Ju 87 R-2

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

Ju 87 R-2 in the garage.

The Ju 87 R-2 is a Rank I German dive bomber with a battle rating of 1.7 (AB/RB/SB). It was in the game since the start of the Open Beta Test prior to Update 1.29.

The main purpose, usage and tactics recommendations

General play style

The main use of this plane is precision strikes on hard targets such as tanks and pillboxes, as well as providing ground support in ground battles. This is largely due to its spectacular dive-bombing accuracy and powerful payload. To preform an effective dive with this plane, at an altitude of at least 1400m, place your target at the bend in your wings, roll your upside-down and dive at an angle of 60-90 degrees, aiming your crosshairs at or slightly in front of the target (leading with their speed). Drop throttle to 0% and deploy airbrakes (h key by default); you should keep a steady speed of 400 km/h. Release your bomb at 300m from the target and you should score a direct, or near hit.

Vehicle characteristics

Ju 87R-2 with desert camouflage.

Tactics

In Arcade Battles you should concentrate on killing tanks and pillboxes first (if any) with your bombs, and use your offensive machine guns to kill soft targets like armored cars, artillery, howitzers and AA. In this mode you wont need your air brakes since you can't break your wings and its easy to pull up from a fast dive attack, and its recommended that you keep as much of your speed up from the dives so your are harder to intercept by enemy aircraft. Another viable option on maps with light vehicles is to stay at altitude, dive, drop your 1000 kg bomb, and climb again, circling until you get another bomb. This work most effectively on maps with groups of armored cars that are clustered, bot in a line.
In Realistic Battles, you should keep your altitude, and look for tank columns to attack. Once you've chosen which tank column you wish to attack(I recommend some ground targets as far from the battle field or enemy airfield as possible, so you are less likely to be intercepted) . Once you are right over your intended target, set your throttle to 0% and point your nose at the at the tank you want to destroy (since you have no bomb sight, there will not be a bomb-drop indicator like in Arcade, and you will have to guess where the bombs will drop) once you are nearing your target, you will have to deploy your air-brakes or you wont be able to pull up at high speeds. (you can tell when you are reaching a high speed with the sounds that the air and wings make) Once you drop your bomb(s) point your nose up to pull up. At this point you may or may not have killed your intended target, but it is OK if you didnt you will get better at it with more practice, but you still have your offensive armament to kill soft targets like AA or you can engage enemy fighters that are near by(which is very likely). Dog fighting the RB with Ju87 is a very difficult task if the enemy knows your advantages and disadvantages and uses them to his advantage. I recommend that you avoid doing head-on attacks a much as possible, for you don't have the armament to risk it. I also recommend that you stay low and slow in a combat situation with enemy aircraft(because bad control ability at high speeds ) and try to get the enemy to engage in a turn fight. If he falls for your turn fight, you should end up on his 6 o'clock in 3-5 turns on most enemies, it really depends on if its a British, American or Russian plane, British being generally the better turn fighter. If he doesnt fall for your turn fight, you are most likely going to go down...this plane is not a fighter plane.
Text needed

When returning to base landing and takeoff is simple, and use of the air brakes will help if you came in to fast to land. But you may be coming back on a dead or damaged engine (The Ju87s engine is prone to damage and over heat)and it would help if you find the nearest friendly airfield and get there as soon as possible.

Because of their low speed, permanent landing gear and reasonable durability, all the Ju 87 are quite good for capturing airfields in the Airfield Domination mode.

Specific enemies worth noting

Counter-tactics

Pros and cons

Pros:

  • Forward-firing guns
  • Airbrake
  • Customizable armament presets
  • Significant maximum bomb load
  • High maximum dive speed for its tier.

Cons:

  • Slow speed
  • Poor rate of climb
  • Bad energy retention
  • Poor performance while equipped with 1,000kg bomb
  • Can mount only one bomb (of any kind that is available on this plane), unlike the B version.

Specifications

Armaments

Offensive armaments

  • 2 x 7.92 mm MG 17 machine guns, wing-mounted (500 rpg = 1,000 total)

Defensive armament

  • 1 x 7.92 mm MG 15 machine gun, dorsal turret (900 rpg)

Payloads

  • 1 x 250 kg SC250 bomb
  • 1 x 500 kg SC500 bomb
  • 1 x 1,000 kg SC1000 bomb

Crew

  • Pilot
  • Gunner

Total: 2 crew members

Armour

  • 8 mm Steel plate behind the pilot.
  • 5 mm Steel plate behind the gunner.

Engine & mobility

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: Junkers Jumo 211D 12-cylinder inline
  • Cooling type: Water
  • Max power: 796 hp (Stock), 1113 hp (Upgraded)
  • Takeoff power: 1066 hp (Stock), 1383 hp (Upgraded)
  • Mass: 585 kg
Name: Junkers Jumo 211D 12-cylinder inline
  • Cooling type: Water
  • Max power: 785 hp (Stock), 930 hp (Upgraded)
  • Takeoff power: 1055 hp (Stock), 1200 hp (Upgraded)
  • Mass: 585 kg
Name: Junkers Jumo 211D 12-cylinder inline
  • Cooling type: Water
  • Max power: 785 hp (Stock), 930 hp (Upgraded)
  • Takeoff power: 1055 hp (Stock), 1200 hp (Upgraded)
  • Mass: 585 kg

Stats

Stock
  • Max speed: 383 km/h
    • at height: 4,100 m
  • Max altitude: 7,000 m
  • Turn Time: 28.2 s
  • Rate of Climb: -0.2 m/s
  • Takeoff run: 434 m

