Difference between pages "Halifax B Mk IIIa" and "AMX-40"

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(Updated template w/ new design, added devblog and history)
 
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{{Specs-Card|code=halifax_mk3}}
+
{{Specs-Card|code=fr_amx_40}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''
  
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left|The '''{{PAGENAME}}''' in the garage]]
 
{{break}}
 
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} British bomber {{Battle-rating|3}}. This aircraft was introduced in [[Update 1.59 "Flaming Arrows"]].
 
 
The Halifax is an interesting member of the British bomber line. It is the first true British heavy bomber, a big change from its predecessors, which are all either flying boats, medium, or light bombers. With the transition to heavy bombers, comes a change in tactics. The Halifax will out class almost every tier 2 and 3 bomber in terms of payload. It will also generally beat every same BR bomber in payload as well. However, being a heavy bomber has its draw backs. Compared to nearly all previous British bombers, this one is slower, and has a noticeably slow climb rate. While the payload upgrade is nice, the Halifax is not very durable. Worse, the Halifax lacks effective defensive weapons, a flaw of nearly all British bombers. The main priority, as a result, should be targeting bases, and avoiding opposing pilots as much as possible. Use high altitude and less direct travel routes to get to your targets. If you are engaged, your defensive guns can save you, but they are not very reliable. In addition, you have no ventral turret, leaving a massive defensive gap. If you can keep safe, and deliver your payload, you will find this to be a very effective bomber.
 
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Survivability and armour ===
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
+
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
! colspan="2" | Max Speed<br>(km/h at 4,115 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run<br>(meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
|432||418|| {{Specs|ceiling}} ||35.3||35.8||2.3||3.8||750
 
|-
 
! colspan="8" | ''Upgraded''
 
|-
 
! colspan="2" | Max Speed<br>(km/h at 4,115 m)
 
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? ||750
 
|-
 
|}
 
 
 
====Details====
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="5" | Features
 
|-
 
! Combat flap
 
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
|-
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
|-
 
|}
 
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="5" | Limits
 
|-
 
! rowspan="2" | Wing-break speed<br>(km/h)
 
! rowspan="2" | Gear limit<br>(km/h)
 
! rowspan="2" | Combat flap<br> (km/h)
 
! colspan="2" | Max Static G
 
|-
 
! +
 
! -
 
|-
 
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || ??? || ~?? || ~?
 
|-
 
|}
 
  
{| class="wikitable" style="text-align:center"
+
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
|-
 
! colspan="4" | Optimal velocities
 
|-
 
! Ailerons<br>(km/h)
 
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
|-
 
| < ??? || < ??? || < ??? || > ???
 
|-
 
|}
 
  
{| class="wikitable" style="text-align:center"
+
=== Mobility ===
|-
+
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forward and backward.''
! colspan="3" | Compressor (RB/SB)
 
|-
 
! colspan="3" | Setting 1
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 2,000 m || ??? hp || ?,??? hp
 
|-
 
! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 4,300 m || ?,??? hp || ?,??? hp
 
|-
 
<!--! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
|}
 
 
 
=== Survivability and armour ===
 
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
 
 
 
* 6.35 mm steel in front and floor of cockpit
 
* 8 mm steel behind pilot and in rear fuselage bulkhead
 
* No armour glazing
 
* Critical components located in the wings of aircraft (fuel, engine, controls)
 
  
 
== Armaments ==
 
== Armaments ==
<!--=== Offensive armament ===
+
=== Main armament ===
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
+
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
{{main|MAC 1934 (7.5 mm)}}
 
 
 
The '''''{{PAGENAME}}''''' is armed with:
 
 
 
* 4 x 7.5 mm [[MAC 1934 (7.5 mm)|MAC 1934]] machine guns (300 rpg = 1,200 total)
 
-->
 
=== Suspended armament ===
 
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
 
{{main|:Category:Suspended armaments|l1=Suspended armaments}}
 
 
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance"
 
 
 
* 15 x G.P 250 lb Mk.IV bombs
 
* 15 x G.P 500 lb Mk.IV bombs
 
* 9 x M.C. 1000 lb Mk.I bombs + 6 x G.P 500 lb Mk.IV bombs
 
 
 
=== Defensive armament ===
 
<!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''-->
 
 
 
{{main|Browning .303 (7.7 mm)|Vickers K (7.7 mm)}}
 
 
 
The '''''{{PAGENAME}}''''' is defended by:
 
 
 
* 4 x 7.7mm Browning machine gun, tail turret (1,700 RPG= 6,800 total)
 
* 4 x 7.7mm Browning machine gun, dorsal turret (600 RPG = 2,400 total)
 
