Difference between pages "Hurricane Mk IIB/Trop" and "T-62 545 (China)"

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{{Specs-Card|code=hurricanemkii}}
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{{Specs-Card|code=cn_t_62}}
 
{{About
 
{{About
| about = British fighter '''{{PAGENAME}}'''
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| about = Chinese medium tank '''{{Specs|name}}'''
| usage = other uses
+
| usage = Soviet variation
| link = Hurricane (Family)
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| link = T-62
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_Hurricane_Mk_IIB_Trop.jpg|420px|thumb|left]]
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<!-- [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{break}}
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{{break}} -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British fighter {{Battle-rating}}. This aircraft has been in the game since the start of the Open Beta Test prior to Update 1.27.
+
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Chinese medium tank {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].
  
The aircraft can fulfil two roles once its suspended armament is unlocked and purchased. It either can take the role of a fighter or the role of a Hurri-bomber (nickname given to fighter-bomber variants).
+
This Chinese vehicle is identical to the Soviet [[T-62]].
 
 
As a fighter, its flight characteristics and performance are sufficient for the fighter role within its rank. Although the Hurricane IIB's speed and more importantly turn time are considerably lower than the Spitfire and its other Hurricane relatives, it can stand its ground. It's forgiving and retains good turning characteristics at low speeds, though has a rather slow roll rate. With its forward centre of gravity, the Mark IIB is inclined to climb at full power. The plane is fairly easy to manoeuvre, and it often out-manoeuvres other planes at its level: even novice Japanese pilots can't quite escape a Hurricane that is under the control of a skilled pilot.
 
 
 
While it is agile against many other planes at its rank, it can easily be outclassed by planes above in an up-tier in terms of armament, guns, and agility. Overall, the Hurricane IIB is a rugged multipurpose aircraft and a joy to fly. If you want to know more about the ins and outs of flying the Hurricane, have a look at the historic [http://www.avialogs.com/index.php/en/aircraft/uk/hawker/hurricane/ap-1564bd-pilots-notes-hurricane-iia-iib-iic-iid-and-iv-aircraft-merlin-xx-engine.html pilot's notes]. A great and forgiving fighter aircraft to fly for beginners and a deadly tool for those who know it well!
 
 
 
With its twelve .303 Browning machine guns, the Hurricane IIB is well suited for the fighter role as it packs a tremendous punch at this rank. The sheer number of guns compensates adequately for the lack of higher calibre armament. The number of guns comes at a price though: with 350 rounds per gun, ammunition can be expended rather quickly in RB and SB. Trigger discipline is key here and will benefit both ammunition conservation and fire accuracy. Nonetheless, the Hurricane is a very stable gun platform. The fact that it can be equipped with either bombs or rockets allows the plane to play the role of ground attack or attack interceptor without missing a beat. When attacking ground units, the two GP Mk.IV 250lb bombs can quickly destroy targets such as tanks, pillboxes and certain ships. When it is equipped with six RP-3 rockets, it can become a very deadly plane against ground targets, but also bombers, heavy attackers and - with a bit of luck - other fighters.
 
[[File:Shot-2013 nswnxqr.jpg|300px|thumbnail|left|Hawker Hurricane IIB in action in War Thunder]]
 
 
 
However, its advantages don't come without its disadvantages, the biggest concern is its rather fragile engine and airframe. Its soft skin and little protection mean the Mark IIB can't take too much damage before it takes on critical damage. Once the aircraft is damaged, the plane often loses controllability, making survival far harder, as manoeuvrability is key for the British aircraft.
 
 
 
Furthermore, the Hurricane's heavyweight, due to its outdated box-girder structure, results in good vertical energy retention allowing the plane to engage in energy fighting. Boom & Zoom manoeuvres are possible, though the relatively low speed of the Hurricane makes this a risky business on longer stretches. Utilise them as a form of fighting in both Realistic and Simulator modes, as unlike in Arcade, regaining energy and speed after a turn fight takes some time, leaving you vulnerable to fighters which didn't join the furball. Keep in mind that the speed of the aircraft is not high and you can be easily caught by swifter enemies. If the player does press for turn-fighting keep your situational awareness up: you can turn on a penny, but once you get hit and get damaged – controllability issues may leave you unable to avoid anything.
 
