Difference between pages "AMR.35 ZT3" and "He 111 H-6"

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{{Specs-Card|code=fr_amr_35_zt3}}
+
{{Specs-Card|code=he-111h-6}}
 +
{{About
 +
| about = German bomber '''{{PAGENAME}}'''
 +
| usage = other uses
 +
| link = He 111 (Family)
 +
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''-->
+
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
 
 +
[[File:GarageImage_He111H6.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{specs|name}}''' (Recon Machinegun-car AMR 35 ZT3) is a Rank {{specs|rank}} French tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.75 "La Résistance"]]. Featuring a quick firing "stabilized" 25 mm gun, good mobility and bulletproof armour, it differs greatly from other rank 1 French tanks while offering similar gameplay to the Russian [[ASU-57]]. It is arguably the best first French tank to research.
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German bomber {{Battle-rating}}. This bomber has been in the game since the start of the Open Beta Test prior to Update 1.29.
 +
 
 +
A medium bomber which is surprisingly versatile as it can carry over 30 small bombs or up to 2 x 1,000 kg and a 250 kg, which are capable of destroying a base. It can also carry a Fritz X guided bomb. This plane rips easily and should not be used to dive bomb as previous German bombers have. Its gunners are underpowered and should not be trusted to defend against fighters. It is best to avoid contact with fighters, while fast firing, the guns are very inaccurate.
  
 
== General info ==
 
== General info ==
=== Survivability and armour ===
+
=== Flight Performance ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
+
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
 
+
{| class="wikitable" style="text-align:center"
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
+
|-
 
+
! colspan="8" | Characteristics
With only 13 mm all-around, this is not a frontline tank and it should fear artillery barrages. Bombs should be feared as well. Distance is your main defense since most rank 1 guns are inaccurate, often missing such a small target. Any penetrating shot from another tank can easily one-shot this tank.
+
|-
 
+
! colspan="8" | ''Stock''
'''Armour type:'''
+
|-
 
+
! colspan="2" | Max Speed<br>(km/h at 5,700 m)
* Rolled homogeneous armour
+
! rowspan="2" | Max altitude<br>(meters)
* Cast homogeneous armour (Cupola)
+
! colspan="2" | Turn time<br>(seconds)
 
+
! colspan="2" | Rate of climb<br>(meters/second)
{| class="wikitable"
+
! rowspan="2" |Take-off run<br>(meters)
 +
|-
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 
|-
 
|-
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
+
| 410 || 398 || 8,500 || 32.2 || 33.7 || 0.2 || 1.4 || 510
 
|-
 
|-
| Hull || 5-6 mm (75°), 13 mm (18°) ''Front glacis'' <br> 13 mm (37°) ''Lower glacis'' || 13 mm || 10 mm (24-33°) ''Top'' <br> 10 mm (32°) ''Bottom'' || 6 mm <br> 5 mm ''Engine grille''
+
! colspan="8" | ''Upgraded''
 
|-
 
|-
| Superstructure || 13 + 20 mm ''Gun mantlet'' <br> 13 mm (17°) ''Driver’s hatch'' || 13 mm (0-30°) || 10 mm || 6 mm <br> 5 mm ''Engine grille''
+
! colspan="2" | Max Speed<br>(km/h at 5,700 m)
 +
! rowspan="2" |Max altitude (meters)
 +
! colspan="2" | Turn time (seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run (meters)
 
|-
 
|-
! Armour !! Sides !! Roof
+
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 
|-
 
|-
| Cupola || 13 mm || 13 mm
+
| 456 || 430 || 8,500 || 30.8 || 32.0 || 9.6 || 4.0 || 510
 
|-
 
|-
 
|}
 
|}
'''Notes:'''
 
 
* Suspension wheels are 20 mm thick while tracks are 15 mm thick.
 
 
=== Mobility ===
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
 
{{tankMobility|abMinHp= 116|rbMinHp= 73}}
 
 
This light chassis can be carried wherever it is needed in no time. It is quite fast and manœuvrable but looses a good amount of speed when going off-road due to narrow tracks.
 
