Difference between pages "Radkampfwagen 90" and "He 51 A-1"

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{{Specs-Card|code=germ_radpanzer_90}}
+
{{Specs-Card|code=he51a1}}
 +
{{About
 +
| about = German biplane '''{{PAGENAME}}'''
 +
| usage = other uses
 +
| link = He 51 (Family)
 +
}}
  
 
== Description ==
 
== Description ==
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{Break}}
+
{{break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German light tank {{Battle-rating}}. It was introduced in [[Update 1.97 "Viking Fury"]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German fighter {{Battle-rating}}. This fighter has been in the game since the start of the Open Beta Test prior to Update 1.27.
  
== General info ==
+
The Heinkel H 51 was one of the first aircraft which the German Luftwaffe (still operating in secrecy) tasked to be built. Brothers and talented aircraft designers Walter and Seigfried Günter were working for Heinkel Flugzeugwerke in 1931 when they developed the design for an advanced trainer biplane which was designated He 49. Though touted as a trainer, the aircraft had been designed as a fighter and with a few minor conversions, could be an operational fighter aircraft. After several iterations, the Luftwaffe ordered this aircraft into production as the He 51 in 1933.  
=== Survivability and armour ===
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
The Radkampfwagen 90, being a light tank, is surprisingly survivable. When talking about the survivability of this vehicle, it is best to separate the tank into two parts, the turret, and the hull.
 
  
'''The Hull'''
+
Currently in service with Germany was the older Arado Ar 65 biplane which the He 51 was slated to replace, unfortunately by the time the He 51 A rolled off the production lines, it was already outdated, however, it wasn’t until after 150 were built that important modifications were made which resulted in the upgraded He 51 B. Of the 450 B variants built, 46 of them were modified by replacing the fixed landing gear with floats to allow the fighter to land on water. Later another 100 were built as the He 51 C variant which was configured as a light ground-attack aircraft.
  
The hull of the Radkampfwagen 90 is the weakest part of the tank. While the hull does have "spaced armour", this is deceiving, as this will only protect you from HESH shells, and at 9.0, HESH is effectively useless, and in any case, most players will not be using it as their main shell. When hit by HEATFS, the hull of the Radwagen is very prone to hullbreak, but when hit with APFSDS, the tank can possibly survive a few hits, as long as the ammo is not detonated. In conclusion, the Radwagen's hull, at least from the front, can protect against non-apfsds autocannons, but the sides will be easily penned by even the Russian 14.5mms, and the rear by American .50 cals.
+
Used initially in the Spanish Civil War, the He 51 showed to dominate over older biplanes, however, the advantage was short-lived as modern Soviet fighters and bombers arrived and the He 51 could no longer keep up with them. Operations for the He 51 converted to night fighting, however not long after that it was designated solely for ground attack operations. Though not seen as a fantastic aircraft, behind the scenes it had set the stage for the Luftwaffe years later when close support tactics were developed by Field Marshal Wolfram von Richthofen while flying a He 51.
  
'''The Turret'''
+
When paired up against other reserve fighters in the game, the He 51 can hold its own, though it will not win any speed records, nor will its machine guns out fire some of the early Soviet fighters, however, there is a place for the {{PAGENAME}}. Diving straight into a cluster of fighters rolling around with each other is not the best tactic, it is better to pick a target and go after it, however, if cornered, the slower speed and manoeuvrability of the He 51 can get it out of tight spaces and potentially down a few enemy aircraft in the process. With two 7 mm machine guns, tracer rounds work best against early aircraft, especially those which are fabric covered and have non-sealing fuel tanks. Though the pilot may find themselves up-tiered against mono-wing aircraft of faster speeds, the {{PAGENAME}} can quickly turn the tables and put the faster enemy fighter on the receiving end of a stream of bullets, and only a few hits are enough to hobble the enemy aircraft allowing the Heinkel to catch up and finish the job.
  
The turret of the Radkampfwagen 90 is surprisingly bouncy and well armored. It features, at least on the front and sides, spaced armour, but as mentioned before, this will only protect you from HESH rounds. However, the turret of the Radwagen is very hard to hullbreak, even when using HEATFS. The turret face also features many weird angles, that have the possibility of richocheting enemy rounds off of the sides. Another thing to note is that because of the large amounts of empty space in the turret, coupled with the lower damage of modern rounds, can allow you to survive multiple hits to the turret, even sometimes with enemy shells doing no damage. However, as with any armour, this should never be relied on, and should only be used as a last ditch effort.
+
== General info ==
 +
=== Flight Performance ===
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
  
'''In conclusion, you can take hits sometimes, but in any case, it is better to not get spotted or hit in the first place, and to get the first shot off'''
+
{| class="wikitable" style="text-align:center"
 
 
=== Mobility ===
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
 
 
{{tankMobility|abMinHp= 1286|rbMinHp= 734}}
 
 
 
== Armaments ==
 
=== Main armament ===
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|L7A3 (105 mm)}}
 
 
 
The L7A3 105 mm gun mounted on the Radkampfwagen 90 is the same as the gun that the Leopard 1 series uses, and is the same in many aspects. Similar to the Leopard A1A1, the gun is equipped with a two-plane stabilizer allowing for firing on the move. The gun also has faster targeting speed at 5.1 degrees per second compared the the Leopard 1's 3.1 degrees per second in the vertical plane, but the turret traverse speed of the Radwagen, or horizontal targeting speed, certainly leaves something to be desired. A unique thing about this particular L7 is that it fires one of the best L7 APFSDS shells in the game, with higher penetration than even the first Rheinmetall 120 mm L44 APFSDS shell.
 
