Difference between pages "Black Prince" and "He 51 A-1"

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{{Specs-Card|code=uk_a_43_black_prince}}
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{{Specs-Card|code=he51a1}}
 +
{{About
 +
| about = German biplane '''{{PAGENAME}}'''
 +
| usage = other uses
 +
| link = He 51 (Family)
 +
}}
  
 
== Description ==
 
== Description ==
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{Break}}
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{{break}}
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} British heavy tank {{Battle-rating}}. It was introduced in [[Update 1.53 "Firestorm"]] and is one of the first British tanks to be introduced into the game. It was initially available as a pre-order pack from the Gaijin store, but was discontinued after the [[wt:en/news/5232-shop-winter-sales-special-bundle-and-gift-certificates-en|2017 Winter sales]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German fighter {{Battle-rating}}. This fighter has been in the game since the start of the Open Beta Test prior to Update 1.27.
  
The A43 Black Prince is a modified Churchill tank equipped with the legendary OQF-17 Pounder cannon; a weapon made famous by the '''[[Sherman Firefly]]''', '''[[Achilles|M10 Achilles]]''', and its ability to destroy the German 8.8 cm heavy tanks such as the [[Tiger_H1|Tiger tank]]. It also features a single 7.62 mm BESA machine gun, which works great for destroying light tanks and SPAA vehicles.
+
The Heinkel H 51 was one of the first aircraft which the German Luftwaffe (still operating in secrecy) tasked to be built. Brothers and talented aircraft designers Walter and Seigfried Günter were working for Heinkel Flugzeugwerke in 1931 when they developed the design for an advanced trainer biplane which was designated He 49. Though touted as a trainer, the aircraft had been designed as a fighter and with a few minor conversions, could be an operational fighter aircraft. After several iterations, the Luftwaffe ordered this aircraft into production as the He 51 in 1933.  
  
The A43 Black prince makes enemy players retreat in fear, as it offers one of the most powerful guns available in the game, capable of destroying a [[Ferdinand]], [[IS-2]], and other tanks from over 1 km away. The reloading time is great for its rank, at a mere 7.6s and when coupled with the tank's heavy armour, can stand as quite a lethal opponent.
+
Currently in service with Germany was the older Arado Ar 65 biplane which the He 51 was slated to replace, unfortunately by the time the He 51 A rolled off the production lines, it was already outdated, however, it wasn’t until after 150 were built that important modifications were made which resulted in the upgraded He 51 B. Of the 450 B variants built, 46 of them were modified by replacing the fixed landing gear with floats to allow the fighter to land on water. Later another 100 were built as the He 51 C variant which was configured as a light ground-attack aircraft.  
  
However, the Black Prince does have some negatives. The extra armour adds extra weight to the vehicle, which makes it extremely slow with a top speed of 17 km/h (10 mph) and only -2 km/h (-1 mph) reverse speed. With the tank's low profile, it makes it difficult to see over foreign obstacles such as debris, hills and walls.
+
Used initially in the Spanish Civil War, the He 51 showed to dominate over older biplanes, however, the advantage was short-lived as modern Soviet fighters and bombers arrived and the He 51 could no longer keep up with them. Operations for the He 51 converted to night fighting, however not long after that it was designated solely for ground attack operations. Though not seen as a fantastic aircraft, behind the scenes it had set the stage for the Luftwaffe years later when close support tactics were developed by Field Marshal Wolfram von Richthofen while flying a He 51.
 +
 
 +
When paired up against other reserve fighters in the game, the He 51 can hold its own, though it will not win any speed records, nor will its machine guns out fire some of the early Soviet fighters, however, there is a place for the {{PAGENAME}}. Diving straight into a cluster of fighters rolling around with each other is not the best tactic, it is better to pick a target and go after it, however, if cornered, the slower speed and manoeuvrability of the He 51 can get it out of tight spaces and potentially down a few enemy aircraft in the process. With two 7 mm machine guns, tracer rounds work best against early aircraft, especially those which are fabric covered and have non-sealing fuel tanks. Though the pilot may find themselves up-tiered against mono-wing aircraft of faster speeds, the {{PAGENAME}} can quickly turn the tables and put the faster enemy fighter on the receiving end of a stream of bullets, and only a few hits are enough to hobble the enemy aircraft allowing the Heinkel to catch up and finish the job.
  
 
== General info ==
 
== General info ==
=== Survivability and armour ===
+
=== Flight Performance ===
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
+
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
'''Armour type:'''
 
 
 
* Rolled homogeneous armour
 
* Cast homogeneous armour (Turret front, Turret sides, Cupola)
 
 
 
It's vulnerable to HE rounds, which will often bounce and enter through the roof. The ammunition is located along the sides of the vehicle, making these a primary weak spot for enemy players to target.
 
 
 
The A43 Black Prince has one of the thickest armour installations of any tanks. The front is able to be continuously hit by larger and more powerful calibre tanks at close range without taking much, if any damage. However, if you come up against a tank shooting HEAT or HE rounds they will likely penetrate the armour with ease. Do not expose the sides to the enemy player, as it is one of the weakest parts of the tank, seconded only to the lower front part of the turret. Not only that, the sides contain the location of the ammunition; If it is hit, it is likely to detonate. If the ammunition does not detonate, the vehicle's crew will be incapacitated.
 
 
 
It lacks a top-mounted machine gun, which is normally a deterrent against low flying aircraft, making the vehicle more vulnerable to be attacks by a planes, and an easy target for bombers. The turret's slow traverse speed also makes the use of the internal machine gun useless against aircraft attacks.
 
Due to the low profile of this tank, being hit in the lower front turret is a rare occurrence. You still need to be careful of HEAT and HE rounds, as the low profile design will allow the enemy rounds to enter the turret's machine gun port and either knock out the loader: if using an APCR or solid shot round, OR, if using other rounds such as APCBC, APBC and HEAT, it is very likely that all the turret crew will be eliminated.
 
