Difference between pages "J35D" and "Mi-24P"

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(Usage in battles)
 
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{{Specs-Card|code=saab_j35d}}
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{{Specs-Card
 
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|code=mi_24p
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|cockpit=cockpit_mi_24p.jpg
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}}
 +
{{About
 +
| about = Russian attack helicopter '''{{PAGENAME}}'''
 +
| usage = other uses
 +
| link = Mi-24 (Family)
 +
}}
 
== Description ==
 
== Description ==
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
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<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{Break}}
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{{break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish jet fighter {{Battle-rating}}. It was introduced in [[Update 1.97 "Viking Fury"]].
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian attack helicopter {{Battle-rating}}. This helicopter was introduced in [[Update 1.81 "The Valkyries"]].
 
 
The {{PAGENAME}} is the first Swedish jet capable of Mach 2. The jet is highly agile and is the first plane in War Thunder capable of performing the famous "Cobra manoeuvre".
 
  
 
== General info ==
 
== General info ==
=== Flight performance ===
+
=== Flight Performance ===
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
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''Describe how the aircraft behaves in the air. Maximum speed, manoeuvrability, speed and allowable loads - these are the most important characteristics of the vehicle.''
 
 
The Saab {{PAGENAME}} Draken is a highly agile interceptor of the Swedish aviation family. This interceptor uses a double delta wing-configuration and a powerful Avon engine to achieve both excellent high and low-speed performance at various altitudes. This aircraft is outfitted with two wing-mounted Akan m/55 auto-cannons and up to four [[Rb24|RB24]]/[[RB24J]] missiles. Along with options for both anti-air and anti-ground rockets, the {{PAGENAME}} becomes a versatile platform with a high potential thanks to unmatched maneuverability. Having almost twice the wing surface of a [[MiG-21MF (Germany)|MiG-21MF]], the {{PAGENAME}} comfortably dogfights any opponent who dares to challenge it.
 
 
 
The cost of this maneuverability is the large reduction in speed when turning. The {{PAGENAME}} usually drops below 500 km/h airspeed when performing aggressive maneuvers. This lack of speed usually leaves the {{PAGENAME}} vulnerable to enemy attacks, since avoiding missiles or gunfire becomes a lot more difficult. This makes the {{PAGENAME}} a unique flying experience where the player needs to be constantly aware of the current airspeed, while still avoiding dumping all speed at once. In order to maximize the stored speed, the {{PAGENAME}} should be flown carefully. Aerial maneuvers should be avoided and turning has to be done slowly. The efficiency of the {{PAGENAME}} significantly increases when played with higher speeds. Although the plane becomes more sluggish at speeds close to 1,100 km/h, the {{PAGENAME}} still manages to outmaneuver incoming missiles. Avoiding incoming homing devices usually leads to deceleration, but with careful planning, this speed can always be regained thanks to the strong acceleration the engine provides.
 
 
 
{| class="wikitable" style="text-align:center" width="70%"
 
! rowspan="2" | Characteristics
 
! colspan="2" | Max Speed<br>(km/h at 0 m - sea level)
 
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(metres/second)
 
! rowspan="2" | Take-off run<br>(metres)
 
|-
 
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
! Stock
 
| 2,059 || 2,009 || rowspan="2" | {{Specs|ceiling}} || 26.6 || 27.1 || 151.6 || 140.1 || rowspan="2" | 900
 
|-
 
! Upgraded
 
| 2,257 || 2,150 || 23.5 || 25.0 || 211.6 || 180
 
|-
 
|}
 
  
==== Details ====
 
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
! colspan="6" | Features
 
|-
 
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
 
|-
 
| X || X || X || ✓ || X || ✓    <!-- ✓ -->
 
|-
 
|}
 
 
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
! colspan="7" | Limits
 
|-
 
! rowspan="2" | Wings (km/h)
 
! rowspan="2" | Gear (km/h)
 
