Multiple Gun Motor Carriage M16

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

M16 MGMC in the Garage.

The Multiple Gun Motor Carriage M16 is a Rank II American self-propelled anti-aircraft gun with a battle rating of 2.3. It is one of the first American vehicles to be released with the American ground tree in Update 1.45 "Steel Generals". Unlike its predecessor, the M13 MGMC, the M16 is equipped with not two, but four .50 caliber machine guns to fight against enemy aircraft.

The main purpose, usage and tactics recommendations

General play style

The point of the vehicle is to protect the team against threatening aircraft, it does so quite unusually when compared to other nations SPAA of this tier. Other nations SPAA come equipped with cannons, like the Sd.kfz 6/2 of Germany that comes equipped with the lethal 37 mm Flak 18. The M16 MGC uses several HMGs to shoot down hostile aircraft with a hail of bullets that focuses on volume-of-fire rather than damage-per-round.

Multiple heavy machine guns harmonized together allow for surprisingly decent self defense against poorly armoured enemy tanks and equipment.

Vehicle characteristics

The M16 MGMC is a M3 half-track with four .50 calibre (12.7 mm) machine guns mounted at the rear. The four machine guns are mounted on a Maxson M45 Quadmount.

Tactics

First of all go to a good open spot, most times it is enough to stay in the spawn point. Best ammos for this vehicle are API (Armour Piercing Incendiary bullet) or APIT (Armour Piercing Incendiary Tracer bullet), as the specialized AP belt doesn't offer a significant advantage.

"The Meat Chopper" is inaccurate when enemy planes are operating at high altitudes, but in these cases its function is more psychological than effective. Shooting short bursts at enemy planes at high altitudes will show them that your team is always covered by AA fire and it won't be an easy task a ground attack.

When an enemy is diving, the best way to defend the attack is creating a thick fire curtain with prolonged bursts. The most vulnerable moment for aircraft is, when they just dropped bombs or rockets and climb again. They´re flying very slow and become easy targets. Take care if planes are attacking you. Fighters with their MG´s and cannons are a great menace. So start moving while firing and take cover behind trees or even buildings.

Watch out for remaining ammunition. You have 800 rounds to shoot but reloading is very slow, making you and your team vulnerable in the worst moments. More than 200 rounds is a good margin.

Don't try to do anti tank tasks, you`re equipped with 50 cal. machine guns not an 88 mm gun, so stay at spawn point and do your work. You can reveal enemy snipers position shooting your tracers, allowing your team mates to see them, but it's not advisable.

In addition artillery barrages are very dangerous, move immediately and relocate.

Specific enemies worth noting

Counter-tactics

Pros and cons

Pros:

  • Powerful guns that can shred planes with well aimed bursts within 1 km.
  • API shells are powerful enough to damage or even destroy enemy light tanks and other SPAAs.
  • Fast on flat ground and can remarkably speed through terrain that would impede wheeled vehicles.
  • Can turn in place, compared to other wheeled SPAA.
  • Great acceleration.
  • Fast turret traverse allows to follow aircraft easily.
  • Can shrug off rifle caliber ammunition (<7.92 mm) quite easily.
  • Fast reverse speeds, can evacuate an area quickly if necessary.
  • Accurate on the move.

Cons:

  • Armour will not resist HMG fire and shrapnel.
  • A nearby explosion will seriously damage the vehicle and injure or maim the crew.
  • Fighter aircraft can destroy this vehicle, especially cannon-armed fighters.
  • Can not hurt vehicles to a full extent of its rank and Battle Rating, excluding SPAA trucks and half-tracks.
  • Engine catches fire easily and vehicle can be "tracked."
  • No weight to pull: Towing or pushing allies is nearly impossible, unless it is a lighter vehicle.
  • Prone to tipping over when turning at high speeds or travelling across steep inclines.
  • Only 1 spare crew member.

