Difference between pages "T-64B" and "Super Hellcat"

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{{Specs-Card|code=ussr_t_64_b_1984}}
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{{Specs-Card|code=us_m18_super_hellcat}}
  
 
== Description ==
 
== Description ==
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
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<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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[[File:GarageImage M18SuperHellcat.jpg|420px|thumb|left]]
{{Break}}
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{{break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet medium tank {{Battle-rating}}. It was introduced in [[Update 1.77 "Advancing Storm"]]. In [[Update 1.79 "Project X"]], the vehicle gained the modification to equip "Kontakt-1" ERA blocks, transforming the variant into a '''T-64BV'''.
+
The '''{{Specs|name}}''' (or the '''{{Specs|pseudonym}}''') is a premium rank {{Specs|rank}} American tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.51 "Cold Steel"]]. It is similar to the Rank III [[M18 GMC|M18 Hellcat]], only using the [[M36 GMC|M36 GMC]] turret to mount the 90 mm gun.
 
 
The T-64 "Bravo" is a fearsome opponent on the battlefield that improves on the infamy of its older brother, the T-64 "Alpha". Its triple-layer composite armour is capable of shrugging off hits from most of the other top rank cannons, however its lacklustre engine power can prove a little underwhelming in the face of the turbine engines and hugely powerful turbo diesels the vehicles it competes against sport. The 125mm 2A46M-1 "Sprut" cannon comes with ammunition perfectly capable of perforating almost all forms of armour on the battlefield, regardless of operating range. The low profile of the Bravo allows it to avoid detection and utilize forms of cover that other tanks cannot hide behind. The T-64B can be differentiated from the T-64A by the lack of the side extrusion panels, however is visually extremely similar to the T-80B and it's often hard to differentiate, especially when the armour package is applied. The T-64B gains a pintle-mounted machine gun which can prove useful as a deterrent against CAS and some light vehicles.
 
 
 
With the "Kontakt-1" ERA upgrade, the tank's appearance drastically changes. The ERA is fitted in a "pike" or triangular prism shape. The hull is also different as its covered with ERA and thee distinctive triangle at the front is gone. There is also an extra armour plate on the lower plate.
 
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
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<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
 +
 
 +
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
 
'''Armour type:'''
 
'''Armour type:'''
  
* Composite armour (Hull front, Turret front)
+
* Rolled homogeneous armour
* Cast homogeneous armour (Turret)
+
* Cast homogeneous armour (Gun mantlet)
* Rolled homogeneous armour (Hull, Turret roof)
 
* Armour radiation material (Roof)
 
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 25: Line 21:
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 60* mm (68°) ''Front glacis'' <br> 80 mm (62°) ''Lower glacis'' || 85 mm ''Front'' <br> 70 mm ''Rear'' <br. 20 mm (33°) ''Bottom'' || 20 mm (4-54°) ''Top'' <br> 45 mm ''Center'' <br> 20 mm (21-57°) ''Bottom'' || 30 + 30 mm ''Front'' <br> 20 mm ''Engine deck''
+
| Hull || 12.7 mm (63°)|| 12.7 mm || 12.7 mm || 8.0 mm
|-
 
| Turret || 50-330 mm (0-80°) || 65-140* mm (12-29°) || 65 + 30 mm (0-65°) || 45-140 + 30 mm
 
 
|-
 
|-
! Armour !! Sides !! Roof
+
| Turret || 31.75 mm ''Turret front'' <br> 76.2 mm ''Gun mantlet''|| 31.75 mm || 25.4 mm || N/A
|-
 
| Cupola || 45 mm || 40 + 30 mm
 
|-
 
! Composite armour* !! Front !! Sides !! Rear !! Roof
 
|-
 
| Hull || 403 mm ''Kinetic'' <br> 476 mm ''Chemical'' || N/A || N/A || N/A
 
|-
 
| Turret || ''Angles +0-0°:''<br>440 mm ''Kinetic'' <br> 500 mm ''Chemical''<br> ''Angles +30-30°:''<br> 400 mm ''Kinetic'' <br> 450 mm ''Chemical'' || 200 mm ''Kinetic'' <br> 220 mm ''Chemical'' || N/A || N/A
 
 
|-
 
|-
 
|}
 
|}
 
'''Notes:'''
 
'''Notes:'''
  
* Suspension wheels are 20 mm thick, torsion bars are 10 mm thick, and tracks are 30 mm thick.
+
* Suspension wheels and tracks are 15 mm thick.
* Belly armour is 20 mm thick.
 
* A 5 mm RHA plate separates the engine from the crew compartment
 
* A log providing 100 mm thickness in wood is mounted on the rear.
 
* The snorkel tube on the turret rear provide 4 mm of structural steel.
 
* Hull composite armour configuration is 60 mm RHA + 35 mm Textolite + 30 mm RHA + 35 mm Textolite + 45 mm RHA.
 
* Turret composite armour configuration is 130-140 mm CHA + 150 mm Ultra porcelain + 100-110 mm CHA.
 
* Turret side composite armour configuration is 90 mm CHA + 80 mm Ultra porcelain + 60 mm CHA.
 