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
|-
 
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || N/A || ~10 || ~5
 
|-
 
|}
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="4" | Optimal velocities (km/h)
 
|-
 
! Ailerons !! Rudder !! Elevators !! Radiator
 
|-
 
| < 850 || < 700 || < 700 || N/A
 
|-
 
|}
 
 
==== Engine performance ====
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="3" | Engine
+
! colspan="4" | Characteristics
! colspan="3" | Aircraft mass
 
 
|-
 
|-
! colspan="2" | Engine name || Number
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! colspan="4" | ''Stock''
! colspan="1" | {{Annotation|Basic Mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="2" | Wing loading (full fuel)
 
 
|-
 
|-
| colspan="2" | Svenska Flygmotor RM 6С || 1
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! colspan="2" | Max Speed<br>(km/h at ?,000 m)
| colspan="1" | 8,105 kg || colspan="2" | 437 kg/m<sup>2</sup>
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! rowspan="2" | Max altitude<br>(meters)
 
|-
 
|-
! colspan="3" | Engine characteristics
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! AB
! colspan="2" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br />Weight
+
! RB
 
|-
 
|-
! Weight (each) || colspan="2" | Type
+
| ? || ? || {{Specs|ceiling}}
! 4m fuel || 15m fuel
 
 
|-
 
|-
| 1,400 kg || colspan="2" | Afterburning axial-flow turbojet
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! colspan="4" | ''Upgraded''
| 8,686 kg || 10,285 kg || 13,500 kg
 
 
|-
 
|-
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
+
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
! colspan="3" | Thrust to weight ratio @ 0 m (WEP)
+
! rowspan="2" | Max altitude<br>(meters)
 
|-
 
|-
! Condition || 100% || WEP
+
! AB
! 4m fuel || 15m fuel || MTOW
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! RB
 
|-
 
|-
| ''Stationary'' || 5,575 kgf || 8,028 kgf
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| ? || ? || {{Specs|ceiling}}
| 0.92 || 0.78 || 0.59
 
|-
 
| ''Optimal'' || 5,575 kgf<br />(0 km/h) || 10,126 kgf<br />(1,250 km/h)
 
| 1.17 || 0.98 || 0.75
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
+
''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, how many engines the vehicle has. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''
[[File:J35D protection.jpg|thumb|400px|right|The '''{{PAGENAME}}''' forgoes armour for additional speed and manoeuvrability.]]
 
 
 
The {{PAGENAME}} is one of the many high-rank planes entirely without protection, much like the [[F-4 Phantom II (Family)|F-4 Phantom]] series of fighters. Although the later variants of the Draken featured bird strike-proof cockpits, no Draken variant was fitted with armour plating or bulletproof glass. In-game, this downside can be quite hard to notice since higher rank vehicles tend to boast incredible amounts of firepower, making every hit incredibly devastating. A {{PAGENAME}} pilot should, like every other pilot, avoid damages at all costs as any damage deteriorates the aircraft's performance and ability to stay in the fight.
 
  
 
== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
+
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
{{main|Akan m/55 (30 mm)}}
 
 
 
The '''''{{PAGENAME}}''''' is armed with:
 
 
 
* 2 x 30 mm Akan m/55 cannons, wing-mounted (90 rpg = 180 total)
 
 
 
The {{PAGENAME}} is outfitted with two 30 mm Akan m/55 cannons, which are Swedish manufactured variants of the British [[ADEN (30 mm)|ADEN]] cannons. These two cannons offer a high burst mass and velocity at medium ranges. Although these guns are dangerous, they are quite limited by their ammunition count. Just like the J32B, these cannons have 90 rounds each, giving the player a total of 180 shells. The cannons should be fired with caution in order to maximize the amount of damage they provide. Since the missiles are outdated RB24 missiles, a {{PAGENAME}} pilot needs to be prepared to engage most enemies with these cannons rather than suspended armaments.
 
 
 
Another issue with the {{PAGENAME}} is the cannon placement. The two Akans are wing-mounted rather than center-mounted. This is a downgrade compared to the gun placement found on the earlier J32B since set convergence now plays a role. This makes the {{PAGENAME}} lose effectiveness at certain ranges since the target has the chance to fly between the shells, and when hitting a target, the shells are unlikely to concentrate to a singular point, lowering the amount of damage created. This placement creates difficulty in complex maneuvers, since putting the plane sideways creates a vertical spread. A wise {{PAGENAME}} pilot will commence target practice with the guns prior to battle as they are important for the plane's overall survivability and combat effectiveness.
 
