Me 262 A-1/U4 Pulkzerstörer

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General info

The Me 262 A-1/U4 Pulkzerstörer in the Garage.

The Me 262 A-1/U4 Pulkzerstörer is a Rank V German jet fighter with a battle rating of 6.3 (AB) and 6.7 (RB/SB). It was introduced in Update 1.41.

The main purpose, usage and tactics recommendations

General play style

The Me262 A-1/U4 Pulkzerstorer "Narwhal" is the standard Me 262 A-1 armed with a single 50 mm Mk 214a cannon in the nose instead of four 30 mm MK 108. The main selling point of this plane is its 50 mm destructive cannon. First accelerate or speed up to approx. 450km/h on the deck, then immediately climb to the side, using the jet's climb rate and energy retention. Climb to around 5000m then build up speed to hunt down enemy bombers.

Vehicle characteristics

Tactics

The main tactic to use against bombers is a head-on attack or a long-range shot. Aim for the large fuselage, as the 50 mm HEI-T shell will obliterate any plane it hits in one or two shots or kill the pilot. In a deflection shot from above, a 50 mm HEI-T to the wing almost always shreds the entire wing off the enemy or severely damages the wing to the extent a bomber will be unable to fly. A high dive from behind the bomber will offer the biggest and easiest target, but this should be avoided against the B-29.

Compared to other fighter-jets the "Pulkzerstörer" has an extraordinary long range hitting power. A long range shot can be attempted! Do not be afraid to shoot from up to 1.2 km away, as the 50 mm is very accurate when the upgrade is unlocked. Furthermore, AI gunners will not engage you if you are farther than 660 m.

Unlike the other Me 262s the Mk 214 has a great bullet trajectory making shots above 500m (1600ft/600yd) very easy. Even shots up to 1,500 m (1 mile) are a common feat and unlike the the American .50 cal M3 Browning the hitting power does not decline over distance.

The Mk 214a 50mm cannon has extremely low accuracy in stock configuration. Unlocking the upgraded cannon is a must.

When used against ground targets, use the HVAP shells. They can destroy Heavy Tanks if shot in the sides, rear, or roof. Pillboxes can be killed using a high-angle dive (shooting through the roof), just make sure you pull out in time. in Ground Forces, use the same tactics. A skilled pilot will use the standard AP-T rounds and aim more carefully against the weakpoints of a tank; the AP-T contains explosive filler which is more likely to detonate ammo or ignite fires.

Ammunition usage

Armored Targets Belt A
The AP-T belt is a good omni-purpose round, though expect some shots to pass right through aircraft structures and do no damage. The AP-T contains explosive filler which can detonate inside the fuselage of a plane or inside of a tank. In most scenarios, the first hit will damage the aircraft (or in rare cases set it on fire), and the second will be the killing blow. In Ground Forces, aim for the roofs of tanks or the rear of tanks within 500 meters to be effective. A well-placed shot to the ammunition of any tank will detonate the ammunition in most cases

Armored Targets Belt B
HVAP is extremely effective against ground targets and can penetrate up to 108mm within 500 meters. However, it lacks any explosive filler. Shots to planes will almost always result in the shell going straight through the plane with little or no damage. That being said; shots to critical components on planes such as wing spars or the fuselage may result in that component being blown off entirely.

Air Targets
The HEI-T (Minengeschoß) will obliterate any plane on the first or second hit. If even one shell lands on an enemy, the enemy plane is at least critically damaged and will likely crash over time. Only in rare cases will this shell fail to bring death upon an enemy on the second shot (such as shooting the very end of a wing or elevator, or a heavily armored fuselage). The B-29 is the only tough nut to crack with this ammunition due to its sheer size; aim for the wings or engines.

Aim well, and you will be rewarded.
Do not overcompensate for the lead when aiming for planes- the 50mm travels very quickly and in most cases (under 600 meters) only a little lead is necessary.

