Me 262 A-1a Schwalbe

From WarThunder-Wiki
(Redirected from Me 262 A-1a Schwalbe)
Jump to: navigation, search


Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

Me 262 A-1a in the Garage.

The Me 262 A-1a Schwalbe is a Rank V German jet fighter with a battle rating of 7.3 (AB) and 7.0 (RB/SB). It was in the game since the start of the Open Beta Test prior to Update 1.29.

The main purpose, usage and tactics recommendations

General play style

The Schwalbe in its interceptor role. Historic camouflage of the 2./KG51 'Edelweiß'

This aircraft is a true heavy fighter in every way. Thus, the following is guaranteed: bomber "box formations" fall apart under your heavy rocket bombardments, flying fortresses perish within seconds by this machine's mighty claws and the unusually low velocity of the German "sledgehammer" MK 108 cannons this aircraft wields will probably drive you insane.

The MK 108 has insane damage potential, with the second greatest in-game burst mass of 14.52kg/s (32.01 lbs/s) and the great explosive warhead "Minengeschoss" (=mine-shell) this weapon will vaporize aircraft, especially bombers. But every coin has a flip side and the "Sledeghammer" is no exception. The amazing rate of fire is exchanged with a very short barrel and small propellant charges, resulting in very bad ballistics. The MK 108 cannon fires the slowest shells with the greatest bullet drop in the game. Thus, the MK 108 makes no compromises, only and excels in the "extremes".

As you might guessed, The MK 108 is a very bad anti-fighter weapon particularly in jet to jet combat. Bullet drop and slow velocity results in a severe difficulty leading shots at ranges above 300 meters (350 yd). In dogfights where both aircraft are constantly turning and changing direction, this trait gets even worse. The high speeds of jet battle push the necessary lead for hitting the target high and very far in front of the enemy. Training with this weapon system in a custom battle against random enemies is heavily advised.

The MK 108 cannons have an ammo indicator in the cockpit, which is a bonus for sim pilots. It sits directly beneath the compass (the one with the little plane in the middle). A typical bar ammunition counter of the Luftwaffe. The left white column is for the two top auto-cannons. The right one is for the bottom two cannons, this bar is also taller than the left one as the ammo count is different for the two pairs.

The Schwalbe's instrument panel.

Vehicle characteristics

Tactics

As a heavy fighter, the 'Schwalbe' is not nimble, but neither are other first generation jets. Compared to them, the Me 262 is actually quite agile and possesses a speed, roll, and damage output advantage against certain adversaries.

However, don't be fooled - this aircraft was the first operational jet fighter. Generally, anything 3 years older than the 262 outclasses it. Against them, the 262's turn rate is your only advantage. Except Meteors. Avoid combat with Meteors if possible however if engaged in a sea meteor or later variant, do not simply dive as it will only make your situation worse. Try alternating barrel rolls to force them to overshoot. Joystick users can try the classic trick of banking the aircraft about 120-180 degrees out of phase of the enemy aircraft with a positive G-load but as usual they will need to watch their altitude carefully.

The 'Schwalbe' climb rate is actually not too bad as stock in 6.0-7.0 games but to climb well you need to be around 450 to 500 km/h for best climb rate which can be visually unappealing due to its low angle of climb. This in itself can be used to out-run and climb simultaneously as an advantage.

The Schwalbe has three main possible usages:

  • Air-supremacy-fighter:

Find and destroy other fighters. While the historic purpose of the Me 262 was bomber interception, it performs well against other fighters. However, it must be played like a heavy fighter or, for instance, the Fw 190 series. Be careful and plan every step ahead, including your retreat and how you will regain lost energy. A standard attack looks like the following:

  1. Find a target already engaged in combat and busy or an enemy who is alone.
  2. Position yourself with either a speed or energy advantage in the enemy's blind-spot (where they would least expect you, attacking with the sun behind you is a good tactic).
  3. Proceed closer to the enemy aircraft with the energy advantage you hold.
  4. Launch a deadly surprise attack.
  5. Escape any other nearby enemies with a "zoom climb" or a continuation of the approach at your maximum speed.
  6. Once enough separation has been gained (3-5 km), regain energy by accelerating or climbing. Likewise, engaging a different target who has lower energy is an option.

