Difference between pages "T-34-85 Gai" and "F7F-1"

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{{Specs-Card|code=cn_type_58}}
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{{Specs-Card
 +
|code=f7f1
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|cockpit=cockpit_f7f1.jpg
 +
}}
 
{{About
 
{{About
| about = Chinese medium tank '''{{PAGENAME}}'''
+
| about = American twin-engine fighter '''{{PAGENAME}}'''
| usage = other versions
+
| usage = the gift version
| link = T-34 (Family)
+
| link = F7F-3
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{break}}
+
{{Break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese medium tank {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American twin-engine fighter {{Battle-rating}}. It was introduced in [[Update 1.43]].
  
Generally similar to the earlier [[T-34-85 (S-53) (China)|T-34-85 (S-53)]], which itself is identical to the Soviet [[T-34-85]], the Gai's gameplay should be very familiar to experienced players. It differentiates itself with a number of cosmetic differences, and more importantly, a roof-mounted 12.7 mm DShK heavy machine gun. For the first time, T-34 drivers can enjoy the utility offered by a heavy machine gun similar to the ubiquitous M2 Browning featured on American tanks.
+
The Tigercat performs decently at medium to low altitudes. It has good firepower and performs well in a dive and can achieve high speeds. At sea level, it has a decent climb but at 3 km the climb rate drops substantially making fighting high altitude fighters in its battle range difficult. It is recommended to side-climb to 5 km and accelerate to a high speed before engaging the enemy. At its battle rating, it will be out-climbed by just about every fighter. The best defensive manoeuvre is attempting to outrun your opponent and engage in head-on engagements. For opponents, you cannot outrun the only hope is to lure them low in a dive where the plane performs better, but you will only be able to make a few turns before you run out of energy so make them count.
 +
 
 +
WEP on this plane is limited and does not add considerable power until supercharger gear 2 is activated so it is advised not to waste it until you reach about 2,500 m altitudes. At certain low altitudes, WEP actually reduces the engine power. The automatic engine controls will overheat the plane at 100% throttle necessitating the need for manual engine controls to open the radiators. The F7F-1 is difficult to manage and likely contains several oversights in the game that have yet to be addressed.
  
 
== General info ==
 
== General info ==
=== Survivability and armour ===
+
=== Flight performance ===
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
+
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
 
 
'''Armour type:'''
 
 
 
*Rolled homogeneous armour (Hull, Turret roof)
 
*Cast homogeneous armour (Turret, Cupola, Driver's hatch, Machine gun port)
 
  
{| class="wikitable"
+
{| class="wikitable" style="text-align:center" width="70%"
 +
! rowspan="2" | Characteristics
 +
! colspan="2" | Max Speed<br>(km/h at 5,182 m)
 +
! rowspan="2" | Max altitude<br>(metres)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(metres/second)
 +
! rowspan="2" | Take-off run<br>(metres)
 
|-
 
|-
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
+
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
| Hull || 45 mm (60°) ''Front glacis'' <br> 45 mm (60°) ''Lower glacis'' <br> 75 mm (60°) ''Driver's hatch'' <br> 65 mm (30°) ''Machine gun port'' || 45 mm (39-40°) ''Top'' <br> 45 mm ''Bottom'' || 45 mm (47-49°) ''Top'' <br> 45 mm (46°) ''Bottom'' || 20 mm
+
! Stock
 +
| 659 || 641 || rowspan="2" | {{Specs|ceiling}} || 26.3 || 27.1 || 20.0 || 20.0 || rowspan="2" | 444
 
|-
 
|-
| Turret || 90 mm (1-69°) ''Turret front'' <br> 90 + 40 mm (8-61°) ''Gun mantlet'' || 75 mm (19-22°) ''Front 2/3rd'' <br> 52 mm (13-19°) ''Rear 1/3rd'' || 52 mm (9°) || 20 mm
+
! Upgraded
 +
| ___ || 688 || __._ || 25.0 || __._ || 25.0
 
|-
 
|-
! Armour !! Sides !! Roof
 
|-
 
| Cupola || 90 mm || 20 mm
 
 
|}
 
|}
'''Notes:'''
 
 
* The gun mantlet has 90 mm in front with additional small and thin 40 mm plates on the sides of the gun. [http://i.imgur.com/HhKRdli.jpg See here.]
 
* Suspensions wheels are 20 mm thick and tracks are 18 mm thick
 
 
The armor layout of the T-34-85 Gai is virtually identical to the [[T-34-85]]. The hull armor, while well angled, is very thin for its rank and can be penetrated by nearly any tank cannon. Creative use of angling can still lead to the occasional bounce. The 90 mm thick turret is also thin for its rank, but the good sloping on the sides can also lead to bounces with some luck.
 
 
The T-34-85 has very poor survivability due to the fact that all 5 crew members are packed close to each other. A hull penetration will likely knock out all of them. However, inexperienced players that face this tank will often shoot the lower hull part of the driver hatch, which is infamous for being surprisingly resilient.
 
 
=== Mobility ===
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
 
{{tankMobility|abMinHp= 775|rbMinHp= 442}}
 
 
The {{PAGENAME}} has excellent mobility for a medium tank, as expected of a T-34. It can reach high speeds both on and off road thanks to its wide tracks. The reverse speed is not exactly great, but it is significantly better than those of comparable Shermans, Panthers, and early T-34s (76 mm, 57 mm variants).
 
