Difference between pages "M4A3E2 (76) W" and "He 51 A-1"

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{{Specs-Card|code=us_m4a3e2_76w_sherman_jumbo}}
+
{{Specs-Card|code=he51a1}}
 
{{About
 
{{About
| about = heavy tank '''{{PAGENAME}}'''
+
| about = German biplane '''{{PAGENAME}}'''
| and
+
| usage = other uses
| usage = similar vehicles
+
| link = He 51 (Family)
| link-1 = M4A3E2
 
| link-2 = M4A3E2 (France)
 
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_M4A3E2(76)W.jpg|420px|thumb|left]]
+
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} American heavy tank {{Battle-rating}}. It was introduced in [[Update 1.45 "Steel Generals"]] in the initial batch of US vehicles available at launch. Taking from its predecessor, the [[M4A3E2|M4A3E2]], it is improved with a more powerful 76 mm cannon that allows it to take on the majority of Rank III and some of the Rank IV tanks. As a side note, the nickname "Jumbo" was likely never used during WWII, as there is no record of it. However, its use both on the Wiki and In-Game is still prevalent.
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German fighter {{Battle-rating}}. This fighter has been in the game since the start of the Open Beta Test prior to Update 1.27.
  
The M4A3E2 (76) W Jumbo is an all-around good tank with no major limitations or advantages, with average speed, manoeuvrability and thick frontal armour, making it a 'jack of all trades tank' equally good in defensive tactics as well as offensive tactics. staying behind good cover, exposing only the thick gun mantlet and engaging targets in long range, or offensive tactics. It's 2 main advantage is that it has a fast firing 76 mm gun, combined with high penetration rounds,and it can be used to quickly disable and overwhelm otherwise heavier targets. Its armour is also excellent - the hull armour is just 1 mm short of the [[Tiger H1|Tiger I]]'s hull, and that is not even taking into account the sloping, making the hull next to impossible to penetrate frontally, and your sides are also up armoured, so unlike the Shermans, your angling will not cause you to be shot through the side. Angling with this tank will make you nearly indestructible to enemy fire. Compare this to the very tough Tiger I at the same battle rating. Beware, your hull is not up armoured from the rear, and most rounds at it's BR will set the engine on fire, and some will even go into the fighting compartment. You should also beware that you are not always indestructible, and things like the [[Tiger II (P)|Tiger II (P)]] will penetrate you, even when angled. Another final thing to keep in mind is that despite you mainly fighting other 5.7 vehicles like [[Panther D|Panthers]], the battle rating will sometimes get you up against tougher opponents like the [[T-44]] and the dreaded [[Tiger II (H)|Tiger II (H)]], and if in arcade, even the terrifying [[T29|T29]].
+
The Heinkel H 51 was one of the first aircraft which the German Luftwaffe (still operating in secrecy) tasked to be built. Brothers and talented aircraft designers Walter and Seigfried Günter were working for Heinkel Flugzeugwerke in 1931 when they developed the design for an advanced trainer biplane which was designated He 49. Though touted as a trainer, the aircraft had been designed as a fighter and with a few minor conversions, could be an operational fighter aircraft. After several iterations, the Luftwaffe ordered this aircraft into production as the He 51 in 1933.  
  
== General info ==
+
Currently in service with Germany was the older Arado Ar 65 biplane which the He 51 was slated to replace, unfortunately by the time the He 51 A rolled off the production lines, it was already outdated, however, it wasn’t until after 150 were built that important modifications were made which resulted in the upgraded He 51 B. Of the 450 B variants built, 46 of them were modified by replacing the fixed landing gear with floats to allow the fighter to land on water. Later another 100 were built as the He 51 C variant which was configured as a light ground-attack aircraft.  
=== Survivability and armour ===
 
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
 
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
+
Used initially in the Spanish Civil War, the He 51 showed to dominate over older biplanes, however, the advantage was short-lived as modern Soviet fighters and bombers arrived and the He 51 could no longer keep up with them. Operations for the He 51 converted to night fighting, however not long after that it was designated solely for ground attack operations. Though not seen as a fantastic aircraft, behind the scenes it had set the stage for the Luftwaffe years later when close support tactics were developed by Field Marshal Wolfram von Richthofen while flying a He 51.
'''Armour type:'''
 
  
*Rolled homogeneous armour (Front, Side, Rear, Roof)
+
When paired up against other reserve fighters in the game, the He 51 can hold its own, though it will not win any speed records, nor will its machine guns out fire some of the early Soviet fighters, however, there is a place for the {{PAGENAME}}. Diving straight into a cluster of fighters rolling around with each other is not the best tactic, it is better to pick a target and go after it, however, if cornered, the slower speed and manoeuvrability of the He 51 can get it out of tight spaces and potentially down a few enemy aircraft in the process. With two 7 mm machine guns, tracer rounds work best against early aircraft, especially those which are fabric covered and have non-sealing fuel tanks. Though the pilot may find themselves up-tiered against mono-wing aircraft of faster speeds, the {{PAGENAME}} can quickly turn the tables and put the faster enemy fighter on the receiving end of a stream of bullets, and only a few hits are enough to hobble the enemy aircraft allowing the Heinkel to catch up and finish the job.
*Cast homogeneous armour (Turret, Transmission area)
 
  
{| class="wikitable"
+
== General info ==
|-
+
=== Flight Performance ===
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
+
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
|-
 
| Hull || 63.5 + 38.1 mm (47°) || 76.2 mm || 38.1 mm || 19.5 mm
 
|-
 
| Turret || 177.8 mm || 152.4 mm || 152.4 mm || 25.4 mm
 
|}
 
 
 
=== Mobility ===
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
 
 
{{tankMobility|abMinHp= 646|rbMinHp= 442|<!--AoAweight=(optional) -->}}
 
 
 
== Armaments ==
 
=== Main armament ===
 
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 
{{main|M1 (76 mm)}}
 
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="6" | [[M1 (76 mm)|76 mm M1]]
+
! colspan="8" | Characteristics
 
|-
 
|-
! colspan="3" rowspan="1" style="width:5em" |Capacity
+
! colspan="8" | ''Stock''
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
 
|-
 
|-
| colspan="3" | 71 || -10°/+25° || ±180° || Vertical
+
! colspan="2" | Max Speed<br>(km/h at 4,000 m)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
+
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 
|-
 
|-
! style="width:4em" |Mode
+
| 291 || 282 || {{Specs|ceiling}} || 13.8 || 14.7 || 10.4 || 10.4 || 294
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
 
|-
 
|-
| ''Arcade'' || 14.28 || 19.80 || 24.0 || 26.60 || 28.20
+
! colspan="8" | ''Upgraded''
 
|-
 
|-
| ''Realistic'' || 14.28 || 16.80 || 20.4 || 22.60 || 24.00
+
! colspan="2" | Max Speed<br>(km/h at 4,000 m)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
! colspan="4" | Reloading rate (seconds)
+
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 
|-
 
|-
! colspan="1" style="width:4em" |Stock
+
| 316 || 305 || {{Specs|ceiling}} || 13.6 || 13.7 || 16.7 || 13 || 294
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 7.67 || 6.78 || 6.25 || 5.90
 
