P-51D-20 NA Mustang

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

P-51D-20 NA Mustang in the garage.

The 'P-51D-20 NA Mustang is a Rank IV American fighter with a battle rating of 4.0 (AB), 4.7 (RB), and 5.0 (SB). It was in the game since the start of the Open Beta Test prior to Update 1.29.

The main purpose, usage and tactics recommendations

General play style

Vehicle characteristics

Tactics

Offense
Probably the best assest P-51D has is its speed and its ability to achieve it and maintain it. Like with all planes, higher attitude should be achieved. Although its climb rate is nice, there are enough planes with better and therefor pilots of P-51D should plan ahead and not wait for the last second to climb. Best way to climb at start is to climb towards corner of map, so enemy will be encountered later, when P-51D is already high enough. When enemy is spotted, heading in other direction than P-51D, P-51D can enter mild dive and go for strafe run. After that, it is important to continue heading in the same direction, so speed is maintained. Even the most agile fighters won't be able to turn quickly enough to fire just one shot at you. If feeling confident or sure about kill, P-51D should get at least 2+km away from enemy and then start to turn towards him, depending on its speed. If speed is under 500km/h, bigger distance should be achieved before attempting turn. This ensures that turn will be completed before enemy gets to 1km distance, so you won't give your enemy opportunity for the first shot. However, head on assault should be done only against weaker opponents, since 50cal does not have the punch of 20mm or 30mm that same tiered planes carry. Salvo of 50cal rounds from tracer belt can easily and often does ignite enemy engines upon impact, but few hits from 30mm will tear wings of P51D, while fire can be taken out. When engaging enemy bombers, aim for their engines. When engine catches on fire, focus on another engine until it also burns and so on. It is likely that fire will be taken out, but damage done by 2 to 4 burning engines will be so severe that enemy bomber will either crash within next minute even without one more hit or he will lose attitute so much that it will be an easy target for lower flying teammates. Bigger bombers like B17 should not be followed for more than few seconds, as engine of P-51D is too fragile and often will turn red upon first few hits, which gives you about 1 to 2 minutes before its engine dies completely. It is especially important to engage B17 from relative higher attitute, gain little more speed and aim for engines. Well aimed burst of tracer belt rounds should be enough to ignite 1 or 2 engines during this. Keep in mind that B17 can fly even with just one single engine and maintain its attitute and speed. Do not attemp to cut off wings of bomber like with bigger guns, as it is quite hard to do so with 50cal. When engaging bomber with huge glass cockpit like on He 111, front assault with salvo of 50cal rounds has high chance to kill its pilot with the amount of rounds that will be fired.

Defense
It may seem that agility of P-51D is lacking at first sight, but it is not that bad when used correctly. P-51D has good turn rate at higher speeds and its pilots should try to keep well above 400km/h. When at a speed around 500km/h, even Spitfires will have troubles getting behind you. However, P-51D should avoid these encounters as this will bleed its speed to the point that P-51D will be no longer able to turn with enemy. If window of opportunity arises, for example when opponent starts his turn into wrong direction after attempting to outmanoeuvre P-51D, P-51D can enter mild dive and go for run. P-51D can get to its top speed quite fast, especially when in mild dive. Top speed of P-51D is one of the best on its tier. These three speed factors will help you run away from many opponents, giving you a chance to set your own rules of engagement with them. When running away with enemy closing in, try to avoid climb at all. If climb is desired, it is best to wait until it is safe. If climb can not wait, try to climb below 10 degrees. When enemy with much higher speed is catching up with you at higher attitude, mild dive may not get you fast enough to your top speed. In these situations deep dive can be done. During this, enemy will get even closer to P-51D. As top speed of P-51D is quite high, after enemy loses his initial speed advantage, P-51D will probably already start to get away. After this deep dive runaway, start to climb around 10 degrees. P-51D is good at maintaining its speed, so it is likely that while P-51D will continue to move around 800-850km/h ater deep dive for couple of seconds, many opponents will quickly slow down to their listed top speed. This should be enough to provide safe escape. If running away is not an option, high speed turn fight can be done for a short while. P-51D shouldn't prolong these encounters and should as soon as possible try to get away as already described in turn fights. When enemy is going head on, he should be avoided. As already said, 50cal can not match 20mm and bigger guns head on. Additionaly, such encounter will probably damage engine, which will at start take away the most imporant asset of P-51D and after few minutes will lead to its failure. Vitality of pilot is average, so he may survive and so is durability of its wings. However, control surfaces of P-51D are quite fragile. Head on should be done only with weaker opponent, who has either much weaker arnament or is already critically damaged. If engine turns red, airfield should be seeked as fast as possible. With red engine try to climb as much as possible in a way that speed will be at least slowly increasing. When engine dies, glide towards airfield in a way little to none speed is lost to avoid stall. If speed reaches 200km/h and dive is not possible if airfield is to be reached, use flaps as they will keep you in air for little longer even at lower speed. If combat flaps are not enough and even then P-51D starts to stall, raise flaps, open gear, use landing flaps and retract gear. Landing flaps will keep you in air for even longer than combat flaps, but if they are deployed too soon, they will serve as air brake, which is not desired during glide.