 
 
{| class="wikitable" style="text-align:center" width="100%"
 
 
|-
 
|-
! colspan="5" | [[L7A3 (105 mm)|105 mm L7A3]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
+
! colspan="8" | Characteristics
 
|-
 
|-
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
+
! colspan="8" | ''Stock''
! Stock !! Upgraded !! Full !! Expert !! Aced
 
! Stock !! Full !! Expert !! Aced
 
 
|-
 
|-
! ''Arcade''
+
! colspan="2" | Max Speed<br>(km/h at 4,000 m)
| rowspan="2" | 42 || rowspan="2" | -9°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 22.8 || 31.62 || 38.4 || __.__ || 45.18 || rowspan="2" | 8.71 || rowspan="2" | 7.7 || rowspan="2" | _.__ || rowspan="2" | 6.7
+
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
! ''Realistic''
+
! AB
| 14.3 || 16.8 || 20.4 || __.__ || 24.0
+
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 
|-
 
|-
|}
+
| 291 || 282 || {{Specs|ceiling}} || 13.8 || 14.7 || 10.4 || 10.4 || 294
 
 
==== Ammunition ====
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
! colspan="8" | ''Upgraded''
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
 
|-
 
|-
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
+
! colspan="2" | Max Speed<br>(km/h at 4,000 m)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
| DM12 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400
+
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 
|-
 
|-
| DM23 || APFSDS || 337 || 335 || 330 || 322 || 314 || 306
+
| 316 || 305 || {{Specs|ceiling}} || 13.6 || 13.7 || 16.7 || 13 || 294
 
|-
 
|-
| DM33 || APFSDS || 408 || 405 || 398 || 389 || 379 || 370
+
|}
 +
 
 +
==== Details ====
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
| DM502 || HESH || 127 || 127 || 127 || 127 || 127 || 127
+
! colspan="5" | Features
 
|-
 
|-
|}
+
! Combat flaps
{| class="wikitable sortable" style="text-align:center" width="100%"
+
! Take-off flaps
! colspan="10" | Shell details
+
! Landing flaps
 +
! Air brakes
 +
! Arrestor gear
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
| ✓ || ✓ || || X || ✓    <!-- ✓ -->
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
 
|-
 
|-
! 0% !! 50% !! 100%
+
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
| DM12 || HEATFS || 1,173 || 10.5 || N/A || 0.1 || 1,271 || 65° || 72° || 77°
+
! colspan="5" | Limits
 
|-
 
|-
| DM23 || APFSDS || 1,455 || 3.79 || N/A || N/A || N/A || 78° || 80° || 81°
+
! rowspan="2" | Wing-break speed<br>(km/h)
 +
! rowspan="2" | Gear limit<br>(km/h)
 +
! rowspan="2" | Combat flaps<br>(km/h)
 +
! colspan="2" | Max Static G
 
|-
 
|-
| DM33 || APFSDS || 1,455 || 3.79 || N/A || N/A || N/A || 78° || 80° || 81°
+
! +
 +
! -
 
|-
 
|-
| DM502 || HESH || 732 || 14.85 || 0.4 || 0.1 || 4,306 || 73° || 77° || 80°
+
|{{Specs|destruction|body}}||{{Specs|destruction|gear}}|| 520 || ~11 || ~5
 
|-
 
|-
 
|}
 
|}
  
==== [[Ammo racks]] ====
 
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! Full<br>ammo
+
! colspan="4" | Optimal velocities
! 1st<br>rack empty
+
|-
! 2nd<br>rack empty
+
! Ailerons<br>(km/h)
! 3rd<br>rack empty
+
! Rudder<br>(km/h)
! 4th<br>rack empty
+
! Elevators<br>(km/h)
! 5th<br>rack empty
+
! Radiator<br>(km/h)
! 6th<br>rack empty
 
! Visual<br>discrepancy
 
 
|-
 
|-
| '''42''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
+
| < 180 || < 300 || < 300 || > 190
 
|-
 
|-
 
|}
 
|}
  
==== [[Optics]] ====
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
! colspan="3" | {{PAGENAME}} Optics
 
 
|-
 
|-
!
+
! colspan="3" | Compressor (RB/SB)
! Default magnification
+
|-
! Maximum magnification
+
! colspan="3" | Setting 1
 
|-
 
|-
! Main Gun optics
+
! Optimal altitude
| x8.0 || x12.0
+
! 100% Engine power
 +
! WEP Engine power
 
|-
 
|-
! Comparable optics
+
| 0 m || 750 hp || N/A
| colspan="2" | ___
 
 
|-
 
|-
 
|}
 
|}
  
=== Machine guns ===
+
=== Survivability and armour ===
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
+
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''-->
{{main|MG3A1 (7.62 mm)}}
 
  
The coaxially mounted 7.62 mm MG3A1 is, in most situations, not useful. While being able to "blind" opponents by shooting at their optics, as with any MG, and able to easily dispatch of vehicles with exposed crew that have uptiered themselves, such as the [[M56]], 2 factors really hold this MG back from being truly useful. These are:
+
* No armour plating
 +
* No armour glazing
 +
* All critical components located in front of aircraft (fuel, pilot, engine, controls)
  
