Ki-10-II C

From WarThunder-Wiki
Jump to: navigation, search


Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

The Ki-10-IIC in the garage.

The Ki-10-II C is a Rank I Japanese fighter with a battle rating of 1.0 (AB/RB/SB). It was in the game since the start of the Open Beta Test prior to Update 1.29. The Ki-10-II C is no longer acquirable in the game, but is retained by those who have obtained it before its removal.

The main purpose, usage and tactics recommendations

General play style

The Ki-10-II C is a biplane fighter for Rank 1 Japan. Like most biplanes, the KI-10-II C has a low top speed, good turn rate, good-to-fair climbing ability, nearly no armor, and, in realistic and simulator battles, a ridiculously short take-off length. Compared to other biplanes, the Ki-10-II C is faster and climbs far better, but in turn has inferior armament and armor.

The Ki-10-II C's low speed and tight turning ability makes it a great turn-fighter, like most Japanese light fighters. The Ki-10 excels at low and slow turn fighting at very low altitudes where enemies cannot out-dive it. Additionally, it has the climb rate to climb away from enemy biplanes. Very fast dives should be avoided, as the wings will shear off at very high speeds. Similarly, turning stalls should be avoided, as the Ki-10 has a tendency to enter uncontrollable spins.

It's twin 7.7mm armament is the weakest in the game, as it has a lower fire rate than its contemporaries, the ShKAS, Browning, and MG 17. The belts are poor as well; stealth is most recommended, as it has the most AP-derivative shells. Strafing attacks on all but the least armored targets are not recommended; Artillery, Vehicles, and Landing Craft are good and soft targets, while the Ki-10-II C's weak construction makes attacking AAA and bombers risky. All bombers are pretty much invulnerable to the Ki-10 (SB 2, Do 17, etc.), unless you are extremely good at making consistent pilot shots. Cargo Ships, Tanks and pillboxes are also invulnerable to the Ki-10-II C. Instead, the best Ki-10 targets are other biplanes or slow monoplanes, such as P-26s, Furies and Nimrods. AIM FOR THE WINGS! The fuselages of all planes will absorb your shells like a sponge. Like most other planes, the Ki-10-II C works best in numbers. Ki-10 pilots should focus primary on sticking together and working as a team.

Vehicle characteristics

Tactics

The x2 Type 89s are the absolute worst pair of guns in the game. They have little incendiary ability, like the Browning 7.62mm/12.7mm, and have a low fire-rate unlike the MG 17. The Ki-10-II C will not provide rapid kills; it takes much skill to master the Ki-10s killing capabilities. Beginner players will not appreciate the Ki-10 at all.

Always aim for wings of opponents. A wing will simply fall off after you have unloaded 500 rounds into it. If you're lucky, you can get away with a wing kill after about a 5-8 second burst. Pilot shots are viable as well, but require a significant amount of discipline and skill. Remember that the Type 89 also tends to overheat quickly, though slower than the ShKas. Always use the Stealth belt. Its efficacy is superior to any tracer-equipped belts.

Specific enemies worth noting

Majority of the monoplanes that you will face will prove to be a very difficult challenge to counter. While you maybe able to out turn most if not all of them, they will easily outrun and out climb you.

Counter-tactics

When flying combating the Ki-10-IIC: -When you are in a monoplane (except the P-26 Peashooter) use your superior speed and climb rate to out distance the Ki-10-IIC and apply boom and zoom tactics. Do not turn fight with the Ki-10-IIC because of its superior turn fighting ability.

Pros and cons

Pros:

  • Great Maneuverability.
  • Excellent Roll Rate.
  • High Top Speed, for a biplane.
  • High Climb Angle and Rate can be used as a tactical advantage.
  • Excellent Vertical Maneuverability.
  • Excellent Energy Retention for a biplane..
  • Does not get into a spin easily; spin recovery is quick

Cons:

  • Mediocre Top Speed.
  • Very Slow (horizontally) at Best Climb speed.
  • Weak Armament.
  • Weak Armour.

Specifications

Armaments

  • 2 x 7.7 mm Type 89 machine guns, nose mounted (450 rpg = 900 total)

Type_89

Type_89

Type 89

Pros

Cons



Engine & mobility

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: Kawasaki Ha-9-2A 12-cylinger inline
  • Cooling type: Water
  • Max power: 643 hp (Stock), 821 hp (Upgraded)
  • Takeoff power: 773 hp (Stock), 951 hp (Upgraded)
  • Mass: 565 kg
Name: Kawasaki Ha-9-2A 12-cylinger inline
  • Cooling type: Water
  • Max power: 636 hp (Stock), 720 hp (Upgraded)
  • Takeoff power: 765 hp (Stock), 850 hp (Upgraded)
  • Mass: 565 kg
Name: Kawasaki Ha-9-2A 12-cylinger inline
  • Cooling type: Water
  • Max power: 636 hp (Stock), 720 hp (Upgraded)
  • Takeoff power: 765 hp (Stock), 850 hp (Upgraded)
  • Mass: 565 kg

Stats

Stock
  • Max speed: 386 km/h
    • at height: 4,000 m
  • Max altitude: 8,100 m
  • Turn Time: 16.6 s
  • Rate of Climb: 8.6 m/s
  • Takeoff run: 232 m

Upgraded

  • Max speed: 420 km/h
    • at height: 4,000 m
  • Max altitude: 8,100 m
  • Turn Time: 15.7 s
  • Rate of Climb: 26.2 m/s
  • Takeoff run: 232 m
Stock
  • Max speed: 375 km/h
    • at height: 4,000 m
  • Max altitude: 8,100 m
  • Turn Time: 17.2 s
  • Rate of Climb: 11.0 m/s
  • Takeoff run: 232 m