 
== Armaments ==
 
=== Main armament ===
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.'' -->
 
{{main|ZiS-S-53 (85 mm)}}
 
  
This is where the T-34-85 Gai excels. Like other 85 mm-armed T-34s, its AP rounds have large amounts of explosive filler and pretty nice penetration. Do keep in mind that you have a few different types of shells to choose from. The stock BR-365K APHE rounds have good penetration and a decent quantity of explosive filler. The unlockable BR-365A APHEBC rounds may appear to be a downgrade from the BR-365K at first, but they are deceptively powerful; excellent normalization modifiers make them far more effective against angled armor and the 164 grams of explosive filler (twice as much as the BR-365K) will guarantee the destruction of almost any target upon penetration. The BR-365P APCR rounds have the highest velocity and best flat penetration, but they are comparatively anemic in terms of post-penetration damage and are dreadful against angled armor. Lastly, the O-365 HE shell is only useful against very thinly armored targets and should generally be avoided, as the APHE/APHEBC rounds and heavy machine gun are generally sufficient for this task.
+
==== Details ====
 
+
{| class="wikitable" style="text-align:center" width="50%"
In general it is a good idea to carry mainly BR-365A shells, as the bit of extra flat penetration on the BR-365K does not really help in penetrating more targets, while the BR-365A's slope modifiers and extra explosive filler are very useful, especially when flanking. It may be a good idea to bring a few APCR shells for emergencies, but its power is limited - it cannot penetrate the turret of a [[Tiger II (H)]], for example.
 
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="6" | [[ZiS-S-53 (85 mm)|85 mm ZiS-S-53]]
 
|-
 
! colspan="3" | Capacity
 
! Vertical<br>guidance
 
! Horizontal<br>guidance
 
! Stabilizer
 
|-
 
| colspan="3" | 55 || -5°/+22° || ±180° || N/A
 
|-
 
! colspan="6" | Turret rotation speed (°/s)
 
|-
 
! Mode
 
! Stock
 
! Upgraded
 
! Prior +<br>Full crew
 
! Prior +<br>Expert qualif.
 
! Prior +<br>Ace qualif.
 
 
|-
 
|-
| ''Arcade'' || 23.8 || 32.9 || ??.?? || ??.?? || ??.??
+
! colspan="5" | Features
 
|-
 
|-
| ''Realistic'' || 14.9 || 17.5 || ??.?? || ??.?? || ??.??
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
|-
 
! colspan="4" | Reloading rate (seconds)
 
|-
 
! Stock
 
! Prior +<br>Full crew
 
! Prior +<br>Expert qualif.
 
! Prior +<br>Ace qualif.
 
 
|-
 
|-
| 9.6 || 8.5 || 7.9 || 7.7
+
| || || || X || ✓    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
  
==== Ammunition ====
+
{| class="wikitable" style="text-align:center" width="50%"
{| class="wikitable sortable" width="100%" style="text-align:center"
 
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| BR-365A || APHEBC || 135 || 133 || 125 || 115 || 106 || 97
 
|-
 
| BR-365K || APHE || 147 || 143 || 126 || 107 || 90 || 77
 
|-
 
| BR-365P || APCR || 193 || 187 || 154 || 120 || 94 || 74
 
|-
 
| O-365K || HE || 10 || 10 || 10 || 10 || 10 || 10
 
|-
 
|}
 
{| class="wikitable sortable" width="100%" style="text-align:center"
 
! colspan="11" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! rowspan="2" | Normalisation at 30°<br>from horizontal
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| BR-365A || APHEBC || 792 || 9.2 || 1.2 || 14.0 || 164 || +4.0° || 48° || 63° || 71°
 
 
|-
 
|-
| BR-365K || APHE || 792 || 9.2 || 1.2 || 14.0 || 73.9 || -1.0° || 47° || 60° || 65°
+
! colspan="7" | Limits
 
|-
 
|-
| BR-365P || APCR || 1,050 || 4.99 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72°
+
! rowspan="2" | Wings (km/h)
|-
+
! rowspan="2" | Gear (km/h)
| O-365K || HE || 793 || 9.54 || 0.1 || 0.3 || 660 || +0.0° || 79° || 80° || 81°
+
! colspan="3" | Flaps (km/h)
|-
+
! colspan="2" | Max Static G
|}
 
 
 
==== [[Ammo racks]] ====
 
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
 
{| class="wikitable" style="text-align:center"
 
 
|-
 
|-
! Full<br>ammo
+
! Combat !! Take-off !! Landing !! + !! -
! 1st<br>rack empty
 
! 2nd<br>rack empty
 
! 3rd<br>rack empty
 
! 4th<br>rack empty
 
! 5th<br>rack empty
 
! 6th<br>rack empty
 
! Visual<br>discrepancy
 
 
|-
 
|-
| '''55''' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ??
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 478 || 478 || 278 || ~10 || ~8
 
|-
 
|-
 
|}
 
|}
  
<!--==== [[Optics]] ====
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
! colspan="3" | {{PAGENAME}} Optics
 
 
|-
 
|-
!
+
! colspan="4" | Optimal velocities (km/h)
! Default magnification
 
! Maximum magnification
 
 
|-
 
|-
! Main Gun optics
+
! Ailerons !! Rudder !! Elevators !! Radiator
| X3.8 || X4.0
 
 
|-
 
|-
! Comparable optics
+
| < 467 || < 450 || < 555 || > 317
| colspan="2" | ???
 
