Difference between pages "Ammo racks" and "FlaRakPz 1"

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=General=
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{{Specs-Card|code=germ_flarakpz_1}}
Each ground vehicle has its ammunition stored in a series of racks. Each vehicle has its individual rack configuration and each rack carries a specific number of shells. These racks can be seen in-game with X-Ray viewing mode (be sure to bind a key to 'Show the status of the vehicle modules' under Controls/Common Controls Tab/Basic Section).
 
  
==Rack types==
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== Description ==
'''Single piece ammunition'''
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<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
Most tanks use single piece ammunition where projectiles and propellants are in one piece.
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[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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{{break}}
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} German self-propelled anti-aircraft vehicle {{Battle-rating}}. It was introduced in [[Update 1.89 "Imperial Navy"]].
  
'''Two piece ammunition'''
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== General info ==
Some high calibre cannons have two piece ammunition where projectiles and propellants are stored and loaded separately. Each piece has their own individual racks. These racks can be depleted synchronously (for example in the [[Jagdtiger|Jagdtiger]]) or deplete independently of one another (for example in the [[M103|M103]]).
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=== Survivability and armour ===
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''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
  
'''Magazines and ammo boxes'''
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''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
Vehicles with automatic cannon(s) have their ammunition stored in magazines, clips, belts and/or ammo boxes. In the loadout screen, ammunition amount is selected in magazines. For example, the [[Ostwind|Ostwind]] can load up to 125 magazines instead of 1000 shells.
 
  
'''Multi turret and multi cannon tanks'''
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=== Mobility ===
Multi-turreted and multi-cannon vehicles (for example [[T-35]] or [[M6A1|M6A1]]) have individual racks for each ammo type. Tanks like the [[Maus|Maus]] could also have three kinds of racks, 12.8 cm projectiles, 12.8 cm propellants and 7.5 cm shells.
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''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
  
'''Twin and Quad cannons'''
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== Armaments ==
Some SPAA's have twin and quad mounts for their main armament. Each of these cannon gets loaded separately. Since all of its guns are firing in more or less a synchronized manner, it may look like the cannon are loaded as one. For example, the [[M13 MGMC|M13 MGMC]] holds 2*200 rounds in its two machine guns, while the game shows it as 400 rounds loaded.
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=== Main armament ===
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''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
  
==Rack depletion==
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=== Additional armament ===
Racks vanish once all shells in that rack are depleted. For example, a rack carrying 6 shells vanishes once all of its six shells are depleted. However, see "Visual Discrepancy" below. The order in which the racks are depleted and vanish are hardcoded and can't be changed.
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Vehicle do not have additional armaments
  
==Shell types==
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=== Machine guns ===
Ammo racks are shared for all shell types loaded. It doesn't matter which shells are used first, the racks will always deplete in a given order (assuming the ammunition is all fired from one cannon).
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Vehicle do not have machineguns.
  
==Visual discrepancy==
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== Usage in battles ==
Currently, (Stand: 1.65 ) most tanks have a visual discrepancy of how many shells each rack contains. This may change in future patches, however the x-ray function is considered "for immersion" only, and is not intended to be dynamically accurate. See <ref>https://forum.warthunder.com/index.php?/topic/349683-sherman-ii-ammo-racks/ </ref>
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<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
  
=Optimized ammo rack loadout=
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;Arcade Battles
The fastest way to get destroyed in tank battles is by detonation of the ammunition. Therefore, a good way to increase survivability is to reduce the number of shells loaded on the tank. Survivability is greatly reduced while shells are stored in bundles, distributed all around the tank in different locations. These racks can be seen with x-ray view, and are consumed one by one (rack by rack, not shell by shell) when all shells in the rack are fired. Once a rack is gone/depleted, it cannot explode anymore, thereby decreasing the chance of getting 'ammo racked'.
 
  
Being 'ammo racked' is the situation in which a group of ammunition takes damage from enemy fire (gets shot by another tank) and causes the explosive mass in the ammunition to detonate. Any time ammunition inside the tank is detonated, it causes catastrophic damage to the tank.  
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The {{PAGENAME}} in Arcade battles is generally very simple. It does not have any secondary weapons such as an autocannon or machinegun which essentially bounds it to stay in the spawn point for the rest of the battle unless taken down. The missiles have very good explosive power however they arent very fast so they arent very good in dealing with fast and mobile targets such as jets or planes. On the other hand, in Arcade Battles this problem does not exist at the rank in which it will serve, as it will only see helicopters which are much slower and less nimble than planes are, essentially the perfect targets for the FlaRakPz. Unfortunately, other SPAA of its rank can easily do the same thing if not better than this vehicle, especially the Tungushka with its 8 missiles and quad 30 mm cannons. With only missiles in hand, this tank should never engage enemy vehicles at all unless they are aerial targets, instead seek to play close allies or in the spawn or in open areas where you can have the best view of the skies in the map.
  
