Kitsuka - "Kikka"

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

The Kikka in the garage.

The Kikka is a Rank V Japanese jet fighter with a battle rating of 6.7 (AB/RB/SB). It was introduced in Update 1.43.

The main purpose, usage and tactics recommendations

General play style

The Kikka is a well-armed and powerful fighter-bomber. The Kikka starts out with a single 30mm and you will have to research the 'otsu' mod before you can obtain the second 30 mm. It is important you utilise your speed to your advantage, as that is its biggest advantage against most aircraft it encounters. A good turner in high speeds, but in low speeds you may find it difficult to turn as well as to regain your speed. Always maintain an energy advantage over your enemies, so you can quickly engage and disengage your targets. Never try to keep on them unless you know you have the advantage. It is recommended you do not 'head-on' other targets until you have acquired the otsu mod. The Kikka is a very durable and well armoured aircraft, so it can take a multiple hits in a head-on.

Regarding its bombing capabilities, it makes the Kikka significantly slower and can be difficult to control. Speed is a must with the Kikka, and it is recommended you perform high-speed dive bombing to ensure the destruction of your target and to escape pursuers. The speed you gained in your dive can be maintained by your now unburdened plane. Make sure to use the rocket boosters to take off or else the aircraft will have significant difficulty taking off with bombs equipped and be unable to retract the landing gear.

Vehicle characteristics

The Kikka has the weakest jet engine ingame. This translates into a slow acceleration, poor climb rate, and low top speed for a jet. The pilot is quite heavily protected from the front and rear by both armour and self sealing fuel tanks. The wing mounted engines on the other hand take damage easily and minor damage to them will further slow down your plane to speeds that even props can match.

The guns are very powerful and can down fighters in a few solid shots, but they often spark.

Inside the cockpit of the Kikka

Tactics

The Kikka should be played as a Boom and Zoomer. It has a good roll rate so it can still catch enemies that attempt to dodge your attack. Pursuers can be outrun by going into a slight dive.

Specific enemies worth noting

Most jets are a significant threat to the Kikka. As noted earlier, it has weak engines so aside from the Yak-15 and Yak-17 all other jets will be able to catch up to it.

Super props like the P-51H-5NA can also catch the Kikka.

Counter-tactics

Propeller planes should dive from at least 2,000 m above the Kikka to be able to catch the Kikka. If the Kikka goes into a turn fight, it will generally be defeated by the prop plane.

Pros and cons

Pros:

  • Early jet fighter that can frequently see prop aircraft.
  • Can carry a large 800kg Naval bomb.
  • Can use flaps at high speeds (roughly 550 km/h = 341 mph).
  • Good at diving as long as it has enough performance modules.
  • 30 mm cannons are hard hitters.
  • Good climb rate.
  • Great energy retention.

Cons:

  • Limited ammo, only 50 shells per gun.
  • Poor turn speed.
  • Only one 30 mm gun when stock.
  • Adding payload will hinder handling significantly.
  • Slow for a jet.
  • Prop planes will out turn you.
  • Poor cockpit visibility with an extremely crude aiming sight.

Specifications

Armaments

Offensive armaments

  • A choice between one or two 30 mm Type 5 cannons:
    • 1 x 30 mm Type 5 cannon, nose-mounted (50 rpg)
    • 2 x 30 mm Type 5 cannons, nose-mounted (50 rpg = 100 total)

Payloads

  • Without load
  • 1 x 500 kg Navy Type Number 50 Model 2 bomb
  • 1 x 800 kg Navy Type Number 80 Model 1 bomb


Armour

  • 70 mm Bulletproof glass in front of pilot.
  • 12.7 mm Steel plates in front of front fuel tank.
  • 12.7 mm Steel plate behind the pilot.
  • 12.7 mm Steel plate behind the rear fuel tank.

Engine & mobility

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Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: Nakajima Ne-20 jet x2
  • Takeoff thrust: 631.2 kgf (Stock), 669.9 kgf (Upgraded)
  • Mass: 470 kg
Name: Nakajima Ne-20 jet x2
  • Takeoff thrust: 627.5 kgf (Stock), 650 kgf (Upgraded)
  • Mass: 470 kg
Name: Nakajima Ne-20 jet x2
  • Takeoff thrust: 627.5 kgf (Stock), 650 kgf (Upgraded)
  • Mass: 470 kg

Stats

Stock
  • Max speed: 772 km/h
    • at height: 3,000 m
  • Max altitude: 12,500 m
  • Turn Time: 27.0 s
  • Rate of Climb: 17.0 m/s
  • Takeoff run: 750 m

Upgraded

  • Max speed: ___ km/h
    • at height: 3,000 m
  • Max altitude: 12,500 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 750 m
Stock
  • Max speed: 753 km/h
    • at height: 3,000 m
  • Max altitude: 12,500 m
  • Turn Time: 27.7 s
  • Rate of Climb: 16.2 m/s
  • Takeoff run: 750 m

Upgraded

  • Max speed: ___ km/h
    • at height: 3,000 m
  • Max altitude: 12,500 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 750 m
Stock
  • Max speed: 753 km/h
    • at height: 3,000 m
  • Max altitude: 12,500 m
  • Turn Time: 27.7 s
  • Rate of Climb: 16.2 m/s
  • Takeoff run: 750 m