 
== Armaments ==
 
=== Main armament ===
 
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 
{{main|SA34 L/72 (25 mm)}}
 
 
The 25 mm SA 34 L/72 cannon is a breath of fresh air among its likes: it has decent penetration values and a 3.9 s reload time. Its good ballistic properties (flat trajectory) makes it easy to aim at usual combat ranges (~500 m). This gun comes with an enjoyable feature: it has a LOCK, which is a primitive form of stabilizer. It enables this tank to reliably shoot on the move in middle to far range (100 to 500 m). Or else, one can stop and shoot faster than other rank 1 tanks. The MAC 31 is a decent coaxial MG.
 
 
The main downside this gun platform has is its limited gun traverse, which makes close-range engagements very hard.
 
  
 +
====Details====
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="6" | [[SA34 L/72 (25 mm)|25 mm SA34 L/72]]
+
! colspan="5" | Features
 +
|-
 +
! Combat flap
 +
! Take-off flap
 +
! Landing flap
 +
! Air brakes
 +
! Arrestor gear
 +
|-
 +
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
|-
 
|-
! colspan="3" rowspan="1" style="width:5em" |Capacity
+
|}
! rowspan="1" | Vertical <br> guidance
+
 
! rowspan="1" | Horizontal <br> guidance
+
{| class="wikitable" style="text-align:center"
! rowspan="1" | Stabilizer
 
 
|-
 
|-
| colspan="3" | 78 || -10°/+13° || ±5° || Vertical
+
! colspan="5" | Limits
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
+
! rowspan="2" | Wing-break speed<br>(km/h)
 +
! rowspan="2" | Gear limit<br>(km/h)
 +
! rowspan="2" | Combat flap<br> (km/h)
 +
! colspan="2" | Max Static G
 
|-
 
|-
! style="width:4em" |Mode
+
! +
! style="width:4em" |Stock
+
! -
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
 
|-
 
|-
| ''Arcade'' || 17.61 || 24.38 || 29.60 || 32.73 || 34.82
+
| 480 || 350 || 420 || ~2 || ~1
 
|-
 
|-
| ''Realistic'' || 11.9 || 14.0 || 17.0 || 18.8 || 20.0
+
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Reloading rate (seconds)
+
! colspan="4" | Optimal velocities
 
|-
 
|-
! colspan="1" style="width:4em" |Stock
+
! Ailerons<br>(km/h)
! colspan="1" style="width:4em" |Prior + Full crew
+
! Rudder<br>(km/h)
! colspan="1" style="width:4em" |Prior + Expert qualif.
+
! Elevators<br>(km/h)
! colspan="1" style="width:4em" |Prior + Ace qualif.
+
! Radiator<br>(km/h)
 
|-
 
|-
| 3.90 || 3.45 || 3.18 || 3.00
+
| < 310 || < 300 || < 270 || > 190
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
{| class="wikitable" style="text-align:center"
{| class="wikitable sortable" style="text-align:center" width="100%"
+
|-
! colspan="8" | Penetration statistics
+
! colspan="3" | Compressor (RB/SB)
 +
|-
 +
! colspan="3" | Setting 1
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
! Optimal altitude
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! 100% Engine power
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
+
! WEP Engine power
 
|-
 
|-
! 10m
+
| 5,600 m || 2,120 hp || 2,497 hp
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
 
|-
 
|-
| Mle1934 TP (Ch.F) || APC || 63 || 61 || 50 || 39 || 30 || 24
+
<!--! colspan="3" | Setting 2
 
|-
 
|-
|}
+
! Optimal altitude
{| class="wikitable sortable" style="text-align:center" width="100%"
+
! 100% Engine power
! colspan="11" | Shell details
+
! WEP Engine power
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
| ?,??? m || ?,??? hp || ?,??? hp
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
! colspan="3" | Setting 3
! 50%
 
