Difference between pages "T18E2" and "File:MapLayout Conquest1 Carpathians SB.jpg"

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{{Specs-Card|code=us_t18_e2}}
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[[Category:Map layouts]]
 
 
== Description ==
 
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
 
[[File:GarageImage {{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} American light tank {{Battle-rating}}. It was introduced in [[Update 1.77 "Advancing Storm"]] in the 2018 "Chronicles of World War II" that took place between the 14th of April till the 10th of May of the same year. It was obtainable by earning 6 "Chronicle awards" in ground vehicles.
 
 
 
The T18E2 is an American heavy armored car built on a 8x8 suspension and features a [[M1 (57 mm)|57 mm M1]] cannon.
 
 
 
== General info ==
 
=== Survivability and armour ===
 
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
 
 
 
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
 
While the T18E2 is a heavy armored car that favors protection over mobility compared to other armored cars, it only enough protection to solidly protect it from heavy machine guns, as most anti-tank cannons at its Battle Rating have little to no problem dealing with its armor. Despite having sufficient armor to protect the crew from artillery shrapnel, the transmission located under the floor armor is very susceptible to damage from such barrages.
 
 
 
Outside of armor, the vehicle carries a full complement of 5 crew members. A driver and MG gunner sit together in the forward driving compartment, while the Gunner, Loader, and Commander sit in close proximity in the rather small turret in the fighting compartment. Altogether, a well placed APHE round can be enough to knock out all of the crew members in the vehicle, but may survive multiple solid shot AP or APCR rounds, especially from the side. However, the crew and floor are relatively high off from the ground then visuals would indicate, so shots to the lower half of your lower glacis can result in only damage to the transmission.
 
 
 
'''Armor type''':
 
 
 
* Cast Homogeneous armor (Turret and Hull Front and Sides)
 
* Rolled Homogeneous armor (Hull Rear and Hull Roof)
 
* Structural Steel (Fender, various boxes along the hull, vents on engine compartment)
 
* Wheels
 
 
 
{| class="wikitable"
 
|-
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|Hull
 
|51mm (0-40°) ''Lower Glacis & Upper Hull''<br>32mm+51mm (0-61°) ''Machine Gun Port''<br>38mm (10-16°) ''Driver's Port''<br>32mm (49-81°) ''Upper Glacis''<br>25mm (72-75°) ''Small Hatch on Upper Glacis''
 
|32mm (0°) ''Side''<br>25mm (0°) ''Hatches''
 
|25mm (0-16°) ''Main''<br>13mm (16-58°) ''Upper & Lower''
 
|19mm ''Driving Compartment''<br>13mm (83-90°) ''Fighting/Engine compartment''
 
|-
 
|Turret
 
|51mm+38mm (0-49°) ''Gun Mantlet''<br>38mm (4-30°) ''Turret Front''
 
|38mm (0-39°)
 
|38mm (0-33°) ''Rear''<br>25mm (10°) ''Hatch''
 
|19mm ''Roof'' <br>13mm ''Hatches''
 
|}
 
'''Notes:'''
 
* Floor armour is only 10 mm thick, though there are some area that are uparmoured by a 13 mm plate.
 
* Turret ring armour is 25 mm thick.
 
* Structural steel boxes and drums of 5 mm thick dot the exterior of the car, which can add some precious little armour thickness.
 
* Wheels are 10 mm thick. The suspension mounting each two wheels together for the sponson actually grant about 13 mm of armour underneath the vehicle.
 
 
 
=== Mobility ===
 
<!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.-->
 
The T18E2 is a very sluggish vehicle, especially compared to other armored cars. Despite its listed top speed of 80 kph (50 mph), most drivers will only see up to 65 kph (40 mph) on paved roads and 36 kph (22 mph) cross country. Even so, with its low power to weight ratio of 10.41 hp/ton (in comparison to 14.44 hp/ton of the M3 Lee), it takes a while for it to reach these speeds. Best stick to paved roads when you can if you need to be somewhere quick and avoid muddy terrain altogether like that found at White Rock Fortress, where mud can drag your speed down to as low as 8 kph (5 mph), leaving you vulnerable.
 
 
 
The T18E2 also possesses a very high top reverse speed of 20mph, though again because of its low acceleration, will take some time to possibly reach this. However, in comparison to other tanks, the reverse acceleration and eventual speed is still acceptable for quick retreats. This can even migrate the fact that the vehicle requires a large turn radius if the vehicle needs to turn around.
 
 
 
== Armaments ==
 
=== Main armament ===
 
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
 
 
 
=== Additional armament ===
 
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
 
 
 
=== Machine guns ===
 
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
 
 
 
== Usage in battles ==
 
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
 
 
 
Though this is an armored car, this is best played as a tank destroyer, as the gun is arguably the best feature on this tank. Best stay behind allies who can soak up damage while you dish out damage behind them.
 
 
 
=== Pros and cons ===
 
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
 
 
 
'''Pros:'''
 
 
 
* Quick firing 57mm cannon that it can fire as quick as 4 seconds with a highly trained crew
 
* High penetration APHE shell can make short work of foes
 
* Large ready-rack of 24 shells
 
* Can scout targets in AB/RB
 
* Good speeds can be reached on paved roads
 
* Armor will protect it from heavy machine guns from nearly any angle
 
* Carries a bomb launcher, able to shoot up to 14 smoke grenades
 
* Possesses a vertical gun stabilizer to increase accuracy at low speeds
 
 
 
'''Cons:'''
 
 
 
* Transmission is easily knocked out by artillery shrapnel
 
* Slows down substantially when crossing muddy terrain or deep snow
 
* Very sluggish acceleration, will take a while to reach best speeds
 
* Any caliber bigger then 14.5mm will likely rip though the car
 
* Requires a wide radius to turn around
 
* Only possess AP and APHE, no HE available
 
 
 
== History ==
 
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
 
 
 
== Media ==
 
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
 
 
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
 
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the tank;''
 
* ''other literature.''
 
 
 
{{USA light tanks}}
 
{{USA premium ground vehicles}}
 

Latest revision as of 08:57, 7 May 2020

Rank 6 USA
F-5C Pack