Difference between pages "MKPz M47 G" and "AUBL/74"

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(Mobility: Added table with mobility characteristics)
 
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{{Specs-Card
+
{{Specs-Card|code=it_fiat_6616_cockerill}}
|code = germ_mkpz_m47
 
|store = 5691
 
}}
 
{{DISPLAYTITLE:mKPz M47 G}}
 
  
 
== Description ==
 
== Description ==
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
+
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} premium German medium tank {{Battle-rating}}. It was introduced in [[Update 1.71 "New E.R.A"]].
+
[[File:GarageImage_AUBL 74.jpg|420px|thumb|left]]
 +
{{break}}
 +
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian light tank {{Battle-rating}}. It was introduced in [[Update 1.85 "Supersonic"]].
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
+
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''-->
 +
'''Armour Type:'''
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
* Rolled homogeneous armour
 +
* Cast homogeneous armour (Gun mantlet)
 +
 
 +
{| class="wikitable"
 +
!Armour
 +
!Front (Slope Angle)
 +
!Sides
 +
!Rear
 +
!Roof
 +
|-
 +
|Hull
 +
|8mm (74°) ''Upper Glacis''<br>8mm (44°) ''Lower Glacis''
 +
|8mm (39°) ''Upper''<br>8mm (29°) ''Lower''
 +
|8mm (11°) ''Upper''<br>8mm (44°) ''Lower''
 +
|8mm (86°) ''Rear''<br>8mm (90°) ''Front''
 +
|}
 +
 
 +
{| class="wikitable"
 +
!Armour
 +
!Mantlet (Slope Angle)
 +
!Front
 +
!Sides
 +
!Rear
 +
!Roof
 +
|-
 +
|Turret
 +
|15mm (51°) ''Upper''<br>15mm (22°) ''Lower''<br>15mm (11°) ''Sides''
 +
|15mm (24°) ''Front''<br>8mm (13°) ''Turret Cheeks''
 +
|8mm (33°)
 +
|8mm (11°)
 +
|8mm (85°) ''Front Glacis''<br>8mm (90°) ''Rear''<br>8mm (90°) ''Gunner Hatch''
 +
|}
 +
 
 +
{| class="wikitable"
 +
!Armour
 +
!Sides (Slope Angle)
 +
!Commander Hatch (Slope Angle)
 +
|-
 +
|Cupola
 +
|15mm (0°)
 +
|8mm (90°)
 +
|}
 +
'''Notes:'''
 +
 
 +
* The side engine grilles are only 5mm thick, so make sure to protect those weak points.
 +
* There is an engine grille on the roof which is also only 5mm thick. A weak point planes might look to take advantage of.
 +
* This vehicle unfortunately hull breaks quite easily.
 +
* A tightly spaced crew of three makes it easily taken out by machine guns and auto-cannons.
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
+
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
 
 +
{{tankMobility|abMinHp= 248|rbMinHp= 142|<!--AoAweight=(optional) -->}}
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
+
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.'' -->
 +
 
 +
{{main|Cockerill Mk.3 (90 mm)}}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="6" | [[Cockerill Mk.3 (90 mm)]]
 +
|-
 +
! colspan="3" | Capacity
 +
! Vertical<br>guidance
 +
! Horizontal<br>guidance
 +
! Stabilizer
 +
|-
 +
| colspan="3" | 32 || -9°/+27° || ±180° || Two-plane
 +
|-
 +
! colspan="6" | Turret rotation speed (°/s)
 +
|-
 +
! Mode
 +
! Stock
 +
! Upgraded
 +
! Prior +<br>Full crew
 +
! Prior +<br>Expert qualif.
 +
! Prior +<br>Ace qualif.
 +
|-
 +
| ''Arcade'' || ??.?? || ??.?? || ??.?? || ??.?? || ??.??
 +
|-
 +
| ''Realistic'' || ??.?? || ??.?? || ??.?? || ??.?? || ??.??
 +
|-
 +
! colspan="4" | Reloading rate (seconds)
 +
|-
 +
! Stock
 +
! Prior +<br>Full crew
 +
! Prior +<br>Expert qualif.
 +
! Prior +<br>Ace qualif.
 +
|-
 +
| 9.7 || ??.?? || ??.?? || ??.??
 +
|-
 +
|}
 +
 