! 100%
 
 
|-
 
|-
| Mle1934 TP (Ch.F) || APC || 950 || 0.31 || N/A || N/A || N/A || ° || 48° || 63° || 71°
+
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 
|-
 
|-
 +
| ?,??? m || ?,??? hp || ?,??? hp
 +
|- -->
 
|}
 
|}
  
===== [[Ammo racks|Ammo racks]] =====
+
=== Survivability and armour ===
[[File:Ammoracks {{PAGENAME}}.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the {{PAGENAME}}.]]
+
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
{| class="wikitable sortable" style="text-align:center"
+
 
 +
* 5 mm Steel plate under nose gunner
 +
* 10 mm Steel plate behind the pilot
 +
* 8 mm Steel plate in front of the dorsal gunner
 +
* 6 mm Steel plate under ventral gunner
 +
* 8-8.5 mm Steel plates around beam gunner
 +
 
 +
== Armaments ==
 +
<!--=== Offensive armament ===
 +
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
 +
 
 +
=== Suspended armament ===
 +
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
 +
{{main|:Category:Suspended armaments|l1=Suspended armaments}}
 +
 
 +
The '''''{{PAGENAME}}''''' can carry the following ordinance:
 +
 
 +
* 32 x 50 kg SC50JA bombs (1,600 kg total)
 +
* 8 x 250 kg SC250JA bombs (2,000 kg total)
 +
* 2 x 1000 kg SC1000L2 bombs (2,000 kg total)
 +
* 2 x 1000 kg SC1000L2 bombs + 250 kg SC250JA bomb (2,250 kg total)
 +
* 2 x 936 kg F5W torpedoes (1,872 kg total)
 +
* 1 x 1400 kg PC 1400 X (Fritz X) bomb (1,400 kg total)
 +
 
 +
=== Defensive armament ===
 +
<!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''-->
 +
{{main|MG 15 (7.92 mm)|MG 17 (7.92 mm)}}
 +
 
 +
The '''''{{PAGENAME}}''''' can defend itself with:
 +
 
 +
* 1 x 7.92 mm MG 15 machine gun, nose turret (1,000 rpg)
 +
* 1 x 7.92 mm MG 15 machine gun, dorsal turret (1,000 rpg)
 +
* 1 x 7.92 mm MG 15 machine gun, ventral turret (1,000 rpg)
 +
* 1 x 7.92 mm MG 15 machine gun, left beam turret (1,000 rpg)
 +
* 1 x 7.92 mm MG 15 machine gun, right beam turret (1,000 rpg)
 +
* 1 x 7.92 mm MG 17 machine gun, tail turret (1,000 rpg)
 +
 
 +
== Usage in the battles ==
 +
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
The second of the He 111 series in the German aviation tree, the He 111 H-6 compares to its predecessor, the He 111 H-3, with new Jumo 211F engines which gives a substantial improvement in horsepower. Another improvement is in defensive armament in ammo load and positions. The overall aircraft now holds a total 6,375 rounds of available rounds for all seven machine guns, with the majority of the machine guns holding more rounds per load. Defensive gun arcs are improved with the addition of a tail turret to ward off trailing enemies.
 +
 
 +
Using the 1,400 kg Fritz X bomb could allow for the deliverance of a single heavy payload onto a target with precision, with the cost of only allowing the He 111 H-6 to carry only one bomb for this purpose.
 +
 
 +
One thing that will be noticed upon equipping the Fritz X is the change in the bombing sights. Instead of a simple cross-hair for the bombing, two additional markings will be present in both cross-hairs of third-person view and the bombsight. Through the third-person view, the typically dotted cross-hair have a smaller vertical-dashed circle inside the cross-hair. Through the bomb-sight, it has transformed into a simple white cross-hair interrupting lines on all axis. These two additions indicate the borders that the Fritz X bomb can be guided into, indicating that the target only needs to be inside these inner boundaries to be able to attack the target.
 +
 
