Difference between pages "Ju 87 D-3 (Italy)" and "M60A1 RISE (P)"

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(Flight Performance)
 
(Mobility: Added table with mobility characteristics (upgraded values missing))
 
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{{Specs-Card|code=ju-87d-3_italy}}
+
{{Specs-Card|code=us_m60a1_rise_passive_era}}
 
{{About
 
{{About
| about = dive bomber '''{{PAGENAME}}'''
+
| about = American medium tank '''{{PAGENAME}}'''
| other
+
| usage = other uses
| usage-1 = the German version
+
| link = M60 (Disambiguation)
| link-1 = Ju 87 D-3
 
| usage-2 = other uses
 
| link-2 = Ju 87 (Family)
 
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
+
<!--''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''-->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian dive bomber {{Battle-rating}}. It was introduced in [[Update 1.85 "Supersonic"]].
+
The '''{{Specs|name}}''' (shortened as the '''{{Specs|pseudonym}}''') is a Rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update 1.71 "New E.R.A."]].
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Survivability and armour ===
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
+
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
  
{| class="wikitable" style="text-align:center"
+
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
 +
 
 +
=== Mobility ===
 +
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
 +
 
 +
{| class="wikitable" style="text-align:center" width="70%"
 +
! rowspan="2" | Game Mode
 +
! colspan="3" | Mobility characteristics
 +
! colspan="2" | Engine power (horsepower)
 +
! colspan="2" | Power-to-weight ratio (hp/ton)
 
|-
 
|-
! colspan="8" | Characteristics
+
! {{Annotation|Max Speed|Maximum Speed (km/h)}}
 +
! {{Annotation|Weight|Vehicle Weight (tons)}}
 +
! {{Annotation|AoA Weight|Add on Armour Weight (tons)}}
 +
! Stock
 +
! Upgraded
 +
! Stock
 +
! Upgraded
 
|-
 
|-
! colspan="8" | ''Stock''
+
! Arcade
 +
| 53 || rowspan="2" | 47.6 || rowspan="2" | N/A || 1162 || ____ || 24.41 || __.__
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 4,000 m)
+
! {{Annotation|Realistic|Simulator uses Realistic FMs}}
! rowspan="2" | Max altitude<br>(meters)
+
| 48 || 663 || ____ || 13.93 || __.__
! colspan="2" | Turn time<br>(seconds)
+
|}
! colspan="2" | Rate of climb<br>(meters/second)
+
 
! rowspan="2" | Take-off run<br>(meters)
+
== Armaments ==
 +
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 +
===Main armament===
 +
{{main|M68 (105 mm)}}
 +
 
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! AB
+
! colspan="6" | [[M68 (105 mm)|105 mm M68]]
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 368 || 358 || {{Specs|ceiling}} || 32.4 || 33.9 || 1.7 || 1.7 || 513
+
! colspan="3" rowspan="1" style="width:5em" |Capacity
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
! rowspan="1" | Stabilizer
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
| colspan="3" | 63 || -10°/+20° || ±180° || Two-plane
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 4,000 m)
+
! colspan="6" | Turret rotation speed (°/s)
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
 
|-
 
|-
! AB
+
! style="width:4em" |Mode
! RB
+
! style="width:4em" |Stock
! AB
+
! style="width:4em" |Upgraded
! RB
+
! style="width:4em" |Prior + Full crew
! AB
+
! style="width:4em" |Prior + Expert qualif.
! RB
+
! style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
|402||385|| {{Specs|ceiling}} ||29.7||31.0||14.3||11.2|| 513
+
| ''Arcade'' || 21.40 || __.__ || __.__ || __.__ || __.__
 
|-
 
|-
|}
+
| ''Realistic'' || 13.40 || __.__ || __.__ || __.__ || __.__
 
 
==== Details ====
 
{| class="wikitable" style="text-align:center"
 
 
|-
 
|-
! colspan="5" | Features
+
! colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! Combat flaps
+
! colspan="1" style="width:4em" |Stock
! Take-off flaps
+
! colspan="1" style="width:4em" |Prior + Full crew
! Landing flaps
+
! colspan="1" style="width:4em" |Prior + Expert qualif.
! Air brakes
+
! colspan="1" style="width:4em" |Prior + Ace qualif.
! Arrestor gear
 
