Difference between pages "Meteor F Mk 8 G.41K" and "P-47D-30 (China)"

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(Media: Added video)
 
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{{Specs-Card|code=meteor_fmk8}}
+
{{Specs-Card|code=p-47d_30_china}}
 
{{About
 
{{About
|about=aircraft '''{{PAGENAME}}'''
+
| about = Chinese fighter '''{{PAGENAME}}'''
|usage=other uses
+
| usage = other versions
|link=Meteor (Family)
+
| link = P-47 (Family)
 
}}
 
}}
 
 
== Description ==
 
== Description ==
<!--In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
 
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British jet fighter {{Battle-rating}}. This aircraft was introduced in [[Update 1.29]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese fighter {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
<!-- ''Describe how the aircraft behaves in the air. Maximum speed, manoeuvrability, speed and allowable loads - these are the most important characteristics of the vehicle.'' -->
+
<!--Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.-->
 
+
{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center" width="70%"
+
|-
! rowspan="2" | Characteristics
+
! colspan="8" | Characteristics
! colspan="2" | Max Speed<br>(km/h at 100 m)
+
|-
! rowspan="2" | Max altitude<br>(metres)
+
! colspan="8" | ''Stock''
 +
|-
 +
! colspan="2" | Max Speed<br>(km/h at 9,144 m)
 +
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(metres/second)
+
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" | Take-off run<br>(metres)
+
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
 
! AB !! RB !! AB !! RB !! AB !! RB
 
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
! Stock
+
| 689 || 673 || {{Specs|ceiling}} || 24.1 || 24.8 || 10.1 || 10.1 || 700
| 920 || 897 || rowspan="2" | {{Specs|ceiling}} || 24.1 || 24.7 || 33.6 || 31.7 || rowspan="2" | 325
+
|-
 +
! colspan="8" | ''Upgraded''
 +
|-
 +
! colspan="2" | Max Speed<br>(km/h at 9,144 m)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
! Upgraded
+
! AB !! RB !! AB !! RB !! AB !! RB
| 976 || 962 || 22.2 || 23.0 || 47.4 || 40.2
+
|-
 +
| 743 || 714 || {{Specs|ceiling}} || 21.9 || 23 || 19.2 || 14.1 || 700
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
{| class="wikitable" style="text-align:center" width="50%"
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="6" | Features
+
! colspan="5" | Features
 
|-
 
|-
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
 
|-
 
|-
| ✓ || ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
+
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center" width="50%"
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="7" | Limits
+
! colspan="5" | Limits
 
|-
 
|-
! rowspan="2" | Wings (km/h)
+
! rowspan="2" | Wing-break speed<br>(km/h)
! rowspan="2" | Gear (km/h)
+
! rowspan="2" | Gear limit<br>(km/h)
! colspan="3" | Flaps (km/h)
+
! rowspan="2" | Combat flaps<br>(km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! Combat !! Take-off !! Landing !! + !! -
+
! + !! -
 
|-
 
|-
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 520 || 520 || 290 || ~11 || ~5
+
| 885<!--{{Specs|destruction|constructions}}--> || 450<!--{{Specs|destruction|chassis}}--> || 520 || ~12 || ~5
 
|-
 
|-
 
|}
 
|}
Line 63: Line 72:
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities (km/h)
+
! colspan="4" | Optimal velocities
 
|-
 
|-
! Ailerons !! Rudder !! Elevators !! Radiator
+
! Ailerons<br>(km/h)
 +
! Rudder<br>(km/h)
 +
! Elevators<br>(km/h)
 +
! Radiator<br>(km/h)
 
|-
 
|-
| < 560 || < 600 || < 620 || N/A
+
| < 402 || < 420 || < 470 || > 335
 
|-
 
|-
 
|}
 
|}
  
====Engine performance====
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="3" | Engine
+
! colspan="3" | Compressor (RB/SB)
! colspan="4" | Aircraft mass
 
 
|-
 
|-
! colspan="2" | Engine name || Number
+
! colspan="3" | Setting 1
! colspan="2" | Empty mass || colspan="2" | Wing loading (full fuel)
 
 
|-
 
|-
| colspan="2" | Rolls-Royce Derwent 8 || 2
+
! Optimal altitude
| colspan="2" | 5,383 kg || colspan="2" | 213 kg/m<sup>2</sup>
+
! 100% Engine power
 +
! WEP Engine power
 
|-
 
|-
! colspan="3" | Engine characteristics
+
| 8,500 m || 2,000 hp || 2,300 hp
! colspan="3" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br />Weight
 