 +
Delivering the Fritz X is just like any other bomb release, fly over the target, align the cross-hair, and then drop the payload. However, unlike regular bombing, the player does not need to strictly have the target kept in the centre of the cross-hair to have the chance of hitting the target. Once the target is led to be inside the inner boundaries of the cross-hair increments, the bomb can be released and further guided into the target.
 +
 
 +
To guide the Fritz X after release, the default keys to control the guidance are [ALT] + W,S,A,D. To indicate this function is working, a white text on the bottom left of the corner should pop up reading "Vertical/Horizontal Guidance" following the percentage that the sight is deviating from the centre. With these controls, keep the cross-hair right onto the target as the bomb drops, which will eventually fall right into the target which is marked.
 +
 
 +
Contrary to some beliefs, the release of the Fritz X does not leave the plane completely vulnerable as the player has to focus on guiding the bomb. One could leave the bombsight, manoeuvre the plane however they like, then return to the bombsight that is still locked onto the original release location and continue guiding the bomb onto the target. Guidance can even be done while in third-person view, pilot view, and even gunner view, with varying degrees of success in being able to track the bomb towards the target. As such, there is a level of freedom the player still has when flying the He 111 H-6 after dropping the Fritz X to before its detonation onto the target, use these moments to quickly create some breather room for fine adjustments of the bomb on its way down.
 +
 
 +
====Counter-tactics====
 +
<!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)-->
 +
The He 111 H-6 is a particularly large plane with weak defensive armaments consisting of only 7.92 mm machine guns. However, the machine guns cover decent arcs on the front and rear, plus have huge ammo reserves to be able to walk tracers into fighters that are not flying evasively. The best way to take one of these bombers down is to aim for the large elliptical wings that make up most of the surface area. Breaking one of these wings off with cannon fire will do quick work. Another way is to target the engines as the He 111 only has two and the loss of one will ensure it can't get very far for a fighter to line up an attack to finish it off.
 +
 
 +
===Manual Engine Control===
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | MEC elements
 +
|-
 +
! rowspan="2" |Mixer
 +
! rowspan="2" |Pitch
 +
! colspan="3" |Radiator
 +
! rowspan="2" |Supercharger
 +
! rowspan="2" |Turbocharger
 
|-
 
|-
! class="wikitable unsortable" |Full<br /> ammo
+
! Oil
! class="wikitable unsortable" |1st<br />  rack empty
+
! Water
! class="wikitable unsortable" |2nd<br />  rack empty
+
! Type
! class="wikitable unsortable" |3rd<br />  rack empty
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
 
|-
 
|-
|| '''78''' || 55&nbsp;''(+23)'' || 31&nbsp;''(+47)'' || 1&nbsp;''(+77)'' || style="text-align:left" | no
+
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
 
|-
 
|-
 
|}
 
|}
  
=== Machine guns ===
+
===Modules===
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
+
{| class="wikitable"
{{main|MAC 31 (7.5 mm)}}
+
! Tier
 
+
! Flight performance
{| class="wikitable" style="text-align:center"
+
! Survivability
 +
! Weaponry
 
|-
 
|-
! colspan="7" | [[MAC 31 (7.5 mm)|7.5 mm MAC 31]]
+
| I
 +
| Fuselage Repair, Radiator
 +
|
 +
| Turret 7 mm, PVC 1006B
 
|-
 
|-
! colspan="7" | ''Coaxial mount''
+
| II
 +
| Compressor
 +
| Airframe
 +
| ETC PVC I
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
| III
! rowspan="1" | Fire rate <br> (shots/minute)
+
| Wing Repair, Engine
! rowspan="1" | Vertical <br> guidance
+
|  
! rowspan="1" | Horizontal <br> guidance
+
| New 7 mm MGs (Turret),  ETC PVC II
 
|-
 
|-
| colspan="4" | 3,200 (150) || 1,350 || N/A || N/A
+
| IV
 +
| Engine Injection
 +
| Cover
 +
| FX 1400
 
|-
 
|-
 
|}
 
|}
 
== Usage in battles ==
 
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
 
This is a good introduction to a typical tank destroyer's gameplay: a good gun on a fragile chassis and even more. With its low silhouette, the AMR can completely hide itself behind a wide variety of terrain features: wrecked tanks hulls, shallow hills, rocks, brick walls... Staying away from the fight and sniping for unsuspecting enemies. When spotted, choosing to reverse back into cover is a good decision.
 
