Difference between pages "B-25J-20" and "F-82E"

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(See also: Fixed typo)
 
m (I corrected the MEC section where it stated that you couldn't control the Prop Pitch and the Water Radiator)
 
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{{Specs-Card|code=b_25j_20}}
+
{{Specs-Card
 +
|code=f-82e
 +
|cockpit=cockpit_f-82e.jpg
 +
}}
 
{{About
 
{{About
| about = American bomber '''{{PAGENAME}}'''
+
| about = American twin-engine fighter '''{{PAGENAME}}'''
 
| usage = other versions
 
| usage = other versions
| link = B-25 (Family)
+
| link = P-51 (Family)
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
+
<!--In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
 +
 
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American bomber {{Battle-rating}}. It was introduced in [[Update 1.29]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American twin-engine fighter {{Battle-rating}}. This fighter was introduced in [[Update 1.39]].
 +
 
 +
Perhaps the most distinctive feature about the F-82E "Twin Mustang" is that it literally looks like two P-51 conjoined together into a plane.
 +
 
 +
This means the F-82E Twin Mustang has nearly two of everything, two fuselages, two engines, two tails, and two pilots. The last of which makes the Twin Mustang more survivable than most other aircraft as each can work independently if the other is incapacitated.
 +
 
 +
Built with the intent of long-range escort for the B-29 Superfortress bombers, the fuel capacity in the Twin Mustang is also much higher than its contemporaries.
  
Design of the B-25 was the result of years of work and failed bids to win contracts with the United States Army Air Corps (USAAC). Initially designed to meet requirements for a payload of 1,200 lb (540 kg), a range of 1,200 mi (1,900 km) and flying at speeds faster than 200 mph (320 kph), prototypes were built, tested and refined. Although the original XB-21 and NA-40 never materialized into a production aircraft, requirements from the USAAC came out in March of 1939 for a medium bomber carrying a payload of 2,400 lb (1,100 kg) over 1,200 mi (1,900 km) at speeds around 300 mph (480 kph), North American modified their design of NA-40 and developed the NA-62 which went into prototype testing as the YB-25 and then ordered into production as the B-25.
+
Unlike the preceding American planes, the Twin Mustang no longer features wing-mounted armament but instead are now centre-mounted between the fuselages, so gun convergence is no longer a big issue.
 
The B-25 turned out to be the archetype of the medium bomber, carrying upwards of 3,000 lb (1,361 kg) of bombs and could fly at speeds up to 340 mph (547 kph). This twin-engine bomber was fast, it could carry a large payload for its size and had several defensive turrets and gunner stations at which it could defend itself from almost any angle. To increase its versatility, several models had forward-facing fixed machine guns fitted into the nose and the cheeks of the aircraft. Later models opted to removed the glazed nose and bombardier/nose-gunner station and outfit more machine guns and even a 75 mm autocannon for strafing ground targets and especially ships. This medium bomber at times acted more like a heavy attacker opting for low-level flights which would skim treetops and the ocean to sneak up on unwary targets. It was not uncommon for B-25s to fly just above the mast/smokestack height of enemy ships when attacking.
 
  
[[File:B-25j-20 bomberpilot1784 001.jpg ‎|400px|thumb|left|Front view of the '''{{PAGENAME}}''' displaying the nose art for ''Briefing Time''.]]
+
The F-82E works best as a high-altitude bomber-killer or escort plane. While its respectable payload of bombs, machine guns, and rockets make it an effective ground attacker, it is very vulnerable in that role unless the enemy's fighters have all been neutralized.
  
As later models moved from the dedicated bomber position and morphed into more of an attacker role, bomb payloads were reduced to allow for more armour around the cockpit and more offensive weapons and ammunition to fill the attacker mode it took on, especially under the command of U.S. Marine Corps squadrons. With more than 10,000 B-25 aircraft variants built, they saw action in all theatres of war and were even subject to part of the lend-lease program which China and the USSR benefitted from. So versatile was this aircraft that a flight of them were specifically outfitted and their crews trained to take off from an aircraft carrier and bomb mainland Japan in a daring raid. Impressive for an aircraft not meant to take off from an aircraft carrier.
+
The F-82E's main assets are its destructive firepower (with the gun pod) combined with massive ammo count, its good climbing speed and its amazing escape speed. Using the tracer bullets and shooting continuously it is possible to adjust aim effectively from more than 1.5 km away. In head-ons, this means your opponent will usually be destroyed or crippled well before he gets his own target indicator. With bombers, it means one serious burst from 0.7-1.0 km will deliver a critical, and a full-second burst from less than 0.7 km should cut any bomber into several pieces.
 
The B-25 is a fantastic bomber, attacker or both and will suit many different pilots and their different approaches to the battlefields found in War Thunder. The tail gunner has been known to set many fighters alight with their dual .50 calibre machine guns and help to prolong the life of this bomber to allow the pilot to make it to their target whether it is to bomb it or strafe it.
 
  
 
== General info ==
 
== General info ==
 
=== Flight performance ===
 
=== Flight performance ===
<!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''-->
+
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
 
 
[[File:B-25j-20 nagatoo bf 001.jpg ‎|500px|thumb|right|'''{{PAGENAME}}''' searching for enemy Japanese ships to sink.]]
 