|-
 
! Weight (each) || colspan="2" | Type
 
! 9m fuel || 20m fuel || 30m fuel
 
|-
 
| 443 kg || colspan="2" | Centrifugal-flow turbojet
 
| 5,864 kg || 6,422 kg || 6,930 kg || 8,061 kg
 
|-
 
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
 
! colspan="4" | Thrust to weight ratio @ 0 m (100%)
 
|-
 
! Condition || 100% || WEP
 
! 9m fuel || 20m fuel || 30m fuel || MTOW
 
|-
 
| ''Stationary'' || 1,633 kgf || N/A
 
| 0.56 || 0.51 || 0.47 || 0.41
 
|-
 
| ''Optimal'' || 1,633 kgf<br />(0 km/h) || N/A
 
| 0.56 || 0.51 || 0.47 || 0.41
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.-->
+
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
 
 
* 38 mm Bulletproof glass in cockpit front.
 
* 12.7 mm Steel plate in the nose.
 
* 12.7 mm Steel plate behind the pilot.
 
* Critical components located at the front and wings of the aircraft (fuel, pilot, engine, controls)
 
  
 
== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.-->
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
{{main|Hispano Mk.V (20 mm)}}
+
{{main|Browning M2 (12.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 4 x 20 mm Hispano Mk.V cannon, nose-mounted (200 rpg top, 190 rpg bottom = 780 total)
+
* 8 x 12.7 mm Browning M2 machine guns, wing-mounted (425 rpg = 3,400 total)
  
 
=== Suspended armament ===
 
=== Suspended armament ===
<!--Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.-->
+
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
{{main|G.P. 1,000 lb Mk.I (1,000 lb)|HVAR|RP-3}}
+
{{main|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)|HVAR}}
  
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
 
* Without load
 
* Without load
* 2 x G.P. 1000 lb Mk.I bombs
+
* 1 x 500 lb AN-M64A1 bomb (500 lb total)
* 8 x HVAR rockets
+
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)
* 8 x RP-3 rockets
+
* 2 x 1,000 lb AN-M65A1 bombs + 1 x 500 lb AN-M64A1 bomb (2,500 lb total)
 +
* 10 x HVAR rockets
 +
* 1 x 500 lb AN-M64A1 bomb + 10 x HVAR rockets (500 lb total)
 +
* 2 x 1,000 lb AN-M65A1 bombs + 10 x HVAR rockets (2,000 lb total)
 +
* 2 x 1,000 lb AN-M65A1 bombs + 1 x 500 lb AN-M64A1 bomb + 10 x HVAR rockets (2,500 lb total)
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!--Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
 +
'''Realistic'''
 +
 
 +
Always maintain speed. The P-47 handles like a dream at about 350-400 mph (563-643 km/h), but once it gets to >220 mph it handles like a pig dipped in mud. One great thing about the handling at high speed though, is that the P-47 responds quickly at high speeds, and this allows some impressive defensive scissoring without losing wings at terminal velocity. The high-wing loading is an issue though, as the Jug will lose most of its energy in a blackout turn. This does endow the Jug with one key feature- it is a rock-solid gun platform.
 +
 
 +
Unfortunately, zoom-climbing and dive acceleration are not the "Jug's" forte. The Bf 109 has a superior dive acceleration, and the Fw 190 can zoom-climb far faster. Still, the energy retention of the P-47 is great, along with the fact that it flies far faster than both the Würger and Messerschmitt. The P-47 is '''not a turn-fighter'''. Although it is possible to out-turn a heavy fighter like the Bf 110 C or Do 217, it is not recommended - the acceleration is mediocre, and once a P-47 is a sitting duck, it will be swarmed like flies to fruit in a compost pile. Acrobatic pilots will not be impressed by the P-47 as well, because it performs Immelmanns very sluggishly and the roll rate is not magnificent as well.
 +
 
 +
Durability, as mentioned above, is pretty good. As in World War II itself, the P-47 was renowned for its rugged construction. In War Thunder, the biggest weak point of the P-47 is its engine and wings. The wings can break fairly easily in manoeuvres at speeds around ~676 km/h or so. They also tend to break after a well-placed cannon burst (from planes like the Fw 190, A6M2/3). The engine though is also fairly susceptible to catching fire while chasing a bomber, but this is not due to its durability but to its size. Speaking of fire, the P-47D will be heavily damaged by the time it pulls itself out of a fire. One should immediately try to limp home if set aflame.
 +
 