Specifications

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

Armaments

4 x 12.7 mm M2HB machine gun
  • Ammunition Capacity: 4,800 Rounds (200 round magazine each gun)
  • Rate of Fire: 576 Shots per minute
  • Gun Depression: -10°
  • Gun Elevation: 90°
  • Turret Rotation Speed: 35.7°/s (Stock), 49.4°/s (Upgraded), 60°/s (Prior + Full Crew), 66.3°/s (Prior + Expert Qualif.), 70.6°/s (Prior + Ace Qualif.)
  • Reloading Rate: 18.2s (Stock), 16.1s (Full Crew), 14.84s (Prior + Expert Qualif.), 14s (Prior + Ace Qualif.)
4 x 12.7 mm M2HB heavy machine gun on a Maxson M45 Quadmount
  • Ammunition Capacity: 4,800 Rounds (200 round magazine each gun)
  • Rate of Fire: 576 Shots per minute
  • Gun Depression: -10°
  • Gun Elevation: 90°
  • Turret Rotation Speed: 35.7°/s (Stock), 42.0°/s (Upgraded), 51.0°/s (Prior + Full Crew), 56.4°/s (Prior + Expert Qualif.), 60.0°/s (Prior + Ace Qualif.)
  • Reloading Rate: 18.2s (Stock), 16.1s (Full Crew), 14.84s (Prior + Expert Qualif.), 14s (Prior + Ace Qualif.)
4 x 12.7 mm M2HB heavy machine gun on a Maxson M45 Quadmount
  • Ammunition Capacity: 4,800 Rounds (200 round magazine each gun)
  • Rate of Fire: 576 Shots per minute
  • Gun Depression: -10°
  • Gun Elevation: 90°
  • Turret Rotation Speed: 35.7°/s (Stock), 42.0°/s (Upgraded), 51.0°/s (Prior + Full Crew), 56.4°/s (Prior + Expert Qualif.), 60.0°/s (Prior + Ace Qualif.)
  • Reloading Rate: 18.2s (Stock), 16.1s (Full Crew), 14.84s (Prior + Expert Qualif.), 14s (Prior + Ace Qualif.)
Ammunition
Ammunition Penetration in mm @ 90° Velocity
in m/s
Projectile
Mass in kg
Fuse delay in m: Fuse sensitivity in mm: Explosive Mass in
TNT equivalent
in g:
Ricochet:
10m 100m 500m 1000m 1500m 2000m 0% 50% 100%
AP 26 25 19 12 7 4 856 0.05 N/A N/A N/A 47° 56° 65°
I 2 2 2 1 1 1 944 0.04 N/A N/A N/A 47° 56° 65°
AP-I 23 22 16 10 6 5 887 0.04 N/A N/A N/A 47° 56° 65°
APIT 23 22 16 10 6 5 887 0.04 N/A N/A N/A 47° 56° 65°
Belt types
Belts Shell composition Combat usage
Default API-T / I / AP / API-T These rounds work well until the others are researched.
API API-T / AP-I / API-T These are absolutely devastating in the AA role with slightly less performance against enemy tanks than AP.
AP AP / AP / API-T These are best against enemy tanks at close range and do good damage to planes.
APIT API-T Better than API in all regards but not as good against tanks as AP, this is the belt choose in almost all situations.
Since every bullet is a tracer makes killing aircraft much easier and detect-ability is not greatly increased over AP-I, however is increased a bit over AP.


Ammo racks
Ammo racks of the M16 MGMC
Full
ammo
1st
rack empty
2nd
rack empty
Recommendations Visual
discrepancy
24 16 (+8) (+20) Keep full No

Crew

  • Commander
  • Gunner
  • Driver

Total: 3 Crew members

Armour

Armour type:

  • Rolled homogeneous armour
Armour Front (Slope angle) Sides Rear Roof
Hull 6.35 mm (31°) Hood front
12.7 mm (31°) Driver port
6.35 mm 6.35 mm N/A
Turret 12.7 mm N/A N/A N/A

Notes:

  • Suspension bogies are 10 mm thick, suspension wheels are 15 mm thick, and tracks are 7 mm thick. Front wheels provide 2 mm armour.