 
 
To fight the T-64B:
 
 
 
* Disable the gun. Gun mantle is very weak against top tier shells so it will be destroyed. Even if a shell can penetrate the composite armour, make sure the T-64B can not hit you back as it will penetrate most vehicles it can face.
 
* The drivers port does not contain composite armour. Rounds with 200 mm of penetration can penetrate effectively, almost guaranteed kill. However at long ranges this is a very small target so try and hit the T-64B's gun.
 
* Lower plate is a very big weak spot as there is no composite armour there. Any top tier shell will penetrate at close to medium range. However at long ranges the lower plate is a very small target so try and disable the T-64B's gun.
 
* Vehicles such as the Type-90 or Ariete C1 are capable of punching straight through the hull composite armour.
 
* Fighting the T-64BV (T-64B with "Kontakt-1" ERA) is a different situation. With the ERA, protection against chemical is 850mm and above meaning it can stop the HOT missile and DM12 HEAT-FS. If you have an auto-cannon fire at the ERA to destroy it. Once it is gone you the value will drop to 500mm against chemical rounds. In some cases, a if a projectile with lots of explosive hits the breech or the ERA on turret, some shrapnel will deflect downwards into the ammunition, destroying the tank even though the projectile was stopped. However, the provides minimal protection against kinetic rounds
 
  
 
=== Mobility ===
 
=== Mobility ===
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp=1,085|rbMinHp=619|AoAweight=1.1}}
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{{tankMobility|abMinHp= 653|rbMinHp= 407|<!--AoAweight=(optional) -->}}
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
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<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
{{main|2A46M-1 (125 mm)}}
+
{{main|M3 (90 mm)}}
  
{| class="wikitable" style="text-align:center" width="100%"
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="5" | [[2A46M-1 (125 mm)|125 mm 2A46M-1]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
+
! colspan="6" | [[M3 (90 mm)|90 mm M3]]
 
|-
 
|-
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
+
! colspan="3" rowspan="1" style="width:5em" |Capacity
! Stock !! Upgraded !! Full !! Expert !! Aced
+
! rowspan="1" | Vertical <br> guidance
! Stock !! Full !! Expert !! Aced
+
! rowspan="1" | Horizontal <br> guidance
 +
! rowspan="1" | Stabilizer
 
|-
 
|-
! ''Arcade''
+
| colspan="3" | 45 || -10°/+20° || ±180° || N/A
| rowspan="2" | 36 || rowspan="2" | -/+14° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 22.8 || __.__ ||38.4||42.5||45.2|| rowspan="2" | 7.1 || rowspan="2" | 7.1 || rowspan="2" | 7.1 || rowspan="2" | 7.1
 
 
|-
 
|-
! ''Realistic''
+
! colspan="6" | Turret rotation speed (°/s)
| 14.2 || __.__ ||20.4||22.6||24.0
+
|-
 +
! style="width:4em" |Mode
 +
! style="width:4em" |Stock
 +
! style="width:4em" |Upgraded
 +
! style="width:4em" |Prior + Full crew
 +
! style="width:4em" |Prior + Expert qualif.
 +
! style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| ''Arcade'' ||22.85||31.62||38.40||42.47||45.18
 +
|-
 +
| ''Realistic'' || 14.28 || 16.80 || 20.40 || 22.60 || 24.00
 +
|-
 +
! colspan="4" | Reloading rate (seconds)
 +
|-
 +
! colspan="1" style="width:4em" |Stock
 +
! colspan="1" style="width:4em" |Prior + Full crew
 +
! colspan="1" style="width:4em" |Prior + Expert qualif.
 +
! colspan="1" style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| 11.05 || 9.78 || 9.00 || 8.50
 
|-
 
|-
 
|}
 
|}
  
==== Ammunition ====
+
===== Ammunition =====
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
! colspan="8" | Penetration statistics
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" | Type of<br>warhead
+
! rowspan="2" class="unsortable" | Type of <br /> warhead
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
+
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 
|-
 
|-
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
+
! 10m
 +
! 100m
 +
! 500m
 +
! 1000m
 +
! 1500m
 +
! 2000m
 
|-
 
|-
| 3BM22 || APFSDS || 425 || 420 || 415 || 405 || 393 || 380
+
| T33 shot || AP || 189 || 188 || 163 || 137 || 115 || 96
 
|-
 
|-
| 3BM42 || APFSDS || 479 || 477 || 470 || 462 || 453 || 445
+
| M71 shell || HE || 13 || 13 || 13 || 13 || 13 || 13
 
|-
 
|-
| 3BK18M || HEATFS || 550 || 550 || 550 || 550 || 550 || 550
+
| M82 shot || APCBC || 165 || 164 || 150 || 137 || 125 || 114
 
|-
 
|-
| 3OF26 || HE || 47 || 47 || 47 || 47 || 47 || 47
+
| M304 shot || APCR || 264 || 260 || 245 || 226 || 210 || 191
|-
 