 
'''Classical TD:'''
 
 
Hiding behind terrain and obstacles, using its good gun depression while staying at some distance from the target is the best way to use this TD in most situations. Applies well on any non-urban terrain.
 
 
'''Ninja:'''
 
 
This is a ''very situational'' way to play the AMR, mostly efficient in RB and SB games but still applicable to AB matches. This tactics relies on this tank's low silhouette: it can easily hide behind almost anything. Use this tactic to sneak onto an enemy's back or to lure the enemy team into a trap (needs a complying ally). Being a ''ninja AMR'' applies well to urban combat.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''-->
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Fast compared to French tanks of its rank
+
* Has the most versatile payload of all He 111 models, with a nice total payload of 2,250 kg with 2 x SC1000L2s and 1 x SC250JA bombs
* The 25 mm gun, though small, hits hard and the standard round has good post-penetration effects
+
* Quite easy to fly
* Gun is quite stable on the move
+
* Very good turn rate for a bomber
* Decent -10° of gun depression
+
* Resilient to small calibre machine gun fire
* Almost safe from strafing fighter planes
+
* Decent defensive armament, and with trained gunners can prevent enemy fighters from ripping it apart
* Competitive reload time
+
* Can equip the "Fritz X" manually guided bomb
* Low silhouette
+
* Team effort with a group of He 111 H-6s can destroy a lot of moving naval targets such as destroyers and carriers
* Crew are not lined-up from the front
 
* MAC 31 coaxial MG
 
* Asymmetric gun position allow for original gameplay
 
* Good gun ballistics
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Two crew means that '''any''' hit to the crew compartment could send you back to the garage
+
* Defensive armament is practically useless against tougher foes
* Gun traverse is fairly limited, even by casemate TD standards
+
* Tail control is easily damaged
* Anything bigger than MG fire will shred this TD
+
* Incredibly low climb rate when stock (RB)
* Narrow tracks offer poor off-road mobility
+
* Cockpit is a weak spot
* Big cupola makes a good target
+
* Enemy 20 mm cannon rounds will rip it to shreds
* Only one ammo choice
+
* Some payload options will be mounted externally, which slows the bomber down
* Side armour is actually thicker than frontal armour
+
* Torpedo plane camouflage requires you to destroy 200 enemy ships
 +
* Easy target for SPAA players when flying low
  
 
== History ==
 
== History ==
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).-->
+
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
 +
 
 +
=== In-game description ===
 +
"The Heinkel He 111 was a German monoplane medium bomber (also torpedo bomber and attack bomber). The Hе 111 H-6 quickly became one of the most widely used variants of the Heinkel bomber. It saw action on all European fronts. Popular with aircrews, easy to fly and with excellent maneuverability, the bomber was widely used in a large number of roles.
  
The Automitrailleuse de Reconnaissance (AMR) 35 was an improvement over the previous AMR.33 machine-gun armed light tank, which had suffered from poor tracks and suspension. Despite being larger and heavier, its bigger engine and improved suspension made it faster and more maneuverable than its predecessor. 167 of these light tanks, many armed with 13.2 mm machine guns in a standard turret, were in service during the Battle for France in 1940. A subvariant, the ZT3, was planned to carry the French standard anti-tank gun, the 25mm, to serve alongside the machine-gun armed AMR.35s in the French light motorized units. A total of ten ZT3 are believed to have been produced and issued prior to the fall of France.
+
In early 1942, the Luftwaffe planned to replace the He 111 with the new He 177 A heavy bomber and the Ju 288 medium bomber, but a large number of problems with the new designs meant that the He 111 remained in production despite becoming increasingly obsolete. The aircraft was easy to mass-produce, required comparatively little expense and was easy to maintain. It remained quite adequate on the Eastern Front, where anti-bomber opposition was relatively weak, even though the Heinkel’s short range did not allow it to reach strategic targets deep in the Soviet rear."
  
