Medium Tank M4A2 Sherman

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

M4A2 Sherman in the Garage.

The M4A2 is a Rank III American medium tank with the battle rating of 4.0 (AB) and 3.7 (RB/SB). It was introduced along with the American ground tree in Update 1.45 "Steel Generals". It is the third of the Sherman medium tank series and the last 75 mm variant before unlocking the 76 mm equipped models. The in-game model represents a "Sherman 2.0" design with the new front armour model angling at an uninterrupted 47 degree and a better cast turret.

The main purpose, usage and tactics recommendations

General play style

The General play style of this tank, is to be a support tank. This tank doesn't have the armour to be on the front lines. Surviving on the front lines will be quite hard, though not impossible so try your best. You should stay in the 2nd or 3rd line and support your team. Or, you can hide behind heavily armoured teammates and you can help them attack the enemy. Capturing cap zones is also good for this vehicle. This Sherman is pretty fast. Be note, AVOID T-34S AND PANZER IVS! These have guns that can easily penetrate your armour even if angled well. It is best to use hull down tactics, or shoot first and kill their gunner. T-34s are tougher and they can very easily one shot you from the side so keep your sides protected. T-34s have thin armour but sloped, and if angled, are hard to destroy, so you must aim for the turret. T-34E STZ's are very hard to take it and once again, the turret.

Vehicle characteristics

Compared to its predecessor, the M4A2 is the only 75 mm Sherman with an uninterrupted and welded front glacis sloped at 47 degrees. This eliminates most of the weak points of the earlier M4A1 and M4 models, though by this battle rating most enemy weaponry could penetrate the front glacis of the Sherman. A compensation for the better enemy is that the M4A2 Sherman has access to the T45 APCR ammunition for its 75 mm gun.

Another noted difference is the loss of the turret appliqué armour on the right side of the gun mantlet. This does not sacrifice armour as the turret base armour at that location is thickened to compensate the loss.

Finally, the M4A2 runs with the General Motors 6046 diesel double-engine. This does not impact automotive performances greatly, but it does changed the engine deck shape, exhaust emission, and engine noise.

Tactics

The tactics which should be used; is not to stay in the same place. You should move every-time you fire;- So the enemy has to counter that move thus leaving the enemy unit exposed. Every time you fire, it is advisable you aim for a critical component. This will, slow the enemy unit down; if not destroy the player.

Once you have unlocked some different camouflages: You will be able to blend into the background (Works very well with a flanking maneuver) Then wait for enemy to drive right past you. It is recommended to use the M61 Shot; when this happens.

  • Step 1: Wait for them to drive past.
  • Step 2: Locate a flat surface on them e.g. Side/Rear of a turret or tank.
  • Step 3: Think where the enemy critical parts are e.g. Crew and parts
  • Step 4: Take aim.
  • Step 5: Fire away.

Tip: You only need one well placed shot to kill a tank

Recommendations for using this tank, in the following game modes:

Arcade Battles (AB) When in this Game Mode Game Mode: The tank is: fast, but weakly armoured. It's gun is pretty decent with enough penetration. You should capture zones, and support your team by firing at enemy medium tanks.

Realistic Battles (RB) and Simulator Battles (SB)
The tank performs it's role as medium tank very well. It uses speed; as an advantage and very thick frontal armour. Which gives this tank, an edge over the enemy. However, It offers; some very thin armour around the side and the rear of tank. Which can be penetrated;- by almost all the tanks in and on. So watching your sides and rear are very important, Neglecting to protect them can often result in a very fast death.

When engaging the enemy forces; It is recommended to turn into their fire with the front of the tank. Since the front; is one of the thickest armoured front, installed on a tank. This can often save you from death; However :if a skilled enemy player knows what you are doing they could aim for one of the strategical parts which could stop you from doing this: Tracks, Driver and/or Engine.

A weak point of this tank, is Machine Gun port on the front; A single well placed shot, could end your game.

  • It is very important to find cover, when you are repairing.

