Khalkhin Gol

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Khalkhin Gol
KhalkhinGol Air Map.jpg

Size: 65km x 65km

Location: East Mongolia / China
Game Modes
Check.png Arcade Battles
Check.png Realistic Battles
Check.png Simulator Battles

Overview

Khalkhin Gol is an air forces map available in all modes. The map is set in the area where the Battles of Khalkhin Gol took place, on the eastern border between Mongolia and Manchuria (a region in China). The map is a rough 1:1 scale recreation of the region.

Historical Background

This map is based around the area where the Battles of Khalkhin Gol, named after the Khalkhyn Gol river (which ran through the region), took place. Occurring between May and September 1939, the Battles were the decisive engagements of the Soviet–Japanese border conflicts, which had been continuing since 1932. Since Japan invaded Manchuria in 1931 there were frequent violations of the border between Mongolia (part of the Soviet Union) and Manchuria. This lead to frequent clashes, and one large battle (Battle of Lake Khasan in 1938), between Soviet / Mongolian and Japanese troops.

The battles began on the 11th May 1939; a Mongolian cavalry unit entered a disputed area in search of a grazing area for their horses. They were attacked and driven back across the river by Manchukuoan cavalry. Two days later the Mongolian force returned with greater numbers and the Manchukoans were unable to dislodge them. The next day (14th May) two Japanese regiments arrived, forcing the Mongolians to withdraw. Soviet and Mongolian troops later returned to the disputed region, and again Japanese forces moved in to force them back. This time the Soviet-Mongolian forces surrounded the Japanese force on the 28th May and destroyed it.

Both sides began building up their forces in the area. Before long Japan had amassed 30,000 men, while the Soviets dispatched a new corps commander and the 1st army group, with their motorized and armoured forces, arriving on the 5th June. Throughout June, there were reports of Soviet and Mongolian activity on both sides of the border and attacks on isolated Manchukoan units. On the 27th June, the Japanese Army Air Force struck the Soviet air base at Tamsak-Bulak in Mongolia. Although the raid was successful, it was ordered that no more should be undertaken, to avoid further escalation of fighting. At the end of the month Japanese forces were given permission to attack.

The Japanese launched a two pronged attack on the 2nd July. By the 9th July both prongs had been driven back. Over the next couple of weeks there were a number of small skirmishes between the two forces; before the Japanese launched a major offensive, supported by heavy artillery fire, on the 23rd July. The attack made some progress but did not break through the Soviet lines, and was called off on the 25th July. The battle became a stalemate.

The Soviets amassed their forces and decided on the 20th August that it was time to end the stalemate. They launched a massive surprise attack with 57,000 men, 498 BT-5 and BT-7 tanks, 557 aircraft, and two Mongolian cavalry divisions, against the Japanese. On the 25th August the Soviet forces encircled the Japanese forces in the area; and had destroyed them by the 31st August. On the 15th September the Soviets and Japan signed a ceasefire, agreeing a border position and ending the fighting. In total the Soviets and Mongolians suffered around 28,800 casualties; while Japan suffered around 22,000 casualties.

Layouts

Arcade Battles

[Air Domination] Khalkhin Gol

Overview
The battle area for this configuration is in the centre of the map, centred to the west of Remizov Hill. The Allies spawn in the south of the area, while the Axis team spawn in the north. The teams fight over the central capture area; the area is a cylinder 7km across and 4km tall, starting at an altitude of 750m. The area can only be captured when there are no enemy planes in it.

Game Description
In Air Domination, the main goal is to capture and hold the air zone. When one of the teams captures the zone, the opposite team starts to lose its points. The team will lose when it runs out of points.

Historical Background
N/A

The Air Domination layout

[Domination] Khalkhin Gol

Overview
The battle area for this configuration is near the centre of the map, centred over some lakes northeast of Remizov Hill. The Allies spawn in the north; and the Axis team spawn in the south. There are thee airfields laid out in a triangle shape; one in the northeast, one in the southeast (due south of the first one) and one in the west of the battle area. Each Team has 40 ground targets which will move in to capture the airfields. Destroying an enemy ground target will lower the enemy team's score by 100 tickets.

Targets To Destroy
Allies Axis
Medium Tank 14 14
Armoured Car 26 26

Game Description
In Airfields Domination, the main goal is to capture and hold the ground zone. When one of the teams captures the zone, the opposite team starts to lose its points. The team will lose when it runs out of points.

