Difference between pages "Merkava Mk.1 (USA)" and "Hunter F.6"

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{{Specs-Card
+
{{Specs-Card|code=hunter_f6}}
|code=us_merkava_mk_1
+
{{About
|market = Merkava Mk.1 (USA)
+
| about = British jet fighter '''{{PAGENAME}}'''
 +
| usage = the other version
 +
| link = Hunter F 1
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage Merkava Mk.1 (USA).jpg|420px|thumb|left]]
+
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{Break}}
+
{{break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} USA medium tank {{Battle-rating}}. It was introduced in [[Update 1.87 "Locked On"]] as a reward for the [https://warthunder.com/en/news/6145-special-battlefield-engineer-en "Battlefield Engineer"] event.
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British jet fighter {{Battle-rating}}. It was introduced in [[Update 1.89 "Imperial Navy"]].
 
 
At a glance, one may mistake the vehicle's profile for the [[Centauro]], which is already infamous on its own, because they share similar traits - an extremely long vehicle with a turret on its back, that sports very long cannon. However, this vehicle has an even lower profile and drives on tracks instead of wheels. Due to this, it's significantly slower. The amount of damage it can cause, though, is similar.
 
  
 
== General info ==
 
== General info ==
=== Survivability and armour ===
+
=== Flight performance ===
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
+
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
 
 
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
 
 
 
This tank has an extremely low profile, sloped frontal armour that is extremely sloped everywhere and cannot be hull-broken.
 
 
 
[[File:Internal shields merkava mk1.jpg|420px|thumb|right|Merkava Mk.1's secondary shields]]
 
 
 
Even if anything penetrates the front of the hull, the shell will then have to go through an assortment of modules and protection beyond the initial hull. The first in the way is a fuel tank, which shields the engine. Even if that is penetrated, there is still a list of rolled homogenous armour behind it. Even if that is penetrated, the engine will take the entirety of shrapnel with seemingly no failure. This will often result in the tank catching fire with a destroyed transmission and/or engine but with no other damage the tank. If one tries to fire straight at the driver, the shell will most likely just ricochet, bounce off the turret and away unless it was APDS or APDSFS. Even then, any shell that hit directly from the front will likely only take down the driver. The hull is also quite proof against ATGM, as module placement absorbs as much damage as [[IPM1]] and [[M1A1 Abrams]] NERA, so missiles should be fired at the turret instead unless one tries to just burn down the vehicle. In Realistic battle mode, hitting turret with ATGM might actually destroy the vehicle in one hit.
 
 
 
Even the turret is well-protected, with its well-angled armour structure and layers of homogenous armour. As such, anything short of APDS from specifically sniper tanks like [[Chieftain_Mk_3|Chieftain Mk 3]] or APDSFS have a high chance of doing no damage. The only place with no protection is the turret ring.
 
 
 
The ''side'' hull armour of the tank is considerably weaker though and can be penetrated even by APDS-equipped SPAA and light tanks. Tracks still block some shots, but it's possible to destroy the entirety of turret compartment with a high enough rate-of-fire before tank turns around. AP-I belt would probably fail to penetrate it, though.
 
 
 
The sides of the base of the turret seem to be a viable target for HESH, unlike the rest of the tank. Though, ''even there'' vehicle has a little fuel tank, which has a tendency to derail spalling away from last turret crew member.
 
 
 
As such, Merkava should avoid exposing its sides, to protect its turret crew and ammunition.
 
 
 
In addition to the assortment of armour, the vehicle has smoke launchers and smoke shells to cover itself.
 
 
 
Ammunition is stored in the very back of the vehicle, at the very bottom and is covered with even more armour lists. Most of the attacks from front of the vehicle or from above will inevitably hit side skirts, turret, or other modules in way of the shell and achieve nothing. In case enemy tank attacks from behind, even tank's back is protected with layers of spaced armour, rolled homogenous armour and fuel tanks, completely neutralizing weak chemical shells (such as HESH), or derailing HEAT-FS spall away from critical components. Only firing HEAT-FS diagonally through the shield in the middle of Merkava's rear seems to achieve hitting ammunition or crew. Using AP based ammunition instead is highly adviced.
 
 
 
=== Mobility ===
 
<!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.-->
 
In Arcade battles, the Merkava Mk.1 has a top speed of about 51 km/h forward. However, either due to extreme recklessness of its drivers, or better than average acceleration, it often gets to position faster than expected. Its reverse speed is quite low though, being about 10 km/h at best.
 
 
 
In Realistic mode, its top speed is supposed to be about 46 km/h forward and about 8 km/h in reverse.
 