Specific enemies worth noting

All tanks from the BR range of 3.3 to 5.3

When fighting Heavy and medium tanks, you should aim for flat surfaces on them. e.g. Side of turret, side of the tank and blast them with the M61 shot round.

This will deliver a critical blow to them, e.g. knocking out vital crew members, parts and other important things. Thus, this will make them combat ineffective, it will either destroy them or weaken that tank; to the point it is unable to fight effectively. If you can not penetrate, then get out of their view. Try to flank and aim for weak spots.

Counter-tactics

Pros and cons

Pros:

  • Decent 75 mm gun with APCR.
  • Sloped, uninterrupted front armour that can still bounce incoming shells.
  • Pintle mounted HMG provides anti-aircraft defense.
  • Good gun depression.
  • Lowest kill requirement for camouflage unlock from all Sherman variants.
  • Access to additional armour.
  • Very mobile once accelerated to a certain speed.
  • Thick gun mantlet, small turret also makes it a hard target.
  • Very versatile on the battlefield.

Cons:

  • 75 mm gun is no longer a "good" gun at the rank, just "decent".
  • High profile makes it an easy target.
  • Weak side armour.
  • Thin armour, front will only work if angled very well.
  • A good T-34 or Panzer IV will send you back to the garage.
  • Ammunition is highlighted by bulges in the side armour.
  • Fuel tanks and ammunition stored in upper hull; penetrating shots are prone to setting these off.

Specifications

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

Armaments

1 x 75 mm Gun M3 (97 rounds)
1 x 12.7 mm M2HB heavy machine gun (300 rounds)
1 x 7.62 mm M1919A4 machine gun (3,000 rounds)

Main armament

1 x 75 mm Gun M3 cannon
  • Ammunition Capacity: 97 Shells
  • Gun Depression: -10°
  • Gun Elevation: 25°
  • Turret Rotation Speed: 14.28°/s (Stock), 19.8°/s (Upgraded), 24°/s (Prior + Full Crew), 26.6°/s (Prior + Expert Qualif.), 28.2°/s (Prior + Ace Qualif.)
  • Reloading Rate: 6.5s (Stock), 5.75s (Full Crew), 5.3s (Prior + Expert Qualif.), 5.0s (Prior + Ace Qualif.)
1 x 75 mm Gun M3 cannon
  • Ammunition Capacity: 97 Shells
  • Gun Depression: -10°
  • Gun Elevation: 25°
  • Turret Rotation Speed: 14.3°/s (Stock), 16.8°/s (Upgraded), 20.4°/s (Prior + Full Crew), 22.56°/s (Prior + Expert Qualif.), 24.0°/s (Prior + Ace Qualif.)
  • Reloading Rate: 6.5s (Stock), 5.75s (Full Crew), 5.3s (Prior + Expert Qualif.), 5.0s (Prior + Ace Qualif.)
1 x 75 mm Gun M3 cannon
  • Ammunition Capacity: 97 Shells
  • Gun Depression: -10°
  • Gun Elevation: 25°
  • Turret Rotation Speed: 14.3°/s (Stock), 16.8°/s (Upgraded), 20.4°/s (Prior + Full Crew), 22.56°/s (Prior + Expert Qualif.), 24.0°/s (Prior + Ace Qualif.)
  • Reloading Rate: 6.5s (Stock), 5.75s (Full Crew), 5.3s (Prior + Expert Qualif.), 5.0s (Prior + Ace Qualif.)
Ammunition
Ammunition Penetration in mm @ 90° Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay in m: Fuse sensitivity in mm: Explosive Mass in
TNT equivalent
in g:
Normalization At 30° from horizontal: Ricochet:
10m 100m 500m 1000m 1500m 2000m 0% 50% 100%
M72 shot 110 109 92 76 62 51 AP 619 6.3 N/A N/A N/A -1° 47° 60° 65°
M48 shell 10 10 10 10 10 10 HE 463 6.3 0.4 0.5 666 +0° 79° 80° 81°
M61 shot 90 88 81 73 65 59 APCBC 618 6.8 1.2 20 63.7 +4° 48° 63° 71°
T45 shot 143 137 127 106 86 70 APCR 868 3.8 N/A N/A N/A +1.5° 66° 70° 72°
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Screen radius
in m
Screen time
in s
Screen hold time
in s:
Explosive Mass in
TNT equivalent
in g:
M89 Smoke 259 3 13 5 20 50
Ammo racks
Ammo racks of the M4 Sherman.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
Recommendations Visual
discrepancy
97 85 (+12) 73 (+24) 61 (+36) 49 (+48) 37 (+60) 25 (+72) 13 (+84) (+96) Turret empty: 49 (+48) Yes