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
==== Details ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{| class="wikitable" style="text-align:center"
! colspan="8" | Penetration statistics
 
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
! colspan="5" | Features
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 
 
|-
 
|-
! 10m
+
! Combat flaps
! 100m
+
! Take-off flaps
! 500m
+
! Landing flaps
! 1000m
+
! Air brakes
! 1500m
+
! Arrestor gear
! 2000m
 
 
|-
 
|-
| M62 Shell || APCBC || 149 || 146 || 133 || 119 || 106 || 95
+
| || || || X || ✓    <!-- -->
|-
 
| M42A1 Shell || HE || 7 || 7 || 7 || 7 || 7 || 7
 
|-
 
| M79 Shot || AP || 155 || 154 || 131 || 107 || 88 || 72
 
|-
 
| M93 Shot || APCR || 221 || 215 || 203 || 181 || 154 || 124
 
 
|-
 
|-
 
|}
 
|}
{| class="wikitable sortable" style="text-align:center" width="100%"
+
 
! colspan="11" | Shell details
+
{| class="wikitable" style="text-align:center"
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
|-
 
! 0%
 
! 50%
 
! 100%
 
|-
 
| M62 Shell || APCBC || 792 || 7 || 1.2 || 20 || +4° || 48° || 63° || 71°
 
|-
 
| M42A1 Shell || HE || 800 || 5.8 || 0.4 || 0.5 || +0° || 79° || 80° || 81°
 
|-
 
| M79 Shot || AP || 792 || 6.8 || N/A || N/A || -1° || 47° || 60° || 65°
 
|-
 
| M93 Shot || APCR || 1036 || 4.3 || N/A || N/A || +1.5° || 66° || 70° || 72°
 
 
|-
 
|-
|}
+
! colspan="5" | Limits
{| class="wikitable sortable" style="text-align:center"
 
! colspan="7" | Smoke characteristic
 
 
|-
 
|-
! Ammunition
+
! rowspan="2" | Wing-break speed<br>(km/h)
! Velocity <br /> in m/s
+
! rowspan="2" | Gear limit<br>(km/h)
! Projectile<br />Mass in kg
+
! rowspan="2" | Combat flaps<br>(km/h)
! ''Screen radius <br /> in m''
+
! colspan="2" | Max Static G
! ''Screen time <br /> in s''
 
! ''Screen hold time <br /> in s:''
 
! ''Explosive Mass in g<br /> (TNT equivalent):''
 
|-
 
| M88 || 274 || 3.4 || 13 || 5 || 20 || 50
 
|-
 
|}
 
 
 
=====Ammo types=====
 
'''M62 Shot''' - M62 shot is the standard stock shell of the M4A3E2(76)W. With a 149 mm top penetration, it usually won't be able to destroy heavy opponents or tank destroyers it will see at it's BR/rank from the front, however, the armour makes up for it to have more time looking for a good shot. Although this is the stock shell it is quite handy, and can deal with many of the opponents at its BR, if you know where to aim. For one thing, this shell can destroy most cannon barrels with a direct hit, but this should not be your go-to in most situations.
 
 
'''M42A1 Shot''' - This is the HE shell of the M4A3E2(76)W. With a 7mm penetration at all ranges, it's best to use this when fighting AA trucks or other lower-armoured tanks. It's advised to only carry 0-5 of these shells as you won't really need them, but they're useful for when a pesky AA truck comes around the corner and shoots your cannon barrel off when your firing APCR at it.
 
 
 
'''M79 Shot''' - The M79 shot is a clear upgrade from the M62 shot, with more than 30mm more penetration, this will pack a punch. However, you will need to make sure you know your enemy tank's guts, as this does not fragment nor have a HE filler, and will rely on your aiming skills to destroy the core components of a tank. Just like the M93 shot, this tank shell will not explode in the tank, but rather go straight through. It's best to carry these shells instead of the M62, but when you get the upgrade to M93 don't carry any at all.
 
 
'''M93 Shot''' - This is the last shot upgrade of the M4A3E2(76)W. With a penetration upgrade of more than 110mm from the M62 shot and more than 70mm than the M79 shot, this will be the best shell for the M4A3E2(76)W Sherman Jumbo. With this shell, you'll be able to pen even the most armoured of opponents, except perhaps the occasional Tiger II or IS-2 mod. However, it's best to carry at least 35-50 shells of this, as this should be your main shell during combat.
 
 
 
===== [[Ammo racks|Ammo racks]] =====
 
{| class="wikitable sortable" style="text-align:center"
 
 
|-
 
|-
! class="wikitable unsortable" |Full<br /> ammo
+
! +
! class="wikitable unsortable" |1st<br />  rack empty
+
! -
! class="wikitable unsortable" |2nd<br />  rack empty
 
! class="wikitable unsortable" |3rd<br />  rack empty
 
! class="wikitable unsortable" |4th<br />  rack empty
 
! class="wikitable unsortable" |5th<br />  rack empty
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
 
|-
 
|-
|| '''71''' || 57&nbsp;''(+14)'' || 43&nbsp;''(+28)'' || 29&nbsp;''(+42)'' || 15&nbsp;''(+56)'' || 1&nbsp;''(+70)'' || style="text-align:center" | Yes
+
|{{Specs|destruction|body}}||{{Specs|destruction|gear}}|| 520 || ~11 || ~5
 
|-
 
|-
 
|}
 
|}
 
=== Machine guns ===
 
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
 
{{main|Browning M2 (12.7 mm)|Browning (7.62 mm)}}
 
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="7" | [[Browning M2 (12.7 mm)|12.7 mm M2HB]]
+
! colspan="4" | Optimal velocities
|-
 
! colspan="7" | ''Pintle mount''
 
