Ki-32

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

The Ki-32 in the garage.

The Ki-32 is a Rank I Japanese light bomber with a battle rating of 1.7 (AB/RB/SB). It was introduced in Update 1.79 "Project X".

The main purpose, usage and tactics recommendations

General play style

As a low flying light bomber, your first priority should be bombing ground targets as bombing bases is impractical, due to your bombs dealing low amounts of damage to them. While your 9 x 50 kg bombs are efficient at killing lightly armoured targets like armoured cars and AAA, and your 100 kg bombs can kill light tanks, any heavily armoured target like medium and heavy tanks or destroyers will shrug them off.

Bombing bases is impractical, as your bombs deal low amounts of damage to them.

Vehicle characteristics

The first thing you will notice upon flying the Ki-32 is that it is incredibly nimble, especially in AB. It can out-turn anything that's not a bi-plane. A spaded Ki-32 with no bombs can outturn early Spitfires, and a smart pilot will use this incredible maneuverability to their advantage. However, all this maneuverability comes at a dangerous cost. With no armour, a vulnerable cockpit and an airframe so weak it makes an I-16 look sturdy, you cannot afford to take any damage. As such, you should avoid engagements at all costs.

The Ki-32 also is Very slow even when upgraded. With a stock top speed of 403 kph/250 mph and a spaded speed of 442 kph/275 mph, you will struggle to outrun anything that is not a Po-2.

Tactics

The Ki-32 is a low flying bomber, so you should stay near the ground in order to destroy the ground targets. Do not bother with medium or heavy tanks, as your measly 100kg bombs do almost nothing to them so go for targets like pillboxes, light tanks, AAA and armoured cars.

Specific enemies worth noting

Any fighter poses a threat to the weak Ki-32, and you should avoid the fighting in general. However there are some planes you should take note of. Firstly there is the I-153 M-62 Chaika. Not only does the Chaika out turn you, but it out runs you by quite a large margin. The Chaika has no problem destroying you with its quad ShKAS 7.62 machine guns can mount a tracer belt that is all AP-I and API-T which have no problem setting your weak wooden and fabric plane ablaze. Another enemy of note is the P-26A-34 (M2) Peashooter. It mounts a 12.7 mm browning M2 that can go through the entire plane, however it is slower than you are and turns worse. The French D.501 also deserves a mention as its the only plane in 1.3 to mount a 20mm cannon giving it immense stopping power and turns better than you when spaded. If an enemy decides to attack you, use your maneuverability to out-turn them and get on their tail. You will have trouble killing them however, as your single 7.7 mm gun deals low damage. Do not engage with the D.501 or I-153 and if one choses to force a fight on you, try to get teammates to assist you.

Counter-tactics

A smart Ki-32 pilot will use their maneuverability against you, so abuse its low top speed and weak airframe in order to turn it into an easy Boom & Zoom target.

Pros and cons

Pros:

  • Fantastic maneuverability for a light bomber
  • Small target
  • Fast firing defensive armament that covers a lot of area
  • Minimum fuel load is 35 minutes which allows for solid endurance while keeping good performance...

Cons:

  • ...If you can last that long
  • Weak airframe
  • No armour whatsoever
  • Slow even after upgrades
  • Weak offensive armament
  • 4 x 100 kg bombs are useless versus heavy armour
  • No self-sealing fuel tanks
  • Fires will almost certainly down the plane (wood, fabric and fuel)
  • It will always lose head-ons

Specifications

Armaments

Offensive armaments

  • 1 x 7.7 mm Type 89 machine gun, wing-mounted (135 rpg)

Defensive armaments

  • 2 x 7.7 mm Type 89 machine gun, dorsal turret (135 rpg = 270 total)

Payloads

  • 9 x 50 kg Army Type 94 GPHE bombs
  • 4 x 100 kg Army Type 94 GPHE bombs

Armour

  • This aircraft does not utilize any armor protection.

