IL-28

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

The IL-28 in the garage.

The IL-28 is a Rank V Soviet jet bomber with a battle rating of 8.0. It was introduced in Update 1.43.

The main purpose, usage and tactics recommendations

General play style

Being a jet bomber, the Soviet post-war IL-28 occupies the traditional role of "fast bomber" previously endowed to aircraft like the Pe-2-359 Peshka. Thus, its major advantage is being able to quickly swoop down to the target area and dispense its payload without being caught by enemy aircraft. The IL-28 relies on speed, acceleration, bomb capacity, and defensive capabilities to survive. Unlike some of the aircraft the IL-28 may face, it is able to quickly accelerate, leaving would-be attackers in the dust. This single facet of the aircraft's performance is often a matter of life and death, as it allows the IL-28 to quickly disengage from any dogfight or bombing run. This aircraft features a wide range of payload options including up to 3000 kg of bombs stored in the aircraft's internal bomb bay. To the naked eye, this rather minuscule payload may seem insignificant. However, by utilizing this aircraft's strengths pilots may find themselves able to single-handedly win the match by destroying all of the enemy's ground targets and running down their ticket count. This tactic of attrition is more than plausible, especially on realistic battles maps like Korea, where ground targets are often fairly centrally located and thus easy to destroy.

Vehicle characteristics

Unlike its American and British counterparts, the IL-28 features a heavy-hitting defensive armament of two 23 mm NR-23 cannons mounted in the tail barbette. This turret setup is unique in that it features an extremely high degree of maneuverability, able to almost fire straight up and down. This single aspect of the IL-28 is what truly makes it a legendary aircraft, especially among the War Thunder community. Often described as being able to fire "23 mm lasers", the IL-28's tail cannons are capable of equipping belts composed entirely of deadly fragmentation incendiary tracer ammunition. The NR-23 cannons also fire unusually quickly, which makes the aircraft's one second burst mass very high. This makes the aircraft more than capable of defending itself, an invaluable asset in Rank V battles. There are also several 105 mm armored glass plates surrounding the tail gunner which makes him very hard to knock out. The IL-28 also wields two of these weapons in forward-facing positions under the nose, which allows the aircraft to destroy softer targets like AAA and artillery.

While the 23 mm cannons are extremely deadly when they strike both ground and air units, the fact that they fire so quickly makes it very possible to run out of ammunition even when firing in short bursts. Thus, a good aim is essential for success when using these weapons. The same issue applies to the IL-28's tail guns, which utilise the same cannons but with a larger ammunition pool. Having the crew "reload speed" upgrade maxed out allows the aircraft's tail guns to reload much faster which can be invaluable during an engagement. The tail gun can also be used to finish off softer ground targets after a failed frontal attack.

The IL-28 starts off with twelve 100 kg bombs which in some cases are not enough to make a true impact on the match's result. Therefore, attaining the "KD-3" and "BD-4" bomb upgrades is essential. Having these allows the IL-28 to destroy heavier ground targets such as heavy and medium tanks, pillboxes, and various heavy naval units like destroyers.

Tactics

Due to its impressive low-altitude maneuvering capabilities (for a medium bomber), the IL-28 can be utilized in a variety of roles. In all game modes, if a teammate is struggling to evade an assailant, the IL-28 may be able to provide supporting fire with its dual 23 mm cannons. The aircraft is hampered in this role partly because of its mediocre roll rate and low ammunition count for its forward-firing cannons. If its bomb load is expended, the IL-28 is also a very capable "gunship", or a bomber aircraft whose role is to attract, distract, and destroy enemy aircraft. Other aircraft that can perform this role include the G8N1 Renzan, IL-10 (1946), B-29 Superfortress, and B-24D Liberator, among others.

Specific enemies worth noting

Usaflag.pngUSA Germanflag.pngGermany Ussrflag.pngUSSR Britainflag.pngBritain Japanflag.pngJapan

Counter-tactics

Pros and cons

Pros:

  • Powerful rear 23 mm cannon turret
  • Very fast - many early jet fighters cannot catch it at top speed
  • Powerful and flexible ordnance capacity
  • Highly armored tail gunner position
  • Gunner can cover a large area of the rear and the sides because of the turret design
  • Good acceleration
  • Newly modeled cockpit

Cons:

  • Fuel tanks are not protected by any armor
  • Fairly small payload compared to its counterparts
  • Able to be intercepted by Korean War jet aircraft
  • Poor roll rate; any wing damage will often result in a roll that is impossible to pull out of
  • Cockpit features no rear visibility

Specifications

Armaments

Offensive armaments

  • 2 x 23 mm NR-23 cannons, nose-mounted (100 rpg = 200 total)

Defensive armaments

  • 2 x 23 mm NR-23 cannons, tail turret (225 rpg = 450 total)

Payloads

  • 12 x 100 kg FAB-100 (forged) bombs
  • 8 x 250 kg FAB-250M43 bombs
  • 4 x 500 kg FAB-500 (welded) bombs
  • 1 x 1500 kg FAB-1500M-46 bomb
  • 1 x 3000 kg FAB-3000M-46 bomb

Armour

  • 10 mm Steel plate under the nose.
  • 10 mm Steel plates in the front seat.
  • 10 mm Steel plates in the pilot's seat.
  • 105 mm Bulletproof glass in front of tail gunner.
  • 10 mm Steel plates in front of tail gunner.
  • 30 mm Steel plate under tail gunner.