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
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=== Survivability and armour ===
<!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''-->
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<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
  
The Hawker Hurricane IIB/Trop is very similar to the [[Hurricane Mk I/L|Hawker Hurricane Mk I/L]] in general flight characteristics, although the Hurricane Mk I/L performs a little better at everything except firepower and additional armament. The flight performance is quite unsuited for fighter combat as it is slow compared to the other fighters of the BR. If you do get into a fight, use the Mk IIB's good manoeuvrability, but as mentioned above, the aircraft cannot take much punishment and is rather easy to knock out of the sky if flown in straight lines. If the aircraft becomes damaged try to hug the ground, using the terrain to your advantage to get back to your base to repair. However, if your engine is damaged (red or black), then do the exact opposite and gain as much altitude as you can, until your engine gives up and then work towards gliding to your base.
+
The armour protection of the T-62 is very similar to that of the T-54. Unfortunately, the T-62 tends to face more powerful guns at its BR, so its armour is not nearly as effective for its BR as the T-54's is. The well-rounded turret and sloped hull can ricochet poorly aimed rounds when angled, but should not be relied upon to protect the T-62.
  
{| class="wikitable" style="text-align:center"
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Like most Soviet-designed and built tanks, the T-62 has a very compact layout, meaning that a single penetrating hit is will most likely cripple or outright destroy the tank. Of particular note of concern is the front hull ammunition rack inside the fuel tank situated next to the driver. This rack is the ready rack of the T-62 and cannot be emptied by reducing the number of rounds carried. A penetrating hit there is likely to result in an ammunition cook-off that will instantly destroy the tank.  
|-
 
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
! colspan="2" | Max Speed<br>(km/h at 5,182 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 487 || 471 || {{Specs|ceiling}} || 18.0 || 18.7 || 7.4 || 7.4 || 320
 
|-
 
! colspan="8" | ''Upgraded''
 
|-
 
! colspan="2" | Max Speed<br>(km/h at 5,182 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 535 || 510 || {{Specs|ceiling}} || 16.4 || 17.0 || 16.1 || 11.1 || 320
 
|-
 
|}
 
  
====Details====
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=== Mobility ===
{| class="wikitable" style="text-align:center"
+
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
|-
 
! colspan="5" | Features
 
|-
 
! Combat flaps
 
! Take-off flaps
 
! Landing flaps
 
! Air brakes
 
! Arrestor gear
 
|-
 
| ✓ || ✓ || ✓ || X || X    <!-- -->
 
|-
 
|}
 
  
{| class="wikitable" style="text-align:center"
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{{tankMobility|abMinHp= 899|rbMinHp= 513}}
|-
 
! colspan="5" | Limits
 
|-
 
! rowspan="2" | Wing-break speed<br>(km/h)
 
! rowspan="2" | Gear limit<br>(km/h)
 
! rowspan="2" | Combat flaps<br>(km/h)
 
! colspan="2" | Max Static G
 
|-
 
! +
 
! -
 
|-
 
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 285 || ~11 || ~6
 
|-
 
|}
 
  
{| class="wikitable" style="text-align:center"
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The {{PAGENAME}}'s mobility is somewhat similar to that of the T-54 medium tank, although the heavier weight makes it a little bit more sluggish. It can reach a respectable 50 km/h forward, and the maximum reverse speed is -8 km/h. Because the {{PAGENAME}} is longer than the T-54 and does not have neutral steering, its turning performance is noticeably worse, especially on rough terrain.
|-
 
! colspan="4" | Optimal velocities
 
|-
 
! Ailerons<br>(km/h)
 
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
|-
 
| < 370 || < 250 || < 380 || > 410
 
|-
 
|}
 
  
{| class="wikitable" style="text-align:center"
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== Armaments ==
|-
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=== Main armament ===
! colspan="3" | Compressor (RB/SB)
+
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.''-->
|-
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{{main|U-5TS (115 mm)}}
! colspan="3" | Setting 1
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 3,352 m || 1,200 hp || 1,500 hp
 
|-
 
! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 5,638 m || 1,150 hp || 1,437 hp
 
|-
 
|}
 
  
=== Survivability and armour ===
+
The 115 mm U-5TS smoothbore gun is a potent gun capable of firing APFSDS, HE-FS, and HEAT-FS ammunition. It is stabilised, allowing for accurate firing on the move. The turret traverse is also significantly improved over that of the T-54, and the turret also provides more gun depression, allowing for some use of hull-down tactics. It should be noted that the gun has limited depression when the gun passes over the hull fuel tanks (at roughly 45 degrees to each side). Due to the large size of the 115 mm ammunition and cramped space of the T-62, the reload is much slower than that of comparable NATO tanks (~10–12 s depending on crew skill level and training).
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
  