Each tank has a different ammo rack setup and therefore, there is no universal rule on how much a lower ammo count increases survivability. Ammo racks in the turret are much more susceptible to being shot, but there is no guarantee that the ammo rack in the turret is the first to be expended.
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=== Pros and cons ===
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<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
  
===Loadout screen===
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'''Pros:'''
The loadout screen shows the number of unloaded shells in brackets. The number remaining to be loaded are a total of the max, and not per shell type.
 
  
Use this to gauge how much ammunition and how much of each type to bring when considering the number of ammo racks filled and survivability.  Loading too little shells may result in you running out of ammunition in the heat of battle, while cramming as many shells in as possible increases the chance of an ammo explosion.  Ammunition can be reloaded at any capture zone controlled by your team.
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* Has access to the ground-to-air Roland missiles
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* The missiles are very manoeuvrable
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* Good mobility and armour for an anti-aircraft vehicle
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* Can shoot down planes and choppers from very long range
  
[[File:Ammoracks Loadout screen example.png|none|429px|frame|alt=Alt text|Example for the loadout screen for the '''M18 GMC'''; Loaded shells: ''(28+0+7+2=)'' '''37''', Maximum shells: '''45''', unused: '''(+8)''']]
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'''Cons:'''
  
=Additional information (links)=
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* No extra cannon or machine gun
Related forum thread: http://forum.warthunder.com/index.php?/topic/246940-ammo-racks/
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* Compared to other nations, the missiles are a slower
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* The missiles cannot be used to destroy tanks
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* Can only fire 2 missiles before it needs to reload
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* Lack of cannon makes shooting planes at close range very difficult
  
==References==
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== History ==
<references />
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''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
  
[[Category:Ammunition]]
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== Media ==
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''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
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== See also ==
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''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
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* ''reference to the series of the vehicles;''
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* ''links to approximate analogues of other nations and research trees.''
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== External links ==
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''Paste links to sources and external resources, such as:''
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* ''topic on the official game forum;''
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* ''encyclopedia page on the tank;''
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* ''other literature.''
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{{Germany anti-aircraft vehicles}}

Revision as of 02:46, 18 October 2019

FlaRakPz 1
germ_flarakpz_1.png
FlaRakPz 1
AB RB SB
10.0 10.3 10.3
Class:
Research:300 000 Specs-Card-Exp.png
Purchase:830 000 Specs-Card-Lion.png
Show in game

Description

GarageImage FlaRakPz 1.jpg


The FlaRakPz 1 Roland 2 is a rank VII German self-propelled anti-aircraft vehicle with a battle rating of 10.0 (AB) and 10.3 (RB/SB). It was introduced in Update 1.89 "Imperial Navy".

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?

If necessary use a visual template to indicate the most secure and weak zones of the armour.

Mobility

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Armaments

Main armament

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

Additional armament

Vehicle do not have additional armaments

Machine guns

Vehicle do not have machineguns.

Usage in battles

Arcade Battles

The FlaRakPz 1 in Arcade battles is generally very simple. It does not have any secondary weapons such as an autocannon or machinegun which essentially bounds it to stay in the spawn point for the rest of the battle unless taken down. The missiles have very good explosive power however they arent very fast so they arent very good in dealing with fast and mobile targets such as jets or planes. On the other hand, in Arcade Battles this problem does not exist at the rank in which it will serve, as it will only see helicopters which are much slower and less nimble than planes are, essentially the perfect targets for the FlaRakPz. Unfortunately, other SPAA of its rank can easily do the same thing if not better than this vehicle, especially the Tungushka with its 8 missiles and quad 30 mm cannons. With only missiles in hand, this tank should never engage enemy vehicles at all unless they are aerial targets, instead seek to play close allies or in the spawn or in open areas where you can have the best view of the skies in the map.

Pros and cons

Pros:

  • Has access to the ground-to-air Roland missiles
  • The missiles are very manoeuvrable
  • Good mobility and armour for an anti-aircraft vehicle
  • Can shoot down planes and choppers from very long range

Cons:

  • No extra cannon or machine gun
  • Compared to other nations, the missiles are a slower
  • The missiles cannot be used to destroy tanks
  • Can only fire 2 missiles before it needs to reload
  • Lack of cannon makes shooting planes at close range very difficult

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


Germany anti-aircraft vehicles
Wheeled  Sd.Kfz.222
Half-track  Sd.Kfz.251/21 · Sd.Kfz. 6/2
Flakpanzer IV  Wirbelwind · Ostwind · Ostwind II · Kugelblitz · Zerstörer 45
Other Flakpanzers  Flakpanzer I · Flakpanzer 38 · Flakpanzer 341
Wiesel AWC  Wiesel 1A4 · Ozelot
Radar SPAAG  Gepard · Gepard 1A2
Missile SPAA  FlaRakPz 1 · FlaRakRad