Engine & mobility

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: Klimov VK-1 jet x2
  • Takeoff power: 2418.0 kgf (Stock), ____ kgf (Upgraded)
  • Mass: 872 kg
Name: Klimov VK-1 jet x2
  • Takeoff power: 2391.9 kgf (Stock), ____ kgf (Upgraded)
  • Mass: 872 kg
Name: Klimov VK-1 jet x2
  • Takeoff power: 2391.9 kgf (Stock), ____ kgf (Upgraded)
  • Mass: 872 kg

Stats

Stock
  • Max speed: 860 km/h
    • at height: 4,500 m
  • Max altitude: 11,500 m
  • Turn Time: 49.4 s
  • Rate of Climb: 16.4 m/s
  • Takeoff run: 1,480 m

Upgraded

  • Max speed: ___ km/h
    • at height: 4,500 m
  • Max altitude: 11,500 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 1,480 m
Stock
  • Max speed: 836 km/h
    • at height: 4,500 m
  • Max altitude: 11,500 m
  • Turn Time: 50.3 s
  • Rate of Climb: 15.5 m/s
  • Takeoff run: 1,480 m

Upgraded

  • Max speed: ___ km/h
    • at height: 4,500 m
  • Max altitude: 11,500 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 1,480 m
Stock
  • Max speed: 836 km/h
    • at height: 4,500 m
  • Max altitude: 11,500 m
  • Turn Time: 50.3 s
  • Rate of Climb: 15.5 m/s
  • Takeoff run: 1,480 m

Upgraded

  • Max speed: ___ km/h
    • at height: 4,500 m
  • Max altitude: 11,500 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 1,480 m

Performance

Horsepower graph

Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.55)




0
1
2
3
4
5
6
7
8
9
10
0
0.52
1.04
1.56
2.08
2.6
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP

Supercharger Stage #2: 100%

Supercharger Stage #2: WEP



Thrust graph
730
920
1120
1310
1510
1700
1900
2090
2290
2480
2680
0
1.2
2.4
3.6
4.8
6
7.2
8.4
9.6
10.8
12
0
1.2
2.4
3.6
4.8
6
7.2
8.4
9.6
10.8
12
Speed in 100kph
Altitude in 1000km


Modules and improvements

The most valuable modules of this aircraft are amongst the most difficult to attain; the KD-3 bomb upgrade is fairly mandatory for destroying any type of heavy ground target successfully, and having the Turret 23 mm and New 23 mm cannons (turret) upgrades increase the effectiveness of the aircraft's tail guns. However, being able to outrun an enemy before even engaging is often extremely useful as well.

History of creation and combat usage

The IL-28 was created to meet a requirement for a bomber to carry a 3,000 kilogram bombload at 800 kilometres per hour (500 mph). Although there were several previous attempts to create such an aircraft the IL-28 was the first successful design. It incorporated the new Rolls-Royce Nene engines, produced as the unlicensed "RD-45". After the completion of testing in 1949 the aircraft was ordered into production on 14 May 1949, with the new Klimov VK-1, an improved version of the previous RD-45. The IL-28 was widely exported, and was utilised by almost all of the Warsaw Pact nations along with various Middle Eastern and African nations. It was license built in China as the Harbin H-5 and in Czechoslovakia as the Avia B-228. It is known to still be in service today in the Korean People's Air Force (KPAF). Although few in number, they provide North Korea with a means of strategically bombing targets.

Ingame description

@var:description

Screenshots and fan art

Skins and camouflages for the IL-28 from live.warthunder.com.

Additional information (links)

References


Horsepower graphSidebarThrust

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il_28.png

Icon-country-sov.png IL-28
Nation USSR
Type Jet bomber
Medium Tactical Bomber
Fighting style Ground Attack
Bombing
Strike Fighter
Close Air Support

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~13170 kg
Empty Weight + fuel ~19770 kg
Takeoff Weight ~23200 kg
Wing Area ~61 m²
# Flap Positions 3
Number of Engines 2
Air Brakes no
Arrestor Gear no
Statistics
Thrust per Engine 2550 kN
WEP Duration infinite
top speed ~864.97 kph at 4500 m
Climb Rate ~20.00 m/s
Optimal climb velocity ~532.08 kph
Turn Time ~28.15 s
Wing loading (Empty) ~217.00 kg/m²
Characteristics
Empty Weight ~29035 lb
Empty Weight + fuel ~43585 lb
Takeoff Weight ~51147 lb
Wing Area ~654 ft²
# Flap Positions 3
Number of Engines 2
Air Brakes no
Arrestor Gear no
Statistics
Thrust per Engine 2550 kN
WEP Duration infinite
Top speed ~537.47 mph at 14764 m
Climb Rate 65.62 ft/s
Optimal climb velocity ~330.62 mph
Turn Time 28.15 s
Wing loading (Empty) ~44.45 lb/ft²
Main Weapons
2 x NR-23 100 rpg
2 x NR-23 225 rpg
Payload Option 1
12 x 💣 100 kg FAB-100 Bomb
Payload Option 2
8 x 💣 250 kg FAB-250 Bomb
Payload Option 3
4 x 💣 500 kg FAB-500 Bomb
Payload Option 4
1 x 💣 1500 kg FAB-1500 Bomb
Payload Option 5
Nothing Loaded Clean Plane
Limits
Max Speed limit 850 kph
Gear limit 400 kph
Combat Flaps 600 kph
Max static +G's ~5
Max static -G's ~2
Optimal Velocities
Ailerons <500 kph
Rudder <600 kph
Elevators <600 kph
Radiator >250 kph
Limits
Max Speed limit 528 mph
Gear limit 249 mph
Combat Flaps 373 mph
Max static +G's ~5
Max static -G's ~2
Optimal Velocities
Ailerons <311 mph
Rudder <373 mph
Elevators <373 mph
Radiator >155 mph
Manual Control
Mixer is not controllable
Pitch is not controllable
no automatic pitch
Radiator (water) is not controllable
Radiator (oil) is not controllable
Oil and water uses combined radiator control
Supercharger is not controllable
Turbocharger is not controllable
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)