Ki-10-I C

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

The Ki-10-I C in the garage.

The Ki-10-I C is a reserve Japanese fighter with a battle rating of 1.0 (AB/RB/SB). It was in the game since the start of the Open Beta Test prior to Update 1.29.

The main purpose, usage and tactics recommendations

General play style

The Ki-10-I C is a reserve biplane fighter for the Japanese Faction. Like all biplanes, the Ki-10-I C has a low top speed, high turn rate, good-to-fair climbing ability, nearly no armor, and, in realistic and simulator battles, a ridiculously short take-off length. Compared to other biplanes, the Ki-10-I C is faster and climbs easier, with similar armament and maneuverability, but with (marginally) poorer armour. The Ki-10-I C is not noticeably different from the Ki-10-I

The Ki-10-I C's low speed and tight turning ability makes it a great turn-fighter, like most Japanese light fighters. The Ki-10-I C excels at low and slow turn fighting at very low altitudes where enemies cannot out-dive it. Additionally, it has the climb rate to climb away from enemy biplanes. Very fast dives should be avoided, as the wings will shear off at very high speeds. Similarly, turning stalls should be avoided, as the Ki-10-I has a tendency to enter uncontrollable spins.

It's twin 7.7mm armament is one of the weakest in the game, so strafing attacks on all but the least armored targets are unrecommended; Artillery, Vehicles, and Landing Craft are the primary targets, while the Ki-10-I C's weak construction makes attacking AAA and bombers risky propositions, but not impossible. Cargo Ships, Tanks and Armored Cars are invulnerable to the Ki-10-I C. Instead, the best Ki-10-I C targets are other biplanes or slow monoplanes, such as P-26s, Fury Mk Is or Nimrod Mk Is. Like most other planes, the Ki-10-I C works better in numbers. Ki-10 pilots should focus primary on sticking together and working as a team.

Vehicle characteristics

Tactics

Specific enemies worth noting

Counter-tactics

Pros and cons

Pros:

  • Great Maneuverability
  • Low Stall Speed
  • Fast Top Speed (for a Biplane)
  • Good Climb Rate (for a Biplane)

Cons:

  • Weak Armor
  • Poor Diving Ability
  • Poor Spin Characteristics

Specifications

Armaments

  • 2 x 7.7 mm Type 89 machine guns, nose mounted (450 rpg = 900 total)

Type_89

Type_89

Type 89

Pros

Cons



Engine & mobility

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: Kawasaki Ha-9-2A 12-cylinder inline
  • Cooling type: Water
  • Max power: 643 hp (Stock), 821 hp (Upgraded)
  • Takeoff power: 773 hp (Stock), 951 hp (Upgraded)
  • Mass: 565 kg
Name: Kawasaki Ha-9-2A 12-cylinder inline
  • Cooling type: Water
  • Max power: 636 hp (Stock), 720 hp (Upgraded)
  • Takeoff power: 765 hp (Stock), 850 hp (Upgraded)
  • Mass: 565 kg
Name: Kawasaki Ha-9-2A 12-cylinder inline
  • Cooling type: Water
  • Max power: 636 hp (Stock), 720 hp (Upgraded)
  • Takeoff power: 765 hp (Stock), 850 hp (Upgraded)
  • Mass: 565 kg

Stats

Stock
  • Max speed: ___ km/h
    • at height: 4,000 m
  • Max altitude: 8,100 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 232 m

Upgraded

  • Max speed: ___ km/h
    • at height: 4,000 m
  • Max altitude: 8,100 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 232 m
Stock
  • Max speed: ___ km/h
    • at height: 4,000 m
  • Max altitude: 8,100 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 232 m

Upgraded

  • Max speed: ___ km/h
    • at height: 4,000 m
  • Max altitude: 8,100 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 232 m
Stock
  • Max speed: ___ km/h
    • at height: 4,000 m
  • Max altitude: 8,100 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 232 m

Upgraded

  • Max speed: ___ km/h
    • at height: 4,000 m
  • Max altitude: 8,100 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 232 m

Performance

Warning this is still in the test phase and is probably incorrect. Take information with a grain of salt (data taken from 1.55)



0
1
2
3
4
5
6
7
8
9
10
0
0.2
0.4
0.6
0.8
1
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP



Modules and improvements

For such low rank vehicles the order of research does not really matter. Improvements in firepower by new belts and new machine guns help a lot in Arcade battles. For Realistic mode performance upgrades are more often necessary.