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
! Ailerons<br>(km/h)
! rowspan="1" | Fire rate <br> (shots/minute)
+
! Rudder<br>(km/h)
! rowspan="1" | Vertical <br> guidance
+
! Elevators<br>(km/h)
! rowspan="1" | Horizontal <br> guidance
+
! Radiator<br>(km/h)
 
|-
 
|-
| colspan="4" | 600 (200) || 577 || -10°/+30° || ±60°
+
| < 180 || < 300 || < 300 || > 190
 
|-
 
|-
 
|}
 
|}
 +
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="7" | [[Browning (7.62 mm)|7.62 mm M1919A4]]
+
! colspan="3" | Compressor (RB/SB)
 
|-
 
|-
! colspan="7" | ''Coaxial mount''
+
! colspan="3" | Setting 1
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
! Optimal altitude
! rowspan="1" | Fire rate <br> (shots/minute)
+
! 100% Engine power
! rowspan="1" | Vertical <br> guidance
+
! WEP Engine power
! rowspan="1" | Horizontal <br> guidance
 
 
|-
 
|-
| colspan="4" | 3,000 (250) || 500 || N/A || N/A
+
| 0 m || 750 hp || N/A
 
|-
 
|-
 
|}
 
|}
  
== Usage in the battles ==
+
=== Survivability and armour ===
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''-->
The M4A3E2's regular enemies are [[Tiger H1|Tiger I]] and [[Panther (Disambiguation)|Panthers of all variants]] and [[Panzer IV/70(V)|Jagdpanzer IV/70]]s which can be dealt with using the tactics described above. Occasionally you will face [[Tiger II (P)|Tiger II]]s and [[Jagdpanther|Jagdpanther]]s, the best way to deal with them is to flank and disable them quickly. However, if this is not possible, you should not engage them, and await help. Beware though, that things like the [[Tiger II (H)|Tiger II (H)]] and [[T29|T29]] and [[Caernarvon|Caernarvon]] might get away with destroying all those trying to help you, ending up with your untimely end. Avoid engaging them frontally at all costs, especially at long ranges.
 
  
Although this is based on a medium tank, the tank is not as fast as the other mediums at its rank. Because of the heavier armour, this tank will be a few more miles slower than the rest of the tanks. However, this does not mean that the tank is bad. Most Russian tanks at this rank will usually have a very easy to spot the point where the hull and turret meet together, that point is usually under-armoured and a well-placed shot will usually cripple the tank and the turrets horizontal will be gone.
+
* No armour plating
 +
* No armour glazing
 +
* All critical components located in front of aircraft (fuel, pilot, engine, controls)
  
Never show your side. No matter what you do, never show your side. Your front is the most armoured piece on your tank, and you must use that your advantage. Never allow the enemy to flank or ambush you. To ensure that you can get a good shot, find out what enemy tanks you'll see in the Jumbo then check where their ammo is and how much armour is protecting that area. If you know you can penetrate that, go for the ammo/gunner/gun, as the M93 shot does not fragment or have a HE filler, it simply pierces the tank and goes straight through.
+
Like many biplanes before and contemporaries of the {{PAGENAME}}, armour was not an option, survival was based on the pilot’s grit. Armour added weight, weight the early biplanes could not afford to carry and still be a viable fighter. Flying in open cockpit and fabric-covered aircraft, the only protection the pilot had was to place his engine between him and his enemy, otherwise, the pilot was vulnerable. Typically aircraft like this have the engine at the nose of the aircraft, followed by the fuel tank and then the cockpit, all three critical components relatively crammed together. The pilot’s toolbox had to contain situational awareness as he needed to know where the enemy was around him. Tracer rounds could easily ignite the fabric-covered aircraft or large fuel tanks, so it was imperative the pilot was the attacker, not the one being attacked and knowing where the enemies are at can help avoid getting shot at.
  
'''''Environments'''''<br>
+
== Armaments ==
In urban environments, you're going to want to move up with the rest of the group, however, don't move up as the lead tank because you will surely find a nasty surprise at the end of the road. When facing Tiger II's, they will be able to pen anywhere they want in your frontal armour, even your thickest point(turret) if their ammo is upgraded enough. It's best to shoot the flat part of the turret, or get to their sides and pen them. However, if you can't do either of those, track them and hope that something bigger on your team will be able to take it out. Even though the M93 shot has an amazing penetration, it cannot penetrate the Tiger II's frontal armour.
+
=== Offensive armament ===
 +
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|MG 17 (7.92 mm)}}
  
In open terrain, you can usually brawl from long-range with certain tanks, such as the Tiger I, and mediums of Russia. However, if you see a Tiger II or other formidable opponent, it's best to stay far and show your front, angling the best. You can also use the hills to your advantage as most tanks do, and hide behind them quickly moving out of cover, pot-shotting the enemy tank then heading back into cover.
+
The '''''{{PAGENAME}}''''' is armed with:
  
===Arcade battles===
+
* 2 x 7.92 mm MG 17 machine guns, nose-mounted (500 rpg = 1,000 total)
In Arcade Battles you will usually see some pretty nasty tanks, however, because of your turret and hull armour, you will be able to usually survive. Use the player-name system to your advantage and shoot enemy tanks when they're not looking. However, because it's arcade and you're much more likely to be hit, it's best to angle your armour at a slightly less 35-degree angle. In AB, you will most likely have an advantage if you make the first shot, you're fast, and you never show your side.
 
  
===Realistic/Simulator battles===
+
When comparing offensive armament between reserve aircraft, the {{PAGENAME}} is on par with most nations, however, it lacks when compared to aircraft from France, Great Britain or the Soviet Union and to some extent the United States and their use of a heavy machine gun. The He 51 found itself between two great wars and to some extent was a fossil in regards to its armament. For a light biplane fighter, the {{PAGENAME}} only sported two 7.92 mm machine guns with a few options of ammunition types available for use.  
[[File:Where to Aim at a Tiger E With A 76mm Jumbo.png|thumb|This is where you should aim with the M62 shell to penetrate a Tiger from the front.]]
 
In realistic battles and simulator battles, your opponents will be much more battle hardened and know where to shoot the Jumbo. When facing enemy tanks, don't always suspect that you can just show your frontal armour and turret and expect to not get penetrated. As said before, be safe and be quick, and angle your armour when you can because that saves lives. You never want to go solo and move up on your own, as you will most definitely meet a tank destroyer or quite possibly a heavy tank. When meeting an [[IS-2]], a turret hit or shot between the hull and turret will usually cripple it, but when facing a Tiger II you'll have to be a bit more careful, as the tank is bigger and stronger than you. Although your M93 shot usually has the penetration power, it cannot penetrate the Tiger II's hull and your best luck will be shooting the flat armour of the turret front.
 
  
'''Tiger I E:''' This is a tough opponent to face, but, it can be killed quite easily if you know what to do. With the M62 round, you should aim at the area shown in the picture. It will penetrate the Tiger unless it is very sharply angled, but that could often mean that you can get a side shot. Do not aim for the drivers viewport or the machine gun, just aim for the flat armor on this section of the tank.
+
Some of the reserve aircraft the {{PAGENAME}} will face utilise a heavy machine gun, up to 4 x 7 mm machine guns and a couple of premium versions even pack on a massive (massive for a reserve aircraft) 20 mm autocannon. Though coming in at a severe weapons disadvantage in some instances, the {{PAGENAME}} can still dominate a match and come out the king of the hill. While the two 7.92 mm MG 17 machine guns may seem insufficient, they do a job and they do it well, though it may take a bit of practice to land the bullets where they will do the most damage.  
[[File:Panther Cupola - Where to Shoot.png|left|thumb|This is the most most surefire way to disable a Panther quickly.]]
 
