Ju 87 G-1

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

Ju 87 G-1 in the Garage.

The Ju 87 G-1 is a Rank II German attacker with a battle rating of 3.0 (AB/SB) and 2.3 (RB). It has been in the game since the start of the Open Beta Test prior to Update 1.17.

The differences between the G-1 and G-2 variants are the wing types utilized. The G-1 employs the same wing type as the Ju 87 D-3 while the G-2 instead utilizes the same wing area as the Ju 87 D-5 variant.

The main purpose, usage and tactics recommendations

General play style

Vehicle characteristics

Regarded highly by famed German ace Hans-Ulrich Rudel, the Ju 87 G is one of the deadliest ground attack aircraft in War Thunder. Building upon the classic "Stuka" design, German engineers fitted a pair of Bordkanone 37mm cannons to early Ju 87 D models, creating a beast. Instead of bombs, this aircraft utilizes its twin synchronized 37mm anti-tank cannons to demolish any armor it faces. Able to fire the German 37mm high velocity armor piercing round, the Ju 87 G is more than a force to be reckoned with. Unfortunately, each cannon only holds 12 rounds of ammunition each, for a total of 12 individual shots. This puts a cap on how much total damage the Ju 87 G can do.

The Ju 87 G's armament, a pair of Bordkanone BK 3,7 cannons, are deadly in all regards. They are able to destroy most ground units and aircraft with a single press of the trigger. Equip air targets or armored targets belt depending on what your target is. The armored targets belt is fairly ineffective against aircraft and the air targets belt does next to nothing to armored ground units.

The Ju 87 G-1 differs from its later counterpart, the Ju 87 G-2 in that it utilizes the earlier D models such as the Ju 87 D-3. The G-2 model uses the later Ju 87D-5 model.

Tactics

Like other ground attack aircraft, the Ju 87 G is heavily armored, tarnishing its flight characteristics. However, with enough speed the Ju 87 G can turn on a dime. This is the case with all Ju 87 variants. Once that speed is gone, however, the Ju 87 turns painfully slowly. Mitigate this by using dive attacks to gain altitude. At higher altitudes, the Ju 87 G can be a fighter's nightmare. With enough speed and energy, a Ju 87 can outmaneuver most fighters. A Ju 87 G pilot's best chances of surviving an encounter are good aim, teamwork, and speed. "Turning and burning" 10 meters above the ground will make the Ju 87 G a very easy target, so one must stay at higher altitudes if he or she wishes to survive a dogfight.

Dogfighting isn't what the Ju 87 G was meant for after all - ground attack is the theater in which the Ju 87 G shines. Equip the armored targets belt for the 37mm cannons because it is composed entirely of high velocity armor piercing rounds, perfect for destroying armor. Light pillboxes, light tanks, medium tanks, and heavy tanks are all able to be destroyed by these cannons. In order to maximize damage, come in on an attack run from behind a column of tanks, and aim at their engines. If both shells hit, no matter the tank it will always result in a kill. Make sure your gun convergence isn't set at an extreme, as it is essential for both shells to penetrate the tank's armor. The same goes for light pillboxes, to a lesser extent.

New players should NOT assume this vehicle is an IL-2, it's cannons can destroy targets quicker, but they are VERY HARD TO AIM. For best results, because the cannons are mounted on the bottom of the wings, you should aim a little bit above the target, perhaps at it's turret if attacking at distances of >500 metres, if you are attacking at a range of <500 metres, it is best to aim directly at the target.

Unlike other turrets, the G1's turrets are exemplary for its job. It is possible to quickly destroy engines with a few well placed hits, even from the AI gunner's targeting.

The Ju 87 G is also capable of equipping an air targets belt composed of high explosive rounds for its twin 37mm cannons. This upgrade turns the Ju 87 into a "one shot wonder" capable of destroying any aircraft in a single hit. This is especially deadly in arcade battles, where a lead indicator shows exactly where to aim the cannons. However, the limited ammunition and low rate of fire demand perfect accuracy, which not all pilots will find easy to achieve. In realistic and simulator battles shot placement is very important as the Ju 87 G has very limited ammunition.

Because of their low speed, permanent landing gear and reasonable durability, all the Ju 87s are quite good for capturing airfields in the Airfield Domination mode.

Specific enemies worth noting

Counter-tactics

Pros and cons

Pros:

  • Impressive turn rate at high speeds.
  • Powerful cannons, light pillboxes and medium, light, and heavy tanks will find that four shells (or two clicks of a mouse) will destroy them.
  • Good defensive turret.
  • Armor around the pilot, gunner, and engine.
  • Able to be used in different roles (attacker, support fighter, etc.).