| 9M112 || ATGM || 650 || 650 || 650 || 650 || 650 || 650
 
 
|-
 
|-
 
|}
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="10" | Shell details
+
! colspan="11" | Shell details
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" | Type of<br>warhead
+
! rowspan="2" class="unsortable" | Type of <br /> warhead
! rowspan="2" | Velocity<br>(m/s)
+
! rowspan="2" |Velocity <br /> in m/s
! rowspan="2" | Projectile<br>Mass (kg)
+
! rowspan="2" |Projectile<br />Mass in kg
! rowspan="2" | Fuse delay<br>(m)
+
! rowspan="2" | ''Fuse delay''
! rowspan="2" | Fuse sensitivity<br>(mm)
+
''in m:''
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
+
! rowspan="2" | ''Fuse sensitivity''
! colspan="3" | Ricochet
+
''in mm:''
 +
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 +
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 +
! colspan="3" | ''Ricochet:''
 
|-
 
|-
! 0% !! 50% !! 100%
+
! 0%
 +
! 50%
 +
! 100%
 
|-
 
|-
| 3BM22 || APFSDS || 1,760 || 4.83 || N/A || N/A || N/A || 76° || 77° || 80°
+
| T33 shot || AP || 822 || 11 || N/A || N/A || N/A || -1° || 47° || 60° || 65°
 
|-
 
|-
| 3BM42 || APFSDS || 1,700 || 4.85 || N/A || N/A || N/A || 78° || 80° || 81°
+
| M71 shell || HE || 823 || 11 || 0.1 || 0.5 || 925 || +0° || 79° || 80° || 81°
 
|-
 
|-
| 3BK18M || HEATFS || 905 || 19.00 || N/A || 0.1 || 2,790 || 65° || 72° || 77°
+
| M82 shot || APCBC || 813 || 11 || 1.2 || 20 || 137.2 || +4° || 48° || 63° || 71°
 
|-
 
|-
| 3OF26 || HE || 850 || 23.00 || 0.1 || 0.1 || 5,240 || 79° || 80° || 81°
+
| M304 shot || APCR || 1021 || 7.6 || N/A || N/A || N/A || +1.|| 66° || 70° || 72°
|-
 
| 9M112 || ATGM || 400 || 27.50 || N/A || 0.1 || 3,600 || 80° || 82° || 90°
 
 
|-
 
|-
 
|}
 
|}
  
==== [[Ammo racks]] ====
+
===== [[Ammo racks|Ammo racks]] =====
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
+
[[File:Ammoracks_M18SuperHellcat.png|right|thumbnail|300px|Ammo racks of the Super Hellcat.]]
{| class="wikitable" style="text-align:center"
+
{| class="wikitable sortable" style="text-align:center"
 
|-
 
|-
! Full<br>ammo
+
! class="wikitable unsortable" |Full<br />ammo
! 1st<br>rack empty
+
! class="wikitable unsortable" |1st<br />rack empty
! 2nd<br>rack empty
+
! class="wikitable unsortable" |2nd<br />rack empty
! 3rd<br>rack empty
+
! class="wikitable unsortable" |3rd<br />rack empty
! Visual<br>discrepancy
+
! class="wikitable unsortable" |4th<br />rack empty
 +
! class="wikitable unsortable" |5th<br />rack empty
 +
! class="wikitable unsortable" |6th<br />rack empty
 +
! class="wikitable unsortable" |7th<br />rack empty
 +
! class="wikitable unsortable" |8th<br />rack empty
 +
! class="wikitable unsortable" |Visual<br /> discrepancy
 
|-
 
|-
| '''36''' || 35&nbsp;''(+1)'' || 28&nbsp;''(+8)'' || 1&nbsp;''(+35)'' || No
+
| '''45''' || 40&nbsp;''(+5)'' || 34&nbsp;''(+11)'' || 28&nbsp;''(+17)'' || 22&nbsp;''(+23)'' || 16&nbsp;''(+29)'' || 11&nbsp;''(+34)'' || 6&nbsp;''(+39)'' || 1&nbsp;''(+44)'' || style="text-align:center" |Yes
 
|-
 
|-
 
|}
 
|}
 +
 +
Turret empty: 34 ''(+11)''
  
 
=== Machine guns ===
 
=== Machine guns ===
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
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<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->
{{main|NSVT (12.7 mm)|PKT (7.62 mm)}}
+
{{main|M2HB (12.7 mm)}}
  
{| class="wikitable" style="text-align:center" width="50%"
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="5" | [[NSVT (12.7 mm)|12.7 mm NSVT]]
+
! colspan="7" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
|-
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
| Pintle || 300 (150) || 700 || -5°/+70° || ±180°
 
|-
 
|}
 
{| class="wikitable" style="text-align:center" width="50%"
 
 
|-
 
|-
! colspan="5" | [[PKT (7.62 mm)|7.62 mm PKT]]
+
! colspan="7" | ''Pintle mount''
 
|-
 
|-
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
+
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 +
! rowspan="1" | Fire rate <br> (shots/minute)
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 
|-
 
|-
| Coaxial || 1,250 (250) || 700 || N/A || N/A
+
| colspan="4" | 800 (200) || 577 || -10°/+70° || ±60°
 
|-
 
|-
 
|}
 
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
+
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
The T-64B performs optimally as a sniper or support tank, utilising the low profile and long-range weapon performance. While the armour of the T-64B was good for it's time, many later vehicles can fairly reliably penetrate the UFP, even through the composite armour. The gun performs well, with a good variety of ammunition, an autoloader for reliable reload times (even when a crew member is knocked, or putting out fires) and extremely high round velocity for long-range ease of use.
 