Specific enemies worth noting

Against piston-fighters, energy advantage is a must- as with the standard Me262A-1. Do not dogfight with piston aircraft. Use energy tactics- always boom and zoom. Against fighters it is important to monitor ammunition as the Mk.214a only has 32 shots before a reload is needed. Most passes will only allow you to take 2 or 3 shots before you must reset the position and try again. Head-ons are a viable tactic (some enemies will fear facing a 50mm and will actively try to avoid doing so), but engage from a long distance- even if you survive the pass, the Narwhal has very fragile engines.

Jet fighters are the biggest threat to the Narwhal. All jet-fighters will out-climb and out-accelerate you, and your gun has a very slow rate of fire. Thus, the Narwhal is often seen as a free kill. However, the Me262 family is known for being maneuverable at low-speeds when compared to other Jets at its tier. Use your superior low-speed agility to avoid as many passes as you can, then punish a greedy enemy with a well-aimed 50mm shell.

Counter-tactics

Pros and cons

Pros:

  • 50mm Minengeschoß will obliterate any enemy in 1 or 2 shots, every time
  • Faster than its propeller mounting opposition
  • Gun is extremely effective against Bombers
  • Capable of long-range attacks
  • Me-262 family are maneuverable against jets at lower speeds
  • Excellent ground-attacker with HVAP-T shells
  • Extremely fun and satisfying to see an enemy blow up into a thousand pieces from a well-aimed shot
  • Often seen as a free-kill which will result in pilots making mistakes you can punish them for
  • Engine pods can be used as high-friction landing gear to make high speed (approx 400 km/h) emergency landings for rearm and repair, avoiding any serious damage to the structural integrity of the aircraft.

Cons:

  • Low Energy means death against any capable pilot
  • Low rate of fire, especially considering that it will be facing a lot of fast moving jets and nimble prop aircraft which is not the primary target for the 50mm gun.
  • Horrendous stock accuracy
  • Bad stock ammunition
  • Low Ammo Capacity of 32 shots
  • Historically weak Jumo 004 engines have average acceleration
  • Some unlucky shots will pass right through your enemy, inflicting no damage (especially the case of HVAP rounds)
  • Performance drop at higher altitudes
  • Exposed engines that are very prone to damage, and will quickly deteriorate if damaged

Specifications

Armament

  • 1 x 50 mm Mk 214a cannon, nose-mounted (32 rpg)

Engine & mobility

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Engine

Name: Junkers Jumo 004B-1 jet
  • Takeoff power: 865.1 kgf (Stock), ___ kgf (Upgraded)
  • Mass: 720 kg
Name: Junkers Jumo 004B-1 jet
  • Takeoff power: 856.3 kgf (Stock), 910 kgf (Upgraded)
  • Mass: 720 kg
Name: Junkers Jumo 004B-1 jet
  • Takeoff power: 856.3 kgf (Stock), 910 kgf (Upgraded)
  • Mass: 720 kg

Stat card

Stock
  • Max speed: 825 km/h
    • at height: 6,000 m
  • Max altitude: 12,500 m
  • Turn Time: 29.1 s
  • Rate of Climb: 16.1 m/s
  • Takeoff run: 750 m

Upgraded

  • Max speed: ___ km/h
    • at height: 6,000 m
  • Max altitude: 12,500 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 750 m
Stock
  • Max speed: 800 km/h
    • at height: 6,000 m
  • Max altitude: 12,500 m
  • Turn Time: 30.0 s
  • Rate of Climb: 15.1 m/s
  • Takeoff run: 750 m

Upgraded

  • Max speed: 865 km/h
    • at height: 6,000 m
  • Max altitude: 12,500 m
  • Turn Time: 28.0 s
  • Rate of Climb: 25.0 m/s
  • Takeoff run: 750 m
Stock
  • Max speed: 800 km/h
    • at height: 6,000 m
  • Max altitude: 12,500 m
  • Turn Time: 30.0 s
  • Rate of Climb: 15.1 m/s
  • Takeoff run: 750 m

