Difference between pages "MBT-70" and "Hunter F.1"

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{{Specs-Card|code=us_mbt_70}}
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{{Specs-Card|code=hunter_f1}}
 +
{{About
 +
| about = British jet fighter '''{{PAGENAME}}'''
 +
| usage = the other version
 +
| link = Hunter (Family)
 +
}}
  
 
== Description ==
 
== Description ==
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{Break}}
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{{break}}
The '''{{Specs|name}}''' (shortened as '''{{PAGENAME}}''') is a rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update 1.71 "New E.R.A."]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British jet fighter {{Battle-rating}}. It was introduced in [[Update 1.53 "Firestorm"]].
  
The MBT-70 handles like virtually no other vehicle (barring the [[KPz-70]], its German twin) in the game in terms of its ability to pick up and maintain speed over various terrains. Cross country mobility is arguably the best currently available in the game and is one of the signature traits that stands out about it.
+
The Hawker Hunter is the iconic 1950s British swept-wing fighter. Produced from a requirement for a jet interceptor dating back to 1946 it fulfilled its role with outstanding success. Able to deliver a punishing blow with its four 30 mm ADEN cannons and manoeuvrability at high speed, it sits as the top tier jet for the UK. The F.1 completes the current Hawker line in the British tree after the Vampire FB.1 and Venom FB.4, providing an initial steep learning curve. Its calling card is sheer speed, with the Hunter able to go supersonic in dives once spaded.
 
 
Unlike the Soviet T-64A (its main rival), the MBT-70 does not utilise composite armour, but an air gap that forces munitions penetrating the initial layers to lose their mass by fragmenting apart before moving to the next layer of armour. This general design concept has been in use as far back as World War II and is even used to this day on modern fighting vehicles.
 
 
 
[[Armour#Sloped_armour|Spaced armour]] works wonderfully well against shaped charge munitions or any other munition with explosive filler provided it is of a stronger protection rating. Proceeding weapons and munitions development has seen this benefit decreased with either more powerful or tandem-charge warheads and can be seen in-game against weapons that proceeded different designs of spaced armour. As such, the MBT-70 will find itself against weapons that were designed to defeat spaced armour such as the HOT-K3S ATGM and [[Swingfire|BAE Swingfire]] system that will penetrate it. However, the spaced armour in the MBT-70 works exactly as it was designed to do against older anti-tank missiles, HEAT, HE, and HESH munitions.
 
 
 
The tank mounts no external spaced armour. The armour on the side and rear of the tank is not worth mentioning as it will only stop light machine gun fire and some cannon fire on the turret. Adversary sabot rounds will penetrate clear through the engine and into the crew compartment most likely destroying the MBT-70 if engaged from behind.
 
 
 
The most important feature that makes a tank is the cannon. In this department, the MBT-70 is no slouch. The 152 mm gun launcher system (similar to the one used on the [[M551|M551 Sheridan]]), but with a longer barrel and is capable of firing a variety of munition types including an experimental APFSDS round, a traditional HEAT round (with high penetration), an experimental [[Smoke screen|smoke]] round, and lastly the very capable and proven MGM-61C Shillelagh. This wide range of munition choices gives the operator a variety of options in pre-combat configuration which can greatly either hinder or enhance the tankers capability on the battlefield. The benefit of a longer barrel compared to its Sheridan counterpart ensures the MBT-70 is much more accurate at range and that the rounds leave the barrel at higher velocities thus increasing their overall damage dealing capabilities.
 
 
 
Additionally the 152 mm gun launcher gets equipped with an auto loader, greatly reducing its time between followup shots on a target.
 
For targeting, the option to equip an incredibly accurate laser range finder is available. Additionally the 7.62 mm machine gun mounted in the turret can be used for range finding as well.
 
 
 
The Rheinmetall Rh 202 20 mm auto cannon is highly effective at dealing with light armoured battlefield threats and on some tanks exposed sides or rears. In some situations, it may be more beneficial to utilise the 20 mm as it will allow the tank to deal damage rapidly while conserving the main cannon ammunition. The cannon is also highly effective at shooting down low flying attackers. Note that if the commander is knocked out, the 20 mm will be unable to be used.
 
 
 
The MBT-70 is equipped with a 1,470 horsepower air-cooled Continental V-12 diesel engine. This engine pack compared to its German counterpart produces slightly less power, but both vehicles handle essentially the same.
 
 
 
A highly advantageous feature is the hydro pneumatic suspension system which not only provides great cross country mobility, but allows the crew to position the vehicle in such a way to only expose the strongest armour at an enemy threat. The suspension can also be used to gain further gun depression by raising the rear of the tank and lowering the front thus allowing the gunner to engage from a position that he might not have been able to engage from previously.  
 
 
 
The MBT-70 features the standard NATO track and rubber block design. The rubber track blocks provide great traction off road and on road compared to all metal tracks found on other fighting vehicles as sliding on a short halt or drifting is minimised.  
 
 
 
Because of the elevated engine deck, gun depression is decreased significantly when firing or aiming the gun over the rear of the tank.
 
