds, as the wings may rip very fast.
  • The plane has a great endurance with it's 1880 rounds of ammo and 45 minutes of fuel. Use this to your advantage.
  • It has a very high stall speed. You'd be better off to not stall in this plane. Only do it when necessary and when you know you're safe to do it.
  • Never go head on/heads up/ head-to-head with this plane. The machine guns simply don't deal enough damage.
  • Surprisingly it is a good turnfighter at speeds above 400kph, but not good enough to beat Spitfires, or Japanese planes.
  • Climb Speed should be kept between 270kph and 260pkh IAS for optimal climb rate.
  • It's recommended to use Manual Engine Control with the P51D-30. WEP can be kept ON without overheating if oil and water radiators are 100% open giving a nice Horsepower boost.
  • If using MEC, Supercharger Gear 2 should be engaged at 3'300m.

Vehicle characteristics

Tactics

Offense
Probably the best asset the P-51D has is its speed, ability to achieve, and energy retention. Like with all planes, higher attitude should be achieved. Although its climb rate is nice, there are numerous planes that climb better; therefore, pilots of the P-51D should plan ahead and not wait until the last second to climb. The best way to climb is to side climb at the start of the match. This delays contact with the enemy until higher altitudes where the P51-D excels. When an enemy is spotted moving away from the P51-D, enter a mild dive and go for a strafe run. After that, it is important to continue heading in the same direction so speed is maintained. Doing this, even the most agile fighters won't be able to turn quickly enough to fire on you. If you miss on your strafe run or have an enemy behind you, you should get at least 2+km from the enemy and then start to turn towards him, depending on his speed. If your speed is under 500km/h, a bigger distance should be achieved before attempting a turn. This ensures that your turn will be completed before the enemy gets within 1km distance before you can line up your shot. However, head on assaults should be done only against weaker opponents, since a 50cal does not have the punch of 20mm or 30mm cannons that same tiered planes carry. A salvo of 50cal rounds from tracer belts can easily ignite enemy engines upon impact; however, a few hits from a 30mm cannon will tear the wings off a P51D, while an engine fire can be put out. When engaging enemy bombers, aim for their engines. When one engine catches fire, fire on another engine until it also burns and repeat as needed. It is likely that one engine fire will be put out, but damage done by 2 to 4 burning engines will be so severe that the enemy bomber will either crash within next minute, or he will lose enough altitude making him an easy target for lower flying teammates. Bigger bombers like the B17 should not be followed for more than few seconds, as the engine of the P-51D is too fragile and often will turn red upon the first few hits taken. This gives you about 1 to 2 minutes before the engine dies completely. It is especially important to engage a B17 from a relatively higher altitude, gain a little more speed, and aim for engines. Well aimed bursts of tracer belt rounds should be enough to ignite 1 or 2 engines. Keep in mind that a B17 can fly even with just one single engine while maintaining its altitude and speed. Do not attempt to cut off wings of a bomber like with cannons, as it is quite hard to do so with 50cal. When engaging a bomber with a huge glass cockpit like on He 111, a front assault with a salvo of 50cal rounds has high chance to kill its pilot.

Defense
It may seem that the agility of the P-51D is lacking at first sight; however, it is not that bad when used correctly. The P-51D has a good turn rate at higher speeds and therefore its pilots should try to keep well above 400km/h. When at a speed of around 500km/h, even Spitfires will have trouble getting behind you. However, a P-51D should avoid these encounters as this will bleed its speed to the point that the P-51D will be no longer able to turn with an enemy. If the window of opportunity arises, for example when opponent starts his turn into the wrong direction after attempting to outmaneuver the Mustang, the P-51D can enter a mild dive and use its energy to escape. The P51-D can get to its top speed quite fast, especially when in mild dive. The top speed of the P-51D is one of the best in its tier. These three speed factors will help you run away from many opponents, giving you a chance to set your own rules of engagement with them. When running away with an enemy closing in, try to avoid climbing at all until it is safe. If a climb cannot wait, try to climb below 10 degrees. When an enemy with much higher speed is catching up with you at a higher altitude, a mild dive may not get you to your top speed fast enough. In this situation, a deep dive can be done. During this, the enemy will get even closer to the P-51D; however, the top speed of the P-51D is quite high. After the enemy loses his initial speed advantage, the P-51D will probably already start to get away. After a deep dive, start to climb around 10 degrees. The P-51D is good at maintaining its speed, so it is likely that the P-51D will continue to move around 800-850km/h while many opponents will quickly slow down to their listed top speed. This should be enough to provide a safe escape. If running away is not an option, high speed turn fighting can be done for a short while. However, the P-51D shouldn't prolong these encounters and should try to get away as previously described as soon as possible.