  
 
=== Suspended armament ===
 
=== Suspended armament ===
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
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''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
  
* Without load
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==Usage in battles==
* 12 x m/56D rockets
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''Describe the tactics of playing in the helicopter, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
* 38 x srak m/57B rockets
+
===Air to Air===
* 4 x RB24 missiles
 
* 2 x RB24 missiles + 12 x m/56D rockets
 
* 2 x RB24 missiles + 38 x srak m/57B rockets
 
  
 +
====Mi-24D Vs. Helicopters====
  
{{main|m/56D}}
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====Mi-24D Vs. Fighters====
  
The {{PAGENAME}} is able to carry 12 suspended m/56D unguided rockets for ground-strike purposes. These rockets have a TNT filler with the same penetration as the earlier [[m/49A]] found on the earlier ground-strike planes. The rockets fire individually starting from the left, and are placed in a vertical angle, These rockets are devastating against lighter vehicles at high tiers. Thanks to a single-fire system and good velocity, the effectiveness can be quite high if practiced. But due to the {{PAGENAME}} being only available for use at top-tier, these rockets have a very low chance of reliably working, since the targets are usually heavily armoured. The {{PAGENAME}} lacks a ballistic missile computer and is easily countered by missile SPAA, making the {{PAGENAME}} a bad pick for close air support in general. If the player feels the need for a challenge, the {{PAGENAME}} is at the very least highly maneuverable, giving players the option to do several dangerous passes in a short period of time.
+
===Air to Ground===
  
{{main|srak m/57B}}
+
====MI-24D Vs. SPAA====
  
The {{PAGENAME}} offers a pair of unguided m/57B rocket pods. These rockets are designed for bomber interception, and are very devastating against aerial targets. These rockets fire in pairs, in contrast to the single-fire m/56D rockets for ground-attack purposes. Being placed parallel with the plane, these rockets are comfortable to aim due to the traditional angle, as well as the center fuselage mounting they offer. These pods weigh less than the full RB24 loadout, but still require a {{PAGENAME}} pilot to engage targets the same way as with the internal Akan m/55 cannons, making them quite redundant. These pods are for pilots looking for a challenge, while still staying effective in aerial combat.
+
===Modules===
 
 
{{main|Rb24}}
 
 
 
A later modification found on the {{PAGENAME}} is the option to carry four RB24 missiles, the same being found on the previous J32B Lansen. These missiles are mounted separately from each other, with two under the center fuselage, and two under the outer delta. Having four of these missiles significantly lowers the performance of the {{PAGENAME}}, meaning that more aggressive players should consider if they will find a practical use for this suspended armament. Defensive and more cautious players will, however, enjoy these missiles since they offer a more distanced approach to engaging targets. A pilot should still be aware that these missiles tend to miss most opponents at high-tier due to missile countermeasures, as well as higher speeds and maneuverability found at these tiers.
 
 
 
''Main article: [[RB24J]]''
 
 
 
The crown jewel of the {{PAGENAME}}'s modifications are the four RB24J air-to-air missiles carried under the same pylons as before. These missiles have twice the G-load and a wider seeker, giving it a lot more flexibility than its older counterpart. Thanks to their supreme mobility, they can easily engage and destroy close opponents with minimal effort. This feature is incredibly helpful for the {{PAGENAME}}, since most engagements forces the plane to slow down. The RB24J air-to-air missiles allows the {{PAGENAME}} to close the gap between the enemy and itself, no matter the difference in speed, making it one of the most important tools in the {{PAGENAME}}'s arsenal. This missile is heavily recommended for any pilot that wants to make the most out of their own Draken.
 