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
| colspan="6" align="center" | '''Tank Armour Table'''
 
|-
 
! Armour !! Front !! Sides !! Rear !! Roof
 
 
|-
 
|-
| Hull || 152 mm ''Front plate'' <br> 57 mm (70°) ''Front glacis'' <br> 139 mm (20-60°) ''Lower glacis'' || 82 mm ''Top'' <br> 95 mm ''Bottom'' || 51 mm (20°) ''Top'' <br> 25 mm (60°) ''Bottom'' || 25 mm ''Front'' <br> 18 mm ''Engine deck''
+
! colspan="8" | Characteristics
 
|-
 
|-
| Turret || 152 mm (6-83°) ''Turret front'' <br> 152 mm (0-25°) ''Gun mantlet'' || 95 mm || 101 + 4 mm || 38 mm (73°) ''Front'' <br> 18 mm ''Bottom''
+
! colspan="8" | ''Stock''
 
|-
 
|-
! Armour !! Sides !! Roof
+
! colspan="2" | Max Speed<br>(km/h at 4,000 m)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
| Cupola || 100 mm || 38 mm
+
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 
|-
 
|-
|}
+
| 291 || 282 || {{Specs|ceiling}} || 13.8 || 14.7 || 10.4 || 10.4 || 294
'''Notes:'''
 
 
 
* Suspension wheels and chassis construction are 20 mm thick while tracks are 30 mm thick.
 
* Belly armour is 18-25 mm thick.
 
* There is a 19 mm thick plate separating the engine compartment to the crew's.
 
* A 50 mm turret ring shield is present on the front of the turret.
 
 
 
=== Mobility ===
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
 
 
{{tankMobility|abMinHp= 452|rbMinHp= 310}}
 
 
 
When playing the {{PAGENAME}} you will immediately notice the speed and length: it is not a fast tank. You will also notice that it can sometimes struggle to get up hills and small embankments. It is recommended to stay on flat terrain and to make small sharp turns. This will keep more momentum than a single big turn which will lose most of your much needed momentum.
 
 
 
The A43 is a rather long tank making it almost impossible to get wedged between ditches, but the vehicle lacks sufficient engine power required to pull itself over the obstacles and often gets stuck when climbing over them.
 
 
 
== Armaments ==
 
=== Main armament ===
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|QF 17-pounder (76 mm)}}
 
 
 
However, the A43 Black Prince does have one of the most powerful cannons in the game, and is capable of destroying tiger tanks and other heavily armoured vehicles from short to long distances, and is equipped with many different ammunition types which are viable for different situations. The APDS is the recommended choice for giving the gun the full potential of being capable of destroying more heavily armoured targets at longer ranges.
 
 
 
{| class="wikitable" style="text-align:center" width="100%"
 
 
|-
 
|-
! colspan="5" | [[QF 17-pounder (76 mm)|76 mm QF 17-pounder]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
+
! colspan="8" | ''Upgraded''
 
|-
 
|-
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
+
! colspan="2" | Max Speed<br>(km/h at 4,000 m)
! Stock !! Upgraded !! Full !! Expert !! Aced
+
! rowspan="2" | Max altitude<br>(meters)
! Stock !! Full !! Expert !! Aced
+
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
! ''Arcade''
+
! AB
| rowspan="2" | 89 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || __.__ || __.__ || __.__ || __.__ || __.__ || rowspan="2" | 7.6 || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
+
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 
|-
 
|-
! ''Realistic''
+
| 316 || 305 || {{Specs|ceiling}} || 13.6 || 13.7 || 16.7 || 13 || 294
| 10.1 || 11.9 || __.__ || __.__ || __.__
 
 
|-
 
|-
 
|}
 
|}
  
==== Ammunition ====
+
==== Details ====
The Black Prince is equipped with some of the most lethal ammunition types in the game. It can carry a combination of different type or just a single type of projectiles.
+
{| class="wikitable" style="text-align:center"
 
 
* Shell Mk.1 - {{Annotation|HE|High Explosive}} - Ideal for destroying SPAA and lightly armoured tanks
 
* Shot Mk.4 - {{Annotation|APC|Armour-Piercing Capped}} - Standard round / medium shrapnel: use against medium tanks
 
* Shot Mk.6 - {{Annotation|AP|Armour-Piercing}} - Standard round / low shrapnel: use against medium or light tanks
 
* Shot Mk.8 - {{Annotation|APCBC|Armour-Piercing Capped Ballistic Capped}} - Deadliest round / high shrapnel damage: use against most opponents
 
* Shot SV Mk.1 - {{Annotation|APDS|Armour-Piercing Discarding Sabot}} - Most penetrative round but less damage than APCBC (low spalling): good to use against post-WW2 era opponents or heavily-armoured tanks
 
 
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
! colspan="5" | Features
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
 
|-
 
|-
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
+
! Combat flaps
 +
! Take-off flaps
 +
! Landing flaps
 +
! Air brakes
 +
! Arrestor gear
 
|-
 
|-
| Shell Mk.1 || HE || 9 || 9 || 9 || 9 || 9 || 9
+
| || || || X || ✓    <!-- -->
|-
 
| Shot Mk.4 || APC || 137 || 134 || 123 || 111 || 100 || 91
 
|-
 
| Shot Mk.6 || AP || 137 || 134 || 123 || 111 || 100 || 91
 
|-
 
| Shot Mk.8 || APCBC || 152 || 149 || 137 || 124 || 112 || 101
 
|-
 
| Shot SV Mk.1 || APDS || 220 || 216 || 199 || 179 || 159 || 139
 
 
|-
 
|-
 
|}
 
|}
{| class="wikitable sortable" style="text-align:center" width="100%"
+
 
! colspan="10" | Shell details
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
! colspan="5" | Limits
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
 
|-
 
|-
! 0% !! 50% !! 100%
+
! rowspan="2" | Wing-break speed<br>(km/h)
 +
! rowspan="2" | Gear limit<br>(km/h)
 +
! rowspan="2" | Combat flaps<br>(km/h)
 +
! colspan="2" | Max Static G
 
|-
 
|-
| Shell Mk.1 || HE || 883 || 6.98 || 0.4 || 0.5 || 580 || 79° || 80° || 81°
+
! +
 +
! -
 
|-
 
|-
| Shot Mk.4 || APC || 883 || 7.71 || N/A || N/A || N/A || 48° || 63° || 71°
+
|{{Specs|destruction|body}}||{{Specs|destruction|gear}}|| 520 || ~11 || ~5
|-
 
| Shot Mk.6 || AP || 883 || 7.71 || N/A || N/A || N/A || 47° || 60° || 65°
 
|-
 
| Shot Mk.8 || APCBC || 883 || 7.71 || N/A || N/A || N/A || 48° || 63° || 71°
 
|-
 
| Shot SV Mk.1 || APDS || 1,203 || 1.73 || N/A || N/A || N/A || 75° || 78° || 80°
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center"
 