 
|-
 
|-
 
|}
 
|}
-->
 
=== Machine guns ===
 
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->
 
{{main|DShK (12.7 mm)|DT (7.62 mm)}}
 
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | [[DShK (12.7 mm)|12.7 mm DShK]]
+
! colspan="3" | Compressor (RB/SB)
 
|-
 
|-
! colspan="4" | '' mount''
+
! colspan="3" | Setting 1
 
|-
 
|-
! Capacity<br>(Belt capacity)
+
! Optimal altitude
! Fire rate<br>(shots/minute)
+
! 100% Engine power
! Vertical<br>guidance
+
! WEP Engine power
! Horizontal<br>guidance
 
|-
 
| 200 (50) || 600 || -4°/+82° || ±180°
 
|-
 
|}
 
{| class="wikitable" style="text-align:center"
 
 
|-
 
|-
! colspan="4" | [[DT (7.62 mm)|7.62 mm DT]]
+
| 850 m || 2,100 hp || 2,468 hp
 
|-
 
|-
! colspan="4" | '' mount''
+
! colspan="3" | Setting 2
 
|-
 
|-
! Capacity<br>(Belt capacity)
+
! Optimal altitude
! Fire rate<br>(shots/minute)
+
! 100% Engine power
! Vertical<br>guidance
+
! WEP Engine power
! Horizontal<br>guidance
 
 
|-
 
|-
| 1,890 (63) || 600 || N/A || N/A
+
| 5,337 m || 1,600 hp || 1,880 hp
 
|-
 
|-
 
|}
 
|}
  
== Usage in battles ==
+
=== Survivability and armour ===
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
+
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
  
While the T-34-85 Gai is a fairly well-rounded tank, its poor armour and high speed mean that one should play it more like a light tank than a medium. The gun is very lethal but the penetration is not particularly good, so it is better to flank and go for side shots, which can instantly knock out all but the largest and most spacious opponents. During frontal engagements, [[Tiger E|Tiger I]]s should be shot in the flat portions of the hull (avoiding the driver's port), [[Panzer V Panther (Family)|Panthers]] should be shot in the turret (in the less curved portion of the mantlet) or possibly in the lower glacis, and [[M4 Sherman (Family)|non-Jumbo Shermans]] can generally be shot anywhere. The [[Tiger II (P)]] is only vulnerable in a small portion of the turret cheeks and the [[Tiger II (H)]] is essentially frontally immune, so for these kinds of targets, circle around to get a good shot at the hull sides and let the slope modifiers take care of the rest. Watch out for American tanks like the [[M4A3 (76) W]] and [[T25]], as they have vertical stabilizers and can often shoot first if they are aware of you.
+
== Armaments ==
 +
=== Offensive armament ===
 +
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|M3 (20 mm)|M2 Browning (12.7 mm)}}
  
In AB, you should play this tank like any other T-34. Push because you have a pretty well-rounded tank and will generally be able to adapt to whatever situation that develops. The AB meta generally favours more heavily armed and armoured tanks due to the presence of markers, making flanking and ambushes more difficult, so play carefully and take advantage of your high mobility.
+
The '''''{{PAGENAME}}''''' is armed with:
 +
* 4 x 20 mm M3 cannons, wing-mounted (200 rpg = 800 total)
 +
* 4 x 12.7 mm M2 Browning machine guns, chin-mounted (400 rpg = 1,600 total)
  
In RB, play this tank offensively yet carefully. Use your speed and keep up with your teammates, or alternatively play it like a light tank and go on long flanks. In RB, one will often encounter enemy flankers like the infamous [[M18 GMC|M18 Hellcat]] or [[R3 T20 FA-HS]]; while the main gun is adequate for dispatching these soft targets, the heavy machine gun can also rip through them in a pinch, particularly from the sides. The machine gun can be especially helpful if one's tank is otherwise disabled due to a jammed turret ring, destroyed gun breech, etc. Diving aircraft expecting to strafe an innocuous T-34 can also be given a nasty surprise, though the DShK's small belt capacity makes this more difficult.
+
=== Suspended armament ===
 +
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
{{main|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)}}
  
In SB, play this tank very cautiously because the optics aren't that good and most of the time you will face tanks from pretty far distances. Panthers generally have better optics than you so try to avoid encounters with Panthers or Tigers.
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 +
* Without load
 +
* 2 x 500 lb AN-M64A1 bombs (1,000 lb total)
 +
* 1 x 1,000 lb AN-M65A1 bomb (1,000 lb total)
 +
* 1 x 1,000 lb AN-M65A1 bomb + 2 x 500 lb AN-M64A1 bombs (2,000 lb total)
  
'''Enemies worth noting:'''
+
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
The main armament is extremely powerful. Equipped with 4 x 20 mm cannon and M2 Brownings in the nose, expect to knock planes out of the skies frequently. Unlike many other planes that have more spread out armament, the Tigercat packs a massive punch. If one cannon shell hits, the rest will as well. Do not waste time researching additional ammo belts for the 20 mm; the Default has the most HE shells of any other belt except for Stealth. However, it is recommended you research "New 20 mm Cannons" and "12.7 mm Ammo Belts", as the Cannon jam quite quickly and the stealth ammo for the 12.7 mm is far more effective than the Default.
  