 
 
The T-64B can be used as a brawling tank but positioning is key - wherever possible, the LFP should not be exposed, and due to the abysmally low reverse speed, there's usually no escape from a sticky situation. Play carefully in close quarters environments, letting targets move into your gunsights rather than vice versa.
 
 
 
Keep in mind that the vehicle is relatively slow, so you'll often be one of the last into battle. This gives you an opportunity to exploit known intel - where your teammates have been shot/destroyed from, primarily - which can be used to position, ready for pushing enemy tanks.
 
 
 
'''T-64BV'''
 
 
 
One of the later upgrades available to the T-64B is the 'additional protection' upgrade, which covers the frontal hull and turret with "Kontakt-1" ERA. This adds a huge amount of protection to the vehicle specifically against chemical rounds. While it's uncommon to see top rank MBTs use HEAT rounds, it can prove useful when facing IFVs/ATGM carriers, or in many cases, helicopters with ATGMs. The weight increase is often well worth the benefits of the BV upgrade.
 
 
 
'''Top-rank Adversaries'''
 
 
 
* '''[[M1 Abrams (Family)|M1/IPM1/M1A1 Abrams]]:''' The Abrams series of vehicles are significantly faster than the T-64B, and will almost always get into position before you're able to. The best way to combat them is to catch them while they're pushing. Be careful with shot placement, however, because of the nature of the Abrams vehicles it's often very hard to guarantee a one-shot vehicle knockout - if necessary, disable the vehicle's gunner/weapon first. ''Protip: When you have a clear shot on the back of an Abrams' turret, try to place it through the ammunition - this often results in ammo detonation and the vehicle's destruction.''
 
  
* '''[[Leopard 2K]]:''' The Leopard 2K has negligible armour and can often be destroyed with a well placed shot almost anywhere - beware the highly angled surfaces, however, which will bounce shots you may not expect it to. Watch out for the Leo's mobility, though - it can flank quickly and the L/44 120mm can be deadly.
+
The M18 "Super Hellcat" should be very familiar to those who play the [[M18 GMC|M18 Hellcat]]. It is very fast, equipped with a hard-hitting cannon, but at a cost of armour. Thus, the M18 Super Hellcat is a mobile hit-and-run vehicle, popping out from behind a cover and blasting the enemy with a shot before retreating. Change up the firing location often to avoid being hit if someone has located the Super Hellcat's position. The Hellcat won't hold the line by standing and absorbing shots, but it can if it is picking off each attacker one by one like a sniper.
  
* '''[[Leopard 2A4]]/[[Leopard 2A5|2A5]]:''' The Leopard 2A4/2A5 are similar vehicles to face, although the 2A5 can prove significantly harder to kill. Both vehicles are reasonably mobile, especially compared to the T-64. The best option for both vehicles is to try to get a side shot - but if this isn't possible, try for a round through the lower plate. Where this isn't possible, try destroy the gun directly or place a shot through the turret ring - but avoid the turret cheeks on these vehicles, as they're near impenetrable.
+
The main focus of gaining the Super Hellcat is the 90 mm upgrade, and it is absolutely beautiful. The main round recommended using well be the M82 APCBC round, the reason being reliable one shot knock-outs. The M82 has enough penetration to penetrate a [[Tiger H1|Tiger I]] through the front plate.  
  
* '''[[Challenger Mk.2]]/[[Challenger Mk.3|Mk.3]]/[[Challenger 2|2]]:''' These vehicles can be extremely hard to destroy when they're in a hull-down position - their turret cheeks are extremely well protected and the mantlet is small and hard to place a round through. If you're forced to engage one at long range, it's best to try your best to land a shot in the mantlet or the lower half of the turret cheeks, which are slightly weaker. When a Challenger is exposed, however, simply place a shell through the massive LFP and reap the rewards.
+
In an offensive and defensive position, the Hellcat should still remain behind cover and be constantly changing firing positions. Once a shot was fired, retreat back to cover and wait out until the next round is reloaded. In an offence, pop out from the cover occasionally and snipe at the enemy. In a defence, remain behind cover and catch the enemy off guard as they approach by letting them shoot a different target first and hit them while they are reloading. Another way is to let them move right into the Hellcat's line of sight, which should at best expose their sides, allowing for a shot to land an M82 APCBC round into them.
  
