He 112 B-0

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

He 112 B-0 in the Garage.

The He 112 B-0 is a Rank I German fighter with a battle rating of 2.3 (AB/SB) and 2.0 (RB). It was in the game since the start of the Open Beta Test prior to Update 1.29.

The main purpose, usage and tactics recommendations

General play style

The He 112's instrument panel.

The He 112 B-0 representing the most advanced He 112 variant in game (after He 112 V-5 and cannon-armed He 112 A-0). Given all advantages and disadvantages, He 112 B-0 is best played as a universal fighter. If you encounter highly agile biplanes, use your speed to outrun them. If you encounter fast, but less agile monoplanes, use your agility to out turn them. And if you are faced with bombers, nothing shall hold you back, as your firepower allows you to finish any bomber quickly. That said, He 112 B-0 can be a quite enjoyable fighter to play, and will serve you as a training for its successor in the German research tree – the Bf 109 B-1/L, the first version of the legendary Bf 109 fighter.

As jack of all trades. It is reasonably fast for a era 1 aircraft, while not faster than the Russian LaGG-3 and Yak fighters, or the American Buffalos and Hawks – all of them common adversaries of the B-0. It is also quite agile for a monoplane, but will always be out-turned by biplanes or light Japanese fighters such as the A5M4 or Ki-27. Its climb rate is not exactly stellar, but He 112 B-0 can handle surprisingly high speeds – a red line of 690 kph is not bad for rank I fighter. While mediocre in maneuverability and performance, the strongest trait of this plane is clearly the armament, which is the same as on the Bf 109 E-3 fighter.

Vehicle characteristics

The offensive weapons are equal to the Bf 109E-3 with one exception: The nose mounted machine guns have double the ammo. While this seems to be a drawback for the He 112, it really is not. With 500 rounds per gun the Heinkel will not run out of ammo any time soon and their effectiveness against Battle of Britain aircraft is limited.

The MG 17s major advantage comes in handy for adjusting shots on long range. The 7.92mm bullet has a better bullet ballistics than the MgFF, but they can still be used for predicting the bullet drop of the 20mm cannon shells. Keep in mind that the Mg17s successor, the 13mm Mg131, has the same ballistics as the Mg17. A decision made in real life to allow pilots to immediately use the new MG without having to adjust for a change bullet behaviour.

On paper, the He 112 B-0 appears to be quite well armed, having two machine guns and two MGFF cannons. However, the cannons are quite underwhelming, especially with the air targets belt. Many of the belts rounds seem to explode on the surface of enemy aircraft, damaging external features such as control surfaces, but doing very little internal damage. Sometimes you can get multiple hits on an aircraft with little or no effect. It is best to aim for flaps, particularly ailerons and elevators. This means that if you can't take out an aircraft, you can force it to crash due to loss of control.

Tactics

Specific enemies worth noting

Counter-tactics

Pros and cons

Pros:

  • Good firepower.
  • Good speed.
  • Good stability.
  • Small size.
  • Plenty of machine gun ammo. Means you can stay in the fight for a long time after your cannon ammo is expended.
  • Quite maneuverable.
  • Decent roll rate
  • Has WEP unlike previous He112s.

Cons:

  • Mediocre sustained turn rate.
  • Low cannon ammunition count.
  • MG FF cannons don't provide the punch you expect them to.
  • Ineffective against large bombers.
  • No armour or protection whatsoever.
  • Ineffective at ground attack.
  • Does not contend well against Spitfires and Hurricanes, which are common at the tier.
  • Poor handling at high speeds.