[[Panther A]]/[[Panther D|D]], [[Tiger II (P)|Tiger II P]]:
+
Use the armament wisely- do not use the cannon until you are about .5-.6 km from your target. However, the 12.7 mm is great for harassing targets out to more than 1 km. A good hit to the wings of any plane will bring it down, while 2-3 bursts to the fuselage will grind a plane to pieces. The Tigercat's devastating armament is also perfect for hunting down troublesome German bombers like the Ju 288 C.
  
The Panthers are one of the most common tanks around BR 5.7, and they pose a great threat with their deadly long 75 mm cannon, thick frontal armour and adequate speed. You want to avoid engaging them at long range as the T-34 has only x3.5 scope magnification, making long range shooting super hard. Engage the Panthers within 500 m and avoid shooting their frontal hull. Their biggest weak spot is the gun mantlet, which is only 100 mm thick and has a flat part in the middle. That is where you want to aim at, the T-34's APHE has sufficient damage to instantly destroy the Panther even from its turret. The second weak spot is of course the sides, guaranteeing an instant kill. Generally APHE is enough to deal with the Panthers, and no APCR is needed.
+
The F7F-1 also has great late game potential due to its armament. If you aim well, you can take down light pillboxes with short, controlled bursts. Lightly armoured vehicles normally only need 1 or 2 taps. Unlike its event vehicle variant which has vastly better ordnance options, the F7F-1 is average at best in this department. With the maximum load being 2 x 500 lb and 1 x 1,000 lb bomb, don't really expect to take down many hard targets before going back to rearm. The secondary weapons are not recommended for use, as they will reduce performance considerably- also, due to the high BR, jets will exist and will intercept you before you are halfway to your bombing target due to their speed.
  
For the Tiger II P, aim at the vertical area of the frontal turret which is also 100 mm. The best tactic is still to flank it however.
+
Performance-wise, the Tigercat has a maximum speed of 668 km/h (415 mph) at an altitude of 5,190 meters (17,028 feet), or 695 km/h (431 mph) at the same altitude with WEP. At sea level, the maximum speed is 619 km/h (384.6 mph), or 638 km/h (396.4 mph) with WEP. The Tigercat can climb to an altitude of 3,000 meters (9,843 feet) in 155 seconds (135 seconds with WEP), giving it an average climb rate of 19.3 meters (63.3 feet) per second (22.2 meters or 72.8 feet per second with WEP). It can perform a full horizontal turn at 3,000 meters in 24 seconds at a speed of 500 km/h (310.6 mph), as well as perform a full vertical turn at the same altitude and speed, which it completes in 27 seconds.
  
[[Tiger H1]]/[[Tiger E|E]]:
+
=== Manual Engine Control ===
 
+
{| class="wikitable" style="text-align:center"
The Tiger's weak spots are the opposite with the Panthers. Their hull are unsloped and rather thin, while the gun mantlet is weirdly shaped and can absorb quite some shells. The best engaging range remains the same, within 500 m. If the Tiger is angling, aim at the turret ring to disable the gunner and destroy the turret traverse, or aim at the hull side below the side skirt, which is only 60 mm. If it is not angling, aim between the driver's vision port and the MG for an instant kill. Avoid shooting at these two parts as they tend to bounce/absorb shells. For the Tiger E, don't shoot at the lower glacis as there will be add-on tracks installed there, making it harder to penetrate.
+
|-
 
+
! colspan="7" | MEC elements
[[Ho-Ri Production|Ho-Ri]]:
+
|-
 
+
! rowspan="2" | Mixer
In a frontal engagement, APCR is required as the APHE shells don't have enough penetration. With APCR loaded, aim at the further sides of the fighting compartment, away from the gun, because the further from the gun, the thinner the armour gets, with the thinnest part being around 160 mm unsloped. Penetrating there will knock out its loader, gunner or commander, or detonate the ammo. Of course, the best way is still side-shooting with APHE.
+
! rowspan="2" | Pitch
 
+
! colspan="3" | Radiator
[[Panzer IV/70(V)|Panzer IV/70]], [[Jagdpanzer 38(t)]]:
+
! rowspan="2" | Supercharger
 
+
! rowspan="2" | Turbocharger
These small tank destroyers with their well angled frontal armour can be quite a problem from a distance. With APHE, you can disable their transmission by shooting at their lower glacis. Now if you can, flank them. The 85 mm APHE does a great job at penetrating sloped, thin armour, so you don't have to get to their absolute sides. For the Pz IV/70, you can also aim at the downward part of the gun mantlet since the shell might ricochet downwards into the hull, knocking out every crew member. The Jagdpanzer 38(t) doesn't have this problem, so side-shooting is required to destroy it effectively.
+
|-
 
+
! Oil !! Water !! Type
[[M4A3E2]] Jumbo:
+
|-
 
+
| Controllable || Controllable<br>Auto control available || Controllable<br>Auto control available || Controllable<br>Auto control available || Separate || Controllable<br>2 gears || Not controllable
This is another common enemy. It is recommended to use the BR-365A, the one with less pen but more explosive filler. The reason is that it is better at penetrating sloped armour, which the Jumbo has. With that shell you can easily destroy a M4A3E2 who's not angling. If it is, aim at the hull side just above the tracks, or load APCR and shoot straight at its gun mantlet. Against a 75 mm M4A3E2 you can relax a bit as it will struggle to penetrate your armour, but your cupola is a rather large weak spot and a shot through there can knock out the T-34. Be more careful with the M4A3E2 76 W, as they can easily pierce through your armour.
+
|-
 +
|}
  