 
|-
 
|-
| X || || || ✓ || X    <!-- ✓ -->
+
| 8.70 || __.__ || __.__ || __.__
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
===== Ammunition =====
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 +
|-
 +
! 10m
 +
! 100m
 +
! 500m
 +
! 1000m
 +
! 1500m
 +
! 2000m
 
|-
 
|-
! colspan="5" | Limits
+
| M728 || APDS || 260 || 256 || 250 || 240 || 231 || 222
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
| M393A2 || HESH || 127 || 127 || 127 || 127 || 127 || 127
! rowspan="2" | Gear limit<br>(km/h)
 
! rowspan="2" | Combat flaps<br>(km/h)
 
! colspan="2" | Max Static G
 
 
|-
 
|-
! +
+
| M456 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400
! -
 
 
|-
 
|-
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 500 || ~12 || ~4
+
| M735 || APFSDS || 360 || 355 || 345 || 330 || 321 || 300
 
|-
 
|-
 
|}
 
|}
 
+
{| class="wikitable sortable" style="text-align:center" width="100%"
{| class="wikitable" style="text-align:center"
+
! colspan="11" | Shell details
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! rowspan="2" |Velocity <br /> in m/s
 +
! rowspan="2" |Projectile<br />Mass in kg
 +
! rowspan="2" | ''Fuse delay''
 +
''in m:''
 +
! rowspan="2" | ''Fuse sensitivity''
 +
''in mm:''
 +
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 +
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 +
! colspan="3" | ''Ricochet:''
 
|-
 
|-
! Ailerons<br>(km/h)
+
! 0%
! Rudder<br>(km/h)
+
! 50%
! Elevators<br>(km/h)
+
! 100%
! Radiator<br>(km/h)
 
 
|-
 
|-
| < 270 || < 270 || < 350 || > 325
+
| M392A2 || APDS || 1478 || 5.8 || N/A || N/A || N/A || +1.5° || 75° || 78° || 80°
 
|-
 
|-
|}
+
| M393A2 || HESH || 730 || 15 || 0.4 || 0.1 || 4,310 || +0° || 73° || 77° || 80°
 
 
{| class="wikitable" style="text-align:center"
 
 
|-
 
|-
! colspan="3" | Compressor (RB/SB)
+
| M456 || HEATFS || 1173 || 11 || 0.0 || 0.1 || 1,270  || +0° || 65° || 72° || 75°
 +
|-
 +
| M735 || APFSDS || 1501 || 3.7 || N/A || N/A || N/A || +1.5° || 76° || 77° || 78°
 
|-
 
|-
! colspan="3" | Setting 1
+
|}
 +
{| class="wikitable sortable" style="text-align:center"
 +
! colspan="7" | Smoke characteristic
 
|-
 
|-
! Optimal altitude
+
! Ammunition
! 100% Engine power
+
! Velocity <br /> in m/s
! WEP Engine power
+
! Projectile<br />Mass in kg
 +
! ''Screen radius <br /> in m''
 +
! ''Screen time <br /> in s''
 +
! ''Screen hold time <br /> in s:''
 +
! ''Explosive Mass in g<br /> (TNT equivalent):''
 
|-
 
|-
| 4,000 m || 1,180 hp || 1,390 hp
+
| M416 || 730 || 11 || 20 || 5 || 25 || 50
 
|-
 
|-
 
|}
 
|}
  
=== Survivability and armour ===
+
'''M728 ''APDS''''' (Armour-Piercing Discarding Sabot) is capable of easily penetrating the majority of the foes it meets, but these rounds do require finesse as to their placing.<br />Because the shell lacks an explosive filler, the best bet is to try and either knock out the majority of the enemy tank's crew or to destroy the enemy by ammo or fuel detonation through hitting their respective storage capacities. This, of course, requires knowledge about the vehicles the M60 may face - so be sure to use the game's X-Ray view in the hangar and analyse the potential foes for their weak spots! Also, keep in mind that with increased armour thickness the amount of shrapnels shrinks.
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
 
