P-47D-25 Thunderbolt

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General info

P-47D-25 Thunderbolt in the Garage.

The P-47D-25 Thunderbolt is a Rank III American strike fighter with a battle rating of 3.0 (AB), 4.0 (RB), and 3.3 (SB). It was in the game since the start of the Open Beta Test prior to Update 1.37.

The main purpose, usage and tactics recommendations

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


General play style

Vehicle characteristics

Like the P-51D Mustang, the P-47D-25 is one of the iconic fighters of the USAAF and thus one of the most powerful. The wing of the British Spitfire melded with the iconic Pratt and Whitney R-2800 and bulky body, the P-47 is truly a force to be reckoned with, possessing very good performance, weaponry, and loadout. The `Jug´ is thus one of the best fighters in the USAF line; possessing the hallmarks of a great fighter and the capability of a fast attacker.

Tactics

The Thunderbolt was used as a high altitude bomber escort and excels at fighter roles in the game, but it can also be used an a very effective ground attack aircraft, thanks to it's impressive bomb load. With the equivalent of 3,000 lbs of ordnance under its wings with munitions such as 1,000 lb bombs and 10 HVAR rockets, it is an excellent fighter-bomber. In this role, its performance is often superior to even dedicated ground attack aircraft such as IL-2 Sturmoviks. It's eight fifty-caliber guns are effective against soft targets which aren't worth rockets or bombs. With good aim they can destroy light pillboxes at distances less than 400m if using the "Ground Targets" belt. When engaging against enemy aircraft, Boom and Zoom tactics are a must, never try to dogfight with the 'Jug'. When diving on a target, if you don't secure the kill, don't try to turn and finish him, use the speed you built in the dive and extend away, climb up, immelmann and do it all again.

In Arcade battles, the P-47 can be pushed to its limits. Climb rate, turn rate, and responsiveness are all dramatically increased. Still, tactics taken in RB also apply very well in Arcade- this fighter is great for practicing `Boom and Zoom´ in Arcade due to the impressive climb rate in this mode. However, skill will not be built nearly as well in this mode, as rolling scissors and "skidding" maneuvers will not really be needed.

Overall, the P-47 is a very pleasurable plane to fly for a quick jaunt in AB.

Two main skill modes present themselves:'
Strike fighter (fighter-bomber), taken by going low with full payload, ravaging the countryside, or gain altitude to hunt for bombers, or use the height to dive on enemies who do not have the patience to climb. For the former `round attack belt´ is obviously advised, it will easily pierce armoured cars and light pillboxes, they do work well on aircraft too.

When using the "Jug" as a fighter remember that speed and altitude are your lifeline. Never give these up unless you must to stay alive. Also remember that in arcade planes accelerate very quickly so you need a huge speed advantage to make sure you make a getaway in a boom and zoom attack. With this is mind dive in on enemies that are engaging a teammate or ones that at least 1 km bellow you. if you do not kill the enemy remember to go into a shallow climb to extend not a steep climb
A wonderful BnZ fighter in every respect, therefore fly it accordingly! As in real life the performance advantage will drastically shift in favour of the P-47D above 3000m (Soviet opponents) or 6000m (most German and Japanese aircraft). The climb rate of this plane is not the best as such it is a good idea to side climb and wait for the first engagement. In many case don't be afraid to dive away from an enemy and then pull-up drastically since you have a heavy and very tough airfame, this makes altitude a very important asset. In RB it is wise to wait until after the first engagements with enemies, then if your team has a numerical advantage land on the airstrip, bail out and then load the ground attack ordnance, remember to not bail out until fully repaired and rearmed.
It's bubble canopy makes spotting enemies much easier then most other planes even when you are above the enemy. Remember that firing at an enemy plane at convergence range will be devastating, choosing a comfortable targeting distance is crucial in the Thunderbolt. In many case don't be afraid to dive away from an enemy and then pull-up drastically since you have a heavy and very tough airfame, this makes altitude a very important asset, and thus side climbing is always beneficial.

Specific enemies worth noting

Counter-Tactics

Pros and cons

Pros
  • Great at diving and BnZ
  • Great boom and zoom fighter
  • Great interceptor
  • It is the perfect multirole plane
  • Impressive speed, great engine performance above 6000m
  • It is very rugged
  • Impressive firepower of 8x 12.7mm M2 browning machine guns
  • Plenty of ammo
  • First plane in the U.S tech tree to gain access to pure API-T ammo belts
  • Very fast for it's tier and current battle rating
  • One of the few fighters that can carry both bombs and rockets at the same time, making it excellent for ground attack
  • By using opposite rudder and aileron controls, for example, left rudder and right aileron, the Thunderbolt can "skid" quickly in in the direction the rudder. Very useful to dodge shots. Works for both the D-25 and D-28.
  • Battle rating of 3.0 gives the plane a significant advantages over other planes in terms of technical specifications, provided one can play it to it's strengths.