! colspan="7" | Smoke shell characteristics
 
|-
 
! Ammunition
 
! Velocity<br>(m/s)
 
! Projectile<br>Mass (kg)
 
! Screen radius<br>(m)
 
! Screen deploy time<br>(s)
 
! Screen hold time<br>(s)
 
! Explosive Mass<br>(TNT equivalent) (g)
 
|-
 
| 17pdr Shell SS Mk.1 || 754 || 8.44 || 13 || 5 || 20 || 50
 
 
|-
 
|-
 
|}
 
|}
  
==== [[Ammo racks]] ====
 
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! Full<br>ammo
+
! colspan="4" | Optimal velocities
! 1st<br>rack empty
+
|-
! 2nd<br>rack empty
+
! Ailerons<br>(km/h)
! 3rd<br>rack empty
+
! Rudder<br>(km/h)
! 4th<br>rack empty
+
! Elevators<br>(km/h)
! 5th<br>rack empty
+
! Radiator<br>(km/h)
! 6th<br>rack empty
 
! Visual<br>discrepancy
 
 
|-
 
|-
| '''89''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
+
| < 180 || < 300 || < 300 || > 190
 
|-
 
|-
 
|}
 
|}
  
==== [[Optics]] ====
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
! colspan="3" | {{PAGENAME}} Optics
 
 
|-
 
|-
!
+
! colspan="3" | Compressor (RB/SB)
! Default magnification
+
|-
! Maximum magnification
+
! colspan="3" | Setting 1
 
|-
 
|-
! Main Gun optics
+
! Optimal altitude
| x1.8 || x3.5
+
! 100% Engine power
 +
! WEP Engine power
 
|-
 
|-
! Comparable optics
+
| 0 m || 750 hp || N/A
| colspan="2" | [[Churchill Mk I]]
 
 
|-
 
|-
 
|}
 
|}
  
This tank uses an outdated x3.5 scope like early British tanks, attempts to outsnipe SPG of rank IV with the mobility of Black Prince will likely end in disaster.
+
=== Survivability and armour ===
 +
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''-->
  
Use APDS or smoke shells to make tanks 800+ m away leave it alone, as discerning enemy tank weak spots and targeting them using normal AP from that far away with this sight becomes a problem. When choosing directions, go with ones which are not easy to exploit by hostile sniper tanks.
+
* No armour plating
 +
* No armour glazing
 +
* All critical components located in front of aircraft (fuel, pilot, engine, controls)
  
=== Machine guns ===
+
Like many biplanes before and contemporaries of the {{PAGENAME}}, armour was not an option, survival was based on the pilot’s grit. Armour added weight, weight the early biplanes could not afford to carry and still be a viable fighter. Flying in open cockpit and fabric-covered aircraft, the only protection the pilot had was to place his engine between him and his enemy, otherwise, the pilot was vulnerable. Typically aircraft like this have the engine at the nose of the aircraft, followed by the fuel tank and then the cockpit, all three critical components relatively crammed together. The pilot’s toolbox had to contain situational awareness as he needed to know where the enemy was around him. Tracer rounds could easily ignite the fabric-covered aircraft or large fuel tanks, so it was imperative the pilot was the attacker, not the one being attacked and knowing where the enemies are at can help avoid getting shot at.
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|BESA (7.92 mm)}}
 
  
 +
== Armaments ==
 +
=== Offensive armament ===
 +
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|MG 17 (7.92 mm)}}
 +
 +
The '''''{{PAGENAME}}''''' is armed with:
 +
 +
* 2 x 7.92 mm MG 17 machine guns, nose-mounted (500 rpg = 1,000 total)
 +
 +
When comparing offensive armament between reserve aircraft, the {{PAGENAME}} is on par with most nations, however, it lacks when compared to aircraft from France, Great Britain or the Soviet Union and to some extent the United States and their use of a heavy machine gun. The He 51 found itself between two great wars and to some extent was a fossil in regards to its armament. For a light biplane fighter, the {{PAGENAME}} only sported two 7.92 mm machine guns with a few options of ammunition types available for use.
 +
 +
Some of the reserve aircraft the {{PAGENAME}} will face utilise a heavy machine gun, up to 4 x 7 mm machine guns and a couple of premium versions even pack on a massive (massive for a reserve aircraft) 20 mm autocannon. Though coming in at a severe weapons disadvantage in some instances, the {{PAGENAME}} can still dominate a match and come out the king of the hill. While the two 7.92 mm MG 17 machine guns may seem insufficient, they do a job and they do it well, though it may take a bit of practice to land the bullets where they will do the most damage.
 +
 +
Default ammunition what every pilot starts out with, though not the best it will cause critical hits and down enemy aircraft, though it may take a bit more patience and a few more rounds. When available to upgrade the ammunition belt modules, two other choices come into play which will allow the pilot to change tactics and fight more on their terms. Tracer ammunition is a fantastic choice for use against early biplane and monoplane fighters, especially since most of these aircraft are covered in fabric (as opposed to later aircraft covered in metal skin) and most if not all of the early fuel tanks are not self-sealing or do not vent exhaust gasses into the fuel tanks to stave off potential fireballs.
 +
 +
Tracer rounds, though do little impact damage, their powerful punch comes from igniting aircraft on fire causing the enemy to fall to the earth in a flaming heap. One huge disadvantage to the tracer rounds is that it lets everyone know where you are with the bright coloured rounds flying through the air. To combat this, some pilots will switch stealth rounds, which just means that this belt is without any tracer rounds. Two advantages here are first, the removal of the tracer round adds in another damage round and secondly, there are no tracer rounds to give away your position, especially if your first shots don’t land where you want them to, enemy pilots will need to spend precious seconds looking around to find where the shots came from before reacting or they may react blindly and to your advantage. One challenge with stealth rounds is they are more difficult to tell where they are landing especially with distance shots and will take practice to know where they are hitting, though when used in close, they are easier to track and pack in a surprise for the enemy pilot they may not be able to recover from.
 +
 +
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
As a bi-plane, the cockpit view offers only a restricted panorama and it is difficult to anticipate targets with a wing in your face. As with all bi-planes, this characteristic tends to dissuade its use in SB. That said the He 51 has a singularly good rate of climb in comparison to most other equivalent battle rating aircraft allowing it to play the energy tactic well. This is good because the He 51 is a slow bird and has trouble catching virtually any other plane in level flight. However, given its slow speed, it also sports an exceptional turn radius allowing it to turn a death-spiral into a turkey shoot.
 +
 +
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="5" | [[BESA (7.92 mm)|7.92 mm BESA]]
+
! colspan="7" | MEC elements
 +
|-
 +
! rowspan="2" | Mixer
 +
! rowspan="2" | Pitch
 +
! colspan="3" | Radiator
 +
! rowspan="2" | Supercharger
 +
! rowspan="2" | Turbocharger
 