* The MG is mounted coaxially, limiting its traverse and AA capabilities (especially against helicopters)
+
Like many biplanes before and contemporaries of the {{PAGENAME}}, armour was not an option, survival was based on the pilot’s grit. Armour added weight, weight the early biplanes could not afford to carry and still be a viable fighter. Flying in open cockpit and fabric-covered aircraft, the only protection the pilot had was to place his engine between him and his enemy, otherwise, the pilot was vulnerable. Typically aircraft like this have the engine at the nose of the aircraft, followed by the fuel tank and then the cockpit, all three critical components relatively crammed together. The pilot’s toolbox had to contain situational awareness as he needed to know where the enemy was around him. Tracer rounds could easily ignite the fabric-covered aircraft or large fuel tanks, so it was imperative the pilot was the attacker, not the one being attacked and knowing where the enemies are at can help avoid getting shot at.
* This MG has very low penetration, as almost any thin armoured plate can withstand its fire
 
  
{| class="wikitable" style="text-align:center"
+
== Armaments ==
|-
+
=== Offensive armament ===
! colspan="5" | [[MG3A1 (7.62 mm)|7.62 mm MG3A1]]
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
|-
+
{{main|MG 17 (7.92 mm)}}
! Mount
 
! Capacity<br>(Belt capacity)
 
! Rate of fire<br>(shots/minute)
 
! Vertical<br>guidance
 
! Horizontal<br>guidance
 
|-
 
| Coaxial || 4,000 (1,000) || 1,200 || N/A || N/A
 
|-
 
|}
 
  
== Usage in battles ==
+
The '''''{{PAGENAME}}''''' is armed with:
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
'''General Playstyle'''
 
  
The Radkampfwagen 90, due to it's speed, may be used in a flanking manner, being able to go around the enemy and surprise them where they do not expect. When flanking, it is recommended to use roads if possible, as the Radwagen is a wheeled vehicle, and rough terrain will slow it down. However, even offroad, the vehicle is still capable of speeds that are much higher than many other contemporary MBTs. The scouting ability of the Radwagen can also be very useful, as it can help you support your team without risking the possibility of being spotted/noticed by firing your gun. The only downside to this playstyle is that the Radwagen is unusually large in size, most notably the hull, which makes it easier to be spotted.
+
* 2 x 7.92 mm MG 17 machine guns, nose-mounted (500 rpg = 1,000 total)
  
The Radkampfwagen may also be used in a playstyle of a fast MBT. While the hull of the Radwagen is weak, not really well armoured, and prone to hullbreak, and easy to hit, the turret of the vehicle has multiple well angled and very bouncy plates, both interior and exterior, which allows the turret to sometimes take hits without damage, or even ricochet some shells. This bouncy turret can be used in a hull-down position, like a ridgeline, or a pile or rubble. However, it is important to note that even though enemy shells have a chance of bouncing, it is best not to rely on this, and to use the vehicle's stabilizer and situational awareness to get the first shot off.
+
When comparing offensive armament between reserve aircraft, the {{PAGENAME}} is on par with most nations, however, it lacks when compared to aircraft from France, Great Britain or the Soviet Union and to some extent the United States and their use of a heavy machine gun. The He 51 found itself between two great wars and to some extent was a fossil in regards to its armament. For a light biplane fighter, the {{PAGENAME}} only sported two 7.92 mm machine guns with a few options of ammunition types available for use.  
  
'''Arcade Battles'''
+
Some of the reserve aircraft the {{PAGENAME}} will face utilise a heavy machine gun, up to 4 x 7 mm machine guns and a couple of premium versions even pack on a massive (massive for a reserve aircraft) 20 mm autocannon. Though coming in at a severe weapons disadvantage in some instances, the {{PAGENAME}} can still dominate a match and come out the king of the hill. While the two 7.92 mm MG 17 machine guns may seem insufficient, they do a job and they do it well, though it may take a bit of practice to land the bullets where they will do the most damage.
  
In Arcade, the playstyle of the Radwagen changes a bit. Due to markers that will tell everyone where the Radwagen is, flanking is not as good of a strategy. However, the vehicle retains all other advantages, and due to the slight engine boost in arcade, will be able to hit very high speeds even offroad. Of course, enemies will also be faster in general, which makes this extra speed redundant. The vehicle's scouting abilities are useful in aiding the team. Your gun, for its tier, is good, and its decently low shell drop will aid in those long range shots that are common in arcade. Just remember - this is a light vehicle in a gamemode where it can't really hide, so when playing this vehicle in Arcade, be cautious.
+
Default ammunition what every pilot starts out with, though not the best it will cause critical hits and down enemy aircraft, though it may take a bit more patience and a few more rounds. When available to upgrade the ammunition belt modules, two other choices come into play which will allow the pilot to change tactics and fight more on their terms. Tracer ammunition is a fantastic choice for use against early biplane and monoplane fighters, especially since most of these aircraft are covered in fabric (as opposed to later aircraft covered in metal skin) and most if not all of the early fuel tanks are not self-sealing or do not vent exhaust gasses into the fuel tanks to stave off potential fireballs.  
  
