Difference between pages "Type 62 (USSR)" and "G.91 R/3 (Germany)"

From War Thunder Wiki
(Difference between pages)
Jump to: navigation, search
(Updated template w/ new design)
 
 
Line 1: Line 1:
{{Specs-Card|code=ussr_type_62}}
+
{{Specs-Card|code=fiat_g91_r3}}
 +
{{About
 +
| about = German jet fighter '''{{PAGENAME}}'''
 +
| usage = other uses
 +
| link = G.91 (Family)
 +
}}
  
 
== Description ==
 
== Description ==
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_Type-62.jpg|420px|thumb|left]]
+
[[File:GarageImage_G.91 R3.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Soviet light tank {{Battle-rating}}. It was introduced during the 2016 "War Thunder Chronicle" that took place between 23 December 2016 to 16 January 2017. It was obtained via completing 10 tasks as part of the event and is no longer obtainable.
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German jet fighter {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].
 
 
While playing the Type-62, it is important to stay hidden from your enemy at all times and avoid going head-to-head with enemies that have noticed your presence and are focusing on eliminating you. The paper-thin armour on the Type-62 cannot effectively stop any shell, and, unless you're facing the British, a hit will likely result in the HE filler of the shell knocking out most of your crew / detonating your ammo racks. So it is recommended to use flanking tactics on larger maps, while staying hidden behind terrain features such as hills, trees, even in ditches, while on smaller city maps it's recommended to stay behind piles of rubble, houses, even your teammates, to avoid the enemy seeing the Type-62 before it has the opportunity to disable their gun or destroy them.
 
  
 
== General info ==
 
== General info ==
=== Survivability and armour ===
+
=== Flight performance ===
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
+
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
 
 
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
 
  
'''Armour type:'''
 
* Rolled homogeneous armour (Hull, Turret roof)
 
* Cast homogeneous armour (Turret)
 
{| class="wikitable"
 
|-
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
| Hull || 35 mm (57°) ''Front glacis'' <br> 25 mm (50°) ''Lower glacis'' || 25 mm || 15 mm (7-52°) || 20 mm ''Front'' <br> 15 mm ''Engine deck'' <br> 5 mm ''Engine grille''
 
|-
 
| Turret || 50 mm (9-59°) ''Turret front'' <br> 50 mm (2-66°) ''Gun mantlet'' || 35 mm (11-44°) || 32 mm (11-46°) || 20 mm
 
|-
 
! Armour !! Sides !! Roof
 
|-
 
| Cupola || 30 mm || 20 mm
 
|-
 
|}
 
'''Notes:'''
 
* Suspension wheels are 20 mm thick while tracks are 15 mm thick.
 
 
=== Mobility ===
 
<!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.-->
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
!colspan="3" | Mobility characteristic
+
! colspan="8" | Characteristics
|-
 
! Weight (tons)
 
!colspan="1" | Add-on Armor<br>weight (tons)
 
!colspan="1" | Max speed (km/h)
 
|-
 
|rowspan="2" | 20.2 || colspan="1" rowspan="2" | N/A || colspan="1" | 78 (AB)
 
|-
 
|70 (RB/SB)
 
 
|-
 
|-
!colspan="3" | Engine power (horsepower)
+
! colspan="8" | ''Stock''
 
|-
 
|-
!colspan="1" | Mode
+
! colspan="2" | Max Speed<br>(km/h at 0 m - at sea level)
!Stock
+
! rowspan="2" | Max altitude<br>(meters)
!Upgraded
+
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
|''Arcade''
+
! AB !! RB !! AB !! RB !! AB !! RB
|775
 
|954
 
 
|-
 
|-
|''Realistic/Simulator''
+
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 850
|442
 
|500
 
 
|-
 
|-
!colspan="3" | Power-to-weight ratio (hp/ton)
+
! colspan="8" | ''Upgraded''
 
|-
 
|-
!colspan="1" | Mode
+
! colspan="2" | Max Speed<br>(km/h at 0 m - at sea level)
!Stock
+
! rowspan="2" | Max altitude<br>(meters)
!Upgraded
+
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
|''Arcade''
+
! AB !! RB !! AB !! RB !! AB !! RB
|38.37
 
|47.23
 
 
|-
 
|-
|''Realistic/Simulator''
+
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 850
|21.88
 
|24.75
 
 
|-
 
|-
 
|}
 
|}
  
== Armaments ==
+
==== Details ====
=== Main armament ===
 
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
 
{{main|Type 62-85TS (85 mm)}}
 
 
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="6" | [[Type 62-85TS (85 mm)|85 mm Type 62-85TS]]
+
! colspan="5" | Features
 
|-
 
|-
! colspan="3" rowspan="1" style="width:5em" |Capacity
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
 
|-
 
|-
| colspan="3" | 47 || -5°/+22° || ±180° || N/A
+
| || || || || X    <!-- -->
|-
 