Specific enemies worth noting

Counter-tactics

Pros and cons

Pros:

  • Outstanding Boom and Zoom capability.
  • Great performance at altitude.
  • Very fast at all altitudes.
  • Very agile at high speeds.
  • Good turn radius at high speeds.
  • Good cockpit visibility.
  • Plenty of ammo.
  • Refueling isn't something to worry about (45min).

Cons:

  • Can't sustain much damage.
  • Sluggish at low speeds.
  • High stall speed.
  • Average climb rate.
  • Machine Guns don't have the punch cannons have.
  • Minimum fuel load is rather big.

Specification

Armaments

Offensive armaments

  • 6 x 12.7 mm M2 Browning machine gun, wing-mounted (500 + 270 + 270 rpg each wing = 2,080 total)

Payloads

  • 6 x 127 mm HVAR rockets
  • 2 x 1000 lb AN-M65A1 bombs
  • 6 x 114 mm M8 rockets

Engine & mobility

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: Packard V-1650-7 12-cylinder inline
  • Cooling type: Water
  • Max power: 1373 hp (Stock), 1635 hp (Upgraded)
  • Takeoff power: 1514 hp (Stock), 1775 hp (Upgraded)
  • Mass: 767 kg
Name: Packard V-1650-7 12-cylinder inline
  • Cooling type: Water
  • Max power: 1359 hp (Stock), 1490 hp (Upgraded)
  • Takeoff power: 1499 hp (Stock), 1630 hp (Upgraded)
  • Mass: 767 kg
Name: Packard V-1650-7 12-cylinder inline
  • Cooling type: Water
  • Max power: 1359 hp (Stock), 1490 hp (Upgraded)
  • Takeoff power: 1499 hp (Stock), 1630 hp (Upgraded)
  • Mass: 767 kg

Stats

Stock
  • Max speed: 683 km/h
    • at height: 7620 m
  • Max altitude: 12700 m
  • Turn Time: 23.3 s
  • Rate of Climb: 13.7 m/s
  • Takeoff run: 396 m

Upgraded

  • Max speed: 740 km/h
    • at height: 7620 m
  • Max altitude: 12700 m
  • Turn Time: 20.7 s
  • Rate of Climb: 26.2 m/s
  • Takeoff run: 396 m
Stock
  • Max speed: 665 km/h
    • at height: 7620 m
  • Max altitude: 12700 m
  • Turn Time: 23.8 s
  • Rate of Climb: 15.6 m/s
  • Takeoff run: 396 m

Upgraded

  • Max speed: 710 km/h
    • at height: 7620 m
  • Max altitude: 12700 m
  • Turn Time: 22.0 s
  • Rate of Climb: 18.9 m/s
  • Takeoff run: 396 m
Stock
  • Max speed: 665 km/h
    • at height: 7620 m
  • Max altitude: 12700 m
  • Turn Time: 23.8 s
  • Rate of Climb: 15.6 m/s
  • Takeoff run: 396 m

Upgraded

  • Max speed: 710 km/h
    • at height: 7620 m
  • Max altitude: 12700 m
  • Turn Time: 22.0 s
  • Rate of Climb: 18.9 m/s
  • Takeoff run: 396 m

