Pz.Kpfw. VIII Maus

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

The Maus in the garage.

The Pz.Kpfw. Maus is a Rank V German heavy tank with a battle rating of 8.0 (AB) and 7.7 (RB/SB). It was introduced in Update 1.47 "Big Guns". The Maus is the definitive tank of heavy armour in Rank V and is one of the largest tanks in-game, if not the largest. The Maus can be a menace in the battlefield and conversely also a bullet magnet, a double-edged sword that must be played correctly or else fall victim to heavy enemy fire.

The main purpose, usage and tactics recommendations

The Maus in a 40 km/h zone.
A: Won't be caught be overspeeding.
B: Traffic jam galore

General play style

The "Maus" lives up to its reputation as mobile bunker. The dual guns do great damage, however against high rank tanks it is best to use the 128mm main gun. It is important to protect the back armour on the Maus and to make sure it does not get out flanked. Preferable used at long range and choke points. Best used as an armoured beast able to kill and take any shot.

Vehicle characteristics

Speed on the vehicle is roughly 20 kph. The sheer mass of the vehicle and its speed makes the mobility difference from road to off-road negligible. The vehicle can actually turn pretty fast once at Gear 6, which is better than the Jagdtiger and some other Rank V heavy counterparts. Keep that in mind and use it as advantage in CQC.

The 128 mm is a great gun in-game, very accurate and perfect for mid to long range engagements. The reload is very good too for its caliber (23 sec stock) that is a big advantage versus IS-4s, because the Maus has three seconds for an extra shot. KwK44 has the best penetration value of any APHE shell ingame. However, the APCR and HEAT shells of the T-54 and late US vehicles surpasses it. Damage wise the 128mm PzGr.43 is equivalent to the 122mm BR-471 of the D-25T, where penetration usually means a kill.

Coaxial LMG? Pff, that's for normal tanks (But it is there anyway). On the Maus everything is bigger. The short 75 mounted alongside the main 128 originally served as anti-infantry and soft target weapon of choice. In War Thunder this vehicle types are either not found on the battlefield or as latter only on certain maps. It comes without question that the 75mm should be used against AAA, trucks and SPAA. However, the HEAT shell can be used to harass the enemy, lure them out/in of cover, or just damage medium tank's sides (T-54 and M46 do not exceed 80mm of armour) and tracks. In addition the secondary cannon has a good reload rate of around 5 sec, thus it can be used to kill light tanks and SPAA without wasting the precious 128 mm ammo for more heavily armoured targets.

Tactics

Specific enemies worth noting

Versus heavy tanks the Maus has all the advantages. While slower it can make up for this in close combat thanks to the good turn rate of both tracks and turret. Just quickly angle the Maus (both turret and hull!) and turn it invincible. Try angling the front drive wheel at the enemy tank and turn your turret so that your armour is at ~45 degrees to then enemy fire. The only threat are other high-calibre tanks like the M103, but the M103's HEAT is limited in damage potential due the big empty spaces inside the tank.

Versus medium tanks the Panzerkampfwagen VIII can fight in close combat (CQC) with its great turret rotation speed, but at the cost of exposing the side armour and getting flanked, this should be kept as one's last and or only option. Distance is the ally of the Maus, which should be easy to do considering that the topspeed is 20kph.

Counter-tactics

Try to get around the tank and hit it from the side, where the armour is nearly unsloped. If it is required to face the tank from the front (or when looking directly at the turret front), try to shoot at the turret cheeks.

Pros and cons

Pros:

  • Most armoured tank of the game.
  • Nigh invincible, if angled properly.
  • Capable of soaking a large amount of damage.
  • Powerful 128 mm cannon.
  • Nigh invulnerable to arty and large HE shells.
  • Very resilient to bombs and rockets.
  • Access to smoke grenade.
  • Surprisingly good off-road manoeuvrability.
  • Secondary 75 mm coaxial cannon to use when 128 mm is not necessary.
  • Turns pretty well in high gear movement or in neutral steer.
  • Very difficult to immobilize.
  • Turret sides are strong as, if not stronger than, the front of the turret.

Cons:

  • Very slow, but still faster than the T28/95.
  • Takes a while to reach the action zone.
  • Requires a good teamwork to perform adequately.
  • Slow turret rotation.
  • The sides of the Maus is littered with ammo racks.
  • 128 mm gun is not competitive in matches above 8.0.
  • Has a 0.97x multiplier on the frontal turret armor, reducing it's thickness to 213.4 mm.
  • Very loud engine, players with 3D sound will be able to locate you just by listening to your engine.
  • Vulnerable at all ranges to end rank American and Russian tanks using Sabot and HEAT rounds.
  • Extremely heavy, makes towing near impossible unless it is another Maus.
  • Vulnerable to 152 mm HE.
  • Resilient to bombs, but a large bomb will still have a high chance to destroy the Maus.
  • Optics have very little zoom, difficult to hit at long ranges.
  • Big target for Anti-tank Guided Missile (ATGM).