 
== Media ==
 
== Media ==
<!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''-->
+
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
Skin and Camouflages for the [https://live.warthunder.com/feed/camouflages/?vehicleCountry=france&vehicleType=tank&vehicleClass=tank_destroyer&vehicle=fr_amr_35_zt3 AMR.35 ZT3] in Warthunder Live.
 
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the aircraft;''
 +
* ''links to approximate analogues of other nations and research trees.''-->
 +
;Aircraft of comparable role, configuration and era
 +
* Tupolev [[SB 2M (Family)|SB]]
 +
* Martin [[Martin 167-A3|167]] Maryland
 +
* Mitsubishi [[Ki-21-Ia|Ki-21]]
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* Martin [[B-10B|B-10]]
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* Martin [[Martin 139WC|139WC]]
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* Fiat [[BR.20 DR|BR.20]]
  
* ''reference to the series of the vehicles;''
+
== Sources ==
* ''links to approximate analogues of other nations and research trees.''
+
''Paste links to sources and external resources, such as:''
  
== External links ==
 
<!--''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the tank;''
+
* ''page on aircraft encyclopedia;''
* ''other literature.''-->
+
* ''other literature.''
 
 
* [[Wikipedia:AMR_35#ZT_3|[Wikipedia<nowiki>]</nowiki> ZT 3]]
 
  
{{France tank destroyers}}
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{{AirManufacturer Heinkel}}
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{{Germany bombers}}

Revision as of 15:53, 23 March 2020

Rank VI | Premium | Golden Eagles
Challenger DS Pack
he-111h-6.png
He 111 H-6
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This page is about the German bomber He 111 H-6. For other uses, see He 111 (Family).

Description

GarageImage He 111 H-6.jpg


The He 111 H-6 is a rank II German bomber with a battle rating of 2.7 (AB/RB/SB). This bomber has been in the game since the start of the Open Beta Test prior to Update 1.29.

A medium bomber which is surprisingly versatile as it can carry over 30 small bombs or up to 2 x 1,000 kg and a 250 kg, which are capable of destroying a base. It can also carry a Fritz X guided bomb. This plane rips easily and should not be used to dive bomb as previous German bombers have. Its gunners are underpowered and should not be trusted to defend against fighters. It is best to avoid contact with fighters, while fast firing, the guns are very inaccurate.

General info

Flight Performance

Characteristics
Stock
Max Speed
(km/h at 5,700 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
410 398 8,500 32.2 33.7 0.2 1.4 510
Upgraded
Max Speed
(km/h at 5,700 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
456 430 8,500 30.8 32.0 9.6 4.0 510

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
480 350 420 ~2 ~1
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 310 < 300 < 270 > 190
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
5,600 m 2,120 hp 2,497 hp

Survivability and armour

  • 5 mm Steel plate under nose gunner
  • 10 mm Steel plate behind the pilot
  • 8 mm Steel plate in front of the dorsal gunner
  • 6 mm Steel plate under ventral gunner
  • 8-8.5 mm Steel plates around beam gunner

Armaments

Suspended armament

Main article: Suspended armaments

The He 111 H-6 can carry the following ordinance:

  • 32 x 50 kg SC50JA bombs (1,600 kg total)
  • 8 x 250 kg SC250JA bombs (2,000 kg total)
  • 2 x 1000 kg SC1000L2 bombs (2,000 kg total)
  • 2 x 1000 kg SC1000L2 bombs + 250 kg SC250JA bomb (2,250 kg total)
  • 2 x 936 kg F5W torpedoes (1,872 kg total)
  • 1 x 1400 kg PC 1400 X (Fritz X) bomb (1,400 kg total)

