He 111 H-6

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

He 111 H-6 in the garage.

The He 111 H-6 is a Rank II German bomber with a battle rating of 2.7. It has been in the game since the start of the Open Beta Test prior to Update 1.29.

The main purpose, usage and tactics recommendations

General play style

A heavy bomber that is surprisingly versatile, it can carry over 30 small bombs to 2x 1000 kg and a 250 kg, capable of destroying a base. This plane rips easily and should not be used to dive bomb as previous German bombers have. Its gunners are under powered and should not be trusted to defend against fighters. It is best to avoid contact with fighters; the guns are very inaccurate but fast-firing.

Vehicle characteristics

The second of the He 111 series in the German aviation tree, the He 111 H-6 compares to its predecessor, the He 111 H-3, with new Jumo 211F engines which gives a substantial improvement in horsepower. Another improvement is in defensive armament in ammo load and positions. The overall aircraft now holds a total 6,375 rounds of available rounds for all seven machine guns, with the majority of the machine guns holding more rounds per load. Defensive gun arcs are improved with the addition of a tail turret to ward off trailing enemies.

Tactics

Fritz X

Using the 1,400 kg Fritz X bomb could allow for the deliverance of a single heavy payload onto a target with precision, with the cost of only allowing the He 111 H-6 to carry only one bomb for this purpose.

One thing that will be noticed upon equipping the Fritz X is the change in the bombing sights. Instead of a simple crosshair for the bombing, two additional markings will be present in both crosshairs of third-person view and the bomb sight. Through the third-person view, the typical dotted crosshair have a smaller vertical-dashed circle inside the crosshair. Through the bomb-sight, it has transformed into a simple white crosshair interrupting lines on all axis. These two additions indicate the borders that the Fritz X bomb can be guided into, indicating that the target only needs to be inside these inner boundaries to be able to attack the target.

Delivering the Fritz X is just like any other bomb release, fly over the target, align the crosshair, and then drop the payload. However, unlike regular bombing, the player does not need to strictly have the target kept in the center of the crosshair to have the chance of hitting the target. Once the target is leaded to be inside the inner boundaries of the crosshair increments, the bomb can be release and further guided into target.

To guide the Fritz X after release, the default keys to control the guidance are [ALT] + W,S,A,D. To indicate this function is working, a white text on the bottom left of the corner should pop up reading "Vertical/Horizontal Guidance" following the percentage that the sight is deviating from the center. With these controls, keep the crosshair right onto the target as the bomb drops, which will eventually fall right into the target marked.

Contrary to some beliefs, the release of the Fritz X does not leave the plane completely vulnerable as the player has to focus on guiding the bomb. One could leave the bomb sight, manuevre the plane however they like, then return to the bomb sight that is still locked onto the original release location and continue guiding the bomb onto target. Guidance can even be done while in third-person view, pilot view, and even gunner view, with varying degrees of success in being able to track the bomb towards target. As such, there is a level of freedom the player still has when flying the He 111 H-6 after dropping the Fritz X to before its detonation onto target, use these moments to quickly create some breather room for fine adjustments of the bomb on its way down.

Specific enemies worth noting

Counter-tactics

The He 111 H-6 is a particularly large plane with weak defensive armaments consisting of only 7.92 mm machine guns. However, the machine guns cover decent arcs on the front and rear, plus have huge ammo reserves to be able to walk tracers into fighters that are not flying evasively. The best way to take one of these bombers down is to aim for the large elliptical wings that make up most of the surface area. Breaking one of these wings off with cannon fire will do quick work. Another way is to target the engines as the He 111 only has two and the loss of one will ensure it can't get very far for a fighter to line up an attack to finish it off.

Pros and cons

Pros:

  • The most versatile payload of all He 111 models.
  • Easy to fly.
  • Very good turn rate for a bomber.
  • Resilient to small caliber machine gun fire.
  • Decent defensive armament, and with trained gunners can prevent enemy fighters from ripping it apart.
  • The 1000 kg bombs can do a lot of damage.
  • Can equip the "Fritz X" manually guided bomb.

Cons:

  • Defensive armament is practically useless against tougher foes.
  • Tail control is easily damaged.
  • Cockpit is a weak spot.
  • 20 mm cannon rounds will rip it to shreds.
  • Some payload options will be mounted externally, which slows it down.
  • Torpedo plane camouflage requires you to destroy 200 enemy ships.
  • Easy target for SPAA players when flying low.

Specifications

Armament

Defensive armaments

  • 1 x 7.92 mm MG 15 machine gun, nose turret (1,000 rpg)
  • 1 x 7.92 mm MG 15 machine gun, dorsal turret (1,000 rpg)
  • 1 x 7.92 mm MG 15 machine gun, ventral turret (1,000 rpg)
  • 1 x 7.92 mm MG 15 machine gun, left beam turret (1,000 rpg)
  • 1 x 7.92 mm MG 15 machine gun, right beam turret (1,000 rpg)
  • 1 x 7.92 mm MG 17 machine gun, tail turret (1,000 rpg)

Payloads

  • 32 x 50 kg SC50JA bombs
  • 8 x 250 kg SC250JA bombs
  • 2 x 1000 kg SC1000L2 bombs
  • 2 x 1000 kg SC1000L2 bombs + 250 kg SC250JA bomb
  • 2 x 936 kg F5W torpedoes
  • 1 x 1400 kg PC 1400 X (Fritz X) bomb

Armour

  • 5 mm Steel plate under nose gunner.
  • 10 mm Steel plate behind the pilot.
  • 8 mm Steel plate in front of dorsal gunner.
  • 6 mm Steel plate under ventral gunner.
  • 8-8.5 mm Steel plates around beam gunner.