* 6.35 mm Steel - Behind the engine
+
While the APFSDS ammunition is not as lethal as the APHE ammunition used on previous Soviet medium tanks and requires some degree of careful aim, it is still capable of one-shotting tanks, especially with frontal penetrations. There are two types of APFSDS ammunition: 3BM3 and 3BM4. The stock 3BM4 round has a pure steel rod penetrator while the unlockable 3BM3 penetrator is a steel rod with a tungsten slug inside the penetrator. The latter has substantially more vertical penetration and somewhat better post-penetration lethality, but its performance against highly sloped armour is significantly worse. Both rounds have outstanding muzzle velocities of over 1,600 m/s, allowing long-range shots to be made without much lead.
* 38 mm Bulletproof glass - Windscreen
 
* 12.7 mm Steel - Pilot's seat
 
  
== Armaments ==
+
The 3BK4 fin-stabilised HEAT round has more penetration than either APFSDS round and retains its penetration at long ranges, but has a much slower muzzle velocity that makes aiming at long ranges significantly more difficult. It is more effective than APFSDS against lightly armoured targets since it can reliably hull-break them if it detonates.
=== Offensive armament ===
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|Browning .303 (7.7 mm)}}
 
  
The '''''{{PAGENAME}}''''' is armed with:
+
The 3UOF11 fin-stabilised HE round is rather unremarkable and is only really useful against soft targets. 
  
* 12 x 7.7 mm Browning .303 machine guns, wing-mounted (350 rpg = 4,200 total)
+
=== Machine guns ===
 +
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->
 +
{{main|SGMT (7.62 mm)}}
  
=== Suspended armament ===
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The T-62 is armed with a single coaxial 7.62mm SGMT machine gun with a single 2500 ammo belt.  
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
{{main|G.P. 250 lb Mk.IV (250 lb)|RP-3}}
 
 
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
 
 
* Without load
 
* 2 x 250 lb G.P. 250 lb Mk.IV bombs (500 lb total)
 
* 6 x RP-3 rockets
 
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
+
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
The twelve machine guns can be very deadly against planes at this rank, spewing what becomes a massive wall of lead toward enemy pilots, as long as the pilot gets into a fairly close range of their target (100 - 250 m is optimal) and firing at gun convergence. However, the twelve guns can burn through ammo fairly quickly, which can lead to constant reload in Arcade Battles and ammunition depletion in Realistic and Simulator Battles if the pilot doesn't manage his fire.
 
[[File:F7018de8d934218a0cccb71354b8f145.jpg|thumbnail|left|A No 402 Squadron RCAF Hurricane Mk IIb 'Hurribomber' being re-armed at Manston, 6 November 1941.]]
 
  
The Hurricane IIB is unique at its rank due to its ability to use either two 250 lb GP bombs, or six RP-3 rockets. This allows the pilot the choice between playing ground attack roles against heavy targets such as ships, pillboxes, and tanks, or in the spirit of the attacker role, intercepting larger planes such as heavy fighters or bombers and quickly putting them out of the fight. However, both weapons have a fairly long reload time (in AB).
+
As with its Soviet counterpart, it is best used as a long-range sniper to take advantage of its excellent gun. However the two-plane stabilizer allows it to fight effectively on the move as well, so consider staying behind your team to cover their advances.
[[File:Battle imphal7.jpg|thumbnail|Battle of Imphal - A Hurricane II of No. 42 Squadron RAF diving to attack a bridge near a small Burmese settlement. The bombs of the previous aircraft can be seen exploding on the target.]]
 
