Ki-45 tei Toryu

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Arcade Realistic Simulator

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General info

The Ki-45 tei Toryu in the garage.

The Ki-45 tei Toryu is a Rank II Japanese twin-engine fighter with a battle rating of 2.0 (AB) and 2.3 (RB/SB). It was introduced in Update 1.31.

The main purpose, usage and tactics recommendations

General play style

Being a classed as a heavy fighter, the Ki-45 isn't the best in the maneuverability category. However, for a heavy fighter, it maneuvers very well. It is even capable of out-turning aircraft such as the P-47D-25 Thunderbolt. Unlike heavy fighters of other nations, the Ki-45 series does not feature aircraft with large amounts of heavy weaponry. This is a major downside, considering how heavy fighters traditionally give up maneuverability and speed for armament. Instead, the Ki-45s utilize more of an equilibrium between maneuverability, speed, and armament. These are what makes the Ki-45 both a capable dogfighter, and bomber hunter.

Vehicle characteristics

This variant of the Ki-45, the Ki-45 tei, features the first "schräge musik" armament of the series. Wielding one Ho-204 37mm cannon and two Ho-5 20mm cannons, the Ki-45 tei is the definition of a bomber hunter. Its 37mm cannon allows the Toryu to take down bombers with ease, and its dual 20mm cannons allow for even more flexibility in the bomber hunting department. Although deadly, the 37mm cannon only holds 15 rounds, so shot placement is crucial. The round itself also travels fairly slowly in the air, making it hard to hit fast moving enemy fighters. The 20mm cannons are best used in a secondary weapon role, as they are fixed at and upward angle. To use these weapons, one must bind a key to them via the in-game controls menu (it is on the first page that comes up, basic). Unique to the tei model, this Ki-45's ground attack role is improved due to the ability to equip bombs.

The Ki-45 tei also retains its impressive turn rate from the Ki-45 otsu Toryu. Although the aircraft itself is large and presents an "easy target" in many players' minds, the Ki-45 is rather nimble. Use this to your advantage when engaging enemy aircraft. Unfortunately, the Ki-45 is a heavy fighter, meaning its turn time is still not on par with other aircraft such as the F2A-3 Buffalo. In certain cases, the Ki-45 pilot may have to rely on his or her tail gunner to get the job done. The "tei" version of the Ki-45 features a 7.92mm Type 98 machine gun with 1050 rounds. Although lackluster, with shot placement it is possible to destroy enemies on the aircraft's tail. Aim for the pilot or the engine, as those are generally the weakest points on most aircraft. If the tailing enemy is a bi-plane, aim for the wings since they are very fragile.

The Toryu is also rather fragile for a heavy fighter. Although it does feature two engines, the Ki-45 does not have very much armor protection. Only the back of the pilot's seat and the nose has armor, leaving both the gunner and engines unprotected. This can prove costly in a fight. If one does find him or herself tailed, call upon teammates for assistance.

Tactics

Specific enemies worth noting

Counter-tactics

Pros and cons

Pros:

  • Highly powerful 37mm cannon
  • Good maneuverability and climb rate for a heavy fighter
  • Acceptable top speed
  • 16.5mm of armor in pilot's seat and added armor in the nose around cannon barrel
  • Two engine design
  • Capable of carrying 2x250kg, unlike other Ki-45 variants

Cons:

  • Beat in turn fights by some aircraft
  • Prone to fuel and engine fires
  • Locks up at high speeds
  • Mediocre roll rate, gets worse as speed increases
  • Limited ammunition for all weapons
  • Lack of protection around fuel tanks, engines, and gunner
  • Long cannon reload
  • Pilot is exposed in head-ons
  • Very little anti-fighter capabilities

Specifications

Armaments

Offensive armaments

  • 1 x 37 mm Ho-203 cannon, nose-mounted (15 rpg)
  • 2 x 20 mm Ho-5 cannon, Schräge Musik (100 rpg = 200 total)

Defensive armaments

  • 1 x 7.92 mm Type 98 machine gun, dorsal turret (1,050 rpg)

Payloads

  • Without load
  • 2 x 250 kg Navy Type Number 25 Model 2 bombs

Armour

  • 16 mm Steel plates behind the pilot.

Engine & mobility

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Engine

Name: Mitsubishi Ha-102 14-cylinder radial x2
  • Cooling type: Air
  • Max power: 899 hp (Stock), ____ hp (Upgraded)
  • Takeoff power: 990 hp (Stock), ____ hp (Upgraded)
  • Mass: 565 kg
Name: Mitsubishi Ha-102 14-cylinder radial x2
  • Cooling type: Air
  • Max power: 889 hp (Stock), ____ hp (Upgraded)
  • Takeoff power: 980 hp (Stock), ____ hp (Upgraded)
  • Mass: 565 kg
Name: Mitsubishi Ha-102 14-cylinder radial x2
  • Cooling type: Air
  • Max power: 889 hp (Stock), ____ hp (Upgraded)
  • Takeoff power: 980 hp (Stock), ____ hp (Upgraded)
  • Mass: 565 kg

Stat card

Stock
  • Max speed: 546 km/h
    • at height: 6,300 m
  • Max altitude: 9,900 m
  • Turn Time: 25.2 s
  • Rate of Climb: 16.5 m/s
  • Takeoff run: 520 m