'''Realistic Battles'''
+
Tracer rounds, though do little impact damage, their powerful punch comes from igniting aircraft on fire causing the enemy to fall to the earth in a flaming heap. One huge disadvantage to the tracer rounds is that it lets everyone know where you are with the bright coloured rounds flying through the air. To combat this, some pilots will switch stealth rounds, which just means that this belt is without any tracer rounds. Two advantages here are first, the removal of the tracer round adds in another damage round and secondly, there are no tracer rounds to give away your position, especially if your first shots don’t land where you want them to, enemy pilots will need to spend precious seconds looking around to find where the shots came from before reacting or they may react blindly and to your advantage. One challenge with stealth rounds is they are more difficult to tell where they are landing especially with distance shots and will take practice to know where they are hitting, though when used in close, they are easier to track and pack in a surprise for the enemy pilot they may not be able to recover from.
  
In Realistic, the Radwagen's speed and scouting abilities are even more prominent. As mentioned above, it can flank around the enemy with stealth, and either scout enemies for the team or quickly knock them out with its very punchy gun. The team also will benefit from its scouting abilities, as in a gamemode without enemy markers, intel of the enemies whereabouts can be crucial to the team's victory.
+
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
As a bi-plane, the cockpit view offers only a restricted panorama and it is difficult to anticipate targets with a wing in your face. As with all bi-planes, this characteristic tends to dissuade its use in SB. That said the He 51 has a singularly good rate of climb in comparison to most other equivalent battle rating aircraft allowing it to play the energy tactic well. This is good because the He 51 is a slow bird and has trouble catching virtually any other plane in level flight. However, given its slow speed, it also sports an exceptional turn radius allowing it to turn a death-spiral into a turkey shoot.
 +
 
 +
=== Manual Engine Control ===
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | MEC elements
 +
|-
 +
! rowspan="2" | Mixer
 +
! rowspan="2" | Pitch
 +
! colspan="3" | Radiator
 +
! rowspan="2" | Supercharger
 +
! rowspan="2" | Turbocharger
 +
|-
 +
! Oil
 +
! Water
 +
! Type
 +
|-
 +
| Controllable || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Combined || rowspan="2" | Not controllable<br>1 gear || rowspan="2" | Not controllable
 +
|-
 +
|}
  
 
=== Modules ===
 
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
! Tier
+
! colspan="1" | Tier
! colspan="2" | Mobility
+
! colspan="2" | Flight performance
! Protection
+
! colspan="1" | Survivability
! colspan="3" | Firepower
+
! colspan="1" | Weaponry
 
|-
 
|-
 
| I
 
| I
| Tires
+
| Fuselage repair
 +
| Radiator
 
|
 
|
| Parts
+
| Offensive 7 mm
| Horizontal Drive
 
| DM502
 
| Smoke grenade
 
 
|-
 
|-
 
| II
 
| II
| Suspension
+
|
| Brake System
+
| Compressor
| FPE
+
|
| Adjustment of Fire
+
|
| DM12
 
| Airstrike
 
 
|-
 
|-
 
| III
 
| III
| Filters
+
| Wings repair
|
+
| Engine
| Crew Replenishment
+
| Airframe
| Elevation Mechanism
+
| New 7 mm MGs
| Improved optics
 
| NVD
 
 
|-
 
|-
 
| IV
 
| IV
| Transmission
 
| Engine
 
 
|
 
|
| Artillery Support
+
|
| DM33
+
| Cover
| Rangefinder
+
|
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Introduces a new playstyle option for top-rank German lineups
+
* Very manoeuvrable
* Complement the lack of scout vehicles top-rank German lineups
+
* Weaponry is good enough for most uses
* Has DM23 APFSDS rounds as stock ammunition
+
* Often underestimated by enemy pilots, allowing you to take them by surprise
* Is very mobile and very fast on both roads and cross-country terrain
+
* Improved fuel capacity over predecessors
* Has DM33 rounds available for research
+
* Good speed by biplane standards
* Deadly when facing lower-ranked opponents
 
* Remains competitive even when uptiered and gun still performs well even at 10.3
 
* 8.7 reload stock, can be further improved with crew training
 
* Hull is resistant against most heavy machine guns
 
* Spaced armour in the front and is resistant against low calibre SPAA
 
* Same turret as the Leopard 2K, can sometimes bounce shots
 
* Extremely effective in the hands of experienced players
 
* Is not sluggish at low speed
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Does not have anti-aircraft machine gun
+
* Susceptible to tracer fire, fabric-covered and non-sealing fuel tanks
* Can be hull-broken
+
* Slow in comparison to other reserve aircraft
* Slower reverse speed than other wheeled vehicles
+
* No armour or protection at all
* Does not have thermal sights, putting it at a disadvantage of other vehicles of similar BR
+
* Open exposed cockpit
* Wheeled vehicles means it will suffer on certain terrain and cannot pivot turn
+
* Smallest calibre machine guns to work with
* Has a large profile because of large turret
+
* Poor forward visibility (simulator battles)
* Slower than average turret rotation
 
* Is littered with ammo
 
* Requires deep knowledge and keen situational awareness to play effectively
 
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
+
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''-->
 +
=== History and development ===
 +
 
 +
In the early 1930s, the most advanced biplane aircraft in Germany was the Arado Ar 65, though it was quickly becoming obsolete. The German Luftwaffe, operating in secrecy against resolutions set after World War I, did not want to fall behind in technology. Though military aircraft and vehicles could not be built, trainer and transport aircraft were designed and built but had a hidden dual purpose which would allow them to easily be converted into fighters and bombers. Heinkel Flugzeugwerke was one such aircraft manufacturer which was designing what was to be the Ar 65’s replacement. Günter brothers, Walter and Seigfried were the lead designers on a new biplane design in 1931 which labelled as an "advanced trainer", would easily be converted into a fighter when necessary. Early prototypes were designated He 49 with several variants resultant of modifications and upgrades performed to address shortcomings found during testing.
 +
 