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
Line 34: Line 38:
 
! colspan="8" | ''Stock''
 
! colspan="8" | ''Stock''
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 3,049 m)
+
! colspan="2" | Max Speed<br>(km/h at 6,126 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" | Take-off run<br>(meters)
+
! rowspan="2" |Take-off run<br>(meters)
 
|-
 
|-
! AB !! RB !! AB !! RB !! AB !! RB
+
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 
|-
 
|-
| 420 || 407 || {{Specs|ceiling}} || 32.4 || 33.8 || 5.4 || 5.3 || 750
+
| 713 || 696 || {{Specs|ceiling}} || 28.3 || 28.7 || 15.3 || 15.3 || 450
 
|-
 
|-
 
! colspan="8" | ''Upgraded''
 
! colspan="8" | ''Upgraded''
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 3,049 m)
+
! colspan="2" | Max Speed<br>(km/h at 6,126 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" |Max altitude (meters)
! colspan="2" | Turn time<br>(seconds)
+
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" | Take-off run<br>(meters)
+
! rowspan="2" |Take-off run (meters)
 
|-
 
|-
! AB !! RB !! AB !! RB !! AB !! RB
+
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 
|-
 
|-
| 472 || 444 || {{Specs|ceiling}} || 29.7 || 31.0 || 10.6 || 7.7 || 750
+
| 770 || 742 || {{Specs|ceiling}} || 25.8 || 27.0 || 26.4 || 18.7 || 450
 
|-
 
|-
 
|}
 
|}
  
==== Details ====
+
====Details====
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
+
! Combat flap
 +
! Take-off flap
 +
! Landing flap
 +
! Air brakes
 +
! Arrestor gear
 
|-
 
|-
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
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! rowspan="2" | Wing-break speed<br>(km/h)
 
! rowspan="2" | Wing-break speed<br>(km/h)
 
! rowspan="2" | Gear limit<br>(km/h)
 
! rowspan="2" | Gear limit<br>(km/h)
! rowspan="2" | Combat flaps<br>(km/h)
+
! rowspan="2" | Combat flap<br> (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! + !! -
+
! +
 +
! -
 
|-
 
|-
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 430 || ~4 || ~2
+
| 812 || 450 || 520 || ~8 || ~8
 
|-
 
|-
 
|}
 
|}
Line 93: Line 112:
 
! Radiator<br>(km/h)
 
! Radiator<br>(km/h)
 
|-
 
|-
| < 270 || < 320 || < 350 || > 320
+
| < 450 || < 400 || < 500 || > 240
 
|-
 
|-
 
|}
 
|}
Line 107: Line 126:
 
! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 1,676 m || 1,700 hp || 1,850 hp
+
| 5,000 m || 3,200 hp || 4,499 hp  
 
|-
 
|-
! colspan="3" | Setting 2
+
<!--! colspan="3" | Setting 2
 
|-
 
|-
 
! Optimal altitude
 
! Optimal altitude
Line 115: Line 134:
 
! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 4,115 m || 1,450 hp || N/A
+
| ?,??? m || ?,??? hp || ?,??? hp
 
|-
 
|-
 +
! colspan="3" | Setting 3
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| ?,??? m || ?,??? hp || ?,??? hp
 +
|- -->
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
+
<!--Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.-->
  
* 10 mm steel - front, sides & rear of the cockpit
+
* 38 mm Bulletproof glass - Windshield
* 10 mm steel - the rim of pilot seats
+
* 6.35 mm Steel - Fore cockpit armour plate, pilot and co-pilot
* 8 mm steel - below nose gunner
+
* 8 mm Steel - Armor plate, pilot and co-pilot's seats
* 8 mm steel - pilot seats
+
* 11 mm Steel - Armor plate headrests, pilot and co-pilot
* 9.5 mm - bulkhead after of dorsal turret
+
* 19.05mm Steel - Engine protective plate
* 6.35 mm steel - aft of waist gunners
 
* 9.5 mm steel - tail turret
 
* 38 mm bulletproof glass - tail turret
 
  
Rugged, sturdy, though, the B-25 is all of those things. Featuring crew armour protection that outclasses the [[B-17G-60-VE|B-17 ''Flying Fortress'']] in a handier, smaller design, the Mitchell is a tough nut to crack and even harder to devoid of the crew. Calibres above 20 mm are a must for a quick kill, otherwise, the B-25 will repay in kind. Gunner positions throughout the bomber effectively cover the front, sides, top and rear of the aircraft with just the underbelly left relatively unprotected to fighters rising in a power climb. The rear gunner with his dual .50 calibre machine guns is especially devastating when they are trained on a tailing enemy fighter.
 
 
The two Wright R-2600 air-cooled radial engines are themself hard to destroy and with dropped payload, the Mitchell can keep flying on just a single damaged engine, denying under armed fighters the ability to lethally cripple it. Yet this aircraft does have an Achilles heel, its fuel tanks. While present in all planes, the armour, crew and bomb bay take up all the necessary space within the fuselage, while leaving only space in the wings to house the fuel tanks. A common downfall of this aircraft is the structural failure of the wing spar due to wing fires of the fuel tanks.
 
 
== Armaments ==
 
== Armaments ==
[[File:B-25j-20 darvaen ita 001.jpg|450px|thumb|right|'''{{PAGENAME}}''' flying at its cruising altitude.]]
 
 
=== Offensive armament ===
 
=== Offensive armament ===
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
+
<!--Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.-->
{{main|Browning M2 (12.7 mm)}}
+
{{main|Browning M3 (12.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 2 x 12.7 mm Browning M2 machine guns, nose-mounted (400 rpg = 800 total)
+
* 6 x 12.7 mm Browning M3 machine guns, center-mounted (400 rpg = 2,400 total)
* 4 x 12.7 mm Browning M2 machine guns, cheek-mounted (400 rpg = 1,600 total)
 
  
Intended for strafing ground targets the sextuple AN/M2 heavy machine guns do an excellent job. Situated in the nose and along the cheeks, the firepower is not as concentrated as on the [[A-20G-25|A-20G]] or [[A-26 (Family)|A-26 Invader]], but quite better than on many US fighter designs. And many potential interceptors quickly realised this difference, too. Unlike with wing placed armament which has to contend with gun convergence, the nose-mounted design always aims true in the horizontal. Thus fire can be opened at any range and as the B-25 is blessed with a substantial amount of ammunition can afford to miss. Head-ons are hence more often than not a sure-fire bet for the Mitchell quite unlike for a medium bomber.
+
=== Suspended armament ===
 +
<!--Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.-->
 +
{{main|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)|AN-M66A2 (2,000 lb)|HVAR|Browning M2 (12.7 mm)}}
  
