N1K2-J Shiden-Kai

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General info

N1K2-J Shiden-Kai in the Garage.

The N1K2-J Shiden-Kai is a Rank IV Japanese fighter with a battle rating of 5.7 (AB), 6.3 (RB), and 6.0 (SB). It was in the game since the start of the Open Beta Test prior to Update 1.29.

The main purpose, usage and tactics recommendations

General play style

Cockpit feature good all around visibilty. The quite high mounted gunsight allows for good sight in deflection shots, if a bit of rudder and aileron are applied.

The N1K2-J is a versatile plane that has its great acceleration and rate of climb as a main advantage. It lacks the impressive low-speed maneuverability of its preceding plane in the Japanese research tree, but it can still turn against most of its fighter opposition and win the engagement. Its Battle Rating provides the challenge of fighting against jets, against which N1K pilots will have to use their high sustained rate of climb, not to be left low and vulnerable against faster enemies, as well as to use their turning ability far superior to that of the average jet.

The N1K2-J can carry one of the following additional load outs, under the wings. The rockets were designed for anti-air usage versus bombers, however they are quite inaccurate and only one salvo can be fired in RB/SB. Make sure to select a detonation range before spawning in. Feel free to experiment, 300-700m are common values. The bigger 250kg bombs are useful in long enduring games, were few players are left and victory is determined by the last ground units. Ignore the 60kgs, your cannons will do more damage in the long run.

Vehicle characteristics

Tactics

Specific enemies worth noting

Counter-tactics

Pros and cons

Pros:

  • Good maneuverability in medium speeds (above 400kmh).
  • Great energy retention.
  • Combat flaps are efficient while in dogfights.
  • Decent rate of climb.
  • Good diving capabilities (considering its a japanese plane).
  • Absurd amounts of ammo for the 20mm (225 rpg with an 900 rounds in total).

Cons:

  • Mediocre roll rate.
  • Can be outmaneuvered easily by the fighters at its tier if not used correctly.
  • Easy to catch on fire.
  • Often faces jets.

Specifications

Armaments

Offensive armaments

  • 4 x 20 mm Type 99 Mk 2 cannons, wing-mounted (200 + 250 rpg each wing = 900 total)

Payloads

  • Without load
  • 2 x 60 kg Navy Type 97 Number 6 ground bombs
  • 2 x 250 kg type 98 bombs
  • 4 x 250 kg type 98 bombs
  • 2 x 10 kg Type 3 No.1 Mod.28 Mk.1 rockets
  • 2 x 15 kg Type 5 No.3 Mod.9 rockets
  • 2 x 66 kg Type 3 No.6 Mod.27 Mk.1 rockets
  • 2 x 84 kg Type 5 No.6 Mod.9 rockets

Armour

  • 70 mm Bulletproof glass in cockpit front.
  • 12 mm Steel plate in pilot's seat.

Engine & mobility

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: Nakajima Homare 21 18-cylinder radial
  • Cooling type: Air
  • Max power: 1611 hp (Stock), ____ hp (Upgraded)
  • Takeoff power: 1825 hp (Stock), ____ hp (Upgraded)
  • Mass: 810 kg
Name: Nakajima Homare 21 18-cylinder radial
  • Cooling type: Air
  • Max power: 1594 hp (Stock), ____ hp (Upgraded)
  • Takeoff power: 1808 hp (Stock), ____ hp (Upgraded)
  • Mass: 810 kg
Name: Nakajima Homare 21 18-cylinder radial
  • Cooling type: Air
  • Max power: 1594 hp (Stock), ____ hp (Upgraded)
  • Takeoff power: 1808 hp (Stock), ____ hp (Upgraded)
  • Mass: 810 kg

Stat card

Stock
  • Max speed: 609 km/h
    • at height: 5,300 m
  • Max altitude: 9,400 m
  • Turn Time: 19.4 s
  • Rate of Climb: 11.7 m/s
  • Takeoff run: 300 m

Upgraded

  • Max speed: ___ km/h
    • at height: 5,300 m
  • Max altitude: 9,400 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 300 m
Stock
  • Max speed: 594 km/h
    • at height: 5,300 m
  • Max altitude: 9,400 m
  • Turn Time: 20.5 s
  • Rate of Climb: 14.2 m/s
  • Takeoff run: 300 m

