J2M4 Kai Raiden

From WarThunder-Wiki
Jump to: navigation, search


Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

The J2M4 Kai Raiden in the garage.

The J2M4 Kai Raiden is a premium Rank IV Japanese interceptor with a battle rating of 5.0 (AB/RB) and 4.3 (SB). It was introduced in Update 1.47 "Big Guns". It costs 3,850 Golden Eagles.

The main purpose, usage and tactics recommendations

General play style

Although a stubby and small aircraft, the Mitsubishi J2M4 Raiden can be considered one of the best Japanese fighters in War Thunder. Unlike its other Naval brethren in the Japanese tech tree, the Raiden possesses a top speed rivaling that of the P-51D-5 Mustang.

Wielding four 20mm cannons, this aircraft spells death for any enemy it encounters. However, the main advantage the Raiden has over its Allied counterparts is its climb rate. In realistic battles, the J2M4 can climb to altitude very fast, especially when given an air start. Once at a high altitude, this allows the Raiden pilot to pick and choose targets, dictating where and when he or she wants to fight. The J2M4's 20mm cannons may seem lackluster at first, but they have a knack for snapshots, or quick bursts of fire that result in a kill when maneuvering.

Generally, the J2M4 performs similarly to the early Fw 190 A variants, having a deadly armament, good roll rate, low top speed, but higher climb rate. Use what the Raiden does best to achieve success - energy fighting. Instead of turning and burning, or losing all built up energy or speed in turns, attack enemies from a higher altitude and then regain that altitude once the attack has been delivered. The J2M4 excels at "BnZ" due to its high rate of climb and deadly armament, even more so than its earlier variants, the J2M2 and J2M3.

The Raiden's main downside is its lack of maneuverability. Similar to its German counterpart, the Fw 190 A-8, the Raiden struggles to beat enemies in turn fights, especially Spitfires. If caught in a sticky situation, the Raiden pilot may choose to dive away or seek help from teammates. Trying to fight an enemy Spitfire in a turn battle with the J2M is a terrible idea, unless the enemy aircraft is damaged or many teammates are nearby. Moreover, the J2M's high speed maneuverability is poor, making the entire aircraft lock up. It can be very difficult to pull out of a dive, roll, or turn when at high speeds with the J2M. The Raiden's maneuverability is more or less on par with its enemies in simulator battles, for the most part.

The Raiden pilot may also find him or herself outran by high altitude aircraft such as the P-51 D-5 Mustang. All these aircraft have to do to avoid the J2M is dive away and build up speed. Fortunately, the J2M4 has a surprise - a massive ammunition pool totaling 800 rounds. That's 800 rounds of high explosive cannon ammunition that can be dispensed at will towards fleeing enemies. With good aim and practice, it is possible to "snipe" enemies from a kilometer away.

Overall, the Raiden is best used as a surprise attack, high altitude, high damage output fighter. While it does not excel in the speed or maneuverability categories, it makes up for that in armament and rate of climb.

Vehicle characteristics

Featuring four 20mm Type 99 mk 1 cannons with plenty of ammunition, the J2M4 is capable of destroying all kinds of aircraft. Although destroying heavy bombers like the B-29 Superfortress takes a lot of ammunition, the J2M4 can afford to lose some. The "Stealth" belt has the best combination of AP/API and HEF to shred enemy aircraft, and are recommended for those who do not need a tracer shell to aim. Alternatively, for those not used to IJN 20mms, the "Universal" belt is your best bet. The "Tracer" belt is filled with HEFt shells, but they only contain half of the power of a standard HEF, and can give away your position.

Tactics

Specific enemies worth noting

Counter-tactics

Pros and cons

Pros:

  • Good top speed.
  • Large ammunition pool.
  • Climbs very well.
  • Has generally good dive characteristics.
  • Good energy retention.
  • 12mm armor plate behind windscreen.
  • Good roll rate at lower speeds.
  • Decent high altitude performance due to the turbocharger.

Cons:

  • Very poor high speed performance.
  • Prone to engine and fuel fires.
  • Doesn't turn well.
  • Elevator doesn't respond well, especially at high speeds.
  • Lack of armor around fuel tanks or engine.
  • Differing muzzle velocities between the two marks of the Type 99 cannon on the J2M4 will require you to lead much further than normal as an order to utilize the full effectiveness of the J2M4's firepower.

Specifications

Armaments

Offensive armaments

Payloads

  • Without load
  • 2 x 60 kg Navy Type 97 Number 6 ground bombs

Armour

  • 70 mm Bulletproof glass in cockpit front.
  • 8.5 mm Steel plate in pilot's headrest.

Engine & mobility

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: Mitsubishi Ha-32 18-cylinder radial
  • Cooling type: Air
  • Max power: 1228 hp (Stock), ____ hp (Upgraded)
  • Takeoff power: 1602 hp (Stock), ____ hp (Upgraded)
  • Mass: 1150 kg
Name: Mitsubishi Ha-32 18-cylinder radial
  • Cooling type: Air
  • Max power: 1213 hp (Stock), ____ hp (Upgraded)
  • Takeoff power: 1587 hp (Stock), ____ hp (Upgraded)
  • Mass: 1150 kg
Name: Mitsubishi Ha-32 18-cylinder radial
  • Cooling type: Air
  • Max power: 1213 hp (Stock), ____ hp (Upgraded)
  • Takeoff power: 1587 hp (Stock), ____ hp (Upgraded)
  • Mass: 1150 kg

Stat card

Stock
  • Max speed: 543 km/h
    • at height: 9,200 m
  • Max altitude: 13,000 m
  • Turn Time: 20.6 s
  • Rate of Climb: 7.0 m/s
  • Takeoff run: 300 m