* 1 x 7.7mm Vickers K machine gun, nose turret (1000 RPG)
 
  
== Usage in the battles ==
+
=== Additional armament ===
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
  
===Manual Engine Control===
+
=== Machine guns ===
{| class="wikitable" style="text-align:center"
+
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
|-
 
! colspan="7" | MEC elements
 
|-
 
! rowspan="2" |Mixer
 
! rowspan="2" |Pitch
 
! colspan="3" |Radiator
 
! rowspan="2" |Supercharger
 
! rowspan="2" |Turbocharger
 
|-
 
! Oil
 
! Water
 
! Type
 
|-
 
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
 
|-
 
|}
 
  
===Modules===
+
== Usage in battles ==
{| class="wikitable"
+
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="2" | Weaponry
 
|-
 
| I
 
| Fuselage Repair
 
| Radiator
 
|
 
|
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
|
 
|-
 
| III
 
| Wings Repair
 
| Engine
 
|
 
|
 
|-
 
| IV
 
|
 
| Engine Injection
 
| Cover
 
|
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarise and briefly evaluate the vehicle regarding its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
  
 
'''Pros:'''
 
'''Pros:'''
 +
*
  
* Can carry an overwhelming '''12,000 lb''' of bombs, giving it the heaviest payload at tiers 2 and 3 and outclasses many tier 4 bombers.
+
'''Cons:'''
* Game changer if left unchecked
+
*
* (Realistic Battle) Full payload lets it take out all three bases in one pass with two 1,000 lb bombs to spare (first base : 6 x 500 lb + 1 x 1,000 lb / second base : 3 x 1,000 lb / third base : 3 x 1,000 lb / airfield : 2 x 1,000 lb.
 
* Defensive armament is decent for a British bomber
 
* Internal payload options, doesn't create any drag
 
* Performance is almost unaffected by payload options
 
* Low Battle Rating means it faces planes less deadly than the ones later British bombers face
 
* Fantastic climb rate with WEP; can easily reach 6,000 m with full payload just by side climbing (which is heavily advised to minimize interception).
 
* Fast and fairly manoeuvrable for a heavy bomber
 
* Can fly with two engines if needed
 
* Easy Silver Lion and Research Points grinder
 
* Incredibly cheap repair cost
 
* Has no problem playing at higher ranks and battle ratings
 
* Arguably outclasses the Stirling in most aspects
 
* Being at Rank II, it requires little RP to grind modules, especially when the final payload option is unlocked
 
* Tail gunner has a lot of ammunition (4 x 7.7 mm machine guns with 1,700 rounds per gun)
 
  
'''Cons:'''
+
== History ==
 +
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''-->
 +
Development of the AMX-40 began as a private venture of the French GIAT company in the early 1980s, with the aim to create a new export vehicle, in anticipation of an increased demand for military equipment from middle eastern countries. GIAT engineers decided to base the new vehicle off the AMX-32, which itself was an improved export version of the successful AMX-30 main battle tank. However, compared to his predecessors, the AMX-40 was to feature vastly improved firepower, mobility and protection. As a true first in the French postwar tank development history, the AMX-40 would receive a two-plane stabilizer for its 120mm smoothbore cannon. Although the tank’s turret and cannon were mostly adopted from the AMX-32, increases in weight from new components led to the fact that the hull of the vehicle had to be redesigned from scratch.
 +
 
 +
The work on the first prototype was nearing completion in 1983 and the vehicle was first shown off at the Eurosatory exhibition in the same year. Following testing in 1984, two further prototypes were constructed, featuring a number of improvements over the first one. By now, the French Ministry of Defense had started to back the promising project and GIAT soon afterwards transferred all three prototypes for comprehensive troop assessments. A final, fourth prototype was constructed in 1985. Each prototype was unique, featuring a number of external and internal differences with the main one usually concerning powerplant options.
  
* Large target
+
In the late 1980s, the vehicle’s development stagnated as active development was largely replaced with an active marketing campaign, in an effort to find a potential buyer for the new vehicle. Despite France’s best efforts to market the vehicle, even going as far as showing off some of the prototypes in a competition in summer of 1986 in Saudi Arabia, a buyer couldn’t be found. Spain was the only country showing some interest in potentially buying the AMX-40, but in the end, nothing came out of it either. By failing to find a buyer, domestic interest in the AMX-40 also faded and eventually resulted in the project being closed in 1990. Ultimately, the four constructed prototypes of the AMX-40 can only be considered as transitional designs, bridging the gap between the old second generation French MBTs, like the AMX-30 and the upcoming modern designs, such as the Leclerc.
* '''Priority target'''(Arcade battle). Smart players flying fighters will aim for you first
 