 
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
The {{PAGENAME}} can be a bit "over the top" when it comes to in-game performance. The {{PAGENAME}} doesn't underperform in any area, even when stock. Yet the {{PAGENAME}} quickly suffers when facing several opponents at once. This is due to the incredible maneuverability the {{PAGENAME}} possesses, which becomes its worst enemy in battles. The {{PAGENAME}} comfortably dodges incoming enemies when at higher speeds, but quickly loses this advantage after the first few passes due to the reduction of speed. Avoiding can still be done easily, but high-load missiles require a speed above 800 km/h to be reliably dodged. To avoid the likelihood of a low-speed experience, the {{PAGENAME}} should maneuver with caution, with the same style as a pilot preventing wings from ripping. The recommended way to use this trick is to control the elevators with the use of the "pitch axis" button. By tapping this button rapidly, a {{PAGENAME}} pilot can prevent high-G maneuvers while still keeping their backs cleared by looking behind them in a defensive-like approach. The amount of pulling can be varied depending on what is approaching the Draken. It's important to remember that aileron rolling can still be done without much consequence, and will come in handy when avoiding enemies in a defensive situation.
 
 
 
'''Attacking while using the Akan m/55'''
 
 
 
When the {{PAGENAME}} isn't on the receiving end of an attack, the dominating maneuverability and acceleration start to show. The Draken has the ability to stick with almost any enemy. A rude, but effective approach is to engage already slow enemies since the Draken will never overshoot a target. This should also be done with caution since this is still a sacrifice of valuable energy required to avoid incoming attacks. Learning when to strike is key for the {{PAGENAME}}, since staying alive is always a number one priority.
 
 
 
When it comes to firing on a target, the {{PAGENAME}} immediately shows it's unorthodox gun placement. Shooting opponents running away, or firing on bypassing enemies might often result in the {{PAGENAME}} missing the target entirely. To avoid this, a pilot can both train their aim and learn useful aerial maneuvers to increase the likelihood of hitting opponents. A general tip when firing upon passing opponents is to make the enemy pass the {{PAGENAME}} along its horizontal axis. This ensures that the target passes through both guns, and the time on target automatically increases. Although this tactic won't focus as much lead on a singular point as a regular approach, it will still assure some shells connect with the target, which is usually enough to finish off any opponent.
 
 
 
'''Attacking while using the RB24 and RB24J'''
 
 
 
The missile gameplay favors altitude and separation over head-on engagements and dogfights. Thanks to the {{PAGENAME}}'s performance, the plane can easily flank to the side or reach incredible altitudes while keeping a safe speed. Catching enemies off-guard can be quite difficult, but trying to stay off the radar lock function (keeps you hidden from RWR), is a good start. The early RB24 missiles have no real use of Radar locking, while the RB24J's improve significantly from this function. Avoid locking them until you're in a close proximity to the target. The more speed you have compared to the target also affects the result. A slower opponent has less time to react, while a faster one has extra time and usually agility to avoid incoming homing devices. It's important to know which planes you're attacking and when they're vulnerable to incoming attacks. Even if the missile doesn't hit, the {{PAGENAME}} can easily catch up with the enemy due to their slower speed afterwards. It's important to still make good use of the Akan m/55 while playing with suspended armament. These missiles can effectively help close the distance between the {{PAGENAME}} and its target, where gunfire is ideal. This also spreads out the missiles between opponents, letting the {{PAGENAME}} rank up more kills when played strategically.
 
 
 
'''Superstalling'''
 
 
 
The {{PAGENAME}} features one of the largest wing-areas of any fighter. Although this gives the {{PAGENAME}} a high advantage in terms of manoeuvrability and speed, the plane suffers from a unique, but dangerous downside. This downside becomes apparent when damaged, stalling, or deploying negative elevator for a extended period of time. This feature is known as a "superstall", and can result in complete destruction of the aircraft. A superstall can be noticed by the parachute-like falling the plane experiences. The plane spins, and can't exit the manoeuvre for a extended period of time. In order to exit a superstall, the {{PAGENAME}} is outfitted with four tiny air-brakes positioned at the rear of the aircraft. Deploying these air-brakes will pull the tail-section upwards, allowing a {{PAGENAME}} pilot to regain airflow under their wings. It's important to avoid superstalling since the {{PAGENAME}} stays incredible vulnerable during this period.
 