 
 
An unconventional feature at the time was that the MBT-70 was designed to house all the crew members in the turret. Because of the autoloading system, the need for a loader was eliminated and due to an attempt to further lower the tanks silhouette, the driver was located to the turret with the gunner and commander. This can have potentially devastating consequences on the battlefield as the crew can easily be injured or knocked out by penetrating munitions entering the crew compartment.
 
 
 
For defensive countermeasures, the tank is equipped with two quad barrel externally mounted smoke canister launchers on both sides of the turret, which can provide either a defensive screen for itself or friendly forces. These launchers can be fired in pairs of two. Keep in mind the smoke grenade launchers are operated by the gunner so should the gunner become incapacitated in a fight, the smoke will be unlaunchable until the gunner is replaced by another crew member or by the crew replenishment consumable.
 
 
 
Due to its low profile and effective array of camouflage options, the MBT-70 scores high marks in the concealability category. The addition of various foliage can further increase the ability to conceal the tank.
 
  
 
== General info ==
 
== General info ==
=== Survivability and armour ===
+
=== Flight Performance ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
+
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
'''Armour type:'''
 
 
 
* Spaced armour (Hull front, Turret front)
 
* Rolled homogeneous armour
 
* Cast homogeneous armour
 
  
{| class="wikitable"
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
+
! colspan="2" | Max Speed<br>(km/h at 0 m - sea level)
|-
+
! rowspan="2" | Max altitude<br>(metres)
| Hull || 34* mm (57°) ''Front glacis'' <br> 76.2 mm (65°) ''Lower glacis'' || 23-34 mm (0-55°) ''Top'' <br> 23-35 mm ''Bottom'' || 25.4 mm (12°) ''Top'' <br> 25 mm (60°) ''Bottom'' <br> 12.7 mm (29-45°) ''Engine exhaust'' || 20 mm ''Front'' <br> 12.7 mm ''Engine deck''
+
! colspan="2" | Turn time<br>(seconds)
|-
+
! colspan="2" | Rate of climb<br>(metres/second)
| Turret || 50-200 mm (0-75°) || 12.7-38* mm (29-34°) || 12.7* mm (27-80°) || 20-50 mm ''Front'' <br> 12.7 mm ''Rear turret''
+
! rowspan="2" | Take-off run<br>(metres)
|-
 
! Armour !! Sides !! Roof
 
|-
 
| Cupola || 25 mm || 25 mm
 
 
|-
 
|-
! Spaced armour* !! Front !! Sides !! Rear !! Roof
+
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
| Hull || 200 mm ''Kinetic'' <br> 170 mm ''Chemical'' || N/A || N/A || N/A
+
! Stock
 +
| 1,098 || 1,092 || rowspan="2" | {{Specs|ceiling}} || 32.0 || 33.3 || 44.6 || 40.7 || rowspan="2" | 820
 
|-
 
|-
| Turret || 320 mm ''Kinetic'' <br> 280 mm ''Chemical'' || '''38 mm sections:''' <br> 320 mm ''Kinetic'' <br> 280 mm ''Chemical'' <br> '''12.7 mm sections:''' <br> 35 mm ''Kinetic'' <br> 40 mm ''Chemical'' || 35 mm ''Kinetic'' <br> 40 mm ''Chemical'' || N/A
+
! Upgraded
 +
| 1,117 || 1,108 || 30.1 || 31.0 || 65.8 || 55.0
 
|-
 
|-
 
|}
 
|}
'''Notes:'''
 
 
* Suspension wheels are 20 mm thick and tracks are 30 mm thick.
 
* Belly armour is 16 mm thick.
 
* Gun mantlet ring around the gun barrel is 305 mm thick.
 
* A 16 mm RHA plate separates the engine from the crew compartment
 
* Hull spaced armour configuration is 34 mm RHA + 127 mm air + 46 mm RHA.
 
* Turret spaced armour configuration is 38 mm RHA + 127 mm air + 130-33 mm RHA.
 
* Turret rear spaced armour configuration is 13 mm RHA + 38 mm air + 19 mm RHA.
 
 
The MBT-70 is still an average medium tank with weak side armour. Thus, flanking is a good strategy to take for a shot at the weak spots. Go for the ammo, which is located in front of the engine, or in the protruding end of the turret. If in a head on engagement, shoot it directly below the gun, but above the upper glacis. This spot has 250 mm of armour with no composite armour. This shot, if successful, should knock out most of the crew, and maybe even the horizontal drive, allowing for a flank in a fast vehicle.
 
 
=== Mobility ===
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
 
{{tankMobility|abMinHp= 2286|rbMinHp= 1305|<!--AoAweight=(optional) -->}}
 
 
== Armaments ==
 
=== Main armament ===
 
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 
{{main|XM150E5 (152 mm)}}
 
  
{| class="wikitable" style="text-align:center"
+
====Details====
|-
+
{| class="wikitable" style="text-align:center" width="50%"
! colspan="6" | [[XM150E5 (152 mm)|152 mm XM150E5]]
 
|-
 
! colspan="4" rowspan="1" style="width:5em" |Capacity
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 48 || -10°/+20° || ±180°
 
|-
 
! colspan="6" | Turret rotation speed (°/s)
 
|-
 
! style="width:4em" |Mode
 
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' || 34.27 || 47.44 || 57.6 || 63.7 || 67.76
 