Specifications

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Armaments

1 x 12.8 cm KwK 44 L/55 cannon (68 Rounds)
1 x 7.5 cm KwK 44 L/36.5 cannon (100 Rounds)
1 x 7.92 mm MG 34 machine gun (1,000 Rounds)

Main armament

1 x 12.8 cm KwK 44 L/55 cannon
  • Ammunition Capacity: 68 Shells
  • Gun Depression: -7°
  • Gun Elevation: 23°
  • Turret Rotation Speed: 4.8°/s (Stock), __._°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 23.6s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
1 x 12.8 cm KwK 44 L/55 cannon
  • Ammunition Capacity: 68 Shells
  • Gun Depression: -7°
  • Gun Elevation: 23°
  • Turret Rotation Speed: 4.8°/s (Stock), __._°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 23.6s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
1 x 12.8 cm KwK 44 L/55 cannon
  • Ammunition Capacity: 68 Shells
  • Gun Depression: -7°
  • Gun Elevation: 23°
  • Turret Rotation Speed: 4.8°/s (Stock), __._°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 23.6s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
Ammunition
Ammunition Penetration in mm @ 90° Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay
in m:
Fuse sensitivity
in mm:
Explosive Mass in
TNT equivalent
in g:
Normalization At 30°
from horizontal:
Ricochet:
10m 100m 500m 1000m 1500m 2000m 0% 50% 100%
PzGr 266 264 237 207 180 157 APC 930 28 0.8 28 786.5 -1° 42° 27° 19°
PzGr 43 269 267 253 237 222 208 APCBC 930 28 0.8 28 786.5 +4° 42° 27° 19°
Sprgr 36 36 36 36 36 36 HE 750 28 0.1 0.5 3,700 +0° 11° 10°

Secondary armament

1 x 7.5 cm KwK 44 L/36.5 cannon (coaxial)
  • Ammunition Capacity: 100 Shells
  • Gun Depression: -7°
  • Gun Elevation: 23°
  • Turret Rotation Speed: 4.8°/s (Stock), __._°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
1 x 7.5 cm KwK 44 L/36.5 cannon (coaxial)
  • Ammunition Capacity: 100 Shells
  • Gun Depression: -7°
  • Gun Elevation: 23°
  • Turret Rotation Speed: 4.8°/s (Stock), __._°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
1 x 7.5 cm KwK 44 L/36.5 cannon (coaxial)
  • Ammunition Capacity: 100 Shells
  • Gun Depression: -7°
  • Gun Elevation: 23°
  • Turret Rotation Speed: 4.8°/s (Stock), __._°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
Ammunition
Ammunition Penetration in mm @ 90° Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay
in m:
Fuse sensitivity
in mm:
Explosive Mass in
TNT equivalent
in g:
Normalization At 30°
from horizontal:
Ricochet:
10m 100m 500m 1000m 1500m 2000m 0% 50% 100%
Hl.Gr. 38B 80 80 80 80 80 80 HEAT 450 4.4 0.0 0.1 872.1 +0° 28° 21° 17°
Hl.Gr. 38C 100 100 100 100 100 100 HEAT 450 4.8 0.0 0.1 875.5 +0° 28° 21° 17°
Sprgr. 34 10 10 10 10 10 10 HE 570 5.7 0.1 0.1 715 +0° 11° 10°

Ammo racks

Ammo racks for the Maus.
Ammo
type
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
9th
rack empty
10th
rack empty
Recommendations Visual
discrepancy
Projectiles
Propellants
68
68
62 (+6)
62 (+6)
55 (+13)
55 (+13)
50 (+18)
50 (+18)
45 (+23)
45 (+23)
39 (+29)
39 (+29)
33 (+35)
33 (+35)
25 (+43)
25 (+43)
17 (+51)
17 (+51)
(+59)
(+59)
(+67)
(+67)
Turret empty: 45 (+23) no
Secondary 100 76 (+24) 51 (+49) 26 (+74) (+99) - - - - - - Turret empty: 76 (+24) no