Engine & mobility

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Engine

Name: Kawasaki Ha-9-2B 12-cylinder inline
  • Cooling type: Water
  • Max power: 707 hp (Stock), 861 hp (Upgraded)
  • Takeoff power: 798 hp (Stock), 952 hp (Upgraded)
  • Mass: 565 kg
Name: Kawasaki Ha-9-2B 12-cylinder inline
  • Cooling type: Water
  • Max power: 699 hp (Stock), 775 hp (Upgraded)
  • Takeoff power: 790 hp (Stock), 866 hp (Upgraded)
  • Mass: 565 kg
Name: Kawasaki Ha-9-2B 12-cylinder inline
  • Cooling type: Water
  • Max power: 699 hp (Stock), 775 hp (Upgraded)
  • Takeoff power: 790 hp (Stock), 866 hp (Upgraded)
  • Mass: 565 kg

Stat card

Stock
  • Max speed: 403 km/h
    • at height: 3,950 m
  • Max altitude: 7,000 m
  • Turn Time: 14.8 s
  • Rate of Climb: 5.8 m/s
  • Takeoff run: 300 m

Upgraded

  • Max speed: 442 km/h
    • at height: 3,950 m
  • Max altitude: 7,000 m
  • Turn Time: 13.1s
  • Rate of Climb: 12.4 m/s
  • Takeoff run: 300 m
Stock
  • Max speed: 395 km/h
    • at height: 3,950 m
  • Max altitude: 7,000 m
  • Turn Time: 15.2 s
  • Rate of Climb: 5.5 m/s
  • Takeoff run: 300 m

Upgraded

  • Max speed: 423 km/h
    • at height: 3,950 m
  • Max altitude: 7,000 m
  • Turn Time: 14.0 s
  • Rate of Climb: 7.6 m/s
  • Takeoff run: 300 m
Stock
  • Max speed: 395 km/h
    • at height: 3,950 m
  • Max altitude: 7,000 m
  • Turn Time: 15.2 s
  • Rate of Climb: 5.5 m/s
  • Takeoff run: 300 m

Upgraded

  • Max speed: 423 km/h
    • at height: 3,950 m
  • Max altitude: 7,000 m
  • Turn Time: 14.0 s
  • Rate of Climb: 7.6 m/s
  • Takeoff run: 300 m

Performance

Ki-32/Horsepower graph

Modules and improvements

Tier Flight performance Survivability Weaponry
I Fuselage repair, Radiator Offensive 7 mm
II Compressor Airframe New 7 mm MGs, 10 in (mod24)
III Wings repair, Engine Turret 7 mm
IV Engine injection Cover New 7 mm MGs (turret)

Recommendation:
Being a bomber, acquiring the 10 inch (mod 24) module should be top priority. The weak airframe means that getting the survivability modules will help you survive attacks from unwanted visitors.

New turret belts are beneficial as the gunner's stock belts contain ball ammunition which is almost useless.

History of creation and combat usage

The Ki-32 was developed in response to a 1936 Imperial Japanese Army specification to replace the aging and inferior Ki-3. Both Mitsubishi and Kawasaki were requested to build two prototypes by Christmas. The specification required a top speed of 400 kph at 3,000 m with a normal operating altitude from 2,000 - 4,000 m and the ability to climb to that height in 8 minutes. The companies needed to choose between utilizing an 825 hp Mitsubishi Ha-6 radial, an 850 hp Nakajima Ha-5 radial or an 850 hp Kawasaki Ha-9-IIb liquid cooled inline engines.

The bomber also needed to conform to the following parameters:

  • Have a normal bomb load of 300 kg
  • Have a maximum payload of 450 kg
  • One forward firing machine gun
  • At least one flexible rear turret
  • The ability to perform 60-degree dives for dive bombing
  • Have a fully loaded weight of less than 3,300 kg.