'''Panther:''' This is another very common and tough opponent to face. Do not shoot for the hull front, it will not be able to penetrate. You can try to shoot the turret front, but there is a chance you will bounce. The most surefire way to disable a Panther is to shoot the commander's cupola, highlighted on the left. This will often kill the commander and gunner, and about half the time it will also kill the loader.
 
  
'''IS-2:''' This is one common opponent from the Soviet/Chinese tree. Its 122 mm gun can easily penetrate the Jumbo, regardless of angle and distance. To destroy it, shoot at it when it's reloading or is unaware of your presence. For the 1943 model, aim at the cupola or the curved part of its hull armour that blends into the side. It has only 4 crew so killing all the turret crew (3, which is easy) will destroy it. For the 1944 model, only aim at the turret or the cupola as its hull is very strong.
+
Default ammunition what every pilot starts out with, though not the best it will cause critical hits and down enemy aircraft, though it may take a bit more patience and a few more rounds. When available to upgrade the ammunition belt modules, two other choices come into play which will allow the pilot to change tactics and fight more on their terms. Tracer ammunition is a fantastic choice for use against early biplane and monoplane fighters, especially since most of these aircraft are covered in fabric (as opposed to later aircraft covered in metal skin) and most if not all of the early fuel tanks are not self-sealing or do not vent exhaust gasses into the fuel tanks to stave off potential fireballs.  
  
===Modules===
+
Tracer rounds, though do little impact damage, their powerful punch comes from igniting aircraft on fire causing the enemy to fall to the earth in a flaming heap. One huge disadvantage to the tracer rounds is that it lets everyone know where you are with the bright coloured rounds flying through the air. To combat this, some pilots will switch stealth rounds, which just means that this belt is without any tracer rounds. Two advantages here are first, the removal of the tracer round adds in another damage round and secondly, there are no tracer rounds to give away your position, especially if your first shots don’t land where you want them to, enemy pilots will need to spend precious seconds looking around to find where the shots came from before reacting or they may react blindly and to your advantage. One challenge with stealth rounds is they are more difficult to tell where they are landing especially with distance shots and will take practice to know where they are hitting, though when used in close, they are easier to track and pack in a surprise for the enemy pilot they may not be able to recover from.
 +
 
 +
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
As a bi-plane, the cockpit view offers only a restricted panorama and it is difficult to anticipate targets with a wing in your face. As with all bi-planes, this characteristic tends to dissuade its use in SB. That said the He 51 has a singularly good rate of climb in comparison to most other equivalent battle rating aircraft allowing it to play the energy tactic well. This is good because the He 51 is a slow bird and has trouble catching virtually any other plane in level flight. However, given its slow speed, it also sports an exceptional turn radius allowing it to turn a death-spiral into a turkey shoot.
 +
 
 +
=== Manual Engine Control ===
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | MEC elements
 +
|-
 +
! rowspan="2" | Mixer
 +
! rowspan="2" | Pitch
 +
! colspan="3" | Radiator
 +
! rowspan="2" | Supercharger
 +
! rowspan="2" | Turbocharger
 +
|-
 +
! Oil
 +
! Water
 +
! Type
 +
|-
 +
| Controllable || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Combined || rowspan="2" | Not controllable<br>1 gear || rowspan="2" | Not controllable
 +
|-
 +
|}
 +
 
 +
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
!Tier
+
! colspan="1" | Tier
! colspan="2" |Mobility
+
! colspan="2" | Flight performance
!Protection
+
! colspan="1" | Survivability
! colspan="2" |Firepower
+
! colspan="1" | Weaponry
 
|-
 
|-
|I
+
| I
|Tracks||
+
| Fuselage repair
|Parts
+
| Radiator
|Horizontal Drive||
+
|
 +
| Offensive 7 mm
 
|-
 
|-
|II
+
| II
|Suspension||Brake System
+
|
|FPE
+
| Compressor
|M79 shot||Adjustment of Fire
+
|
 +
|
 
|-
 
|-
|III
+
| III
|Filters||
+
| Wings repair
|Crew Replenishment
+
| Engine
|M93 shot||Elevation Mechanism
+
| Airframe
 +
| New 7 mm MGs
 
|-
 
|-
|IV
+
| IV
|Transmission||Engine
+
|
 +
|
 +
| Cover
 
|
 
|
|M88||
 
 
|-
 
|-
 
|}
 
|}
  
To start out, you will want to get Tracks, Parts, then M79 Shot, and work your way from there, as those are the core components of the M4A3E2 (76) W Sherman Jumbo. With the better ammunition, you will be able to penetrate more and be far more dangerous on the field. And with Tracks & Parts, you won't need to worry about the lights/mediums that keep popping out your tracks to get to your side or backside. After getting these three things, it's best to work on manoeuvrability and M93 Shot as a first priority.
+
=== Pros and cons ===
 +
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
=== Pros and cons ===
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
 
'''Pros:'''
 
'''Pros:'''
  
* Learning curve from the 75 mm Jumbo should help a lot when playing this tank
+
* Very manoeuvrable
* Decent 76 mm gun with APCR rounds
+
* Weaponry is good enough for most uses
* Can now dish a little bit more damage than the 75 mm Jumbo
+
* Often underestimated by enemy pilots, allowing you to take them by surprise
* APCR shells are a step up from the 75 mm and cost slightly more with a lot of added benefits
+
* Improved fuel capacity over predecessors
* High rate of fire for the main gun
+
* Good speed by biplane standards
* Excellent gun depression
 
* Very strong turret armour from all sides, very good at hull down position
 
* Very good at leading a spearhead towards a capture point where it can provide cover to weaker allied tanks with more powerful guns
 
* Excellent frontal armour, about 101 mm thick and sloped
 
* Excellent all around turret armour, average 152 mm thick! and a 177.8 mm gun mantlet
 
* Can absorb a lot of damage
 
* Wet ammo storage - Which reduces greatly ammo rack chances, is indicated by the "W" in its name, this also means tightly packed ammo only placed under the turret
 