Specifications

Armaments

  • 2 x 20 mm MG FF cannon, wing-mounted (60 rpg = 120 total)
  • 2 x 7.92 mm MG 17 machine gun, cheek-mounted (500 rpg = 1000 total)

Engine & mobility

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Engine

Name: Junkers Jumo 210E 12-cylinder inline
  • Cooling type: Water
  • Max power: 565 hp (stock), 690 hp (Upgraded)
  • Takeoff power: 642 hp (Stock), 767 hp (Upgraded)
  • Mass: 570 kg
Name: Junkers Jumo 210E 12-cylinder inline
  • Cooling type: Water
  • Max power: 559 hp (stock), 620 hp (Upgraded)
  • Takeoff power: 636 hp (Stock), 697 hp (Upgraded)
  • Mass: 570 kg
Name: Junkers Jumo 210E 12-cylinder inline
  • Cooling type: Water
  • Max power: 559 hp (stock), 620 hp (Upgraded)
  • Takeoff power: 636 hp (Stock), 697 hp (Upgraded)
  • Mass: 570 kg

Stats

Stock
  • Max speed: 478 km/h
    • at height: 2,800 m
  • Max altitude: 8,000 m
  • Turn Time: 20.4 s
  • Rate of Climb: 9.5 m/s
  • Takeoff run: 250 m

Upgraded

  • Max speed: 523 km/h
    • at height: 2,800 m
  • Max altitude: 8,000 m
  • Turn Time: 17.7 s
  • Rate of Climb: 19.9 m/s
  • Takeoff run: 250 m
Stock
  • Max speed: 466 km/h
    • at height: 2,800 m
  • Max altitude: 8,000 m
  • Turn Time: 20.9 s
  • Rate of Climb: 11.0 m/s
  • Takeoff run: 250 m

Upgraded

  • Max speed: 502 km/h
    • at height: 2,800 m
  • Max altitude: 8,000 m
  • Turn Time: 19.0 s
  • Rate of Climb: 13.8 m/s
  • Takeoff run: 250 m
Stock
  • Max speed: 466 km/h
    • at height: 2,800 m
  • Max altitude: 8,000 m
  • Turn Time: 20.9 s
  • Rate of Climb: 11.0 m/s
  • Takeoff run: 250 m

Upgraded

  • Max speed: 502 km/h
    • at height: 2,800 m
  • Max altitude: 8,000 m
  • Turn Time: 19.0 s
  • Rate of Climb: 13.8 m/s
  • Takeoff run: 250 m

Performance

Warning this is still in the test phase and is probably incorrect. Take information with a grain of salt (data taken from 1.55)



0
1
2
3
4
5
6
7
8
9
10
0
0.16
0.32
0.48
0.64
0.8
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP



Modules and improvements

History of creation and combat usage

In 1934, Heinkel Flugzeugwerke company started work on a fighter to participate in the competition created by German Reichsluftministerium (RLM) in order to find a modern fighter aircraft for future needs. Largest portion of inspiration was drawn from the Heinkel He-70 “Blitz”, a passenger and postal plane. This plane designed by the Günther brothers and introduced in 1933 was quite modern for its time, as it featured an all-metal monocoque fuselage, retractable landing gear and elliptical wings with a reversed gull wing shape.

The He-70 Blitz could reach speeds up to 360 kph (224 mph) and indeed the name meas “Lightning” in German, so it was close to the minimum speed demanded by RLM on it’s own. This made the He 70 a great basis for a new fighter, and designers thus proceeded with modifying the He 70. The resulting design, called the He 112, was basically a down-scaled He 70, as it shared the all-metal construction, inverted gull wings and retractable landing gear. The first prototype, fitted with a British Rolls-Royce Kestrel Mk.IIS inline engine and designated He 112 V1, was completed in September 1935, followed by the He 112 V-2 powered by a Jumo 210C engine and incorporating some structural changes such as clipped wings and a three-bladed propeller, and finally by the He 112 V3, featuring a fully enclosed cockpit.

After the aircraft of Arado and Focke-Wulf were disqualified from the contest due to unsatisfactory performance, the competition had to be settled between the He 112 and Messerschmitt's Bf 109, designed by Willy Messerschmitt. Unfortunately for Heinkel, the Bf 109 emerged victorious. The He 112 was more agile, but the Bf 109 was faster, had a better roll rate, and was cheaper and easier to manufacture. However, the development of the He 112 continued despite this defeat, and the plane was offered for export. Prototypes and small-scale production models were further developed up until its final and most advanced variant, the He 112 B.