Upgraded

  • Max speed: ___ km/h
    • at height: 9,200 m
  • Max altitude: 13,000 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 300 m
Stock
  • Max speed: 533 km/h
    • at height: 9,200 m
  • Max altitude: 13,000 m
  • Turn Time: 21.1 s
  • Rate of Climb: 9.2 m/s
  • Takeoff run: 300 m

Upgraded

  • Max speed: ___ km/h
    • at height: 9,200 m
  • Max altitude: 13,000 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 300 m
Stock
  • Max speed: 533 km/h
    • at height: 9,200 m
  • Max altitude: 13,000 m
  • Turn Time: 21.1 s
  • Rate of Climb: 9.2 m/s
  • Takeoff run: 300 m

Upgraded

  • Max speed: ___ km/h
    • at height: 9,200 m
  • Max altitude: 13,000 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 300 m

Performance

Warning this is still in the test phase and is probably incorrect. Take information with a grain of salt (data taken from 1.55)



0
1
2
3
4
5
6
7
8
9
10
0
0.4
0.8
1.2
1.6
2
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP



Modules and improvements

This premium aircraft comes furnished will all modules and modifications unlocked upon purchase.

History of creation and combat usage

The J2M Raiden was the result of the Japanese Navy request for an interceptor, the need of which became ever apparent after the experiences with the American raid on the Japanese homeland shorty after the attack on Pearl Harbor (Doolittle's Raids).

The Chief Designer was Jiro Horikoshi, who also designed the famous A6M fighter. However, unlike the A6M, the J2M was geared for a completely different role, focusing more on rate of climb and speed, then range and maneuverability. The Raiden had only a limited range and was solely used as an interceptor.

The most important feat of arms came with the American B-29 raids over Japan, where the J2M Raiden proved to be a real threat to the bombers - the J2M was well armed, fast and the large pools of mmmo meant that despite a small number of Raidens, the four squadrons operating them were credited with the destruction of 21 Superfortresses during the later months of August 1944 to the end of the war. Furthermore, the J2M2 saw limited action in the Philippines, although it was largely ineffective.

Screenshots and fan art

Skins and camouflages for the "J2M" from live.warthunder.com.

Additional information (links)

References


Horsepower graphSidebar

[expand] [collapse] Japan Aircraft [collapse] [expand]

IJNAF Fighters
   Rank 1   
   Rank 2   
   Rank 4   
   Rank 5   
IJAAF Fighters
IJAAF Twin-engine Fighters
   Rank 1   
   Rank 2   
   Rank 3   
   Rank 4   
   Rank 5   
IJNAF Attackers
   Rank 1   
   Rank 2   
   Rank 3   
   Rank 4   
   Rank 5   
Bombers
   Rank 1   
   Rank 2   
   Rank 4   
   Rank 5   
Premium & Gift aircraft
   Rank 1   
   Rank 2   
   Rank 3   
   Rank 4   
  • J2M4 Kai
   Rank 5   


Arcade ☑ Realistic ☐
Simulator ☐

Arcade ☐ Realistic ☑
Simulator ☐

Arcade ☐ Realistic ☐
Simulator ☑

j2m4_kai.png

Icon-country-jap.png J2M4 Kai Raiden
Nation Japan
Type High Altitude Fighter
Fighting style Boom & Zoom

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~3138 kg
Empty Weight + fuel ~3707 kg
Takeoff Weight ~3946 kg
Wing Area ~21 m²
# Flap Positions 3
Number of Engines 1
Air Brakes no
Arrestor Gear no
Statistics
Power per Engine 1580 hp
WEP Duration 35.00 minutes
top speed ~634.68 kph at 9400 m
Climb Rate ~18.18 m/s
Turn Time ~19.00 s
Wing loading (Empty) ~153.00 kg/m²
Characteristics
Empty Weight ~6918 lb
Empty Weight + fuel ~8171 lb
Takeoff Weight ~8699 lb
Wing Area ~221 ft²
# Flap Positions 3
Number of Engines 1
Air Brakes no
Arrestor Gear no
Statistics
Power per Engine 1580 hp
WEP Duration 35.00 minutes
Top speed ~394.37 mph at 30840 m
Climb Rate 59.65 ft/s
Turn Time 19.00 s
Wing loading (Empty) ~31.34 lb/ft²
Main Weapons
2 x Type 99 Mk 1 190 RPG
2 x Type 99 Mk 2 150 RPG
Payload Option 1
Without load Clean Plane
Payload Option 2
2 x 💣 60 kg Type 97 mod.6 Bomb
Payload Option 3
2 x 💣 250 kg Type 98 mod.25 Bomb
Payload Option 4
2 x 🚀 82mm, 60kg no.27 rocket
Limits
Max Speed limit 800 kph
Gear lmit 450 kph
Max static +G's ~20
Max static -G's ~20
Optimal Velocities
Ailerons <390 kph
Rudder <420 kph
Elevators <460 kph
Radiator >280 kph
Limits
Max Speed limit 497 mph
Gear lmit 280 mph
Max static +G's ~20
Max static -G's ~20
Optimal Velocities
Ailerons <242 mph
Rudder <261 mph
Elevators <286 mph
Radiator >174 mph
Manual Control
Mixer is controllable
Pitch is controllable
has automatic pitch
Radiator (water) is controllable
Radiator (oil) is not controllable
Oil and water uses combined radiator control
Supercharger is controllable
Turbocharger is controllable
Compressor settings 1
Optimal Altitude
7900 m
25919 ft
100% Enginepower 1420 hp
WEP Enginepower 1690 hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)