* '''[[Leclerc]]:''' The Leclerc isn't anything special - the easiest way to disable it is through the huge gun mantlet, and from there putting shots into the LFP/turret ring/mantlet as necessary.
+
A more aggressive play style is as a flanker and a point-capturer. The Hellcat's great speed can allow it to get around an enemy concentration and shoot them on the sides while they are focused at allies in front of them. They may eventually catch on to Hellcat's presence, and the Hellcat should take a more conservative action by returning back to the shoot-and-scoot tactic behind cover. The Hellcat's speed can also be used to rush towards the point. Though not recommended due to exposing the Hellcat's to enemy fire, the speed can ensure the Hellcat will be the first on the point, with a 90mm gun to defend itself. If lucky, the enemy team is too slow and the Hellcat will capture the point. If unlucky, the enemy will swarm the point, outnumber and constrict the Hellcat and destroy it. Thus it is not recommended to play as a point-capturer.
  
* '''[[Ariete]]/[[Ariete PSO|PSO]]:''' The Ariete is reasonably easy to destroy - it has a reasonably vulnerable hull, although the turret can be slightly harder to deal with. However, it has the highest-penetration kinetic round available in the game, and can penetrate almost anywhere on your vehicle. Avoid being a target, because due to the compact nature of the T-64 and spread out ammunition, if an Ariete penetrates you, there's a pretty good chance you're a goner.
+
With good shots, the cheeks of a [[Tiger II (P)|Tiger II (P)]] can be hit. Penetrating the Panther series (up to the [[Panther II]]) will require a clean shot to the mantlet and for the Panther II, a hit the flat of the turret. Same principles apply on Soviet mediums like the [[T-44]], hit the cheeks and turret ring. For Soviet heavy tanks, hit the lower glacis or the turret cheeks. Using the standard AP shot as a primary round isn't recommended as the fragmentation is minimal, same goes for APCR, which should be used only on the toughest enemies. Despite that, AP is useful against some enemies like the [[Tiger II (H)]] as the regular APCBC can penetrate the flat sides of the turret front. Use AP if there is a clean shot on the flat part of Tiger II (H) turret as it cant be penned by APCBC but if the turret is angled even a little AP well bounce so then use APCR same on Russian heavy tanks. Little hint when using AP or APCR on German/ Russian heavy tanks aim for the right side to hit the gunner and commander, giving precious seconds to escape. AP and APCR isn't recommended to shoot the angled front plates of the German Panther and Tiger II's as the angle is steep enough to absorb the shot unless at point-blank range. The reload with a max reloading skill is 9.5 seconds which gives it a decent rate of fire.
 
+
===Modules===
=== Modules ===
 
 
{| class="wikitable"
 
{| class="wikitable"
 
! Tier
 
! Tier
 
! colspan="2" | Mobility
 
! colspan="2" | Mobility
! colspan="2" | Protection
+
! Protection
 
! colspan="2" | Firepower
 
! colspan="2" | Firepower
 
|-
 
|-
Line 206: Line 191:
 
|
 
|
 
| Parts
 
| Parts
|
+
| M82 shot
 
| Horizontal Drive
 
| Horizontal Drive
| 3BK18M
 
 
|-
 
|-
 
| II
 
| II
Line 214: Line 198:
 
| Brake System
 
| Brake System
 
| FPE
 
| FPE
| Smoke grenade
+
| M304 shot
 
| Adjustment of Fire
 
| Adjustment of Fire
| Laser rangefinder
 
 
|-
 
|-
 
| III
 
| III
Line 222: Line 205:
 
|
 
|
 
| Crew Replenishment
 
| Crew Replenishment
| NVD
 
 
| Elevation Mechanism
 
| Elevation Mechanism
| 9M112
+
|  
 
|-
 
|-
 
| IV
 
| IV
 
| Transmission
 
| Transmission
 
| Engine
 
| Engine
| ESS
+
|
| T-64BV
+
|  
| Artillery Support
+
|  
| 3BM42
+
|-
 +
! colspan="6" |This is a premium vehicle: all modifications are unlocked on purchase
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
 
 
 
'''Pros:'''
 
'''Pros:'''
  
* Stock-friendly grind, with a very good stock APFSDS shell
+
* Fantastic 90 mm gun with a very lethal M82 APCBC round
* Ability to mount the Kontakt-1 Explosive Reactive Armour package which enhances first-hit protection against chemical munitions
+
* Pintle .50 cal machine gun is effective for anti-air purposes
* Very strong turret armor combined with a bad but usable -6° gun depression can allow it to hull down relatively well in some instances
 
* Upgraded armour allows it to shrug off hits from many top-rank cannons
 
* Lower profile compared to other MBTs, allows the user to utilize cover and tactics that other players cannot use
 
* Upgraded 125 mm cannon inherited from the previous model
 
* More diverse ammunition choices gives it a great deal of flexibility and allows it to engage at any distance and adapt to different situations and playstyle
 
* 9M112 "Kobra" ATGM capable of penetrating 650 mm of armour, also fastest ATGM in the game
 
* Replaces the "oil barrel" smoke grenades with two sets of four-barrelled 81 mm smoke grenade launchers
 