Dousing an enemy in gunfire sure looks impressive with the B-25's Tracers belt. A shame all versions only receive the pre-war M1 Tracer bullet in their belts. The true champion in destruction power and fire chance is the M8 AP-I bullet found in the Omni-Purpose and Stealth belts. Both come recommended for any use, may it be air, ground or naval. The M2 AP bullet found in the Ground belt adds little in penetration and may safely be foregone even in Mixed battles for the flexibility the other two belts offer.
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:
=== Suspended armament ===
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
{{main|AN-M30A1 (100 lb)|AN-M57 (250 lb)|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)}}
 
  
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
+
* Without load
 +
* 2 x 500 lb AN-M64A1 bombs (1,000 lb total)
 +
* 2 x 1000 lbs AN-M65A1 bombs (2,000 lb total)
 +
* 2 x 2000 lbs AN-M66A2 bombs (4,000 lb total)
 +
* 10 x 127 mm HVAR rockets
 +
* 8 x 12.7 mm Browning M2 machine guns, center-mounted (400 rpg = 3,200 total)
  
* 12 x 100 lb AN-M30A1 bombs (1,200 lb total)
+
== Usage in battles ==
* 4 x 250 lb AN-M57 bombs (1,000 lb total)
+
<!--Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
* 4 x 250 lb AN-M57 bombs + 8 x 100 lb AN-M30A1 bombs (1,800 lb total)
+
Start play by climbing above 5,000 m while always maintaining a speed above 290 kph. If this brings you in range of enemy fighters before you have achieved a height advantage simply turn away and let them seek other targets. Once you have achieved 5,000 m altitude with airspeed above 300 kph you are virtually invulnerable since you will always have the option of running away with or without diving. You can seek and destroy bombers. Any fighter foolish enough to go after you should be dealt with head-on starting from more than 1.2 km away to ensure time to adjust and kill with your machine guns. If this is not an option or if you are being engaged by a pair of fighters, or if your initial pass fails to kill, keep running. Very few planes have the ability to follow you and your frame is sturdy enough to withstand the occasional long-distance hit.
* 8 x 250 lb AN-M57 bombs (2,000 lb total)
 
* 2 x 500 lb AN-M64A1 bombs + 8 x 100 lb AN-M30A1 bombs (1,800 lb total)
 
* 4 x 500 lb AN-M64A1 bombs (2,000 lb total)
 
* 1 x 1,000 lb AN-M65A1 bomb + 10 x 100 lb AN-M30A1 bombs (2,000 lb total)
 
* 3 x 1,000 lb AN-M65A1 bombs (3,000 lb total)
 
  
Featuring a wide variety of options the B-25 offers a payload for every job. Triple one thousand pounders for bases or medium altitude pillbox hunting, quadruple five hundred pounders for low altitude pillbox and heavy tank strafing and the eigth times two hundred fifties for convoy soft targets or medium tanks. But please do not forget to set a fuse timer before spawn, if going for a low altitude strafing run.
+
As a rule, never let your airspeed drop below 300 kph; do not go near ground level if there is more than one enemy fighter in the vicinity unless your airspeed is above 500 kph, and never engage in furballs.
=== Defensive armament ===
 
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
 
{{main|Browning M2 (12.7 mm)}}
 
  
The '''''{{PAGENAME}}''''' is defended by:
+
When used as a heavy fighter, keep in mind the brutally low handling capability of the F-82. Always avoid "furballs" and stay above your opponents. The climb rate makes the F-82 a capable bomber-killer. As a bomber killer, the aiming problems that many pilots face against smaller, more agile fighters evaporate. It is recommended to utilize the 8 x M2 Gun pod, due to the extremely high damage output. However, more experienced players may do away with this option, as it does hamper the handling of the craft.
  
* 1 x 12.7 mm Browning M2 machine gun, nose turret (300 rpg)
+
Due to its high speed, it is very dangerous when used in a boom and run strategy (energy retention and a very high top speed in level flight mean it can be literally untouchable for a lot of single-engine fighters). In this case, it's very important to watch one's speed and to throttle back in dives or it can lose its wings due to high speed. For achieving the maximum straight-line speed at sea level, one should have the engine mixture set to 72%.
* 2 x 12.7 mm Browning M2 machine guns, dorsal turret (400 rpg = 800 total)
 
* 1 x 12.7 mm Browning M2 machine gun, 2 x beam turrets (250 rpg)
 
* 2 x 12.7 mm Browning M2 machine guns, tail turret (600 rpg = 1,200 total)
 
  
The defensive fire of the B-25 quite excellent, but only quite. The rearward field of fire of the dorsal and tail turret overlap significantly and are a serious concern for even heavy fighters. The beam turrets have decent vertical arcs and about 45° starting from the rudder. For whatever reason the B-25 maintains a nose gunner, too, despite blistering with offensive heavy machine guns. Intended for use in formation flight, the nose gunner offers little benefit in-game except for further demonstrating the concept of overkill.
+
Remember, do not attempt to engage smaller and nimbler fighters, as most of the times you will overshoot and completely miss due to the poor handling.  
  