Secondary armaments

1 x 12.7 mm M2HB heavy machine gun
1 x 7.62 mm M1919A4 machine gun

Crew

  • Commander
  • Gunner
  • Loader
  • Driver
  • Assistant Driver

Total: 5 Crew members

Armour

Armour type:

  • Rolled homogeneous armour (Hull, Turret roof)
  • Cast homogeneous armour (Turret, Transmission area)
Armour Front (Slope angle) Sides Rear Roof
Hull 63.5 mm (47°) Front glacis
51-108 mm (12-56°) Transmission housing
38.1 mm 38.1 mm (7-10°) 19.5 mm
Turret 76 mm (3-65°) Turret front
89 + 51 mm (2-62°) Gun mantlet
51 mm (2-64°) 51 mm (2-60°) 19.5 mm
Armour Sides Roof
Cupola 51 mm 19.5 mm

Notes:

  • Suspension wheels are 15 mm thick, the bogies are 10 mm, and the tracks are 20 mm thick.
  • Small applique armour are placed on the side hull armour over ammunition that gives an extra 25.4 mm
  • A small patch on the turret front right side is thinner (51 mm) than the rest (76 mm).

Engine & mobility

Weight: 31.5 ton (+ 1.2t Add-on Armour)

Max Speed: 51 km/h
Stock

  • Engine Power: 635 hp @ 2900 rpm
  • Power-to-Weight Ratio: 20.16 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: 782 hp @ 2900 rpm
  • Power-to-Weight Ratio: 24.82 hp/ton
  • Maximum Inclination: 43°
Weight: 31.5 ton (+ 1.2t Add-on Armour)

Max Speed: 46 km/h
Stock

  • Engine Power: 363 hp @ 2900 rpm
  • Power-to-Weight Ratio: 11.52 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: 410 hp @ 2900 rpm
  • Power-to-Weight Ratio: 13.01 hp/ton
  • Maximum Inclination: 41°
Weight: 31.5 ton (+ 1.2t Add-on Armour)

Max Speed: 46 km/h
Stock

  • Engine Power: 363 hp @ 2900 rpm
  • Power-to-Weight Ratio: 11.52 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: 410 hp @ 2900 rpm
  • Power-to-Weight Ratio: 13.01 hp/ton
  • Maximum Inclination: 41°

Modules and improvements

Tier Mobility Protection Firepower
I Tracks tank module.jpg Parts tank module.jpg Horizontaldrive tank module.jpg
II Suspension tank module.jpg Brakesystem tank module.jpg FPE tank module.jpg Adjustmentoffire tank module.jpg APCBC M61 tank module.jpg
III Filters tank module.jpg Crewreplenishment tank module.jpg Elevationmechanism tank module.jpg APCR T45 tank module.jpg
IV Transmission tank module.jpg Engine tank module.jpg Addonarmor tank module.jpg Artillerysupport tank module.jpg Smoke M89 tank module.jpg

Recommendation:
It is advisable to research Parts first, then Fire Protection Equipment, then the M62 Shot Round.