 
 
== Armaments ==
 
=== Main armament ===
 
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
 
{{main|Sharir (105 mm)}}
 
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="6" | [[Sharir (105 mm)|105 mm Sharir]]
+
! colspan="8" | Characteristics
|-
 
! colspan="3" rowspan="1" style="width:5em" |Capacity
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
 
|-
 
|-
| colspan="3" | 62 || -8°/+20° || ±180° || Two-plane
+
! colspan="8" | ''Stock''
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
+
! colspan="2" | Max Speed<br>(km/h at 0 m - at sea level)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
! style="width:4em" |Mode
+
! AB
! style="width:4em" |Stock
+
! RB
! style="width:4em" |Upgraded
+
! AB
! style="width:4em" |Prior + Full crew
+
! RB
! style="width:4em" |Prior + Expert qualif.
+
! AB
! style="width:4em" |Prior + Ace qualif.
+
! RB
 
|-
 
|-
| ''Arcade'' || 52.7 || __.__ || __.__ || __.__ || __.__
+
| 1138 || 1132 || {{Specs|ceiling}} || 25.8 || 27.2 || 56.1 || 50 || 820
 
|-
 
|-
| ''Realistic'' || 28.0 || __.__ || __.__ || __.__ || __.__
+
! colspan="8" | ''Upgraded''
 
|-
 
|-
! colspan="4" | Reloading rate (seconds)
+
! colspan="2" | Max Speed<br>(km/h at 0 m - at sea level)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
! colspan="1" style="width:4em" |Stock
+
! AB
! colspan="1" style="width:4em" |Prior + Full crew
+
! RB
! colspan="1" style="width:4em" |Prior + Expert qualif.
+
! AB
! colspan="1" style="width:4em" |Prior + Ace qualif.
+
! RB
 +
! AB
 +
! RB
 
|-
 
|-
| 8.71 || __.__ || __.__ || _6_.7
+
| 1159 || 1,148 || {{Specs|ceiling}} || 24.5 || 25.0 || 86 || 70 || 820
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
==== Details ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{| class="wikitable" style="text-align:center"
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
 
|-
 
! 10m
 
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
 
|-
 
|-
| M152 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400
+
! colspan="5" | Features
 
|-
 
|-
| M156 || HESH || 127 || 127 || 127 || 127 || 127 || 127
+
! Combat flaps
 +
! Take-off flaps
 +
! Landing flaps
 +
! Air brakes
 +
! Arrestor gear
 
|-
 
|-
| M111 || APFSDS || 337 || 335 || 330 || 322 || 314 || 306
+
| || || || || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
{| class="wikitable sortable" style="text-align:center" width="100%"
+
 
! colspan="11" | Shell details
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
! colspan="5" | Limits
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
! rowspan="2" | Wing-break speed<br>(km/h)
! 50%
+
! rowspan="2" | Gear limit<br>(km/h)
! 100%
+
! rowspan="2" | Combat flaps<br>(km/h)
 +
! colspan="2" | Max Static G
 
|-
 
|-
| M152 || HEATFS || 1173 || 10.5 || 0.0 || 0.1 || 1,270 || +0° || 65° || 72° || 75°
+
! +
|-  
+
! -
| M156 || HESH || 732 || 14.85 || 0.4 || 0.1 || 4,310 || +0° || 73° || 77° || 80°
 
 
|-
 
|-
| M735 || APFSDS || 1455 || 3.79 || N/A || N/A || N/A || +1.5° || 78° || 80° || 81°
+
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 620 || ~12 || ~5
 
|-
 
|-
 
|}
 
|}
{| class="wikitable sortable" style="text-align:center"
+
 
! colspan="7" | Smoke characteristic
+
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="4" | Optimal velocities
 
|-
 
|-
! Ammunition
+
! Ailerons<br>(km/h)
! Velocity <br /> in m/s
+
! Rudder<br>(km/h)
! Projectile<br />Mass in kg
+
! Elevators<br>(km/h)
! ''Screen radius <br /> in m''
+
! Radiator<br>(km/h)
! ''Screen time <br /> in s''
 
! ''Screen hold time <br /> in s:''
 
! ''Explosive Mass in g<br /> (TNT equivalent):''
 
 
|-
 
|-
| M416 || 730 || 11.4 || 20 || 5 || 25 || 50
+
| < 850 || < 600 || < 690 || N/A
 
|-
 
|-
 
|}
 
|}
  
===== [[Ammo racks|Ammo racks]] =====
+
{| class="wikitable" style="text-align:center"
{| class="wikitable sortable" style="text-align:center"
+
|-
 +
! colspan="3" | Compressor (RB/SB)
 +
|-
 +
! colspan="3" | Setting 1
 
|-
 
|-
! class="wikitable unsortable" |Full<br /> ammo
+
! Optimal altitude
! class="wikitable unsortable" |1st<br />  rack empty
+
! 100% Engine power
! class="wikitable unsortable" |2nd<br />  rack empty
+
! WEP Engine power
! class="wikitable unsortable" |Visual<br /> discrepancy
 
 
|-
 
|-
|| '''62''' || XX&nbsp;''(+XX)'' || XX&nbsp;''(+XX)'' || style="text-align:left" | No
+
| 0 m || 4,200 kgf || N/A
 
|-
 
|-
 
|}
 
|}
  
Merkava uses a [[Sharir_(105_mm)|105 mm Sharir cannon]]. It has a two-plane stabilizer. The default reload rate is 8.71 seconds and with crew training it will go down to 6.7 seconds. First-stage ammo stowage on the turret floor has 14 shells and the 48 remaining shells are in the back.
+
=== Survivability and armour ===
 +
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''-->
  