Cons

  • Terrible turning time at low altitude/low speed
  • Mediocre climb performance (side climbing recommended)
  • Larger than average fighters
  • Poor overall performance when mounting payloads
Pros
  • Great weaponry
  • Plenty of ammo
  • boom and zoom
  • Great dive control
  • Great dive energetic reservoire
  • Good topspeed at high altitude >6000m
  • Good high speed instantaneous turn
  • Won't run out of fuel soon
  • Versatile modus operandi

Cons

  • Agility at low speeds bad
  • Slow acceleration on the horizontal
  • Initial dive acceleration is slow
Pros
  • Great cockpit
  • Plenty of spray 'n pray fiddycals
  • Versatility
  • Instantanous turnrate great
  • Very stable gun platform
  • Pleasant stall characteristics

Cons

  • Not maneuverable at low speeds
  • Acceleration on the flat is bad
  • Does not lose speed fast enough for certain overshoot maneuvers
  • Poor engine performance overall at low altitude
  • Specifications

    Armaments

    Offensive armaments

    • 8 x 12.7 mm M2 Browning machine guns, wing-mounted (425 rpg = 3400 total)

    M2_Late

    M2_Late

    M2 Late Browning USA

    Pros

    • Improved shells over "M2 Early"
    • Very high shell velocity
      • Accurate.
      • Easy to lead shots with.
    • More powerful than the .30cals.
    • High rate of fire, though lower than the .30cals.

    Cons

    • Weaker than cannons
    • Like the .30cals, default belts usually contain ball ammunition.


    Payloads

    • 1 x 500 lbs AN-M64A1 bomb
    • 2 x 1000 lbs AN-M65A1 bombs
    • 10 x 127 mm HVAR rockets
    • 2 x 1000 lbs AN-M65A1 bombs + 1 x 500 lbs AN-M64A1 bomb
    • 10 x 127 mm HVAR rockets + 1 x 500 lbs AN-M64A1 bomb
    • 10 x 127 mm HVAR rockets + 2 x 1000 lbs AN-M65A1 bombs
    • 10 x 127 mm HVAR rockets + 2 x 1000 lbs AN-M65A1 bombs + 1 x 500 lbs AN-M64A1 bomb