Historical Background
N/A

The Domination layout

[Ground Strike] Khalkhin Gol (light vehicles)

Overview
The battle area for this configuration is near the centre of the map, centred over some lakes northeast of Remizov Hill. The Allies spawn in the west and the Axis in the east. Each team has a mixture of 72 static and moving ground targets, destroying an enemy ground target will lower the enemy team's score by 100 tickets. Victory is achieved by destroying all 68 ground targets. Each team also has an airfield surrounded by AA, killing these does not count towards the mission objective.

Targets To Destroy
Allies Axis
Artillery 9 32
AAA Truck 15 4
AAA (Static) 3 13
Armoured Car 45 25

Game Description
Two hostile armies clashed somewhere in Mongolia, and once peaceful moor turned into a battlefield.

Historical Background
N/A

The Ground Strike layout

Realistic Battles

[Operation] Khalkhin Gol

Overview
The battle area for this configuration is a fairly large area in the middle / north of the map. The Allies spawn on a fictional airfield in the north of the area, while the Axis team spawn on another fictional airfield in the south of the area. Allied ground targets spawn in the north and move south to capture point A, a small village. Axis ground forces spawn in the south and move north to capture point B, another small town. Destroying an enemy ground target will lower the enemy team's score by 140 tickets and a base by 145 tickets. Each team also has a number of light vehicles and AAA, the destruction of which does not count towards the mission objective.

Game Description
The Japanese forces have suddenly forced a crossing over the Khalkhyn Gol at night, and captured the village. The Soviet forces are trying to counterattack, but the Japanese are building on their initial success well.

Historical Background
N/A

The Operation layout

[Operation] The Last Battle of Khalkhyn Gol

Overview
The battle area for this configuration is a fairly large area in the middle of the map. The Allies spawn on a fictional airfield in the south of the area, while the Axis spawn on another fictional airfield in the northeast of the area. Allied ground targets consist of armoured cars and light tanks, which spawn in the south and move north along the river to meet the Axis ground forces in the north. Axis ground forces consist of light tanks and artillery; they spawn in the north, along the river bank, and wait for the Allied ground forces to arrive, so they can engage them. Destroying an enemy ground target will lower the enemy team's score by 140 tickets and a base by 145 tickets. Each team also has a number of light vehicles and AAA, the destruction of which does not count towards the mission objective. Along the river in the east each team has a number of artillery; again, destroying these does not affect the outcome of the battle.

Game Description
The Soviet-Mongolian forces are going on the offensive, to defeat the Japanese army once for all.

Historical Background
N/A

The Operation layout

Simulator Battles

Events

[Event] Khalkhin Gol

Overview
The battle area for this configuration is a fairly large area in the middle of the map. The Axis (Japan) team must defend a fictional airfield in the south of the map from a formation of Soviet bombers. The Axis get a 3,000m air spawn (same height as the AI bombers), while the Allied team (Russia) get a 4,000m air spawn. The Russian bombers spawn approximately 30km north of the airfield. The Allies win if the airfield is destroyed, the Axis win if all the AI bombers are killed.

Targets To Destroy
Allies Axis
SB 2M-100 0 18

Game Description
At the beginning of the summer Soviet bombers tried to destroy several Japanese airfields, which would have allowed Soviet aviation to achieve air superiority. However, the Japanese, whose fighters were superior and pilots more experienced at the time, disrupted this plan.

Historical Background
N/A

The Event layout

[Event] Tamsak-Bulak

Overview
The battle area for this configuration is a fairly large area in the middle of the map. The Allied (Russia) team must defend a fictional airfield in the east of the area (in the rough location of Tamsak-Bulak) from a formation of Japanese bombers. The Allies get a 3,000m air spawn (same height as the AI bombers), while the Axis team (Japan) get a 4,000m air spawn. The Japanese bombers spawn approximately 30km west of the airfield. The Axis win if the airfield is destroyed, the Allies win if all the AI bombers are killed.

Targets To Destroy
Allies Axis
Ki-21 18 0

Game Description
On June 27, 1939, more than one hundred Japanese bombers delivered a sudden strike on the Mongolian base Tamsak-Bulak. Soviet fighters got off the ground to meet them in the air.

Historical Background
This mission is loosely based off the events that occurred on 27 June 1939. The Japanese Army Air Force's struck the Soviet air base at Tamsak-Bulak, Mongolia.

The Tamsak-Bulak layout

Additional Links