* Equipped with gun stabilizer, working only at slow speeds under 20 km/h
 
* Good acceleration
 
* 1.72 RP efficiency
 
* Incredibly tough when angled, except for its lower side armour
 
* Wider tracks than regular Shermans, except M4A3E8 variants
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Will struggle a lot when getting up-tiered as in general it will be unable to compete with 6.7 vehicles.
+
* Susceptible to tracer fire, fabric-covered and non-sealing fuel tanks
* It still needs allies support to be effective in battle
+
* Slow in comparison to other reserve aircraft
* Armour is not very effective at this rank; Panthers, Tigers and large calibre Russian tanks can still penetrate you from the front with little issue
+
* No armour or protection at all
* Armour weak spot above the gun-mantlet (63.5 mm @ 61°). (can be corrected by angling yourself with a hill)
+
* Open exposed cockpit
* Side armour better than normal, but still weak (76.2 mm). Allows for light angling and protection against AA
+
* Smallest calibre machine guns to work with
* Rear armour is still thin
+
* Poor forward visibility (simulator battles)
* Roof armour is not upgraded from the previous version, still weak but protects against most calibres under 37 mm
 
* Tall profile makes it a bigger target
 
* Bad off-road manoeuvrability
 
* Quite low top speed of 35 km/h
 
* Reverse speed is bad, 4 km/h
 
* Hull MG is still a weak spot but hard to hit
 
* Due to the layered armour at the front and the armour over-matching mechanic, the upper glacis armour can be dubious in that it does not reliably ricochet shells, even from smaller calibre guns like the 75 mm SA50
 
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''-->
===Development===
+
=== History and development ===
Long before D-Day, American war planners knew that it would a long and decisive battle against the German defensive and that the need for an assault tank to push the lines and capture the beach was needed. The Americans knew they would need a tank that was up-armoured and up-gunned, something beyond the standard M4 Sherman. The hope was the have the M26 Pershing finished by 1944, however, because of difficulties, it was delayed to 1945.
 
  
The US ordinance then took their abundant [[M4|M4 Shermans]] in stock and fixed them up for the new role they've been assigned in. Although keeping the same engine, the armour was upped from around 76.2 mm initial thickness to 102 mm and angled at 47 degrees from vertical. This angle would influence later Sherman design such as the M4A3 by changing the original 56 degrees angled glacis with protruding crew hatches to 47 degrees angled glacis without any protrusion from the crew hatches. This modified M4 Sherman's armour when angled would then be 150 mm line-of-sight (LOS) thick and 180 mm effective. The side armour is also increased to 76.2 mm thick and the turret is redesigned to provide more protection. These modified Shermans were designated the '''[[M4A3E2|M4A3E2]]''' by the Ordnance Department, whereas the nickname "Jumbo" was likely a post-war invention. At the end of the modifications, the Sherman "Jumbo" now weighed about 42 tons and moves a lower speed of 22 miles per hour. A drawback to the increased weight of the Sherman is that the Vertical Volute Suspension System (VVSS) from the Sherman was unable to take the weight easily, so extra care was taken by the crew members to not break the suspension.
+
In the early 1930s, the most advanced biplane aircraft in Germany was the Arado Ar 65, though it was quickly becoming obsolete. The German Luftwaffe, operating in secrecy against resolutions set after World War I, did not want to fall behind in technology. Though military aircraft and vehicles could not be built, trainer and transport aircraft were designed and built but had a hidden dual purpose which would allow them to easily be converted into fighters and bombers. Heinkel Flugzeugwerke was one such aircraft manufacturer which was designing what was to be the Ar 65’s replacement. Günter brothers, Walter and Seigfried were the lead designers on a new biplane design in 1931 which labelled as an "advanced trainer", would easily be converted into a fighter when necessary. Early prototypes were designated He 49 with several variants resultant of modifications and upgrades performed to address shortcomings found during testing.  
  
In March of 1944, the US Army ordered for 254 of these vehicles to be delivered for use for European Operations. Intended for the assault on the Normandy Beachhead, it was deployed in Normandy after D-Day to assist the infantry push through German defences. The M4A3E2 originally came with the 75 mm guns to support infantry with its better HE shells compared to the planned 76 mm instalment, but the 76 mm was installed later in the campaign and called the '''M4A3E2 (76) W Jumbo'''.
+
In 1933, the Luftwaffe ordered the He 49 (now designated He 51) into pre-production. The design of the aircraft is relatively simple, all-metal frame construction with a fabric covering. Like many early aircraft, it was powered by a v-12 engine, this one a glycol-cooled (ram air radiator) BMW VI engine and two 7.92 mm machine guns mounted in the upper fuselage/cowl of the aircraft allowing the pilot to point the aircraft where he wanted to shoot and then fire without having to make any considerations for convergence, with the exception of bullet drop over longer distances, however, when fired up close, the guns did considerable damage.  
  
===Combat usage===
+
By the time the aircraft was rolling off the production lines in 1935, the He 51 A was already considered outdated which goes to show how fast technology was developing during these years. Modifications were made to the aircraft and the next in line production variant the He 51 B was produced in greater numbers and enjoyed early air superiority in the Spanish Civil War, only until modern Soviet fighters and bombers showed up.  
The M4A3E2 was well-liked by the crew and commanders due to its protection value. Despite the weight difference and strain on the suspension, it performed reliably and could absorb damage that would otherwise destroy regular Shermans. Later in the war, when the quantity of the M4 Sherman "Jumbos" were unable to meet the demand, George S. Patton ordered for existing M4 Shermans to weld on armour plates scavenged from knocked out tanks to a makeshift "'Expedient Jumbos'. This caused the newer Shermans such as the [[M4A3 (76) W|M4A3 (76) W HVSS]] could have the same protection by welding metal onto the hull. One of the Jumbo's notable participation in the war was in Patton's Third Army where it spearheaded the assault to Bastogne to relieve the pinned down 101st Paratroopers.  
 
  
When the war in the European Theater ended, the M4A3E2s were then placed stateside for the preparation for the invasion of the Japanese Home Islands. However, this was never to be fulfilled as Japan then surrendered to the United States in September 1945. The M4A3E2 Shermans proved to be a very effective stop-gap solution until heavier armoured tanks such as the Pershing could come into play. In 1948, about 96 Sherman Jumbos still remained in US inventory.
+
Seeing that the He 51 B was no longer a capable fighter even as a short stint as a night fighter, it was quickly modified and the final production variant, the He 51 C rolled out as a dedicated ground-attack variant. The He 51 C was a very capable ground-attack fighter, coupled with its extreme manoeuvrability and slow loiter speed, the aircraft could attack a ground target and within a few seconds could have the plane turned around and be attacking again before any ground defences had the chance to regroup and retaliate. Towards the end of the Spanish Civil War, losses of the He 51 were starting to mount up as anti-air technology was catching up and more and more of the slower biplane were picked off from ground weapons.
 +
 
 +
It was during this time when World War I ace pilot Wolfram von Richthofen flew the He 51 in a ground attack role, through this process, he refined and honed his skills as a close support fighter. The tactics he learned through trial and error became invaluable later on during World War II when as a Field Marshal, he passed on these tactics and how to effectively dive bomb with aircraft. Though only 55 aircraft survived front-line service through 1938, they continued to be of use through the first few years of World War II as the aircraft they were originally designed to be, advanced trainers.
  