|-
 
|-
! Mount
+
! Oil
! Capacity<br>(Belt capacity)
+
! Water
! Rate of fire<br>(shots/minute)
+
! Type
! Vertical<br>guidance
 
! Horizontal<br>guidance
 
 
|-
 
|-
| Coaxial || 8,100 (225) || 600 || N/A || N/A
+
| Controllable || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Combined || rowspan="2" | Not controllable<br>1 gear || rowspan="2" | Not controllable
 
|-
 
|-
 
|}
 
|}
  
== Usage in battles ==
+
=== Modules ===
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
+
{| class="wikitable"
When engaged in combat with heavier and more lethal vehicles, using the APDS rounds will allow you to cause major/critical damage. In-order to get the most protection for the tank and crew, do not expose the sides or allow enemies to get to the rear of the vehicle. Instead, turn the front of tank towards the enemy player but give it a slight angle. The enemy rounds will have a higher chance of ricocheting off of the frontal plate, however, if the enemy tank uses HE ammunition, there is a high chance that the round may bounce and enter the vehicle's roof.
+
! colspan="1" | Tier
 +
! colspan="2" | Flight performance
 +
! colspan="1" | Survivability
 +
! colspan="1" | Weaponry
 +
|-
 +
| I
 +
| Fuselage repair
 +
| Radiator
 +
|
 +
| Offensive 7 mm
 +
|-
 +
| II
 +
|
 +
| Compressor
 +
|
 +
|
 +
|-
 +
| III
 +
| Wings repair
 +
| Engine
 +
| Airframe
 +
| New 7 mm MGs
 +
|-
 +
| IV
 +
|
 +
|
 +
| Cover
 +
|
 +
|-
 +
|}
  
If engaged in close quarters combat, do not allow the other tank to circle and flank you, instead aim for the vehicle's tracks and destroy them and move away, then finish it off. Most importantly, do not allow them to get the rear of the tank, as you will be unable to effectively hit the enemy due to the twin radiators on the back of the vehicle, and the turret's slow traverse.
+
=== Pros and cons ===
 +
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
In terms of tactics:
+
'''Pros:'''
  
'''Offensive'''
+
* Very manoeuvrable
 +
* Weaponry is good enough for most uses
 +
* Often underestimated by enemy pilots, allowing you to take them by surprise
 +
* Improved fuel capacity over predecessors
 +
* Good speed by biplane standards
  
Keep your distance from enemy tanks, as the cannon is capable of destroying most tanks from long distances with relative ease. Combined with the slow speed of the vehicle, you'll find yourself being capable of firing on the move despite the lack of a stabiliser. The tank's low profile makes it difficult to see over terrain and obstacles, so it is often best to remain on level ground.
+
'''Cons:'''
  
Avoid letting the enemy flank you at all costs, as the sides of the Black Prince are the softest weak points, containing the ammunition storage. If the sides of the vehicle are penetrated by enemy rounds, the ammunition will likely detonate, or the crew will be knocked out/critically injured, making you an easy target.
+
* Susceptible to tracer fire, fabric-covered and non-sealing fuel tanks
 +
* Slow in comparison to other reserve aircraft
 +
* No armour or protection at all
 +
* Open exposed cockpit
 +
* Smallest calibre machine guns to work with
 +
* Poor forward visibility (simulator battles)
  
It's best to avoid letting enemy players flank you from behind, as the turret's traverse will prevent you from being able to hit them quick enough, and the twin radiators on the back of the vehicle will prevent the turret from rotating all the way.
+
== History ==
 +
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''-->
 +
=== History and development ===
  
<br>'''Defensive'''
+
In the early 1930s, the most advanced biplane aircraft in Germany was the Arado Ar 65, though it was quickly becoming obsolete. The German Luftwaffe, operating in secrecy against resolutions set after World War I, did not want to fall behind in technology. Though military aircraft and vehicles could not be built, trainer and transport aircraft were designed and built but had a hidden dual purpose which would allow them to easily be converted into fighters and bombers. Heinkel Flugzeugwerke was one such aircraft manufacturer which was designing what was to be the Ar 65’s replacement. Günter brothers, Walter and Seigfried were the lead designers on a new biplane design in 1931 which labelled as an "advanced trainer", would easily be converted into a fighter when necessary. Early prototypes were designated He 49 with several variants resultant of modifications and upgrades performed to address shortcomings found during testing.
  