 
=== Modules ===
 
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
 
! Tier
 
! Tier
! colspan="2" | Mobility
+
! colspan="2" | Flight performance
! Protection
+
! Survivability
! colspan="2" | Firepower
+
! colspan="2" | Weaponry
 
|-
 
|-
 
| I
 
| I
| Tracks
+
| Fuselage repair
 +
| Radiator
 +
|
 +
| Offensive 12 mm
 
|
 
|
| Parts
 
| Horizontal Drive
 
| BR-365A
 
 
|-
 
|-
 
| II
 
| II
| Suspension
 
| Brake System
 
| FPE
 
| Adjustment of Fire
 
 
|
 
|
 +
| Compressor
 +
| Airframe
 +
| New 12 mm MGs
 +
| FMBC mk.1
 
|-
 
|-
 
| III
 
| III
| Filters
+
| Wings repair
 +
| Engine
 +
|
 +
| Offensive 20 mm
 
|
 
|
| Crew Replenishment
 
| Elevation Mechanism
 
| BR-365P
 
 
|-
 
|-
 
| IV
 
| IV
| Transmission
 
| Engine
 
|
 
| Artillery Support
 
 
|
 
|
 +
| Engine injection
 +
| Cover
 +
| New 20 mm cannons
 +
| FLBC mk.1
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Top mounted heavy machine gun is useful against soft targets and perhaps incoming aircraft
+
* Punishing armament
* Excellent gun with adequate penetration, destructive damage and good reload rate
+
* 12.7 mm guns are mounted on the nose and the 20mm AN/M3's are mounted very close to the fuselage, resulting in very little convergence
* 56 km/h top speed and great manoeuvrability allows it to reposition easily
+
* Reasonable turn rate
* 5-man crew increases survivability
+
* Excellent energy retention
* Access to BR-365P APCR to effectively penetrate tough tanks up close (M4A3E2s, Tigers & Panthers)
+
* Excellent ammunition capacity
* Has two types of AP for players to choose: BR-365K with higher pen but less TNT, and BR-365A with less pen but plenty of TNT
+
* Very high speed in dive and at level flight
* Similar playstyle with the previous T-34s which is rather beginner-friendly
+
* Very good cockpit visibility
* Fast turret traverse to easily deal with targets from multiple directions
+
* Very fast at low to medium altitudes, especially with WEP
* Sloped hull and round frontal turret might bounce small calibre shells
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Armour is inadequate at its rank, providing very limited protection against common guns (American 76 mm, British 17 pdr, German 75 mm & 88 mm, etc)
+
* Engine starts to lose power above 5,000 meters
* May have issues penetrating hard targets frontally (Tiger II, Ferdinand, Ho-Ri, Jagdpanzer IV(70))
+
* Mediocre roll rate
* Heavy machine gun needs to reload frequently
+
* Large target
* Fairly tall, top machine gun makes the tank even more noticeable
+
* Durability is average
 +
* Locks up quickly
 +
* Engines overheat quickly, needs manual engine control to remedy
 +
* Tends to have pilot knocked out due to bubble canopy
 +
* Lack of solo potential, needs a good team or squad in order to perform well
 +
* WEP is time-limited
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
The Soviet Union sold numerous [[T-34-85]] tanks along with other vehicles to the People's Republic of China in the early 1950s since the new nation had few and often obsolete tanks in its inventory after the conclusion of the Chinese Civil War. The T-34s saw limited deployments with the People's Liberation Army during the Korean War. The history of the tank afterwards has been the subject of debate; according to some sources the PRC attempted and possibly succeeded at creating a local copy of the T-34 under a "Type 58" designation, and according to others this was never a goal, no such tanks ever existed, and only efforts to maintain and repair the T-34s were carried out. Regardless the T-34s were soon superseded by the far superior [[Type 59]], a licensed copy of the Soviet T-54A. However, stocks of T-34s remained in the PLA inventory for a long period of time before domestic tanks were available in sufficient quantity.
+
By around 1938, the U.S. Navy started investigating into the possibilities of a twin-engine carrier-borne fighter. The contract to develop such a fighter was awarded to Grumman. Quickly thereafter the [[XF5F]] was designed. The compact aircraft was to include a 23 mm Madsen cannon, two .50 calibre machine guns, and two .30 calibre machine guns. The Skyrocket test results were not very satisfactory and in 1941 the U.S. Navy moved onto to a new aircraft. The new goal was to create a heavy fighter for its upcoming Midway-class aircraft carriers. This next design was to incorporate two R-2800 engines, four 20 mm cannons, four .50 calibre machine guns, and the ability to carry bombs, rockets, and torpedoes.
 +
 
 +
The XF7F-1 Tigercat prototype made its original flight on December 2, 1943. The F7F-1 aircraft went into production in April of 1944, but the Midway-class carriers had not yet been completed, so the first Tigercats were given to the U.S. Marine Corp. Only 35 of these aircraft were built until production switched to the two-seat night fighter variant. These were built in limited numbers as well.
 +
 