 +
The performance of the P-47 at altitude is very good, but once you go above about 9,000 meters (~30,000 feet, its critical altitude), any energy lost will have to be regained by diving and losing altitude. Even though the D-28 now gets 70" boost (which is significantly more than the D-25), it still will have some troubles accelerating and climbing. Keep in mind that this boost is only achieved on WEP, although on military power it still has 65" of boost.
 +
 
 +
When used skillfully, the tracer rounds can be used to "scare" the opponent as due to the high calibre (for a machine gun) and fire rate, tracers from the .50 machine guns can be absolutely terrifying to anyone attacked by them. However, besides to the "scare" effect and low takedown capabilities, the tracers have limited practical use.
 +
 
 +
'''Simulator / EC'''
 +
 
 +
In Simulator / Enduring Confrontation, bulkier planes that suffer in AB & RB shine and that of course includes the P-47. Sitting at BR 3.7, the lowest BR for rank 3 EC, it can respawn infinitely which makes it a great learning platform for new EC players. In Sim, the P-47 has great control handling, all-round unobstructed vision and fast speed, and it offers a wide range of additional armaments of bombs and rockets, plus the original 8 x .50 cal, meaning it is an excellent multi-role aircraft. It can perform base-bombing, ground pounding, bomber intercepting and traditional BnZ fighting.
 +
 
 +
Sim is different from realistic, so discard the habit of bringing the least fuel. Bring at least 30 minutes of fuel, although it decreases the plane's performance a bit, it prevents constant refueling which saves time for patrolling and fighting.
 +
 
 +
For base bombing, choose the maximum setup of 1 x 500 lbs, 2 x 1,000 lbs and 10 x rockets to maximise the damage. The fastest way to get to a base is to remain at tree-top level upon taking off. This way there is no need to climb so the P-47 can pick up quite some speed like that, even with the full bombload. It is also harder to be seen, since the P-47's dark colour will blend in with the ground for some maps. When approaching the base, check its position with the minimap to ensure it's the right target. When the base fills up the gunsight, pull up to around 500 m and then dive at the base at a rather shallow angle. Now you can fire all the rockets as the distance is pretty close. When the gunsight slices past the furthest edge of the base, release all the bombs, bank to the direction of the nearest friendly airfield, descend back to tree-top level and fly back. If you are lucky, you might even catch some enemy bombers that just took-off from a nearby airfield. They will be some nice RP for you. Overall, base bombing is the safest way to get rewards.
 +
 
 +
For ground pounding, you can choose to take the full bombload if you want. Use the bombs and rockets to take out pillboxes and tanks. The aiming method for bombs is pretty similar to base bombing, but there are differences for the 500 lb and 1000 lb, as their drop are different and you want to adapt the aim to be more precise, because now the targets are much smaller. Dive at a shallow angle to approach the target, try to get as close as possible but avoid crashing into the ground. When the gunsight slices through and just above the target, drop the 1000 lbs. When the target is at the center of the gunsight and fills up around 1/3 of it, release the 500 lb. The 8 MGs are perfect for killing trucks, AA guns and artilleries as they have plenty of ammo. However, constantly watch your surrounding, especially your high 6 for any incoming enemies.
 +
 
 +
You want to be more careful when hunting bombers, since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making itself a great target for the bomber's gunners. DO NOT follow behind a bomber's 6 unless you are sure that its tail gunners are unconscious. Chasing behind a bomber makes yourself pretty much stationary for the tail gunners, and you will be showered with bullets. The big radial engine of the P-47 will usually get damaged. Instead, before launching an attack, get an altitude advantage over the bomber by flying around 2 km above it. The bomber should only fill up about 1/6 of your gunsight. The best position for an attack is at the bomber's high 6 so you can adjust the lead much easier. Dive at the bomber, but not directly at it, try to predict where you two will crash by imagining yourself as a missile, that's where you should aim at (deflection shooting). To maximise the damage it is better to aim for their wings and engines, as the fuselage usually soaks up quite some bullets. Only fire when the bomber passes in front of your guns. This short window might seems inadequate to do anything, but the 8 MG on the P-47 are actually quite destructive, as sometimes it only takes one bullet to set the target aflame.
 +
 
 +
As for dogfighting, because almost all aerial battles in Sim occurs at below 3,000 m, the P-47 can easily climb to this altitude and gather up lots of speed before engaging a battle. The tactic is similar to the RB one above. If, unfortunately, you find yourself being chased at your 6 and you don't know how to do any defensive manoeuvres, do a large, smooth turn towards the nearest friendly airfield to avoid bleeding too much speed. Then shallow-dive towards your airfield. The P-47 can quite easily outrun opponents like the A6M or Bf-109 E, but struggles to outrun Bf-109 F/G, FW-190 A or other P-47. Another way of disengaging is to do a sudden split-S to dodge under the chaser. Average Sim players will now try and see where you went, if not immediately losing track of you. You can then run for your airfield or shallow climb for another attack.
 +
 