When playing the Black Prince, it is often best to find a well-protected and concealed place, I.E. an ally tank, dense woodland or between rubble. Make sure the front of the tank is facing the enemy with a slight angle in order to get the most out of the vehicle's armour, whilst the cannon will allow you to destroy the enemy tanks from long distances. However don’t expose the sides or the rear due to weakness and some vulnerability in the design of the tank.
+
In 1933, the Luftwaffe ordered the He 49 (now designated He 51) into pre-production. The design of the aircraft is relatively simple, all-metal frame construction with a fabric covering. Like many early aircraft, it was powered by a v-12 engine, this one a glycol-cooled (ram air radiator) BMW VI engine and two 7.92 mm machine guns mounted in the upper fuselage/cowl of the aircraft allowing the pilot to point the aircraft where he wanted to shoot and then fire without having to make any considerations for convergence, with the exception of bullet drop over longer distances, however, when fired up close, the guns did considerable damage.  
  
=== Pros and cons ===
+
By the time the aircraft was rolling off the production lines in 1935, the He 51 A was already considered outdated which goes to show how fast technology was developing during these years. Modifications were made to the aircraft and the next in line production variant the He 51 B was produced in greater numbers and enjoyed early air superiority in the Spanish Civil War, only until modern Soviet fighters and bombers showed up.  
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
  
'''Pros:'''
+
Seeing that the He 51 B was no longer a capable fighter even as a short stint as a night fighter, it was quickly modified and the final production variant, the He 51 C rolled out as a dedicated ground-attack variant. The He 51 C was a very capable ground-attack fighter, coupled with its extreme manoeuvrability and slow loiter speed, the aircraft could attack a ground target and within a few seconds could have the plane turned around and be attacking again before any ground defences had the chance to regroup and retaliate. Towards the end of the Spanish Civil War, losses of the He 51 were starting to mount up as anti-air technology was catching up and more and more of the slower biplane were picked off from ground weapons.
  
* Ammunition is not stored in the turret
+
It was during this time when World War I ace pilot Wolfram von Richthofen flew the He 51 in a ground attack role, through this process, he refined and honed his skills as a close support fighter. The tactics he learned through trial and error became invaluable later on during World War II when as a Field Marshal, he passed on these tactics and how to effectively dive bomb with aircraft. Though only 55 aircraft survived front-line service through 1938, they continued to be of use through the first few years of World War II as the aircraft they were originally designed to be, advanced trainers.
* APDS is able to penetrate and cause major damage to enemies from long distances, and is capable of destroying most tanks in a single shot at close ranges. (As long as you know where to hit)
 
* Good reloading speed of 7.6s with stock crew, with further crew skills and qualifications, it becomes one of the fastest in the rank
 
* Great armour
 
* Effective at long ranges
 
* The lower front of the turret has an additional 50 mm of armour
 
* With advancement on crew skills and qualifications, the tank can be a lethal opponent
 
* Being a premium vehicle,high Silver Lion and Research Point reward
 
  
'''Cons:'''
+
=== In-game description ===
 +
A single-seat biplane of composite structure with fixed landing gear. This aircraft was designed by Heinkel Flugzeugwerke AG under the guidance of the brothers Siegfried and Walter Günter. The He 51 fighter was a serious upgrade of the single-seat He 49 fighter, which had flown for the first time in November 1932.
  
* It struggles to climb hills without losing significant speed
+
The He 49 was a single-strut biplane of composite structure with a BMW liquid-cooled engine. Among German planes of that period, it was set apart by its fuselage, which had extremely clean aerodynamic contours and a retractable radiator.
* Max speed of 17 km/h (10 mph)
 
* Max reverse speed of -2 km/h (-1 mph)
 
* The vehicle can often not be able to climb steep hills
 
* The length of the vehicle
 
* Ammunition is stored in the sides of the tank, making it easy to hit
 
* The vehicle's side armour is weak, allowing it to be easily damaged from the sides
 
* The turret's traverse is slow compared to others at only 10.5/s
 
* The low profile can make shooting over obstacles hard
 
* The turret machine gun port is only 10 mm thick, and can be penetrated easily
 
* Lacks any form of top-mounted anti-aircraft weaponry
 
  
== History ==
+
The designers themselves were not very satisfied with their creation, believing that its characteristics could be significantly improved. A fourth prototype was built, with a new designation: He 51a.
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
===Development===
 
The '''Black Prince''' is an experimental design that was to use the British Infantry tank, the [[Churchill Mk VII|Churchill]], as the basis with much more armour and a better gun. The name originates from Edward of Woodstock, otherwise known as the “Black Prince”, a 14th century military leader. The Churchill and its branch of infantry tanks, in the course of World War II, was becoming slightly obsolete in the highly mobile style of warfare the cruiser tanks proved much better at. The infantry tanks were originally made for heavy, breakthrough style of warfare with infantry, so they were kept around in a style of “heavy tanks”, but the Axis’ gradually increasing anti-tank capacity caused the armour of the infantry tanks to be considered insufficient.
 
  
To keep the infantry tanks relevant in the course of World War II, the Churchill was upgraded in armour and armament to better compete against the changing anti-tank warfare, starting in 1943. The original Churchill tank in the later part of World War II had the QF 75 mm cannon (British-produced 75 mm from the Americans) and about 102 mm of armour average, and weighed about 38 tons. The Black Prince upgraded the armour to 152 mm thick, widened the tracks by 10 inches, modified the suspensions for the new weight. The 75 mm gun was instead replaced by the QF 17-pounder cannon, which was one of the best Allied anti-tank guns in service. The larger gun required a larger turret and a larger turret ring on the hull. All these modifications increased the tank weight by ten tons, but kept the engine used in the regular Churchill, so the tank was considered under-powered, only able to reach up to 10 mph on roads and this limited the tank’s operational radius. The tank was designated the '''Tank, Infantry, Black Prince (A43)''' and the A43 model was for a Staff Specification number issued in 1943 for an interim tank that could be made until the development of a “Universal Tank”.
+
The dimensions and the design of the aircraft remained almost unchanged, but the He 51a was noticeably different from its predecessor in various details. The vertical empennage was completely redesigned. The retractable radiator was replaced with a ducted one. The new ailerons had balance and trim tabs, and the wing pylon's parallel struts were replaced with N-type struts. The pyramidal landing gear with a common axle was replaced with individual V struts featuring hydromechanical shock-absorbers. The struts and the wheels now had fairings, and a tail skid was used instead of a tail wheel. As a whole, the He 51 turned out to be noticeably more elegant, which significantly improved its flight characteristics.
  
