Article of the month: September
M10 Tank Destroyer
The M10 succeded the M3 GMC and is another example of the US Army's tank destroyer doctrine. Based on the M4 chassis the Wolverine (as dubbed by the British army) served through the entirety of WW2 and saw combat against Nazi-Germany starting in 1943 in Africa. Even though better vehicles were designed to replace the M10, it kept be left in service alongside them (M18, M36).
During its lifespan some variants of the M10 GMC were built. Notable are the British 17pdr SP Achilles
, the gasoline powered M10A1 and an artillery tractor (M35).
The M10 has a powerful gun, good mobility and paper thin armour. For arcade and realistic battles it sits at a 3.7 BR while for simulator battles the BR drops down to 3.3. The best way to describe the M10 is by calling it a glass-cannon: it can punch a hole into anything and anything can punch a hole into the M10.
The 3-inch (76mm) cannon is a wonderful and powerful gun. APCBC ammo can penetrate any tank on the battlefield even from long range. The M10 also has AP ammo with no explosive filler that has higher penetration but does less damage. Because APCBC has enough penetration AP ammo is less useful although carrying a few of these shells could prove useful in certain situations. Knowing this makes the M10 a rather effective sniper. It is not a bad idea to carry HE ammo as well to fight lightly armoured and open top tanks like the M16 SPAA. Unfortunately even though this tank destroyer does feature a turret, its rotation speed is extremely slow (only 4.5 degrees per second). The guns excellent penetration is too much for lower tier tanks and can lead to over-penetration thus dealing less or even no damage to the enemy.
Featured historic article
Flight model creation in War Thunder
in flight. Their behaviour in air is determined by the flight model (FM)
Detailed tuning, when correctly simulated in the game, provides a means to automatically implement all the effects inherent to flight – effects such as rotor spin from oncoming airflow, tail-spin, drag force in a dive and so on. The following simulation improvements also provide a means to make aircraft tuning easier, since even if there is insufficient information available about a given aircraft, we still have the ability to simulate its in-game behavior, which will be as close as possible to its real-life prototype when all the aircraft's known parameters are provided. Our simulation provides a means to calculate, in real time, any changing parameters...
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Did you know that...
- there is a drivers view and even binoculars? Go into controls and click on "tank controls". The key to enter it can be set up there. The same way you can enable binoculars.
- different steel types exist for armour? Every metal has got its own modifier e.g. cast steel is only 90% as strong as rolled homogenes steel (which is the standard armour plate). All part of the damage mechanics.
- reducing the vehicles ammo load, affects the ammo storage by making them smaller and once empty disappear. Empty Ammo Racks cannot be exploded and are literally empty space.
- The P-47 Thunderbolt can carry 1774kg of explosives. That is more than any attackers can except for the F-82E with 2x 2000lbs (1814kg).
- the "Jug" (P-47D) outclasses the following bombers in payload: PBJ, B-25, TBF, Tu-2, SB 2M, Ar-2, Pe-2, G4M1, Ki-49, and the H6K4 (if torpedos are ignored).
- rockets can be shot down mid-air by gun fire?
- torpedoes can destroy bridges, if they hit the pillars.
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