 
 
When utilising the rockets in Arcade, the pilot must be able to carefully predict with great precision their enemy's movement. Leading their shots long enough to have the rocket make contact with any part of the plane; along with resisting the urge to spam all six at once only to miss or not be able to go after other planes. One rocket is sufficient against fighters and other small aircraft, but some bombers and larger planes can take up to two rockets directly and not be immediately put down. For RB & SB rocket armament is not advised for air to air fights. They slow the already sluggish Hurricane down even more. Against bombers, the main target of rockets in AB, crippling one engine will either result in devastating fires or will cause the plane to eventually crash on its long trip back to base. However, in ground-attack duties, they still excel and once fired, a great fighter aircraft with great dodge ability remains to fight on.
 
 
 
The Hawker Hurricane Mark IIB can be used in two roles with relative ease: as a fighter-bomber and a fighter.
 
In the '''ground-attack''' fighter-bomber role, the aircraft packs a punch with both its primary and pylon armament. It can attack soft targets with its .303 Browning guns, though tougher, armoured targets cannot be destroyed with the primary armament. The rockets and bombs allow the player to crack these targets as well with relative ease. Experience will allow the player to deploy these weapons with accuracy and to great effect. As with the use of the primary armament to engage air targets, the use of ammo should be kept in mind when engaging ground targets as well. It's very easy to deplete the available rounds on a bothersome artillery emplacement only to find a bogey on your tail with no rounds left to engage.
 
[[File:Air me109 57.jpg|thumbnail|Allied ground crew disassembling a wrecked German He 111 aircraft near Daba and Fuka, Egypt, circa 1942; note wrecked Bf 109 fighter and Hurricane Mk II fighter in background]]
 
 
 
As a '''fighter''', the Hurricane Mk II stands its ground, though it is somewhat limited by its armament. It is not as nimble as its other relatives or the Spitfires. The latter has a turn-time of 15 seconds when fully upgraded, whereas the Mark IIB only manages a turn time of 23.7 seconds. This is something to keep in mind when fighting more manoeuvrable adversaries. The above mentioned limited amount of ammunition should also be considered when engaging as a fighter. The 350 rounds per gun can be spent in quick succession, so pay attention to the usage. Furthermore, the firepower of the guns is highest when engaging targets ''only'' in the gun convergence zone. Combining the two means that holding fire until finding a target at a suitable lead angle within the gun convergence zone results in a more accurate, more deadly and more conservative fire. Not combining the two means unnecessarily spending limited ammunition, losing accuracy and lacking lethal power.
 
 
 
====Specific enemies worth noting====
 
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)-->
 
 
 
'''Fighters'''
 
 
 
*[[Bf 109 (Family)|Bf 109]]s & [[Fw 190 (Family)|Fw 190]]s: Although the latter are not commonly encountered at its BR, both the 109 and the 190 pose a large threat due to the tremendous firepower and boom-and-zoom characteristics. Whilst German pilots that allow themselves to lured into turn-fighting can be quickly destroyed, the boom-and-zoom tactics are harder to counter. The Hurricane packs a punch but is easily defeated by cannon power in a head-on engagement. It's more advisable to evade a head-on attack and try to engage after a quick turn. The Mark IIB pilot should avoid boom and zoom attacks and try to lure the opponent into a turn to follow or a complete turn fight in order to get a gun solution on the target. The Hurricane IIB isn't fast enough nor has the high-altitude performance its German opponents have, so don't think about winning such a race in the long run.
 
 
 
*[[Bf 110 C-7|Bf 110]]: Again, the most dangerous scenarios include head-on and boom-and-zoom attacks. The Bf 110 packs one of the biggest punches at its tier, so be prepared to aggressively evade its guns. It is rather slow in turning and is a big target though, so if you do get a lead angle within convergence range, the Bf 110 can be taken out quite easily.
 
 
 
*[[I-153P|Chaika's]] & [[I-16 type 28|Ishak's]]: In general, the Russians have the advantage here. Being more manoeuvrable and having heavier firepower available, the I-153 and I-16 can be a tough nut to crack. Avoid turn fights with these aircraft. You have the advantage of speed, but only marginally so. Avoid getting too close, unless you are leading the target. Do not engage multiple Russian bogeys when lacking support by other teammates.
 