When an enemy is going head on, he should be avoided. As already stated, 50cals cannot match 20mm and bigger cannons head on. Additionally, such encounters will probably damage your engine, which will start to impair the most important asset of the P-51D - its speed. After a few minutes this will likely lead to complete engine failure. The vitality of the pilot is average so he may survive and so is the durability of the P51-D's wings. However, the control surfaces of the P-51D are quite fragile. Head on attacks should only be done with a weaker opponent, who has either much weaker armaments or who has been critically damaged. If the engine turns red, an airfield should be sought as fast as possible. With a red engine, try to climb as much as possible while ensuring speed is at least slowly increasing. When the engine dies, glide towards the airfield in a way that little to no speed is lost to avoid stalling. If your speed reaches 200km/h and diving is not possible to gain speed, use flaps to keep you in the air for a little longer. If combat flaps are not enough and the P-51D starts to stall, you can switch to landing flaps. Landing flaps will keep you aloft for even longer than combat flaps at low speeds; however, the landing flaps will serve as an air brake, which is not desired during a prolonged glide as they slow you down even more.

Specific enemies worth noting

Counter-tactics

Pros and cons

Pros:

  • Outstanding Boom and Zoom capability.
  • Great performance at altitude.
  • Very fast at all altitudes.
  • Very agile at high speeds.
  • Good turn radius at high speeds.
  • Good cockpit visibility.
  • Plenty of ammo.
  • Useful close-support capability (ground attack).
  • Refueling isn't something to worry about (45min).

Cons:

  • Can't sustain much damage.
  • Sluggish at low speeds.
  • High stall speed.
  • Average climb rate.
  • Machine Guns don't have the punch cannons have.
  • Minimum fuel load is rather big.
  • High repair cost in RB for a 4.7 plane (over 20K lions as of patch 1.73)

Specification

Armaments

Offensive armaments

  • 6 x 12.7 mm M2 Browning machine gun, wing-mounted (400 rpg inner, 270 outer x2 = 1,880 total)

M2_Early

M2_Early

M2/early Browning USA

Pros

  • More powerful than the .30cals.
  • High rate of fire, though lower than the .30cals.
  • Accurate.

Cons

  • Weaker than cannons
  • Like the .30cals, default belts usually contain ball ammunition.



Payloads

100 lbs = 50kg for ingame purposes

  • 6 x 127 mm HVAR rockets
  • 2 x 1000 lbs AN-M65A1 bombs
  • 6 x 114 mm M8 rockets

Armour

  • 38 mm Bulletproof glass in front of the pilot.
  • 19.05 mm Steel plate in front of the engine.
  • 6.35 mm Steel plate between the engine and pilot.
  • 15.87 mm Steel plate behind the pilot.