! colspan="6" | Turret rotation speed (°/s)
 
|-
 
! style="width:4em" |Mode
 
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' || 5.9 || __.__ || __.__  || __.__  || __.__
 
|-
 
| ''Realistic'' || 5.9 || __.__ || __.__  || __.__  || __.__
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
|-
 
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 9.60 || __.__ || __.__  || __.__
 
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
{| class="wikitable" style="text-align:center"
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
! colspan="5" | Limits
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 
 
|-
 
|-
! 10m
+
! rowspan="2" | Wing-break speed<br>(km/h)
! 100m
+
! rowspan="2" | Gear limit<br>(km/h)
! 500m
+
! rowspan="2" | Combat flaps<br>(km/h)
! 1000m
+
! colspan="2" | Max Static G
! 1500m
 
! 2000m
 
 
|-
 
|-
| BR-365A || APHEBC || 142 || 139 || 123 || 105 || 91 || 81
+
! + !! -
 
|-
 
|-
| BR-367 || APCBC || 159 || 155 || 143 || 131 || 122 || 110
+
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 620 || ~10 || ~4
|-
 
| O-365K || HE || 10 || 10 || 10 || 10 || 10 || 10
 
|-
 
| BR-367P || APCR || 230 || 229 || 202 || 173 || 147 || 125
 
|-
 
| Type 1956 HEAT-FS|| HEATFS || 300 || 300 || 300 || 300 || 300 || 300
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
|-
 
! 0%
 
! 50%
 
! 100%
 
|-
 
| BR-365A || APHEBC || 800 || 9.2 || 1.2 || 15 || 164 || +4° || 48° || 63° || 71°
 
|-
 
| BR-367 || APCBC || 792 || 9.2 || 1.2 || 15 || 74.8 || +4° || 48° || 63° || 71°
 
|-
 
| O-365K || HE || 793 || 9.5 || 0.1 || 0.3 || 660 || +0° || 79° || 80° || 81°
 
|-
 
| BR-367P || APCR || 1020 || 5.4 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72°
 
|-
 
| Type 1956 HEAT-FS || HEATFS || 845 || 7 || 0.1 || 0.1 || 822.8 || +0° || 65° || 72° || 75°
 
 
|-
 
|-
 
|}
 
|}
 
===== [[Ammo racks|Ammo racks]] =====
 
[[File:Ammoracks_Type-62.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the Type-62.]]
 
{| class="wikitable sortable" style="text-align:center"
 
|-
 
! class="wikitable unsortable" |Full<br /> ammo
 
! class="wikitable unsortable" |1st<br />  rack empty
 
! class="wikitable unsortable" |2nd<br />  rack empty
 
! class="wikitable unsortable" |3rd<br />  rack empty
 
! class="wikitable unsortable" |4th<br />  rack empty
 
! class="wikitable unsortable" |5th<br />  rack empty
 
! class="wikitable unsortable" |6th<br />  rack empty
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
|-
 
|| '''47''' || 45&nbsp;''(+2)'' || 37&nbsp;''(+10)'' || 31&nbsp;''(+16)'' || 23&nbsp;''(+24)'' || 21&nbsp;''(+26)'' || 1&nbsp;''(+46)'' || style="text-align:left" | no
 
|-
 
|}
 
Turret empty: 37&nbsp;(+10)
 
 
=== Machine guns ===
 
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->
 
{{main|DShK (12.7 mm)|SGMT (7.62 mm)}}
 
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="7" | [[DShK (12.7 mm)|12.7 mm DShK]]
+
! colspan="4" | Optimal velocities
 
|-
 
|-
! colspan="7" | ''Pintle mount''
+
! Ailerons<br>(km/h)
 +
! Rudder<br>(km/h)
 +
! Elevators<br>(km/h)
 +
! Radiator<br>(km/h)
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
| < 800 || < 650 || < 660 || N/A
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 300 (50) || 600 || -2°/+25° || ±180°
 
 
|-
 
|-
 
|}
 
|}
 +
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="7" | [[SGMT (7.62 mm)|7.62 mm SGMT]]
+
! colspan="3" | Compressor (RB/SB)
 
|-
 
|-
! colspan="7" | ''Coaxial mount''
+
! colspan="3" | Setting 1
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
! Optimal altitude
! rowspan="1" | Fire rate <br> (shots/minute)
+
! 100% Engine power
! rowspan="1" | Vertical <br> guidance
+
! WEP Engine power
! rowspan="1" | Horizontal <br> guidance
 
 
|-
 
|-
| colspan="4" | 3,200 (250) || 600 || N/A || N/A
+
| 0 m || 2,190 kgf || 2,212 kgf
 
|-
 
|-
 
|}
 
|}
  
== Usage in battles ==
+
=== Survivability and armour ===
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
+
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
 +
 