Engine & mobility

Weight: 8.6 ton

Max Speed: 79 km/h
Stock

  • Engine Power: 210 hp @ 3000 rpm
  • Power-to-Weight Ratio: 24.42 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: 259 hp @ 3000 rpm
  • Power-to-Weight Ratio: 30.12 hp/ton
  • Maximum Inclination: 43°
Weight: 8.6 ton

Max Speed: 73 km/h
Stock

  • Engine Power: 131 hp @ 3000 rpm
  • Power-to-Weight Ratio: 15.23 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: 148 hp @ 3000 rpm
  • Power-to-Weight Ratio: 17.21 hp/ton
  • Maximum Inclination: 41°
Weight: 8.6 ton

Max Speed: 73 km/h
Stock

  • Engine Power: 131 hp @ 3000 rpm
  • Power-to-Weight Ratio: 15.23 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: 148 hp @ 3000 rpm
  • Power-to-Weight Ratio: 17.21 hp/ton
  • Maximum Inclination: 41°

Modules and improvements

History of creation and combat usage

Development

The role of a mobile anti-aircraft vehicle in the US Army was seen as necessary in order to protect ground troops from enemy aircrafts at any place of their deployment. The first such development was the M13 MGMC, which was an anti-aircraft system of two .50 cal machine gun on the back of a M3 Half-Track car. The M13 served with some success, but by 1943 an upgraded version was in production.

The new vehicle in development was an improvement over the M13 MGMC from replacing the two .50 cal machine guns with four instead, while still based off the M13 design by using the M3 Half-Track as the chassis. The prototype was called the T61 MGMC, but once accepted at the Aberdeen Proving Grounds, it was designated the M16 Multiple Gun Motor Carriage. During the evaluations, some changes to the design was made, including the addition of an gun shield. Production started in May 1943 and continued on until March 1944 with the production of 2,877 M16 MGMC vehicles by White Motor Company. An additional 568 M13 and 109 T10 Half-tracks were also converted into M16 vehicles for a total of about 3,550 M16 units made.

Combat usage

The M16 MGMC saw service in early 1944, replacing the M13 that came before it. Deployment of the M16 MGMC is usually alongside the M15 CGMC, another anti-aircraft weapon equipped with a 37 mm autocannon as well as two .50 machine guns. The M16 MGMC was very popular with the troops as not only was it able to take down low-flying aircraft with relative ease, it was also used in a infantry support role where it earns the nickname "The Meat Chopper". The ability to provide covering fire with its four .50 caliber machine guns give the M16 a huge firepower advantage over the standard infantry and in some cases, were used to cut down trees where snipers were suspected to be hiding. The M16 also saw service with the Allies in the British Commonwealth and the Soviet Union, where they make use of it in the same way America did in anti-aircraft and ground support roles. The M16 saw sevice in the Italian Campaign, French Campaign, and the Battle of the Bulge.

After World War II, the M16 MGMC still saw service in American forces in the Korean War, as well as by their South Korean allies. While still superb at a ground support role, the advancing technology in aircrafts make them more advanced and durable to the .50 caliber machine guns and so its effect as an anti-aircraft gun has diminished. By late 1951, the M16 MGMC was declared a "limited standard" and were gradually retired from US service, though they continued to serve until the end of the US involvement in the Korean War. The M16 MGMC was finally declared obsolete by 1958.

Screenshots and fan art

Skins and camouflages for the _____ from live.warthunder.com.

Additional information (links)

References


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us_halftrack_m16.png

Icon-country-usa.png M16
Nation USA
Type SPAA
Rank 2
Battle Rating 2.3

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Weight
8,600 kg
18,959 lb
Number of Crew 3
Hull armour thickness
12.7/6.35/6.35/0.0 mm
0.5/0.25/0.25/0.0 inches
Statistics
Engine power (stock)
210 hp
131 hp
131 hp
Engine power (upgraded)
259 hp
148 hp
148 hp
HP/ton ratio (stock)
24.42
24.81
15.23
15.48
15.23
15.48
HP/ton ratio (Upgraded)
30.12
30.60
17.21
17.49
17.21
17.49
Max speed
79 km/h
49 mph
73 km/h
45 mph
73 km/h
45 mph
Main Weapon
4 x 12.7 mm M2HB Heavy machine gun
Ammo stowage 4,800 rounds
Vertical guidance -10°/90°
Economy
Required RP 7,900 RP
Vehicle cost 10,000 SL
Crew training cost 3,000 SL
Max repair cost*
510 SL
330 SL
450 SL
Free repair time (Stock)
53m
1h 07m
1h 08m
Free repair time (Upgraded)
17m
22m
22m
Warning: this sidebar is a WIP, and can be incorrect. Last updated 1.77.2.191.