 
 
*American fighters: Although you wouldn't guess it at first, the US fighter aircraft at this tier are faster turners than the Hurricane Mk IIB. These opponents also often surpass your aircraft's capabilities in terms of maximum speed and firepower. Turn fighting is key here, but avoid prolonged dogfights with your nimbler American opponents, as they will out turn you in the end.
 
 
 
*Bombers: For all bomber targets you may encounter the tactics are bound by two main considerations: lack of ammunition and vulnerability of the Hurricane IIB. Engaging targets with speed advantage and firing within the convergence zone allows you to really do damage. The Mark IIB is a great bomber hunter, though in the hands of a novice pilot this will likely mean many return trips to base to reload those guns. Get accurate and await a powerful shooting solution.
 
 
 
===Manual Engine Control===
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="7" | MEC elements
 
|-
 
! rowspan="2" | Mixer
 
! rowspan="2" | Pitch
 
! colspan="3" | Radiator
 
! rowspan="2" | Supercharger
 
! rowspan="2" | Turbocharger
 
|-
 
! Oil
 
! Water
 
! Type
 
|-
 
| Controllable || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Auto control available || rowspan="2" | Combined || rowspan="2" | Controllable<br>2 gears || rowspan="2" | Not controllable
 
|-
 
|}
 
 
 
The plane is very forgiving when using Manual Engine Settings
 
 
 
Prop pitch: this can safely be set to 100% when climbing but when flying level you should reduce it to 90%. This will not only give the engine a bit of a rest and reduce the amount of heat generated but it will also give you a few km/h in speed.
 
 
 
Radiator: if set to 30-40% you can climb without burning overheating your engine (will get orange but not red) to about 3.5km. After that, you should cut back a bit on the throttle and let the engine cool down.
 
 
 
Supercharger: this should be switched at 3.5km (11,482 feet) altitude for optimal performance.
 
 
 
===Modules===
 
{| class="wikitable"
 
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="1" | Weaponry
 
|-
 
| I
 
| Fuselage repair
 
| Radiator
 
|
 
| Offensive 7 mm
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
| New 7 mm MGs
 
|-
 
| III
 
| Wings repair
 
| Engine
 
|
 
| HSBC mk.2
 
|-
 
| IV
 
|
 
| Engine injection
 
| Cover
 
| HRC mk.8
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
<!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''-->
  
 
'''Pros:'''
 
'''Pros:'''
 
+
* Excellent APFSDS and HEAT-FS rounds can cleave through almost any opponent at its battle rating
* Multi-role: fighter and fighter-bomber roles can be fulfilled
+
* Two-plane stabilizer makes it easy to fire on the move and land the first shot
* Quite manoeuvrable: suitable for turn fighting
+
* Slightly improved turret armour, gun depression, and traverse compared to earlier Chinese/Soviet medium tanks
* Decent vertical energy retention: suitable for limited Boom & Zoom tactics
+
* Has night vision systems
* "Heavy" armament: 12x .303 Browning machine guns
+
* Good overall mobility
* can even face 1.0 biplanes
+
* Respectable frontal armour
* will absolutely pound enemy bombers
 
* doesn't overheat much even on wep
 
* has wep
 
* great ammo capacity
 
  
 
'''Cons:'''
 
'''Cons:'''
 
+
* Only distinguishing features from the Soviet T-62 are the "545" markings on the sides of the turret, which are easily overlooked in Simulator battles
* Fragile: engine and frame (fabric coated tube frame) are prone to damage
+
* Rather slow reload
* High rate of fire: high ammo consumption if not cautious
+
* No heavy machine gun for use against soft targets or aircraft
* Not a true fighter: not as manoeuvrable as its siblings and the Spitfire
+
* Gun depression while improved, is not good, however, better depression than the Type 59 and T-54/55
* Additional armament is limited: reload time is slow in arcade battles
 
* Convergence is key: additional guns are mounted further out on the wing, resulting in a high convergence and beyond or below the target - the distance may result in a lot of missed shots.
 
* Due to the Hurricane having a carburettor, inverted manoeuvres will cause the engine to fail due to fuel starvation.
 