Defensive armament

The He 111 H-6 can defend itself with:

  • 1 x 7.92 mm MG 15 machine gun, nose turret (1,000 rpg)
  • 1 x 7.92 mm MG 15 machine gun, dorsal turret (1,000 rpg)
  • 1 x 7.92 mm MG 15 machine gun, ventral turret (1,000 rpg)
  • 1 x 7.92 mm MG 15 machine gun, left beam turret (1,000 rpg)
  • 1 x 7.92 mm MG 15 machine gun, right beam turret (1,000 rpg)
  • 1 x 7.92 mm MG 17 machine gun, tail turret (1,000 rpg)

Usage in the battles

The second of the He 111 series in the German aviation tree, the He 111 H-6 compares to its predecessor, the He 111 H-3, with new Jumo 211F engines which gives a substantial improvement in horsepower. Another improvement is in defensive armament in ammo load and positions. The overall aircraft now holds a total 6,375 rounds of available rounds for all seven machine guns, with the majority of the machine guns holding more rounds per load. Defensive gun arcs are improved with the addition of a tail turret to ward off trailing enemies.

Using the 1,400 kg Fritz X bomb could allow for the deliverance of a single heavy payload onto a target with precision, with the cost of only allowing the He 111 H-6 to carry only one bomb for this purpose.

One thing that will be noticed upon equipping the Fritz X is the change in the bombing sights. Instead of a simple cross-hair for the bombing, two additional markings will be present in both cross-hairs of third-person view and the bombsight. Through the third-person view, the typically dotted cross-hair have a smaller vertical-dashed circle inside the cross-hair. Through the bomb-sight, it has transformed into a simple white cross-hair interrupting lines on all axis. These two additions indicate the borders that the Fritz X bomb can be guided into, indicating that the target only needs to be inside these inner boundaries to be able to attack the target.

Delivering the Fritz X is just like any other bomb release, fly over the target, align the cross-hair, and then drop the payload. However, unlike regular bombing, the player does not need to strictly have the target kept in the centre of the cross-hair to have the chance of hitting the target. Once the target is led to be inside the inner boundaries of the cross-hair increments, the bomb can be released and further guided into the target.

To guide the Fritz X after release, the default keys to control the guidance are [ALT] + W,S,A,D. To indicate this function is working, a white text on the bottom left of the corner should pop up reading "Vertical/Horizontal Guidance" following the percentage that the sight is deviating from the centre. With these controls, keep the cross-hair right onto the target as the bomb drops, which will eventually fall right into the target which is marked.

Contrary to some beliefs, the release of the Fritz X does not leave the plane completely vulnerable as the player has to focus on guiding the bomb. One could leave the bombsight, manoeuvre the plane however they like, then return to the bombsight that is still locked onto the original release location and continue guiding the bomb onto the target. Guidance can even be done while in third-person view, pilot view, and even gunner view, with varying degrees of success in being able to track the bomb towards the target. As such, there is a level of freedom the player still has when flying the He 111 H-6 after dropping the Fritz X to before its detonation onto the target, use these moments to quickly create some breather room for fine adjustments of the bomb on its way down.

Counter-tactics

The He 111 H-6 is a particularly large plane with weak defensive armaments consisting of only 7.92 mm machine guns. However, the machine guns cover decent arcs on the front and rear, plus have huge ammo reserves to be able to walk tracers into fighters that are not flying evasively. The best way to take one of these bombers down is to aim for the large elliptical wings that make up most of the surface area. Breaking one of these wings off with cannon fire will do quick work. Another way is to target the engines as the He 111 only has two and the loss of one will ensure it can't get very far for a fighter to line up an attack to finish it off.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable Not controllable Not controllable Separate Not ontrollable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair, Radiator Turret 7 mm, PVC 1006B
II Compressor Airframe ETC PVC I
III Wing Repair, Engine New 7 mm MGs (Turret), ETC PVC II
IV Engine Injection Cover FX 1400