 +
{| class="wikitable sortable" width="100%" style="text-align:center"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of<br />warhead
 +
! colspan="6" | '''Penetration @ 90° (mm)'''
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
 +
| M620A1 || HEATFS || 300 || 300 || 300 || 300 || 300 || 300
 +
|-
 +
| M625A1 || HESH || 102 || 102 || 102 || 102 || 102 || 102
 +
|-
 +
|}
 +
{| class="wikitable sortable" width="100%" style="text-align:center"
 +
! colspan="11" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of<br />warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! rowspan="2" | Normalisation at 30°<br>from horizontal
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 +
|-
 +
| M620A1 || HEATFS || 890 || 8.3 || 0.0 || 0.1 || 890.4 || +0.0° || 65° || 72° || 75°
 +
|-
 +
| M625A1 || HESH || 800 || 8.2 || 0.4 || 0.1 || 1,300 || +0.0° || 73° || 77° || 80°
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center"
 +
! colspan="7" | Smoke characteristic
 +
|-
 +
! Ammunition
 +
! Velocity <br /> in m/s
 +
! Projectile<br />Mass in kg
 +
! ''Screen radius <br /> in m''
 +
! ''Screen time <br /> in s''
 +
! ''Screen hold time <br /> in s:''
 +
! ''Explosive Mass in g<br /> (TNT equivalent):''
 +
|-
 +
| 90 mm Smoke || 695 || 9.2 || 20 || 5 || 25 || 50
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="3" | {{PAGENAME}} Optics
 +
|-
 +
!
 +
! Default magnification
 +
! Maximum magnification
 +
|-
 +
! Main Gun optics
 +
| X7.2 || X8.0
 +
|-
 +
! Comparable optics
 +
| colspan="2" style="text-align:center;" | ???
 +
|-
 +
|}
  
 
=== Machine guns ===
 
=== Machine guns ===
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
+
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 +
{{main|Beretta MG 42/59 (7.62 mm)}}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | [[Beretta MG 42/59 (7.62 mm)|7.62 mm Beretta MG 42/59]]
 +
|-
 +
! colspan="7" | ''Coaxial mount''
 +
|-
 +
! style="width:5em" |Capacity (Belt capacity)
 +
! Fire rate<br>(shots/minute)
 +
! Vertical<br>guidance
 +
! Horizontal<br>guidance
 +
|-
 +
| 800 (200) || 1,200 || N/A || N/A
 +
|-
 +
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
 
The {{pagename}} tank is great for rushing the capture points in domination in realistic battles. Once there, fall back a little and find a good place for surveying the battlefield while looking for targets to snipe using your great HEAT rounds.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* 90 mm HEAT FS comes stock
 +
* Fast on road and medium terrain
 +
* Recoil is not too strong, making aiming the follow-up shot much easier
 +
* Can repair friendly tanks
 +
* Good multi-purpose tank
 +
* Can swim
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* Light armour is vulnerable to .50 calibre even at medium ranges
 +
* Bad soft terrain speed, can barely break 25 km/h
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
<!-- ''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.'' -->
 +
 
 +
{{Youtube-gallery|fI-xYSR4hVM|AUBL/74 HVG - Tank Review}}
  
 
== See also ==
 
== See also ==
Line 55: Line 228:
  
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the tank;''
+
* ''encyclopedia page on tank;''
 
* ''other literature.''
 
* ''other literature.''
  
{{Germany medium tanks}}
+
{{Italy light tanks}}
{{Germany premium ground vehicles}}
 

Revision as of 18:17, 9 February 2020

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
AUBL/74
it_fiat_6616_cockerill.png
AUBL/74
AB RB SB
6.3 6.7 6.7
Class:
Research:71 000 Specs-Card-Exp.png
Purchase:210 000 Specs-Card-Lion.png
Show in game

Description

GarageImage AUBL 74.jpg


The FIAT AUBL/74 is a rank IV Italian light tank with a battle rating of 6.3 (AB) and 6.7 (RB/SB). It was introduced in Update 1.85 "Supersonic".