Upgraded

  • Max speed: ___ km/h
    • at height: 5,300 m
  • Max altitude: 9,400 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 300 m
Stock
  • Max speed: 594 km/h
    • at height: 5,300 m
  • Max altitude: 9,400 m
  • Turn Time: 20.5 s
  • Rate of Climb: 14.2 m/s
  • Takeoff run: 300 m

Upgraded

  • Max speed: ___ km/h
    • at height: 5,300 m
  • Max altitude: 9,400 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 300 m

Performance

Warning this is still in the test phase and is probably incorrect. Take information with a grain of salt (data taken from 1.55)




0
1
2
3
4
5
6
7
8
9
10
0
0.44
0.88
1.32
1.76
2.2
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP

Supercharger Stage #2: 100%

Supercharger Stage #2: WEP



Modules and Improvements

Topspeed and acceleration is an issue stock. Compressor and New Engine greatly help. Having access to new 20mm belts is helpful.

History of creation and combat usage

Screenshots and fan art

Skins and camouflages for the N1K2 series on WT:Live.

Additional information (links)

References


Horsepower graphSidebar

[expand] [collapse] Japan Aircraft [collapse] [expand]

IJNAF Fighters
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IJNAF Attackers
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n1k2_j.png

Icon-country-jap.png N1K2-J Shiden-Kai
Nation Japan
Type Fighter
Fighting style Boom & Zoom
Turn Fighting

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~2650 kg
Empty Weight + fuel ~3514 kg
Takeoff Weight ~4500 kg
Wing Area ~24 m²
# Flap Positions 3
Number of Engines 1
Air Breaks no
Arrestor Gear no
Statistics
Power per Engine 1765 hp
WEP Duration 35.00 minutes
top speed ~634.68 kph at 5300 m
Climb Rate ~18.18 m/s
Optimal climb velocity ~263.25 kph
Turn Time ~19.00 s
Wing loading (Empty) ~113.00 kg/m²
Characteristics
Empty Weight ~5842 lb
Empty Weight + fuel ~7747 lb
Takeoff Weight ~9921 lb
Wing Area ~253 ft²
# Flap Positions 3
Number of Engines 1
Air Breaks no
Arrestor Gear no
Statistics
Power per Engine 1765 hp
WEP Duration 35.00 minutes
Top speed ~394.37 mph at 17388 m
Climb Rate 59.65 ft/s
Optimal climb velocity ~163.57 mph
Turn Time 19.00 s
Wing loading (Empty) ~23.14 lb/ft²
Main Weapons
2 x Type 99 Mk 2 200 RPG
2 x Type 99 Mk 2 250 RPG
Payload Option 1
Without load Clean Plane
Payload Option 2
2 x 💣 60 kg Type 97 mod.6 Bomb
Payload Option 3
2 x 💣 250 kg Type 98 mod.25 Bomb
Payload Option 4
2 x 🚀 82mm, 60kg no.27 rocket
Limits
Max Speed limit 800 kph
Gear lmit 450 kph
Combat Flaps 520 kph
Max static +G's ~17
Max static -G's ~14
Optimal Velocities
Ailerons <420 kph
Rudder <460 kph
Elevators <460 kph
Radiator >240 kph
Limits
Max Speed limit 497 mph
Gear lmit 280 mph
Combat Flaps 323 mph
Max static +G's ~17
Max static -G's ~14
Optimal Velocities
Ailerons <261 mph
Rudder <286 mph
Elevators <286 mph
Radiator >149 mph
Manual Control
Mixer is controllable
Pitch is controllable
has automatic pitch
Radiator (water) is controllable
Radiator (oil) is not controllable
Oil and water uses combined radiator control
Supercharger is controllable
Turbocharger is not controllable
Compressor settings 1
Optimal Altitude
2000 m
6562 ft
100% Enginepower 1875 hp
WEP Enginepower 2100 hp
Compressor settings 2
Optimal Altitude
5300 m
17388 ft
100% Enginepower 1675 hp
WEP Enginepower 1876 hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)