 +
The Tigercat came too late to see any action in World War II. Late-model Tigercats did eventually see action in Korea with the Marines. The aircraft was eventually retired from U.S. service in 1954.
 +
 
 +
=== [[wt:en/news/3033/current/|Vehicle Profile]] ===
 +
In 1942, after an unsuccessful XF5F Skyrocket (and XP-50, its land-based modified variant) project, Grumman Aircraft Engineering Corporation began work on an improved aircraft using the same twin-engine concept as the Skyrocket, which they named the XP-65. It was only a year later, however, that this project was cancelled, and Grumman began work on an entirely new plane based on the XF5F concept. This plane was intended to be operated from new, large Midway-class carriers (the first vessel being the USS Midway, which was commissioned in 1945) and Grumman had two main goals in sight – the plane would have ground attack capabilities, and it would be able to outperform and outgun any other fighter of that time. The maiden flight of the prototype, titled XF7F-1, occurred in December 1943, and was rushed into production in 1944 under the name F7F-1 Tigercat, continuing the Grumman's tradition of giving planes "cat" names.
  
T-34s in Chinese service were often upgraded to a standard referred to by some as the "Type 58". The exact details and universality of these upgrades are also nebulous, but known characteristics include a new loader's cupola capable of mounting a heavy machine gun, hardpoints on the right turret cheek for stowing away said machine gun, and a modified hinge for the rear transmission cover. Other upgrades may have been carried out as well.
+
The Tigercat was designed for two things – speed and firepower. The first of these was achieved by the combination of its sleek hull and two massive 18-cylinder Pratt & Whitney R-2800-22W Double Wasp radial engines, producing 2100 horsepower each. With these power plants, the Tigercat was able to achieve a maximum speed of 700 kph (435 mph) at an altitude of 6706 meters (22 000 feet), and had climb rate of more than 1372 meters (4500 feet) per minute. It was nearly 114 kph (71 mph) faster than the F6F Hellcat, and Captain Fred M. Trapnell, one of the US Navy's best test pilots, was quoted saying: "It's the best damn fighter I've ever flown!" The Tigercat's firepower was no less impressing. The Tigercat was armed with four 20 mm M2 cannons in the wing roots, and four .50 M2 nose-mounted machine guns. Additionally, it could carry up to two 454 kg (1000 lb) bombs on under wing racks, or one torpedo under the fuselage. It was also the first US Navy twin-engine fighter ever accepted into service, and the first US Navy fighter ever to use a tricycle landing gear configuration.
  
The vehicle represented in War Thunder also features a splashboard welded onto the upper glacis. The "Gai" in its designation (改) means "modified" in Chinese.
+
However, air tests and trials proved that the Tigercat was simply too overpowered for Midway-class carriers. Its landing speed was too high and it suffered instability in single-engine flight. The arrestor hook design was also proven to be unreliable. As a result of these multiple issues, the Tigercat was then assigned to be used as a land-based fighter in the US Marine Corps service. Deliveries started in April 1944, but problems with carrier operations clearance and changes in its operational requirements caused significant delays. As a result, the Tigercat was too late to participate in World War 2, and only 34 aircraft of initial F7F-1 versions were made. Tigercats eventually saw combat at last, but no sooner than during the initial stages of the Korean War, where F7F's managed to shoot down two North Korean Polikarpov Po-2 biplanes. Subsequently, due to the development of jet fighters, Tigercats were phased out of service, with the last of them retiring in 1954.
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 +
;Skins
 +
* [https://live.warthunder.com/feed/camouflages/?q=%23f7f1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
;Videos
 
;Videos
{{Youtube-gallery|ly9JS6errQQ|'''Best secondary armaments''' discusses the {{PAGENAME}} at 0:38 - ''War Thunder Official Channel''}}
+
{{Youtube-gallery|t3xD7JpnHeI|'''Best aircraft for Boom & Zoom''' discusses the {{PAGENAME}} at 4:38 - ''War Thunder Official Channel''|d5k2T9FP0bQ|'''Avoid them in frontal attack!''' discusses the {{PAGENAME}} at 1:06 - ''War Thunder Official Channel''}}
  
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
+
* ''reference to the series of the aircraft;''
* ''reference to the series of the vehicles;''
 
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 +
* ''topic on the official game forum;''
 +
* ''encyclopedia page on the aircraft;''
 +
* ''other literature.'' -->
  
* ''topic on the official game forum;''
+
* [[wt:en/devblog/current/642/|[Devblog] F7F-1 Tigercat]]
* ''encyclopedia page on the tank;''
+
* [[wt:en/news/3033/current/|[Vehicle Profile] Grumman F7F-1 Tigercat [Decal included]]]
* ''other literature.''
 
  
{{China medium tanks}}
+
{{AirManufacturer Grumman}}
 +
{{USA twin-engine fighters}}

Revision as of 16:41, 15 August 2020

Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
F7F-1
f7f1.png
360://https://wiki.warthunder.com/images/2/2b/Cockpit_f7f1.jpg
F7F-1
Research:31 000 Specs-Card-Exp.png
Purchase:200 000 Specs-Card-Lion.png
Show in game
This page is about the American twin-engine fighter F7F-1. For the gift version, see F7F-3.