|-
 
| ''Realistic'' || 21.42 || 25.2 || 30.6 || 33.84 || 36
 
 
|-
 
|-
! colspan="4" | Reloading rate (seconds)
+
! colspan="6" | Features
 
|-
 
|-
! colspan="1" style="width:4em" |Stock
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
 
|-
 
|-
| 7.50 || 7.50 || 7.50 || 7.50
+
| || || || ✓ || X || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
{| class="wikitable" style="text-align:center" width="50%"
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
 
|-
 
! 10m
 
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
|-
 
| XM578E1 || APFSDS || 380 || 370 || 360 || 345 || 330 || 315
 
|-
 
| M409A1 || HEAT || 380 || 380 || 380 || 380 || 380 || 380
 
|-
 
| MGM-51C || ATGM || 431 || 431 || 431 || 431 || 431 || 431
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
|-
 
! 0%
 
! 50%
 
! 100%
 
 
|-
 
|-
| XM578E1 || 1,500 || 3.7 || N/A || N/A || N/A || +1.5° || 76° || 77° || 78°
+
! colspan="7" | Limits
 
|-
 
|-
| M409A1 || 754 || 18.9 || 0.0 || 0.1 || 3,730 || +0° || 62° || 69° || 73°
+
! rowspan="2" | Wings (km/h)
|-
+
! rowspan="2" | Gear (km/h)
| MGM-51C || 323 || 27.8 || 0.0 || 0.01 || 3,600 || +0° || 80° || 82° || 90°
+
! colspan="3" | Flaps (km/h)
|-
+
! colspan="2" | Max Static G
|}
 
{| class="wikitable sortable" style="text-align:center"
 
! colspan="7" | Smoke characteristic
 
 
|-
 
|-
! Ammunition
+
! Combat !! Take-off !! Landing !! + !! -
! Velocity <br /> in m/s
 
! Projectile<br />Mass in kg
 
! ''Screen radius <br /> in m''
 
! ''Screen time <br /> in s''
 
! ''Screen hold time <br /> in s:''
 
! ''Explosive Mass in g<br /> (TNT equivalent):''
 
 
|-
 
|-
| XM410E1 || 754 || 18.9 || 25 || 5 || 30 || 50
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 620 || 620|| 465 || ~11 || ~5
 
|-
 
|-
 
|}
 
|}
  
===== [[Ammo racks|Ammo racks]] =====
+
{| class="wikitable" style="text-align:center"
[[File:Ammoracks_MBT-70.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] for he MBT-70.]]
+
|-
{| class="wikitable sortable" style="text-align:center"
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! class="wikitable unsortable" |Full<br /> ammo
+
! Ailerons !! Rudder !! Elevators !! Radiator
! class="wikitable unsortable" |1st<br />  rack empty
 
! class="wikitable unsortable" |2nd<br />  rack empty
 
! class="wikitable unsortable" |3rd<br />  rack empty
 
! class="wikitable unsortable" |4th<br />  rack empty
 
! class="wikitable unsortable" |5th<br />  rack empty
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
 
|-
 
|-
|| '''48''' || 44&nbsp;''(+4)'' || 33&nbsp;''(+15)'' || 25&nbsp;''(+23)'' || 7&nbsp;''(+41)'' || 1&nbsp;''(+47)'' || style="text-align:left" | No
+
| < 850 || < 600 || < 650 || N/A
 
|-
 
|-
 
|}
 
|}
Hull empty: 25&nbsp;''(+23)''
 
 
Racks 4 and 5 deplete top row together first before emptying in the second row.
 
 
=== Machine guns ===
 
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
 
{{main|Rh202 (20 mm)|M73 (7.62 mm)}}
 
  
 +
==== Engine performance ====
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="7" | [[Rh202 (20 mm)|20 mm Rh202]]
+
! colspan="3" | Engine
 +
! colspan="3" | Aircraft mass
 +
|-
 +
! colspan="2" | Engine name || Number
 +
! colspan="1" | Empty mass || colspan="2" | Wing loading (full fuel)
 
|-
 
|-
! colspan="7" | ''Pintle mount''
+
| colspan="2" | Rolls-Royce Avon Mk.113 ||  1
 +
| colspan="1" | 5,970 kg || colspan="2" | 227 kg/m<sup>2</sup>
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
! colspan="3" | Engine characteristics
! rowspan="1" | Fire rate <br> (shots/minute)
+
! colspan="2" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br/>Weight
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
 
|-
 
|-
| colspan="4" | 750 (750) || 900 || -9°/+65° || ±180°
+
! Weight (each) || colspan="2" | Type
 +
! 5m fuel || 18m fuel
 
|-
 
|-
|}
+
| 1,175 kg || colspan="2" | Axial-flow turbojet
{| class="wikitable" style="text-align:center"
+
| 6,310 kg || 7,169 kg || 9,530 kg
 
|-
 
|-
! colspan="7" | [[M73 (7.62 mm)|7.62 mm M73]]
+
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
 +
! colspan="3" | Thrust to weight ratio @ 0 m (100%)
 
|-
 
|-
! colspan="7" | ''Coaxial mount''
+
! Condition || 100% || WEP
 +
! 5m fuel || 18m fuel || MTOW
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
| ''Stationary'' || 3,283 kgf || N/A
! rowspan="1" | Fire rate <br> (shots/minute)
+
| 0.52 || 0.46 || 0.34
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
 