* The high muzzle velocity on the T-64B's APFSDS rounds make it an excellent sniper
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Bad gun depression compared to its adversaries
+
* Despite being on the same chassis as the regular hellcat, the super hellcat has, for some reason, very slow acceleration
* Horrible reverse speed (-4 km/h)
+
* Paper-thin armour
* HEAT-FS shell requires skill against its contemporaries' armour, simply pointing and firing it will not guarantee a penetration
+
* Hull-breakable vehicle
* If the tank's hull is penetrated from almost any angle there is a high risk of ammunition detonation thanks to the spread-out nature of the autoloader
+
* Exposed crew, watch out for machine gun and artillery
* Angling the tank causes the weak side armour to be exposed
+
* A penetrating round, even if inflicting minimum crew damages, have a high chance of disabling the transmission or engine
* Maximum of five 9M112 "Kobra" ATGMs allowed in tank
+
* Ammunition always stored in hull sides
* Gun elevation/depression speed is very slow compared to other MBT's (2.5 degrees per second)
 
* Hull armour can be extremely easily penetrated by a variety of enemy vehicles
 
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
+
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).-->
 
===Development===
 
===Development===
The '''T-64B''' or ''Object 447'' was an improvement to the currently existing T-64A and T-72A. The T-64B model was now fitted with a better laser range finder along with improved fire control systems. In addition, it had the 2A46M-1 cannon (aka the D-81TM gun) with a 2E26M stabilizer, 6ETs40 autoloader, 1A33 FCS (fire control system) comprising a ballistic calculator, and a sight with laser telemetry and cross-wind sensor. The ATGMs were eight 9M112 "Kobra" (radio-guided, NATO "AT-8 Songster"). The turret armour had a new design consisting of ceramic balls designed to absorb or reduce chemical munitions. However the T-64B still had the unreliable and complicated 5TDF engine. Designers added a more powerful engine which led to the T-72B and T-80 series.
+
During World War II, the [[M18 GMC|M18 "Hellcat"]] tank destroyer was very effective in its role in American service. Despite that, an attempt to upgrade the vehicle with a better gun took effect around 1944. Instead of the 76 mm gun that it originally had, it would take the 90 mm gun that was going into service at the time.
  
===Combat usage===
+
The attempt to construct this focused on the turret to mount the heavier and larger gun. The M18's turret was then replaced with the turret from the [[M36 GMC|M36 GMC]] to mount the 90 mm gun. Testings with this variant showed that the instalment of the new turret did not hinder the speed performance of the M18, but the recoil of the 90 mm gun would cause the tank to bounce back heavily when fired, going back by at least 2 feet even with the muzzle brake attached on the 90 mm gun. The recoil force would also shake the entire tank hull and crew inside. The modified M18 mounting the 90 mm gun was nicknamed the '''"Super" Hellcat'''
Although there is no hard evidence, some sources saw the T-64B saw action in Afghanistan in the 80's. This could have been for testing but there are no official records. Russia had 4,000 T-64Bs, but 2,000 were put out of service in 2000 and used for scrap. The T-64B and BV-1 model is currently used by The Democratic Republic of Congo. 50 were purchased from Ukraine in 2014. The T-64B saw heavy action in the 2014 Ukraine Civil War and Invasion of Crimea. 17 confirmed T-64B's were destroyed, including the "Bulat" model. Ukraine is now upgrading there there fleet of T-64B's to a more modernized version called the T-64BM "Bulat"
 
  
== Media ==
+
===Testing and cancellation===
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
+
Despite the drawbacks, it was deemed an acceptable vehicle to use on the battlefield. The 90 mm gun would provide a very large firepower advantage over the 76 mm gun the M18 had originally, which could not penetrate the front of the [[Panther G|Panther tank]] unless in close range with HVAP ammo. The 90 mm could take out most of the late war German tank designs with ease. However, the war ended before the "Super" Hellcat could be deployed for combat use, and the project was cancelled along with the disbanding of the tank destroyer doctrine.
  
;Images
+
=== In-game description ===
<div><ul>
+
An experimental version of the M18 antitank vehicle armed with a 90mm M3 cannon. Only one model was ever built. The impetus for the creation of this model was that 76mm guns had been shown to be ineffective against German heavy tanks on the Western Front. The re-equipping project was carried out on the Aberdeen training ground, which is where the vehicle’s gun was also fired. Based on the results, the gun was equipped with a massive muzzle break.
<li style="display: inline-block;"> [[File:T-64B Snow.JPG|250px|thumb|none|The T-64B (1984) in War Thunder with Winter Camoflage]] </li>
 
<li style="display: inline-block;"> [[File:GarageImage T-64BV.jpg|250px|thumb|none|The T-64BV with the "Kontakt-1" ERA in the garage.]] </li>
 
</ul></div>
 
  
;Videos
+
== Media ==
{{Youtube-gallery|P6SfZC-n-U4|'''Т-64B vs M1 Abrams''' - ''War Thunder Official Channel''|9VBAWLdfLcw|'''The Shooting Range #90''' - ''Metal Beasts'' section at 00:26 discusses the T-64B.}}
+
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
 +
{{Youtube-gallery|ChdDCA2ob2Y|'''The Shooting Range #171''' - ''Metal Beasts'' section at 00:32 discusses the Super Hellcat.}}
  
