Difference between pages "J21A-2" and "BB-1 depth charge"

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{{Specs-Card|saab_j21a_2}}
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<div class="ttx">
 +
<div class="ttx-title">{{PAGENAME}}</div>
 +
<div class="ttx-image">[[File:BB-1 depth charge.png]]</div>
 +
<div class="ttx-table">
 +
  <div class="ttx-table-line ttx-table-head">Information</div>
 +
  <div class="ttx-table-line"><span class="ttx-value">Depth Charge</span><span class="ttx-name">Type</span></div>
 +
  <div class="ttx-table-line"><span class="ttx-value">USSR [[File:USSR_flag.png]]</span><span class="ttx-name">County of Origin</span></div>
 +
  <div class="ttx-table-line ttx-table-head">General Characteristics</div>
 +
  <div class="ttx-table-line"><span class="ttx-value">165 kg</span><span class="ttx-name">Mass</span></div>
 +
  <div class="ttx-table-line"><span class="ttx-value">TNT</span><span class="ttx-name">Explosive Type</span></div>
 +
  <div class="ttx-table-line"><span class="ttx-value">130 kg</span><span class="ttx-name">Explosive Mass</span></div>
 +
  <!-- <div class="ttx-table-line ttx-table-head">Production History</div>
 +
  <div class="ttx-table-line"><span class="ttx-value">_</span><span class="ttx-name">Designer</span></div>
 +
  <div class="ttx-table-line"><span class="ttx-value">Full Production</span><span class="ttx-name">Production Status</span></div>
 +
  <div class="ttx-table-line"><span class="ttx-value">_</span><span class="ttx-name">Produced</span></div> -->
 +
</div>
 +
</div>
  
{{About
 
| about = Swedish fighter '''{{PAGENAME}}'''
 
| usage = other versions
 
| link = J21 (Family)
 
}}
 
  
 
== Description ==
 
== Description ==
''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''
+
<!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
The BB-1 depth charge (Russian: Бомба Большая (Глубинная), ''Large bomb (depth)'' ) is a larger version of the [[BM-1 small depth charge|BM-1]] (Russian: Бомба Малая (Глубинная), ''Small bomb (depth)'') and is present in War Thunder on naval vessels belonging to USSR.
{{break}}
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish fighter {{Battle-rating}}. It was introduced in [[Update 1.95 "Northern Wind"]].
 
  
== General info ==
+
Depth charge mechanics in War Thunder are very basic, being simple, medium-sized bombs deployed from naval vessels. Their area of effect is almost precisely vertically upwards, somewhat alike torpedoes, except depth charges, do not move from their deployed location except to sink.
=== Flight performance ===
 
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
 
  
{| class="wikitable" style="text-align:center"
+
=== Vehicles equipped with this weapon ===
|-
+
<!-- ''List out vehicles that are equipped with the weapon.'' -->
! colspan="8" | Characteristics
+
{{Navigation-Start|Vehicles equipped with this weapon}}
|-
 
! colspan="8" | ''Stock''
 
|-
 
! colspan="2" | Max Speed<br>(km/h at ?,??? m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ?.? || ?.? || ???
 
|-
 
! colspan="8" | ''Upgraded''
 
|-
 
! colspan="2" | Max Speed<br>(km/h at ?,??? m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ?? || ?? || ???
 
|-
 
|}
 
  
==== Details ====
+
{{Navigation-First-Line|'''Motor torpedo boats'''}}{{Specs-Link|germ_pr_206|short}}{{-}}{{Specs-Link|ussr_d3|short}}{{-}}{{Specs-Link|ussr_pr_123k|short}}{{-}}{{Specs-Link|ussr_pr_123k_hydrofoils|short}}{{-}}{{Specs-Link|ussr_pr_183|short}}{{-}}{{Specs-Link|ussr_pr_206|short}}
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="5" | Features
 
|-
 
! Combat flaps
 
! Take-off flaps
 
! Landing flaps
 
! Air brakes
 
! Arrestor gear
 
|-
 
| X || X || X || X || X    <!-- ✓ -->
 
|-
 
|}
 
  
{| class="wikitable" style="text-align:center"
+
{{Navigation-Line|'''Sub-chasers'''}}{{Specs-Link|ussr_bmo|short}}{{-}}{{Specs-Link|ussr_mo_4|short}}{{-}}{{Specs-Link|ussr_mpk_122a|short}}{{-}}{{Specs-Link|ussr_mpk_122bis|short}}{{-}}{{Specs-Link|ussr_mpk_163|short}}{{-}}{{Specs-Link|ussr_od_200|short}}{{-}}{{Specs-Link|ussr_skr_groza_1943|short}}
|-
 
! colspan="5" | Limits
 
|-
 
! rowspan="2" | Wing-break speed<br>(km/h)
 
! rowspan="2" | Gear limit<br>(km/h)
 
! rowspan="2" | Combat flaps<br>(km/h)
 
! colspan="2" | Max Static G
 
|-
 
! +
 
! -
 
|-
 
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || ??? || ~?? || ~??
 