Default ammo for this cannon is HEAT-FS M152, with 400 mm of penetration at 0° angle of attack (AOA).
+
* 64 mm Bulletproof glass - Armored windscreen
 +
* 12.7 mm Steel - Armor plate behind the pilot
  
Additionally, the gun can be loaded with:
+
== Armaments ==
 +
=== Offensive armament ===
 +
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|ADEN (30 mm)}}
  
* '''HESH M152''', which can penetrate armour about 127-142 mm thick for 260 Silver Lions per shot.
+
The '''''{{PAGENAME}}''''' is armed with:
  
* '''APDSFS M111''', which can penetrate 337 mm at 0° AOA and 194 at 60° AOA at point blank for 390 Silver Lions per shot.
+
* 4 x 30 mm ADEN cannons, chin-mounted (150 rpg = 600 total)
  
* '''Smoke M416''', with 20 m coverage range for 50 SL.
+
=== Suspended armament ===
 +
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
{{main|H.E. M.C. Mk.II (500 lb)|M.C. 1,000 lb Mk.I (1,000 lb)|SNEB Type 23|SRAAM}}
  
=== Machine guns ===
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->
 
{{main|M2HB (12.7 mm)|FN MAG 60-40 (7.62 mm)}}
 
As machine guns, Merkava Mk.1 has 12.7 mm [[M2HB_(12.7_mm)|M2HB]] and three 7.62 mm [[FN MAG 60-40 (7.62 mm)|FN MAG 60-40]] machine guns.
 
  
Their penetration statistics seem to be standard for their calibre.
+
* Without load
 +
* 2 x 500 lb H.E. M.C. Mk.II bombs (1,000 total)
 +
* 4 x 500 lb H.E. M.C. Mk.II bombs (2,000 total)
 +
* 2 x 1,000 lb M.C. 1,000 lb Mk.I bombs (2,000 lb total)
 +
* 4 x 1,000 lb M.C. 1,000 lb Mk.I bombs (4,000 lb total)
 +
* 2 x 1,000 lb M.C. 1,000 lb Mk.I bombs + 2 x 500 lb H.E. M.C. Mk.II bombs (3,000 lb total)
 +
* 4 x SRAAM missiles
 +
* 2 x 500 lb H.E. M.C. Mk.II bombs + 36 x SNEB Type 23 rockets (1,000 lb total)
 +
* 2 x 1,000 lb M.C. 1,000 lb Mk.I bombs + 36 x SNEB Type 23 rockets (2,000 lb total)
 +
* 36 x SNEB Type 23 rockets
 +
* 36 x SNEB Type 23 rockets + 4 x SRAAM missiles
  
==Usage in battles==
+
== Usage in battles ==
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!--''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
The Hunter F.6 Is a Transonic aircraft in level flight but can reach supersonic in a dive. That means that it is faster than other subsonic aircraft it will face but slower than supersonic aircraft like the F-100D and the MiG-19PT. Make sure to maintain speed, as it is most maneuverable at higher speeds, and very slow to turn at low. The energy retention is almost an order of magnitude higher than supersonic aircraft, which bleed speed in sharp turns, so the best way to fight them is to engage in a dogfight with them, or make them turn to reduce their speed to the point they become vulnerable. When facing subsonic aircraft, simply outrun them with your superior speed, try not to engage in a turn-fight with subsonic aircraft, as they are often able to best you in a dogfight, especially at low speeds, where the Hunter really shows its weaknesses.
  
===Modules===
+
The SRAAMs (Short Range Air to Air Missiles) have a unique playstyle. They are much shorter range than other missiles, but extremely maneuverable, able to turn inside most aircraft. Never fire them at targets more than one kilometre out, as the missile will run out of fuel before reaching its target. The best use case is to fire them while in a turn with another aircraft, as the missile is maneuverable enough to cut them off.
 +
 
 +
=== Manual Engine Control ===
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | MEC elements
 +
|-
 +
! rowspan="2" | Mixer
 +
! rowspan="2" | Pitch
 +
! colspan="3" | Radiator
 +
! rowspan="2" | Supercharger
 +
! rowspan="2" | Turbocharger
 +
|-
 +
! Oil
 +
! Water
 +
! Type
 +
|-
 +
| Not controllable || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Not controllable<br>Auto control available || rowspan="2" | Not controllable<br>Auto control available || rowspan="2" | Combined || rowspan="2" | Not controllable<br>1 gear || rowspan="2" | Not controllable
 +
|-
 +
|}
 +
 