  
== Armaments ==
+
'''M456 ''HEAT-FS''''' (High-Explosive Anti Tank Fin Stabilised): The knowledge of enemy vehicle layouts gained from the stock shell (DM13), will be handy to use for the M60's fullest potential - as the M456 is a round that can penetrate most vehicle's armour frontally. Like the APDS shot, increased armour thickness results in a reduced amount of shrapnel after penetration. Unlike APDS it has one downside: Given that it is a chemical energy round, its fuse is highly sensitive in regards to its practical application in battle. As a result, virtually anything, such as trees or even a fence, will set it off prematurely, so the HEAT-FS round cannot fire through obstructions with this kind.
=== Offensive armament ===
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|MG 17 (7.92 mm)}}
 
  
The '''''{{PAGENAME}}''''' is armed with:
+
'''M393A2 ''HESH''''' (High-Exlposive_Squash-Head) works very differently than other shell types. It ignores any angle, except for ricochet and deals damage by metal-flakes which are blown off inside the armour by the exterior explosion. Basically, the fighting compartment is showered in metal rain. Currently, only true armour thickness (opposed to the line of sight thickness) will provide sufficient means of protection, benefitting the USSR turret designs and in general German tanks. Like all high-explosive shells, the fuze is very sensitive and can be set-off by most objects e.g. fences, trees, pillars.
  
* 2 x 7.92 mm MG 17 machine guns, wing-mounted (1,000 rpg = 2,000 total)
+
<!---'''M735 ''APFSDS''''--->
  
=== Suspended armament ===
+
<!---'''M416 ''Smoke''''--->
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
{{main|GP 50 (50 kg)|GP 100 (100 kg)|GP 250 (250 kg)|GP 500 (500 kg)}}
 
  
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
+
===== [[Ammo racks|Ammo racks]] =====
 
+
[[File:Ammoracks_M60.png|right|thumbnail|x250px|Ammo racks of the M60.]]
* 1 x 250 kg GP 250 bomb (250 kg total)
+
{| class="wikitable sortable" style="text-align:center"
* 1 x 250 kg GP 250 bomb + 4 x 50 kg GP 50 bombs (450 kg total)
+
|-
* 1 x 250 kg GP 250 bomb + 4 x 100 kg GP 100 bombs (650 kg total)
+
! class="wikitable unsortable" |Full<br /> ammo
* 1 x 500 kg GP 500 bomb (500 kg total)
+
! class="wikitable unsortable" |1st<br />  rack empty
* 1 x 500 kg GP 500 bomb + 4 x 50 kg GP 50 bombs (700 kg total)
+
! class="wikitable unsortable" |2nd<br />  rack empty
* 1 x 500 kg GP 500 bomb + 4 x 100 kg GP 100 bombs (900 kg total)
+
! class="wikitable unsortable" |3rd<br />  rack empty
 +
! class="wikitable unsortable" |4th<br />  rack empty
 +
! class="wikitable unsortable" |5th<br />  rack empty
 +
! class="wikitable unsortable" |Visual<br /> discrepancy
 +
|-
 +
|| '''63''' || 50&nbsp;''(+13)'' || 48&nbsp;''(+15)'' || 27&nbsp;''(+36)'' || 13&nbsp;''(+50)'' || 1&nbsp;''(+62)'' || style="text-align:left" | no
 +
|-
 +
|}
  
=== Defensive armament ===
+
=== Machine guns ===
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
+
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->
{{main|MG 81 (7.92 mm)}}
+
{{main|M85 (12.7 mm)|M240 (7.62 mm)}}
  
The '''''{{PAGENAME}}''''' is defended by:
 
 
* 2 x 7.92 mm MG 81 machine guns, dorsal turret (1,000 rpg = 2,000 total)
 
 
== Usage in battles ==
 
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
 
=== Manual Engine Control ===
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="7" | MEC elements
+
! colspan="7" | [[M85 (12.7 mm)|12.7 mm M85]]
 
|-
 
|-
! rowspan="2" | Mixer
+
! colspan="7" | ''Commander's cupola''
! rowspan="2" | Pitch
 
