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Article of the month: September
When you absolutely, positively got to kill any tank you encounter; you can't go farther than a "Derp Gun". So what's better than to capture one from your enemy and use it in your own nation's tech tree? The KV-II 754(r) represents just that in the German tree line as a premium vehicle.
The KV-II 754(r), painted to a sheen in Dunkelgelb yellow coat, is a Rank III heavy tank with a battle rating of 5.0 (AB), 4.3 (RB/SB). The KV-II serves as a German counterpart of the infamous KV-2.
General play style
The KV-II presents itself as one of the behemoth vehicles of the Rank III German tank line. With a 152 mm gun, it presents most of the pros and cons of the original Soviet KV-2 in the game.
Its armament allows the vehicle to dispatch any ground vehicles in one hit. The HE and AP shells, each carrying more than 5,000 grams of explosive filler, all have the capacity to kill a tank upon penetration or contact. However, because of the KV-II's high profile, and now added with the German commander cupola on top, the vehicle is easily targeted and attacked from a distance. The best way to take advantage of this tank is through peek-a-boom tactics and staying behind others. Roll forward, take your shot, and then pull back for the over half-minute reload time, and then repeat.
Make sure to plan your route ahead of time make sure to avoid large distances in the open, this is a slow moving tank with a large profile making it an easy target for long barreled guns. Mobility is not a strength of this tank with slow acceleration coupled with a low hull traverse and gun elevation/depression, these aspects of the tank make close range brawling a bad idea. As for top speed in a straight line on flat ground this tank can achieve 30kph. The KV-2 is best used in medium to long range, or in close combat with a second squad mate, where if you fail to kill a target you can seek cover to reload. It's almost always advisable to be with friendly tanks when taking out the KV-2, because of it's long reload.
Featured historic article
By 1943 the Ilyushin Il-2 formed the main striking power of the Soviet Air Force, comprising almost one third of its combat strength. Tanks were a tough nut for the Shturmovik to crack though; bombs had to be placed very precisely, the 20mm ShVAK cannon of early aircraft were ineffective against armour and the 23mm VYa cannon could penetrate only light armour. A more powerful gun was needed against the increasingly heavy German tanks being fielded.
Combat trials with Il-2s equipped with the 37mm ShFK cannons started in early 1943, but the guns proved unreliable and so the Nudelman/Suranov NS-37 cannon was selected instead for tank busting. With the cannon mounted under the wings, the Il-2-37 could not carry rockets, and the bomb load was reduced to just 200kg.
The NS-37 cannon is a very potent weapon in War Thunder against both air or ground targets and the generous 50 rounds each give the Il-2-37 plenty of opportunity to wreak havoc. Soft targets and light tanks are easily destroyed, whilst the weaker side and rear armour of medium tanks can be targeted, but heavy tanks and pillboxes are mostly resistant to cannon attack. Top armour is usually weak and can be hit in a steep diving attack, but don’t forget to leave enough altitude to safely pull out. The cannon has little effect on destroyers and larger ships but performs admirably against patrol boats. The Il-2-37 will undoubtedly be a useful asset in Naval forces combat.
Fire single shots, or at most short bursts, as pilots found the heavy recoil produced by the cannons made it difficult to hold them on target for a long burst. Because the guns are wing mounted, convergence (guns targeting distance) is important: set it to your preferred range (300-400m works well) and try and fire around that distance.
-Author: John "Zoso" Moore
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