However, the defensive firing arcs have a blindspot: The belly. Starting from around -20° the tail gunner can no longer take aim at any pursuit aircraft. Its horizontal arc is also very limiting only encompassing about 10° total. This leaves not only the belly open, but also an approach window 15° offset from the tail where both the beam and tail gunner cannot aim. While the latter is easily resolved with a slight change of direction, the former is the true weak spot of the B-25 and found on all [[B-25 (Family)|derivatives]]. This makes it sadly a rather well-known weakness, too.
+
Always use the tracer bullets with your six or fourteen 12.7 mm machine guns. Not only are the tracers very effective incendiaries, but they also give you the ability to see exactly where you are shooting up to 2 km away. This is invaluable in destroying bombers from far enough away to avoid their tail gunners, and in achieving incredible accuracy in head-ons well before your enemy gets a target indicator on you.
 
== Usage in battles ==
 
[[File:B-25j-20 primethebomber 001.jpg|450px|thumb|right|Flaps down in preparation for landing.]]
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
The airframe makes this plane a particularly difficult target to bring down, however, there are four main blind spots to be considered: Level with the leading edges of the wings, the complete underside, and each side in the rear presented by the twin tail. These are the easiest areas to kill an opposing B-25. With a max speed of 444 km/h (275 mph) under ideal conditions and a max airframe speed of 580 km/h (360 mph), the B-25 is relatively fast for a bomber, but while climbing, can go no faster than 280 km/h (175 mph) with optimal pitch. The twin engines make for good acceleration and allow the plane to get to an airfield to land, given you are at altitude and can maintain airspeed.
 
  
This plane makes a great strategic bomber, but its wings make for nice large targets. The best way to ward off enemy fighters is to bank in toward them, giving your top gunner a chance to damage them before they can cause any real damage. Always try to fly at treetop level to cover the blind spot on the underside, or fly with bombers that have belly gunners, so you are fully covered. Also try to fly with friendly fighters, as they will prove invaluable to your survival. If you wind up with an enemy fighter or attacker on your tail, reduce engine power and adjust trim so you retain level flight, but give all rear-facing gunners the ability to damage your opponent. ''Never fly in a straight line while fending off attackers!!''
+
Boom and Zoom is not an ideal strategy with the F-82. At about 650 kph you will experience extreme control stiffening. The F-82 excels in the destruction of bombers and other aircraft in head-ons.
  
=== Manual Engine Control ===
+
===Manual Engine Control===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" | Mixer
+
! rowspan="2" |Mixer
! rowspan="2" | Pitch
+
! rowspan="2" |Pitch
! colspan="3" | Radiator
+
! colspan="3" |Radiator
! rowspan="2" | Supercharger
+
! rowspan="2" |Supercharger
! rowspan="2" | Turbocharger
+
! rowspan="2" |Turbocharger
 
|-
 
|-
! Oil !! Water !! Type
+
! Oil
 +
! Water
 +
! Type  
 
|-
 
|-
| Controllable || Controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Controllable<br>Auto control available || Separate || Controllable<br>2 gears || Not controllable
+
| Controllable || rowspan="2" | Controllable || rowspan="2" | Not controllable || rowspan="2" | Controllable || rowspan="2" | Separate || rowspan="2" | Not controllable || rowspan="2" | Not controllable
 
|-
 
|-
 
|}
 
|}
[[File:B-25j-20 iscari 001.jpg |450px|thumb|right|'''{{PAGENAME}}''' flying above the clouds returning from a bombing run.]]
+
 
=== Modules ===
+
===Modules===
 
{| class="wikitable"
 
{| class="wikitable"
! Tier
+
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="2" | Flight performance
! Survivability
+
! colspan="1" | Survivability
! colspan="2" | Weaponry
+
! colspan="3" | Weaponry
 
|-
 
|-
 
| I
 
| I
| Fuselage repair
+
| Fuselage Repair
 
| Radiator
 
| Radiator
| Protective vest
+
|  
 
| Offensive 12 mm
 
| Offensive 12 mm
| SBC-25
+
| FMBC mk.1
 +
|
 
|-
 
|-
 
| II
 
| II
|
+
| New Boosters
 
| Compressor
 
| Compressor
 
| Airframe
 
| Airframe
| New 12 mm MGs
+
|  
| MBC-25
+
| FLBC mk.1
 +
| NAGP mk.1
 
|-
 
|-
 
| III
 
| III
| Wings repair
+
| Wings Repair
 
| Engine
 
| Engine
|
+
|  
| Turret 12 mm
+
| New 12 mm MGs
|
+
| FLBC mk.3
 +
|  
 
|-
 
|-
 
| IV
 
| IV
|
+
| G-Suit
| Engine injection
+
| Engine Injection
 
| Cover
 
| Cover
| New 12 mm MGs (turret)
+
|  
| LBC-25
+
| FRC mk.5
 +
|
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Very effective front-facing armament of 6 x 12.7 mm machine guns allows for engaging enemy bombers at the start of the match, or incoming fighters
+
* Variety of payload options
* Durable airframe which can take a beating from weak guns like 20mm Type 99
+
* Good fast-firing armament (M3 Browning MGs) with a high ammo capacity
* Heavy defensive armament on both left and rights sides and especially on the rear
+
* Above average climb rate
* Can provide initial cover for other bombers until fighters reach their altitude
+
* Fast once upgraded (can outrun pretty much every fighter in level flight)
* Can be used as a tactical bomber, strategic bomber, attacker or even an interceptor
+
* Excellent in head-ons (which should rather be avoided due to large profile of F-82)
* Able to land on an aircraft carrier
+
* M20 API-T ammunition option
* Rather fast dive acceleration
+
* When equipped with a gun pod the F-82 is a flying flamethrower
 +
* Brutal acceleration in dive
 +
* Centre-mounted armament both primary and gun pod, allowing for devastating accuracy
 +
* Pilot and co-pilot seated offset from the centre of the aircraft, making them harder to reliably hit
 +
* Sturdy airframe
  
 
'''Cons:'''
 
'''Cons:'''
  