Description

GarageImage F7F-1.jpg


The F7F-1 Tigercat is a rank IV American twin-engine fighter with a battle rating of 6.7 (AB) and 6.3 (RB/SB). It was introduced in Update 1.43.

The Tigercat performs decently at medium to low altitudes. It has good firepower and performs well in a dive and can achieve high speeds. At sea level, it has a decent climb but at 3 km the climb rate drops substantially making fighting high altitude fighters in its battle range difficult. It is recommended to side-climb to 5 km and accelerate to a high speed before engaging the enemy. At its battle rating, it will be out-climbed by just about every fighter. The best defensive manoeuvre is attempting to outrun your opponent and engage in head-on engagements. For opponents, you cannot outrun the only hope is to lure them low in a dive where the plane performs better, but you will only be able to make a few turns before you run out of energy so make them count.

WEP on this plane is limited and does not add considerable power until supercharger gear 2 is activated so it is advised not to waste it until you reach about 2,500 m altitudes. At certain low altitudes, WEP actually reduces the engine power. The automatic engine controls will overheat the plane at 100% throttle necessitating the need for manual engine controls to open the radiators. The F7F-1 is difficult to manage and likely contains several oversights in the game that have yet to be addressed.

General info

Flight performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics Max Speed
(km/h at 5,182 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 659 641 12300 26.3 27.1 20.0 20.0 444
Upgraded ___ 688 __._ 25.0 __._ 25.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
835.14 463 478 478 278 ~10 ~8
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 467 < 450 < 555 > 317
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
850 m 2,100 hp 2,468 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
5,337 m 1,600 hp 1,880 hp

Survivability and armour

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Armaments

Offensive armament

The F7F-1 is armed with:

  • 4 x 20 mm M3 cannons, wing-mounted (200 rpg = 800 total)
  • 4 x 12.7 mm M2 Browning machine guns, chin-mounted (400 rpg = 1,600 total)

Suspended armament

The F7F-1 can be outfitted with the following ordnance:

  • Without load
  • 2 x 500 lb AN-M64A1 bombs (1,000 lb total)
  • 1 x 1,000 lb AN-M65A1 bomb (1,000 lb total)
  • 1 x 1,000 lb AN-M65A1 bomb + 2 x 500 lb AN-M64A1 bombs (2,000 lb total)

Usage in battles

The main armament is extremely powerful. Equipped with 4 x 20 mm cannon and M2 Brownings in the nose, expect to knock planes out of the skies frequently. Unlike many other planes that have more spread out armament, the Tigercat packs a massive punch. If one cannon shell hits, the rest will as well. Do not waste time researching additional ammo belts for the 20 mm; the Default has the most HE shells of any other belt except for Stealth. However, it is recommended you research "New 20 mm Cannons" and "12.7 mm Ammo Belts", as the Cannon jam quite quickly and the stealth ammo for the 12.7 mm is far more effective than the Default.

Use the armament wisely- do not use the cannon until you are about .5-.6 km from your target. However, the 12.7 mm is great for harassing targets out to more than 1 km. A good hit to the wings of any plane will bring it down, while 2-3 bursts to the fuselage will grind a plane to pieces. The Tigercat's devastating armament is also perfect for hunting down troublesome German bombers like the Ju 288 C.

The F7F-1 also has great late game potential due to its armament. If you aim well, you can take down light pillboxes with short, controlled bursts. Lightly armoured vehicles normally only need 1 or 2 taps. Unlike its event vehicle variant which has vastly better ordnance options, the F7F-1 is average at best in this department. With the maximum load being 2 x 500 lb and 1 x 1,000 lb bomb, don't really expect to take down many hard targets before going back to rearm. The secondary weapons are not recommended for use, as they will reduce performance considerably- also, due to the high BR, jets will exist and will intercept you before you are halfway to your bombing target due to their speed.

Performance-wise, the Tigercat has a maximum speed of 668 km/h (415 mph) at an altitude of 5,190 meters (17,028 feet), or 695 km/h (431 mph) at the same altitude with WEP. At sea level, the maximum speed is 619 km/h (384.6 mph), or 638 km/h (396.4 mph) with WEP. The Tigercat can climb to an altitude of 3,000 meters (9,843 feet) in 155 seconds (135 seconds with WEP), giving it an average climb rate of 19.3 meters (63.3 feet) per second (22.2 meters or 72.8 feet per second with WEP). It can perform a full horizontal turn at 3,000 meters in 24 seconds at a speed of 500 km/h (310.6 mph), as well as perform a full vertical turn at the same altitude and speed, which it completes in 27 seconds.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Auto control available
Controllable
Auto control available
Controllable
Auto control available
Separate Controllable
2 gears
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 12 mm
II Compressor Airframe New 12 mm MGs FMBC mk.1
III Wings repair Engine Offensive 20 mm
IV Engine injection Cover New 20 mm cannons FLBC mk.1

Pros and cons

Pros:

  • Punishing armament
  • 12.7 mm guns are mounted on the nose and the 20mm AN/M3's are mounted very close to the fuselage, resulting in very little convergence
  • Reasonable turn rate
  • Excellent energy retention
  • Excellent ammunition capacity
  • Very high speed in dive and at level flight
  • Very good cockpit visibility
  • Very fast at low to medium altitudes, especially with WEP

Cons:

  • Engine starts to lose power above 5,000 meters
  • Mediocre roll rate
  • Large target
  • Durability is average
  • Locks up quickly
  • Engines overheat quickly, needs manual engine control to remedy
  • Tends to have pilot knocked out due to bubble canopy
  • Lack of solo potential, needs a good team or squad in order to perform well
  • WEP is time-limited

History

By around 1938, the U.S. Navy started investigating into the possibilities of a twin-engine carrier-borne fighter. The contract to develop such a fighter was awarded to Grumman. Quickly thereafter the XF5F was designed. The compact aircraft was to include a 23 mm Madsen cannon, two .50 calibre machine guns, and two .30 calibre machine guns. The Skyrocket test results were not very satisfactory and in 1941 the U.S. Navy moved onto to a new aircraft. The new goal was to create a heavy fighter for its upcoming Midway-class aircraft carriers. This next design was to incorporate two R-2800 engines, four 20 mm cannons, four .50 calibre machine guns, and the ability to carry bombs, rockets, and torpedoes.

The XF7F-1 Tigercat prototype made its original flight on December 2, 1943. The F7F-1 aircraft went into production in April of 1944, but the Midway-class carriers had not yet been completed, so the first Tigercats were given to the U.S. Marine Corp. Only 35 of these aircraft were built until production switched to the two-seat night fighter variant. These were built in limited numbers as well.

The Tigercat came too late to see any action in World War II. Late-model Tigercats did eventually see action in Korea with the Marines. The aircraft was eventually retired from U.S. service in 1954.

Vehicle Profile

In 1942, after an unsuccessful XF5F Skyrocket (and XP-50, its land-based modified variant) project, Grumman Aircraft Engineering Corporation began work on an improved aircraft using the same twin-engine concept as the Skyrocket, which they named the XP-65. It was only a year later, however, that this project was cancelled, and Grumman began work on an entirely new plane based on the XF5F concept. This plane was intended to be operated from new, large Midway-class carriers (the first vessel being the USS Midway, which was commissioned in 1945) and Grumman had two main goals in sight – the plane would have ground attack capabilities, and it would be able to outperform and outgun any other fighter of that time. The maiden flight of the prototype, titled XF7F-1, occurred in December 1943, and was rushed into production in 1944 under the name F7F-1 Tigercat, continuing the Grumman's tradition of giving planes "cat" names.

The Tigercat was designed for two things – speed and firepower. The first of these was achieved by the combination of its sleek hull and two massive 18-cylinder Pratt & Whitney R-2800-22W Double Wasp radial engines, producing 2100 horsepower each. With these power plants, the Tigercat was able to achieve a maximum speed of 700 kph (435 mph) at an altitude of 6706 meters (22 000 feet), and had climb rate of more than 1372 meters (4500 feet) per minute. It was nearly 114 kph (71 mph) faster than the F6F Hellcat, and Captain Fred M. Trapnell, one of the US Navy's best test pilots, was quoted saying: "It's the best damn fighter I've ever flown!" The Tigercat's firepower was no less impressing. The Tigercat was armed with four 20 mm M2 cannons in the wing roots, and four .50 M2 nose-mounted machine guns. Additionally, it could carry up to two 454 kg (1000 lb) bombs on under wing racks, or one torpedo under the fuselage. It was also the first US Navy twin-engine fighter ever accepted into service, and the first US Navy fighter ever to use a tricycle landing gear configuration.

However, air tests and trials proved that the Tigercat was simply too overpowered for Midway-class carriers. Its landing speed was too high and it suffered instability in single-engine flight. The arrestor hook design was also proven to be unreliable. As a result of these multiple issues, the Tigercat was then assigned to be used as a land-based fighter in the US Marine Corps service. Deliveries started in April 1944, but problems with carrier operations clearance and changes in its operational requirements caused significant delays. As a result, the Tigercat was too late to participate in World War 2, and only 34 aircraft of initial F7F-1 versions were made. Tigercats eventually saw combat at last, but no sooner than during the initial stages of the Korean War, where F7F's managed to shoot down two North Korean Polikarpov Po-2 biplanes. Subsequently, due to the development of jet fighters, Tigercats were phased out of service, with the last of them retiring in 1954.

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Grumman Aircraft Engineering Corporation
Fighters 
F3F  F3F-2 · Galer's F3F-2
F4F Wildcat  F4F-3 · F4F-4
XF5F Skyrocket  XF5F · XP-50
F6F Hellcat  F6F-5 · F6F-5N
F7F Tigercat  F7F-1 · F7F-3
F8F Bearcat  F8F-1 · F8F-1B
Jet Fighters 
F9F Panther/Cougar  F9F-2 · F9F-5 · F9F-8
F-11 Tiger  F11F-1
F-14 Tomcat  F-14A Early · F-14B
Jet Strike Aircraft 
A-6 Intruder  A-6E TRAM
Bombers  TBF-1C
Export  ▄Martlet Mk IV · ▄F6F-5 · ▄F6F-5N · ▄F8F-1B · ▄Avenger Mk II · ▄Hellcat Mk II

USA twin-engine fighters
P-38  XP-38G · P-38E · P-38G-1 · P-38J-15 · Bong's P-38J-15 · P-38L-5-LO · P-38K · YP-38
P-61  P-61A-11 · P-61C-1
F7F  F7F-1 · F7F-3
Other  XF5F · XP-50 · F-82E