 +
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
! Tier
+
! colspan="1" | Tier
! colspan="2" |Mobility
+
! colspan="2" | Flight performance
! Protection
+
! colspan="1" | Survivability
! colspan="3" |Firepower
+
! colspan="2" | Weaponry
 
|-
 
|-
 
| I
 
| I
| Tracks||
+
| Fuselage repair
| Parts
+
|
| Horizontal Drive||M156||
+
|
 +
| Offensive 30 mm
 +
| 2 500 LB GP
 
|-
 
|-
 
| II
 
| II
| Suspension||Brake System
+
| New boosters
| FPE
+
| Compressor
| Adjustment of Fire||NVD
+
| Airframe
 
|
 
|
 +
| 1000 LB GP
 
|-
 
|-
 
| III
 
| III
| Filters||
+
| Wings repair
| Crew Replenishment
+
| Engine
| Elevation Mechanism||M416||Smoke grenade
+
|
 +
| New 30 mm cannons
 +
| Matra SNEB
 
|-
 
|-
 
| IV
 
| IV
| Transmission||Engine
+
| G-suit
|  
+
|
| Artillery Support||M111||Laser rangefinder
+
| Cover
 +
|
 +
| SRAAM
 
|-
 
|-
 
|}
 
|}
  
===Pros and cons===
+
=== Pros and cons ===
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
+
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Armour is surprisingly effective, due to it being multi-layered
+
* Highly agile short-range air-to-air missiles
* Sometimes capable of just driving into the capture point, as if it doesn't care
+
* Deadly 30mm ADEN cannons
* Has weapons and ammunition similar to SPG [[Centauro]], which is enough for most encounters
+
* Enhanced handling at high speeds
* Different ammunition types are cheap to use
+
* Bomb and rocket hardpoints
* ATGMs may have problems destroying this vehicle, as well as small rockets and HESH
+
* Good payload options
  
 
'''Cons:'''
 
'''Cons:'''
  
* APDSFS does not care about module-based protection and will go straight through the entire vehicle
+
* Subsonic
* Second layer of defence has a lot of openings, which can be exploited with side shots so the vehicle cannot be angled a lot
+
* No afterburner
* Turret ring and middle rear weak spots compromise vehicle's defences and make it vulnerable to APHE at close ranges
+
* As with most jets, not very maneuverable at low speeds
* Side hull armour is weak, can be destroyed by light tanks with +30 mm cannons, obversely, default ammo usually fails to penetrate
 
* In up-tier, it's going to be slower than most of the adversaries
 
* Can be simply burned, if it cannot be destroyed normally
 
  
 
== History ==
 
== History ==
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).-->
+
<!--Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicles's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).-->
During the mid-1960s, Israel began researching the possibility of developing and manufacturing a domestically designed tank. The need for such a vehicle became even more emphasized after failed negotiations with Great Britain around the same time led to Israel not being permitted to licence produce the Chieftain MBT. Thus, during the late 1960s official development on a domestic Israeli tank began.
+
When the Avon-engined Hawker Hunter F.1 and the Sapphire-engined Hawker Hunter F.2 entered service in 1954, it soon became apparent that the initial variants suffered a number of issues, the most important of which was its general lack of range.  Flying on internal fuel supplies only, the aircraft's endurance was limited to about an hour, an issue which became painfully apparent on February 8th 1956 when a flight of 8 Hunters of the ''Central Fighter Establishment'', a Royal Air Force training unit, were unable to land at their assigned base or divert to any suitable other base due to deteriorating weather conditions, with 6 aircraft being lost and one pilot killed in the ensuing confusion.  Another important issue with the type was its nose-mounted armament which caused two distinct issues: at higher altitudes - and oddly enough, only on the Avon-engined F.1 variant - the gun exhaust gasses could be ingested by the wingroot air intakes, causing a compressor stall; on both versions, the cannon ammo links, which were ejected from the aircraft, had a tendency to strike the fuselage undersides, causing damage to the surfaces.  The original concept of using the flaps as a split airbrake would in turn cause sudden pitch trim changes when deployed.  While the latter issue was resolved relatively easily by adding a simple one-piece airbrake underneath the rear fuselage, the flight range and gun firing issues were much more serious, effectively rendering these early variants of the Hunter useless as fighter aircraft.
 +
 
 +
The issues with the design were identified relatively early on, leading to a crash program to rectify them.  To improve the range of the Hunter, new bag-type fuel tanks were added inside the wing leading edge, as well as the ability to carry external fuel tanks underneath the wings, outboard of the landing gear.  This increased the aircraft's endurance from just under an hour to about an hour and twenty-five minutes.  Oddly, despite the comparatively short range of the type, the Hunter would never be given an inflight refuelling capacity, simply because no funds were allocated for such a project in 1950s austerity Britain.  The issues with the armament were in turn solved by the addition of baffles to the gun barrels, which diverted the gun exhaust gasses; and by adding large blisters underneath the nose to collect the spent ammo links.  The resulting improved designs, the Avon-engined F.4 and Sapphire-engined F.5, first flew respectively on October 19th and 20th 1954, entering squadron service in the spring of 1955 (the F.4 doing so with 54 Squadron in March of 1955; the F.5 with 263 Squadron in February of 1955).  Despite the Sapphire variants suffering less issues than the Avon ones, production of them was cut short as they had only been intended as a 'fall-back' design in case the more advanced Avon had proved to be a failure.  As a result, just 45 Sapphire-engined F.2s and 105 F.5s were built, compared to 139 Avon 100-engined F.1s, 349 F.4s.  Additionally, 96 F.4s were built under license by Fokker for the Royal Netherlands Air Force, and 112 by Fairey Aviation for the Belgian Air Force.  Another additional 120 F.50s - a nation-specific export version of the F.4 - were built by Hawker for the Royal Swedish Air Force, and 30 F.51s for the Royal Danish Air Force.
 +
 