    bombs

    bombs

    Bombs

    nation Mass name Caliber Drag   Damage  
      Rating  
      Radius     Pen     Damage  
      Rating  
      Radius     Pen  
    Bomb properties High explosive Fragmentation
    Germany ✙ 1000kg sc1000 450 33 360.4 30m 250mm 94.4 150m 15mm
    Germany ✙ 250kg sc250 285 16.9 6.3 10m 100mm 111 80m 12mm
    Germany ✙ 50kg sc50 152 4.3 0 3m 35mm 51.3 40m 10mm
    Germany ✙ 500kg sc500 392 23.7 100 25m 160mm 100 120m 15mm
    Germany ✙ 10kg sd10a 152 0.8 0.3 5m 8mm 0 15m 5mm
    Germany ✙ 10kg sd 10a 152 0.8 0.5 5m 10mm 0 15m 5mm
    Japan ❁ 250kg mod25mark2 285 16.9 6.3 10m 100mm 111 80m 12mm
    Japan ❁ 500kg mod50mark2 392 23.7 100 25m 160mm 100 120m 15mm
    Japan ❁ 800kg mod80mark1 450 49.6 640.9 40m 250mm 94.4 150m 15mm
    Japan ❁ 250kg type92mod25 285 16.9 6.3 10m 100mm 111 80m 12mm
    Japan ❁ 500kg type92mod50 392 23.7 100 25m 160mm 100 120m 15mm
    Japan ❁ 100kg type94mod10 267 9.3 0.9 6m 75mm 102.3 45m 12mm
    Japan ❁ 50kg type94mod5 152 4.3 0 3m 35mm 51.3 40m 10mm
    Japan ❁ 60kg type97mod6 152 4.3 0 3m 35mm 51.3 40m 10mm
    Japan ❁ 250kg type98mod25 285 16.9 6.3 10m 100mm 111 80m 12mm
    Japan ❁ 800kg type99mod25 450 49.6 640.9 40m 250mm 94.4 150m 15mm
    Japan ❁ 800kg type99mod80 450 49.6 640.9 40m 250mm 94.4 150m 15mm
    USSR ✭ 100kg fab100 267 9.3 0.9 6m 75mm 102.3 45m 12mm
    USSR ✭ 1000kg fab1000 450 33 360.4 30m 250mm 94.4 150m 15mm
    USSR ✭ 250kg fab250 285 16.9 6.3 10m 100mm 111 80m 12mm
    USSR ✭ 50kg fab50 152 4.3 0 3m 35mm 51.3 40m 10mm
    USSR ✭ 500kg fab500 392 23.7 100 25m 160mm 100 120m 15mm
    USSR ✭ 1500kg fab 1500m 46 450 33 2452.7 70m 450mm 94.4 150m 15mm
    USSR ✭ 3000kg fab 3000m 46 450 33 8493.2 100m 500mm 94.4 150m 15mm
    Britain ♚ 453kg 1000lbs gp 392 37 100 25m 160mm 100 120m 15mm
    Britain ♚ 453kg 1000lbs gp mk1 392 37 100 25m 160mm 100 120m 15mm
    Britain ♚ 453kg 1000lbs mc mk1 392 37 100 25m 160mm 100 120m 15mm
    Britain ♚ 113.4kg 250lbs 267 0 5.4 13m 78mm 100.6 48m 12mm
    Britain ♚ 113.4kg 250lbs 43 267 0 5.4 13m 78mm 100.6 48m 12mm
    Britain ♚ 113.4kg 250lbs late 267 0 5.4 13m 78mm 100.6 48m 12mm
    Britain ♚ 226.8kg 500lbs 285 16.9 15.7 16m 100mm 111 80m 12mm
    Britain ♚ 226.8kg 500lbs 43 285 16.9 15.7 16m 100mm 111 80m 12mm
    Britain ♚ 1815kg mk2 cookie 450 100 4955.1 80m 400mm 87.6 200m 15mm
    USA ✪ 453.6kg 1000lb anm65 cone 392 37 100 25m 160mm 100 120m 15mm
    USA ✪ 453.6kg 1000lb anm65a1 392 37 100 25m 160mm 100 120m 15mm
    USA ✪ 453.6kg 1000lbs 392 37 100 25m 160mm 100 120m 15mm
    USA ✪ 45.4kg 100lb anm30 152 4.3 1 8m 50mm 51.3 40m 10mm
    USA ✪ 45.4kg 100lbs 152 4.3 1 8m 50mm 51.3 40m 10mm
    USA ✪ 907.2kg 2000lbs 450 49.6 640.9 40m 250mm 94.4 150m 15mm
    USA ✪ 907.2kg 2000lbs anm66 450 49.6 640.9 40m 250mm 94.4 150m 15mm
    USA ✪ 113.4kg 250lb anm57 267 9.3 4.1 12m 75mm 102.3 45m 12mm
    USA ✪ 226.8kg 500lb anm64a1 285 16.9 15.7 16m 100mm 111 80m 12mm
    USA ✪ 226.8kg 500lbs 285 16.9 15.7 16m 100mm 111 80m 12mm

    Rockets

    Rockets

    Aircraft Rockets

    Nation Mass Name Velocity Caliber Drag   Damage  
      Rating  
      Radius     Pen     Damage  
      Rating  
      Radius     Pen  
    Rocket properties High explosive Fragmentation
    Germany ✙ 110.9kg br20 350m/s 210 100 210.8 5m 75mm 100 50m 10mm
    Germany ✙ 3.85kg r4m orkan rocket 525m/s 55 0 0.6 1m 12mm 5.2 25m 8mm
    Germany ✙ 2.78kg rz65 rocket 260m/s 73 17.5 0 0.9m 10mm 13.1 15m 8mm
    Japan ❁ 60kg 60kg 340m/s 82 21.1 99.9 6m 60mm 0 15m 8mm
    USSR ✭ 41.9kg rs132 350m/s 132 14 27.9 3m 75mm 43.3 25m 10mm
    USSR ✭ 7.84kg rs82 340m/s 82 0 0.6 1m 23mm 16.9 12m 8mm
    Britain ♚ 64kg hvar 420m/s 127 14 29.3 3.5m 75mm 98.6 17m 12mm
    Britain ♚ 43kg rp3 350m/s 76 10.5 35.8 3.5m 75mm 56.7 15m 5mm
    USA ✪ 583kg 11 75 in tiny tim 300m/s 298 17.5 1289.2 13m 120mm 183.4 45m 12mm
    USA ✪ 64kg 5 in hvar 420m/s 127 14 29.3 3.5m 75mm 98.6 17m 12mm
    USA ✪ 17kg m8bazooka 250m/s 114 3.5 6 1m 29mm 16.8 25m 7mm