Tertiary armament

1 x 7.92 mm MG 34 machine gun

Ammo layout: AI/API/APT
Penetration: Up to 13 mm

Crew

  • Commander
  • Gunner
  • Loader 1
  • Loader 2
  • Driver
  • Assistant Driver

Total: 6 Crew member

Armour

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet)
Armour Front Sides Rear Roof
Hull 200 mm (55°) Front glacis
200 mm (35°) Lower glacis
180 mm Top
100 mm Bottom
300 mm Weld joints
150 mm (36°) Top
150 mm (31°) Bottom
50 mm General area
100 mm Front roof
Turret 220 mm (3-53°)Turret front
240 mm Gun mantlet
200 mm (30°) 200 mm (15°) 60 mm

Notes:

  • Armour on the Maus is quite complex, and definitely does not end with the above mentioned values
    • Gun mantlet is 240 mm thick and nicely rounded, right around both guns the armour is 300 mm thick
    • Tracks at the front are protected by 100+60 mm plates (100mm basic plate + attached tracks)
    • Behind the frontal upper plate on deck armour, there are many 60mm highly sloped plates of armour, protecting the engine vents and turret ring from HEAT/HE shells and some smallcalibre fire
    • Frontal part of the belly is also 100 mm thick (Would be probably good against mines/other explosives), the rest is 50mm
    • Deck armour in front of these plates is also strenghtened to an impressive 100 mm
    • Side armour is split to two parts, top with 180 mm and bottom with 100 mm + tracks
    • Even inside the tank there is armour - there are many 20 mm plates inside the tank, separating crew compartments from variuos modules, and partially protecting the interior from shrapnels that penetrated the tank from other areas
      • One plate is at the rear of the tank, between the enormous transmission and the fighting compartment
      • Second one is more to the front, separating fighting compartment from the middle-mouted Engine and its radiators
      • Third is in the front between the driver's compartment and the Engine
      • Around the driver there are many more 20mm plates, adding some protection to Fuel Tanks located there

Engine & mobility

Weight: 188.0 ton

Max Speed: 22.0 km/h
Stock

  • Engine Power: 1549 hp @ 3000 rpm
  • Power-to-Weight Ratio: 8.24 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: ____ hp @ 3000 rpm
  • Power-to-Weight Ratio: __.__ hp/ton
  • Maximum Inclination: __°
Weight: 188.0 ton

Max Speed: 20.7 km/h
Stock

  • Engine Power: 1061 hp @ 3000 rpm
  • Power-to-Weight Ratio: 5.64 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: ____ hp @ 3000 rpm
  • Power-to-Weight Ratio: __.__ hp/ton
  • Maximum Inclination: __°
Weight: 188.0 ton

Max Speed: 20.7 km/h
Stock

  • Engine Power: 1061 hp @ 3000 rpm
  • Power-to-Weight Ratio: 5.64 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: ____ hp @ 3000 rpm
  • Power-to-Weight Ratio: __.__ hp/ton
  • Maximum Inclination: __°

Modules and improvements

Like most tanks in the game, it is important to prioritise parts, fire equipment and gun improvements. Once you have all the upgrades in the protection and armament trees, your focus should be on tracks (as the tracks on the maus are shot out often), suspension (improves gun stability while moving, meaning you wont have to accelerate the heavy tank often), and finally speed and acceleration upgrades like filters and engine (the effect they have is minor due to the slow top speed the tank already has).

History of creation and combat usage

Development

This monster of a tank started development in 1942 on the suggestion of Ferdinand Porsche to Hitler, which was approved. The first prototype was to be completed by 1943 and the project vehicle was designated the Mammut (Mammoth). The name changed in December 1942 to Mäuschen (Little Mouse), then once more to the Maus (Mouse) in February 1943, which stayed as its designation (and perhaps proving that Germany does have a sense of humor).

The prototype used Ferdinand's "electric transmission" that was previously used on the rejected Tiger(P), the vehicle would be powered by a MB 517 diesel engine. The Maus has a suspension design with 24 wheels on each side, 2 per bogie with two bogies side by side and six bogies lining up from front and back. The armour was perhaps the most defining feature at 220 mm thick at the hull front, the sides and rear were 190 mm thick. The turret was even thicker at 240 mm on the front and 200 mm on the sides and rear. The vehicle was to also have a 128 mm KwK 44 main gun with a 75 mm KwK 44 gun as a coaxial. The overwhelming design was approximated to weight 100 tons.

The production plan was to have the prototype completed by mid-1943 and for 10 vehicles per month after the prototype delivery. Work would be divided between Krupp and Alkett for the production of the machine. The wooden model of the tank was presented on May 1943 to Hitler. It was then approved for production and 150 of them were to be built. With the final design finished, it was estimated to weight 188 tons now. Though Hitler and his peers saw it with much favor, Heinz Guderian criticised the Maus design because there was a lack of machine guns, thus it was extremely vulnerable to infantry attacks at close-quarters for the same reason as the Ferdinand tank destroyer. The anti-infantry problem was solved with the addition of a coaxial machine gun and a Nahverteidigungswaffe dischargers, firing smoke or high-explosive shells in its surrounding area, installed on the turret.