 +
In the early 1950s, Rolls-Royce began working on a development of the Avon engine: the Avon 200 series was an uprated variant, which featured a can-annular combustion chamber and Sapphire style compressor.  Due to these design changes, the Series 200 had a larger diameter than the Series 100, effectively making retrofitting the type impossible to earlier Hunters without rebuilding the entire fuselage.  As such, a new fuselage was designed for the Hunter, which was capable of housing the large-diameter Avon 200, necessitating the move of a number of fuselage fuel tanks from the central fuselage to the rear.  The increase of power offered by the new engine - 10,000 lb thrust for the Avon 203/207 as compared to 7,500 to 8,000 lb of the earlier Avon 113/115/119/120 and 121 - did introduce a new issue, namely a severe tendency for the type to pitch up at transonic speeds.  In order to cure this, an altered wing was designed, which featured a distinctive 'dog-tooth' leading edge.  Finally, the number of wing hardpoints capable of carrying additional fuel tanks was increased from two to four, considerably increasing the type's range.  The resulting variant, the P.1099 or Hunter F.6, first flew on January 22nd 1954.  This would prove to be the last dedicated fighter modification intended for Royal Air Force service.
 +
 
 +
Serial production of the Hunter F.6 commenced in 1956 with the first of 383 aircraft being delivered to the Royal Air Force in August of that year.  As was the case with the F.4, license-production of the F.6 was taken up by Fokker and Fairey Aviation, who respectively produced 93 and 144 aircraft for the Royal Netherlands and Belgian Air Forces.
 +
 
 +
The Hawker Hunter F.6 remained the Royal Air Forces' frontline fighter until 1963, when it increasingly began to be replaced by the English Electric Lightning, which was a supersonic design capable of carrying air-to-air missiles.  As its duties as a dedicated fighter came to an end, many of the Royal Air Force's Hunters were either converted to the FGA-9 ground attack variant (144 built including 12 F.6 conversions, entering RAF service in 1960), or bought back by Hawker for conversion to export variants.
 +
 
 +
While in Royal Air Force service the Hunter never carried any guided air-to-air armament, it is worth noting that the F.6s of the Royal Netherlands Air Force were the first of their type to be fitted with the Philco Ford GAR-6 (or AIM-9B) Sidewinder missiles and this as early as 1959.  Similarly, the Hunter F.50s of the Royal Swedish Air Force were equipped with locally-built RB24B (AIM-9B) Sidewinder missiles in 1960.  However, a single Hunter F.6 (XG210) was used as a testbed in 1977 during the development of a new type of air-to-air missile.  This weapon, the '''Hawker Siddeley SRAAM''' or Short Range Air-to-Air Missile, was a weapon system developed as an alternative to the American Sidewinder and the British Firestreak missiles.
 +
 
 +
Originally developed as private venture under the name ''Taildog'', the new weapon was intended as a Sidewinder replacement, a short-range, low-cost missile that would fill the gap between guns and then-current missiles like Firestreak and Red Top.  Originally, its design aims were a missile capable of engaging targets between 250 m and 2 km on a very wide field of view, so that it would be capable of locking onto a target even if this was rapidly crossing the interceptor aircraft's path.  In order to make it extremely agile, the weapon would make use of thrust vectoring through six vanes in the rocket exhaust.  Design work started in 1968, but following an official request for proposals in 1972, 'Taildog' evolved from a private venture into an official study.
  
The Israeli tank was primarily designed around combat experiences gained during the Yom Kippur War, resulting in heavy emphasis being put on crew survivability. By 1974, first prototypes of the new “Merkava” tank were constructed and put through initial testing. After nearly a decade of development, the Merkava Mk.1 was adopted for service by the IDF in December 1979 and modernized versions continue to serve with Israeli forces today.
+
Under the new program, two versions were studied, namely the 'basic' SRAAM-75 and the 'advanced' SRAAM-100, both sharing the same airframe but having a different electronics fit each. Compared with Taildog, SRAAM was slightly longer and made use of a single-piece dome-shaped deflector, but otherwise both designs were very similar. Unlike other designs of the time, SRAAM was designed to operate fully autonomic, with the target seeking system contained within the weapon rather than requiring radar or other feedback from the carrier aircraft.  As such, SRAAM could be mounted on any aircraft without the need for weapons-specific modifications. Furthermore SRAAM was designed to be fired from a twin-tube pod that could be mounted to a single hardpoint, effectively doubling the number of weapons that could be carried by any aircraft (as opposed to designs like the Sidewinder, Firestreak or Red Top, of which just one could be carried on a single hardpoint).
  
