Hurricane Mk IV

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

The Hurricane Mk IV in the Garage.

The Hurricane Mk IV is a Rank II British strike fighter with a battle rating of 2.3 (AB) and 2.0 (RB/SB). It was introduced in Update 1.51 "Cold Steel". A ground-attack variant of the Hurricane, the Mk IV can carry an arsenal of high-caliber cannons, rockets, or bombs.

The main purpose, usage and tactics recommendations

General play style

Some players feel that this plane is overpowered in Arcade Mode with it's twin 40 mm cannons. Since the planes are relatively slow in this rank it is easier to shoot them down. However, the weight of the cannons makes the plane difficult to handle, making it an awkward turn fighter, and like any other Hurricane it is not as well suited to Boom and zoom due to it's slow climb rate, made worse by the weight of the cannons. Additionally, players at this rank rarely have the skill and accuracy necessary for this plane to reach it's potential. It is recommended to go for ground targets like light and medium Tanks, AAA and armoured cars. This is how you would help your team succeed in battle. However, equipping Air Target rounds and turning enemy planes into aerosol is infinitely more fun.

Vehicle characteristics

Tactics

The Hurricane Mk IV fits into an interesting niche in the British tech tree. It takes the usual Hurricane air frame, removes the usual large number of machine guns (except two), adds armour plates around the engine and cockpit. Then there is the armament. Two 40 mm guns on the wings, which can equip either high explosive or armour piercing rounds. You also have the choice to swap these guns for rockets or bombs depending on your targets/play style. This makes the Hurricane most suitable for two roles. These are:

Ground Attack: Being a little more agile than the usual attacker, but still very well armed, the Hurricane MkIV makes a good ground attack aircraft. The 40mm cannons can penetrate most vehicles from a steep angle or from the side with armour piercing ammunition. However, they cause very little post penetration damage and are inaccurate. Against light vehicles they can be very effective, but heavily armoured vehicles like KV1s and even T34s can usually shrug off the 40mm rounds. The RP-3 rockets are another good option. A direct hit with one of these rockets to the side/rear/top of an enemy tank will cause serious damage. They cause good explosive damage and can penetrate around 60mm of armour, but are quite inaccurate and hard to aim for inexperienced players. You also have access to 250lb and 500lb bombs, which are ideal for taking out singular high value targets.

Bomber Hunting: The two 40mm cannons can be deadly against any aircraft they hit. Bombers particularly fit into the category. They are generally big, slow targets that are easy to hit with the otherwise inaccurate and difficult to aim 40mms. Usually it only takes one or two hits and BOOM! The HE rounds in the air targets belt work particularly well, but for certain targets, the AP rounds are more suitable. Heavily armoured aircraft like the B-25 or the IL-2 can sometimes shrug off the HE rounds, due to their low penetration values, but the AP round can be deadly. For particularly large targets like the BV 238, you can even use rockets, which are sure to cause massive damage.

Despite its heavy handling and only two 7.7 mm machine guns, some more experienced players use the Hurricane as a fighter. If you can get the 40 mm's on target, they are deadly. The two 7.7 mms can come in reasonably handy too if you're accurate with them, but they are not suitable for prolonged combat. There are a few ways to use the Hurricane in this way:

Boom and zoom is the main tactic to use for this Hurricane. The turn rate of this aircraft cannot compete with most other nations, and it has very poor energy retention. The best thing to do in this aircraft is to climb at the start of the round and go bomber hunting, as it is extremely efficient at shooting down the slow, less manoeuvrable targets it will be pitted against at it's battle rating. Take your time when taking a shot, tank calibre guns are not meant to be wing mounted and are very inaccurate as a result, so if a shot doesn't look good to you, do not fire. Boom and zoom is the tactic that should always be employed with this aircraft. Climb, find your target, dive, fire, then using the speed gained in the dive, climb away. Rinse and repeat. Under no circumstances should you attempt to turn fight with this aircraft. Almost any other plane will be able to out turn you. If you do find yourself with an aircraft on your 6, dive and gun the throttle. You should be able to out dive most aircraft. In a ground attack role, this aircraft can be used in much higher BRs, where the rockets/ 40 mm's remain effective, even against heavy tanks.

If using the Hurricane Mk IV in higher tier matches, beware of enemy fighters. Almost anything will be able to catch you and easily destroy you. To avoid being obliterated by enemy aircraft, try to spawn only when you have air support or good SPAA coverage. Your twin 7.7 mm will not be enough to deter enemy fighters, but if you are a good shot, the twin 40 mm (with air targets belt) can take out even the most heavily armoured fighters.