These tactics are virtually the same as used by the Fw 190 series and also works on all early jets (Meteor F.3, P-80, MiG-9, F2H, Kikka, R2Y2), etc.
Against later jets, (Sea Meteor, La-15, F9F), it gets trickier as they can easily neglect any energy advantage you built up due to their superior acceleration. The approach suggested above will still work, but needs to be executed with even more caution. Having allies nearby to assist is also often mandatory in matches like these, as a single 262 bears little threat to Korean War jets.
Against these superior foes, one of the 262's lesser strengths can be used - the turn rate. For a few turns, the Schwalbe will easily outmaneuver most Korean War jets, apart from the naval carrier jets like the F9F Panther and Seameteor.

Me 262A-1 on runway being taxied ©Bundesarchiv 141-2497
  • Bomber interceptor:

History's call. Seek and annihilate any heavy bombers with the impressive armament the Me 262 brings to the battlefield. Avoid getting shot at though! The 262's engines are weak and like to burn. If the engines catch on fire, throttle down and then shut off the engine (default "i") and go into a dive to gain speed. Rockets are also fun in this mode, as the Schwalbe has the option to carry up to 48 55 mm R4M rockets. Don't forget to set a detonation timer for the R4M missiles so they do not require direct hits. 600-800 meters is suggested.

  • Ground attacker:

Bad acceleration and a high stall speed - usually not the traits wielded by an attacker, but the Schwalbe as two very convincing arguments on its side: R4M rockets and bad matchmaking. The 24 (48 second unlock) rockets can destroy light pillboxes, medium tanks and mini bases (~50 rocket impacts). Peculiar to note is the ability of the MK 108 to destroy light pillboxes. 60-80 shots are needed from a very low angle and from short distance. Also, the Me 262 can get dragged up to games where it will face Korean War jets. One could try, as an experienced pilot, to get the best out of the situation. Those who are not as skilled at ground attacking still benefit the team; if the match starts to take longer, a ground victory becomes an viable option. The same applies if the last enemy is hiding and the tickets start to count down.

Specific enemies worth noting

Going against other countries would bring out their jets. Other countries' first generation jets include the P-80A-5, Meteor Mk. 3, Vampire, MiG-9, Kikka and Yak-15. The Me 262 is the heaviest of them and thus reigns straight line kinetic energy retention at high speeds.

  • Top speed goes to the F-80, followed by the MiG-9 and Meteor F.4. Not all is grim though! Both the Vampire and Yak-15 sit far at the end of the spectrum.
  • The Sea Meteor has the best acceleration in the horizontal, although it will break apart before it can reach its top speed. In the vertical, however, the weight and design of the Me 262 allows for the most rapid dive in this time era.
  • Turn rate: DO NOT TURN IN JETS!, or heavy fighters like in this case. Pure horizontal maneuvers are reserved for emergency situations and should be avoided accordingly.

As such, the Me 262 is often lacking in certain traits compared to its BR contemporaries. Always try to get a drop on the opponent and catch them by surprise rather than a straight-up dog-fight.

Counter-tactics

Pros and cons

Pros:

  • Heavy armament, second highest one second burst mass of any aircraft in the game
  • Hard-Hitting shells destroys fighters in one or two hits and B29s also only require about 3 hits
  • Decent energy retention (compared to other 7.0 BR aircraft)
  • Good payload against medium tanks, bases, and light pillboxes
  • Good roll rate at low speeds
  • Fairly manoeuvrable at low speeds compared to early jets
  • Engine pods can be used in place of landing gear for emergency landings at high speed

Cons:

  • Rather slow compared to most other jets
  • Bad acceleration
  • Poor rate of climb (Important if you want to intercept B29s)
  • Not very nimble at high speeds
  • Poor turn rate
  • Awful guns for jet to jet combat ("snapshots" are possible, albeit very difficult)
  • Tends to "flip about" after doing a vertical manoeuvre
  • Unusually high wing angle of attack is required for level flight at most speed ranges so aircraft tends to bleed energy easier when turning
  • Fuel feed cuts off if flying with inverted G-loads for an extended period of time
  • Very exposed engines that are very succeptible to damage.