|-
 
|-
| colspan="4" | 6,000 (250) || 500 || N/A || N/A
+
| ''Optimal'' || 3,585 kgf<br/>(1,100 km/h) || N/A
 +
| 0.57 || 0.50 || 0.38
 
|-
 
|-
 
|}
 
|}
  
== Usage in battles ==
+
=== Survivability and armour ===
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
The tank plays very much like the [[M41A1|M41A1 Walker Bulldog]]. Players familiar with the hit and run play style will easily adapt to the MBT-70. Its fast speed, especially with full upgrades and aced crew, allows it to maneuver into spots not typically accessible by less mobile tanks. Utilize this to an advantage to set up ambushes as this is how the MBT-70 will get most victories. It's important to recognize when an engagement is not beneficial to the tank so that it can re-position itself or escape from the threat.
 
  
Despite the initial appearance of strong frontal armour, it's important to remember when compared to its counterparts at its rank, it is not nearly enough to defeat threats head on such as the [[T-64A (1971)|T-64A]]. Even ATGM from missile vehicles such as the [[RakJPz 2 (HOT)|Raketenjagdpanzer 2 HOT]] will penetrate the turret and upper glacis plate. Even other Rank V tanks can and will penetrate from the front. Because of the rather condensed placement of crew and ammunition, the MBT-70 will most likely be destroyed with one shot. Because of this, it is critical to get the first shot off in an engagement and ensure it is either an eliminating shot or one that cripples the threat to such a capacity that they either cannot engage, will instinctively panic and try to run to repair or determine the engagement location and direction.
+
* 64 mm Bulletproof glass - Armored windscreen
 +
* 12.7 mm Steel - Armor plate behind the pilot
  
The gun is especially versatile and powerful with a wide range of ammunition selection, but the cannon-launched ATGM's and sabot rounds will generally be able to get the job done in most situations. The 20 mm turret roof mounted cannon is great for taking out lightly armored targets (to include some tanks, ATGM vehicles, etc), anti-air, and aircraft.
+
== Armaments ==
 +
=== Offensive armament ===
 +
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
 +
{{main|ADEN (30 mm)}}
  
Essentially if this tanks is treated like a light tank or fast medium tank, the survivability will increase dramatically. The hydropneumatic suspension allows for positioning the tank in such ways that it can engage from non-conventional spots while exposing only the strongest armor at the threat. The low silhouette makes the tank especially difficult to hit at longer ranges and this can be further enhanced by the adjustable suspension depending on the situation. Because of the accurate cannon, the MBT-70 will also find it to be easy to engage at longer ranges, which will maximize the strengths while reducing the targets.
+
The '''''{{PAGENAME}}''''' is armed with:
  
In summary, the MBT-70 is a great addition to any end game lineup as it provides great flexibility in almost all engagements and is well worth the time and investment to acquire.
+
* 4 x 30 mm ADEN cannons, chin-mounted (150 rpg = 600 total)
  
===Tactics===
+
== Usage in battles ==
Ambushing is the MBT-70's strength. As covered previously, utilize the speed to get into firing positions quickly and cause chaos and confusion among the enemy. In arcade battles, an MBT-70 can usually reach key positions quicker than even some 10.0 BR main battle tanks. This is only provided if it consistently drives in a linear format.  
+
<!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
+
The Hunter is a 9.0 vehicle and its main strengths are high top speed and good guns, making it a good Boom & Zoomer.
The MBT-70 can also quickly capture objective points and when used properly, it can hold these positions so long as it does not stay in them for too long.
 
 
 
Scoot and shoot tactics will benefit the MBT-70, as well as terrain masking techniques.
 
  
Should the MBT-70 have to fight in closer engagement ranges or in close quarters, it is critical to always remember that the armour will not protect the tank reliably; however, the speed, fast rotating turret, and maneuverability will. Provided the player utilise these traits to its advantage, the MBT-70 will be able to control the fight. Recognise when the MBT-70 is being baited into an ambush and avoid them as the MBT-70 doesn't stand a great chance of conducting a counter ambush due to the weak armour, which will allow the MBT-70 to be destroyed easily at close range.  
+
The Hunter is less maneuverable than the F-86 and MiG-15 while being the second fastest with a good thrust-to-weight ratio. However the rate of climb is significantly worse than the other jets and so it requires some side climbing. Stay fast at all times and never drop beneath 850 TAS (~800 km/h in air).
  
If the MBT-70 finds itself a victim of an ambush from an opponent, launch a smokescreen, escape, and reassess for a counter ambush.  
+
The 30 mm ADEN cannon is an extremely powerful cannon. Being a revolver cannon, it fires extremely fast and has excellent ballistics. The Hunter F Mk.1 is, thanks to mounting a pack of four ADEN 30 mm cannons, the aircraft with the strongest burst mass, near 21 kg/s. This weapon's characteristics mean that 4 of them pose a serious threat for any aircraft that happens to be the target of them. The cannon, however, has the disadvantage of chewing very quickly through ammo thanks to its high rate of fire, so being wary of the ammo count is a necessity. The discrete tracer rounds may induce the player into error, causing the impression that only a light burst is being fired, however experience will quickly disprove anyone who thinks in this manner.
  