 +
== Armaments ==
 +
=== Offensive armament ===
 +
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
  
With it's excellent mobility, the Type-62 is great for getting from point to point and setting up ambushes. However it is important to note that the reload rate is around the same or even slower than most enemy tanks, so making your first shot count is always going to determine whether you survive the engagement or not. Aiming for the turret or ammo racks of the enemy are great options, as they usually ensure ammo rack detonations or that the enemy won't be able to fire back at you if not.
+
{{main|DEFA 552 (30 mm)}}
  
Also note that going on rough terrain and over piles of rubble is not recommended while at risk to be shot at by the enemy, as the gun takes a very long time to adjust in the vertical. With the the HEAT-FS shell, staying at range is also possible, as it is much easier for you to hide your tank from the enemy while not losing accuracy and penetration of the HEAT-FS shell.
+
=== Suspended armament ===
 +
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
  
When facing heavy and medium tanks of the enemy, try to knock out their gun to allow you to get a clear shot of their side, as the stock shells for the 85mm gun on the Type-62 can't reliably penetrate tanks such as the [[T29]] and [[Tiger II (H)]] up front. However, with the HEAT-FS and APCR shells unlocked you'll be able to deal with heavily armoured tanks easier, so getting those early on is a must.
+
{{main|AN-M57 (250 lb)|AN-M64A1 (500 lb)|AS-20|SNEB Type 23}}
  
The hardest tanks to destroy in the Type-62 will be the T29 and Tiger II (H), as APHEBC and APCBC shells cannot penetrate these tanks from the front. When facing against these tanks, your best option is to get their ammo racks or turret crew from the side while they're busy dealing with your teammates, or, if they see you, relocating without them seeing you and getting them unawares. With the HEAT-FS shell it is possible to even penetrate the King Tiger's upper front plate if they underestimate you and don't angle their hull.
+
== Usage in battles ==
 +
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
+
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 +
 
 
'''Pros:'''
 
'''Pros:'''
* Good acceleration, can reach fast travel speed quickly
+
*
* Small profile, smaller than the [[T-44]]
 
* 85 mm is similar to the one on T-44, with access to superior shells
 
* Access to 3BK2 HEATFS round, capable of penetrating 300 mm of armour
 
* Pintle-mounted 12.7 mm MG can provide AA defenses
 
* Decent ammo reserve for its size, 47 shells
 
* Looks like a [[T-54 (1951)|T-54]], can ''maybe'' cause opponents in RB and SB to take a pause to figure out what you really are
 
  
 
'''Cons:'''
 
'''Cons:'''
* Very thin armour - 35mm hull in front, 50mm turret front armour
+
*
* Slow turret traverse
 
* Rather long reload
 
* Cramped crew and scattered ammo all over ensures easy knock-outs if penetrated
 
* Gun depression is -4°
 
* Gun is difficult to use in uneven terrain, as it takes a long time to depress / elevate the gun
 
  
 
== History ==
 
== History ==
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).-->
+
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
 
 
===Development===
 
After World War II, China stayed in a state of conflict as part of the Chinese Civil War, pitting the Chinese Nationalists against the Communists. The Communist Party were victorious and they established the People's Republic of China (PRC) in 01 October 1949. In 14 February 1950, the Chinese signed an alliance treaty with the Soviet Union, which allowed the Soviet Union to support China economically and militarily, leading to many money loans and arms trade. One of the weapons given in arms trade was the Soviet's new main battle tank, the [[T-54 (1951)|T-54]]. The tank became the basis of the Soviet's aid in building up China's tank manufacturing facility in 1956, starting with Soviet-made parts before transitioning to Chinese parts. The T-54 tank design was then accepted into the Chinese People's Liberation Army (PLA) in 1959 as the ''Type 59''.
 
 
 
While accepted as the main tank of the PLA, the Type 59 was deemed too heavy for some of the terrain and infrastructure on China. A light tank design was requested in the late 1950s, leading to the formal development process in 1958. The first prototype was produced in 1960 as the ''Type 59-16'', which was essentially a down-scaled Type 59 with an 85 mm armament, thinner armour, and smaller profile. Trials commenced until December 1962, when it was accepted as the '''Type 62''', production name ''WZ 131''. It was then put into production in 1963 with roughly 1,393 tank units produced until 1989.
 