Upgraded

  • Max speed: ___ km/h
    • at height: 3,000 m
  • Max altitude: 12,500 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 750 m

Performance

Horsepower graph

Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.55)




0
1
2
3
4
5
6
7
8
9
10
0
0.44
0.88
1.32
1.76
2.2
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP

Supercharger Stage #2: 100%

Supercharger Stage #2: WEP



Thrust graph
120
160
200
230
270
310
340
380
420
450
490
0
1.5
3
4.5
6
7.5
9
10.5
12
13.5
15
0
1.2
2.4
3.6
4.8
6
7.2
8.4
9.6
10.8
12
Speed in 100kph
Altitude in 1000km

Modules and improvements

The Otsu modification unlock allows the installation of a second 30mm Type 5 cannon.

History of creation and combat usage

The second test flight of the Kikka - 11th August 1945.

The Nakajima Kikka or Kitsuka as it is also known, was Japan's first entirely jet-powered aircraft, based loosely on the information they had received on the German Me 262 Schwalbe. Whilst the clear resemblance can be seen, the Japanese were not able to receive all of the information that was provided through a negotiation on 1944 with the German high command over the licencing for plans on both the Me 262, BMW 003 and Junkers Jumo 004 Turbojet engines. Examples and plans were lost with the sinking on a I-29 Submarine that carried the important cargo, however all was not completely lost. Parts of the designs were saved as they were flown in to Japan separate from the Submarine. Upon further inspection of the BMW 003A plans, the Japanese designers found it somewhat similar to their own Ne 12, with the major differences being the German engine used a axial-flow compressor rather than a centrifugal compressor.

The Ne 20 engine that powered the Kikka

Work began on newer engine designs. but ultimately the Ishikawajima Ne 20 engine was the one selected which was an indigenous Japanese design based on the knowledge of the German engines. The Kikka would be noticeably smaller than the German design, with more straight wings as opposed to the swept back leading edge of the Schwalble. Rather than the 4 30mms cannons on the 262, the Kikka would use just one or two Type 5 30mm cannons. The ever increasing pressure from the B-29 raids ensured that aircraft such as the Kikka were a high priority for the Japanese as interceptor aircraft. However the aircraft would not fly until August 7th 1945, by which time, the Japanese were rapidly running out of time. It would fly again on the 11th August 1945, suffering a crash landing which damaged the aircraft and its engines severely. That would be the last time the aircraft would fly again as just days later, the surrender of Japan was broadcast over the radio, signaling the end of the Kikka development.

Screenshots and fan art

Skins and camouflages for the Kikka from live.warthunder.com.

Additional information (links)

References


Horsepower graphSidebarThrust

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kitsuka.png

Icon-country-jap.png Kikka
Nation Japan
Type Jet fighter
Fighting style Boom & Zoom
Jet Combat

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~2440 kg
Empty Weight + fuel ~2966 kg
Takeoff Weight ~5000 kg
Wing Area ~13 m²
# Flap Positions 3
Number of Engines 2
Air Breaks no
Arrestor Gear no
Statistics
Thrust per Engine 490 kN
WEP Duration infinite
top speed ~864.97 kph at 3000 m
Climb Rate ~20.00 m/s
Turn Time ~28.15 s
Wing loading (Empty) ~184.00 kg/m²
Characteristics
Empty Weight ~5379 lb
Empty Weight + fuel ~6539 lb
Takeoff Weight ~11023 lb
Wing Area ~143 ft²
# Flap Positions 3
Number of Engines 2
Air Breaks no
Arrestor Gear no
Statistics
Thrust per Engine 490 kN
WEP Duration infinite
Top speed ~537.47 mph at 9843 m
Climb Rate 65.62 ft/s
Turn Time 28.15 s
Wing loading (Empty) ~37.69 lb/ft²
Main Weapons
1 x Type 5 50 rpg
Payload Option 1
Without load Clean Plane
Payload Option 2
1 x 500 kg Navy Type No.50 Model 2 💣 Bomb
Payload Option 3
1 x 800 kg Navy Type No.80 Model 1 💣 Bomb
Payload Option 4
1 x 800 kg Navy Type 99 No.80 AP 💣 Bomb
Limits
Max Speed limit 980 kph
Gear lmit 380 kph
Combat Flaps 580 kph
Max static +G's ~25
Max static -G's ~11
Optimal Velocities
Ailerons <590 kph
Rudder <590 kph
Elevators <650 kph
Radiator >250 kph
Limits
Max Speed limit 609 mph
Gear lmit 236 mph
Combat Flaps 360 mph
Max static +G's ~25
Max static -G's ~11
Optimal Velocities
Ailerons <367 mph
Rudder <367 mph
Elevators <404 mph
Radiator >155 mph
Manual Control
Mixer is not controllable
Pitch is not controllable
no automatic pitch
Radiator (water) is not controllable
Radiator (oil) is not controllable
Oil and water uses combined radiator control
Supercharger is not controllable
Turbocharger is not controllable
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)