    Engine & Mobility

    Arcade Realistic Simulator

    Arcade Realistic Simulator

    Arcade Realistic Simulator


    Engine

    Name: Pratt & Whitney R-2800-63 18-cylinder radial
    • Cooling type: Air
    • Max power: 1806 hp (Stock), ____ hp (Upgraded)
    • Takeoff power: 2108 hp (Stock), ____ hp (Upgraded)
    • Mass: 1027 kg
    Name: Pratt & Whitney R-2800-63 18-cylinder radial
    • Cooling type: Air
    • Max power: 1786 hp (Stock), ____ hp (Upgraded)
    • Takeoff power: 2088 hp (Stock), ____ hp (Upgraded)
    • Mass: 1027 kg
    Name: Pratt & Whitney R-2800-63 18-cylinder radial
    • Cooling type: Air
    • Max power: 1786 hp (Stock), ____ hp (Upgraded)
    • Takeoff power: 2088 hp (Stock), ____ hp (Upgraded)
    • Mass: 1027 kg

    Stats

    Stock
    • Max speed: 665 km/h
      • at height: 9,114 m
    • Max altitude: 12,200 m
    • Turn Time: 26.6 s
    • Rate of Climb: 5.3 m/s
    • Takeoff run: 600 m

    Upgraded

    • Max speed: ___ km/h
      • at height: 9,114 m
    • Max altitude: 12,200 m
    • Turn Time: __._ s
    • Rate of Climb: __._ m/s
    • Takeoff run: 600 m
    Stock
    • Max speed: 656 km/h
      • at height: 9,114 m
    • Max altitude: 12,200 m
    • Turn Time: 27.2 s
    • Rate of Climb: 7.1 m/s
    • Takeoff run: 600 m

    Upgraded

    • Max speed: ___ km/h
      • at height: 9,114 m
    • Max altitude: 12,200 m
    • Turn Time: __._ s
    • Rate of Climb: __._ m/s
    • Takeoff run: 600 m
    Stock
    • Max speed: 656 km/h
      • at height: 9,114 m
    • Max altitude: 12,200 m
    • Turn Time: 27.2 s
    • Rate of Climb: 7.1 m/s
    • Takeoff run: 600 m

    Upgraded

    • Max speed: ___ km/h
      • at height: 9,114 m
    • Max altitude: 12,200 m
    • Turn Time: __._ s
    • Rate of Climb: __._ m/s
    • Takeoff run: 600 m

    Performance

    Warning this is still in the test phase and is probably incorrect. Take information with a grain of salt (data taken from 1.55)



    0
    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    0
    0.48
    0.96
    1.44
    1.92
    2.4
    Horsepower in 1000hp
    Altitude in 1000m

    Supercharger Stage #1: 100%

    Supercharger Stage #1: WEP



    Modules and improvements

    Climb rate and acceleration is a big issue for the stock P-47D. Focus on Compressor, Engine, Wing repairs and Engine Injection first. During this performance focused grind, you can additionally research New 12.7mm belts and the various payload modules to unlock the higher tiers for the better performance upgrades.

    History of creation and combat usage

    Developed by North Republic Aviation, the main role of the P-47 Thunderbolt was Bomber Escort, at high altitude the 'Jug' could contend with the latest from the Luftwaffe. The design was to also include much better protection for the pilot by having increased armor around the cockpit, however this increased it's weight substantially. It was the first American fighter to receive more than the standard x6 .50 caliber M2 Browning Machine guns, a total of 8 all together. Making it the most powerful Allied aircraft in terms of firepower at the time. Thanks to its rugged design, The Thunderbolt was able to take a considerable beating, more so than other allied aircraft, also with it's sturdy airframe and reliable radial engine, the 'Jug' quickly took on the roll of ground attack, able to arm itself with 2500lbs of bombs and rockets. All in all the Thunderbolt was one of the most successful allied aircraft during the war, even with the introduction of the faster and more nimble P-51 Mustang, later modifications of the Thunderbolt would go on to see action in the later part of the Pacific Campaign against the Imperial Japanese Navy.

    A total of 385 D-25 Models of the P-47 were constructed. This model was the first to receive the teardrop canopy. It was also fitted with an increased supply of oxygen and some systems were repositioned for higher fuel capacity.