Specific enemies worth noting

Counter-tactics

Pros and cons

Pros:

  • Exceptional stopping power, capable of one shotting even bombers with direct fuselage hits
  • Good dive rate
  • Decent max speed
  • The first aircraft in the British tree to carry the deadly 'Air Targets' belt
  • Machine guns help aiming the cannons
  • Rockets allow for quicker kills compared to the 40mm, but you get less ammunition and they are less accurate.
  • Excellent ground attack capability in RB and SB. The cannons are great for causing fires on ground targets. The rockets, though inaccurate, can take out even heavy tanks
  • Well armoured compared to other Hurricanes, making it more suited to a ground attack role. Can shrug off small caliber rounds relatively easily.
  • Small compared to other ground attack aircraft.
  • Good at hunting low flying bombers with the 40mm
  • Rockets or 40mm can be used on big targets like the BV238

Cons:

  • Extremely poor climb rate
  • 40 mm cannons are wing mounted and are somewhat inaccurate and shells will often splice targets at long range
  • Poor turn rate
  • Only 15 rounds per 40 mm gun and only two 7.7 mm Browning's as backup
  • Terrible energy retention
  • Default ammo belts are mixed with AP shells, making it so that shots can cripple rather than destroy
  • Requires an exceptionally good aim in order to be effective due to the 40 mm cannons slow rate of fire
  • Significant recoil from the 40 mm cannons will make follow up shots difficult
  • Continuous fire with the 40 mm cannons will cause them to fire asynchronously, resulting in extremely poor accuracy due to recoil.
  • 40mm AP rounds cause mainly punctual damage. Getting kills can be difficult.

Specifications

Armaments

Offensive armaments

  • 2 x 7.7 mm Browning machine guns, wing-mounted (338 rpg = 676 total)

Payloads

  • 2 x 40 mm Vickers S cannon, wing-mounted (15 rpg = 30 total)
  • 8 x RP-3 rockets
  • 2 x G.P. 250 lb Mk.IV bombs
  • 2 x G.P. 500 lb Mk.IV bombs

Rockets

Rockets

Aircraft Rockets

Nation Mass Name Velocity Caliber Drag   Damage  
  Rating  
  Radius     Pen     Damage  
  Rating  
  Radius     Pen  
Rocket properties High explosive Fragmentation
Nation-de.png
Germany
110.9 kg BR 20 350 m/s 210 100 210.8 5 m 75 mm 100 50 m 10 mm
3.85 kg R4M Orkan 525 m/s 55 0 0.6 1 m 12 mm 5.2 25 m 8 mm
2.78 kg RZ 65 Föhn 260 m/s 73 17.5 0 0.9 m 10 mm 13.1 15 m 8 mm
Nation-jp.png
Japan
60 kg 60 kg 340 m/s 82 21.1 99.9 6 m 60 mm 0 15 m 8 mm
Nation-su.png
USSR
41.9 kg RS-132 350 m/s 132 14 27.9 3 m 75 mm 43.3 25 m 10 mm
7.84 kg RS-82 340 m/s 82 0 0.6 1 m 23 mm 16.9 12 m 8 mm
Nation-gb.png
Britain
64 kg HVAR 420 m/s 127 14 29.3 3.5 m 75 mm 98.6 17 m 12 mm
43 kg RP-3 350 m/s 76 10.5 35.8 3.5m 75 mm 56.7 15 m 5 mm
Nation-us.png
USA
583 kg 11.75 in Tiny Tim 300 m/s 298 17.5 1,289.2 13 m 120 mm 183.4 45 m 12 mm
64 kg 5 in HVAR 420 m/s 127 14 29.3 3.5 m 75 mm 98.6 17 m 12 mm
17 kg M8 Bazooka 250 m/s 114 3.5 6 1 m 29 mm 16.8 25 m 7 mm

Engine & mobility

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: Rolls-Royce Merlin-24 12-cylinder inline
  • Cooling type: Water
  • Max power: 902 hp (Stock), 1426 hp (Upgraded)
  • Takeoff power: 1395 hp (Stock), 1919 hp (Upgraded)
  • Mass: 658 kg
Name: Rolls-Royce Merlin-24 12-cylinder inline
  • Cooling type: Water
  • Max power: 888 hp (Stock), 1120 hp (Upgraded)
  • Takeoff power: 1381 hp (Stock), 1613 hp (Upgraded)
  • Mass: 658 kg
Name: Rolls-Royce Merlin-24 12-cylinder inline
  • Cooling type: Water
  • Max power: 888 hp (Stock), 1120 hp (Upgraded)
  • Takeoff power: 1381 hp (Stock), 1613 hp (Upgraded)
  • Mass: 658 kg