The MBT-70 benefits greatly from squad play. A skilled lone MBT-70 is most certainly a threat on the battlefield, but two or even three MBT-70's working in conjunction with each other in a squad is an extreme danger to the opposing team as the use of squad tactics in combination with the great strengths of the tank can almost completely control the momentum of the conflict.  
+
The armour-piercing rounds of the Hunter enable it to do some ground attack against light and medium tanks.
  
 
===Modules===
 
===Modules===
 
{| class="wikitable"
 
{| class="wikitable"
!Tier
+
! colspan="1" | Tier
! colspan="2" |Mobility
+
! colspan="2" | Flight performance
!Protection
+
! colspan="1" | Survivability
! colspan="2" |Firepower
+
! colspan="2" | Weaponry
!
 
 
|-
 
|-
|I
+
| I
|Tracks
+
| Fuselage Repair
 
|
 
|
|Parts
 
|Horizontal Drive
 
|XM410E1
 
 
|
 
|
 +
| Offensive 30 mm
 
|-
 
|-
|II
+
| II
|Suspension
+
| New Boosters
|Brake System
+
| Compressor
|FPE
+
| Airframe
|Adjustment of Fire
 
|XM578E1
 
 
|
 
|
 
|-
 
|-
|III
+
| III
|Filters
+
| Wings Repair
 +
| Engine
 
|
 
|
|Crew Replenishment
+
| New 30 mm Cannons
|Elevation Mechanism
+
|-
|Smoke grenade
+
| IV
 +
| G-Suit
 
|
 
|
|-
+
| Cover
|IV
 
|Transmission
 
|Engine
 
 
|
 
|
|Artillery Support
 
|Laser rangefinder
 
|NVD
 
 
|-
 
|-
 
|}
 
|}
  
The recommended research order of modules is Parts, FPE, the XM578E1 APFSDS shell, NVD, mobility modifications, and then any remaining modules.  
+
=== Pros and cons ===
 +
<!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
=== Pros and cons ===
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
 
'''Pros:'''
 
'''Pros:'''
  
* Composite armour greatly enhances its survivabilty on the battlefield
+
* Highest acceleration of its rank (above 900 km/h)
* Stock ammunition consists of the good MGM 51C "Shillelagh" Guided Missile, means no ammo costs for using it, plus a decent but inferior HEAT shell.
+
* Easiest top jet for new players. Good guns, good speed, wings hard to rip.
* Has access to APFSDS Shells with great close-range penetrating power
+
* Large and effective air brake
* Has a top mounted 20 mm anti-aircraft cannon installed which can also be used to defeat lightly armoured vehicles reliably with its 44 mm of penetration.
+
* Insanely good armaments; four 30 mm ADEN cannons are the best in-game air combat weapons by far, shredding everything in a short-burst fire
* Has access to hydropenumatic suspension, useful for hull down engagements.
+
* Very good energy retention
* Extremely fast in both forwards and reverse.
+
* Can out zoom climb [[MiG-17]]s and [[MiG-15bis]]
* Fast acceleration.
+
* Can out run most jets, even contemporary ones, on your six if put into a 10° climb
* Autoloader means a consistent load rate of 7.5 seconds
+
* Armament is capable of destroying tanks and light pillboxes
 +
* Boosters allow it to make deflection shots at high speeds
 +
* 30 mm cannons have a high rate of fire altogether
  
 
'''Cons:'''
 
'''Cons:'''
  
* Mediocre reload rate of 7.5 seconds, lower than that of the equal-tiered Kpz-70.
+
* All energy and speed pros of the plane can only apply when down-tiered
* Generally less protection from composite armour, relative to other Rank 6 tanks.
+
* Most jets in uptiers can out-speed, out-energy and out-turn the Hunter, or just have air to air missile
* Weak Side armour and LFP
+
* Nearly all supersonic jets, such as the CL-13B and G-91YS, will be your worst nightmare
* 20 mm AA Gun overheats rather quickly with sustained firing
+
* Don't have air to air missile
* Ammo racks are easy targets and are not entirely covered by its composite armour
+
* Difficult to use against MiG-17s, mainly because they have better turn, climb rate and maneuverability
* Vulnerable to the rear due to raised engine deck, it can be solved if hydropneumatic suspension are used.
+
* Worst jet in terms of 1 vs 1 due to the bad maneuverability; you will be left in desperation when the rest of the team is gone
* Cramped interior, loss of more than one crew member more likely when penetrated.
+
* Poor performance in horizontal turning
 +
* Large target, especially when turning
 +
* Horrible maneuverability
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''-->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).'' -->
In the early 1960s, West Germany and the United States began work on a joint project to create a standardized new MBT design that would meet specific requirements set by both nations. The cause for this, was the introduction of the powerful Soviet 115mm smoothbore cannon, mounted on the [[T-62]]. The new cannon presented a serious issue for the respective primary fighting vehicles of the two nations - the [[Leopard I|Leopard 1]] and [[M60]]. Thus, work on the joint project, designated MBT-70 in the US and KPz-70 in West Germany, began in 1964. Right from the start, development was plagued by disagreements between the numerous design team members, due to the differing engineering practices of the two sides. By the time the disagreements were settled, the project has already suffered from several delays, which in addition to other things, inflated the project’s budget early on in its development life.
+
In the aftermath of the second world war the Air Ministry issued Specification E.38/46 for a swept wing research aircraft that was fulfilled by a modified Hawker Sea Hawk (P.1052). The experimental aircraft showed an jump in high speed performance and as a result Hawker went forward to modify the second P.1052 into the P.1081. With a swept tail plane and the engine exhaust now located at the rear of the fuselage instead of the split exhaust further improving performance, it attracted the RAAF. The P.1081 gave Hawker useful information for the development of the Hunter.
 