History of creation and combat usage

Development

The Battle of France in 1940 proved to America that their current tank arsenal would not be able to withstand a German assault. The only tanks in their inventory at that time was the M2 Light Tanks and the M2 Medium Tank, both are inadequate against the German Panzer IIIs and the Panzer IVs. The US Army, in response, ordered for a tank armed with a 75 mm gun. While a 75 mm gun was available for use, a turret able to mount the gun was not. So while the turret and tank design underwent development, the 75 mm would be mounted on the stopgap design, the M3 Lee tank in a sponson mount. This interim design put the 75 mm on a lower and limited traverse mount that restricted its firing angle, but it did give the Allies a tank with the gun, so it was issued by the thousands until a better design could be made.

During the M3's development, the designs of the 75 mm armed vehicle were being drawn up and submitted by the Ordnance Department. Specifications on the tank design were strict in order to maximize logistical support. Restrictions were made on the tank's height, width, and weight in order to make it able to be transported over bridges, roads, railroads, and on naval ships. These specifications would help the Army by making the tank be very flexible on strategic, logistical, and tactical grounds. On April 1941, the Armored Force Board chose the simplest of the designs, which was a redesigned M3 hull and chassis with a turret mounting the 75 mm gun designated the T6, completed in September 1941. This tank would then designated the Medium Tank M4 in American service. The tank would eventually become the most used Allied tank during World War II as it was lended out by the thousands in the Lend-Lease program to the Allied countries. The British called the M4 the "Sherman", which coined into the tank's name M4 Sherman that it would be known as in history. The production for the Shermans began on October 1941 and would continue to be produced until the end of the war in 1945 with around 50,000 units produced, making it the second most-produced tank in World War II before the T-34 tank.

Design

Many variants of the Shermans were produced, but they all followed a similar layout. The driver and bow gunner sat in the front driving compartment, the fighting compartment in the middle housed the turret its three crew member, and in the back was the engine compartment. The Sherman used many features present in previous American tank designs, the vertical volute suspension system (VVSS) and radial engine from the M2 Light Tanks, and the sloping armour of the M2 Medium Tanks. This became a contributing factor on the Sherman's reliability on the field, as most of the design flaws were ironed out with the previous tank designs. The tank mounted the 75 mm M3 gun, giving the tank very good AP and HE capabilities. The Sherman's turret traverse speed was very fast, able to traverse a full 360 degrees in only 15 seconds, which is considerably faster than the traverse speed on most German tanks. Another unique feature on the Sherman was the installation of a gyroscopic stabilizer on the gun and sight, making the Sherman one of the first produced tanks to incorporate those features. While the stabilization was only done for the vertical plane, it kept the gun stable enough to be able to shoot on the move effectively, with a study showing a 70 % hit probability on an enemy 300 to 1,200 yards away when moving at a speed of 15 mph. However, this feature was controversial among the crew and experiences with it vary.

The M4A2 Sherman model ran on a GM 6046 diesel engine. The Sherman model in-game is one of the later production models, featuring improvements on the turret and hull design to maximize armour thickness. The tank's hull was welded, with the earlier models having the front armour plate placed on a 56 degree sloping angle. However, this design had protrusions on the driver and assistant driver hatches that created "shot traps" as these protrusions gave less protection than the frontal armour plate. This was fixed on later models with a 47 degree angling instead, which eliminated the shot traps and made the frontal armour more effective than before. Up to 8,053 M4A2s were produced from April 1942 to May 1944, out of the 49,234 Sherman units produced in the war. Throughout the war, the M4A2 was mostly given out to other allies or used by the US Marine Corps as the US Army doctrine called for the use of only gasoline-engine Shermans such as the M4A3.