Upgraded

  • Max speed: 865 km/h
    • at height: 6,000 m
  • Max altitude: 12,500 m
  • Turn Time: 28.0 s
  • Rate of Climb: 25.0 m/s
  • Takeoff run: 750 m

Performance

Horsepower graph

Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.55)



0
1
2
3
4
5
6
7
8
9
10
0
0.22
0.44
0.66
0.88
1.1
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP



Thrust graph
200
270
340
420
490
560
630
700
770
840
910
0
1.2
2.4
3.6
4.8
6
7.2
8.4
9.6
10.8
12
0
1.2
2.4
3.6
4.8
6
7.2
8.4
9.6
10.8
12
Speed in 100kph
Altitude in 1000km


Modules and improvements

Research the ammo belts ASAP! The mixed ammo belt is a nightmare. The stock ammo line up (HE(M)-T + HE-T + APHE) has only one effective anti-air round, the other two lack the one shot ability for such a precise weapon. Unlocking the belts and the 'New 50mm Cannon' should be your highest priority, as the stock cannon has a large dispersion radius which nearly requires the pilot to shoot within 500m for an accurate hit. After this compressor and engine should be the next target as each one improves the acceleration of the "Pulkzerstörer" which is due the design of all Schwalbe jets just short of awful. The remaining upgrades can be chosen at leisure. The cannon is not prone to overheat and top speed is not something to worry about as the 262 can only reach it with a dive anyway.

It is best to unlock in this order: Offensive 50mm, Compressor, New 50mm Cannon, Engine, Wings Repair, Cover, Fuselage Repair, Airframe.

History of creation and combat usage

Screenshots and fan art

Skins and camouflages for the ___ from live.warthunder.com.

Additional information (links)

References


Horsepower graphSidebarThrust

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me-262a-1a_u4.png

Nation Germany
Type Jet Fighter
Fighting style Ground attack

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~4280 kg
Empty Weight + fuel ~6230 kg
Takeoff Weight ~6520 kg
Wing Area ~22 m²
# Flap Positions 3
Number of Engines 2
Air Breaks no
Arrestor Gear no
Statistics
Thrust per Engine 910 kN
WEP Duration infinite
top speed ~864.97 kph at 6000 m
Climb Rate ~20.00 m/s
Turn Time ~28.15 s
Wing loading (Empty) ~197.00 kg/m²
Characteristics
Empty Weight ~9436 lb
Empty Weight + fuel ~13735 lb
Takeoff Weight ~14374 lb
Wing Area ~234 ft²
# Flap Positions 3
Number of Engines 2
Air Breaks no
Arrestor Gear no
Statistics
Thrust per Engine 910 kN
WEP Duration infinite
Top speed ~537.47 mph at 19685 m
Climb Rate 65.62 ft/s
Turn Time 28.15 s
Wing loading (Empty) ~40.35 lb/ft²
Main Weapons
1 x Mk 214A 32 rpg
Limits
Max Speed limit 1050 kph
Gear lmit 450 kph
Combat Flaps 580 kph
Max static +G's ~17
Max static -G's ~8
Optimal Velocities
Ailerons <500 kph
Rudder <600 kph
Elevators <680 kph
Radiator >250 kph
Limits
Max Speed limit 652 mph
Gear lmit 280 mph
Combat Flaps 361 mph
Max static +G's ~17
Max static -G's ~8
Optimal Velocities
Ailerons <311 mph
Rudder <373 mph
Elevators <423 mph
Radiator >155 mph
Manual Control
Mixer is not controllable
Pitch is not controllable
no automatic pitch
Radiator (water) is not controllable
Radiator (oil) is not controllable
Oil and water uses combined radiator control
Supercharger is not controllable
Turbocharger is not controllable
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)