! colspan="3" | Radiator
 
! rowspan="2" | Supercharger
 
! rowspan="2" | Turbocharger
 
 
|-
 
|-
! Oil
+
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
! Water
+
! rowspan="1" | Fire rate <br> (shots/minute)
! Type
+
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 
|-
 
|-
| Not controllable || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Separate || rowspan="2" | Not controllable<br>1 gear || rowspan="2" | Not controllable
+
| colspan="4" | 900 (200) || 626 || -9°/+60° || ±180°
 
|-
 
|-
 
|}
 
|}
 
+
{| class="wikitable" style="text-align:center"
=== Modules ===
 
{| class="wikitable"
 
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="3" | Weaponry
 
 
|-
 
|-
| I
+
! colspan="7" | [[M240 (7.62 mm)|7.62 mm M240]]
| Fuselage repair
 
| Radiator
 
|
 
| Offensive 7 mm
 
|
 
| MCGP50
 
 
|-
 
|-
| II
+
! colspan="7" | ''Coaxial mount''
|
 
| Compressor
 
| Airframe
 
|
 
| Turret 7 mm
 
| MCSAP100
 
 
|-
 
|-
| III
+
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
| Wings repair
+
! rowspan="1" | Fire rate <br> (shots/minute)
| Engine
+
! rowspan="1" | Vertical <br> guidance
|
+
! rowspan="1" | Horizontal <br> guidance
| New 7 mm MGs
 
|
 
| MCRO500
 
 
|-
 
|-
| IV
+
| colspan="4" | 5,950 (250) || 500 || N/A || N/A
|
 
| Engine injection
 
| Cover
 
|
 
| New 7 mm MGs (turret)
 
|
 
 
|-
 
|-
 
|}
 
|}
 +
 +
== Usage in battles ==
 +
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
+
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they can be substituted with softer forms such as "inadequate" and "effective".''
  
 
'''Pros:'''
 
'''Pros:'''
Line 225: Line 223:
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's devblog entry (if applicable) and the ingame encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''
  
 
== Media ==
 
== Media ==
Line 233: Line 231:
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
* ''reference to the series of the aircraft;''
+
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
Line 240: Line 238:
  
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the aircraft;''
+
* ''encyclopedia page on the tank;''
 
* ''other literature.''
 
* ''other literature.''
  
{{AirManufacturer Junkers}}
+
{{USA medium tanks}}
{{Italy bombers}}
 

Revision as of 20:51, 4 February 2020

Rank 6 USA
F-5C Pack
M60A1 RISE (P)
us_m60a1_rise_passive_era.png
M60A1 RISE (P)
AB RB SB
8.3 8.7 8.7
Class:
Research:81 000 Specs-Card-Exp.png
Purchase:450 000 Specs-Card-Lion.png
Show in game
This page is about the American medium tank M60A1 RISE (P). For other uses, see M60 (Disambiguation).

Description

GarageImage M60A1 RISE (P).jpg


The Tank, Combat, Full-Tracked 105-mm Gun M60A1 RISE (Passive) (shortened as the M60A1 RISE (P)) is a Rank VI American medium tank with a battle rating of 8.3 (AB) and 8.7 (RB/SB). It was introduced in Update 1.71 "New E.R.A.".

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?

If necessary use a visual template to indicate the most secure and weak zones of the armour.

Mobility

Game Mode Mobility characteristics Engine power (horsepower) Power-to-weight ratio (hp/ton)
Max Speed Weight AoA Weight Stock Upgraded Stock Upgraded
Arcade 53 47.6 N/A 1162 ____ 24.41 __.__
Realistic 48 663 ____ 13.93 __.__