Combat usage

European theater

The Shermans first saw combat in the North African Campaign in the Second Battle of El Alamein on October 1942 in the hands of the British. It was much quicker to reinforce the British armoured divisions with the more than 300 Shermans sent to North Africa than it was to create new American ones. It proved much better than the German Panzer IIIs and Panzer IVs, able to eliminate them at distances more than 2,000 yards away. The Americans received their first Shermans in the next month in Operation Torch. However better the Shermans were to the German tanks at the time, the Allied armoured units still suffered casualties against the German tanks and anti-tank guns, most notably in the Battle of Kasserine Pass. In Italy, the Shermans proved much more mobile than the German Panzers, able to travel cross-country on the hilly terrain with ease. However, it was at this stage that the Sherman's shortcoming began to take face in the advent of the newer German tanks, the Tiger Is and Panthers. These two tanks featured armour that proved impenetrable when fired at the front, and with guns that could take out the Shermans from farther than the Sherman's effective combat range. The Shermans have to hit the side of these tanks for a penetration, and at ranges that were considered suicidal. Although programs were initiated to up-gun the Sherman with a 76 mm gun, American leaders determine that the Panther and Tigers would not be produced in large quantities and were not as great as a threat as these two vehicles could still be destroyed by the 75 mm gun and standard anti-tank equipments.

During the Invasion of France, it was clear that the Sherman's current build with a 75 mm gun was no longer going to cut it against the German armoured forces. While the Sherman was adequate against what little Panzer III and IVs the Germans have left and against infantry and fortifications with the 75 mm gun, the Panthers and Tigers were in much large quantity than expected, and proved better in armour and firepower to the Shermans. Though in the bocage country of France, the Allies lost more tanks to hidden anti-tank guns and infantry weapons than to tanks. Despite these losses, the mass production of M4 Sherman back in the United States ensured that enough tanks were available for the Allied Forces as they spearhead through France, plus the lack of any other capable tanks meant they had to use the Shermans for the time being. The large quantities of Shermans produced during the war gave the Allied armoured units a major advantage of being fully equipped as the German panzer divisions were rarely in full strength, with some US infantry divisions having more tracked vehicles than some of the panzer divisions. Due to the high attrition rates, tank crews sometimes add improvised armour onto their Shermans in the form of sandbags and logs in hopes of increased survival, but these were determined to be ineffective from evaluations. A more effective method was to have metal armour welded on in improvisation, and an official project was made for such "assault tanks" that ended with the M4A3E2 "Jumbos" with 250 made for the Battle of Normandy. During the Battle of Normandy, the first 76 mm Shermans on the M4A1 were put into combat in Operation Cobra in limited numbers. The Allies continued to primarily use the 75 mm Shermans until the Battle of the Bulge in Winter 1944, when the commanders request only 76 mm Shermans to be brought into Europe as the battle showed the intense armour disparity with the German's large numbers of Panthers and Tiger II's. While new units arriving in Europe were armed exclusively with 76 mm armed-Shermans, the veteran units kept the 75 mm Shermans, to which it continued to do well against softer targets with little threat from German armour due to their extreme declining numbers.

Pacific theater

The M4 Sherman's importance in the Pacific theater was less than that of the European theater due to the different tactical doctrine established from the amphibious nature of combat. Only about 20 tank battalions fielded by the US Army were sent to support the Pacific theater of operations, compared to the total 16 armoured Divisions and 70 tank battalions they have in service. The low priority in tanks were due to the following reasons. Firstly, the jungle terrain on most of the islands fought for against the Japanese were unsuitable for the deployment of large-scale armoured units, relegating armour support to light tanks such as the M3 Stuarts. Secondly, the Japanese forces' armoured units were rather inferior to the American tank forces by 1943. While the Japanese Type 95 Ha-Go tank was comparable to the M2A4 Light Tank, the Shermans out gun these tanks by a large margin. Such a large margin that the tank crew prefer to use high-explosive shots against the Japanese tank than regular armour-piercing as the AP rounds would penetrate straight through without causing much damage in the interior of the tank. The Japanese developed the Type 3 Chi-Nu and the Type 4 Chi-To to fight back the Shermans, but these two never saw combat as they were kept at the Japanese Homeland for the defense against the Allied invasion.