* Stock payload is useless for base bombing
 
* Nose is defended by a single 7.7 mm gun and the belly has no machine gun coverage
 
* Being attacked from the front is usually lethal for the bomber
 
* 7.7 mm turrets are overall not very effective
 
* Only one pilot, no copilot like other bombers
 
* WEP causes overheating unless manual engine control is used to force radiators open
 
* Fragile compared to most competing bombers, and previous British bombers
 
* Severe lack of armour
 
* Lack of armour for crew leaves them vulnerable
 
  
== History ==
+
''- From [https://warthunder.com/en/news/5563-development-amx-40-fire-and-forget-en Devblog]''
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
 
  
 
== Media ==
 
== Media ==
 
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
 
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
  
== Read also ==
+
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
+
* ''reference to the series of the vehicles;''
* ''reference to the series of the aircraft;''
 
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
<!--''ETC.''-->
 
 
== Sources ==
 
''Paste links to sources and external resources, such as:''
 
  
 +
== External links ==
 +
<!--''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
+
* ''encyclopedia page on tank;''
* ''other literature.''
+
* ''other literature.''-->
 +
* [https://warthunder.com/en/news/5563-development-amx-40-fire-and-forget-en [Devblog<nowiki>]</nowiki> AMX-40: Fire and Forget]
  
{{Britain bombers}}
+
{{France medium tanks}}

Revision as of 05:43, 9 March 2019

Rank VI Israel | Premium | Golden Eagles
Merkava Mk.2D Pack
AMX-40
fr_amx_40.png
AMX-40
AB RB SB
9.7 9.7 9.7
Class:
Research:220 000 Specs-Card-Exp.png
Purchase:620 000 Specs-Card-Lion.png
Show in game

Description

In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?

If necessary use a visual template to indicate the most secure and weak zones of the armour.

Mobility

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forward and backward.

Armaments

Main armament

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

Additional armament

Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.

Machine guns

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".

Pros:

Cons:

History

Development of the AMX-40 began as a private venture of the French GIAT company in the early 1980s, with the aim to create a new export vehicle, in anticipation of an increased demand for military equipment from middle eastern countries. GIAT engineers decided to base the new vehicle off the AMX-32, which itself was an improved export version of the successful AMX-30 main battle tank. However, compared to his predecessors, the AMX-40 was to feature vastly improved firepower, mobility and protection. As a true first in the French postwar tank development history, the AMX-40 would receive a two-plane stabilizer for its 120mm smoothbore cannon. Although the tank’s turret and cannon were mostly adopted from the AMX-32, increases in weight from new components led to the fact that the hull of the vehicle had to be redesigned from scratch.

The work on the first prototype was nearing completion in 1983 and the vehicle was first shown off at the Eurosatory exhibition in the same year. Following testing in 1984, two further prototypes were constructed, featuring a number of improvements over the first one. By now, the French Ministry of Defense had started to back the promising project and GIAT soon afterwards transferred all three prototypes for comprehensive troop assessments. A final, fourth prototype was constructed in 1985. Each prototype was unique, featuring a number of external and internal differences with the main one usually concerning powerplant options.

In the late 1980s, the vehicle’s development stagnated as active development was largely replaced with an active marketing campaign, in an effort to find a potential buyer for the new vehicle. Despite France’s best efforts to market the vehicle, even going as far as showing off some of the prototypes in a competition in summer of 1986 in Saudi Arabia, a buyer couldn’t be found. Spain was the only country showing some interest in potentially buying the AMX-40, but in the end, nothing came out of it either. By failing to find a buyer, domestic interest in the AMX-40 also faded and eventually resulted in the project being closed in 1990. Ultimately, the four constructed prototypes of the AMX-40 can only be considered as transitional designs, bridging the gap between the old second generation French MBTs, like the AMX-30 and the upcoming modern designs, such as the Leclerc.

- From Devblog

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


France medium tanks
M4 Derivatives  M4A1 (FL10) · M4A4 (SA50)
AMX-50  AMX M4 · AMX-50 (TOA100) · AMX-50 (TO90/930)
AMX-30  AMX-30 · AMX-30 (1972) · AMX-30B2 · AMX-30B2 BRENUS · AMX-30 ACRA · AMX-30 Super
AMX-32/40  AMX-32 · AMX-32 (105) · AMX-40
Leclerc  Leclerc · Leclerc S2 · Leclerc SXXI · Leclerc AZUR
Other  D2 · S.35 · Lorraine 40t
Germany  Panther "Dauphiné"
USA  ▄M4A1 · ▄M4A3 (105) · ▄M4A4 · ▄M26