 
 
=== Modules ===
 
 
{| class="wikitable"
 
{| class="wikitable"
 
! Tier
 
! Tier
! colspan="2" | Flight performance
+
! Flight performance
 
! Survivability
 
! Survivability
! colspan="2" | Weaponry
+
! colspan="4"|Weaponry
 
|-
 
|-
 
| I
 
| I
| Fuselage repair
+
| Compressor
|
+
| Flak jacket
|
+
| Offensive 30 mm||C-24||FAB-250||HIRSS
| Offensive 30 mm
 
|m/57d
 
 
|-
 
|-
 
| II
 
| II
|
+
|  
| Compressor
+
| Helicopter frame
| Airframe
+
| New 30 mm cannons||||FAB-500||Flares
|
 
| m/57
 
 
|-
 
|-
 
| III
 
| III
| Wings repair
 
 
| Engine
 
| Engine
|
+
|  
| New 30 mm cannons
+
| Gun pod UPK-23-250||RP-2-149TK||R-60||IRCM
|RB24
 
 
|-
 
|-
 
| IV
 
| IV
| G-suit
+
| Replacing helicopter blades
|
 
 
| Cover
 
| Cover
|
+
| ||RP-2-149TK/2||R-60 2||R-60M
| RB24J
 
 
|-
 
|-
 
|}
 
|}
  
=== Pros and cons ===
+
===Pros and cons===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
  
 
'''Pros:'''
 
'''Pros:'''
 
+
*
* Superior manoeuvrability - able to out-turn anything it wishes
 
* High top speed - can catch most top tier aircraft at low altitudes
 
* Strong acceleration
 
* Easy and short takeoff/landing
 
* Slow stall speed - air-brakes prevent "superstalling"
 
  
 
'''Cons:'''
 
'''Cons:'''
 
+
*
* Poor sustained turning - sustained speed degenerates quickly when manoeuvring at speeds below 1,000 km/h
 
* Unorthodox gun placement - less accurate and more tricky to get used to
 
* Lack of countermeasures - no flares or RWR
 
* Sluggish performance when paired with suspended armaments
 
* Low amount of fuel, make it vulnerable in case of prolonged engagement
 
 
 
<br />
 
{{Notice|'''Fun Fact''': Pilots of the {{PAGENAME}} created a term called '''superstalling''', unlike typical aircraft which would stall, nose over, and recover, the Draken's control surfaces remain ineffective for some time as the aircraft falls, potentially causing it to crash.}}
 
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
+
''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''
 
 
;Background
 
 
 
The discussion about a new fighter project, capable of intercepting small groups of bombers at an altitude of 10 kilometres, was brought up in the autumn of 1949, just a few months from the introduction of the [[J29A|J29 Tunnan]]. The threat was deemed to be transonic bombers, which needed to be intercepted before reaching Swedish airspace. This meant the next big project, Saab would focus on a high-speed interceptor capable of exceeding the Mach number, while still being able to function as an all-weather, daytime fighter.
 
 
 
;Saab 210 Lilldraken
 
 
 
This new project for a supersonic fighter-interceptor was given the name "project 1200". This project would be lead by the Saab engineer Erik Bratt. His team tinkered with various ideas on how to create a supersonic fighter with low-speed handling, to ease landing on shorter runways. The team came up with a double delta design that made use of two wing angles, giving the plane less drag at higher speeds, while staying maneuverable at lower speeds. In order to test this design, the team constructed a miniature version of the new fighter, named Saab 210, which also received the nickname "Lilldraken" (translates to small kite). This plane was just 70% the size of the regular Draken and was used for extensive testing of handling as well as ergonomics of a double delta configuration. This prototype was first flown on January 21st, 1952.
 
 
 
The Saab 210 would see many changes to its design in order to finalize the look of the upcoming J35 Draken. The nose was changed to better suit radar use, its air intakes moved back for a better view, and the tail reconstructed to fit a drag-chute. All of which would be found on the J35 Draken later on.
 
 
 
;Saab 35 Draken
 
 
 
[[File:Saab 35 Draken prototypes.jpg|thumb|Two prototype Saab 35 Draken flying in formation.]]
 