The Shermans, when deployed, were superior to most of the Japanese anti-tank equipment and often were essential to some of the Marine's advances on some of the island assaults. In 1945, the equipping of flamethrower Shermans known as M4A3R3, nicknamed "Zippos", were a significant boost to the infantry's firepower in having a very long range of fire compared to the standard infantry-modeled flamethrowers with the benefit of being in an armoured vehicle. The Zippos are able to flush out enemy combatants from within heavily fortified bunkers and caves that would be dangerous for even flamethrower infantry to take out. The Japanese solution against the Shermans, other than with their 47 mm anti-tank guns, were often suicidal tactics ranging from placing satchel charges right onto the tank, using pole-mounted anti-tank mines to reach and destroy the tank, or even simply throwing oneself underneath a tank with a mine or other explosive and triggering it manually.

Lend-lease

The Sherman tank was given out in large numbers to American Allies during World War II under the Lend-Lease policy. While America retained about 20,361 Shermans in the Army and Marine Corps, 17,184 went to Britain (about 34% of Shermans produced and 78% of Shermans given out) and the Soviet Union obtained 4,102 Shermans. China obtained 812 Shermans, Brazil with 53, and New Zealand and Australia for 153 Shermans total. Other countries using the Shermans were Poland, Free France, and Czechoslovakia. The British deployed the Sherman among their armoured squandrons in such a large number to become the standard tank of their armoured forces. The increased threat of German tanks in the European theater also provoked the British to upgun the M4 Sherman with a more capable gun, resulting in the Firefly.

Post-war

After the war, the Shermans continued serving America and its allies as the M4A3E8 with a new suspension and 76 mm gun. The M26 Pershing that was introduced late in World War II was phased out for the Shermans due to its unreliability, and the Sherman stayed until the M46 Patton was introduced. After being phased out of American service, many other countries still used the Sherman as their main tank, mainly Israel where they up-gun the tank with the much powerful post-war French 75 mm and 105 mm gun as the M-50 and M-51 respectively (nicknamed "Super Shermans"). These proved successful as they were able to fight against the Soviet-supplied T-54 tanks and T-34-85s in Middle East service, proving the Sherman as a successful and adaptable design for many years to come.

Screenshots and fan art

Skins and camouflages for the M4A2 from http://live.warthunder.com

Additional information (links)

References


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us_m4a2_sherman.png

Icon-country-usa.png M4A2 Sherman
Nation USA
Type Medium tank
Rank 3
Battle Rating
4.0
3.7
3.7

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Weight
31,500 kg
69,445 lb
Number of Crew 5
Hull armour thickness
63.5/38.1/38.1/19.5 mm
2.5/1.5/1.5/0.77 inches
Statistics
Engine power (stock)
635 hp
363 hp
363 hp
Engine power (upgraded)
782 hp
410 hp
410 hp
HP/ton ratio (stock)
20.16
20.48
11.52
11.71
11.52
11.71
HP/ton ratio (Upgraded)
24.82
25.22
13.01
13.22
13.01
13.22
Max speed
51 km/h
32.0 mph
46 km/h
28.5 mph
46 km/h
28.5 mph
Main Weapon
1 x 75 mm M3 Cannon
Ammo stowage 97 rounds
Vertical guidance -10°/25°
Secondary Weapon
1 x 12.7 mm M2HB Heavy machine gun
Ammo stowage 300 rounds
Mount Pintle mount
Vertical guidance -10°/30°
Horizontal guidance -60°/60°
1 x 7.62 mm M1919A4 Machine gun
Ammo stowage 3,000 rounds
Mount Coaxial
Economy
Required RP 40,000 RP
Vehicle cost 150,000 SL
Crew training cost 43,000 SL
Max repair cost*
1,100 SL
1,700 SL
1,670 SL
Free repair time (Stock)
1d 04h
2d 09h
2d 12h
Free repair time (Upgraded)
9h 35m
19h 08m
20h 14m
Warning: this sidebar is a WIP, and can be incorrect. Last updated 1.77.2.187.