 
Nevertheless, the result of the combined effort of engineers from both sides was first put to the test in the mid ‘60s, after the first prototypes were manufactured. The KPz-70 MBT received an innovative design like no other tank before it, in addition to being equipped with some of the latest military equipment of the time, such as hydropneumatic suspension, an autoloading system and laser rangefinding, just to name a few.
 
  
However, whilst the MBT/KPz-70 did come equipped with some of the most high-tech equipment of its time, the vehicle did also come with its own set of unique problems. Considered to be way ahead of its time, the designers often faced challenges that neither the German or American side of the team was able to effectively address, making the vehicle quickly exceed both weight limitations as well as budget restrictions. Spiraling development costs and design disagreements eventually lead to the Germans backing out of the project in 1969 to continue work on one of their own designs, before the Americans also abandoned the project a couple years later in 1971, leaving a total of 14 prototypes built.  
+
In 1946 the Air Ministry issued Specification F.43/46 that was later added to in 1948 by Specification F.3/48. This demanded a speed of 629 mph at 45,000 ft and a high rate of climb (as F.43/46 was for a jet powered interceptor), while carrying an armament of four 20 mm or two 30 mm cannons. Using what they had learnt from the P.1052 and P.1081 they produced the Prototype P.1067. The new prototype first flew with the Avon 103 engine in 1951 with a second powered by the Avon 107 in 1952.The Air Ministry ordered the Hunter into production in 1950 with the Avon 113 power plant. Thus the iconic Hawker Hunter was born.
  
''- From [https://warthunder.com/en/news/4923-development-kpz-70-mbt-70-a-warrior-of-two-armies-en/ Devblog]''
+
The first production or pre-production F.1s entered service in 1953. The first was WT556 that entered service with  A&AEE on the 16th of July 1953 and a further 15 delivered the same year. The Early F.1's featured boosted control surfaces but not the under belly air brake. The armament consisted of four 30 mm ADEN cannons with 150 rpg at 1200 rpm located under the nose.
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
  
;Skins
+
;Images
* [https://live.warthunder.com/feed/camouflages/?q=%23mbt70 '''Skins''' and '''camouflages''' for the MBT-70 from live.warthunder.com.]
+
<div><ul>
 
+
<li style="display: inline-block;"> [[File:FighterImage_HunterDev1.jpeg|thumb|none|250px|]] </li>
 +
<li style="display: inline-block;"> [[File:FighterImage_HunterDev2.jpeg|thumb|none|250px|]] </li>
 +
<li style="display: inline-block;"> [[File:FighterImage_HunterDev3.jpeg|thumb|none|250px|]] </li>
 +
<li style="display: inline-block;"> [[File:FighterImage_HunterDev4.jpeg|thumb|none|250px|]] </li>
 +
<li style="display: inline-block;"> [[File:FighterImage_HunterDev5.jpeg|thumb|none|250px|]] </li>
 +
<li style="display: inline-block;"> [[File:FighterImage_HunterDev6.jpeg|thumb|none|250px|]] </li>
 +
<li style="display: inline-block;"> [[File:FighterImage_HunterDev7.jpeg|thumb|none|250px|]] </li>
 +
</ul></div>
 
;Videos
 
;Videos
{{Youtube-gallery|POgsyKommVk|'''T-64A versus MBT-70''' - ''War Thunder Official Channel''|ly9JS6errQQ|'''Best secondary armaments''' discusses the {{PAGENAME}} at 6:03 - ''War Thunder Official Channel''}}
+
{{Youtube-gallery|ifSt7zyLw8o|'''The Shooting Range #47''' - ''Pages of History'' section at 06:52 discusses the {{PAGENAME}}.|d5k2T9FP0bQ|'''Avoid them in frontal attack!''' discusses the {{PAGENAME}} at 3:35 - ''War Thunder Official Channel''}}
  
 
== See also ==
 
== See also ==
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
* ''reference to the series of the vehicles;''
+
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''-->
+
* ''links to approximate analogues of other nations and research trees.'' -->
 +
;Related development
 +
* Hawker [[Sea_Hawk_FGA.6|Sea Hawk]]
 +
* Hawker [[Hunter F.6]]
 +
 
 +
Aircraft of comparable role, configuration and era
  
* [[KPz-70]] - German counterpart of the same vehicle.
+
* Dassault [[Super Mystere B2|Super Mystère]]
* [[XM-803]] - An American "budget" version of the vehicle.
+
* Mikoyan [[MiG-17]]
 +
* North American [[F-100D|F-100]] Super Sabre
 +
* North American [[FJ-4B]] Fury
  