 
== See also ==
 
== See also ==
Line 290: Line 259:
  
 
== External links ==
 
== External links ==
<!-- ''Paste links to sources and external resources, such as:''
+
<!--Paste links to sources and external resources, such as:
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the tank;''
 
* ''encyclopedia page on the tank;''
* ''other literature.'' -->
+
* ''other literature.''-->
 
+
[[wt:en/devblog/current/791/|[Devblog<nowiki>]</nowiki> T-34-100 and SuperHellcat]]
* [[wt:en/news/5351-development-t-64b-when-good-is-not-good-enough-en|[Devblog] T-64B: When Good Is Not Good Enough]]
 
* [[wt:en/news/5503-development-t-64bv-defence-reaction-en|[Devblog] T-64BV: Defence Reaction]]
 
 
 
{{USSR medium tanks}}
 
  
[[Category:ATGM vehicles]]
+
{{USA tank destroyers}}
 +
{{USA premium ground vehicles}}

Revision as of 15:17, 31 July 2020

RANK 6 BRITAIN
Rooikat 105 PACK
Super Hellcat
us_m18_super_hellcat.png
Super Hellcat
AB RB SB
6.0 6.3 6.3
Purchase:6 090 Specs-Card-Eagle.png
Show in game

Description

GarageImage Super Hellcat.jpg


The M18 90-mm Gun Motor Carriage (or the Super Hellcat) is a premium rank IV American tank destroyer with a battle rating of 6.0 (AB) and 6.3 (RB/SB). It was introduced in Update 1.51 "Cold Steel". It is similar to the Rank III M18 Hellcat, only using the M36 GMC turret to mount the 90 mm gun.

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet)
Armour Front (Slope angle) Sides Rear Roof
Hull 12.7 mm (63°) 12.7 mm 12.7 mm 8.0 mm
Turret 31.75 mm Turret front
76.2 mm Gun mantlet
31.75 mm 25.4 mm N/A

Notes:

  • Suspension wheels and tracks are 15 mm thick.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 90 29 22 653 763 29.68 34.68
Realistic 81 26 407 400 18.5 18.18

Armaments

Main armament

Main article: M3 (90 mm)
90 mm M3
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
45 -10°/+20° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 22.85 31.62 38.40 42.47 45.18
Realistic 14.28 16.80 20.40 22.60 24.00
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
11.05 9.78 9.00 8.50
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
T33 shot AP 189 188 163 137 115 96
M71 shell HE 13 13 13 13 13 13
M82 shot APCBC 165 164 150 137 125 114
M304 shot APCR 264 260 245 226 210 191
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
T33 shot AP 822 11 N/A N/A N/A -1° 47° 60° 65°
M71 shell HE 823 11 0.1 0.5 925 +0° 79° 80° 81°
M82 shot APCBC 813 11 1.2 20 137.2 +4° 48° 63° 71°
M304 shot APCR 1021 7.6 N/A N/A N/A +1.5° 66° 70° 72°
Ammo racks
File:Ammoracks M18SuperHellcat.png
Ammo racks of the Super Hellcat.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
Visual
discrepancy
45 40 (+5) 34 (+11) 28 (+17) 22 (+23) 16 (+29) 11 (+34) (+39) (+44) Yes

Turret empty: 34 (+11)

Machine guns

Main article: M2HB (12.7 mm)
12.7 mm M2HB
Pintle mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
800 (200) 577 -10°/+70° ±60°

Usage in battles

The M18 "Super Hellcat" should be very familiar to those who play the M18 Hellcat. It is very fast, equipped with a hard-hitting cannon, but at a cost of armour. Thus, the M18 Super Hellcat is a mobile hit-and-run vehicle, popping out from behind a cover and blasting the enemy with a shot before retreating. Change up the firing location often to avoid being hit if someone has located the Super Hellcat's position. The Hellcat won't hold the line by standing and absorbing shots, but it can if it is picking off each attacker one by one like a sniper.

The main focus of gaining the Super Hellcat is the 90 mm upgrade, and it is absolutely beautiful. The main round recommended using well be the M82 APCBC round, the reason being reliable one shot knock-outs. The M82 has enough penetration to penetrate a Tiger I through the front plate.

In an offensive and defensive position, the Hellcat should still remain behind cover and be constantly changing firing positions. Once a shot was fired, retreat back to cover and wait out until the next round is reloaded. In an offence, pop out from the cover occasionally and snipe at the enemy. In a defence, remain behind cover and catch the enemy off guard as they approach by letting them shoot a different target first and hit them while they are reloading. Another way is to let them move right into the Hellcat's line of sight, which should at best expose their sides, allowing for a shot to land an M82 APCBC round into them.

A more aggressive play style is as a flanker and a point-capturer. The Hellcat's great speed can allow it to get around an enemy concentration and shoot them on the sides while they are focused at allies in front of them. They may eventually catch on to Hellcat's presence, and the Hellcat should take a more conservative action by returning back to the shoot-and-scoot tactic behind cover. The Hellcat's speed can also be used to rush towards the point. Though not recommended due to exposing the Hellcat's to enemy fire, the speed can ensure the Hellcat will be the first on the point, with a 90mm gun to defend itself. If lucky, the enemy team is too slow and the Hellcat will capture the point. If unlucky, the enemy will swarm the point, outnumber and constrict the Hellcat and destroy it. Thus it is not recommended to play as a point-capturer.