Engine & mobility

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: Packard V-1650-7 12-cylinder inline
  • Cooling type: Water
  • Max power: 1297 hp (Stock), 1750 hp (Upgraded)
  • Takeoff power: 1667 hp (Stock), 2120 hp (Upgraded)
  • Mass: 767 kg
Name: Packard V-1650-7 12-cylinder inline
  • Cooling type: Water
  • Max power: 1281 hp (Stock), 1490 hp (Upgraded)
  • Takeoff power: 1651 hp (Stock), 1860 hp (Upgraded)
  • Mass: 767 kg
Name: Packard V-1650-7 12-cylinder inline
  • Cooling type: Water
  • Max power: 1281 hp (Stock), 1490 hp (Upgraded)
  • Takeoff power: 1651 hp (Stock), 1860 hp (Upgraded)
  • Mass: 767 kg

Stats

Stock
  • Max speed: 689 km/h
    • at height: 6,400 m
  • Max altitude: 12,700 m
  • Turn Time: 21.4 s
  • Rate of Climb: 15.8 m/s
  • Takeoff run: 396 m

Upgraded

  • Max speed: 761 km/h
    • at height: 6,400 m
  • Max altitude: 12,700 m
  • Turn Time: 19.1 s
  • Rate of Climb: 33.0 m/s
  • Takeoff run: 396 m
Stock
  • Max speed: 670 km/h
    • at height: 6,400 m
  • Max altitude: 12,700 m
  • Turn Time: 21.8 s
  • Rate of Climb: 18.2 m/s
  • Takeoff run: 396 m

Upgraded

  • Max speed: 721 km/h
    • at height: 6,400 m
  • Max altitude: 12,700 m
  • Turn Time: 20.0 s
  • Rate of Climb: 22.7 m/s
  • Takeoff run: 396 m
Stock
  • Max speed: 670 km/h
    • at height: 6,400 m
  • Max altitude: 12,700 m
  • Turn Time: 21.8 s
  • Rate of Climb: 18.2 m/s
  • Takeoff run: 396 m

Upgraded

  • Max speed: 721 km/h
    • at height: 6,400 m
  • Max altitude: 12,700 m
  • Turn Time: 20.0 s
  • Rate of Climb: 22.7 m/s
  • Takeoff run: 396 m

Performance

Warning this is still in the test phase and is probably incorrect. Take information with a grain of salt (data taken from 1.55)




0
1.3
2.6
3.9
5.2
6.5
7.8
9.1
10.4
11.7
13
0
0.42
0.84
1.26
1.68
2.1
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP

Supercharger Stage #2: 100%

Supercharger Stage #2: WEP



Modules and improvements

History of creation and combat usage

The North-American P-51 Mustang was an American fighter designed in the early 1940s and is considered the best US fighter of WWII. It was widely exported to countries in Europe, Asia, Africa and South America. The P-51 participated in the Korean War and other post-WWII conflicts.

The most famous Mustang version was the P-51D with teardrop (or bubble) canopy. The main problem for the pilots of the earlier variants was a huge blind spot at the rear of the aircraft due to the canopy design. An earlier attempt to address the issue was a British-designed Malcolm hood, installed on many P-51Bs. It improved rearward visibility, but the search for a better solution continued. In January 1943, USAAF's Colonel Mark Bradley, while stationed in Britain, was introduced to the then-new "bubble" canopy, designed for use on Spitfires and Typhoons. The canopy had no framework and offered near 360-degree vision. To install the new canopy, the rear fuselage section of the Mustang had to lose some height. However, this change required minimal redesign to the airframe. The inaugural flight of the new P-51D took place at Inglewood, California on 17th November 1943. The P-51D-30 was developed soon before the war ended. It mainly served in the Korean war.

Ingame description

A single-seat all-metal cantilever monoplane fighter with a single engine, closed cockpit and retractable landing gear.