 +
In 1933, the Luftwaffe ordered the He 49 (now designated He 51) into pre-production. The design of the aircraft is relatively simple, all-metal frame construction with a fabric covering. Like many early aircraft, it was powered by a v-12 engine, this one a glycol-cooled (ram air radiator) BMW VI engine and two 7.92 mm machine guns mounted in the upper fuselage/cowl of the aircraft allowing the pilot to point the aircraft where he wanted to shoot and then fire without having to make any considerations for convergence, with the exception of bullet drop over longer distances, however, when fired up close, the guns did considerable damage.
 +
 
 +
By the time the aircraft was rolling off the production lines in 1935, the He 51 A was already considered outdated which goes to show how fast technology was developing during these years. Modifications were made to the aircraft and the next in line production variant the He 51 B was produced in greater numbers and enjoyed early air superiority in the Spanish Civil War, only until modern Soviet fighters and bombers showed up.
 +
 
 +
Seeing that the He 51 B was no longer a capable fighter even as a short stint as a night fighter, it was quickly modified and the final production variant, the He 51 C rolled out as a dedicated ground-attack variant. The He 51 C was a very capable ground-attack fighter, coupled with its extreme manoeuvrability and slow loiter speed, the aircraft could attack a ground target and within a few seconds could have the plane turned around and be attacking again before any ground defences had the chance to regroup and retaliate. Towards the end of the Spanish Civil War, losses of the He 51 were starting to mount up as anti-air technology was catching up and more and more of the slower biplane were picked off from ground weapons.
 +
 
 +
It was during this time when World War I ace pilot Wolfram von Richthofen flew the He 51 in a ground attack role, through this process, he refined and honed his skills as a close support fighter. The tactics he learned through trial and error became invaluable later on during World War II when as a Field Marshal, he passed on these tactics and how to effectively dive bomb with aircraft. Though only 55 aircraft survived front-line service through 1938, they continued to be of use through the first few years of World War II as the aircraft they were originally designed to be, advanced trainers.
 +
 
 +
=== In-game description ===
 +
A single-seat biplane of composite structure with fixed landing gear. This aircraft was designed by Heinkel Flugzeugwerke AG under the guidance of the brothers Siegfried and Walter Günter. The He 51 fighter was a serious upgrade of the single-seat He 49 fighter, which had flown for the first time in November 1932.
  
In the early 1980's the the German Federal Ministry of Defense, known as the Bundesministerium der Verteidigung (BMVg) in German, initiated a program to produce an eight-wheeled combat vehicle. The reason for the program's creation was the success of the Spähpanzer 2 Luchs and the Transportpanzer Fuchs, along with vehicles operated by other countries, such as the French AMX-10RC. Daimler-Benz was tasked with the construction of such a vehicle, and the requirements were for an 8 × 8 wheeled combat vehicle with a weight of less than 30 tons and a powerful armament and adequate armor. The first prototype was built in 1983, and was first known as the Demonstrationsfahrzeug Rad (demonstration vehicle wheeled) and then the Experimentalfahrzeug Rad (8×8), meaning experimental vehicle wheeled (8×8). It finally received the name Radpanzer 90, and it is known as the Radkampfwagen 90 in War Thunder. The final production model was completed in 1986. It featured a rear-mounted engine, had an independent suspension for the wheels, and the turret was that of the Leopard 1A3. The Radpanzer 90 never entered service, but the information gathered from the program was later used in the development of the GTK Boxer wheeled vehicle.
+
The He 49 was a single-strut biplane of composite structure with a BMW liquid-cooled engine. Among German planes of that period, it was set apart by its fuselage, which had extremely clean aerodynamic contours and a retractable radiator.
 +
 
 +
The designers themselves were not very satisfied with their creation, believing that its characteristics could be significantly improved. A fourth prototype was built, with a new designation: He 51a.
 +
 
 +
The dimensions and the design of the aircraft remained almost unchanged, but the He 51a was noticeably different from its predecessor in various details. The vertical empennage was completely redesigned. The retractable radiator was replaced with a ducted one. The new ailerons had balance and trim tabs, and the wing pylon's parallel struts were replaced with N-type struts. The pyramidal landing gear with a common axle was replaced with individual V struts featuring hydromechanical shock-absorbers. The struts and the wheels now had fairings, and a tail skid was used instead of a tail wheel. As a whole, the He 51 turned out to be noticeably more elegant, which significantly improved its flight characteristics.
 +
 
 +
The plane's power unit was a 500 hp Bayerische Motoren Werke BMW VI twelve-cylinder liquid-cooled engine that could provide a power of up to 750 hp during short-term uprating.
 +
 
 +
The He 51 was armed with two fuselage-mounted synchronous 7.92 mm Rheinmetall-Borsig MG 17 machine guns with 500 rounds each.
 +
 
 +
The leadership of the German Ministry of Aviation saw the He 51 as an aircraft of extreme importance for the reviving Luftwaffe. In April 1935, the production of He 51 A-1 fighters began. The production aircraft differed from the prototype: it had a cut-down fuselage spine fairing behind the cockpit, a slightly changed tail skid design, and extended engine exhaust pipes.
  