 +
'''Enemies worth noting:'''
 +
 
 +
* [[Me 264]]: This giant is one of the few bombers who get air spawns in Sim, so it usually flies higher than you think. On top of this, the Me 264 is armed with large calibre MG and cannons all over it, therefore tailing a 264 is basically suicide unless all of their gunners are knocked out. You can treat the 264 almost like a B-29 or B-17 as they are very similar in both design and defensive capabilities. It is best to head-on the 264 if you can as you can easily knock out the pilots due to its glazed nose while also taking minimal damage. However the bomber lacks a ventral turret on its belly, making it easy to deal damage from below, but be weary of the downwards facing rear 20 mm cannon near the tail. The safest way to attack is from a higher altitude, dive at an oblique angle and focus fire on the wings and nose. Never engage if you have no altitude advantage.
 +
 
 +
* [[Bf 110 (Family)|Bf 110]], [[Ki-45 (Family)|Ki-45]], [[A-26 (Family)|A-26]]: As mentioned before, those twin engine aircraft are a big threat since their lack of manoeuvrability comparing to single engine fighters are minimised in Sim. They are usually armed with heavy guns & cannons in the nose, so an accurate burst will tear any plane apart, including the P-47. The P-47 manoeuvres rather sluggishly and you might get out-turned from even those heavy fighters, so engage them with either altitude or speed advantage to avoid being targeted. If they are not manoeuvring aggressively, aim for their wings or engines. If the fight is intense and you cannot smooth the aim, just burst anywhere as long as you hit them, the 12.7 mm bullets will damage their flight models quite a bit.
 +
 
 +
=== Manual Engine Control ===
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | MEC elements
 +
|-
 +
! rowspan="2" | Mixer
 +
! rowspan="2" | Pitch
 +
! colspan="3" | Radiator
 +
! rowspan="2" | Supercharger
 +
! rowspan="2" | Turbocharger
 +
|-
 +
! Oil !! Water !! Type
 +
|-
 +
| Controllable || Controllable<br>Auto control available || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Controllable<br>1 gear || Auto controlled
 +
|-
 +
|}
  
 
=== Modules ===
 
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
! Tier
+
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="2" | Flight performance
! Survivability
+
! colspan="1" | Survivability
 
! colspan="2" | Weaponry
 
! colspan="2" | Weaponry
 
|-
 
|-
 
| I
 
| I
 
| Fuselage repair
 
| Fuselage repair
 +
| Radiator
 
|
 
|
|
+
| Offensive 12 mm
| Offensive 20 mm
 
 
|
 
|
 
|-
 
|-
Line 156: Line 194:
 
| Airframe
 
| Airframe
 
|
 
|
| GLBC mk.3
+
| FMBC mk.1
 
|-
 
|-
 
| III
 
| III
Line 162: Line 200:
 
| Engine
 
| Engine
 
|
 
|
| New 20 mm cannons
+
| New 12 mm MGs
| GRC mk.7
+
| FRC mk.2
 
|-
 
|-
 
| IV
 
| IV
 
| G-suit
 
| G-suit
|
+
| Engine injection
 
| Cover
 
| Cover
 
|
 
|
| GRC mk.8
+
| FLBC mk.1
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Engines are a massive improvement over previous models, with high speed and acceleration rates compared
+
* Great at diving and Boom & Zoom
* Good at turning below 650 kph
+
* Fantastic gun platform: the 2 "quartets" of M2s are extremely accurate and in many cases as powerful as cannon
* Good climb rate
+
* Impressive payloads, making for fantastic ground attack capability
* Controllable roll rate
+
* Great engine performance above 6,000 m
 +
* Great high-speed handling
 +
* Fantastic top speed in level flight
 +
* Good scissoring capability
 +
* Great durability
 +
* Great cockpit visibility
 +
* Engine cools rapidly and can WEP for a long duration of time without overheating
 +
* Has 20 minutes of ADI WEP
 +
* Currently running 70" of boost, almost as high as P-47M, P-47N
 +
* Low repair cost
  
 
'''Cons:'''
 
'''Cons:'''
  