Production and cancellation

Two prototypes of the Maus were made in 1943 and 1944. The first one, called V1 was turretless and assembled by Alkett in December 1943, it was fitted with a mock turret that helped finalise the turret design in 1944. Here they determine the Maus was definitely too heavy for any bridges in existence so the Maus would ford rivers with a snorkel. The second prototype called V2 by Alkett again had the first produced Maus turret attached with the 128 mm gun, coaxial 75 mm gun, and coaxial machine gun. In July 1944, Krupp was producing four more hulls, but these were scrapped and the whole project stopped on August 1944, though tests with the V2 continued. The weight of the tank meant that the power-to-weight ratio was extremely poor, resulting in the Maus' ideal speed of about 8 miles per hour maximum in ideal conditions.

However by 1944, the Red Army was advancing deeper and deeper into what was previously German-controlled territory. The vision that the Red Army might capture the testing grounds of the Maus prototypes and the prototypes themselves seem to come closer to reality. The Germans were forced to destroy the prototypes to prevent their capture by the Soviets, placing charges onto the V2 prototype (the V1 was only a hull so it wasn't combat-effective). The second prototype had the entire hull damaged as there was ammunition still in the tank when the charges went off, but the turret was mostly intact. The Russians captured the damaged prototypes and held them until the end of the war. After World War II, the Soviet Commander of Armoured and Mechanized troops ordered for the V1 hull to be attached with the turret from the V2 prototype. They had to use six Sd.Kfz. 9, the largest half-track vehicles produced by Germany, to move the 55 ton turret to the hull. The fixed prototype was sent back to the Soviet Union for testing and arrive on May 4, 1946. Once this is done, the prototype was sent to Kubinka Tank museum where it lays today on display for the public.

Legacy

The Maus is the epitome of the German philosophy of big, heavy, breakthrough tanks. However, it was simply too big to be any practical use on the field. While it may have indeed become the bane of all land vehicles, it would have taken only one good dive bomber to drop a 500 kg bomb onto the huge target and instantly take it out of commission. In the impact on the war, all it did was take up more of German resources that could've gone to more economical tanks.

Screenshots and fan art

Skins

Videos

History


Simple History - The Maus Super-Heavy Tank





Gameplay


Tank overview & introduction "War Thunder - Mighty Maus" by TheDevildogGamer
Early dev-server footage "War Thunder TANKS! MAUS GAMEPLAY - 30 Tanks VS MAUS!" by PhlyDaily
"War Thunder Maus Tank Ace - The Mighty Mouse in RB - War Thunder Tanks 1.47" by BaronVonGamez




Additional information (links)

[Devblog] Panzerkampfwagen VIII «Maus»
Official War Thunder forum article: [Historical] Panzerkampfwagen VIII "Maus", Part I, Part II, and Part III

References


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germ_pzkpfw_maus.png

Icon-country-der.png Maus
Nation Germany
Type Heavy tank
Rank 5
Battle Rating
8.0
7.7
7.7

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Weight
188,000 kg
414,469 lb
Number of Crew 6
Hull armour thickness
200/180/150/50 mm
7.90/7.09/5.90/1.97 inches
Statistics
Engine power (stock)
1,549 hp
1,061 hp
1,061 hp
Engine power (upgraded)
___ hp
___ hp
___ hp
HP/ton ratio (stock)
8.24
8.37
5.64
5.73
5.64
5.73
HP/ton ratio (Upgraded)
__.__
__.__
__.__
__.__
__.__
__.__
Max speed
22.0 km/h
13.7 mph
20.7 km/h
12.9 mph
20.7 km/h
12.9 mph
Main Weapon
1 x 128 mm KwK 44 Cannon
Ammo stowage 68 rounds
Vertical guidance -7°/23°
Secondary Weapon
1 x 75 mm KwK 44 Cannon
Ammo stowage 100 rounds
Mount Coaxial
Tertiary Weapon
1 x 7.92 mm MG 34 Machine gun
Ammo stowage 1,000 rounds
Mount Coaxial
Vertical guidance -7°/23°
Economy
Required RP 210,000 RP
Vehicle cost 550,000 SL
Crew training cost 160,000 SL
Max repair cost*
7,700 SL
9,000 SL
15,500 SL
Free repair time (Stock)
6d 18h
12d
14d
Free repair time (Upgraded)
_d __h
_d __h
_d __h
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