The first Kawasaki prototype flew in 1937 and seven more prototypes were produced. The Kawasaki Ki-32 and Mitsubishi Ki-30 were virtually identical in terms of layout and performance, the main difference between the two was the engines. Mitsubishi used the Nakajima Ha-5 14-cylinder air-cooled radial engine, whereas Kawasaki opted to use their own Ha-9-IIb inline V12 engine.

The Kawasaki design encountered engine cooling problems, thus awarding the Mitsubishi Ki-30 the production order. Despite this, the need for aircraft in the Second Sino-Japanese war, which had started at full scale in July 1937, allowed the Ki-32 to enter production 12 months behind its rival. However, there were more Ki-32's built than Ki-30 despite being an inferior plane.

The Ki-32 was used extensively during the Sino-Japanese War, equipping the 3rd, 6th, 10th, 35th, 45th, 65th and 75th Sentai. It saw combat during the Battle of Nomonhan against Russia in 1938-1939. The plane saw its last combat action with the Imperial Japanese Army bombing the Commonwealth forces during the Japanese invasion of Hong Kong.

During WWII, the Ki-32 were supplied to the Manchukuo Air Force in order to replace Kawasaki's old Type 88/KDA-2 light bombers, and were the main bombers of the service through the war.

It was finally withdrawn from military service in 1942 and was re-purposed as a training plane.

Screenshots and fan art

Skins and camouflages for the ___ from live.warthunder.com.

Additional information (links)

References


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ki_32.png

Icon-country-jap.png Ki-32
Nation Japan
Design Family Kawasaki
Type Light bomber
Fighting style Bombing

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~???? kg
Empty Weight + fuel ~???? kg
Takeoff Weight ~???? kg
Wing Area ~?? m²
# Flap Positions ?
Number of Engines 1
Air Brakes no
Arrestor Gear no
Statistics
Power per Engine ???? hp
WEP Duration infinite
top speed ~???.?? kph at ?000 m
Climb Rate ~??.?? m/s
Optimal climb velocity ~???.?? kph
Turn Time ~??.00 s
Wing loading (Empty) ~???.00 kg/m²
Characteristics
Empty Weight ~???? lb
Empty Weight + fuel ~???? lb
Takeoff Weight ~???? lb
Wing Area ~??? ft²
# Flap Positions ?
Number of Engines 1
Air Brakes no
Arrestor Gear no
Statistics
Power per Engine ???? hp
WEP Duration infinite
Top speed ~???.?? mph at ????? m
Climb Rate ??.?? ft/s
Optimal climb velocity ~???.?? mph
Turn Time ??.00 s
Wing loading (Empty) ~??.?? lb/ft²
Main Weapons
? x ?? RPG
? x ?00 RPG
Payload Option 1
Nothing Loaded Clean Plane
Payload Option 2
? x ? ? Bomb
Payload Option 3
? x ? ? Bomb
Payload Option 4
? x ? ? rocket
Limits
Max Speed limit ??? kph
Gear lmit ??? kph
Max static +G's ~??
Max static -G's ~??
Optimal Velocities
Ailerons <??? kph
Rudder <??0 kph
Elevators <??0 kph
Radiator >??0 kph
Limits
Max Speed limit ??? mph
Gear lmit ??? mph
Max static +G's ~??
Max static -G's ~??
Optimal Velocities
Ailerons <??? mph
Rudder <??? mph
Elevators <??? mph
Radiator >??? mph
Manual Control
Mixer is controllable
Pitch is controllable
no automatic pitch
Radiator (water) is controllable
Radiator (oil) is not controllable
Oil and water uses combined radiator control
Supercharger is controllable
Turbocharger is controllable
Compressor settings 1
Optimal Altitude
2000 m
6562 ft
100% Enginepower ??00 hp
WEP Enginepower ???? hp
Compressor settings 2
Optimal Altitude
4300 m
14108 ft
100% Enginepower ???? hp
WEP Enginepower ???? hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.79 initial release)