Engine & mobility

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Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: Junkers Jumo 211F 12-cylinder inlinex2
  • Cooling type: Water
  • Max power: 999 hp (Stock), 1279 hp (Upgraded)
  • Takeoff power: 1198 hp (Stock), 1479 hp (Upgraded)
  • Mass: 585 kg
Name: Junkers Jumo 211F 12-cylinder inline x2
  • Cooling type: Water
  • Max power: 987 hp (Stock), 1120 hp (Upgraded)
  • Takeoff power: 1187 hp (Stock), 1319 hp (Upgraded)
  • Mass: 585 kg
Name: Junkers Jumo 211F 12-cylinder inline x2
  • Cooling type: Water
  • Max power: 987 hp (Stock), 1120 hp (Upgraded)
  • Takeoff power: 1187 hp (Stock), 1319 hp (Upgraded)
  • Mass: 585 kg

Stats

Stock
  • Max speed: 410 km/h
    • at height: 5,700 m
  • Max altitude: 8,500 m
  • Turn Time: 33.2 s
  • Rate of Climb: 0.2 m/s
  • Takeoff run: 510 m

Upgraded

  • Max speed: 456 km/h
    • at height: 5,700 m
  • Max altitude: 8,500 m
  • Turn Time: 30.8 s
  • Rate of Climb: 9.6 m/s
  • Takeoff run: 510 m
Stock
  • Max speed: 398 km/h
    • at height: 5,700 m
  • Max altitude: 8,500 m
  • Turn Time: 33.7 s
  • Rate of Climb: 1.4 m/s
  • Takeoff run: 510 m

Upgraded

  • Max speed: 430 km/h
    • at height: 5,700 m
  • Max altitude: 8,500 m
  • Turn Time: 32.0 s
  • Rate of Climb: 4.0 m/s
  • Takeoff run: 510 m
Stock
  • Max speed: 398 km/h
    • at height: 5,700 m
  • Max altitude: 8,500 m
  • Turn Time: 33.7 s
  • Rate of Climb: 1.4 m/s
  • Takeoff run: 510 m

Upgraded

  • Max speed: 430 km/h
    • at height: 5,700 m
  • Max altitude: 8,500 m
  • Turn Time: 32,0 s
  • Rate of Climb: 4.0 m/s
  • Takeoff run: 510 m

Performance

Warning this is still in the test phase and is probably incorrect. Take information with a grain of salt (data taken from 1.55)



0
1
2
3
4
5
6
7
8
9
10
0
0.58
1.16
1.74
2.32
2.9
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP



Modules and improvements

Performance upgrades matter little and are only noticeable on take-off. Rather, focus on unlocking all payload and survivability upgrades.

History of creation and combat usage

Screenshots and fan art

Skins and camouflages for the He 111H-6 from live.warthunder.com.

Additional information (links)

References


Horsepower graphSidebar

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he-111h-6.png

Icon-country-der.png He 111 H-6
Nation Germany
Type Medium Tactical Bomber
Torpedo Bomber
Fighting style Bombing

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~7020 kg
Empty Weight + fuel ~10020 kg
Takeoff Weight ~14000 kg
Wing Area ~86 m²
# Flap Positions 3
Number of Engines 2
Air Breaks no
Arrestor Gear no
Statistics
Power per Engine 1120 hp
WEP Duration infinite
top speed ~369.72 kph at 5700 m
Climb Rate ~4.00 m/s
Optimal climb velocity ~187.44 kph
Turn Time ~32.87 s
Wing loading (Empty) ~81.00 kg/m²
Characteristics
Empty Weight ~15476 lb
Empty Weight + fuel ~22090 lb
Takeoff Weight ~30865 lb
Wing Area ~928 ft²
# Flap Positions 3
Number of Engines 2
Air Breaks no
Arrestor Gear no
Statistics
Power per Engine 1120 hp
WEP Duration infinite
Top speed ~229.73 mph at 18701 m
Climb Rate 13.12 ft/s
Optimal climb velocity ~116.47 mph
Turn Time 32.87 s
Wing loading (Empty) ~16.59 lb/ft²
Main Weapons
5 x Mg 15 1000 RPG
Payload Option 1
32 x 💣 50 kg SC 50 Bomb
Payload Option 2
8 x 💣 250 kg SC 250 Bomb
Payload Option 3
2 x 💣 1000 kg SC 1000 Bomb
Payload Option 4
2 x 💣 1000 kg SC 1000 Bomb
1 x 💣 250 kg SC 250 Bomb
Payload Option 5
2 x Torpedo 905kg F5W torpedo
Payload Option 6
1 x 💣 1400 kg Fritz X Bomb
Limits
Max Speed limit 480 kph
Gear lmit 350 kph
Combat Flaps 420 kph
Max static +G's ~2
Max static -G's ~1
Optimal Velocities
Ailerons <310 kph
Rudder <300 kph
Elevators <270 kph
Radiator >190 kph
Limits
Max Speed limit 298 mph
Gear lmit 217 mph
Combat Flaps 261 mph
Max static +G's ~2
Max static -G's ~1
Optimal Velocities
Ailerons <193 mph
Rudder <186 mph
Elevators <168 mph
Radiator >118 mph
Manual Control
Mixer is not controllable
Pitch is controllable
no automatic pitch
Radiator (water) is controllable
Radiator (oil) is not controllable
Oil and water uses combined radiator control
Supercharger is not controllable
Turbocharger is not controllable
Compressor settings 1
Optimal Altitude
5600 m
18373 ft
100% Enginepower 2120 hp
WEP Enginepower 2497 hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)