Pros and cons

Pros:

  • Has the most versatile payload of all He 111 models, with a nice total payload of 2,250 kg with 2 x SC1000L2s and 1 x SC250JA bombs
  • Quite easy to fly
  • Very good turn rate for a bomber
  • Resilient to small calibre machine gun fire
  • Decent defensive armament, and with trained gunners can prevent enemy fighters from ripping it apart
  • Can equip the "Fritz X" manually guided bomb
  • Team effort with a group of He 111 H-6s can destroy a lot of moving naval targets such as destroyers and carriers

Cons:

  • Defensive armament is practically useless against tougher foes
  • Tail control is easily damaged
  • Incredibly low climb rate when stock (RB)
  • Cockpit is a weak spot
  • Enemy 20 mm cannon rounds will rip it to shreds
  • Some payload options will be mounted externally, which slows the bomber down
  • Torpedo plane camouflage requires you to destroy 200 enemy ships
  • Easy target for SPAA players when flying low

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.

In-game description

"The Heinkel He 111 was a German monoplane medium bomber (also torpedo bomber and attack bomber). The Hе 111 H-6 quickly became one of the most widely used variants of the Heinkel bomber. It saw action on all European fronts. Popular with aircrews, easy to fly and with excellent maneuverability, the bomber was widely used in a large number of roles.

In early 1942, the Luftwaffe planned to replace the He 111 with the new He 177 A heavy bomber and the Ju 288 medium bomber, but a large number of problems with the new designs meant that the He 111 remained in production despite becoming increasingly obsolete. The aircraft was easy to mass-produce, required comparatively little expense and was easy to maintain. It remained quite adequate on the Eastern Front, where anti-bomber opposition was relatively weak, even though the Heinkel’s short range did not allow it to reach strategic targets deep in the Soviet rear."

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

See also

Aircraft of comparable role, configuration and era

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • page on aircraft encyclopedia;
  • other literature.


Heinkel Aircraft Company (Heinkel Flugzeugwerke)
Fighters  He 51 A-1 · He 51 B-1 · He 51 B-2/H · He 51 C-1 · He 51 C-1/L
  He 100 D-1
  He 112 A-0 · He 112 B-0 · He 112 V-5
Jet fighters  He 162 A-1 · He 162 A-2
Twin-engine fighters  He 219 A-7
Bombers  He 111 H-3 · He 111 H-6 · He 111 H-16
  He 115 C-1
  He 177 A-5
Export  He 112 B-1/U2(Hungary) · He 112 B-1/U2(Romania) · He 112 B-2/U2 · A7He1
  T 2

Germany bombers
Arado  Ar 196 A-3
Blohm & Voss  BV 138 C-1 · BV 238
Dornier  Do 17 E-1 · Do 17 Z-2 · Do 217 E-2 · Do 217 E-4 · Do 217 K-1 · Do 217 M-1
Focke-Wulf  Fw 189 A-1 · Fw 200 C-1
Henschel  Hs 123 A-1
Heinkel  He 111 H-3 · He 111 H-6 · He 111 H-16 · He 115 C-1 · He 177 A-5
Junkers  Ju 87 B-2 · Ju 87 R-2 · Ju 87 R-2 Libya · Ju 87 D-3 · Ju 87 D-5 · Ju 88 A-1 · Ju 88 A-4 · Ju 188 A-2 · Ju 288 C
Messerschmitt  Me 264
Savoia-Marchetti  ▀S.M.79 serie 1 · ▀S.M.79 B · ▀S.M.79 serie 4 · ▀S.M.79 serie 8
  ▀S.M.79 AS · ▀S.M.79 bis/N · ▀S.M.79 bis/T.M
Trophies  ▀Wellington Mk Ic