|-
 
|}
 
  
{| class="wikitable" style="text-align:center"
+
{{Navigation-Line|'''Destroyers'''}}{{Specs-Link|ussr_destroyer_7y|short}}{{-}}{{Specs-Link|ussr_destroyer_7y_stroyny|short}}{{-}}{{Specs-Link|ussr_destroyer_pr30_ognevoy|short}}
|-
 
! colspan="4" | Optimal velocities
 
|-
 
! Ailerons<br>(km/h)
 
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
|-
 
| < ??? || < ??? || < ??? || > ???
 
|-
 
|}
 
  
{| class="wikitable" style="text-align:center"
+
{{Navigation-End}}
|-
 
! colspan="3" | Compressor (RB/SB)
 
|-
 
! colspan="3" | Setting 1
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ??? hp || N/A
 
|-
 
|}
 
  
=== Survivability and armour ===
+
== General info ==
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
+
''Tell us about the tactical and technical characteristics of the bomb.''
 
+
[[File:DepthCharges.png|350px|thumb|right|BB-1 Depth Charges on the Soviet BMO.]]
== Armaments ==
 
=== Offensive armament ===
 
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
 
<!--{{main|??? (?.?? mm)}}
 
  
The '''''{{PAGENAME}}''''' is armed with:-->
+
=== Effective damage ===
 +
<!-- ''Describe the type of damage produced by this type of bomb (high explosive, splash damage, etc)'' -->
 +
The depth charges produce focused splash damage right above their location, like a vertical torpedo. Although originally they were designed to produce both explosive and shockwave damage underwater to destroy submarines, in War Thunder, there are no submarine vehicles and as a result, the depth charges have a very focused area of effect.
  
=== Suspended armament ===
+
=== Comparison with analogues ===
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
+
<!-- ''Give a comparative description of bombs that have firepower equal to this weapon.'' -->
 
+
The depth charges are comparable to static torpedoes which explode after a time delay. Numbers-wise, the BB-1 depth charges are comparable to a 150 kg bomb.
=== Defensive armament ===
 
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''
 
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!-- ''Describe situations when you would utilise this bomb in-game (vehicle, pillbox, base, etc)'' -->
 +
Depth charges require much more skill to serve any purpose in comparison to torpedoes, due to the fact you either have to be very close to the opponent or you have to predict the path the opponents may take.
  
=== Manual Engine Control ===
+
An important aspect of using depth charges is to set its activation time (depth charges do not have proximity fuses). You can set the activation time before battle, whenever you have depth charges installed. It is recommended to use some time in the middle (5-8s) to allow some variety, but if you know that you are going to face faster boats (earlier tiers) or slower, larger boats (later tiers), then you can use a faster activation time (3-5s) or a slower activation time (7-10s) respectively.
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="7" | MEC elements
 
|-
 
! rowspan="2" | Mixer
 
! rowspan="2" | Pitch
 
! colspan="3" | Radiator
 
! rowspan="2" | Supercharger
 
! rowspan="2" | Turbocharger
 
|-
 
! Oil
 
! Water
 
! Type
 
|-
 
| Not controllable || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Not controllable<br>Auto control available || rowspan="2" | Not controllable<br>Auto control available || rowspan="2" | Separate || rowspan="2" | Not controllable<br>1 gear || rowspan="2" | Not controllable
 
|-
 
|}
 
  
=== Modules ===
+
There two main strategies for using depth charges in battle: 1) cutting in-front of enemies and planting depth charges, usually in a motorboat; 2) planting depth charges around the perimeter of a strategic point before enemies pass through. The former strategy can be adapted to suit close-quarter battles when the opponent is right up against your side where you can plant the depth charge and hope that the splash damage hull-break the opponent; the latter strategy requires an above-average game sense and knowledge of the map.
{| class="wikitable"
 
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="2" | Weaponry
 
|-
 
| I
 
| Fuselage repair
 
| Radiator
 
|
 
|
 
|
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
|
 
|
 
|-
 
| III
 
| Wings repair
 
| Engine
 
|
 
|
 
|
 
|-
 
| IV
 
|
 
|
 
| Cover
 
|
 
|
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
+
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''
  
 
'''Pros:'''
 
'''Pros:'''
*
+
* Very powerful weapon when used strategically
 +
* Can have a time delay from 3 to 10 seconds, allowing for a variety of uses (short-term grenade placed in-front of opponents or more long-term strategic 'mine' placement)
  
 
'''Cons:'''
 
'''Cons:'''
*
+
* Difficult to use effectively, due to its 'static' nature
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
''Describe the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Weapon-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>.''
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''
<!--;Images
 
  
<div><ul>
 
<li style="display: inline-block;"> [[File:(Insert image name.jpg/png here|thumb|none|250px|]] </li>
 
<li style="display: inline-block;"> [[File:(Insert image name.jpg/png here|thumb|none|250px|]] </li>
 
<li style="display: inline-block;"> [[File:(Insert image name.jpg/png here|thumb|none|250px|]] </li>
 
<li style="display: inline-block;"> [[File:(Insert image name.jpg/png here|thumb|none|250px|]] </li>
 
</ul></div>
 
 
;Videos-->
 
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
* ''reference to the series of the aircraft;''
+
* ''reference to the article about the variant of the weapon;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''references to approximate analogues by other nations and research trees.''
<!--;Related development
 
* [[?-?? (Family)]]
 
 
 
;Aircraft of comparable role, configuration and era
 
 
 
* Airplane manufacture name [[Airplane name]]-->
 
  
 
== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the aircraft;''
+
* ''encyclopedia page on the weapon;''
 
* ''other literature.''
 