* Compression
+
* Terrible turning radius at low altitude
* Hispano Mk V cannons have poor accuracy
+
* Mediocre climb performance (but fully spaded you can reach 20m/s at 15*)
* Wing controls tend to lose control ability at higher speeds
+
* Engine prone to being set on fire
* Poor energy retention
+
* Poor low-speed handling
* Frequently uptiered
+
* Large target
* Limited visibility out of the rear of the cockpit
+
* Engine can overheat quickly if you constantly use WEP
 +
* Machine guns are mounted very far apart
  
 
== History ==
 
== History ==
Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).
+
<!--Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).-->
  
=== In-game description ===
+
Thunderbolt pilots flew into battle with the roar of a 2,000-horsepower radial engine and the flash of eight .50 caliber machine guns. This combination of a robust, reliable engine and heavy armament made the P-47 a feared ground-attack aircraft. U.S. Army Air Forces commanders considered it one of the three premier American fighters, along with the P-51 Mustang and P-38 Lightning. The United States built more P-47s than any other fighter airplane.
  
Faced with an increasing quality in the standard of potential adversaries by the late 1940s, Gloster designers embarked on developing a new version of their Meteor fighter, designated the Gloster Meteor F.Mk.8 (Type G.41K).
+
After World War II, the Chinese Nationalist Air Force received 102 P-47Ds used during the Chinese Civil War. The Chinese Communists captured five P-47Ds from the Chinese Nationalist forces. In 1948, the Chinese Nationalists employed 70 P-47Ds and brought them to Taiwan in 1952. P-47s were used extensively in aerial clashes over the Taiwan Strait between Nationalist and Communist aircraft.
  
The first prototype F.Mk.8 was converted from a production F.Mk.4, before a full prototype flew on October 12th 1948. Production began in 1949 and, after the RAF stood up its first operational squadrons in 1950, export versions were then produced.
+
== Media ==
 +
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
  
The F.Mk.8 differed in a number of key areas from the F.Mk.4 on which it was based; the F.Mk.8 had an elongated fuselage and the tail assembly was changed, both features incorporated to increase stability. An extra 432-litre fuel tank was also added and a blown cockpit canopy was mounted to increase visibility.
+
;Videos
 
+
{{Youtube-gallery|t3xD7JpnHeI|'''Best aircraft for Boom & Zoom''' discusses the {{PAGENAME}} at 3:34 - ''War Thunder Official Channel''|yHuUGzezChI|'''Best after-party picks''' discusses the {{PAGENAME}} at 1:23 - ''War Thunder Official Channel''}}
The F.Mk.8 was powered by Rolls-Royce Derwent Mk.8 turbojet engines producing 1,630 kg of thrust. The diameter of the engine's air intakes was increased, adding approximately 100 kg of thrust to each engine, bringing the aircraft's maximum speed to 950 km/h. The wing structure was significantly reinforced, with additional alloy steels being used in the framework. The nacelle structure was changed yet again to improve access.
 
 
 
The F.Mk.8 had the F.Mk.4's 20mm British Hispano Mk.II cannons replaced by Hispano Mk.V cannons of the same calibre but with a higher rate of fire, reliability and ballistic characteristics. A standard mount to suspend HVAR missiles was provided under the wing panels. The F.Mk.8 was the first Meteor to be fitted with a Martin Baker ejection seat; the pilot's chances of survival in an emergency were significantly increased, but the large headrest impaired his rear view.
 
 
 
747 Gloster Meteor F.Mk.8 fighters were produced by April 1954 and were (at various times) in service with over 40 RAF squadrons. From 1950 to 1955, the Meteor F.Mk.8 was the mainstay of RAF Fighter Command.
 
 
 
The F.Mk.8 aircraft were also accepted for service with the Air Forces of Australia, Belgium, Brazil, Denmark, Israel, the Netherlands and Syria. Meteors of the RAAF (Royal Australian Air Force) took part in the Korean War although they were outmatched by the more modern MiG 15; although several MiG 15s were destroyed by pilots of 77 Squadron RAAF, losses were heavier and the Meteor was re-roled to ground attack.
 
 
 
Experience in the Korean War highlighted the fact that, even with significant upgrades to its original design, the Meteor was now outclassed by more modern fighters. Different Gloster Meteor versions were flown in training and auxiliary units until the last Meteor trainers were phased out of service with the RAF in 1965.
 
 
 
== Media ==
 
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
 
  
 
== See also ==
 
== See also ==
Line 230: Line 267:
 
* ''other literature.''
 
* ''other literature.''
  