''- From [https://warthunder.com/en/news/6140-development-merkava-mk-1-chariot-of-fire-en Devblog]''
+
Due to defence cuts, the contract for the SRAAM was cancelled in 1974 in favour of development work on the AIM-7 Sparrow-derived ''Skyflash'', but development work continued, with the SRAAM being designated a technology demonstrator.  As such, eight missiles were launched during weapons trials in 1977, both from a ground test stand and from a Hawker Hunter testbed.  The same year, the improved AIM-9L Sidewinder was selected to cover the requirements originally covered by the SRAAM. Work performed on the SRAAM design would go on to form the basis of the ASRAAM program, which was started in 1980 and eventually resulted in the AIM-132 ASRAAM which entered RAF service in 1998.
  
 
== Media ==
 
== Media ==
 
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
 
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
[[File:Merkava.JPG|420px|none|thumb|The Merkava Mk.1 on the battlefield]]
+
{{Youtube-gallery|kxWhI8VTd14|How to use the SRAAMS in Warthunder<br>''-hachersk_Anon''<br>'''([https://forum.warthunder.com/index.php?/topic/454482-wiki-war-thunder-wiki-short-guides-competition/ Short Guides] Competition Winner)'''}}
  
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
* ''reference to the series of the vehicles;''
+
* [[Hunter F 1]]
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
Line 250: Line 259:
 
<!--Paste links to sources and external resources, such as:
 
<!--Paste links to sources and external resources, such as:
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the tank;''
+
* ''encyclopedia page on the aircraft;''
 
* ''other literature.''-->
 
* ''other literature.''-->
  
* [https://warthunder.com/en/news/6140-development-merkava-mk-1-chariot-of-fire-en [Devblog<nowiki>]</nowiki> Merkava Mk.1: Chariot of Fire]
+
* [[wt:en/news/6206-development-hunter-f-6-winged-comfort-en|[Devblog<nowiki>]</nowiki> Hunter F.6: Winged Comfort]]
  
{{USA medium tanks}}
+
{{Britain jet aircraft}}

Revision as of 20:42, 17 October 2019

Rank 6 USA
F-5C Pack
hunter_f6.png
Hunter F.6
AB RB SB
10.0 9.7 9.7
Research:220 000 Specs-Card-Exp.png
Purchase:620 000 Specs-Card-Lion.png
Show in game
This page is about the British jet fighter Hunter F.6. For the other version, see Hunter F 1.

Description

GarageImage Hunter F.6.jpg


The Hunter F.6 is a rank VI British jet fighter with a battle rating of 10.0 (AB) and 9.7 (RB/SB). It was introduced in Update 1.89 "Imperial Navy".

General info

Flight performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 0 m - at sea level)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
1138 1132 15500 25.8 27.2 56.1 50 820
Upgraded
Max Speed
(km/h at 0 m - at sea level)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
1159 1,148 15500 24.5 25.0 86 70 820

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
620 ~12 ~5
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 850 < 600 < 690 N/A
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
0 m 4,200 kgf N/A

Survivability and armour

  • 64 mm Bulletproof glass - Armored windscreen
  • 12.7 mm Steel - Armor plate behind the pilot

Armaments

Offensive armament

Main article: ADEN (30 mm)

The Hunter F.6 is armed with:

  • 4 x 30 mm ADEN cannons, chin-mounted (150 rpg = 600 total)

Suspended armament

The Hunter F.6 can be outfitted with the following ordnance:

  • Without load
  • 2 x 500 lb H.E. M.C. Mk.II bombs (1,000 total)
  • 4 x 500 lb H.E. M.C. Mk.II bombs (2,000 total)
  • 2 x 1,000 lb M.C. 1,000 lb Mk.I bombs (2,000 lb total)
  • 4 x 1,000 lb M.C. 1,000 lb Mk.I bombs (4,000 lb total)
  • 2 x 1,000 lb M.C. 1,000 lb Mk.I bombs + 2 x 500 lb H.E. M.C. Mk.II bombs (3,000 lb total)
  • 4 x SRAAM missiles
  • 2 x 500 lb H.E. M.C. Mk.II bombs + 36 x SNEB Type 23 rockets (1,000 lb total)
  • 2 x 1,000 lb M.C. 1,000 lb Mk.I bombs + 36 x SNEB Type 23 rockets (2,000 lb total)
  • 36 x SNEB Type 23 rockets
  • 36 x SNEB Type 23 rockets + 4 x SRAAM missiles

Usage in battles

The Hunter F.6 Is a Transonic aircraft in level flight but can reach supersonic in a dive. That means that it is faster than other subsonic aircraft it will face but slower than supersonic aircraft like the F-100D and the MiG-19PT. Make sure to maintain speed, as it is most maneuverable at higher speeds, and very slow to turn at low. The energy retention is almost an order of magnitude higher than supersonic aircraft, which bleed speed in sharp turns, so the best way to fight them is to engage in a dogfight with them, or make them turn to reduce their speed to the point they become vulnerable. When facing subsonic aircraft, simply outrun them with your superior speed, try not to engage in a turn-fight with subsonic aircraft, as they are often able to best you in a dogfight, especially at low speeds, where the Hunter really shows its weaknesses.