 
 
===Combat usage===
 
The Type 62 light tank was primarily stationed with military units in Southern China where the infrastructure is not as sophisticated. However, the Type 62 would not see its first usage in Chinese hands. A number of them was supplied to the North Vietnamese Army during the Vietnam War, which they used against America and South Vietnam until the end of the war in 1975. The Type 62 then saw use again in 1979 in Vietnam, but mostly in Chinese hands in the Sino-Vietnamese War. However, the Type 62 suffered due to anti-tank weapons such as the ubiquitous rocket launchers penetrating right through the thin armour. The overall consensus of their experiences in Vietnam was that the Type 62 not suitable to act around as a normal tank due to its light armour and armament, and was relegated to recon and fire support.
 
 
 
An upgrade program commenced on the Type 62 led to the ''Type 62-I'' variant. The program was based on the experiences in Vietnam, leading to many upgrades such as a laser range finder, a shield for the exterior-mounted 12.7 mm machine gun, and protection against HEAT rounds. The second modernization program began in 2000 to upgrade the Type 62-I into Type 62G which improved the armour layout and turret design of the tank, as well as adding smoke dischargers and a new 105 mm main armament with a modern stabilizer and fire-control system. The Type 62 stayed in the Chinese service up until early 2013.
 
 
 
The Type 62 also saw exportation to many countries, ranging from Albania, Banglades, Cambodia, Congo, Mali, Sudan, Tanzania, Thailand, North Korea, and Zaire. In some cases, such as in North Korea, this led to confusions between the Soviet's [[T-62]] main battle tank due to the labeling of the Type 62 as simply "T-62". Information of the Type 62 in these countries are rather limited or unknown, though most of them seem to still have them in reserves today.
 
  
 
== Media ==
 
== Media ==
Line 276: Line 133:
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
* ''reference to the series of the vehicles;''
+
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
Line 282: Line 139:
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the tank;''
+
* ''encyclopedia page on the aircraft;''
 
* ''other literature.''
 
* ''other literature.''
  
{{USSR light tanks}}
+
{{Germany jet aircraft}}

Revision as of 09:36, 16 September 2019

Rank 6 USA
F-5C Pack
◄G.91 R/3
fiat_g91_r3.png
◄G.91 R/3
AB RB SB
9.0 8.7 9.0
Research:135 000 Specs-Card-Exp.png
Purchase:380 000 Specs-Card-Lion.png
Show in game
This page is about the German jet fighter G.91 R/3 (Germany). For other uses, see G.91 (Family).

Description

GarageImage G.91 R3.jpg


The ◄G.91 R/3 is a rank VI German jet fighter with a battle rating of 9.0 (AB/SB) and 8.7 (RB). It was introduced in Update 1.91 "Night Vision".

General info

Flight performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 0 m - at sea level)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
 ???  ??? 11000  ??.?  ??.?  ??.?  ??.? 850
Upgraded
Max Speed
(km/h at 0 m - at sea level)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
 ???  ??? 11000  ??.?  ??.?  ??.?  ??.? 850

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
620 ~10 ~4
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 800 < 650 < 660 N/A
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
0 m 2,190 kgf 2,212 kgf

Survivability and armour

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Armaments

Offensive armament

Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.

Main article: DEFA 552 (30 mm)

Suspended armament

Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.

Usage in battles

Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Germany jet aircraft
Ar 234  Ar 234 B-2 · Ar 234 C-3
He 162  He 162 A-1 · He 162 A-2
Ho 229  Ho 229 V3
Me 163  Me 163 B · Me 163 B-0
Me 262 A  Me 262 A-1a · Me 262 A-1a/Jabo · Me 262 A-1a/U1 · Me 262 A-1/U4 · Me 262 A-2a
Me 262 C  Me 262 C-1a · Me 262 C-2b
Tornado  ◄Tornado IDS WTD61 · ◄Tornado IDS MFG · ◄Tornado IDS ASSTA1
West Germany  Alpha Jet A
USA  ◄F-84F
  ◄CL-13A Mk 5 · ◄CL-13B Mk.6 · ◄F-86K
  ◄F-104G
  ◄F-4F Early · ◄F-4F
USSR  ◊MiG-15bis
  ◊MiG-19S
  ◄MiG-21 SPS-K · ◊MiG-21MF · ◊MiG-21bis-SAU · ◊MiG-21 "Lazur-M"
  ◊MiG-23BN · ◊MiG-23MF · ◊MiG-23MLA
  ◊MiG-29 · ◄MiG-29G
  ◊Su-22UM3K · ◊Su-22M4
  ◊IL-28
Poland  ◊Lim-5P
Britain  ◄Sea Hawk Mk.100 · ◌Hunter F.58 (Swiss)
Italy  ◄G.91 R/3 · ◄G.91 R/4