The first version of the B-series and topic of this article, was designated He 112 B-0. It featured a reworked fuselage, a new design of rudder and vertical stabilizer, and a bubble canopy, which was a very modern solution for its time. It offered superb visibility compared to „greenhouse“ framed designs common in that time. The engine used was a Jumo 210C, producing 631 horsepower. Regarding armament, the He 112 B-0 was armed by two 7.92 mm MG 17 machine guns, mounted on the sides of engine cowling, and two 20 mm drum-fed MG FF cannons, housed in the wings.

First customer was the Empire of Japan, ordering of 30 He 112 B in 1938. The aircraft were however not used in combat due to their insufficient agility (compared to Japanese fighters) and ended their short career as trainers. Twelve He 112 B’s were sent to Spain, where they were used operationally in small numbers during the last weeks of the Spanish Civil War, and remained in service after the war ended. Notable usage past the Civil War in Span was from the 3rd of March 1943, when a single He 112 B managed to damage an American Lockheed P-38 Lightning fighter. Spain eventually used its He 112’s up until the 1950s. The two largest operators of He 112 were Hungary and Romania – He 112B-1/U-2 and He 112B-2/U-2 both in their respective markings of the two countries are available in War Thunder as premium planes. Hungarian He 112’s saw limited service and probably all of them were destroyed during the Allied bombing raid in 1944, while Romanian Heinkels saw some limited air combat in the opening stages of Operation Barbarossa, where they were used for ground attack missions and ended their career as training planes.

Screenshots and fan art

Skins and camouflages for the He 112B-0 from live.warthunder.com.

Additional information (links)

References


Horsepower graphSidebar

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he_112b_0.png

Icon-country-der.png He 112 B-0
Nation Germany
Type Fighter
Fighting style Energy Fighting

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~1873 kg
Empty Weight + fuel ~2113 kg
Takeoff Weight ~2250 kg
Wing Area ~17 m²
# Flap Positions 3
Number of Engines 1
Air Breaks no
Arrestor Gear no
Statistics
Power per Engine 660 hp
WEP Duration infinite
top speed ~439.99 kph at 2800 m
Climb Rate ~15.83 m/s
Optimal climb velocity ~218.62 kph
Turn Time ~15.50 s
Wing loading (Empty) ~110.00 kg/m²
Characteristics
Empty Weight ~4129 lb
Empty Weight + fuel ~4658 lb
Takeoff Weight ~4960 lb
Wing Area ~183 ft²
# Flap Positions 3
Number of Engines 1
Air Breaks no
Arrestor Gear no
Statistics
Power per Engine 660 hp
WEP Duration infinite
Top speed ~273.40 mph at 9186 m
Climb Rate 51.94 ft/s
Optimal climb velocity ~135.85 mph
Turn Time 15.50 s
Wing loading (Empty) ~22.53 lb/ft²
Main Weapons
2 x 20 mm MG FF 60 RPG
2 x 7.92 mm MG 17 500 RPG
Limits
Max Speed limit 690 kph
Gear lmit 450 kph
Max static +G's ~23
Max static -G's ~23
Optimal Velocities
Ailerons <298 kph
Rudder <320 kph
Elevators <360 kph
Radiator >250 kph
Limits
Max Speed limit 429 mph
Gear lmit 280 mph
Max static +G's ~23
Max static -G's ~23
Optimal Velocities
Ailerons <185 mph
Rudder <199 mph
Elevators <224 mph
Radiator >155 mph
Manual Control
Mixer is controllable
Pitch is controllable
no automatic pitch
Radiator (water) is controllable
Radiator (oil) is not controllable
Oil and water uses combined radiator control
Supercharger is not controllable
Turbocharger is not controllable
Compressor settings 1
Optimal Altitude
1900 m
6234 ft
100% Enginepower 647 hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)