 
== Media ==
 
== Media ==
Line 246: Line 257:
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the aircraft;''
 +
* ''links to approximate analogues of other nations and research trees.''-->
  
* ''reference to the series of the vehicles;''
+
;Aircraft of comparable role, configuration and era
* ''links to approximate analogues of other nations and research trees.''
+
 
 +
* Fiat [[CR.32 (Family)|CR.32]]
 +
* Gloster [[Gladiator (Family)|Gladiator]]
 +
* Polikarpov [[I-15 (Family)|I-15]]
 +
* Kawasaki [[Ki-10 (Family)|Ki-10]]
  
 
== External links ==
 
== External links ==
<!-- ''Paste links to sources and external resources, such as:''
+
''Paste links to sources and external resources, such as:''
 +
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the tank;''
+
* ''encyclopedia page on the aircraft;''
* ''other literature.'' -->
+
* ''other literature.''
 
 
* [[wt:en/news/6635-development-radkampfwagen-90-a-leopard-on-wheels-en|[Devblog] Radkampfwagen 90: A leopard on wheels]]
 
  
{{Germany light tanks}}
+
{{AirManufacturer Heinkel}}
 +
{{Germany fighters}}

Revision as of 23:34, 15 August 2020

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
He 51 A-1
he51a1.png
He 51 A-1
AB RB SB
1.0 1.0 1.0
Class:
Research:Free
Purchase:Free
Show in game
This page is about the German biplane He 51 A-1. For other uses, see He 51 (Family).

Description

GarageImage He 51 A-1.jpg


The He 51 A-1 is a rank I German fighter with a battle rating of 1.0 (AB/RB/SB). This fighter has been in the game since the start of the Open Beta Test prior to Update 1.27.

The Heinkel H 51 was one of the first aircraft which the German Luftwaffe (still operating in secrecy) tasked to be built. Brothers and talented aircraft designers Walter and Seigfried Günter were working for Heinkel Flugzeugwerke in 1931 when they developed the design for an advanced trainer biplane which was designated He 49. Though touted as a trainer, the aircraft had been designed as a fighter and with a few minor conversions, could be an operational fighter aircraft. After several iterations, the Luftwaffe ordered this aircraft into production as the He 51 in 1933.

Currently in service with Germany was the older Arado Ar 65 biplane which the He 51 was slated to replace, unfortunately by the time the He 51 A rolled off the production lines, it was already outdated, however, it wasn’t until after 150 were built that important modifications were made which resulted in the upgraded He 51 B. Of the 450 B variants built, 46 of them were modified by replacing the fixed landing gear with floats to allow the fighter to land on water. Later another 100 were built as the He 51 C variant which was configured as a light ground-attack aircraft.

Used initially in the Spanish Civil War, the He 51 showed to dominate over older biplanes, however, the advantage was short-lived as modern Soviet fighters and bombers arrived and the He 51 could no longer keep up with them. Operations for the He 51 converted to night fighting, however not long after that it was designated solely for ground attack operations. Though not seen as a fantastic aircraft, behind the scenes it had set the stage for the Luftwaffe years later when close support tactics were developed by Field Marshal Wolfram von Richthofen while flying a He 51.

When paired up against other reserve fighters in the game, the He 51 can hold its own, though it will not win any speed records, nor will its machine guns out fire some of the early Soviet fighters, however, there is a place for the He 51 A-1. Diving straight into a cluster of fighters rolling around with each other is not the best tactic, it is better to pick a target and go after it, however, if cornered, the slower speed and manoeuvrability of the He 51 can get it out of tight spaces and potentially down a few enemy aircraft in the process. With two 7 mm machine guns, tracer rounds work best against early aircraft, especially those which are fabric covered and have non-sealing fuel tanks. Though the pilot may find themselves up-tiered against mono-wing aircraft of faster speeds, the He 51 A-1 can quickly turn the tables and put the faster enemy fighter on the receiving end of a stream of bullets, and only a few hits are enough to hobble the enemy aircraft allowing the Heinkel to catch up and finish the job.

General info

Flight Performance

Characteristics
Stock
Max Speed
(km/h at 4,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
291 282 7700 13.8 14.7 10.4 10.4 294
Upgraded
Max Speed
(km/h at 4,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
316 305 7700 13.6 13.7 16.7 13 294

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
500 500 520 ~11 ~5
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 180 < 300 < 300 > 190
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
0 m 750 hp N/A

Survivability and armour

  • No armour plating
  • No armour glazing
  • All critical components located in front of aircraft (fuel, pilot, engine, controls)

Like many biplanes before and contemporaries of the He 51 A-1, armour was not an option, survival was based on the pilot’s grit. Armour added weight, weight the early biplanes could not afford to carry and still be a viable fighter. Flying in open cockpit and fabric-covered aircraft, the only protection the pilot had was to place his engine between him and his enemy, otherwise, the pilot was vulnerable. Typically aircraft like this have the engine at the nose of the aircraft, followed by the fuel tank and then the cockpit, all three critical components relatively crammed together. The pilot’s toolbox had to contain situational awareness as he needed to know where the enemy was around him. Tracer rounds could easily ignite the fabric-covered aircraft or large fuel tanks, so it was imperative the pilot was the attacker, not the one being attacked and knowing where the enemies are at can help avoid getting shot at.

