Difference between pages "Fw 190 D-9 (USSR)" and "WZ305"

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(Fleshed out article, used some text from the ZSU-57-2 article for Usage in Battles)
 
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{{Specs-Card|code=fw-190d-9_ussr}}
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{{Specs-Card|code=cn_wz_305}}
{{About
 
| about = premium Soviet fighter '''{{Specs|name}}'''
 
| usage = other uses
 
| link = Fw 190 (Family)
 
}}
 
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 +
{{Break}}
 +
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese SPAA {{Battle-rating}}. It was introduced in [[Update 1.95 "Northern Wind"]].
 +
 
 +
The Chinese counterpart to the infamous [[ZSU-57-2]], the WZ305 will feel very familiar to veteran users of the "Sparka". While outwardly similar, there are some differences. The hull is developed from a later [[Type 69]] variant, as opposed to the ZSU's chassis derived from the T-54. Cosmetic differences include fender-mounted headlights, side skirts, and the retention of all five road wheels. The WZ305's hull is better armored, though this adds about 3 tons to its weight, and has a slightly more powerful engine. Firepower wise it enjoys a new DKY-1 airburst HE shell that makes it much easier to use against aircraft.
  
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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== General info ==
{{break}}
+
=== Survivability and armour ===
The '''Fw 190 D-9''' is a premium Rank IV Soviet fighter with a battle rating of 5.0 (AB), 5.3 (RB), and 5.7 (SB). It was introduced in Update 1.37. It costs 7,420 Golden Eagles.
+
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
  
The Fw 190 D-9 is definitely in the top 3 list for Germany's piston-engine fighter lineup. Thanks to the new inline engine, this Fw has a massive power upgrade from the radial versions of the Fw 190. The Fw 190 D-9 has a unique and powerful list of traits that set it apart from the pack and have solidified it as one of the deadliest battle rating fighters in the game.  
+
Compared to the ZSU-57-2, the upper glacis is significantly thicker at 45 mm of RHA compared to the original 13.5mm. The side armor is 20 mm (+5 mm difference) and the rear armor is 30 mm (+20 mm difference). The turret is slightly thinner than the original but the difference is negligible.
  
The engine and airframe characteristics are the major area where the new inline engine of the 190 Dora series benefits. Not only is the Jumo 213A smaller and more aerodynamically clean than a BMW radial, it also has more power. Acceleration is extremely good across the entire speed range, but most notably at low-medium speeds and likewise for altitudes, being competitive with the vaunted La-7B-20 at low altitudes. The D-9 goes a blazing 621 kph at sea level, which is 20 or so km/h faster than the Bf-109 K-4! Maximum speed at 2200 m is 660 kph (TAS) and rises from there, at 5500 m it is 710 kph, and at 8000 m it's 680 kph, steadily dropping off from there. Those are all extremely competitive numbers, beating out most of it's opposition. Climb rate is equally good, taking 90 seconds to hit 2000 m, 192 to 4000 m, 297 to 6000 m, and 430 to 8000 m. Again, this is outstanding performance that is better than most aircraft it faces. Dive acceleration and maximum diving speed are both extremely strong traits of the D-9. This plane red-lines at about 880 kph IAS, which is absolutely insane! I have yet to snap the wings off both in maneuvering and extended dives. At the start of a RB match you can WEP for about 5-6 minutes before engine heat will give you trouble. The engine overheats at 120°C and the oil at 90°C. Engine heat decreases at a relatively slow rate while at 100% throttle and the MW-50 lasts for a total of 30 minutes.
+
The armor of the WZ305 is still very poor. While the upper glacis is now about as strong as a T-34, this level of protection does not amount to much at its rank. The paper-thin turret means that enemies with heavy machine guns or autocannons can mow down the turret crew and potentially knock out the tank with a single burst. The tank is also susceptible to hull break and impacts from nearby artillery shells.
  