 
== External links ==
 
== External links ==
<!--''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on tank;''
+
* ''encyclopedia page on the aircraft;''
* ''other literature.''-->
+
* ''other literature.'' -->
  
* [https://warthunder.com/en/news/4923-gamescom-kpz-70-mbt-70-a-warrior-of-two-armies-en [Devblog<nowiki>]</nowiki> KPz-70 & MBT-70 - A Warrior of Two Armies]
+
* [http://forum.warthunder.com/index.php?/topic/263647-development-yak-9b-and-hawker-hunter-f1-with-developers-answers/ Dev-blog announcement]
 +
* [http://forum.warthunder.com/index.php?/topic/144613-hawker-hunter-early-f1-discussion-thread/ WT forum thread]
  
{{USA medium tanks}}
+
{{AirManufacturer Hawker}}
[[Category:ATGM vehicles]]
+
{{Britain jet aircraft}}

Revision as of 16:55, 15 August 2020

RANK 6 BRITAIN
Rooikat 105 PACK
hunter_f1.png
Hunter F.1
AB RB SB
9.0 9.0 9.0
Research:160 000 Specs-Card-Exp.png
Purchase:450 000 Specs-Card-Lion.png
Show in game
This page is about the British jet fighter Hunter F.1. For the other version, see Hunter (Family).

Description

GarageImage Hunter F.1.jpg


The Hunter F.1 is a rank VI British jet fighter with a battle rating of 9.0 (AB/RB/SB). It was introduced in Update 1.53 "Firestorm".

The Hawker Hunter is the iconic 1950s British swept-wing fighter. Produced from a requirement for a jet interceptor dating back to 1946 it fulfilled its role with outstanding success. Able to deliver a punishing blow with its four 30 mm ADEN cannons and manoeuvrability at high speed, it sits as the top tier jet for the UK. The F.1 completes the current Hawker line in the British tree after the Vampire FB.1 and Venom FB.4, providing an initial steep learning curve. Its calling card is sheer speed, with the Hunter able to go supersonic in dives once spaded.

General info

Flight Performance

Characteristics Max Speed
(km/h at 0 m - sea level)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 1,098 1,092 14000 32.0 33.3 44.6 40.7 820
Upgraded 1,117 1,108 30.1 31.0 65.8 55.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
0 450 620 620 465 ~11 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 850 < 600 < 650 N/A

Engine performance

Engine Aircraft mass
Engine name Number Empty mass Wing loading (full fuel)
Rolls-Royce Avon Mk.113 1 5,970 kg 227 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 5m fuel 18m fuel
1,175 kg Axial-flow turbojet 6,310 kg 7,169 kg 9,530 kg
Maximum engine thrust @ 0 m (RB / SB) Thrust to weight ratio @ 0 m (100%)
Condition 100% WEP 5m fuel 18m fuel MTOW
Stationary 3,283 kgf N/A 0.52 0.46 0.34
Optimal 3,585 kgf
(1,100 km/h)
N/A 0.57 0.50 0.38

Survivability and armour

  • 64 mm Bulletproof glass - Armored windscreen
  • 12.7 mm Steel - Armor plate behind the pilot

Armaments

Offensive armament

Main article: ADEN (30 mm)

The Hunter F.1 is armed with:

  • 4 x 30 mm ADEN cannons, chin-mounted (150 rpg = 600 total)

Usage in battles

The Hunter is a 9.0 vehicle and its main strengths are high top speed and good guns, making it a good Boom & Zoomer.

The Hunter is less maneuverable than the F-86 and MiG-15 while being the second fastest with a good thrust-to-weight ratio. However the rate of climb is significantly worse than the other jets and so it requires some side climbing. Stay fast at all times and never drop beneath 850 TAS (~800 km/h in air).

The 30 mm ADEN cannon is an extremely powerful cannon. Being a revolver cannon, it fires extremely fast and has excellent ballistics. The Hunter F Mk.1 is, thanks to mounting a pack of four ADEN 30 mm cannons, the aircraft with the strongest burst mass, near 21 kg/s. This weapon's characteristics mean that 4 of them pose a serious threat for any aircraft that happens to be the target of them. The cannon, however, has the disadvantage of chewing very quickly through ammo thanks to its high rate of fire, so being wary of the ammo count is a necessity. The discrete tracer rounds may induce the player into error, causing the impression that only a light burst is being fired, however experience will quickly disprove anyone who thinks in this manner.

The armour-piercing rounds of the Hunter enable it to do some ground attack against light and medium tanks.