 
=== In-game description ===
 
=== In-game description ===
"Installing heavy weaponry and making other changes increased the tank's weight, also sacrificing maneuverability. In 1943 builders widened the T80 track to 23"" and added a ridge down the center. The new HVSS suspension with its horizontal volute springs replaced the VVSS and its vertical alignment. Bogies had two paired wheels, and the supporting rollers were attached to the side of the hull. The HVSS suspension was developed such that individual wheels could be replaced without taking apart the entire bogie. The new suspension was installed beginning in the mid-1944. Wide-tracked tanks equipped with the new suspension were also fitted with wings and shelves with screens above the tracks.
+
A single-seat biplane of composite structure with fixed landing gear. This aircraft was designed by Heinkel Flugzeugwerke AG under the guidance of the brothers Siegfried and Walter Günter. The He 51 fighter was a serious upgrade of the single-seat He 49 fighter, which had flown for the first time in November 1932.
 +
 
 +
The He 49 was a single-strut biplane of composite structure with a BMW liquid-cooled engine. Among German planes of that period, it was set apart by its fuselage, which had extremely clean aerodynamic contours and a retractable radiator.
 +
 
 +
The designers themselves were not very satisfied with their creation, believing that its characteristics could be significantly improved. A fourth prototype was built, with a new designation: He 51a.
  
The initial M4 tracks got a rubber-coated internal band, though the rubber shortage forced the use of two types of steel tracks, all of which were interchangeable. There were three types of tracks on the M4, and they could be fitted with spikes to make traveling across soft earth easier. The spikes were not used with the T80 tracks at the beginning, though they were later developed for them as well.  
+
The dimensions and the design of the aircraft remained almost unchanged, but the He 51a was noticeably different from its predecessor in various details. The vertical empennage was completely redesigned. The retractable radiator was replaced with a ducted one. The new ailerons had balance and trim tabs, and the wing pylon's parallel struts were replaced with N-type struts. The pyramidal landing gear with a common axle was replaced with individual V struts featuring hydromechanical shock-absorbers. The struts and the wheels now had fairings, and a tail skid was used instead of a tail wheel. As a whole, the He 51 turned out to be noticeably more elegant, which significantly improved its flight characteristics.
  
The prototypes were designated M4E8, M4A1E8, M4A2E8, and M4A3E8. Their weight grew somewhat, though widening the tracks to 584 mm counteracted that by spreading the weight across a wider surface. As a result, maneuverability not only did not decrease, it actually enjoyed an uptick. At the end of March 1945 all M4 Shermans began to be fitted with the new suspension.
+
The plane's power unit was a 500 hp Bayerische Motoren Werke BMW VI twelve-cylinder liquid-cooled engine that could provide a power of up to 750 hp during short-term uprating.
  
Between August 1944 and May 1945, 1,217 M4А3E8 (76)Ws were produced.
+
The He 51 was armed with two fuselage-mounted synchronous 7.92 mm Rheinmetall-Borsig MG 17 machine guns with 500 rounds each.
  
M4A3 (76)Ws fought on the Western Front in 1945 and in the Korean War from 1950 to 1953."
+
The leadership of the German Ministry of Aviation saw the He 51 as an aircraft of extreme importance for the reviving Luftwaffe. In April 1935, the production of He 51 A-1 fighters began. The production aircraft differed from the prototype: it had a cut-down fuselage spine fairing behind the cockpit, a slightly changed tail skid design, and extended engine exhaust pipes.
  
 
== Media ==
 
== Media ==
'''Camouflages''' and '''skins''' for the M4A3E2 (76) from live.warthunder.com. Two common terms are in use:<br> The full name [http://live.warthunder.com/feed/camouflages/?q=%23m4a3e2_76 '''#m4a3e2_76'''] and the postwar definition [http://live.warthunder.com/feed/camouflages/?q=%23jumbo '''#jumbo'''], albeit the last one contains entries for the earlier [[M4A3E2|75mm Jumbo]], too.
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
  
== Read also ==
+
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the aircraft;''
 +
* ''links to approximate analogues of other nations and research trees.''-->
  
* ''reference to the series of the vehicles;''
+
;Aircraft of comparable role, configuration and era
* ''links to approximate analogues of other nations and research trees.''
 
  
''ETC.''
+
* Fiat [[CR.32 (Family)|CR.32]]
 +
* Gloster [[Gladiator (Family)|Gladiator]]
 +
* Polikarpov [[I-15 (Family)|I-15]]
 +
* Kawasaki [[Ki-10 (Family)|Ki-10]]
  
== Sources ==
+
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
  
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 +
* ''encyclopedia page on the aircraft;''
 
* ''other literature.''
 
* ''other literature.''
  
{{USA heavy tanks}}
+
{{AirManufacturer Heinkel}}
 +
{{Germany fighters}}

Revision as of 23:34, 15 August 2020

RANK 6 BRITAIN
Rooikat 105 PACK
He 51 A-1
he51a1.png
He 51 A-1
AB RB SB
1.0 1.0 1.0
Class:
Research:Free
Purchase:Free
Show in game
This page is about the German biplane He 51 A-1. For other uses, see He 51 (Family).

Description

GarageImage He 51 A-1.jpg


The He 51 A-1 is a rank I German fighter with a battle rating of 1.0 (AB/RB/SB). This fighter has been in the game since the start of the Open Beta Test prior to Update 1.27.

The Heinkel H 51 was one of the first aircraft which the German Luftwaffe (still operating in secrecy) tasked to be built. Brothers and talented aircraft designers Walter and Seigfried Günter were working for Heinkel Flugzeugwerke in 1931 when they developed the design for an advanced trainer biplane which was designated He 49. Though touted as a trainer, the aircraft had been designed as a fighter and with a few minor conversions, could be an operational fighter aircraft. After several iterations, the Luftwaffe ordered this aircraft into production as the He 51 in 1933.

Currently in service with Germany was the older Arado Ar 65 biplane which the He 51 was slated to replace, unfortunately by the time the He 51 A rolled off the production lines, it was already outdated, however, it wasn’t until after 150 were built that important modifications were made which resulted in the upgraded He 51 B. Of the 450 B variants built, 46 of them were modified by replacing the fixed landing gear with floats to allow the fighter to land on water. Later another 100 were built as the He 51 C variant which was configured as a light ground-attack aircraft.