Armaments

Main armament

Main article: M68 (105 mm)
105 mm M68
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
63 -10°/+20° ±180° Two-plane
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 21.40 __.__ __.__ __.__ __.__
Realistic 13.40 __.__ __.__ __.__ __.__
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
8.70 __.__ __.__ __.__
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
M728 APDS 260 256 250 240 231 222
M393A2 HESH 127 127 127 127 127 127
M456 HEATFS 400 400 400 400 400 400
M735 APFSDS 360 355 345 330 321 300
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
M392A2 APDS 1478 5.8 N/A N/A N/A +1.5° 75° 78° 80°
M393A2 HESH 730 15 0.4 0.1 4,310 +0° 73° 77° 80°
M456 HEATFS 1173 11 0.0 0.1 1,270 +0° 65° 72° 75°
M735 APFSDS 1501 3.7 N/A N/A N/A +1.5° 76° 77° 78°
Smoke characteristic
Ammunition Velocity
in m/s
Projectile
Mass in kg
Screen radius
in m
Screen time
in s
Screen hold time
in s:
Explosive Mass in g
(TNT equivalent):
M416 730 11 20 5 25 50

M728 APDS (Armour-Piercing Discarding Sabot) is capable of easily penetrating the majority of the foes it meets, but these rounds do require finesse as to their placing.
Because the shell lacks an explosive filler, the best bet is to try and either knock out the majority of the enemy tank's crew or to destroy the enemy by ammo or fuel detonation through hitting their respective storage capacities. This, of course, requires knowledge about the vehicles the M60 may face - so be sure to use the game's X-Ray view in the hangar and analyse the potential foes for their weak spots! Also, keep in mind that with increased armour thickness the amount of shrapnels shrinks.

M456 HEAT-FS (High-Explosive Anti Tank Fin Stabilised): The knowledge of enemy vehicle layouts gained from the stock shell (DM13), will be handy to use for the M60's fullest potential - as the M456 is a round that can penetrate most vehicle's armour frontally. Like the APDS shot, increased armour thickness results in a reduced amount of shrapnel after penetration. Unlike APDS it has one downside: Given that it is a chemical energy round, its fuse is highly sensitive in regards to its practical application in battle. As a result, virtually anything, such as trees or even a fence, will set it off prematurely, so the HEAT-FS round cannot fire through obstructions with this kind.

M393A2 HESH (High-Exlposive_Squash-Head) works very differently than other shell types. It ignores any angle, except for ricochet and deals damage by metal-flakes which are blown off inside the armour by the exterior explosion. Basically, the fighting compartment is showered in metal rain. Currently, only true armour thickness (opposed to the line of sight thickness) will provide sufficient means of protection, benefitting the USSR turret designs and in general German tanks. Like all high-explosive shells, the fuze is very sensitive and can be set-off by most objects e.g. fences, trees, pillars.


Ammo racks
Ammo racks of the M60.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
63 50 (+13) 48 (+15) 27 (+36) 13 (+50) (+62) no

Machine guns

12.7 mm M85
Commander's cupola
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
900 (200) 626 -9°/+60° ±180°
7.62 mm M240
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
5,950 (250) 500 N/A N/A

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they can be substituted with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's devblog entry (if applicable) and the ingame encyclopedia description (under === Encyclopedia Info ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


USA medium tanks
M2  M2
M3  M3 Lee · ▃Grant I
M4  M4 · Calliope · M4A1 · M4A1 (76) W · M4A2 · M4A2 (76) W · M4A3 (105) · M4A3 (76) W · M4/T26
M26 Pershing  T20 · T25 · M26 · M26 T99 · M26E1
M46/47/48 Patton  M46 · M46 "Tiger" · M47 · M48A1 · T54E1 · T54E2
M60  M60 · M60A1 (AOS) · M60A1 RISE (P) · M60A2 · M60A3 TTS · M728 CEV · 120S
MBT-70  MBT-70 · XM803
M1 Abrams  XM1 (Chrysler) · XM1 (GM)
  M1 Abrams · M1 KVT · IPM1
  M1A1 · M1A1 HC · M1A1 Click-Bait
  M1A2 Abrams · M1A2 SEP · M1A2 SEP V2
Other  T95E1
Australia  M1A1 AIM
Canada  M4A5
Israel  ▃Magach 3 (ERA) · ▃Merkava Mk.1 · ▃Merkava Mk.2B · ▃Merkava Mk.3D
Turkey  M60 AMBT