* Manoeuvres stiffly, cannot turnfight
+
* Poor handling
* Rudder severely locks up over 400kph, meaning it cannot adjust its aim in time and need a second pass.
+
* Difficult to aim (it gets a bit better with booster upgrade)
* Difficult to pull out of a dive due to elevator lockup.
+
* Elevator prone to failure when damaged
* Often the fuel tank in wings will catch fire, leading to the failure of spars.
+
* With the gun pod installed, the continuous fire will slow the plane down significantly
* No downward-facing defensive armament
+
* Prone to control stiffening in a dive
* If tail control is damaged, return to base and land utilizing flaps and engine throttling
 
* Relatively low payload compared to a heavy bomber
 
* Forward facing gunner will automatically fire at approx 1,000 m, alerting your target
 
* Low energy retention; any attacks that require manoeuvring will cost speed and altitude
 
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''-->
+
<!--Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).-->
  
Early in 1939 as tensions were rising throughout Europe, the Soviet Union and Asia, the United States Army Air Corps (USAAC) issued requirements for a new medium bomber contract. Specifications for the medium bomber included carrying a payload of 2,400 lb (1,100 kg) while flying over 1,200 mi (1,900 km) at a speed of 300 mph (480 km/h). Fortuitously North American Aviation (NAA) already had a previous design for their NA-40B which they had already built as a prototype known as NA-62. After initial service tests, the USAAC placed an order with NAA to produce the NA-62 as the B-25. Alongside the B-25, the USAAC also ordered the Martin B-26 Marauder into production, though it was still only drawings on paper.
+
Designed to provide the US forces with long-range escort capabilities over the Pacific, the F-82 bore the appearance of desperate measures taken to use surplus P-51 parts. In reality, the F-82 was purposely designed as such in order to provide a fighter plane that had fresh pilots ready to engage, despite the tedious nature of long distance flights. Each fuselage carried a pilot and a co-pilot/navigator which reduced individual fatigue over long missions.  
  
NAA had a head start through utilising their existing NA-62 aircraft. Initially, the plane had a constant-dihedral or and upward angle to the main wings. Unfortunately, this configuration caused stability issues which resolved when the wing shape became slightly anhedral just from the engine nacelle to the wingtip. The flattening of the outer wing led the aircraft to have gull shaped wings; however, this eliminated any stability problems previously encountered. Though not as noticeable was the increase in the size of the tail fins and decrease their inward tilt. These factors would also help improved stability and increase the aircraft's responsiveness, especially when carrying heavy loads.  
+
The F-82 started development in 1944, with significant deliveries done in early 1946. Although too late for the war, the fighter still saw extensive use by Air Defense Command as an escort fighter and a night fighter. 14 F-82's were converted to winterized interceptors for use over Alaska. It also saw significant use in the Korean War with Japanese based (US planes deployed from Japan) F-82s among the first aircraft to operate over Korea. In fact, the first three North Korean aircraft shot down by US forces were done so by the Twin Mustang.
  
Development continued through 1941 and in 1942 the first B-25A and B-25B models reported for duty with the USAAC. Variants of the B-25 from B through H changed over time, and the military experimented with using the aircraft as a bomber and a strafing aircraft specialising in an anti-shipping role with its skip-bombs, 14-18 forward-facing machine guns or even a 75 mm M4 cannon. The B-25J versions of the plane were essentially the same as a B-25H; however the 75 mm cannon was removed, and the nose of the aircraft was changed out. Now there were two versions of the nose which could be field swapped to change the usage of the aircraft. The B-25J-20 strafer version incorporated a metal nose outfitted with eight 12.7 mm Browning machine guns while the second option utilised a glass nose with a single crew usable 12.7 mm Browning and two 12.7 mm Brownings which were fixed and operated by the pilot often in conjunction with four blister mounted 12.7 mm machine guns. This aircraft while developed for mid-level bombing instead excelled as a low altitude strafing bomber, often flying at tree-top levels and at times mast-level with ships. Frequently strafing B-25s lead the charge to eliminate enemy gunners and anti-aircraft instalments while bomber B-25s followed immediately behind to destroy airfields or vessels, often causing havoc at the target site.  
+
=== In-game description ===
 +
"In late 1943, North American aviation designers proposed a design project: a new long-range fighter designated the P-82 (NA-120). One two-seat machine was to be created from two P-51D aircraft. The fuselage, one wing (left or right) and the vertical empennage were taken from the production fighter. The fuselages were connected with a new central wing section and a rectangular tailplane. The result was a strong and rigid frame without a central nacelle.
  
=== In-game description ===
+
The aircraft was launched into full-scale production in 1944. Several variants were based on it, including the P-82G (NA-150) night interceptor fighter, which started full-scale production in 1946.
North American B-25J-20 Mitchell twin-engine medium bomber/ground-attack aircraft
 
  
As its mass production progressed, the B-25J was continually improved, but in most cases this concerned the aircraft's equipment or armament and not its airframe or power unit. Aircraft of the B-25J-5 series had new multi-purpose N-3C gunsights (everywhere but on the waist turrets) and a newly introduced alcohol windshield washing system for the pilot's cockpit. Also, blast reducers were installed on the barrel muzzles of the upper and waist machine guns.
+
The power unit of the P-82G consisted of two Allison V-1710-143 and V-1710-145 (to the left and to the right, respectively) twelve-cylinder, V-type, liquid-cooled engines producing a maximum power of 1,930 hp. The engines were equipped with flame arresters in their exhaust pipes.
  
Aircraft of the B-25J-10 series were equipped with external bomb racks under the wings. The heaters at the waist gun positions were found to be inefficient and were no longer installed.
+
An SCR-720C radar was housed in a large container fastened under the center wing section. The radar antenna was installed in a radar-transparent nosecone which protruded ahead of the propeller arc.
  