With the tests finished, the Draken would finally see full-scale prototypes. The first prototype took to the skies in October 1955, and deliveries of the first variant, the J35A, would commence in 1959. By 1960 the first Drakens would officially be in service. These would be stationed at F13 Bråvalla and F16 Gotland. Later variants would be placed all over Sweden, with various purposes. Being used for bomber interception, reconnaissance and trainers, the Saab 35 Draken would see the longest service life of any fighter in the Swedish air force. The Draken would serve for almost 40 years, having 615 planes produced during its lifespan.
 
 
 
;{{PAGENAME}} Draken
 
 
 
The {{PAGENAME}} was the 4<sup>th</sup> Draken variant that was planned and built due to the new requirements the Swedish KFF (Kungliga FlygFörvaltningen or Royal air ministry) issued to Saab. The new requirements specified that the next fighter had to intercept high altitude bombers flying at Mach 1.5, while still carrying the same weaponry and ordinance the earlier J35B offered. This required Saab to upgrade the RM6B engine found on the J35B, which meant the design had to be slightly altered. The air intakes were elongated, and the fuselage got altered to support the use of drop-tanks in the center. The first {{PAGENAME}} took to the skies on the 28th of August 1962, but the first planes delivered would be without radar equipment. These would be known as the J35D1, of which 24 of which were made. The other planes got the name J35D2 and would later be known as the {{PAGENAME}} when the original D1s got their radar equipment installed. 
 
 
 
A total of 120 {{PAGENAME}} Drakens would be built between 1963-1964. Being outfitted with the Rm 6C (Avon 300-series), this version was the fastest Draken to take to the skies. This Draken would also be exported to the Austrian air-force. In order to export these planes to Austria, Saab ended up buying back 24 of the Swedish serving {{PAGENAME}}s and converting them to the Austrian requirements, which meant fitting the planes with the bird-proof cockpit from the J35F, as well as repainting them for Austrian service. These Austrian Drakens, designated J35Ö (sometimes designated J35OE), saw extensive use all the way towards the 21st century, being taken out of service in 2005.
 
 
 
=== [[wt:en/news/6623-development-saab-j35d-draken-the-supersonic-kite-en|Devblog]] ===
 
In the late 1940s, the Swedish Ministry of Defence released a set of requirements for a new, cutting edge jet interceptor. Among other requirements, the new aircraft was to be capable of reaching speeds of Mach 2 and able to hunt down transonic bombers, while being easily maintained and capable of taking off from special public roads.
 
 
 
Saab began developing an aircraft around these specifications in the early 1950s and quickly came to the conclusion that a double delta wing design was needed in order to achieve all the requirements. However, this design was yet untried and untested, which led to the creation of the Saab 210 - a testbed aircraft which pioneered the double delta wing design.
 
 
 
Having gained the necessary insight on the performance of the double delta wing, Saab engineers transferred the newly acquired experience into the development of the actual aircraft to address the Ministry’s requirements - the J35 Draken was born.
 
 
 
The J35 Draken undertook its maiden flight in October 1955 and entered service with the Swedish Air Force in March 1960. Over 650 Drakens of various modifications would be built until the end of production, serving with Sweden until the late 1990s before being decommissioned. Apart from Swedish service, the J35 Draken also saw use with Denmark, Finland and Austria. The Austrian Air Force was the last operator to decommission the Draken in 2005, while some units are still in civilian use.
 
  
 
== Media ==
 
== Media ==
 
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
 
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
 
+
{{Youtube-gallery|6QZAY1EtkFU|'''The Shooting Range #110''' - ''Pages of History'' section at 10:26 discusses the Mi-24.}}
;Images
 
<gallery mode="packed">
 
File:Saab J35 WTWallpaper 001.jpg
 
File:Saab J35 WTWallpaper 002.jpg
 
File:Saab J35 WTWallpaper 003.jpg
 
File:Saab J35 WTWallpaper 004.jpg
 
</gallery>
 
 
 
;Videos
 
{{Youtube-gallery|hNfRQMZUMQg|'''The Shooting Range #195''' - ''Metal Beasts'' section at 00:32 discusses the J35D.|yTXhTOHjvaM|'''Some Problems Can Be Solved With a Little Bit Of Cobra''' - ''WhooptieDo''|Ewi0jo_rvo0|'''Erect Superstall, Abrupt Entry''' - ''Flying Magazine''|_mhSXtNN9Ko|'''The Shooting Range #200''' - ''Challenge'' section at 10:47 discusses how to perform the Cobra.}}
 
  
 
== See also ==
 
== See also ==
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.'' -->
+
* ''links to approximate analogues of other nations and research trees.''
 