Performance

Warning this is still in the test phase and is probably incorrect. Take information with a grain of salt (data taken from 1.55)




0
1.3
2.6
3.9
5.2
6.5
7.8
9.1
10.4
11.7
13
0
0.36
0.72
1.08
1.44
1.8
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP

Supercharger Stage #2: 100%

Supercharger Stage #2: WEP



Modules and improvements

History of creation and combat usage

The history of this plane is when the British ordered P-40's from North American Aviation. North American then promised a better aircraft in less time and the British accepted this. The prototype P-51 had the same engine as the P-40 but was faster do to it's laminar flow wing design which increased range and speed. Afterwards the P-51 mainly served as a ground attack aircraft as it's engine lacked a two stage supercharger and was under powered at high altitude. In the P-51B engineers decided to add the more powerful Rolls-Royce Merlin Engine. The Mustang was able to fly at a much higher altitude at higher speeds and it was at that moment when the Allies realized its true potential as a fighter aircraft. Due to it's long range due to the laminar flow wing it had the range to come along with the B-17 Flying Fortresses and B-24 Liberator heavy bombers when they attacked targets out of range of P-47 Thunderbolts, British Spitfires and even the twin engine P-38 Lightning.

Screenshots and fan art

Skins and camouflages for the P-51D-20 from live.warthunder

Top six downloaded:

Videos

"The P-51D-20 Mustange in-game."





Additional information (links)

References


Horsepower graphSidebar

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p-51d-20-na.png

Icon-country-usa.png P-51D-20 NA Mustang
Nation USA
Type Fighter
Fighting style Boom & Zoom
Ground Attack

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~3641 kg
Empty Weight + fuel ~4144 kg
Takeoff Weight ~4400 kg
Wing Area ~21 m²
# Flap Positions 3
Number of Engines 1
Air Breaks no
Arrestor Gear no
Statistics
Power per Engine 1490 hp
WEP Duration infinite
top speed ~709.99 kph at 7620 m
Climb Rate ~18.90 m/s
Optimal climb velocity ~285.12 kph
Turn Time ~22.00 s
Wing loading (Empty) ~172.00 kg/m²
Characteristics
Empty Weight ~8027 lb
Empty Weight + fuel ~9136 lb
Takeoff Weight ~9700 lb
Wing Area ~227 ft²
# Flap Positions 3
Number of Engines 1
Air Breaks no
Arrestor Gear no
Statistics
Power per Engine 1490 hp
WEP Duration infinite
Top speed ~441.17 mph at 25000 m
Climb Rate 62.01 ft/s
Optimal climb velocity ~177.17 mph
Turn Time 22.00 s
Wing loading (Empty) ~35.23 lb/ft²
Main Weapons
4 x M2/late Browning 270 RPG
2 x M2/late Browning 500 RPG
Payload Option 1
Nothing Loaded Clean Plane
Payload Option 2
6 x 🚀 173mm, 20.6kg HVAR rocket
Payload Option 3
2 x 💣 1000 lbs AN-M65A1 Bomb
Payload Option 4
6 x 🚀 114mm, 17.2kg M8 rocket
Limits
Max Speed limit 880 kph
Gear lmit 281 kph
Combat Flaps 651 kph
Max static +G's ~15
Max static -G's ~8
Optimal Velocities
Ailerons <460 kph
Rudder <425 kph
Elevators <440 kph
Radiator >257 kph
Limits
Max Speed limit 547 mph
Gear lmit 175 mph
Combat Flaps 405 mph
Max static +G's ~15
Max static -G's ~8
Optimal Velocities
Ailerons <286 mph
Rudder <264 mph
Elevators <273 mph
Radiator >160 mph
Manual Control
Mixer is not controllable
Pitch is controllable
no automatic pitch
Radiator (water) is controllable
Radiator (oil) is not controllable
Oil and water uses combined radiator control
Supercharger is controllable
Turbocharger is not controllable
Compressor settings 1
Optimal Altitude
2591 m
8501 ft
100% Enginepower 1580 hp
WEP Enginepower 1728 hp
Compressor settings 2
Optimal Altitude
6401 m
21001 ft
100% Enginepower 1310 hp
WEP Enginepower 1433 hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)