Used initially in the Spanish Civil War, the He 51 showed to dominate over older biplanes, however, the advantage was short-lived as modern Soviet fighters and bombers arrived and the He 51 could no longer keep up with them. Operations for the He 51 converted to night fighting, however not long after that it was designated solely for ground attack operations. Though not seen as a fantastic aircraft, behind the scenes it had set the stage for the Luftwaffe years later when close support tactics were developed by Field Marshal Wolfram von Richthofen while flying a He 51.

When paired up against other reserve fighters in the game, the He 51 can hold its own, though it will not win any speed records, nor will its machine guns out fire some of the early Soviet fighters, however, there is a place for the He 51 A-1. Diving straight into a cluster of fighters rolling around with each other is not the best tactic, it is better to pick a target and go after it, however, if cornered, the slower speed and manoeuvrability of the He 51 can get it out of tight spaces and potentially down a few enemy aircraft in the process. With two 7 mm machine guns, tracer rounds work best against early aircraft, especially those which are fabric covered and have non-sealing fuel tanks. Though the pilot may find themselves up-tiered against mono-wing aircraft of faster speeds, the He 51 A-1 can quickly turn the tables and put the faster enemy fighter on the receiving end of a stream of bullets, and only a few hits are enough to hobble the enemy aircraft allowing the Heinkel to catch up and finish the job.

General info

Flight Performance

Characteristics
Stock
Max Speed
(km/h at 4,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
291 282 7700 13.8 14.7 10.4 10.4 294
Upgraded
Max Speed
(km/h at 4,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
316 305 7700 13.6 13.7 16.7 13 294

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
500 500 520 ~11 ~5
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 180 < 300 < 300 > 190
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
0 m 750 hp N/A

Survivability and armour

  • No armour plating
  • No armour glazing
  • All critical components located in front of aircraft (fuel, pilot, engine, controls)

Like many biplanes before and contemporaries of the He 51 A-1, armour was not an option, survival was based on the pilot’s grit. Armour added weight, weight the early biplanes could not afford to carry and still be a viable fighter. Flying in open cockpit and fabric-covered aircraft, the only protection the pilot had was to place his engine between him and his enemy, otherwise, the pilot was vulnerable. Typically aircraft like this have the engine at the nose of the aircraft, followed by the fuel tank and then the cockpit, all three critical components relatively crammed together. The pilot’s toolbox had to contain situational awareness as he needed to know where the enemy was around him. Tracer rounds could easily ignite the fabric-covered aircraft or large fuel tanks, so it was imperative the pilot was the attacker, not the one being attacked and knowing where the enemies are at can help avoid getting shot at.

Armaments

Offensive armament

Main article: MG 17 (7.92 mm)

The He 51 A-1 is armed with:

  • 2 x 7.92 mm MG 17 machine guns, nose-mounted (500 rpg = 1,000 total)

When comparing offensive armament between reserve aircraft, the He 51 A-1 is on par with most nations, however, it lacks when compared to aircraft from France, Great Britain or the Soviet Union and to some extent the United States and their use of a heavy machine gun. The He 51 found itself between two great wars and to some extent was a fossil in regards to its armament. For a light biplane fighter, the He 51 A-1 only sported two 7.92 mm machine guns with a few options of ammunition types available for use.

Some of the reserve aircraft the He 51 A-1 will face utilise a heavy machine gun, up to 4 x 7 mm machine guns and a couple of premium versions even pack on a massive (massive for a reserve aircraft) 20 mm autocannon. Though coming in at a severe weapons disadvantage in some instances, the He 51 A-1 can still dominate a match and come out the king of the hill. While the two 7.92 mm MG 17 machine guns may seem insufficient, they do a job and they do it well, though it may take a bit of practice to land the bullets where they will do the most damage.

Default ammunition what every pilot starts out with, though not the best it will cause critical hits and down enemy aircraft, though it may take a bit more patience and a few more rounds. When available to upgrade the ammunition belt modules, two other choices come into play which will allow the pilot to change tactics and fight more on their terms. Tracer ammunition is a fantastic choice for use against early biplane and monoplane fighters, especially since most of these aircraft are covered in fabric (as opposed to later aircraft covered in metal skin) and most if not all of the early fuel tanks are not self-sealing or do not vent exhaust gasses into the fuel tanks to stave off potential fireballs.

Tracer rounds, though do little impact damage, their powerful punch comes from igniting aircraft on fire causing the enemy to fall to the earth in a flaming heap. One huge disadvantage to the tracer rounds is that it lets everyone know where you are with the bright coloured rounds flying through the air. To combat this, some pilots will switch stealth rounds, which just means that this belt is without any tracer rounds. Two advantages here are first, the removal of the tracer round adds in another damage round and secondly, there are no tracer rounds to give away your position, especially if your first shots don’t land where you want them to, enemy pilots will need to spend precious seconds looking around to find where the shots came from before reacting or they may react blindly and to your advantage. One challenge with stealth rounds is they are more difficult to tell where they are landing especially with distance shots and will take practice to know where they are hitting, though when used in close, they are easier to track and pack in a surprise for the enemy pilot they may not be able to recover from.

Usage in battles

As a bi-plane, the cockpit view offers only a restricted panorama and it is difficult to anticipate targets with a wing in your face. As with all bi-planes, this characteristic tends to dissuade its use in SB. That said the He 51 has a singularly good rate of climb in comparison to most other equivalent battle rating aircraft allowing it to play the energy tactic well. This is good because the He 51 is a slow bird and has trouble catching virtually any other plane in level flight. However, given its slow speed, it also sports an exceptional turn radius allowing it to turn a death-spiral into a turkey shoot.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable
Not auto controlled
Not controllable
Not auto controlled
Controllable
Not auto controlled
Combined Not controllable
1 gear
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 7 mm
II Compressor
III Wings repair Engine Airframe New 7 mm MGs
IV Cover

Pros and cons

Pros:

  • Very manoeuvrable
  • Weaponry is good enough for most uses
  • Often underestimated by enemy pilots, allowing you to take them by surprise
  • Improved fuel capacity over predecessors
  • Good speed by biplane standards

Cons:

  • Susceptible to tracer fire, fabric-covered and non-sealing fuel tanks
  • Slow in comparison to other reserve aircraft
  • No armour or protection at all
  • Open exposed cockpit
  • Smallest calibre machine guns to work with
  • Poor forward visibility (simulator battles)

History

History and development

In the early 1930s, the most advanced biplane aircraft in Germany was the Arado Ar 65, though it was quickly becoming obsolete. The German Luftwaffe, operating in secrecy against resolutions set after World War I, did not want to fall behind in technology. Though military aircraft and vehicles could not be built, trainer and transport aircraft were designed and built but had a hidden dual purpose which would allow them to easily be converted into fighters and bombers. Heinkel Flugzeugwerke was one such aircraft manufacturer which was designing what was to be the Ar 65’s replacement. Günter brothers, Walter and Seigfried were the lead designers on a new biplane design in 1931 which labelled as an "advanced trainer", would easily be converted into a fighter when necessary. Early prototypes were designated He 49 with several variants resultant of modifications and upgrades performed to address shortcomings found during testing.