History of creation and combat usage

The Kawasaki Ki-10 was the last Biplane fighter used by the Japanese Army. Introduced in 1935, it beat the competing Nakijima K-11 (which would later be refined as the Ki-27) as the Imperial Japanese Army Air Force placed more priority on maneuverability than speed. Its excellent maneuverability made it extremely popular with Japanese pilots, who demanded similar high maneuverability from newer aircraft. Over the course of its service the fighter would be refined several times with the ultimate version, the Ki-10-II, appearing in 1937.

The K-10 saw service against Chinese air forces in the early stages of the Second Sino-Japanese War and against Soviet air forces during the battles of Khalkhin Gol (where it historically outperformed the Soviet I-15). It formed the backbone of the IJAAF fighter forces until 1940, but it was considered obsolete by Western military experts as early as 1938. By the start of the Pacific War, the Ki-10 had been regulated to training and courier roles, and received the Allied reporting name "Perry".

There are no known incidents where the Ki-10 engaged American- or British-crewed aircraft, though the Japanese fighter did fight Chinese National P-26s, and may have engaged British-built Gladiators, Italian CR.32s (predecessor of the CR.42 Falco), and Soviet I-15's, all crewed by Chinese pilots, during the early battles of the war.

Ingame description

{description}

Screenshots and fan art

Skins and camouflages for the Ki-10 series from live.warthunder.com.

Additional information (links)

References


Horsepower graphSidebar

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ki_10_1_commander.png

Icon-country-jap.png Ki-10-IC
Nation Japan
Type light Fighter
Fighting style Turn Fighting
Energy Fighting
Boom & Zoom

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~1335 kg
Empty Weight + fuel ~1573 kg
Takeoff Weight ~1690 kg
Wing Area ~24 m²
Number of Engines 1
Air Breaks no
Arrestor Gear no
Statistics
Power per Engine 720 hp
WEP Duration infinite
top speed ~390.67 kph at 4000 m
Climb Rate ~15.65 m/s
Optimal climb velocity ~185.63 kph
Turn Time ~16.90 s
Wing loading (Empty) ~55.00 kg/m²
Characteristics
Empty Weight ~2943 lb
Empty Weight + fuel ~3468 lb
Takeoff Weight ~3726 lb
Wing Area ~263 ft²
Number of Engines 1
Air Breaks no
Arrestor Gear no
Statistics
Power per Engine 720 hp
WEP Duration infinite
Top speed ~242.75 mph at 13123 m
Climb Rate 51.36 ft/s
Optimal climb velocity ~115.35 mph
Turn Time 16.90 s
Wing loading (Empty) ~11.26 lb/ft²
Main Weapons
2 x Type 89 450 RPG
Limits
Max Speed limit 560 kph
Gear lmit 480 kph
Max static +G's ~14
Max static -G's ~8
Optimal Velocities
Ailerons <320 kph
Rudder <320 kph
Elevators <320 kph
Radiator >200 kph
Limits
Max Speed limit 348 mph
Gear lmit 298 mph
Max static +G's ~14
Max static -G's ~8
Optimal Velocities
Ailerons <199 mph
Rudder <199 mph
Elevators <199 mph
Radiator >124 mph
Manual Control
Mixer is not controllable
Pitch is not controllable
no automatic pitch
Radiator (water) is controllable
Radiator (oil) is not controllable
Oil and water uses combined radiator control
Supercharger is not controllable
Turbocharger is controllable
Compressor settings 1
Optimal Altitude
3500 m
11483 ft
100% Enginepower 800 hp
WEP Enginepower 944 hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)