Cons:

  • Lacks any frontal offensive machine guns/cannons whatsoever, making engagement with a fighter difficult.
  • Very little cannon ammo.
  • Very slow.
  • Vulnerable to damage.
  • Incredibly slow roll rate, especially at high speeds.
  • Bad high altitude performance.
  • Inability to equip bombs or rockets.

Specifications

Armaments

Offensive armaments

  • 2 x 37 mm BK 3,7 cannons, wing-mounted (12 rpg = 24 total)

Defensive armaments

  • 2 x 7.92 mm MG 81 machine gun, dorsal turret (1,000 rpg = 2,000 total)

Crew

  • Pilot
  • Gunner

Total: 2 crew members

Engine & mobility

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: Junkers Jumo 211J 12-cylinder inline
  • Cooling type: Water
  • Max power: 1061 hp (Stock), ___ hp (Upgraded)
  • Takeoff power: 1273 hp (Stock), ___ hp (Upgraded)
  • Mass: 585 kg
Name: Junkers Jumo 211J 12-cylinder inline
  • Cooling type: Water
  • Max power: 1049 hp (Stock), ___ hp (Upgraded)
  • Takeoff power: 1261 hp (Stock), ___ hp (Upgraded)
  • Mass: 585 kg
Name: Junkers Jumo 211J 12-cylinder inline
  • Cooling type: Water
  • Max power: 1049 hp (Stock), ___ hp (Upgraded)
  • Takeoff power: 1261 hp (Stock), ___ hp (Upgraded)
  • Mass: 585 kg

Stat card

Stock
  • Max speed: 360 km/h
    • at height: 4,000 m
  • Max altitude: 7,000 m
  • Turn Time: 34.4 s
  • Rate of Climb: 2.0 m/s
  • Takeoff run: 513 m

Upgraded

  • Max speed: ___ km/h
    • at height: 4,000 m
  • Max altitude: 7,000 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 513 m
Stock
  • Max speed: 352 km/h
    • at height: 4,000 m
  • Max altitude: 7,000 m
  • Turn Time: 35.9 s
  • Rate of Climb: 3.0 m/s
  • Takeoff run: 513 m

Upgraded

  • Max speed: ___ km/h
    • at height: 4,000 m
  • Max altitude: 7,000 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 513 m
Stock
  • Max speed: 352 km/h
    • at height: 4,000 m
  • Max altitude: 7,000 m
  • Turn Time: 35.9 s
  • Rate of Climb: 3.0 m/s
  • Takeoff run: 513 m

Upgraded

  • Max speed: ___ km/h
    • at height: 4,000 m
  • Max altitude: 7,000 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 513 m

Performance

Warning this is still in the test phase and is probably incorrect. Take information with a grain of salt (data taken from 1.55)



0
1
2
3
4
5
6
7
8
9
10
0
0.32
0.64
0.96
1.28
1.6
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP



Modules and improvements

Unlocking the 37mm belts is a must for this aircraft. The default belt is a mix of HE and AP rounds, resulting in only half of the trigger pull hitting what you want. Instead of staggering the rounds one trigger pull is HE one trigger pull is AP, it is mixed. After that, it matters not which way the Stuka pilot researches his or her modules.

History of creation and combat usage

By 1942, the need for a new ground attack aircraft was ever present. The aging Ju 87 was proving to be obsolete, and the new Henschel Hs 129 was underpowered and ill protected. Hans-Ulrich Rudel, a Stuka ace, proposed a pair of 37mm cannons be added to a Ju 87 D. Thus, the "Kanonenvogel" or "cannon-bird" was born. The Ju 87 G was most famously piloted by Rudel himself, who destroyed a countless amount of Soviet equipment with it. Hans-Ulrich Rudel was the only person to be awarded the Knight's Cross of the Iron Cross with Golden Oak Leaves, Swords and Diamonds, one of Germany's highest awards. The highest-scoring ace of World War II, Erich Hartmann, also held the Knight's Cross of the Iron Cross with Oak Leaves, Swords and Diamonds – but his Oak Leaves were not gold). Rudel survived the war and his input was used to create the A-10 Thunderbolt attack aircraft.

Ingame description

By early 1943 the Luftwaffe, or rather the whole German army at the Eastern Front, faced a critical problem fighting Soviet armored forces. The equipment intended to stop the "Russian steam roller" included a special anti-tank version of the Stuka that appeared in late 1942.