General info

Survivability and armour

Armour Type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet)
Armour Front (Slope Angle) Sides Rear Roof
Hull 8mm (74°) Upper Glacis
8mm (44°) Lower Glacis
8mm (39°) Upper
8mm (29°) Lower
8mm (11°) Upper
8mm (44°) Lower
8mm (86°) Rear
8mm (90°) Front
Armour Mantlet (Slope Angle) Front Sides Rear Roof
Turret 15mm (51°) Upper
15mm (22°) Lower
15mm (11°) Sides
15mm (24°) Front
8mm (13°) Turret Cheeks
8mm (33°) 8mm (11°) 8mm (85°) Front Glacis
8mm (90°) Rear
8mm (90°) Gunner Hatch
Armour Sides (Slope Angle) Commander Hatch (Slope Angle)
Cupola 15mm (0°) 8mm (90°)

Notes:

  • The side engine grilles are only 5mm thick, so make sure to protect those weak points.
  • There is an engine grille on the roof which is also only 5mm thick. A weak point planes might look to take advantage of.
  • This vehicle unfortunately hull breaks quite easily.
  • A tightly spaced crew of three makes it easily taken out by machine guns and auto-cannons.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 112 22 8.2 248 305 30.24 37.2
Realistic 100 20 142 160 17.32 19.51

Armaments

Main armament

Cockerill Mk.3 (90 mm)
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
32 -9°/+27° ±180° Two-plane
Turret rotation speed (°/s)
Mode Stock Upgraded Prior +
Full crew
Prior +
Expert qualif.
Prior +
Ace qualif.
Arcade  ??.??  ??.??  ??.??  ??.??  ??.??
Realistic  ??.??  ??.??  ??.??  ??.??  ??.??
Reloading rate (seconds)
Stock Prior +
Full crew
Prior +
Expert qualif.
Prior +
Ace qualif.
9.7  ??.??  ??.??  ??.??
Penetration statistics
Ammunition Type of
warhead
Penetration @ 90° (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M620A1 HEATFS 300 300 300 300 300 300
M625A1 HESH 102 102 102 102 102 102
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Normalisation at 30°
from horizontal
Ricochet
0% 50% 100%
M620A1 HEATFS 890 8.3 0.0 0.1 890.4 +0.0° 65° 72° 75°
M625A1 HESH 800 8.2 0.4 0.1 1,300 +0.0° 73° 77° 80°
Smoke characteristic
Ammunition Velocity
in m/s
Projectile
Mass in kg
Screen radius
in m
Screen time
in s
Screen hold time
in s:
Explosive Mass in g
(TNT equivalent):
90 mm Smoke 695 9.2 20 5 25 50
AUBL/74 Optics
Default magnification Maximum magnification
Main Gun optics X7.2 X8.0
Comparable optics  ???

Machine guns

7.62 mm Beretta MG 42/59
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
800 (200) 1,200 N/A N/A

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • 90 mm HEAT FS comes stock
  • Fast on road and medium terrain
  • Recoil is not too strong, making aiming the follow-up shot much easier
  • Can repair friendly tanks
  • Good multi-purpose tank
  • Can swim

Cons:

  • Light armour is vulnerable to .50 calibre even at medium ranges
  • Bad soft terrain speed, can barely break 25 km/h

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article.

Media

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on tank;
  • other literature.


Italy light tanks
  Italy
L6/40  L6/40 · L6/40 (31 Rgt.)
M11/39  M11/39
Autoblindo  AB 41 · AB 43
Fiat 6614/6616  FIAT 6614 · AUBL/74 · AUBL/74 HVG
R3 Capraia  R3 T106 FA
Centauro  Centauro I 105 · Centauro I 105 R · Centauro I 120 · Centauro RGO · VRCC
Freccia  VBC (PT2) · Freccia
Dardo  Dardo · VCC-80/60 · VCC-80/30
Other  C13 T90
USA  ▄M3A3 · ▄M24 · ▄M18
  Hungary
WWII  Csaba · Toldi IIA
Post  ◔BTR-80A · KF41