With good shots, the cheeks of a Tiger II (P) can be hit. Penetrating the Panther series (up to the Panther II) will require a clean shot to the mantlet and for the Panther II, a hit the flat of the turret. Same principles apply on Soviet mediums like the T-44, hit the cheeks and turret ring. For Soviet heavy tanks, hit the lower glacis or the turret cheeks. Using the standard AP shot as a primary round isn't recommended as the fragmentation is minimal, same goes for APCR, which should be used only on the toughest enemies. Despite that, AP is useful against some enemies like the Tiger II (H) as the regular APCBC can penetrate the flat sides of the turret front. Use AP if there is a clean shot on the flat part of Tiger II (H) turret as it cant be penned by APCBC but if the turret is angled even a little AP well bounce so then use APCR same on Russian heavy tanks. Little hint when using AP or APCR on German/ Russian heavy tanks aim for the right side to hit the gunner and commander, giving precious seconds to escape. AP and APCR isn't recommended to shoot the angled front plates of the German Panther and Tiger II's as the angle is steep enough to absorb the shot unless at point-blank range. The reload with a max reloading skill is 9.5 seconds which gives it a decent rate of fire.

Modules

Tier Mobility Protection Firepower
I Tracks Parts M82 shot Horizontal Drive
II Suspension Brake System FPE M304 shot Adjustment of Fire
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine
This is a premium vehicle: all modifications are unlocked on purchase

Pros and cons

Pros:

  • Fantastic 90 mm gun with a very lethal M82 APCBC round
  • Pintle .50 cal machine gun is effective for anti-air purposes

Cons:

  • Despite being on the same chassis as the regular hellcat, the super hellcat has, for some reason, very slow acceleration
  • Paper-thin armour
  • Hull-breakable vehicle
  • Exposed crew, watch out for machine gun and artillery
  • A penetrating round, even if inflicting minimum crew damages, have a high chance of disabling the transmission or engine
  • Ammunition always stored in hull sides

History

Development

During World War II, the M18 "Hellcat" tank destroyer was very effective in its role in American service. Despite that, an attempt to upgrade the vehicle with a better gun took effect around 1944. Instead of the 76 mm gun that it originally had, it would take the 90 mm gun that was going into service at the time.

The attempt to construct this focused on the turret to mount the heavier and larger gun. The M18's turret was then replaced with the turret from the M36 GMC to mount the 90 mm gun. Testings with this variant showed that the instalment of the new turret did not hinder the speed performance of the M18, but the recoil of the 90 mm gun would cause the tank to bounce back heavily when fired, going back by at least 2 feet even with the muzzle brake attached on the 90 mm gun. The recoil force would also shake the entire tank hull and crew inside. The modified M18 mounting the 90 mm gun was nicknamed the "Super" Hellcat

Testing and cancellation

Despite the drawbacks, it was deemed an acceptable vehicle to use on the battlefield. The 90 mm gun would provide a very large firepower advantage over the 76 mm gun the M18 had originally, which could not penetrate the front of the Panther tank unless in close range with HVAP ammo. The 90 mm could take out most of the late war German tank designs with ease. However, the war ended before the "Super" Hellcat could be deployed for combat use, and the project was cancelled along with the disbanding of the tank destroyer doctrine.

In-game description

An experimental version of the M18 antitank vehicle armed with a 90mm M3 cannon. Only one model was ever built. The impetus for the creation of this model was that 76mm guns had been shown to be ineffective against German heavy tanks on the Western Front. The re-equipping project was carried out on the Aberdeen training ground, which is where the vehicle’s gun was also fired. Based on the results, the gun was equipped with a massive muzzle break.

Media

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

[Devblog] T-34-100 and SuperHellcat


USA tank destroyers
M10  M10 GMC
M36  M36 GMC · M36B2
T95  T28 · T95
M109  M109A1
ATGM  LOSAT · M901 · ADATS
Wheeled  M3 GMC · T55E1
Other  M8 HMC · M50 · M56
China  ▃LVT(A)(4) (ZIS-2)

USA premium ground vehicles
Light tanks  LVT(A)(4) · M2A4 (1st Arm.Div.) · M3A1 (USMC) · ▃Stuart VI (5th CAD) · M8 LAC · M8A1 GMC
  M18 "Black Cat" · Super Hellcat · T18E2 · M551(76) · T114 · M1128 Wolfpack
Medium tanks  ▃Grant I · M4A5 · Calliope · T20 · M26 T99 · M26E1 · M46 "Tiger" · T54E1 · T54E2 · ▃Magach 3 (ERA) · M728 CEV
  XM1 (GM) · XM1 (Chrysler) · M1 KVT · M1A1 Click-Bait
Heavy tanks  T14 · Cobra King · M6A2E1 · T29 · T30
Tank destroyers  T28 · T55E1