It is widely considered that manoeuvrability is how well a plane can turn, which is the D-9's case it's turning is generally poor. The D-9's turn rate is at it's best above 450 km/h, where it can swing it's nose around at alarming speed. at speeds below 320 km/h, the D-9 is one of the worst turners in the game. It is important to keep speeds relatively high to maximize your turn rate and manoeuvring potential. Energy conserving manoeuvres like yo-yos should be utilized to make the most out of your precious energy reserve. Never get in sustained turning engagements, always disengage early if you find yourself losing too much speed. While the D-9 may be a bad turner, it more than makes up for it with it's extremely responsive and high rate of roll. The Fw-190's have always been known to dominate in this area, and the D-9 continues the 190 traditions of crushing the opposition here. Rate of the roll is sadly best utilized by more experienced pilots, but it is one of the most important traits for fighter aircraft. Try to think of manoeuvres that best utilize your roll rate advantage when on the defensive. The 190's manoeuvring traits suit a more Boom & Zoom/slash attack style of play; keeping crisp controls up to breakneck speeds combined with the roll rate and instantaneous turn ability makes it one of the best Boom & Zoom planes in the game. It is for this reason the D-9 is the preferred ride for veterans and newbies alike.
+
=== Mobility ===
 +
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''-->
  
The Fw-190 D-9 carries a strong weapon set with two 20 mm MG-151/20 cannons in the wing root and two 13 mm MG-131 in the cowling. Like all 190s, the D-9 has a very generous ammunition load, packing 250 rounds per cannon and 475 rounds per MG. Do not be afraid to take low percentage shots, and feel free to pelt stationary targets at long distance. A good belt setup would be air targets for the cannons and stealth for the MG's. The bulk of the firepower here are the cannons, so maximizing your Mineshell count is important. Stealth belts for the 13 mm make your 20 mm rounds easier to track and make it more difficult for your enemy to see your fire due to the low amount of tracers the cannons spew. The MG-151/20 has a comparatively slow firing rate and muzzle velocity if you are used to Hispanos and allied .50 calibre, so lead more than you are used to. As a whole, the D-9's weapons allow good snapshot ability while retaining a lot of firing time, making it a well rounded yet powerful package.
+
The mobility of the WZ305 is about the same as the ZSU-57-2, with a hp/ton ratio of 19, a top speed of 50 km/h, and a reverse speed of -7 km/h. While not lightning fast, it is considerably more mobile than contemporary Chinese MBTs like the [[Type 59]] and should have few issues keeping up with teammates. Flanking should be done with caution since proper light tanks and some MBTs are more mobile, especially on-road, and may appear suddenly.
 +
 
 +
== Armaments ==
 +
=== Main armament ===
 +
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.''-->
 +
 
 +
{{main|WA318 (57 mm)}}
  
== General info ==
 
=== Flight Performance ===
 
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="8" | Characteristics
+
! colspan="6" | [[WA318 (57 mm)|57 mm WA318]] (x2)
 +
|-
 +
! colspan="2" rowspan="1" style="width:5em" |Capacity (Belt capacity each)
 +
! rowspan="1" | Fire rate <br> (shots/minute)
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
! rowspan="1" | Stabilizer
 
|-
 
|-
! colspan="8" | ''Stock''
+
| colspan="2" | 248 (4) || 120 || -5°/+85° || ±180° || N/A
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 4,800 m)
+
! colspan="6" | Turret rotation speed (°/s)
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run<br>(meters)
 
 
|-
 
|-
! AB
+
! style="width:4em" |Mode
! RB
+
! style="width:4em" |Stock
! AB
+
! style="width:4em" |Upgraded
! RB
+
! style="width:4em" |Prior + Full crew
! AB
+
! style="width:4em" |Prior + Expert qualif.
! RB
+
! style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
| 674 || ? || 12,000 || 21.9 || ??.? || 8.6 || ??.? || 453
+
| ''Arcade'' || 35.70 || 49.40 || 60.00 || 66.30 || 70.60
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
| ''Realistic'' || 35.70 || 42.00 || 51.00 || 56.40 || 60.00
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 4,800 m)
+
! colspan="4" | Reloading rate (seconds)
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
 
|-
 
|-
! AB
+
! colspan="1" style="width:4em" |Stock
! RB
+
! colspan="1" style="width:4em" |Prior + Full crew
! AB
+
! colspan="1" style="width:4em" |Prior + Expert qualif.
! RB
+
! colspan="1" style="width:4em" |Prior + Ace qualif.
! AB
 
