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War Thunder is a next generation MMO combat game dedicated to World War II military aviation, armored vehicles, and fleets. Available for Windows, Linux, SteamOS, PS4 and Mac. System requirements for all systems.

Game mechanics

Article of the month: November



The 105mm Gun Motor Carriage T95 started as a project to destroy any German fortifications. Most notably the Siegried Line (aka Westwall), the German's Maginot Line. Yet could take the abuse of current anti-tank weapons the Germans had. The result was first called the Super Heavy Tank T28, but was renamed to the 105mm GMC T95 as the vehicle did not in anyway resemble the US Army's definition of a "tank". Though both terminology were deemed acceptable names to refer the vehicle.

The T95 mounted a 105mm gun in a casemate structure and weighed about 85 metric tonnes. All the weight in armour gave it an effective armour thickness of 305 mm thick. To accommodate the weight, there are four track systems on the vehicle, and the underpowered engine only allowed the T95 to reach 12 km/h. Yet with neutral steering ability the GMC was quite agile on the spot.

A very heavy and slow TD, its main purpose is to hold and defend a tactical position. Or push forward to give allied vehicles the oppertunity the chance to attack, while the enemy is focus firing on T95.

The Doom Turtle is slow. Very slow. To be exact the slowest vehicle ingame, if we exclude the F-86F without the engines running.
For tactics we must rather think of strategy: It may only reach one specific point through an entire match. And you must be dead sure you WILL be needed there, or the only expense you will have is a gasoline bill. Study the map and look for chokepoints, places of fierce narrow fielded conflict. Points were fighting were fighting will always take place.

There are two main play styles: Support and CHARGE!!!. Playstyle does not really change with the gamemodes, they can be universally used.

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Game modes


Arcade Realistic Simulator


Featured historic article

New PBR and updating custom skins

F-84 foil shining thanks to PBR

Physically Based Render and Shading was introduced to War Thunder with the release of 1.53 patch. Below you will find useful tips on how to use new render features for making aircraft skins.

Players can easily find fitting and working skins and camouflages on Live.Warthunder. The following is dedicated to the very dedicated artists of War Thunder modding scene:

Upgrading your textures to PBR standard

When upgrading your textures to PBR format please take these steps into account:

  • Albedo. Increase brightness for painted parts that fall below ~43 RGB
  • Albedo. Avoid 0 blacks (unless its a hole or deep seam)
  • Albedo. Brighten metal parts. Usually shock absorbers were black on old diffuse textures
  • Normals texture. Make metalness map for chrome and bare metal parts ("_n" texture blue channel)
  • Normals texture. Increase smoothness for painted parts (when making smoothness from old specular map)
  • Normals texture. Decrease smoothness for metal parts. Make more rough
In case you are using our stock "_n" files then only albedo corrections are required.

In previous generation textures the blue channel (Normals Z) was filled black and not used. In our new engine the blue channel is used by metalness texture component. This automatically makes old "_n" textures non-metal in the new engine. Since the majority of aircraft are painted we are good at this point. All pre 1.53 textures will work with PBR engine as is. And it will be a matter of improving them. Paying special attention to bare metal aircraft.

Experiment to find good values for various materials using Asset Viewer. To aid you in texture creation process the Asset Viewer has new G-Buffer visualization tool.

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Community content

Did you know that...

  • you are able to zoom into the minimap; by moving your mouse cursor over the map, by scrolling in. You need to assign the following setting; in control settings, to do this "show mouse cursor".
  • with 1800 rounds per minute the Russian 7.62mm ShKAS is the fastest firing gun ingame. Made possibly thanks to a revolving feeding mechanism, an additionally push back spring and a high gas pressure for the piston.
  • pressing with the cursor on the map seen while pressing "M" will signal the team to pay attention to the specific sector?
  • the Panzerkampfwagen VIII Maus is still the heaviest tank ever built, more than three times as much as the M1A2 Abrams!
  • different steel types exist for armour? Every metal has got its own modifier e.g. cast steel is only 90% as strong as rolled homogenes steel (which is the standard armour plate). All part of the damage mechanics.
  • reducing the vehicles ammo load, affects the ammo storage by making them smaller and once empty disappear. Empty Ammo Racks cannot be exploded and are literally empty space.
  • rockets can be shot down mid-air by gun fire?
  • by binding a button to "Manual Engine Control" under the "Full Aircraft Control" tab in the controls menu, you can control the engine settings manually in RB and SB, even when using Mouse Aim controls and potentially achieve better performance.
  • there is no cow level in War Thunder!
  • the plane with the most weapons is the PBJ-1J with twelve offensive M2 Brownings in the nose and six Brownings in defensive turrets.
  • Torpedoes can destroy bridges too, if they hit the pillars.
    • further they can destroy tanks and floatplanes, if they're in the water.
    • as most torpedoes travel at certain depths, they will detonate upon impact on shore. With a radius & penetration exceeding 30m and 300mm, killing tanks in the vicinity is possible for these swimming 270kg of pure Torpex explosives.
  • most bombs are general-purpose_bomb (medium capacity) i.e. their pure explosive content is 50% of the bombs total wheight.
  • your aiming reticle in Arcade adjusts for the slowest bullet of your guns. Thus with the P-39 only one caliber (the slower 37mm, not faster 7.7mm) will hit in turn-fights.

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