 
;Comparable aircraft
 
 
 
* [[MiG-21F-13]]
 
* [[Lightning F.6]]
 
* [[F-4C Phantom II]]
 
* [[MiG-21MF (Germany)|MiG-21MF]]
 
  
 
== External links ==
 
== External links ==
<!-- ''Paste links to sources and external resources, such as:''
+
''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the aircraft;''
+
* ''encyclopedia page on helicopter;''
* ''other literature.'' -->
+
* ''other literature.''
 
 
* [[wt:en/news/6623-development-saab-j35d-draken-the-supersonic-kite-en|[Devblog] Saab J35D Draken - The Supersonic Kite]]
 
* [[wikipedia:Saab_35_Draken|[Wikipedia] - Saab 35 Draken]]
 
  
{{AirManufacturer Saab}}
+
{{AirManufacturer Mil}}
{{Sweden jet aircraft}}
+
{{USSR helicopters}}
 +
[[Category:Countermeasures]]

Revision as of 10:14, 27 July 2020

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
Mi-24P
mi_24p.png
360://https://wiki.warthunder.com/images/a/a5/Cockpit_mi_24p.jpg
Mi-24P
AB RB SB
10.0 9.7 9.7
Research:370 000 Specs-Card-Exp.png
Purchase:990 000 Specs-Card-Lion.png
Show in game
This page is about the Russian attack helicopter Mi-24P. For other uses, see Mi-24 (Family).

Description

GarageImage Mi-24P.jpg


The Mi-24P is a rank VI Russian attack helicopter with a battle rating of 10.0 (AB) and 9.7 (RB/SB). This helicopter was introduced in Update 1.81 "The Valkyries".

General info

Flight Performance

Describe how the aircraft behaves in the air. Maximum speed, manoeuvrability, speed and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at ?,000 m)
Max altitude
(meters)
AB RB
 ?  ? 4950
Upgraded
Max Speed
(km/h at ?,000 m)
Max altitude
(meters)
AB RB
 ?  ? 4950

Survivability and armour

Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, how many engines the vehicle has. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.

Armaments

Offensive armament

Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.

Suspended armament

Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.

Usage in battles

Describe the tactics of playing in the helicopter, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Air to Air

Mi-24D Vs. Helicopters

Mi-24D Vs. Fighters

Air to Ground

MI-24D Vs. SPAA

Modules

Tier Flight performance Survivability Weaponry
I Compressor Flak jacket Offensive 30 mm C-24 FAB-250 HIRSS
II Helicopter frame New 30 mm cannons FAB-500 Flares
III Engine Gun pod UPK-23-250 RP-2-149TK R-60 IRCM
IV Replacing helicopter blades Cover RP-2-149TK/2 R-60 2 R-60M

Pros and cons

Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article.

Media

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on helicopter;
  • other literature.


Mil Moscow Helicopter Plant
Attack  Mi-4AV
  Mi-8AMTSh · Mi-8TV
  Mi-24A · Mi-24P · Mi-24V
  Mi-28N · Mi-28NM
  Mi-35M
Export  ◊Mi-8TB
  ▂Mi-24D · ◔Mi-24D · ◔Mi-24V · ◔Mi-24P · ◊Mi-24P · ◄Mi-24P HFS 80
  Mi-28A

USSR helicopters
Attack 
Hound  Mi-4AV
Hip  Mi-8AMTSh · Mi-8TV
Hind  Mi-24A · ▂Mi-24D · Mi-24P · Mi-24V · Mi-35M
Havoc  Mi-28N · Mi-28NM
Helix  Ka-29
Hokum  Ka-50 · Ka-52