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Offensive 30 mm
II New Boosters Compressor Airframe
III Wings Repair Engine New 30 mm Cannons
IV G-Suit Cover

Pros and cons

Pros:

  • Highest acceleration of its rank (above 900 km/h)
  • Easiest top jet for new players. Good guns, good speed, wings hard to rip.
  • Large and effective air brake
  • Insanely good armaments; four 30 mm ADEN cannons are the best in-game air combat weapons by far, shredding everything in a short-burst fire
  • Very good energy retention
  • Can out zoom climb MiG-17s and MiG-15bis
  • Can out run most jets, even contemporary ones, on your six if put into a 10° climb
  • Armament is capable of destroying tanks and light pillboxes
  • Boosters allow it to make deflection shots at high speeds
  • 30 mm cannons have a high rate of fire altogether

Cons:

  • All energy and speed pros of the plane can only apply when down-tiered
  • Most jets in uptiers can out-speed, out-energy and out-turn the Hunter, or just have air to air missile
  • Nearly all supersonic jets, such as the CL-13B and G-91YS, will be your worst nightmare
  • Don't have air to air missile
  • Difficult to use against MiG-17s, mainly because they have better turn, climb rate and maneuverability
  • Worst jet in terms of 1 vs 1 due to the bad maneuverability; you will be left in desperation when the rest of the team is gone
  • Poor performance in horizontal turning
  • Large target, especially when turning
  • Horrible maneuverability

History

In the aftermath of the second world war the Air Ministry issued Specification E.38/46 for a swept wing research aircraft that was fulfilled by a modified Hawker Sea Hawk (P.1052). The experimental aircraft showed an jump in high speed performance and as a result Hawker went forward to modify the second P.1052 into the P.1081. With a swept tail plane and the engine exhaust now located at the rear of the fuselage instead of the split exhaust further improving performance, it attracted the RAAF. The P.1081 gave Hawker useful information for the development of the Hunter.

In 1946 the Air Ministry issued Specification F.43/46 that was later added to in 1948 by Specification F.3/48. This demanded a speed of 629 mph at 45,000 ft and a high rate of climb (as F.43/46 was for a jet powered interceptor), while carrying an armament of four 20 mm or two 30 mm cannons. Using what they had learnt from the P.1052 and P.1081 they produced the Prototype P.1067. The new prototype first flew with the Avon 103 engine in 1951 with a second powered by the Avon 107 in 1952.The Air Ministry ordered the Hunter into production in 1950 with the Avon 113 power plant. Thus the iconic Hawker Hunter was born.

The first production or pre-production F.1s entered service in 1953. The first was WT556 that entered service with A&AEE on the 16th of July 1953 and a further 15 delivered the same year. The Early F.1's featured boosted control surfaces but not the under belly air brake. The armament consisted of four 30 mm ADEN cannons with 150 rpg at 1200 rpm located under the nose.

Media

Images
  • FighterImage HunterDev1.jpeg
  • FighterImage HunterDev2.jpeg
  • FighterImage HunterDev3.jpeg
  • FighterImage HunterDev4.jpeg
  • FighterImage HunterDev5.jpeg
  • FighterImage HunterDev6.jpeg
  • FighterImage HunterDev7.jpeg
Videos

See also

Related development

Aircraft of comparable role, configuration and era

External links


Hawker Aircraft Limited
Biplane fighters 
Fury  Fury Mk I · Fury Mk II
Nimrod  Nimrod Mk I · Nimrod Mk II
Scout plane  Osprey Mk IV
Piston fighters 
Hurricane  Hurricane Mk I/L · Hurricane Mk.I/L FAA M · Sea Hurricane Mk IB · Sea Hurricane Mk IC · Hurricane Mk IIB/Trop · Hurricane Mk IV
Typhoon  Typhoon Mk Ia · Typhoon Mk Ib · Typhoon Mk Ib/L
Tempest  Tempest Mk V · Tempest Mk V (Vickers P) · Tempest Mk II
Fury  Sea Fury FB 11
Jet fighters 
Hunter  Hunter F.1 · Hunter F.6 · Hunter FGA.9 · ◌Hunter F.58
Sea Hawk  Sea Hawk FGA.6
Harrier  Harrier GR.1 · Harrier GR.3
Export  ▄Hurricane Mk I/L · ▂Hurricane Mk IIB · J34 · ◄Sea Hawk Mk.100 · AV-8A · AV-8C
Captured  ▀Tempest Mk V

Britain jet aircraft
Blackburn  Buccaneer S.1 · Buccaneer S.2 · Buccaneer S.2B
British Aerospace  Harrier GR.7 · Sea Harrier FRS.1 (e) · Sea Harrier FRS.1
British Aircraft Corporation  Strikemaster Mk.88
English Electric  Canberra B Mk 2 · Canberra B (I) Mk 6 · Lightning F.6 · Lightning F.53
Gloster  Meteor F Mk 3 · Sea Meteor F Mk 3 · Meteor F Mk 4 G.41F · Meteor F Mk 4 G.41G · Meteor F Mk 8 G.41K · Meteor F Mk.8 Reaper
  Javelin F.(A.W.) Mk.9
de Havilland  Vampire F.B.5 · Venom FB.4 · Sea Venom FAW 20 · Sea Vixen F.A.W. Mk.2
Hawker  Sea Hawk FGA.6 · Hunter F.1 · Hunter F.6 · Hunter FGA.9 · Harrier GR.1 · Harrier GR.3
Panavia  Tornado GR.1 · Tornado F.3
SEPECAT  Jaguar GR.1 · Jaguar GR.1A · Jaguar IS
Supermarine  Attacker FB 1 · Attacker FB.2 · Scimitar F Mk.1 · Swift F.1 · Swift F.7
Foreign  Phantom FG.1 (USA) · Phantom FGR.2 (USA) · F-4J(UK) Phantom II (USA)
  JAS39C (Sweden)