{{AirManufacturer Gloster}}
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{{AirManufacturer Republic}}
{{Britain jet aircrafts}}
+
{{China fighters}}

Revision as of 14:12, 15 August 2020

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p-47d_30_china.png
␗P-47D-30
AB RB SB
4.0 5.0 3.7
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This page is about the Chinese fighter P-47D-30 (China). For other versions, see P-47 (Family).

Description

GarageImage P-47D-30 (China).jpg


The ␗P-47D-30 Thunderbolt is a rank III Chinese fighter with a battle rating of 4.0 (AB), 5.0 (RB), and 3.7 (SB). It was introduced in Update 1.91 "Night Vision".

General info

Flight performance

Characteristics
Stock
Max Speed
(km/h at 9,144 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
689 673 12500 24.1 24.8 10.1 10.1 700
Upgraded
Max Speed
(km/h at 9,144 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
743 714 12500 21.9 23 19.2 14.1 700

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
885 450 520 ~12 ~5
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 402 < 420 < 470 > 335
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
8,500 m 2,000 hp 2,300 hp

Survivability and armour

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Armaments

Offensive armament

Main article: Browning M2 (12.7 mm)

The P-47D-30 (China) is armed with:

  • 8 x 12.7 mm Browning M2 machine guns, wing-mounted (425 rpg = 3,400 total)

Suspended armament

The P-47D-30 (China) can be outfitted with the following ordnance:

  • Without load
  • 1 x 500 lb AN-M64A1 bomb (500 lb total)
  • 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)
  • 2 x 1,000 lb AN-M65A1 bombs + 1 x 500 lb AN-M64A1 bomb (2,500 lb total)
  • 10 x HVAR rockets
  • 1 x 500 lb AN-M64A1 bomb + 10 x HVAR rockets (500 lb total)
  • 2 x 1,000 lb AN-M65A1 bombs + 10 x HVAR rockets (2,000 lb total)
  • 2 x 1,000 lb AN-M65A1 bombs + 1 x 500 lb AN-M64A1 bomb + 10 x HVAR rockets (2,500 lb total)

Usage in battles

Realistic

Always maintain speed. The P-47 handles like a dream at about 350-400 mph (563-643 km/h), but once it gets to >220 mph it handles like a pig dipped in mud. One great thing about the handling at high speed though, is that the P-47 responds quickly at high speeds, and this allows some impressive defensive scissoring without losing wings at terminal velocity. The high-wing loading is an issue though, as the Jug will lose most of its energy in a blackout turn. This does endow the Jug with one key feature- it is a rock-solid gun platform.

Unfortunately, zoom-climbing and dive acceleration are not the "Jug's" forte. The Bf 109 has a superior dive acceleration, and the Fw 190 can zoom-climb far faster. Still, the energy retention of the P-47 is great, along with the fact that it flies far faster than both the Würger and Messerschmitt. The P-47 is not a turn-fighter. Although it is possible to out-turn a heavy fighter like the Bf 110 C or Do 217, it is not recommended - the acceleration is mediocre, and once a P-47 is a sitting duck, it will be swarmed like flies to fruit in a compost pile. Acrobatic pilots will not be impressed by the P-47 as well, because it performs Immelmanns very sluggishly and the roll rate is not magnificent as well.

Durability, as mentioned above, is pretty good. As in World War II itself, the P-47 was renowned for its rugged construction. In War Thunder, the biggest weak point of the P-47 is its engine and wings. The wings can break fairly easily in manoeuvres at speeds around ~676 km/h or so. They also tend to break after a well-placed cannon burst (from planes like the Fw 190, A6M2/3). The engine though is also fairly susceptible to catching fire while chasing a bomber, but this is not due to its durability but to its size. Speaking of fire, the P-47D will be heavily damaged by the time it pulls itself out of a fire. One should immediately try to limp home if set aflame.

The performance of the P-47 at altitude is very good, but once you go above about 9,000 meters (~30,000 feet, its critical altitude), any energy lost will have to be regained by diving and losing altitude. Even though the D-28 now gets 70" boost (which is significantly more than the D-25), it still will have some troubles accelerating and climbing. Keep in mind that this boost is only achieved on WEP, although on military power it still has 65" of boost.

When used skillfully, the tracer rounds can be used to "scare" the opponent as due to the high calibre (for a machine gun) and fire rate, tracers from the .50 machine guns can be absolutely terrifying to anyone attacked by them. However, besides to the "scare" effect and low takedown capabilities, the tracers have limited practical use.