Stats

Stock
  • Max speed: 472 km/h
    • at height: 4,115 m
  • Max altitude: 10,970 m
  • Turn Time: 21.8 s
  • Rate of Climb: 2.7 m/s
  • Takeoff run: 360 m

Upgraded

  • Max speed: 545 km/h
    • at height: 4,115 m
  • Max altitude: 10,970 m
  • Turn Time: 20.2 s
  • Rate of Climb: 23.6 m/s
  • Takeoff run: 360 m
Stock
  • Max speed: 454 km/h
    • at height: 4,115 m
  • Max altitude: 10,970 m
  • Turn Time: 22.8 s
  • Rate of Climb: 5.4 m/s
  • Takeoff run: 360 m

Upgraded

  • Max speed: 504 km/h
    • at height: 4,115 m
  • Max altitude: 10,970 m
  • Turn Time: 21.0 s
  • Rate of Climb: 10.9 m/s
  • Takeoff run: 360 m
Stock
  • Max speed: 454 km/h
    • at height: 4,115 m
  • Max altitude: 10,970 m
  • Turn Time: 22.8 s
  • Rate of Climb: 5.4 m/s
  • Takeoff run: 360 m

Upgraded

  • Max speed: 504 km/h
    • at height: 4,115 m
  • Max altitude: 10,970 m
  • Turn Time: 21.0 s
  • Rate of Climb: 10.9 m/s
  • Takeoff run: 360 m

Performance

Warning this is still in the test phase and is probably incorrect. Take information with a grain of salt (data taken from 1.55)




0
1
2
3
4
5
6
7
8
9
10
0
0.36
0.72
1.08
1.44
1.8
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP

Supercharger Stage #2: 100%

Supercharger Stage #2: WEP



Modules and improvements

__MODIFICATIONS__

History of creation and combat usage

Screenshots and fan art

Skins and camouflages for the Hurricane Mk. IV from live.warthunder

Additional information (links)

References


Horsepower graphSidebar

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  • Hurricane Mk IV
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hurricane_mk4.png

Icon-country-gbr.png Hurricane Mk IV
Nation Britain
Type Attackers
Heavy Attacker
Fighting style Boom & Zoom
Turn Fighting

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~3295 kg
Empty Weight + fuel ~3612 kg
Takeoff Weight ~3860 kg
Wing Area ~24 m²
# Flap Positions 3
Number of Engines 1
Air Brakes no
Arrestor Gear no
Statistics
Power per Engine 1120 hp
WEP Duration infinite
top speed ~504.00 kph at 4115 m
Climb Rate ~10.90 m/s
Turn Time ~21.00 s
Wing loading (Empty) ~138.00 kg/m²
Characteristics
Empty Weight ~7264 lb
Empty Weight + fuel ~7963 lb
Takeoff Weight ~8510 lb
Wing Area ~258 ft²
# Flap Positions 3
Number of Engines 1
Air Brakes no
Arrestor Gear no
Statistics
Power per Engine 1120 hp
WEP Duration infinite
Top speed ~313.17 mph at 13501 m
Climb Rate 35.76 ft/s
Turn Time 21.00 s
Wing loading (Empty) ~28.26 lb/ft²
Main Weapons
2 x Browning 338 rpg
Payload Option 1
2 x 40 mm Vickers S 15 rpg
Limits
Max Speed limit 724 kph
Gear lmit 240 kph
Combat Flaps 520 kph
Max static +G's ~10
Max static -G's ~10
Optimal Velocities
Ailerons <340 kph
Rudder <380 kph
Elevators <380 kph
Radiator >240 kph
Limits
Max Speed limit 450 mph
Gear lmit 149 mph
Combat Flaps 323 mph
Max static +G's ~10
Max static -G's ~10
Optimal Velocities
Ailerons <211 mph
Rudder <236 mph
Elevators <236 mph
Radiator >149 mph
Manual Control
Mixer is not controllable
Pitch is controllable
no automatic pitch
Radiator (water) is controllable
Radiator (oil) is not controllable
Oil and water uses combined radiator control
Supercharger is controllable
Turbocharger is not controllable
Compressor settings 1
Optimal Altitude
3352 m
10997 ft
100% Enginepower 1200 hp
WEP Enginepower 1728 hp
Compressor settings 2
Optimal Altitude
5486 m
17999 ft
100% Enginepower 1150 hp
WEP Enginepower 1656 hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)