* quite slow
 
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).'' -->
+
<!--''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''-->
[[File:Historical_Hurricane_ii_bomber.jpg|thumbnail|Hawker Hurricane IIB of No.402 Squadron, RCAF]]
 
The plain one. The dumpy one. The unsexy sister of the glamorous Spitfire, its partner in the Battle of Britain. The plane that took, according to some sources, roughly 60 per cent of the accounted kills during that air campaign in World War II. The plane in which the only Victoria Cross for Fighter Command was won by Ft Lt. James Nicolson. The plane in which a foreigner, the Czech Sgt. Josef František gained the third most victories of all pilots during the Battle of Britain: he gained 17 victories. The history of the Hurricane is not only interesting as it tells us something about the plane, but it is also equally important as it tells us about the desperate struggle in which it took part.
 
  
The Hurricane thus has a long, but rather overshadowed history during the first years of the War. It served in all the theatres of World War II. In many variants, the workhorse fighter continued to serve until the end of the War - although its large-scale and frontline use effectively ended by 1943. It was a front line fighter, night fighter, intruder, the fighter-bomber, naval fighter, reconnaissance aircraft and also had various non-combat roles.
+
After an initial period of cooperation between the Soviet Union and the fledgeling People's Republic of China, the Sino-Soviet split of 1956 soured relations between the two countries, resulting in the former allies becoming regional rivals. In 1969 the tensions came to a head as the PRC and USSR clashed over the disputed Zhenbao/Damansky Island for seven months. During this period the Soviet Union deployed the T-62 tank in combat for the first time. A single T-62 (No. 545) was disabled by Chinese fire, and Soviet efforts to recover it were unsuccessful. The tank was recovered by the PLA and extensively studied; the new technology was reverse engineered and copied, with some of these advances making their way into the domestic [[Type 69]] tank.
[[File:737bec024fa1baf8126f8088e767213e.jpg|thumbnail|Hawker Hurricane Mk IIB Trop of No.274 Squadron, RAF]]
 
  
Although a highly successful and popular fighter, by 1940 the Hurricane Mk I was already showing itself to be inferior to enemy fighters such as the Messerschmitt 109. Experience from the Battle of Britain had also proved that the Hurricane's rifle-calibre 0.303 machine guns were inferior to larger calibre weapons being operated by enemy aircraft.
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The tank still exists today and is currently on display in the Military Museum of the Chinese People's Revolution.
 
 
The Hurricane II was the result of further development of the earlier Mark I versions. Powered by an improved and supercharged twelve-cylinder Merlin XX engine, the Mark II entered service at the end of the summer of 1940 -at the height of the Battle of Britain. It was further modified by adding the ‘universal wing' to allow the use of underwing stores such as bombs and rockets. Later the plane would be known as the Mark IIA Series 1. Hawker experimented with various armament configurations, leading to the Hurricane Mk. IIA Series 2 having either twelve .303 (7.7 mm) Browning Mk II machine guns, or four 20 mm Hispano Mk II cannons. Whilst the problem of rifle calibre bullets still existed with the .303 Brownings, the Hurricane's weight of fire had at least been increased as an interim measure whilst more powerful weapons were being refined.
 
[[File:Shot_2016.09.28_18.08.59.jpg|thumbnail|Hawker Hurricane Mk IIB Trop in War Thunder]]
 
 
 
This configuration and the new Merlin XX engine made the production of the ageing Hurricanes worthwhile, as Spitfire production continued to increase. The series 2 with 12 Brownings would later become designated as the Mark IIB in 1941. The 56 Squadron was the first RAF squadron to be equipped with the new Hurricane Mk IIB in February 1941, and by the summer of the same year, 20 squadrons were operating the new Hurricane.
 
 
 
The series 2 with four Hispano cannons would become the Mark IIC. A tropical version of the Mark II was developed for service in the North African theatre of operations alongside naval versions designated Sea Hurricane and cannon-armed versions, such as the Mark IID and Mark IV. The latter showed that as the war progressed, the fighter role was abandoned in favour of a more suitable attack role.
 
 
 
Whilst the Hurricane was no longer effectively employed in its original role as a fighter by the end of 1942, it would go on to serve in many other capacities until it was finally retired from the RAF in January 1947.
 
 
 
=== In-game description ===
 
"Although a highly successful and popular fighter, by 1940 the Hurricane Mk I was already showing itself to be inferior to enemy fighters such as the Messerschmitt 109. Experience from the Battle of Britain had also proved that the Hurricane’s rifle-calibre 0.303 machine guns were inferior to larger calibre weapons being operated by enemy aircraft.
 