Simulator / EC

In Simulator / Enduring Confrontation, bulkier planes that suffer in AB & RB shine and that of course includes the P-47. Sitting at BR 3.7, the lowest BR for rank 3 EC, it can respawn infinitely which makes it a great learning platform for new EC players. In Sim, the P-47 has great control handling, all-round unobstructed vision and fast speed, and it offers a wide range of additional armaments of bombs and rockets, plus the original 8 x .50 cal, meaning it is an excellent multi-role aircraft. It can perform base-bombing, ground pounding, bomber intercepting and traditional BnZ fighting.

Sim is different from realistic, so discard the habit of bringing the least fuel. Bring at least 30 minutes of fuel, although it decreases the plane's performance a bit, it prevents constant refueling which saves time for patrolling and fighting.

For base bombing, choose the maximum setup of 1 x 500 lbs, 2 x 1,000 lbs and 10 x rockets to maximise the damage. The fastest way to get to a base is to remain at tree-top level upon taking off. This way there is no need to climb so the P-47 can pick up quite some speed like that, even with the full bombload. It is also harder to be seen, since the P-47's dark colour will blend in with the ground for some maps. When approaching the base, check its position with the minimap to ensure it's the right target. When the base fills up the gunsight, pull up to around 500 m and then dive at the base at a rather shallow angle. Now you can fire all the rockets as the distance is pretty close. When the gunsight slices past the furthest edge of the base, release all the bombs, bank to the direction of the nearest friendly airfield, descend back to tree-top level and fly back. If you are lucky, you might even catch some enemy bombers that just took-off from a nearby airfield. They will be some nice RP for you. Overall, base bombing is the safest way to get rewards.

For ground pounding, you can choose to take the full bombload if you want. Use the bombs and rockets to take out pillboxes and tanks. The aiming method for bombs is pretty similar to base bombing, but there are differences for the 500 lb and 1000 lb, as their drop are different and you want to adapt the aim to be more precise, because now the targets are much smaller. Dive at a shallow angle to approach the target, try to get as close as possible but avoid crashing into the ground. When the gunsight slices through and just above the target, drop the 1000 lbs. When the target is at the center of the gunsight and fills up around 1/3 of it, release the 500 lb. The 8 MGs are perfect for killing trucks, AA guns and artilleries as they have plenty of ammo. However, constantly watch your surrounding, especially your high 6 for any incoming enemies.

You want to be more careful when hunting bombers, since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making itself a great target for the bomber's gunners. DO NOT follow behind a bomber's 6 unless you are sure that its tail gunners are unconscious. Chasing behind a bomber makes yourself pretty much stationary for the tail gunners, and you will be showered with bullets. The big radial engine of the P-47 will usually get damaged. Instead, before launching an attack, get an altitude advantage over the bomber by flying around 2 km above it. The bomber should only fill up about 1/6 of your gunsight. The best position for an attack is at the bomber's high 6 so you can adjust the lead much easier. Dive at the bomber, but not directly at it, try to predict where you two will crash by imagining yourself as a missile, that's where you should aim at (deflection shooting). To maximise the damage it is better to aim for their wings and engines, as the fuselage usually soaks up quite some bullets. Only fire when the bomber passes in front of your guns. This short window might seems inadequate to do anything, but the 8 MG on the P-47 are actually quite destructive, as sometimes it only takes one bullet to set the target aflame.

As for dogfighting, because almost all aerial battles in Sim occurs at below 3,000 m, the P-47 can easily climb to this altitude and gather up lots of speed before engaging a battle. The tactic is similar to the RB one above. If, unfortunately, you find yourself being chased at your 6 and you don't know how to do any defensive manoeuvres, do a large, smooth turn towards the nearest friendly airfield to avoid bleeding too much speed. Then shallow-dive towards your airfield. The P-47 can quite easily outrun opponents like the A6M or Bf-109 E, but struggles to outrun Bf-109 F/G, FW-190 A or other P-47. Another way of disengaging is to do a sudden split-S to dodge under the chaser. Average Sim players will now try and see where you went, if not immediately losing track of you. You can then run for your airfield or shallow climb for another attack.