Replacement of the sights was completed with the B-25J-15 bombers; now, the waist turrets were also equipped with the new N-8A optical sights. In addition, a backup iron sight was installed for the pilots. All machines of these series were produced with one fixed machine gun in the bombardier's cockpit.
+
The plane's armament consisted of six 12.7 mm Colt-Browning M2.5 machine guns, with 400 rounds each, housed in the center wing section. It was possible to suspend two fuel tanks, two 1,000 lb (454 kg) bombs, or four guide rails for unguided HVAR missiles under the wing panels.
  
Aircraft of the B-25J-20 series had a second fixed 12.7 mm Colt-Browning ANM2.5 machine gun, with 400 rounds of ammunition, mounted in the bombardier's cockpit. An additional armor plate was provided in the floor under the bombardier's seat. The cap glazing of the upper turret was reinforced. The mobile 12.7 mm Colt-Browning ANM2.5 machine gun in the front cockpit was shifted upward slightly so that the ammunition box of the second fixed machine gun would not interfere with its operation.
+
The left cockpit was occupied by the pilot, and the right one by the radar operator. The operator did not have a second control system, so an automatic pilot was installed on the aircraft to reduce the in-flight load on the pilot.
  
An emergency brake system was also installed. Beginning with machine No. 44-29340, Holley 1685RB carburettors were fitted on the bomber's engines.
+
The night interceptor was fitted with extra radio electronic equipment: a blind instrument landing system, a radio altimeter, an AN/APS-13 rear attack warning radar, and an AN/APN-19 identification friend or foe transponder.
  
A Norden M-9 bombsight was mounted on the aircraft built for the USAAF, and a simpler Wimperis D-8 on the machines to be exported. In the USSR, locally produced OPB-1 (daylight version) and NKPB-7 (night version) bombsights were mounted on В-25s.
+
In June 1948, the US military aircraft designation system was changed. Accordingly, the P-82G was now designated the F-82G. 14 F-82G fighters were converted to a special F-82H Arctic version, to be operated in Alaska.
  
In addition, В-25 aircraft in the Soviet Union were equipped with an inert (exhaust) gas fire suppression system for the fuel tanks.
+
Production of the F-82G was discontinued in 1949, with 59 aircraft built in total. They became the last piston-engined fighters built in the USA.
  
B-25J aircraft were not only supplied to the USAAF. 314 machines were delivered to the British RAF, where they were operated under the designation of Mitchell Mk.III. It was under the Lend-Lease Agreement that these bombers were also supplied to the USSR, Canada, Australia, and China. After the war, В-25Js were supplied to France, the Netherlands, Peru, Venezuela, and Indonesia.
+
F-82G night fighters participated in the Korean War. On 27 June 1950, the crew of an F-82G from the 68th Fighter Squadron (68 FS) shot down a North Korean plane. It was the first air victory in the Korean War and the first victory of the newly formed USAF."
  
 
== Media ==
 
== Media ==
<!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''-->
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?q=%23f82 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
;Videos
 
;Videos
{{Youtube-gallery|NuU-Vz0UqMc|'''B-25J-20 Mitchell [Rugged Versatility!]''' - ''Jengar''}}
+
{{Youtube-gallery|d5k2T9FP0bQ|'''Avoid them in frontal attack!''' discusses the {{PAGENAME}} at 0:38 - ''War Thunder Official Channel''}}
  
 
== See also ==
 
== See also ==
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''-->
+
* ''links to approximate analogues of other nations and research trees.'' -->
  
;Aircraft of comparable role, configuration and era
+
;Related development
  
* de Havilland [[Mosquito (Family)|Mosquito]]
+
* [[P-51 (Family)]]
* Douglas [[DB-7 (Family)|DB-7]] and its many derivatives (such as [[A-20G-25|A-20G]])
 
* Douglas [[A-26 (Family)|A-26 ''Invader'']]
 
* Tupolev [[Tu-2 (Family)|Tu-2]]
 
  
;Other B-25 variants in-game
+
;Aircraft of comparable role, configuration and era
  
* [[B-25J-1]] - Very little difference between the J-1 and J-20, the J-1 has one less nose-mounted machine gun, slight armour difference.
+
* [[Bf 109 Z]]
* [[B-25J-30_(China)|B-25J-30]] (Chinese lend-lease) - Virtually same as J-20 variant.
 
* [[B-25J-30_(USSR)|B-25J-30]] (Soviet lend-lease) - Same as Chinese lend-lease version with the exception it utilises Soviet bombs.
 
* [[PBJ-1H]] - U.S. Marine variant - 75 mm autocannon and eight nose-mounted machine guns, lower service ceiling, reduced bomb load compared to J-1, J-20 and J-30 variants, increased armour around the cockpit.
 
* [[PBJ-1J]] - U.S. Marine variant - Identical to PBJ-1H in-flight characteristics and bomb loadout, no 75 mm cannon, a total of 12 nose-mounted machine guns.
 
  
 
== External links ==
 
== External links ==
<!-- ''Paste links to sources and external resources, such as:''
+
''Paste links to sources and external resources, such as:''
 +
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the aircraft;''
 
* ''encyclopedia page on the aircraft;''
* ''other literature.'' -->
+
* ''other literature.''
 
 
* [[wikipedia:Doolittle_Raid|[Wikipedia<nowiki>]</nowiki> Doolittle Raid]]
 
  
 
{{AirManufacturer NAA}}
 
{{AirManufacturer NAA}}
{{USA bombers}}
+
{{USA twin-engine fighters}}

Revision as of 20:35, 15 August 2020

Rank VI | Premium | Golden Eagles
Challenger DS Pack
f-82e.png
360://https://wiki.warthunder.com/images/f/fb/Cockpit_f-82e.jpg
F-82E
AB RB SB
5.0 5.3 5.0
Research:71 000 Specs-Card-Exp.png
Purchase:210 000 Specs-Card-Lion.png
Show in game
This page is about the American twin-engine fighter F-82E. For other versions, see P-51 (Family).