The P-51D model Mustangs lacked one of the main flaws of the P-51B and P-51C models – poor visibility from the cockpit, particularly to the rear. The P-51D fighters received a new drop-shaped cockpit canopy without bracing, providing a perfect 360° view.
Over time, the German Luftwaffe's resistance became weaker. Sightings of enemy planes in the sky grew rarer and rarer. This influenced the Mustang's continued evolution. Model P-51D aircraft were no longer painted – camouflage on the ground and in the air came to be considered excessive. The fighters now gleamed with polish metal. Its weight had decreased slightly, and its aerodynamics improved. On average, this resulted in a small addition to its speed.
Mustangs then began to attack ground targets more often than air targets. They received rocket equipment to increase their efficiency as fighter-bombers and attack aircraft.
The P-51D-30 could carry a “cluster” of three “tubes” – directional M10s, M14s or M15s for launching unguided M8 rockets. In place of these, it could also carry clips for the suspension of unguided 127 mm HVAR rockets. The P-51D was able to carry up to six heavy rockets along with suspended fuel tanks, and up to ten rockets without them. The aircraft's rocket armament significantly increased its ability to damage small moving targets.
The P-51D became the most mass-produced Mustang model, a symbol of American aviation and one of the best fighters of World War II. In total, 8,156 of them were built.
Apart from the RAF and USAAF, the P-51 was in service with France, China, Australia and the Netherlands during World War II.

The P-51D remained in service with the USAAF for many years after World War II. In 1948, the USAF, newly formed as a separate type of army, abolished the letter “P” (“pursuit”) as a designation for fighter and replaced it with the letter “F” (“fighter”). The designation P-51 changed to F-51 accordingly.

Screenshots and fan art

Skins and camouflages for the P51-D series from live.warthunder.com.

Additional information (links)

References


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p-51d-30_usaaf_korea.png

P-51D-30
Nation USA
Type Escort Fighter
Fighting style Boom & Zoom
Ground Attack

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~3589 kg
Empty Weight + fuel ~4092 kg
Takeoff Weight ~4400 kg
Wing Area ~21 m²
# Flap Positions 3
Number of Engines 1
Air Breaks no
Arrestor Gear no
Statistics
Power per Engine 1490 hp
WEP Duration infinite
top speed ~720.97 kph at 6400 m
Climb Rate ~22.70 m/s
Optimal climb velocity ~285.12 kph
Turn Time ~20.00 s
Wing loading (Empty) ~170.00 kg/m²
Characteristics
Empty Weight ~7912 lb
Empty Weight + fuel ~9021 lb
Takeoff Weight ~9700 lb
Wing Area ~227 ft²
# Flap Positions 3
Number of Engines 1
Air Breaks no
Arrestor Gear no
Statistics
Power per Engine 1490 hp
WEP Duration infinite
Top speed ~447.99 mph at 20997 m
Climb Rate 74.48 ft/s
Optimal climb velocity ~177.17 mph
Turn Time 20.00 s
Wing loading (Empty) ~34.82 lb/ft²
Main Weapons
4 x M2/late Browning 270 RPG
2 x M2/late Browning 400 RPG
Payload Option 1
Nothing Loaded Clean Plane
Payload Option 2
6 x 🚀 173mm, 20.6kg HVAR rocket
Payload Option 3
2 x 💣 1000 lbs AN-M65A1 Bomb
Payload Option 4
6 x 🚀 114mm, 17.2kg M8 rocket
Limits
Max Speed limit 880 kph
Gear lmit 281 kph
Combat Flaps 651 kph
Max static +G's ~16
Max static -G's ~8
Optimal Velocities
Ailerons <460 kph
Rudder <425 kph
Elevators <440 kph
Radiator >257 kph
Limits
Max Speed limit 547 mph
Gear lmit 175 mph
Combat Flaps 405 mph
Max static +G's ~16
Max static -G's ~8
Optimal Velocities
Ailerons <286 mph
Rudder <264 mph
Elevators <273 mph
Radiator >160 mph
Manual Control
Mixer is not controllable
Pitch is controllable
no automatic pitch
Radiator (water) is controllable
Radiator (oil) is not controllable
Oil and water uses combined radiator control
Supercharger is controllable
Turbocharger is not controllable
Compressor settings 1
Optimal Altitude
2591 m
8501 ft
100% Enginepower 1640 hp
WEP Enginepower 2047 hp
Compressor settings 2
Optimal Altitude
6401 m
21001 ft
100% Enginepower 1310 hp
WEP Enginepower 1635 hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)