Armaments

Offensive armament

Main article: MG 17 (7.92 mm)

The He 51 A-1 is armed with:

  • 2 x 7.92 mm MG 17 machine guns, nose-mounted (500 rpg = 1,000 total)

When comparing offensive armament between reserve aircraft, the He 51 A-1 is on par with most nations, however, it lacks when compared to aircraft from France, Great Britain or the Soviet Union and to some extent the United States and their use of a heavy machine gun. The He 51 found itself between two great wars and to some extent was a fossil in regards to its armament. For a light biplane fighter, the He 51 A-1 only sported two 7.92 mm machine guns with a few options of ammunition types available for use.

Some of the reserve aircraft the He 51 A-1 will face utilise a heavy machine gun, up to 4 x 7 mm machine guns and a couple of premium versions even pack on a massive (massive for a reserve aircraft) 20 mm autocannon. Though coming in at a severe weapons disadvantage in some instances, the He 51 A-1 can still dominate a match and come out the king of the hill. While the two 7.92 mm MG 17 machine guns may seem insufficient, they do a job and they do it well, though it may take a bit of practice to land the bullets where they will do the most damage.

Default ammunition what every pilot starts out with, though not the best it will cause critical hits and down enemy aircraft, though it may take a bit more patience and a few more rounds. When available to upgrade the ammunition belt modules, two other choices come into play which will allow the pilot to change tactics and fight more on their terms. Tracer ammunition is a fantastic choice for use against early biplane and monoplane fighters, especially since most of these aircraft are covered in fabric (as opposed to later aircraft covered in metal skin) and most if not all of the early fuel tanks are not self-sealing or do not vent exhaust gasses into the fuel tanks to stave off potential fireballs.

Tracer rounds, though do little impact damage, their powerful punch comes from igniting aircraft on fire causing the enemy to fall to the earth in a flaming heap. One huge disadvantage to the tracer rounds is that it lets everyone know where you are with the bright coloured rounds flying through the air. To combat this, some pilots will switch stealth rounds, which just means that this belt is without any tracer rounds. Two advantages here are first, the removal of the tracer round adds in another damage round and secondly, there are no tracer rounds to give away your position, especially if your first shots don’t land where you want them to, enemy pilots will need to spend precious seconds looking around to find where the shots came from before reacting or they may react blindly and to your advantage. One challenge with stealth rounds is they are more difficult to tell where they are landing especially with distance shots and will take practice to know where they are hitting, though when used in close, they are easier to track and pack in a surprise for the enemy pilot they may not be able to recover from.

Usage in battles

As a bi-plane, the cockpit view offers only a restricted panorama and it is difficult to anticipate targets with a wing in your face. As with all bi-planes, this characteristic tends to dissuade its use in SB. That said the He 51 has a singularly good rate of climb in comparison to most other equivalent battle rating aircraft allowing it to play the energy tactic well. This is good because the He 51 is a slow bird and has trouble catching virtually any other plane in level flight. However, given its slow speed, it also sports an exceptional turn radius allowing it to turn a death-spiral into a turkey shoot.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable
Not auto controlled
Not controllable
Not auto controlled
Controllable
Not auto controlled
Combined Not controllable
1 gear
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 7 mm
II Compressor
III Wings repair Engine Airframe New 7 mm MGs
IV Cover

Pros and cons

Pros:

  • Very manoeuvrable
  • Weaponry is good enough for most uses
  • Often underestimated by enemy pilots, allowing you to take them by surprise
  • Improved fuel capacity over predecessors
  • Good speed by biplane standards

Cons:

  • Susceptible to tracer fire, fabric-covered and non-sealing fuel tanks
  • Slow in comparison to other reserve aircraft
  • No armour or protection at all
  • Open exposed cockpit
  • Smallest calibre machine guns to work with
  • Poor forward visibility (simulator battles)

History

History and development

In the early 1930s, the most advanced biplane aircraft in Germany was the Arado Ar 65, though it was quickly becoming obsolete. The German Luftwaffe, operating in secrecy against resolutions set after World War I, did not want to fall behind in technology. Though military aircraft and vehicles could not be built, trainer and transport aircraft were designed and built but had a hidden dual purpose which would allow them to easily be converted into fighters and bombers. Heinkel Flugzeugwerke was one such aircraft manufacturer which was designing what was to be the Ar 65’s replacement. Günter brothers, Walter and Seigfried were the lead designers on a new biplane design in 1931 which labelled as an "advanced trainer", would easily be converted into a fighter when necessary. Early prototypes were designated He 49 with several variants resultant of modifications and upgrades performed to address shortcomings found during testing.

In 1933, the Luftwaffe ordered the He 49 (now designated He 51) into pre-production. The design of the aircraft is relatively simple, all-metal frame construction with a fabric covering. Like many early aircraft, it was powered by a v-12 engine, this one a glycol-cooled (ram air radiator) BMW VI engine and two 7.92 mm machine guns mounted in the upper fuselage/cowl of the aircraft allowing the pilot to point the aircraft where he wanted to shoot and then fire without having to make any considerations for convergence, with the exception of bullet drop over longer distances, however, when fired up close, the guns did considerable damage.

By the time the aircraft was rolling off the production lines in 1935, the He 51 A was already considered outdated which goes to show how fast technology was developing during these years. Modifications were made to the aircraft and the next in line production variant the He 51 B was produced in greater numbers and enjoyed early air superiority in the Spanish Civil War, only until modern Soviet fighters and bombers showed up.