Upgraded

  • Max speed: ___ km/h
    • at height: 6,300 m
  • Max altitude: 9,900 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 520 m
Stock
  • Max speed: 535 km/h
    • at height: 6,300 m
  • Max altitude: 9,900 m
  • Turn Time: 25.6 s
  • Rate of Climb: 16.5 m/s
  • Takeoff run: 520 m

Upgraded

  • Max speed: ___ km/h
    • at height: 6,300 m
  • Max altitude: 9,900 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 520 m
Stock
  • Max speed: 535 km/h
    • at height: 6,300 m
  • Max altitude: 9,900 m
  • Turn Time: 25.6 s
  • Rate of Climb: 16.5 m/s
  • Takeoff run: 520 m

Upgraded

  • Max speed: ___ km/h
    • at height: 6,300 m
  • Max altitude: 9,900 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 520 m

Performance

Warning this is still in the test phase and is probably incorrect. Take information with a grain of salt (data taken from 1.55)




0
1
2
3
4
5
6
7
8
9
10
0
0.46
0.92
1.38
1.84
2.3
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP

Supercharger Stage #2: 100%

Supercharger Stage #2: WEP



Modules and improvements

Instead of focusing on armament like other heavy fighters, the Ki-45 is more balanced between armament and flight performance. While the default ammunition belts for both weapons on the Ki-45 ko are workable, it can help to upgrade. Unlocking the flight performance modules will help drastically in dogfights and turn fights.

History of creation and combat usage

Initially designed to be a bomber escort, the Ki-45 was first deployed in what is now China and Vietnam. It was found to be easily outclassed by P-40s piloted by the Flying Tigers. As a result, the Ki-45's role was changed to anti-shipping and ground attack, where it performed satisfactorily. Nonetheless, the Ki-45's greatest strenth proved to be its bomber intercepting capabilities. Heavily armed with 37mm cannon, the Toryu (Dragon Slayer) could destroy heavy bombers with ease. As the war progressed, the need for an interceptor to defend the Japanese mainland was ever present. Soon, the Ki-45 was deployed to counter B-29 Superfortress raids. Although its armament was clearly deadly enough, the Ki-45 suffered at high altitudes. Pilots soon resorted to ramming attacks against the Superfortresses. Special attack groups specifically designed for this purpose formed, but by late 1945 Imperial Japan's fate had been sealed. The Allies allocated the name "Nick" to the Ki-45.

Screenshots and fan art

Skins and Camouflages for the Ki-45 tei Toryu at Warthunder Live. Note that the search term #ki45 is a broad search term that covers all variants of the Ki-45 Toryu ingame. So be sure to read the descriptions to see if the selected skin is applicable to the selected aircraft.

Additional information (links)

References


Horsepower graphSidebar

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ki-45_tei.png

Icon-country-jap.png Ki-45 tei Toryu
Nation Japan
Type Heavy fighter
Fighting style Boom & Zoom

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~3870 kg
Empty Weight + fuel ~4922 kg
Takeoff Weight ~5409 kg
Wing Area ~32 m²
# Flap Positions 3
Number of Engines 2
Air Breaks no
Arrestor Gear no
Statistics
Power per Engine 975 hp
WEP Duration infinite
top speed ~545.00 kph at 6300 m
Climb Rate ~19.47 m/s
Optimal climb velocity ~223.92 kph
Turn Time ~18.64 s
Wing loading (Empty) ~120.00 kg/m²
Characteristics
Empty Weight ~8532 lb
Empty Weight + fuel ~10851 lb
Takeoff Weight ~11925 lb
Wing Area ~347 ft²
# Flap Positions 3
Number of Engines 2
Air Breaks no
Arrestor Gear no
Statistics
Power per Engine 975 hp
WEP Duration infinite
Top speed ~338.65 mph at 20669 m
Climb Rate 63.88 ft/s
Optimal climb velocity ~139.14 mph
Turn Time 18.64 s
Wing loading (Empty) ~24.58 lb/ft²
Main Weapons
1 x Ho-203 15 RPG
2 x Ho-5 100 RPG
1 x Type 98 1050 RPG
Payload Option 1
Without load Clean Plane
Payload Option 2
2 x 💣 250 kg No.25 Model 2 GP(SAP) Bomb
Limits
Max Speed limit 713 kph
Gear lmit 350 kph
Combat Flaps 390 kph
Max static +G's ~11
Max static -G's ~7
Optimal Velocities
Ailerons <360 kph
Rudder <320 kph
Elevators <450 kph
Radiator >280 kph
Limits
Max Speed limit 443 mph
Gear lmit 217 mph
Combat Flaps 242 mph
Max static +G's ~11
Max static -G's ~7
Optimal Velocities
Ailerons <224 mph
Rudder <199 mph
Elevators <280 mph
Radiator >174 mph
Manual Control
Mixer is controllable
Pitch is controllable
no automatic pitch
Radiator (water) is controllable
Radiator (oil) is controllable
Oil and water uses different radiator control
Supercharger is controllable
Turbocharger is not controllable
Compressor settings 1
Optimal Altitude
1800 m
5906 ft
100% Enginepower 2080 hp
WEP Enginepower 2271 hp
Compressor settings 2
Optimal Altitude
5100 m
16732 ft
100% Enginepower 1870 hp
WEP Enginepower 2042 hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)