===Deployment===
+
The plane's power unit was a 500 hp Bayerische Motoren Werke BMW VI twelve-cylinder liquid-cooled engine that could provide a power of up to 750 hp during short-term uprating.
However, by the time the Black Prince was ready in May 1945; it was too late for it to see service in World War II. Even if it had, many more tank designs such as the [[Sherman Firefly|Sherman Firefly]] and the [[Comet I|Comet]] are much more mobile and effective, yet have the same 17-pounder gun available. Also, a new tank about to be introduced, the [[Centurion Mk 1|Centurion]], has the same protection level as the Black Prince, yet with the same gun and is way more mobile than the Black Prince. This caused the Black Prince to fall into obsolescence and the project, along with the entire line of the infantry tank concept in British tank doctrine, was abandoned in favour of a concept of more mobile tanks with great firepower and protection, which would eventually form the idea of the main battle tanks.
 
  
== Media ==
+
The He 51 was armed with two fuselage-mounted synchronous 7.92 mm Rheinmetall-Borsig MG 17 machine guns with 500 rounds each.
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
  
;Skins and camouflages for the Black Prince from http://live.warthunder.com
+
The leadership of the German Ministry of Aviation saw the He 51 as an aircraft of extreme importance for the reviving Luftwaffe. In April 1935, the production of He 51 A-1 fighters began. The production aircraft differed from the prototype: it had a cut-down fuselage spine fairing behind the cockpit, a slightly changed tail skid design, and extended engine exhaust pipes.
  
* [http://live.warthunder.com/feed/camouflages/?q=%23A43 '''#A43''' Keyword]
+
== Media ==
* [http://live.warthunder.com/feed/camouflages/?q=%23black_prince '''#black_prince''' Keyword] (more choices)
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
  
;Videos
+
== See also ==
{{Youtube-gallery|OPzYg0Ely_Y|Review<br />War Thunder Black Prince Gameplay & Review<br />by ''DigitalDigging''|jAIrKnD83YY|Review<br />War Thunder Black Prince Spotlight<br />by ''Minoxen''}}
+
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the aircraft;''
 +
* ''links to approximate analogues of other nations and research trees.''-->
  
== See also ==
+
;Aircraft of comparable role, configuration and era
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
  
* ''reference to the series of the vehicles;''
+
* Fiat [[CR.32 (Family)|CR.32]]
* ''links to approximate analogues of other nations and research trees.''
+
* Gloster [[Gladiator (Family)|Gladiator]]
 +
* Polikarpov [[I-15 (Family)|I-15]]
 +
* Kawasaki [[Ki-10 (Family)|Ki-10]]
  
 
== External links ==
 
== External links ==
<!-- ''Paste links to sources and external resources, such as:''
+
''Paste links to sources and external resources, such as:''
 +
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the tank;''
+
* ''encyclopedia page on the aircraft;''
* ''other literature.'' -->
+
* ''other literature.''
 
 
* [[wt:en/devblog/current/827/|[Devblog] Pioneering British Tanks in War Thunder with developer's answers]]
 
  
{{Britain heavy tanks}}
+
{{AirManufacturer Heinkel}}
{{Britain premium ground vehicles}}
+
{{Germany fighters}}

Revision as of 23:34, 15 August 2020

RANK 6 BRITAIN
Rooikat 105 PACK
He 51 A-1
he51a1.png
He 51 A-1
AB RB SB
1.0 1.0 1.0
Class:
Research:Free
Purchase:Free
Show in game
This page is about the German biplane He 51 A-1. For other uses, see He 51 (Family).

Description

GarageImage He 51 A-1.jpg


The He 51 A-1 is a rank I German fighter with a battle rating of 1.0 (AB/RB/SB). This fighter has been in the game since the start of the Open Beta Test prior to Update 1.27.

The Heinkel H 51 was one of the first aircraft which the German Luftwaffe (still operating in secrecy) tasked to be built. Brothers and talented aircraft designers Walter and Seigfried Günter were working for Heinkel Flugzeugwerke in 1931 when they developed the design for an advanced trainer biplane which was designated He 49. Though touted as a trainer, the aircraft had been designed as a fighter and with a few minor conversions, could be an operational fighter aircraft. After several iterations, the Luftwaffe ordered this aircraft into production as the He 51 in 1933.

Currently in service with Germany was the older Arado Ar 65 biplane which the He 51 was slated to replace, unfortunately by the time the He 51 A rolled off the production lines, it was already outdated, however, it wasn’t until after 150 were built that important modifications were made which resulted in the upgraded He 51 B. Of the 450 B variants built, 46 of them were modified by replacing the fixed landing gear with floats to allow the fighter to land on water. Later another 100 were built as the He 51 C variant which was configured as a light ground-attack aircraft.

Used initially in the Spanish Civil War, the He 51 showed to dominate over older biplanes, however, the advantage was short-lived as modern Soviet fighters and bombers arrived and the He 51 could no longer keep up with them. Operations for the He 51 converted to night fighting, however not long after that it was designated solely for ground attack operations. Though not seen as a fantastic aircraft, behind the scenes it had set the stage for the Luftwaffe years later when close support tactics were developed by Field Marshal Wolfram von Richthofen while flying a He 51.

When paired up against other reserve fighters in the game, the He 51 can hold its own, though it will not win any speed records, nor will its machine guns out fire some of the early Soviet fighters, however, there is a place for the He 51 A-1. Diving straight into a cluster of fighters rolling around with each other is not the best tactic, it is better to pick a target and go after it, however, if cornered, the slower speed and manoeuvrability of the He 51 can get it out of tight spaces and potentially down a few enemy aircraft in the process. With two 7 mm machine guns, tracer rounds work best against early aircraft, especially those which are fabric covered and have non-sealing fuel tanks. Though the pilot may find themselves up-tiered against mono-wing aircraft of faster speeds, the He 51 A-1 can quickly turn the tables and put the faster enemy fighter on the receiving end of a stream of bullets, and only a few hits are enough to hobble the enemy aircraft allowing the Heinkel to catch up and finish the job.