Description

GarageImage F-82E.jpg


The F-82E Twin Mustang is a rank IV American twin-engine fighter with a battle rating of 5.0 (AB/SB) and 5.3 (RB). This fighter was introduced in Update 1.39.

Perhaps the most distinctive feature about the F-82E "Twin Mustang" is that it literally looks like two P-51 conjoined together into a plane.

This means the F-82E Twin Mustang has nearly two of everything, two fuselages, two engines, two tails, and two pilots. The last of which makes the Twin Mustang more survivable than most other aircraft as each can work independently if the other is incapacitated.

Built with the intent of long-range escort for the B-29 Superfortress bombers, the fuel capacity in the Twin Mustang is also much higher than its contemporaries.

Unlike the preceding American planes, the Twin Mustang no longer features wing-mounted armament but instead are now centre-mounted between the fuselages, so gun convergence is no longer a big issue.

The F-82E works best as a high-altitude bomber-killer or escort plane. While its respectable payload of bombs, machine guns, and rockets make it an effective ground attacker, it is very vulnerable in that role unless the enemy's fighters have all been neutralized.

The F-82E's main assets are its destructive firepower (with the gun pod) combined with massive ammo count, its good climbing speed and its amazing escape speed. Using the tracer bullets and shooting continuously it is possible to adjust aim effectively from more than 1.5 km away. In head-ons, this means your opponent will usually be destroyed or crippled well before he gets his own target indicator. With bombers, it means one serious burst from 0.7-1.0 km will deliver a critical, and a full-second burst from less than 0.7 km should cut any bomber into several pieces.

General info

Flight performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 6,126 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
713 696 11600 28.3 28.7 15.3 15.3 450
Upgraded
Max Speed
(km/h at 6,126 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
770 742 11600 25.8 27.0 26.4 18.7 450

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
812 450 520 ~8 ~8
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 450 < 400 < 500 > 240
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
5,000 m 3,200 hp 4,499 hp

Survivability and armour

  • 38 mm Bulletproof glass - Windshield
  • 6.35 mm Steel - Fore cockpit armour plate, pilot and co-pilot
  • 8 mm Steel - Armor plate, pilot and co-pilot's seats
  • 11 mm Steel - Armor plate headrests, pilot and co-pilot
  • 19.05mm Steel - Engine protective plate

Armaments

Offensive armament

Main article: Browning M3 (12.7 mm)

The F-82E is armed with:

  • 6 x 12.7 mm Browning M3 machine guns, center-mounted (400 rpg = 2,400 total)

Suspended armament

The F-82E can be outfitted with the following ordinance:

  • Without load
  • 2 x 500 lb AN-M64A1 bombs (1,000 lb total)
  • 2 x 1000 lbs AN-M65A1 bombs (2,000 lb total)
  • 2 x 2000 lbs AN-M66A2 bombs (4,000 lb total)
  • 10 x 127 mm HVAR rockets
  • 8 x 12.7 mm Browning M2 machine guns, center-mounted (400 rpg = 3,200 total)

Usage in battles

Start play by climbing above 5,000 m while always maintaining a speed above 290 kph. If this brings you in range of enemy fighters before you have achieved a height advantage simply turn away and let them seek other targets. Once you have achieved 5,000 m altitude with airspeed above 300 kph you are virtually invulnerable since you will always have the option of running away with or without diving. You can seek and destroy bombers. Any fighter foolish enough to go after you should be dealt with head-on starting from more than 1.2 km away to ensure time to adjust and kill with your machine guns. If this is not an option or if you are being engaged by a pair of fighters, or if your initial pass fails to kill, keep running. Very few planes have the ability to follow you and your frame is sturdy enough to withstand the occasional long-distance hit.

As a rule, never let your airspeed drop below 300 kph; do not go near ground level if there is more than one enemy fighter in the vicinity unless your airspeed is above 500 kph, and never engage in furballs.

When used as a heavy fighter, keep in mind the brutally low handling capability of the F-82. Always avoid "furballs" and stay above your opponents. The climb rate makes the F-82 a capable bomber-killer. As a bomber killer, the aiming problems that many pilots face against smaller, more agile fighters evaporate. It is recommended to utilize the 8 x M2 Gun pod, due to the extremely high damage output. However, more experienced players may do away with this option, as it does hamper the handling of the craft.

Due to its high speed, it is very dangerous when used in a boom and run strategy (energy retention and a very high top speed in level flight mean it can be literally untouchable for a lot of single-engine fighters). In this case, it's very important to watch one's speed and to throttle back in dives or it can lose its wings due to high speed. For achieving the maximum straight-line speed at sea level, one should have the engine mixture set to 72%.

Remember, do not attempt to engage smaller and nimbler fighters, as most of the times you will overshoot and completely miss due to the poor handling.

Always use the tracer bullets with your six or fourteen 12.7 mm machine guns. Not only are the tracers very effective incendiaries, but they also give you the ability to see exactly where you are shooting up to 2 km away. This is invaluable in destroying bombers from far enough away to avoid their tail gunners, and in achieving incredible accuracy in head-ons well before your enemy gets a target indicator on you.

