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Article of the month: July
Update 1.69 "Regia Aeronautica" came in like a hot pasta meal to War Thunder on May 25th to bring a new guest into the War Thunder battlefield, the Italian air forces!
With that, let's take a look at one of the special offerings the Italian tech tree has, the G.55S.
The G.55S is a gift Rank IV Italian fighter with a battle rating of 4.7 (AB) and 4.3 (RB/SB), a variant from the G.55 Centauro family. Its biggest difference from the original G.55 is the ability to mount torpedo to fight enemy naval units.
A very capable fighter plane with an excellent rate of climb that allows for an easy altitude advantage over its adversaries. Equipped with three 20 mm MG 151/20 on the nose and wings, the G.55S has more than enough firepower to not only deal with enemy fighter planes, but attackers and bombers as well.
Its flying characteristics make a variety of tactics an option when taking this to the sky. Turn time is decent enough to turn fight and the high climb rate gives it great Boom and Zoom capabilities. Thus, the G.55S is a rather friendly vehicle to get along with once its pros and cons are known to the pilot.
Featured historic article
When Japanese intelligence learned of the B-29 bomber in 1943, the military realised plans for new types of aircraft would be required to defend the home islands. The priority for early fighters had been manoeuvrability and range, typified by the outstanding A6M Zero. However intercepting B-29s would require performance at extremely high altitude and the heaviest possible weaponry. Captain Masaoki Tsuruno produced an innovative canard design with a rear-mounted engine and three MXY6 gliders were built to test the configuration. Performance of the gliders was sufficiently impressive for the Imperial Japanese Navy to order the J7W1 from the drawing board, powered by a supercharged Mitsubishi piston engine. It was given the name Shinden meaning "Magnificent Lightning".
The J7W1, found at the end of Rank IV of the Japanese naval fighter tree is an excellent aircraft, especially at a higher altitude. Try to climb as high as circumstances allow you. Its rate of climb is good but not spectacular, so have that in mind. Try to keep a speed of around 290km/h when climbing and be sure to remain diligent, looking for your enemy whilst gaining altitude.
You want an altitude advantage over your opponents - the Shinden is exactly the type of aircraft that rewards “boom and zoom” gameplay. It has a good roll rate at high speed and if an opponent attempts to evade by pulling a snap manoeuvre you may be able to make a quick adjustment to keep your guns on them. Do not get into a sustained turning fight though, disengage promptly if your first pass fails, extend away and line up another attack. The main strength of the J7W1 is its exceptional dive speed. In Realistic and Simulator modes it can reach almost 900km/h before breaking up, faster than the most of the propeller-driven aircraft and early jets it may face. If an opponent attempts to escape by diving away you should be able to catch them, unless they overstress their airframe first. Conversely if you are at an altitude disadvantage and an opponent swoops down to attack, you may be able to dive to safety, but only if you have sufficient time and altitude to pick up speed and maintain a safe distance from your attacker.
-Author: John "Zoso" Moore
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