    Ingame description

    The Republic P-47 Thunderbolt was an American fighter-bomber of the WWII era. It was one of the main USAAF fighters of WWII, especially effective as a fighter-bomber. The P-47 was also sent to the USSR via the lend-lease program. It was designed at Republic Aviation by two emigrants from the Russian Empire, Alexander Seversky and Alexander Kartveli.


    The official designation of the P-47, like that of many other Republic aircraft, is related to the word Thunder. However, the P-47's unmatched dimensions and weight led to the P-47 being nicknamed the Jug. Another informal nickname, more common during WWII, is Bolt or T-Bolt. The most mass-produced variant of the P-47 was the P-47D with a teardrop canopy. The variant was in development as early as 1941 and the first order for 850 P-47Ds was placed in late 1941. Many more Thunderbolts would be built during the war, making it the most mass-produced US fighter of WWII by 1945.

    Screenshots and fan art

    Skins and camouflages for the P-47D-25 from live.warthunder.com.

    Additional information (links)

    References


    Horsepower graphSidebar

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    p-47d.png

    P-47D-25
    Nation USA
    Type High Altitude Fighter
    Attackers
    Fighting style Boom & Zoom
    Ground Attack

       Metric✓       Imperial   

       Metric       Imperial✓   

    Characteristics
    Empty Weight ~4971 kg
    Empty Weight + fuel ~6117 kg
    Takeoff Weight ~9535 kg
    Wing Area ~28 m²
    # Flap Positions 3
    Number of Engines 1
    Air Breaks no
    Arrestor Gear no
    Statistics
    Power per Engine 2000 hp
    WEP Duration 19.99 minutes
    top speed ~700.06 kph at 9144 m
    Climb Rate ~10.60 m/s
    Optimal climb velocity ~281.52 kph
    Turn Time ~25.00 s
    Wing loading (Empty) ~178.00 kg/m²
    Characteristics
    Empty Weight ~10958 lb
    Empty Weight + fuel ~13485 lb
    Takeoff Weight ~21022 lb
    Wing Area ~301 ft²
    # Flap Positions 3
    Number of Engines 1
    Air Breaks no
    Arrestor Gear no
    Statistics
    Power per Engine 2000 hp
    WEP Duration 19.99 minutes
    Top speed ~434.99 mph at 30000 m
    Climb Rate 34.78 ft/s
    Optimal climb velocity ~174.93 mph
    Turn Time 25.00 s
    Wing loading (Empty) ~36.46 lb/ft²
    Main Weapons
    8 x M2/late Browning 425 RPG
    Payload Option 1
    Nothing Loaded Clean Plane
    Payload Option 2
    1 x 💣 500 lbs Bomb
    Payload Option 3
    2 x 💣 1000 lbs AN-M65A1 Bomb
    Payload Option 4
    2 x 💣 1000 lbs AN-M65A1 Bomb
    1 x 💣 500 lbs Bomb
    Payload Option 5
    10 x 🚀 173mm, 20.6kg HVAR rocket
    Payload Option 6
    10 x 🚀 173mm, 20.6kg HVAR rocket
    1 x 💣 500 lbs Bomb
    Payload Option 7
    10 x 🚀 173mm, 20.6kg HVAR rocket
    2 x 💣 1000 lbs AN-M65A1 Bomb
    Payload Option 8
    10 x 🚀 173mm, 20.6kg HVAR rocket
    2 x 💣 1000 lbs AN-M65A1 Bomb
    1 x 💣 500 lbs Bomb
    Limits
    Max Speed limit 885 kph
    Gear lmit 450 kph
    Combat Flaps 520 kph
    Max static +G's ~14
    Max static -G's ~6
    Optimal Velocities
    Ailerons <380 kph
    Rudder <420 kph
    Elevators <450 kph
    Radiator >250 kph
    Limits
    Max Speed limit 550 mph
    Gear lmit 280 mph
    Combat Flaps 323 mph
    Max static +G's ~14
    Max static -G's ~6
    Optimal Velocities
    Ailerons <236 mph
    Rudder <261 mph
    Elevators <280 mph
    Radiator >155 mph
    Manual Control
    Mixer is controllable
    Pitch is controllable
    has automatic pitch
    Radiator (water) is controllable
    Radiator (oil) is controllable
    Oil and water uses different radiator control
    Supercharger is controllable
    Turbocharger is controllable
    Compressor settings 1
    Optimal Altitude
    7350 m
    24114 ft
    100% Enginepower 2000 hp
    WEP Enginepower 2300 hp
    * Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)