The SRAAMs (Short Range Air to Air Missiles) have a unique playstyle. They are much shorter range than other missiles, but extremely maneuverable, able to turn inside most aircraft. Never fire them at targets more than one kilometre out, as the missile will run out of fuel before reaching its target. The best use case is to fire them while in a turn with another aircraft, as the missile is maneuverable enough to cut them off.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Not controllable
Not auto controlled
Not controllable
Auto control available
Not controllable
Auto control available
Combined Not controllable
1 gear
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Offensive 30 mm 2 500 LB GP
II New boosters Compressor Airframe 1000 LB GP
III Wings repair Engine New 30 mm cannons Matra SNEB
IV G-suit Cover SRAAM

Pros and cons

Pros:

  • Highly agile short-range air-to-air missiles
  • Deadly 30mm ADEN cannons
  • Enhanced handling at high speeds
  • Bomb and rocket hardpoints
  • Good payload options

Cons:

  • Subsonic
  • No afterburner
  • As with most jets, not very maneuverable at low speeds

History

When the Avon-engined Hawker Hunter F.1 and the Sapphire-engined Hawker Hunter F.2 entered service in 1954, it soon became apparent that the initial variants suffered a number of issues, the most important of which was its general lack of range. Flying on internal fuel supplies only, the aircraft's endurance was limited to about an hour, an issue which became painfully apparent on February 8th 1956 when a flight of 8 Hunters of the Central Fighter Establishment, a Royal Air Force training unit, were unable to land at their assigned base or divert to any suitable other base due to deteriorating weather conditions, with 6 aircraft being lost and one pilot killed in the ensuing confusion. Another important issue with the type was its nose-mounted armament which caused two distinct issues: at higher altitudes - and oddly enough, only on the Avon-engined F.1 variant - the gun exhaust gasses could be ingested by the wingroot air intakes, causing a compressor stall; on both versions, the cannon ammo links, which were ejected from the aircraft, had a tendency to strike the fuselage undersides, causing damage to the surfaces. The original concept of using the flaps as a split airbrake would in turn cause sudden pitch trim changes when deployed. While the latter issue was resolved relatively easily by adding a simple one-piece airbrake underneath the rear fuselage, the flight range and gun firing issues were much more serious, effectively rendering these early variants of the Hunter useless as fighter aircraft.

The issues with the design were identified relatively early on, leading to a crash program to rectify them. To improve the range of the Hunter, new bag-type fuel tanks were added inside the wing leading edge, as well as the ability to carry external fuel tanks underneath the wings, outboard of the landing gear. This increased the aircraft's endurance from just under an hour to about an hour and twenty-five minutes. Oddly, despite the comparatively short range of the type, the Hunter would never be given an inflight refuelling capacity, simply because no funds were allocated for such a project in 1950s austerity Britain. The issues with the armament were in turn solved by the addition of baffles to the gun barrels, which diverted the gun exhaust gasses; and by adding large blisters underneath the nose to collect the spent ammo links. The resulting improved designs, the Avon-engined F.4 and Sapphire-engined F.5, first flew respectively on October 19th and 20th 1954, entering squadron service in the spring of 1955 (the F.4 doing so with 54 Squadron in March of 1955; the F.5 with 263 Squadron in February of 1955). Despite the Sapphire variants suffering less issues than the Avon ones, production of them was cut short as they had only been intended as a 'fall-back' design in case the more advanced Avon had proved to be a failure. As a result, just 45 Sapphire-engined F.2s and 105 F.5s were built, compared to 139 Avon 100-engined F.1s, 349 F.4s. Additionally, 96 F.4s were built under license by Fokker for the Royal Netherlands Air Force, and 112 by Fairey Aviation for the Belgian Air Force. Another additional 120 F.50s - a nation-specific export version of the F.4 - were built by Hawker for the Royal Swedish Air Force, and 30 F.51s for the Royal Danish Air Force.

In the early 1950s, Rolls-Royce began working on a development of the Avon engine: the Avon 200 series was an uprated variant, which featured a can-annular combustion chamber and Sapphire style compressor. Due to these design changes, the Series 200 had a larger diameter than the Series 100, effectively making retrofitting the type impossible to earlier Hunters without rebuilding the entire fuselage. As such, a new fuselage was designed for the Hunter, which was capable of housing the large-diameter Avon 200, necessitating the move of a number of fuselage fuel tanks from the central fuselage to the rear. The increase of power offered by the new engine - 10,000 lb thrust for the Avon 203/207 as compared to 7,500 to 8,000 lb of the earlier Avon 113/115/119/120 and 121 - did introduce a new issue, namely a severe tendency for the type to pitch up at transonic speeds. In order to cure this, an altered wing was designed, which featured a distinctive 'dog-tooth' leading edge. Finally, the number of wing hardpoints capable of carrying additional fuel tanks was increased from two to four, considerably increasing the type's range. The resulting variant, the P.1099 or Hunter F.6, first flew on January 22nd 1954. This would prove to be the last dedicated fighter modification intended for Royal Air Force service.

