Article of the month: July
Mosquito FB Mk.VI
The Mosquito is one the best multirole planes in the game due to its many redeeming aspects even against the odds. The VI is at home as both a ground attack aircraft and a heavy fighter with the ability to easily switch roles in battle. The opposition is fierce and the Mk.VI is outperformed in terms of climbrate and maneuverbility by enemy interceptors. However it does do very well in certain areas. It packs a devastating punch with the quad 20mm and can snipe pretty well due to its nose mounted guns. This makes it a brilliant anti-bomber aircraft, especially with rockets. Further it is also decent against other heavy fighters but never expect an easy fight although the same could be said for the enemy. Most single engine props will beat it at its current rank, although this does not mean it should be avoided in the fighter role. With its rockets or dual 500lb bombs it can deal with 2 pillboxes while the cannons with ground ammunition can kill light pillboxes and medium tanks from behind. Light MGs can then tear up soft targets making it a versatile ground attack aircraft. The only real major downside is that the flight model and weapons profile match that of the series 1 Mk VI Mosquito. This means that the engines and the payload are both worse (Merlin 21 engines instead of the 25, and no external bomb storage) than what they would be, if this was the series 2 model instead. In additiona the theoretical good performance is dampen by an over one hour fuel load, as minimal fuel load is usual determined by 30% overall tank capacity.
In arcade the best load out will be the 2x 500lb bombs, with the artificial cross hairs it makes dive bombing very accurate and easier to use than the rockets, they also have more flexibility in targets. The rockets are not as good in arcade due to the cross hairs making bombs the more accurate ordinance, however they can still be useful for taking out bombers quickly and somewhat brutally providing they are well aimed. The cannon ammo will probably favour the universal belt as you will have to be more diverse in the role played in arcade matches than in RB/SB.
As for the fighter role attacking aircraft, bombers are a good target as the Mosquito can take some punishment (although not to the engines) and will quickly deal with them with its quad Hispano cannons. For fighters stay fast and use it like a Beaufighter to quickly kill a target and get out, do not get caught up in dogfights. Remember you cannot do anything, if you are shot down.
Featured historic article
Flight model creation in War Thunder
in flight. Their behaviour in air is determined by the flight model (FM)
Detailed tuning, when correctly simulated in the game, provides a means to automatically implement all the effects inherent to flight – effects such as rotor spin from oncoming airflow, tail-spin, drag force in a dive and so on. The following simulation improvements also provide a means to make aircraft tuning easier, since even if there is insufficient information available about a given aircraft, we still have the ability to simulate its in-game behavior, which will be as close as possible to its real-life prototype when all the aircraft's known parameters are provided. Our simulation provides a means to calculate, in real time, any changing parameters...
Most of the time spent on tuning flight models is spent searching for and studying as much documentation as possible on the aircraft, and also determining the reliability of those documents and how well they correlate. For various tests and examinations, factory data often differs significantly in the most basic parameters, and for some aircraft...
Did you know that...
- there is a drivers view and even binoculars? Go into controls and click on "tank controls". The key to enter it can be set up there. The same way you can enable binoculars.
- different steel types exist for armour? Every metal has got its own modifier e.g. cast steel is only 90% as strong as rolled homogenes steel (which is the standard armour plate). All part of the damage mechanics.
- reducing the vehicles ammo load, affects the ammo storage by making them smaller and once empty disappear. Empty Ammo Racks cannot be exploded and are literally empty space.
- The P-47 Thunderbolt can carry 1774kg of explosives. That is more than any attackers can except for the F-82E with 2x 2000lbs (1814kg).
- the "Jug" (P-47D) outclasses the following bombers in payload: PBJ, B-25, TBF, Tu-2, SB 2M, Ar-2, Pe-2, G4M1, Ki-49, and the H6K4 (if torpedos are ignored).
- rockets can be shot down mid-air by gun fire?
- torpedoes can destroy bridges, if they hit the pillars.
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