Seeing that the He 51 B was no longer a capable fighter even as a short stint as a night fighter, it was quickly modified and the final production variant, the He 51 C rolled out as a dedicated ground-attack variant. The He 51 C was a very capable ground-attack fighter, coupled with its extreme manoeuvrability and slow loiter speed, the aircraft could attack a ground target and within a few seconds could have the plane turned around and be attacking again before any ground defences had the chance to regroup and retaliate. Towards the end of the Spanish Civil War, losses of the He 51 were starting to mount up as anti-air technology was catching up and more and more of the slower biplane were picked off from ground weapons.

It was during this time when World War I ace pilot Wolfram von Richthofen flew the He 51 in a ground attack role, through this process, he refined and honed his skills as a close support fighter. The tactics he learned through trial and error became invaluable later on during World War II when as a Field Marshal, he passed on these tactics and how to effectively dive bomb with aircraft. Though only 55 aircraft survived front-line service through 1938, they continued to be of use through the first few years of World War II as the aircraft they were originally designed to be, advanced trainers.

In-game description

A single-seat biplane of composite structure with fixed landing gear. This aircraft was designed by Heinkel Flugzeugwerke AG under the guidance of the brothers Siegfried and Walter Günter. The He 51 fighter was a serious upgrade of the single-seat He 49 fighter, which had flown for the first time in November 1932.

The He 49 was a single-strut biplane of composite structure with a BMW liquid-cooled engine. Among German planes of that period, it was set apart by its fuselage, which had extremely clean aerodynamic contours and a retractable radiator.

The designers themselves were not very satisfied with their creation, believing that its characteristics could be significantly improved. A fourth prototype was built, with a new designation: He 51a.

The dimensions and the design of the aircraft remained almost unchanged, but the He 51a was noticeably different from its predecessor in various details. The vertical empennage was completely redesigned. The retractable radiator was replaced with a ducted one. The new ailerons had balance and trim tabs, and the wing pylon's parallel struts were replaced with N-type struts. The pyramidal landing gear with a common axle was replaced with individual V struts featuring hydromechanical shock-absorbers. The struts and the wheels now had fairings, and a tail skid was used instead of a tail wheel. As a whole, the He 51 turned out to be noticeably more elegant, which significantly improved its flight characteristics.

The plane's power unit was a 500 hp Bayerische Motoren Werke BMW VI twelve-cylinder liquid-cooled engine that could provide a power of up to 750 hp during short-term uprating.

The He 51 was armed with two fuselage-mounted synchronous 7.92 mm Rheinmetall-Borsig MG 17 machine guns with 500 rounds each.

The leadership of the German Ministry of Aviation saw the He 51 as an aircraft of extreme importance for the reviving Luftwaffe. In April 1935, the production of He 51 A-1 fighters began. The production aircraft differed from the prototype: it had a cut-down fuselage spine fairing behind the cockpit, a slightly changed tail skid design, and extended engine exhaust pipes.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Aircraft of comparable role, configuration and era

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Heinkel Aircraft Company (Heinkel Flugzeugwerke)
Fighters  He 51 A-1 · He 51 B-1 · He 51 B-2/H · He 51 C-1 · He 51 C-1/L
  He 100 D-1
  He 112 A-0 · He 112 B-0 · He 112 V-5
Jet fighters  He 162 A-1 · He 162 A-2
Twin-engine fighters  He 219 A-7
Bombers  He 111 H-3 · He 111 H-6 · He 111 H-16
  He 115 C-1
  He 177 A-5
Export  He 112 B-1/U2(Hungary) · He 112 B-1/U2(Romania) · He 112 B-2/U2 · A7He1
  T 2

Germany fighters
Heinkel 
He 51  He 51 A-1 · He 51 B-1 · He 51 B-2/H · He 51 C-1 · He 51 C-1/L
He 100  He 100 D-1
He 112  He 112 A-0 · He 112 B-0 · He 112 B-1/U2 · He 112 B-2/U2 · He 112 V-5
Messerschmitt 
Bf 109 (Jumo)  Flegel's Bf 109 A · Bf 109 B-1 · Bf 109 C-1
Bf 109 (DB-601)  Bf 109 E-1 · Bf 109 E-3 · Bf 109 E-4 · Bf 109 E-7/U2 · Bf 109 F-1 · Bf 109 F-2 · Bf 109 F-4 · Bf 109 F-4/trop
Bf 109 (DB-605)  Bf 109 G-2/trop · Bf 109 G-2 · Bf 109 G-6 · Bf 109 G-10 · Bf 109 G-14 · Bf 109 K-4
Focke-Wulf 
Fw 190 (early)  Fw 190 A-1 · Fw 190 A-4 · Fw 190 A-5 · Fw 190 A-5 · Fw 190 A-5/U2 · Fw 190 A-5/U14 · Fw 190 A-8 · Fw 190 C
Fw 190 (late)  Fw 190 D-9 · Fw 190 D-12 · Fw 190 D-13
Ta 152  Ta 152 C-3 · Ta 152 H-1
Blohm & Voss 
BV 155  BV 155 B-1
  Foreign:
USA  ▀P-47D-16-RE · ▀P-47D
USSR  ▀La-5FN · ▀Yak-1B
Britain  ▀Tempest Mk V
Italy  ▀CR.42 · ▀Marcolin's C.R.42 CN · ▀G.50 serie 2 · ▀G.50 AS serie 7 · ▀C. 200 serie 3 · ▀C. 200 serie 7 · ▀C. 202
Finland  ▀Hawk H-75A-2