General info

Flight Performance

Characteristics
Stock
Max Speed
(km/h at 4,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
291 282 7700 13.8 14.7 10.4 10.4 294
Upgraded
Max Speed
(km/h at 4,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
316 305 7700 13.6 13.7 16.7 13 294

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
500 500 520 ~11 ~5
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 180 < 300 < 300 > 190
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
0 m 750 hp N/A

Survivability and armour

  • No armour plating
  • No armour glazing
  • All critical components located in front of aircraft (fuel, pilot, engine, controls)

Like many biplanes before and contemporaries of the He 51 A-1, armour was not an option, survival was based on the pilot’s grit. Armour added weight, weight the early biplanes could not afford to carry and still be a viable fighter. Flying in open cockpit and fabric-covered aircraft, the only protection the pilot had was to place his engine between him and his enemy, otherwise, the pilot was vulnerable. Typically aircraft like this have the engine at the nose of the aircraft, followed by the fuel tank and then the cockpit, all three critical components relatively crammed together. The pilot’s toolbox had to contain situational awareness as he needed to know where the enemy was around him. Tracer rounds could easily ignite the fabric-covered aircraft or large fuel tanks, so it was imperative the pilot was the attacker, not the one being attacked and knowing where the enemies are at can help avoid getting shot at.

Armaments

Offensive armament

Main article: MG 17 (7.92 mm)

The He 51 A-1 is armed with:

  • 2 x 7.92 mm MG 17 machine guns, nose-mounted (500 rpg = 1,000 total)

When comparing offensive armament between reserve aircraft, the He 51 A-1 is on par with most nations, however, it lacks when compared to aircraft from France, Great Britain or the Soviet Union and to some extent the United States and their use of a heavy machine gun. The He 51 found itself between two great wars and to some extent was a fossil in regards to its armament. For a light biplane fighter, the He 51 A-1 only sported two 7.92 mm machine guns with a few options of ammunition types available for use.

Some of the reserve aircraft the He 51 A-1 will face utilise a heavy machine gun, up to 4 x 7 mm machine guns and a couple of premium versions even pack on a massive (massive for a reserve aircraft) 20 mm autocannon. Though coming in at a severe weapons disadvantage in some instances, the He 51 A-1 can still dominate a match and come out the king of the hill. While the two 7.92 mm MG 17 machine guns may seem insufficient, they do a job and they do it well, though it may take a bit of practice to land the bullets where they will do the most damage.

Default ammunition what every pilot starts out with, though not the best it will cause critical hits and down enemy aircraft, though it may take a bit more patience and a few more rounds. When available to upgrade the ammunition belt modules, two other choices come into play which will allow the pilot to change tactics and fight more on their terms. Tracer ammunition is a fantastic choice for use against early biplane and monoplane fighters, especially since most of these aircraft are covered in fabric (as opposed to later aircraft covered in metal skin) and most if not all of the early fuel tanks are not self-sealing or do not vent exhaust gasses into the fuel tanks to stave off potential fireballs.

Tracer rounds, though do little impact damage, their powerful punch comes from igniting aircraft on fire causing the enemy to fall to the earth in a flaming heap. One huge disadvantage to the tracer rounds is that it lets everyone know where you are with the bright coloured rounds flying through the air. To combat this, some pilots will switch stealth rounds, which just means that this belt is without any tracer rounds. Two advantages here are first, the removal of the tracer round adds in another damage round and secondly, there are no tracer rounds to give away your position, especially if your first shots don’t land where you want them to, enemy pilots will need to spend precious seconds looking around to find where the shots came from before reacting or they may react blindly and to your advantage. One challenge with stealth rounds is they are more difficult to tell where they are landing especially with distance shots and will take practice to know where they are hitting, though when used in close, they are easier to track and pack in a surprise for the enemy pilot they may not be able to recover from.

Usage in battles

As a bi-plane, the cockpit view offers only a restricted panorama and it is difficult to anticipate targets with a wing in your face. As with all bi-planes, this characteristic tends to dissuade its use in SB. That said the He 51 has a singularly good rate of climb in comparison to most other equivalent battle rating aircraft allowing it to play the energy tactic well. This is good because the He 51 is a slow bird and has trouble catching virtually any other plane in level flight. However, given its slow speed, it also sports an exceptional turn radius allowing it to turn a death-spiral into a turkey shoot.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable
Not auto controlled
Not controllable
Not auto controlled
Controllable
Not auto controlled
Combined Not controllable
1 gear
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 7 mm
II Compressor
III Wings repair Engine Airframe New 7 mm MGs
IV Cover

Pros and cons

Pros:

  • Very manoeuvrable
  • Weaponry is good enough for most uses
  • Often underestimated by enemy pilots, allowing you to take them by surprise
  • Improved fuel capacity over predecessors
  • Good speed by biplane standards

Cons:

  • Susceptible to tracer fire, fabric-covered and non-sealing fuel tanks
  • Slow in comparison to other reserve aircraft
  • No armour or protection at all
  • Open exposed cockpit
  • Smallest calibre machine guns to work with
  • Poor forward visibility (simulator battles)

History

History and development

In the early 1930s, the most advanced biplane aircraft in Germany was the Arado Ar 65, though it was quickly becoming obsolete. The German Luftwaffe, operating in secrecy against resolutions set after World War I, did not want to fall behind in technology. Though military aircraft and vehicles could not be built, trainer and transport aircraft were designed and built but had a hidden dual purpose which would allow them to easily be converted into fighters and bombers. Heinkel Flugzeugwerke was one such aircraft manufacturer which was designing what was to be the Ar 65’s replacement. Günter brothers, Walter and Seigfried were the lead designers on a new biplane design in 1931 which labelled as an "advanced trainer", would easily be converted into a fighter when necessary. Early prototypes were designated He 49 with several variants resultant of modifications and upgrades performed to address shortcomings found during testing.