In 1933, the Luftwaffe ordered the He 49 (now designated He 51) into pre-production. The design of the aircraft is relatively simple, all-metal frame construction with a fabric covering. Like many early aircraft, it was powered by a v-12 engine, this one a glycol-cooled (ram air radiator) BMW VI engine and two 7.92 mm machine guns mounted in the upper fuselage/cowl of the aircraft allowing the pilot to point the aircraft where he wanted to shoot and then fire without having to make any considerations for convergence, with the exception of bullet drop over longer distances, however, when fired up close, the guns did considerable damage.

By the time the aircraft was rolling off the production lines in 1935, the He 51 A was already considered outdated which goes to show how fast technology was developing during these years. Modifications were made to the aircraft and the next in line production variant the He 51 B was produced in greater numbers and enjoyed early air superiority in the Spanish Civil War, only until modern Soviet fighters and bombers showed up.

Seeing that the He 51 B was no longer a capable fighter even as a short stint as a night fighter, it was quickly modified and the final production variant, the He 51 C rolled out as a dedicated ground-attack variant. The He 51 C was a very capable ground-attack fighter, coupled with its extreme manoeuvrability and slow loiter speed, the aircraft could attack a ground target and within a few seconds could have the plane turned around and be attacking again before any ground defences had the chance to regroup and retaliate. Towards the end of the Spanish Civil War, losses of the He 51 were starting to mount up as anti-air technology was catching up and more and more of the slower biplane were picked off from ground weapons.

It was during this time when World War I ace pilot Wolfram von Richthofen flew the He 51 in a ground attack role, through this process, he refined and honed his skills as a close support fighter. The tactics he learned through trial and error became invaluable later on during World War II when as a Field Marshal, he passed on these tactics and how to effectively dive bomb with aircraft. Though only 55 aircraft survived front-line service through 1938, they continued to be of use through the first few years of World War II as the aircraft they were originally designed to be, advanced trainers.

In-game description

A single-seat biplane of composite structure with fixed landing gear. This aircraft was designed by Heinkel Flugzeugwerke AG under the guidance of the brothers Siegfried and Walter Günter. The He 51 fighter was a serious upgrade of the single-seat He 49 fighter, which had flown for the first time in November 1932.

The He 49 was a single-strut biplane of composite structure with a BMW liquid-cooled engine. Among German planes of that period, it was set apart by its fuselage, which had extremely clean aerodynamic contours and a retractable radiator.

The designers themselves were not very satisfied with their creation, believing that its characteristics could be significantly improved. A fourth prototype was built, with a new designation: He 51a.

The dimensions and the design of the aircraft remained almost unchanged, but the He 51a was noticeably different from its predecessor in various details. The vertical empennage was completely redesigned. The retractable radiator was replaced with a ducted one. The new ailerons had balance and trim tabs, and the wing pylon's parallel struts were replaced with N-type struts. The pyramidal landing gear with a common axle was replaced with individual V struts featuring hydromechanical shock-absorbers. The struts and the wheels now had fairings, and a tail skid was used instead of a tail wheel. As a whole, the He 51 turned out to be noticeably more elegant, which significantly improved its flight characteristics.

The plane's power unit was a 500 hp Bayerische Motoren Werke BMW VI twelve-cylinder liquid-cooled engine that could provide a power of up to 750 hp during short-term uprating.

The He 51 was armed with two fuselage-mounted synchronous 7.92 mm Rheinmetall-Borsig MG 17 machine guns with 500 rounds each.

The leadership of the German Ministry of Aviation saw the He 51 as an aircraft of extreme importance for the reviving Luftwaffe. In April 1935, the production of He 51 A-1 fighters began. The production aircraft differed from the prototype: it had a cut-down fuselage spine fairing behind the cockpit, a slightly changed tail skid design, and extended engine exhaust pipes.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Aircraft of comparable role, configuration and era

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Heinkel Aircraft Company (Heinkel Flugzeugwerke)
Fighters  He 51 A-1 · He 51 B-1 · He 51 B-2/H · He 51 C-1 · He 51 C-1/L
  He 100 D-1
  He 112 A-0 · He 112 B-0 · He 112 V-5
Jet fighters  He 162 A-1 · He 162 A-2
Twin-engine fighters  He 219 A-7
Bombers  He 111 H-3 · He 111 H-6 · He 111 H-16
  He 115 C-1
  He 177 A-5
Export  He 112 B-1/U2(Hungary) · He 112 B-1/U2(Romania) · He 112 B-2/U2 · A7He1
  T 2

Germany fighters
Heinkel 
He 51  He 51 A-1 · He 51 B-1 · He 51 B-2/H · He 51 C-1 · He 51 C-1/L
He 100  He 100 D-1
He 112  He 112 A-0 · He 112 B-0 · He 112 B-1/U2 · He 112 B-2/U2 · He 112 V-5
Messerschmitt 
Bf 109 (Jumo)  Flegel's Bf 109 A · Bf 109 B-1 · Bf 109 C-1
Bf 109 (DB-601)  Bf 109 E-1 · Bf 109 E-3 · Bf 109 E-4 · Bf 109 E-7/U2 · Bf 109 F-1 · Bf 109 F-2 · Bf 109 F-4 · Bf 109 F-4/trop
Bf 109 (DB-605)  Bf 109 G-2/trop · Bf 109 G-2 · Bf 109 G-6 · Bf 109 G-10 · Bf 109 G-14 · Bf 109 K-4
Focke-Wulf 
Fw 190 (early)  Fw 190 A-1 · Fw 190 A-4 · Fw 190 A-5 · Fw 190 A-5 · Fw 190 A-5/U2 · Fw 190 A-5/U14 · Fw 190 A-8 · Fw 190 C
Fw 190 (late)  Fw 190 D-9 · Fw 190 D-12 · Fw 190 D-13
Ta 152  Ta 152 C-3 · Ta 152 H-1
Blohm & Voss 
BV 155  BV 155 B-1
  Foreign:
USA  ▀P-47D-16-RE · ▀P-47D
USSR  ▀La-5FN · ▀Yak-1B
Britain  ▀Tempest Mk V
Italy  ▀CR.42 · ▀Marcolin's C.R.42 CN · ▀G.50 serie 2 · ▀G.50 AS serie 7 · ▀C. 200 serie 3 · ▀C. 200 serie 7 · ▀C. 202
Finland  ▀Hawk H-75A-2