Enemies worth noting:

  • Me 264: This giant is one of the few bombers who get air spawns in Sim, so it usually flies higher than you think. On top of this, the Me 264 is armed with large calibre MG and cannons all over it, therefore tailing a 264 is basically suicide unless all of their gunners are knocked out. You can treat the 264 almost like a B-29 or B-17 as they are very similar in both design and defensive capabilities. It is best to head-on the 264 if you can as you can easily knock out the pilots due to its glazed nose while also taking minimal damage. However the bomber lacks a ventral turret on its belly, making it easy to deal damage from below, but be weary of the downwards facing rear 20 mm cannon near the tail. The safest way to attack is from a higher altitude, dive at an oblique angle and focus fire on the wings and nose. Never engage if you have no altitude advantage.
  • Bf 110, Ki-45, A-26: As mentioned before, those twin engine aircraft are a big threat since their lack of manoeuvrability comparing to single engine fighters are minimised in Sim. They are usually armed with heavy guns & cannons in the nose, so an accurate burst will tear any plane apart, including the P-47. The P-47 manoeuvres rather sluggishly and you might get out-turned from even those heavy fighters, so engage them with either altitude or speed advantage to avoid being targeted. If they are not manoeuvring aggressively, aim for their wings or engines. If the fight is intense and you cannot smooth the aim, just burst anywhere as long as you hit them, the 12.7 mm bullets will damage their flight models quite a bit.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Auto control available
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Controllable
1 gear
Auto controlled

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 12 mm
II Compressor Airframe FMBC mk.1
III Wings repair Engine New 12 mm MGs FRC mk.2
IV G-suit Engine injection Cover FLBC mk.1

Pros and cons

Pros:

  • Great at diving and Boom & Zoom
  • Fantastic gun platform: the 2 "quartets" of M2s are extremely accurate and in many cases as powerful as cannon
  • Impressive payloads, making for fantastic ground attack capability
  • Great engine performance above 6,000 m
  • Great high-speed handling
  • Fantastic top speed in level flight
  • Good scissoring capability
  • Great durability
  • Great cockpit visibility
  • Engine cools rapidly and can WEP for a long duration of time without overheating
  • Has 20 minutes of ADI WEP
  • Currently running 70" of boost, almost as high as P-47M, P-47N
  • Low repair cost

Cons:

  • Terrible turning radius at low altitude
  • Mediocre climb performance (but fully spaded you can reach 20m/s at 15*)
  • Engine prone to being set on fire
  • Poor low-speed handling
  • Large target
  • Engine can overheat quickly if you constantly use WEP
  • Machine guns are mounted very far apart

History

Thunderbolt pilots flew into battle with the roar of a 2,000-horsepower radial engine and the flash of eight .50 caliber machine guns. This combination of a robust, reliable engine and heavy armament made the P-47 a feared ground-attack aircraft. U.S. Army Air Forces commanders considered it one of the three premier American fighters, along with the P-51 Mustang and P-38 Lightning. The United States built more P-47s than any other fighter airplane.

After World War II, the Chinese Nationalist Air Force received 102 P-47Ds used during the Chinese Civil War. The Chinese Communists captured five P-47Ds from the Chinese Nationalist forces. In 1948, the Chinese Nationalists employed 70 P-47Ds and brought them to Taiwan in 1952. P-47s were used extensively in aerial clashes over the Taiwan Strait between Nationalist and Communist aircraft.

Media

Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Republic Aviation Corporation
Fighters  P-43A-1
  P-47D-22-RE · P-47D-25 · P-47D-28 · P-47M-1-RE · ⋠P-47M-1-RE · P-47N-15
Jet Aircraft  F-84B-26 · F-84F · F-84G-21-RE
  F-105D
Export  J9 Early*
  ␗P-43A-1
  ▄Thunderbolt Mk.1 · ▄P-47D-22-RE · ␗P-47D-23-RA · ▂P-47D-27 · ␗P-47D-30 · ▄P-47D-30
  ◄F-84F · ▄F-84F (Italy) · ▄F-84F (France) · F-84F IAF · F-84F
  ␗F-84G-21-RE · ▄F-84G-21-RE · ▄F-84G-26-RE · ␗F-84G-31-RE
Captured  ▀P-47D-16-RE · ▀P-47D
  *The company was named "Seversky Aircraft Company" before being renamed in 1939

China fighters
British  ␗Gladiator Mk I
French  D.510C
Japanese  ␗A6M2 · ␗Ki-27 otsu · ␗Ki-43-III ko · ␗Ki-44-II hei · ␗Ki-61-I otsu · ␗Ki-84 ko
American  CW-21 · Hawk III · P-66 · ␗P-40E-1 · H-81A-2 · ␗P-43A-1 · ␗P-47D-23-RA · ␗P-47D-30 · ␗P-51D-20 · ␗P-51K
Soviet  ␗I-15bis · ␗I-153 M-62 · ␗I-16 Chung 28 · ␗I-16 type 5 · ␗I-16 type 10 · ␗I-16 type 17 · ␗La-11 · ␗La-9