 
The Hurricane I was developed by adding the 1280 HP Rolls Royce Merlin XX engine and lengthening the fuselage slightly. This Hurricane Mk IIA was further modified by adding the ‘universal wing’ to allow the use of under wing stores such as bombs and rockets. When a further two 0.303 inch Browning machine guns were added to each wing, the Hurricane was transformed into the Mk IIb. Whilst the problem of rifle calibre bullets still existed, the Hurricane’s weight of fire had at least been increased as an interim measure whilst more powerful weapons were being refined. 56 Squadron were the first RAF squadron to be equipped with the new Hurricane Mk IIB in February 1941, and by the summer of the same year, 20 squadrons were operating the new Hurricane.
 
 
 
The Hurricane Mk II would see further developments in the form of the Mk IIC, armed with four 20mm Hispano cannon, and the Mk IID which was equipped with two 40mm cannon in under wing pods for anti-tank duties. Whilst the Hurricane was no longer effectively employed in its original role as a fighter by the end of 1942, it would go on to serve in many other capacities until it was finally retired from the RAF in January 1947."
 
  
 
== Media ==
 
== Media ==
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''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
* ''reference to the series of the aircraft;''
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* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
 
== External links ==
 
== External links ==
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''Paste links to sources and external resources, such as:''
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* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the aircraft;''
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* ''encyclopedia page on the tank;''
* ''other literature.'' -->
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* ''other literature.''
 
 
* http://www.avialogs.com/index.php/en/aircraft/uk/hawker/hurricane/ap-1564bd-pilots-notes-hurricane-iia-iib-iic-iid-and-iv-aircraft-merlin-xx-engine.html
 
  
{{AirManufacturer Hawker}}
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{{China medium tanks}}
{{Britain fighters}}
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{{China premium ground vehicles}}

Revision as of 14:57, 23 March 2020

VTOL | Rank 6 USA
AV-8A Harrier Pack
Т-62 №545
cn_t_62.png
Т-62 №545
AB RB SB
8.7 8.7 8.7
Show in game
This page is about the Chinese medium tank Т-62 №545. For Soviet variation, see T-62.

Description

The Т-62 №545 is a gift rank VI Chinese medium tank with a battle rating of 8.7 (AB/RB/SB). It was introduced in Update 1.91 "Night Vision".

This Chinese vehicle is identical to the Soviet T-62.

General info

Survivability and armour

The armour protection of the T-62 is very similar to that of the T-54. Unfortunately, the T-62 tends to face more powerful guns at its BR, so its armour is not nearly as effective for its BR as the T-54's is. The well-rounded turret and sloped hull can ricochet poorly aimed rounds when angled, but should not be relied upon to protect the T-62.

Like most Soviet-designed and built tanks, the T-62 has a very compact layout, meaning that a single penetrating hit is will most likely cripple or outright destroy the tank. Of particular note of concern is the front hull ammunition rack inside the fuel tank situated next to the driver. This rack is the ready rack of the T-62 and cannot be emptied by reducing the number of rounds carried. A penetrating hit there is likely to result in an ammunition cook-off that will instantly destroy the tank.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 56 9 37 899 1,107 24.3 29.92
Realistic 51 8 513 580 13.86 15.68

The T-62 545 (China)'s mobility is somewhat similar to that of the T-54 medium tank, although the heavier weight makes it a little bit more sluggish. It can reach a respectable 50 km/h forward, and the maximum reverse speed is -8 km/h. Because the T-62 545 (China) is longer than the T-54 and does not have neutral steering, its turning performance is noticeably worse, especially on rough terrain.

Armaments

Main armament

Main article: U-5TS (115 mm)

The 115 mm U-5TS smoothbore gun is a potent gun capable of firing APFSDS, HE-FS, and HEAT-FS ammunition. It is stabilised, allowing for accurate firing on the move. The turret traverse is also significantly improved over that of the T-54, and the turret also provides more gun depression, allowing for some use of hull-down tactics. It should be noted that the gun has limited depression when the gun passes over the hull fuel tanks (at roughly 45 degrees to each side). Due to the large size of the 115 mm ammunition and cramped space of the T-62, the reload is much slower than that of comparable NATO tanks (~10–12 s depending on crew skill level and training).