Specifications

Armaments

Offensive armaments

  • 4 x 30 mm MK 108 cannon, nose-mounted (2 x 100 rpg top + 2 x 80 rpg bottom = 360 total)

Payloads

  • 24 x 55 mm R4M rockets
  • 48 x 55 mm R4M rockets

Rockets

Rockets

Aircraft Rockets

Nation Mass Name Velocity Caliber Drag   Damage  
  Rating  
  Radius     Pen     Damage  
  Rating  
  Radius     Pen  
Rocket properties High explosive Fragmentation
Nation-de.png
Germany
110.9 kg BR 20 350 m/s 210 100 210.8 5 m 75 mm 100 50 m 10 mm
3.85 kg R4M Orkan 525 m/s 55 0 0.6 1 m 12 mm 5.2 25 m 8 mm
2.78 kg RZ 65 Föhn 260 m/s 73 17.5 0 0.9 m 10 mm 13.1 15 m 8 mm
Nation-jp.png
Japan
60 kg 60 kg 340 m/s 82 21.1 99.9 6 m 60 mm 0 15 m 8 mm
Nation-su.png
USSR
41.9 kg RS-132 350 m/s 132 14 27.9 3 m 75 mm 43.3 25 m 10 mm
7.84 kg RS-82 340 m/s 82 0 0.6 1 m 23 mm 16.9 12 m 8 mm
Nation-gb.png
Britain
64 kg HVAR 420 m/s 127 14 29.3 3.5 m 75 mm 98.6 17 m 12 mm
43 kg RP-3 350 m/s 76 10.5 35.8 3.5m 75 mm 56.7 15 m 5 mm
Nation-us.png
USA
583 kg 11.75 in Tiny Tim 300 m/s 298 17.5 1,289.2 13 m 120 mm 183.4 45 m 12 mm
64 kg 5 in HVAR 420 m/s 127 14 29.3 3.5 m 75 mm 98.6 17 m 12 mm
17 kg M8 Bazooka 250 m/s 114 3.5 6 1 m 29 mm 16.8 25 m 7 mm

Engine & Mobility

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: Junkers Jumo 004B-1 jet
  • Takeoff thrust: 865.1 kgf (Stock), 910.0 kgf (Upgraded)
  • Mass: 720 kg
Name: Junkers Jumo 004B-1 jet
  • Takeoff thrust: 856.3 kgf (Stock), 910.0 kgf (Upgraded)
  • Mass: 720 kg
Name: Junkers Jumo 004B-1 jet
  • Takeoff thrust: 856.3 kgf (Stock), 910.0 kgf (Upgraded)
  • Mass: 720 kg

Stats

Stock
  • Max speed: 824 km/h
    • at height: 6,000 m
  • Max altitude: 12,500 m
  • Turn Time: 29.0 s
  • Rate of Climb: 16.0 m/s
  • Takeoff run: 750 m

Upgraded

  • Max speed: 909 km/h
    • at height: 6,000 m
  • Max altitude: 12,500 m
  • Turn Time: 27.7 s
  • Rate of Climb: 24.5 m/s
  • Takeoff run: 750 m
Stock
  • Max speed: 798 km/h
    • at height: 6,000 m
  • Max altitude: 12,500 m
  • Turn Time: 30.0 s
  • Rate of Climb: 15.0 m/s
  • Takeoff run: 750 m

Upgraded

  • Max speed: 865 km/h
    • at height: 6,000 m
  • Max altitude: 12,500 m
  • Turn Time: 28.0 s
  • Rate of Climb: 20.0 m/s
  • Takeoff run: 750 m
Stock
  • Max speed: 798 km/h
    • at height: 6,000 m
  • Max altitude: 12,500 m
  • Turn Time: 30.0 s
  • Rate of Climb: 15.0 m/s
  • Takeoff run: 750 m

Upgraded

  • Max speed: 865 km/h
    • at height: 6,000 m
  • Max altitude: 12,500 m
  • Turn Time: 28.0 s
  • Rate of Climb: 20.0 m/s
  • Takeoff run: 750 m

Performances

Horsepower graph

Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.55)



0
1
2
3
4
5
6
7
8
9
10
0
0.22
0.44
0.66
0.88
1.1
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP


Thrust graph
200
270
340
420
490
560
630
700
770
840
910
0
1.2
2.4
3.6
4.8
6
7.2
8.4
9.6
10.8
12
0
1.2
2.4
3.6
4.8
6
7.2
8.4
9.6
10.8
12
Speed in 100kph
Altitude in 1000km


Modules and improvements

The biggest issue of the Schwalbe is its bad acceleration across all speeds. Thus, Compressor and Engine upgrades have the highest priority. The cannons' stock belts are decent, but the high explosive content increases with the new ammo in Offensive 30 mm. Including them into the upgrade route is not a bad idea. The same applies for the rockets in the R1 modification. Being able to knock out bases (~40) or tanks (direct hit) with these warheads makes a long game much easier to win. New 30 mm cannons is an interesting upgrade choice as it increases accuracy above 300 meters (350 yd), but the MK 108 will still be unable to hit any at 500 meters (600 yd).

History of creation and combat usage

First prototype was fitted with a Jumo 210 600hp and a wooden propeller. This saved the test pilot on atleast one occasion.
Asymmetrical jet engine test prototype,

Ingame description

@var:description

Screenshots and fan art

Images

The R4M-equipped Me 262 A-1 at Evergreen.

Additional information (links)

References


Horsepower graphSidebarThrust

[expand] [collapse] Germany Aircraft [collapse] [expand]

Messerschmitt Fighters
Kurt Tank Fighters
Twin-engine Fighters
   Rank 2   
   Rank 4   
   Rank 5   
Attackers and Dive Bombers
   Rank 1   
   Rank 2   
   Rank 3   
   Rank 4   
   Rank 5   
Bombers
Premium & Gift aircraft
   Rank 2   
   Rank 3   
   Rank 4   
   Rank 5   


Arcade ☑ Realistic ☐
Simulator ☐

Arcade ☐ Realistic ☑
Simulator ☐

Arcade ☐ Realistic ☐
Simulator ☑


me-262a-1a.png

Icon-country-der.png Me 262 A-1a Schwalbe
Nation Germany
Type Jet fighter
Fighting style Boom & Zoom
Jet Combat

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~4280 kg
Empty Weight + fuel ~6230 kg
Takeoff Weight ~6520 kg
Wing Area ~22 m²
# Flap Positions 3
Number of Engines 2
Air Breaks no
Arrestor Gear no
Statistics
Thrust per Engine 910 kN
WEP Duration infinite
top speed ~864.97 kph at 6000 m
Climb Rate ~20.00 m/s
Optimal climb velocity ~532.08 kph
Turn Time ~28.15 s
Wing loading (Empty) ~197.00 kg/m²
Characteristics
Empty Weight ~9436 lb
Empty Weight + fuel ~13735 lb
Takeoff Weight ~14374 lb
Wing Area ~234 ft²
# Flap Positions 3
Number of Engines 2
Air Breaks no
Arrestor Gear no
Statistics
Thrust per Engine 910 kN
WEP Duration infinite
Top speed ~537.47 mph at 19685 m
Climb Rate 65.62 ft/s
Optimal climb velocity ~330.62 mph
Turn Time 28.15 s
Wing loading (Empty) ~40.35 lb/ft²
Main Weapons
2 x MK 108 80 RPG
2 x MK 108 100 RPG
Payload Option 1
Nothing Loaded Clean Plane
Payload Option 2
24 x 🚀 55mm, 3.85kg rocket
Payload Option 3
48 x 🚀 55mm, 3.85kg rocket
Limits
Max Speed limit 1050 kph
Gear lmit 450 kph
Combat Flaps 580 kph
Max static +G's ~17
Max static -G's ~8
Optimal Velocities
Ailerons <500 kph
Rudder <600 kph
Elevators <680 kph
Radiator >250 kph
Limits
Max Speed limit 652 mph
Gear lmit 280 mph
Combat Flaps 361 mph
Max static +G's ~17
Max static -G's ~8
Optimal Velocities
Ailerons <311 mph
Rudder <373 mph
Elevators <423 mph
Radiator >155 mph
Manual Control
Mixer is not controllable
Pitch is not controllable
no automatic pitch
Radiator (water) is not controllable
Radiator (oil) is not controllable
Oil and water uses combined radiator control
Supercharger is not controllable
Turbocharger is not controllable
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)


__CATEGORIES__