Serial production of the Hunter F.6 commenced in 1956 with the first of 383 aircraft being delivered to the Royal Air Force in August of that year. As was the case with the F.4, license-production of the F.6 was taken up by Fokker and Fairey Aviation, who respectively produced 93 and 144 aircraft for the Royal Netherlands and Belgian Air Forces.

The Hawker Hunter F.6 remained the Royal Air Forces' frontline fighter until 1963, when it increasingly began to be replaced by the English Electric Lightning, which was a supersonic design capable of carrying air-to-air missiles. As its duties as a dedicated fighter came to an end, many of the Royal Air Force's Hunters were either converted to the FGA-9 ground attack variant (144 built including 12 F.6 conversions, entering RAF service in 1960), or bought back by Hawker for conversion to export variants.

While in Royal Air Force service the Hunter never carried any guided air-to-air armament, it is worth noting that the F.6s of the Royal Netherlands Air Force were the first of their type to be fitted with the Philco Ford GAR-6 (or AIM-9B) Sidewinder missiles and this as early as 1959. Similarly, the Hunter F.50s of the Royal Swedish Air Force were equipped with locally-built RB24B (AIM-9B) Sidewinder missiles in 1960. However, a single Hunter F.6 (XG210) was used as a testbed in 1977 during the development of a new type of air-to-air missile. This weapon, the Hawker Siddeley SRAAM or Short Range Air-to-Air Missile, was a weapon system developed as an alternative to the American Sidewinder and the British Firestreak missiles.

Originally developed as private venture under the name Taildog, the new weapon was intended as a Sidewinder replacement, a short-range, low-cost missile that would fill the gap between guns and then-current missiles like Firestreak and Red Top. Originally, its design aims were a missile capable of engaging targets between 250 m and 2 km on a very wide field of view, so that it would be capable of locking onto a target even if this was rapidly crossing the interceptor aircraft's path. In order to make it extremely agile, the weapon would make use of thrust vectoring through six vanes in the rocket exhaust. Design work started in 1968, but following an official request for proposals in 1972, 'Taildog' evolved from a private venture into an official study.

Under the new program, two versions were studied, namely the 'basic' SRAAM-75 and the 'advanced' SRAAM-100, both sharing the same airframe but having a different electronics fit each. Compared with Taildog, SRAAM was slightly longer and made use of a single-piece dome-shaped deflector, but otherwise both designs were very similar. Unlike other designs of the time, SRAAM was designed to operate fully autonomic, with the target seeking system contained within the weapon rather than requiring radar or other feedback from the carrier aircraft. As such, SRAAM could be mounted on any aircraft without the need for weapons-specific modifications. Furthermore SRAAM was designed to be fired from a twin-tube pod that could be mounted to a single hardpoint, effectively doubling the number of weapons that could be carried by any aircraft (as opposed to designs like the Sidewinder, Firestreak or Red Top, of which just one could be carried on a single hardpoint).

Due to defence cuts, the contract for the SRAAM was cancelled in 1974 in favour of development work on the AIM-7 Sparrow-derived Skyflash, but development work continued, with the SRAAM being designated a technology demonstrator. As such, eight missiles were launched during weapons trials in 1977, both from a ground test stand and from a Hawker Hunter testbed. The same year, the improved AIM-9L Sidewinder was selected to cover the requirements originally covered by the SRAAM. Work performed on the SRAAM design would go on to form the basis of the ASRAAM program, which was started in 1980 and eventually resulted in the AIM-132 ASRAAM which entered RAF service in 1998.

Media

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • Hunter F 1
  • links to approximate analogues of other nations and research trees.

External links


Britain jet aircraft
Blackburn  Buccaneer S.1 · Buccaneer S.2 · Buccaneer S.2B
British Aerospace  Harrier GR.7 · Sea Harrier FRS.1 (e) · Sea Harrier FRS.1
British Aircraft Corporation  Strikemaster Mk.88
English Electric  Canberra B Mk 2 · Canberra B (I) Mk 6 · Lightning F.6 · Lightning F.53
Gloster  Meteor F Mk 3 · Sea Meteor F Mk 3 · Meteor F Mk 4 G.41F · Meteor F Mk 4 G.41G · Meteor F Mk 8 G.41K · Meteor F Mk.8 Reaper
  Javelin F.(A.W.) Mk.9
de Havilland  Vampire F.B.5 · Venom FB.4 · Sea Venom FAW 20 · Sea Vixen F.A.W. Mk.2
Hawker  Sea Hawk FGA.6 · Hunter F.1 · Hunter F.6 · Hunter FGA.9 · Harrier GR.1 · Harrier GR.3
Panavia  Tornado GR.1 · Tornado F.3
SEPECAT  Jaguar GR.1 · Jaguar GR.1A · Jaguar IS
Supermarine  Attacker FB 1 · Attacker FB.2 · Scimitar F Mk.1 · Swift F.1 · Swift F.7
Foreign  Phantom FG.1 (USA) · Phantom FGR.2 (USA) · F-4J(UK) Phantom II (USA)
  JAS39C (Sweden)