Boom and Zoom is not an ideal strategy with the F-82. At about 650 kph you will experience extreme control stiffening. The F-82 excels in the destruction of bombers and other aircraft in head-ons.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable Not controllable Controllable Separate Not controllable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Radiator Offensive 12 mm FMBC mk.1
II New Boosters Compressor Airframe FLBC mk.1 NAGP mk.1
III Wings Repair Engine New 12 mm MGs FLBC mk.3
IV G-Suit Engine Injection Cover FRC mk.5

Pros and cons

Pros:

  • Variety of payload options
  • Good fast-firing armament (M3 Browning MGs) with a high ammo capacity
  • Above average climb rate
  • Fast once upgraded (can outrun pretty much every fighter in level flight)
  • Excellent in head-ons (which should rather be avoided due to large profile of F-82)
  • M20 API-T ammunition option
  • When equipped with a gun pod the F-82 is a flying flamethrower
  • Brutal acceleration in dive
  • Centre-mounted armament both primary and gun pod, allowing for devastating accuracy
  • Pilot and co-pilot seated offset from the centre of the aircraft, making them harder to reliably hit
  • Sturdy airframe

Cons:

  • Poor handling
  • Difficult to aim (it gets a bit better with booster upgrade)
  • Elevator prone to failure when damaged
  • With the gun pod installed, the continuous fire will slow the plane down significantly
  • Prone to control stiffening in a dive

History

Designed to provide the US forces with long-range escort capabilities over the Pacific, the F-82 bore the appearance of desperate measures taken to use surplus P-51 parts. In reality, the F-82 was purposely designed as such in order to provide a fighter plane that had fresh pilots ready to engage, despite the tedious nature of long distance flights. Each fuselage carried a pilot and a co-pilot/navigator which reduced individual fatigue over long missions.

The F-82 started development in 1944, with significant deliveries done in early 1946. Although too late for the war, the fighter still saw extensive use by Air Defense Command as an escort fighter and a night fighter. 14 F-82's were converted to winterized interceptors for use over Alaska. It also saw significant use in the Korean War with Japanese based (US planes deployed from Japan) F-82s among the first aircraft to operate over Korea. In fact, the first three North Korean aircraft shot down by US forces were done so by the Twin Mustang.

In-game description

"In late 1943, North American aviation designers proposed a design project: a new long-range fighter designated the P-82 (NA-120). One two-seat machine was to be created from two P-51D aircraft. The fuselage, one wing (left or right) and the vertical empennage were taken from the production fighter. The fuselages were connected with a new central wing section and a rectangular tailplane. The result was a strong and rigid frame without a central nacelle.

The aircraft was launched into full-scale production in 1944. Several variants were based on it, including the P-82G (NA-150) night interceptor fighter, which started full-scale production in 1946.

The power unit of the P-82G consisted of two Allison V-1710-143 and V-1710-145 (to the left and to the right, respectively) twelve-cylinder, V-type, liquid-cooled engines producing a maximum power of 1,930 hp. The engines were equipped with flame arresters in their exhaust pipes.

An SCR-720C radar was housed in a large container fastened under the center wing section. The radar antenna was installed in a radar-transparent nosecone which protruded ahead of the propeller arc.

The plane's armament consisted of six 12.7 mm Colt-Browning M2.5 machine guns, with 400 rounds each, housed in the center wing section. It was possible to suspend two fuel tanks, two 1,000 lb (454 kg) bombs, or four guide rails for unguided HVAR missiles under the wing panels.

The left cockpit was occupied by the pilot, and the right one by the radar operator. The operator did not have a second control system, so an automatic pilot was installed on the aircraft to reduce the in-flight load on the pilot.

The night interceptor was fitted with extra radio electronic equipment: a blind instrument landing system, a radio altimeter, an AN/APS-13 rear attack warning radar, and an AN/APN-19 identification friend or foe transponder.

In June 1948, the US military aircraft designation system was changed. Accordingly, the P-82G was now designated the F-82G. 14 F-82G fighters were converted to a special F-82H Arctic version, to be operated in Alaska.

Production of the F-82G was discontinued in 1949, with 59 aircraft built in total. They became the last piston-engined fighters built in the USA.

F-82G night fighters participated in the Korean War. On 27 June 1950, the crew of an F-82G from the 68th Fighter Squadron (68 FS) shot down a North Korean plane. It was the first air victory in the Korean War and the first victory of the newly formed USAF."

Media

Skins
Videos

See also

Related development
Aircraft of comparable role, configuration and era

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


North American Aviation
Fighters 
P-51A  P-51
P-51C  P-51C-10
P-51D  P-51D-5 · P-51D-10 · P-51D-20-NA · P-51D-30
P-51H  P-51H-5-NA
Twin-engine fighters  F-82E
Jet fighters  F-86A-5 · F-86F-2 · F-86F-25 · F-86F-35 · F-100D
Strike aircraft  A-36 · PBJ-1H · PBJ-1J
  FJ-4B · FJ-4B VMF-232
Bombers  B-25J-1 · B-25J-20
Export/Licence  ▂B-25J-30 · ␗B-25J-30
  ▄Mustang Mk IA · F-6C-10-NA · ␗P-51D-20 · J26 David · J26 · P-51D-20-NA · ␗P-51K
  F-86F-30 ▅ · ␗F-86F-30 · F-86F-40 ▅ · F-86F-40 JASDF▅ · ␗F-86F-40
  ◄F-86K · ▄F-86K (Italy) · ▄F-86K (France)
  ␗F-100A · ▄F-100D · ␗F-100F
Captured  ▅P-51C-11-NT
  Canadair Limited license-built the F-86 as the CL-13 for use in Canada and export to Europe.
  Fiat license-built the F-86K for the Italian Air Force though another 120 NAA built F-86Ks were also sold to the Italians.
See Also  Mitsubishi Heavy Industries · Canadair Limited · Fiat Aviation

USA twin-engine fighters
P-38  XP-38G · P-38E · P-38G-1 · P-38J-15 · Bong's P-38J-15 · P-38L-5-LO · P-38K · YP-38
P-61  P-61A-11 · P-61C-1
F7F  F7F-1 · F7F-3
Other  XF5F · XP-50 · F-82E