Upgraded

  • Max speed: 402 km/h
    • at height: 4,000 m
  • Max altitude: 8,100 m
  • Turn Time: 16.0 s
  • Rate of Climb: 15.7 m/s
  • Takeoff run: 232 m
Stock
  • Max speed: 375 km/h
    • at height: 4,000 m
  • Max altitude: 8,100 m
  • Turn Time: 17.2 s
  • Rate of Climb: 11.0 m/s
  • Takeoff run: 232 m

Upgraded

  • Max speed: 402 km/h
    • at height: 4,000 m
  • Max altitude: 8,100 m
  • Turn Time: 16.0 s
  • Rate of Climb: 15.7 m/s
  • Takeoff run: 232 m

Performance

Warning this is still in the test phase and is probably incorrect. Take information with a grain of salt (data taken from 1.55)



0
1
2
3
4
5
6
7
8
9
10
0
0.2
0.4
0.6
0.8
1
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP



Modules and improvements

For such low rank vehicles the order of research does not really matter. Improvements in firepower by new belts and new machine guns help a lot in Arcade battles. For Realistic mode performance upgrades are more often necessary.

History of creation and combat usage

The Kawasaki Ki-10 was the last Biplane fighter used by the Japanese Army. Introduced in 1935, it beat the competing Nakijima K-11 (which would later be refined as the Ki-27) as the Imperial Japanese Army Air Force placed more priority on maneuverability than speed. Its excellent maneuverability made it extremely popular with Japanese pilots, who demanded similar high maneuverability from newer aircraft. Over the course of its service the fighter would be refined several times with the ultimate version, the Ki-10-II, appearing in 1937.

The K-10 saw service against Chinese air forces in the early stages of the Second Sino-Japanese War and against Soviet air forces during the battles of Khalkhin Gol (where it historically outperformed the Soviet I-15). It formed the backbone of the IJAAF fighter forces until 1940, but it was considered obsolete by Western military experts as early as 1938. By the start of the Pacific War, the Ki-10 had been regulated to training and courier roles, and received the Allied reporting name "Perry".

There are no known incidents where the Ki-10 engaged American- or British-crewed aircraft, though the Japanese fighter did fight Chinese National P-26s, and may have engaged British-built Gladiators, Italian CR.32s (predecessor of the CR.42 Falco), and Soviet I-15's, all crewed by Chinese pilots, during the early battles of the war.

Ingame description

{description}

Screenshots and fan art

Skins and camouflages for the Ki-10 series from live.warthunder.com.

Additional information (links)

References


Horsepower graphSidebar

[expand] [collapse] Japan Aircraft [collapse] [expand]

IJNAF Fighters
   Rank 1   
   Rank 2   
   Rank 4   
   Rank 5   
IJAAF Fighters
   Rank 1   
  • Ki-10-II C
   Rank 4   
   Rank 5   
IJAAF Twin-engine Fighters
   Rank 1   
   Rank 2   
   Rank 3   
   Rank 4   
   Rank 5   
IJNAF Attackers
   Rank 1   
   Rank 2   
   Rank 3   
   Rank 4   
   Rank 5   
Bombers
   Rank 1   
   Rank 2   
   Rank 4   
   Rank 5   
Premium & Gift aircraft
   Rank 1   
   Rank 2   
   Rank 3   
   Rank 4   
   Rank 5   


Arcade ☑ Realistic ☐
Simulator ☐

Arcade ☐ Realistic ☑
Simulator ☐

Arcade ☐ Realistic ☐
Simulator ☑

ki_10_2_commander.png

Icon-country-jap.png Ki-10-II C
Nation Japan
Type Light fighter
Fighting style Turn Fighting
Energy Fighting
Boom & Zoom

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~1385 kg
Empty Weight + fuel ~1623 kg
Takeoff Weight ~1740 kg
Wing Area ~24 m²
Number of Engines 1
Air Breaks no
Arrestor Gear no
Statistics
Power per Engine 720 hp
WEP Duration infinite
top speed ~390.67 kph at 4000 m
Climb Rate ~15.65 m/s
Optimal climb velocity ~186.03 kph
Turn Time ~16.90 s
Wing loading (Empty) ~57.00 kg/m²
Characteristics
Empty Weight ~3053 lb
Empty Weight + fuel ~3578 lb
Takeoff Weight ~3836 lb
Wing Area ~263 ft²
Number of Engines 1
Air Breaks no
Arrestor Gear no
Statistics
Power per Engine 720 hp
WEP Duration infinite
Top speed ~242.75 mph at 13123 m
Climb Rate 51.36 ft/s
Optimal climb velocity ~115.59 mph
Turn Time 16.90 s
Wing loading (Empty) ~11.67 lb/ft²
Main Weapons
2 x Type 89 450 RPG
Limits
Max Speed limit 560 kph
Gear lmit 480 kph
Max static +G's ~14
Max static -G's ~7
Optimal Velocities
Ailerons <320 kph
Rudder <320 kph
Elevators <320 kph
Radiator >200 kph
Limits
Max Speed limit 348 mph
Gear lmit 298 mph
Max static +G's ~14
Max static -G's ~7
Optimal Velocities
Ailerons <199 mph
Rudder <199 mph
Elevators <199 mph
Radiator >124 mph
Manual Control
Mixer is not controllable
Pitch is not controllable
no automatic pitch
Radiator (water) is controllable
Radiator (oil) is not controllable
Oil and water uses combined radiator control
Supercharger is not controllable
Turbocharger is controllable
Compressor settings 1
Optimal Altitude
3500 m
11483 ft
100% Enginepower 800 hp
WEP Enginepower 944 hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)