In 1933, the Luftwaffe ordered the He 49 (now designated He 51) into pre-production. The design of the aircraft is relatively simple, all-metal frame construction with a fabric covering. Like many early aircraft, it was powered by a v-12 engine, this one a glycol-cooled (ram air radiator) BMW VI engine and two 7.92 mm machine guns mounted in the upper fuselage/cowl of the aircraft allowing the pilot to point the aircraft where he wanted to shoot and then fire without having to make any considerations for convergence, with the exception of bullet drop over longer distances, however, when fired up close, the guns did considerable damage.

By the time the aircraft was rolling off the production lines in 1935, the He 51 A was already considered outdated which goes to show how fast technology was developing during these years. Modifications were made to the aircraft and the next in line production variant the He 51 B was produced in greater numbers and enjoyed early air superiority in the Spanish Civil War, only until modern Soviet fighters and bombers showed up.

Seeing that the He 51 B was no longer a capable fighter even as a short stint as a night fighter, it was quickly modified and the final production variant, the He 51 C rolled out as a dedicated ground-attack variant. The He 51 C was a very capable ground-attack fighter, coupled with its extreme manoeuvrability and slow loiter speed, the aircraft could attack a ground target and within a few seconds could have the plane turned around and be attacking again before any ground defences had the chance to regroup and retaliate. Towards the end of the Spanish Civil War, losses of the He 51 were starting to mount up as anti-air technology was catching up and more and more of the slower biplane were picked off from ground weapons.

It was during this time when World War I ace pilot Wolfram von Richthofen flew the He 51 in a ground attack role, through this process, he refined and honed his skills as a close support fighter. The tactics he learned through trial and error became invaluable later on during World War II when as a Field Marshal, he passed on these tactics and how to effectively dive bomb with aircraft. Though only 55 aircraft survived front-line service through 1938, they continued to be of use through the first few years of World War II as the aircraft they were originally designed to be, advanced trainers.

In-game description

A single-seat biplane of composite structure with fixed landing gear. This aircraft was designed by Heinkel Flugzeugwerke AG under the guidance of the brothers Siegfried and Walter Günter. The He 51 fighter was a serious upgrade of the single-seat He 49 fighter, which had flown for the first time in November 1932.

The He 49 was a single-strut biplane of composite structure with a BMW liquid-cooled engine. Among German planes of that period, it was set apart by its fuselage, which had extremely clean aerodynamic contours and a retractable radiator.

The designers themselves were not very satisfied with their creation, believing that its characteristics could be significantly improved. A fourth prototype was built, with a new designation: He 51a.

The dimensions and the design of the aircraft remained almost unchanged, but the He 51a was noticeably different from its predecessor in various details. The vertical empennage was completely redesigned. The retractable radiator was replaced with a ducted one. The new ailerons had balance and trim tabs, and the wing pylon's parallel struts were replaced with N-type struts. The pyramidal landing gear with a common axle was replaced with individual V struts featuring hydromechanical shock-absorbers. The struts and the wheels now had fairings, and a tail skid was used instead of a tail wheel. As a whole, the He 51 turned out to be noticeably more elegant, which significantly improved its flight characteristics.

The plane's power unit was a 500 hp Bayerische Motoren Werke BMW VI twelve-cylinder liquid-cooled engine that could provide a power of up to 750 hp during short-term uprating.

The He 51 was armed with two fuselage-mounted synchronous 7.92 mm Rheinmetall-Borsig MG 17 machine guns with 500 rounds each.

The leadership of the German Ministry of Aviation saw the He 51 as an aircraft of extreme importance for the reviving Luftwaffe. In April 1935, the production of He 51 A-1 fighters began. The production aircraft differed from the prototype: it had a cut-down fuselage spine fairing behind the cockpit, a slightly changed tail skid design, and extended engine exhaust pipes.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Aircraft of comparable role, configuration and era

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Heinkel Aircraft Company (Heinkel Flugzeugwerke)
Fighters  He 51 A-1 · He 51 B-1 · He 51 B-2/H · He 51 C-1 · He 51 C-1/L
  He 100 D-1
  He 112 A-0 · He 112 B-0 · He 112 V-5
Jet fighters  He 162 A-1 · He 162 A-2
Twin-engine fighters  He 219 A-7
Bombers  He 111 H-3 · He 111 H-6 · He 111 H-16
  He 115 C-1
  He 177 A-5
Export  He 112 B-1/U2(Hungary) · He 112 B-1/U2(Romania) · He 112 B-2/U2 · A7He1
  T 2

Germany fighters
Heinkel 
He 51  He 51 A-1 · He 51 B-1 · He 51 B-2/H · He 51 C-1 · He 51 C-1/L
He 100  He 100 D-1
He 112  He 112 A-0 · He 112 B-0 · He 112 B-1/U2 · He 112 B-2/U2 · He 112 V-5
Messerschmitt 
Bf 109 (Jumo)  Flegel's Bf 109 A · Bf 109 B-1 · Bf 109 C-1
Bf 109 (DB-601)  Bf 109 E-1 · Bf 109 E-3 · Bf 109 E-4 · Bf 109 E-7/U2 · Bf 109 F-1 · Bf 109 F-2 · Bf 109 F-4 · Bf 109 F-4/trop
Bf 109 (DB-605)  Bf 109 G-2/trop · Bf 109 G-2 · Bf 109 G-6 · Bf 109 G-10 · Bf 109 G-14 · Bf 109 K-4
Focke-Wulf 
Fw 190 (early)  Fw 190 A-1 · Fw 190 A-4 · Fw 190 A-5 · Fw 190 A-5 · Fw 190 A-5/U2 · Fw 190 A-5/U14 · Fw 190 A-8 · Fw 190 C
Fw 190 (late)  Fw 190 D-9 · Fw 190 D-12 · Fw 190 D-13
Ta 152  Ta 152 C-3 · Ta 152 H-1
Blohm & Voss 
BV 155  BV 155 B-1
  Foreign:
USA  ▀P-47D-16-RE · ▀P-47D
USSR  ▀La-5FN · ▀Yak-1B
Britain  ▀Tempest Mk V
Italy  ▀CR.42 · ▀Marcolin's C.R.42 CN · ▀G.50 serie 2 · ▀G.50 AS serie 7 · ▀C. 200 serie 3 · ▀C. 200 serie 7 · ▀C. 202
Finland  ▀Hawk H-75A-2