While the APFSDS ammunition is not as lethal as the APHE ammunition used on previous Soviet medium tanks and requires some degree of careful aim, it is still capable of one-shotting tanks, especially with frontal penetrations. There are two types of APFSDS ammunition: 3BM3 and 3BM4. The stock 3BM4 round has a pure steel rod penetrator while the unlockable 3BM3 penetrator is a steel rod with a tungsten slug inside the penetrator. The latter has substantially more vertical penetration and somewhat better post-penetration lethality, but its performance against highly sloped armour is significantly worse. Both rounds have outstanding muzzle velocities of over 1,600 m/s, allowing long-range shots to be made without much lead.

The 3BK4 fin-stabilised HEAT round has more penetration than either APFSDS round and retains its penetration at long ranges, but has a much slower muzzle velocity that makes aiming at long ranges significantly more difficult. It is more effective than APFSDS against lightly armoured targets since it can reliably hull-break them if it detonates.

The 3UOF11 fin-stabilised HE round is rather unremarkable and is only really useful against soft targets.

Machine guns

Main article: SGMT (7.62 mm)

The T-62 is armed with a single coaxial 7.62mm SGMT machine gun with a single 2500 ammo belt.

Usage in battles

As with its Soviet counterpart, it is best used as a long-range sniper to take advantage of its excellent gun. However the two-plane stabilizer allows it to fight effectively on the move as well, so consider staying behind your team to cover their advances.

Pros and cons

Pros:

  • Excellent APFSDS and HEAT-FS rounds can cleave through almost any opponent at its battle rating
  • Two-plane stabilizer makes it easy to fire on the move and land the first shot
  • Slightly improved turret armour, gun depression, and traverse compared to earlier Chinese/Soviet medium tanks
  • Has night vision systems
  • Good overall mobility
  • Respectable frontal armour

Cons:

  • Only distinguishing features from the Soviet T-62 are the "545" markings on the sides of the turret, which are easily overlooked in Simulator battles
  • Rather slow reload
  • No heavy machine gun for use against soft targets or aircraft
  • Gun depression while improved, is not good, however, better depression than the Type 59 and T-54/55

History

After an initial period of cooperation between the Soviet Union and the fledgeling People's Republic of China, the Sino-Soviet split of 1956 soured relations between the two countries, resulting in the former allies becoming regional rivals. In 1969 the tensions came to a head as the PRC and USSR clashed over the disputed Zhenbao/Damansky Island for seven months. During this period the Soviet Union deployed the T-62 tank in combat for the first time. A single T-62 (No. 545) was disabled by Chinese fire, and Soviet efforts to recover it were unsuccessful. The tank was recovered by the PLA and extensively studied; the new technology was reverse engineered and copied, with some of these advances making their way into the domestic Type 69 tank.

The tank still exists today and is currently on display in the Military Museum of the Chinese People's Revolution.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


China medium tanks
ZTZ59  Type 59 · ZTZ59A · ZTZ59D1
ZTZ69  Type 69 · Type 69-IIa · T-69 II G
ZTZ88/96  ZTZ88A · ZTZ88B
  ZTZ96 · ZTZ96A · ZTZ96A (P)
ZTZ99  ZTZ99-II · ZTZ99-III
ZTZ99A  ZTZ99A · WZ1001(E) LCT
Export series  MBT2000 · VT-4A1
ROC  CM11
Other  Т-34-85 Gai · Object 122MT "MC"
Japan  ␗Chi-Ha · ␗Chi-Ha Kai
USA  ␗M4A4 · ␗M4A4 (1st PTG) · ␗M4A1 (75) W · ␗M48A1 · ␗M60A3 TTS
USSR  ␗T-34 (1943) · ␗Т-34-85 (S-53) · T-34-85 No.215 · Т-62 №545

China premium ground vehicles
Light tanks  T-26 No.531 · ␗M3A3 (1st PTG) · ␗M41A3 · M64 · WMA301
Medium tanks  ␗M4A4 (1st PTG) · T-34-85 No.215 · Т-62 №545 · ZTZ59A · Type 69-IIa · T-69 II G · ZTZ96A (P)
Heavy tanks  IS-2 No.402