* ''other literature.''
  
{{Template:Sweden_fighters}}
+
{{Naval depth charges}}
  
[[Category:Sweden aircraft]]
+
[[Category:Naval special armaments]]

Revision as of 16:42, 9 February 2020

Rank 6 USA
F-5C Pack
BB-1 depth charge
BB-1 depth charge.png
Information
Depth ChargeType
USSR USSR flag.pngCounty of Origin
General Characteristics
165 kgMass
TNTExplosive Type
130 kgExplosive Mass


Description

The BB-1 depth charge (Russian: Бомба Большая (Глубинная), Large bomb (depth) ) is a larger version of the BM-1 (Russian: Бомба Малая (Глубинная), Small bomb (depth)) and is present in War Thunder on naval vessels belonging to USSR.

Depth charge mechanics in War Thunder are very basic, being simple, medium-sized bombs deployed from naval vessels. Their area of effect is almost precisely vertically upwards, somewhat alike torpedoes, except depth charges, do not move from their deployed location except to sink.

Vehicles equipped with this weapon

Vehicles equipped with this weapon
Motor torpedo boats  Pr. 206 · D-3 · Pr.123K · Pr.123K (A-11) · Pr.183 · Pr. 206
Sub-chasers  BMO · MO-4 · MPK pr.122A · MPK Pr.122bis · MPK-163 · OD-200 · Groza
Destroyers  Soobrazitelny · Stroyny · Ognevoy

General info

Tell us about the tactical and technical characteristics of the bomb.

BB-1 Depth Charges on the Soviet BMO.

Effective damage

The depth charges produce focused splash damage right above their location, like a vertical torpedo. Although originally they were designed to produce both explosive and shockwave damage underwater to destroy submarines, in War Thunder, there are no submarine vehicles and as a result, the depth charges have a very focused area of effect.

Comparison with analogues

The depth charges are comparable to static torpedoes which explode after a time delay. Numbers-wise, the BB-1 depth charges are comparable to a 150 kg bomb.

Usage in battles

Depth charges require much more skill to serve any purpose in comparison to torpedoes, due to the fact you either have to be very close to the opponent or you have to predict the path the opponents may take.

An important aspect of using depth charges is to set its activation time (depth charges do not have proximity fuses). You can set the activation time before battle, whenever you have depth charges installed. It is recommended to use some time in the middle (5-8s) to allow some variety, but if you know that you are going to face faster boats (earlier tiers) or slower, larger boats (later tiers), then you can use a faster activation time (3-5s) or a slower activation time (7-10s) respectively.

There two main strategies for using depth charges in battle: 1) cutting in-front of enemies and planting depth charges, usually in a motorboat; 2) planting depth charges around the perimeter of a strategic point before enemies pass through. The former strategy can be adapted to suit close-quarter battles when the opponent is right up against your side where you can plant the depth charge and hope that the splash damage hull-break the opponent; the latter strategy requires an above-average game sense and knowledge of the map.

Pros and cons

Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.

Pros:

  • Very powerful weapon when used strategically
  • Can have a time delay from 3 to 10 seconds, allowing for a variety of uses (short-term grenade placed in-front of opponents or more long-term strategic 'mine' placement)

Cons:

  • Difficult to use effectively, due to its 'static' nature

History

Describe the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/ History" (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />.

Media

An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the article about the variant of the weapon;
  • references to approximate analogues by other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the weapon;
  • other literature.


Naval depth charges
USA  Mk.6 · Mk.6 mortar · K-gun Mk.9
Germany  WBD · WBF · WBG
Foreign:  BB-1 (USSR) · Mk.6 (USA) · Type 95 (Japan)
USSR  BB-1 · BM-1 · MBU-600 mortar · RBM mortar
Britain  Limbo mortar · Mk.10 Hedgehog mortar · Mk.VII · Y-gun Mk.VII
Foreign:  Mk.6 mortar (USA)
Japan  Type 3 · Type 95
Foreign:  Mk.6 mortar (USA) · Mk.9 (USA) · Mk.10 Hedgehog (Britain)
Italy  B TG · B TG 100 · BAS
Foreign:  WBG (Germany) · Mk.10 Hedgehog (Britain)
France  Guiraud
Foreign:  Mk.VII (Britain) · Y-gun Mk.VII (Britain)