Upgraded

  • Max speed: 383 km/h
    • at height: 4,100 m
  • Max altitude: 7,000 m
  • Turn Time: 25.9 s
  • Rate of Climb: 14.2 m/s
  • Takeoff run: 434 m
Stock
  • Max speed: 383 km/h
    • at height: 4,100 m
  • Max altitude: 7,000 m
  • Turn Time: 28.6 s
  • Rate of Climb: 1.9 m/s
  • Takeoff run: 434 m

Upgraded

  • Max speed: 383 km/h
    • at height: 4,100 m
  • Max altitude: 7,000 m
  • Turn Time: 27.0 s
  • Rate of Climb: 5.6 m/s
  • Takeoff run: 434 m
Stock
  • Max speed: 383 km/h
    • at height: 4,100 m
  • Max altitude: 7,000 m
  • Turn Time: 28.6 s
  • Rate of Climb: 1.9 m/s
  • Takeoff run: 434 m

Upgraded

  • Max speed: 383 km/h
    • at height: 4,100 m
  • Max altitude: 7,000 m
  • Turn Time: 27.0 s
  • Rate of Climb: 5.6 m/s
  • Takeoff run: 434 m

Performance

Warning this is still in the test phase and is probably incorrect. Take information with a grain of salt (data taken from 1.55)



0
1.1
2.2
3.3
4.4
5.5
6.6
7.7
8.8
9.9
11
0
0.28
0.56
0.84
1.12
1.4
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP



Modules and improvements

In this aircraft, all the bomb loads are purchasable form the start, with no need to research any pylon modules. So, it is advisable to acquire either 500 kg bombs or 1000 kg bombs from the start. However, before using the 1000 kg bomb it is best to research modules that influence climb rate heavily, particularly engine upgrades. Without these, the larger bomb degrades performance too heavily. The gun upgrades are less needed, as this aircraft does not rely too much on their damage output.

History of creation and combat usage

Ingame description

The single-engine two-seater Junkers Ju-87 Stuka dive bomber was plagued with low speed and maneuverability and was extremely vulnerable without fighter support, but due to its high accuracy and a number of unusual design choices, it became one of the most famous of the Luftwaffe’s aircraft.

Even though the S-87 had such outdated technology as fixed landing gear, its design included new automatic air brakes which allowed the plane to escape a dive even if the pilot lost consciousness. An unusual decision was to install sirens, filling the vicinity with a deafening roar to strike fear into the enemy’s heart.

The Ju 87R-2 was a modification of the Ju 87B-2 and was manufactured during the same period of time. The Ju 87R-2 (Reichweite, “long-range”) had increased range due to the installation of two additional 150-liter wing fuel tanks and two disposable 150-liter fuel tanks under its wings, instead of the usual four 50-kg bombs. Like the B-2, the R-2’s engine had a capacity of 1,200 horsepower, and its bomb load was reduced to one 250-kg bomb.

5,752 "Stukas" were constructed, 616 of which were Ju 87 R-2s.

Screenshots and fan art

Skins and camouflages for the Ju 87R from live.warthunder

Additional information (links)

References


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ju-87r-2.png

Icon-country-der.png Ju 87 R-2
Nation Germany
Design Family Stuka
Type Attackers
Fighting style Ground Attack

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~2700 kg
Empty Weight + fuel ~3279 kg
Takeoff Weight ~4250 kg
Wing Area ~32 m²
# Flap Positions 3
Number of Engines 1
Air Breaks yes
Arrestor Gear no
Statistics
Power per Engine 930 hp
WEP Duration infinite
top speed ~378.00 kph at 4100 m
Climb Rate ~5.59 m/s
Optimal climb velocity ~169.92 kph
Turn Time ~43.39 s
Wing loading (Empty) ~85.00 kg/m²
Characteristics
Empty Weight ~5952 lb
Empty Weight + fuel ~7229 lb
Takeoff Weight ~9370 lb
Wing Area ~343 ft²
# Flap Positions 3
Number of Engines 1
Air Breaks yes
Arrestor Gear no
Statistics
Power per Engine 930 hp
WEP Duration infinite
Top speed ~234.88 mph at 13451 m
Climb Rate 18.34 ft/s
Optimal climb velocity ~105.58 mph
Turn Time 43.39 s
Wing loading (Empty) ~17.41 lb/ft²
Main Weapons
1 x Mg 15 900 RPG
2 x Mg 17 500 RPG
Payload Option 1
1 x 💣 250 kg SC 250 Bomb
Payload Option 2
1 x 💣 500 kg SC 500 Bomb
Payload Option 3
1 x 💣 1000 kg SC 1000 Bomb
Limits
Max Speed limit 680 kph
Gear lmit 680 kph
Combat Flaps 520 kph
Max static +G's ~17
Max static -G's ~7
Optimal Velocities
Ailerons <250 kph
Rudder <350 kph
Elevators <350 kph
Radiator >230 kph
Limits
Max Speed limit 423 mph
Gear lmit 423 mph
Combat Flaps 323 mph
Max static +G's ~17
Max static -G's ~7
Optimal Velocities
Ailerons <155 mph
Rudder <217 mph
Elevators <217 mph
Radiator >143 mph
Manual Control
Mixer is not controllable
Pitch is controllable
no automatic pitch
Radiator (water) is controllable
Radiator (oil) is not controllable
Oil and water uses combined radiator control
Supercharger is not controllable
Turbocharger is not controllable
Compressor settings 1
Optimal Altitude
3700 m
12139 ft
100% Enginepower 930 hp
WEP Enginepower 1200 hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)