The first anti-tank variant, the Ju 87G-1, was based on the Ju 87D-3 variant. The main distinction of the G-1 was that it had two containers fitted under the wings to house 37 mm Bordkanone BK 3.7 cannons (an airborne version of the Rheinmetall Flak 18 anti-aircraft gun), with 6 rounds each. The shells were kept in magazines protruding beyond the sides of the container. The long-barrelled anti-aircraft gun brought the tungsten-core sabots to an initial velocity of 1,170 m/s, allowing the gun to be fired at a distance of about 800 m. This was quite sufficient to pierce the rear or upper plating of the T-34 tank.

When D-3s were converted to G-1s, the wing-mounted machine guns and the bomb racks were removed. The aircraft's armor was weakened. Unlike those on the standard Ju 87D-3, the radio operator/gunner's station, the fuel tanks in the centre wing section, and the radiator were not armored on the anti-aircraft Stuka.

Tests showed that the Ju 87G-1's speed was reduced by 30-40 km/h and its maneuverability was noticeably impaired, which, in addition to its weakened armor and poor defensive armament, made the machine almost a perfect target for fighter attacks. Due to the aircraft's poor longitudinal stability, it was difficult to aim. The BK 3.7 cannon had quite a low rate of fire and a low reliability as far as its automatic equipment was concerned. In fact, for a Ju 87G, success on the battlefield was possible only if it was flown by an experienced pilot and only if enemy anti-aircraft gunners and fighters provided little opposition.

However, if operated by an experienced gunner, the Gustav was able to hit the tank's most vulnerable parts, such as its engines, fuel tanks, and ammunition stowage bins. This was the reason why the Ju 87G-1's tests were considered successful, and the military came to the conclusion that the prospect of its use in combat was reasonable, since the situation was hopeless otherwise, as there were no other aircraft anywhere near suitable for fighting tanks.

Production Ju 87D-3s were converted to G-1s on site by the troops. For this conversion, the cannon-housing containers could be easily removed and replaced with standard bomb racks. None of the aircraft had dive flaps, but the brackets to fit them remained. A total of about 40 machines were converted in this fashion.

Screenshots and fan art

Skins and camouflages for the Ju 87G from live.warthunder

Additional information (links)

References


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ju-87g_1.png

Icon-country-der.png Ju 87 G-1
Nation Germany
Design Family Stuka
Type Attackers
Heavy Attacker
Fighting style Ground Attack

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~3985 kg
Empty Weight + fuel ~4461 kg
Takeoff Weight ~6800 kg
Wing Area ~32 m²
# Flap Positions 3
Number of Engines 1
Air Brakes no
Arrestor Gear no
Statistics
Power per Engine 1190 hp
WEP Duration infinite
top speed ~328.67 kph at 4000 m
Climb Rate ~6.52 m/s
Optimal climb velocity ~203.84 kph
Turn Time ~40.03 s
Wing loading (Empty) ~125.00 kg/m²
Characteristics
Empty Weight ~8785 lb
Empty Weight + fuel ~9835 lb
Takeoff Weight ~14991 lb
Wing Area ~343 ft²
# Flap Positions 3
Number of Engines 1
Air Brakes no
Arrestor Gear no
Statistics
Power per Engine 1190 hp
WEP Duration infinite
Top speed ~204.23 mph at 13123 m
Climb Rate 21.39 ft/s
Optimal climb velocity ~126.66 mph
Turn Time 40.03 s
Wing loading (Empty) ~25.60 lb/ft²
Main Weapons
2 x BK 3,7 12 rpg
2 x MG 81 1000 rpg
Limits
Max Speed limit 730 kph
Gear lmit 600 kph
Combat Flaps 880 kph
Max static +G's ~11
Max static -G's ~5
Optimal Velocities
Ailerons <270 kph
Rudder <270 kph
Elevators <350 kph
Radiator >250 kph
Limits
Max Speed limit 454 mph
Gear lmit 373 mph
Combat Flaps 547 mph
Max static +G's ~11
Max static -G's ~5
Optimal Velocities
Ailerons <168 mph
Rudder <168 mph
Elevators <217 mph
Radiator >155 mph
Manual Control
Mixer is not controllable
Pitch is controllable
no automatic pitch
Radiator (water) is controllable
Radiator (oil) is not controllable
Oil and water uses combined radiator control
Supercharger is not controllable
Turbocharger is not controllable
Compressor settings 1
Optimal Altitude
4000 m
13123 ft
100% Enginepower 1180 hp
WEP Enginepower 1390 hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)