! RB
 
 
|-
 
|-
| 675 || 657 || 12,000 || 22.0 || 22.5 || 11.4 || 11.4 || 453
+
| 2.6 || _._ || _._ || _._
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
=== Ammunition ===
{| class="wikitable" style="text-align:center"
+
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="9" | Penetration statistics
 
|-
 
|-
! colspan="5" | Features
+
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 
|-
 
|-
! Combat flap
+
! 10m
! Take-off flap
+
! 100m
! Landing flap
+
! 500m
! Air brakes
+
! 1000m
! Arrestor gear
+
! 1500m
 +
! 2000m
 
|-
 
|-
| X || X || || X || X    <!-- ✓ -->
+
| BR-281 || APHE || 121 || 119 || 106 || 91 || 78 || 68
 
|-
 
|-
 +
| BR-281U || AP-T || 142 || 140 || 116 || 91 || 72 || 56
 +
|-
 +
| OR-281U || HEFI-T || 4 || 4 || 4 || 4 || 4 || 4
 +
|-
 +
| DKY-1 || HE-VT || 8 || 8 || 8 || 8 || 8 || 8
 +
|-
 
|}
 
|}
 
+
{| class="wikitable sortable" style="text-align:center" width="100%"
{| class="wikitable" style="text-align:center"
+
! colspan="11" | Shell details
 
|-
 
|-
! colspan="5" | Limits
+
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! rowspan="2" |Velocity <br /> in m/s
 +
! rowspan="2" |Projectile<br />Mass in kg
 +
! rowspan="2" | ''Fuse delay''
 +
''in m:''
 +
! rowspan="2" | ''Fuse sensitivity''
 +
''in mm:''
 +
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 +
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 +
! colspan="3" | ''Ricochet:''
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! 0%
! rowspan="2" | Gear limit<br>(km/h)
+
! 50%
! rowspan="2" | Combat flap<br> (km/h)
+
! 100%
! colspan="2" | Max Static G
 
 
|-
 
|-
! +
+
| BR-281 || APHE || 1000 || 2.8 || 1.2 || 15 || 20.02 || -1° || 47° || 60° || 65°
! -
 
 
|-
 
|-
| 920 || 920 || ??? || ~22 || ~22
+
| BR-281U || AP-T || 1000 || 2.8 || N/A || N/A || N/A || -1° || 47° || 60° || 65°
|-
+
|-
|}
+
| OR-281U || HEFI-T || 1000 || 2.8 || 0.4 || 0.1 || 153 || +0° || 79° || 80° || 81°
 +
|-  
 +
| DKY-1 || HE-VT || 1012 || 2.9 || 0.4 || 0.1 || 446.6 || +0° || 79° || 80° || 81°
  
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="4" | Optimal velocities
 
|-
 
! Ailerons<br>(km/h)
 
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
|-
 
| < 420 || < 510 || < 510 || > 280
 
|-
 
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
===Belt types===
|-
+
{| class="wikitable"
! colspan="3" | Compressor (RB/SB)
+
| '''Belts''' ||  '''Shell composition'''  || '''Tips and usage'''
 
|-
 
|-
! colspan="3" | Setting 1
+
| align="left" |'''Default'''||APHE &ndash; HEFI-T || 50% of this belt are useless against tanks or planes. However, against other SPAA this belt can reliably take out crew, armament, ammo and engine. Having one belt in reserve does not hurt.
 
|-
 
|-
! Optimal altitude
+
| align="left" |'''BR-281'''|| APHE || Intermediate usage until the better BR-281U rounds can be used. Decent enough versus light to medium tanks from the sides and rear.
! 100% Engine power
 
! WEP Engine power
 
 
|-
 
|-
| 2,700 m || 1,768 hp || 2,192 hp
+
| align="left" |'''BR-281U'''|| AP-T &ndash; HEFI-T || Best penetrating rounds for the vehicle. At this Rank, the round is useful against moderately armoured tanks even from the front.
 
|-
 
|-
! colspan="3" | Setting 2
+
| align="left" |'''OR-281U'''|| HEFI-T || Versus planes. One or two hits usually gets the job done. Heavy armoured attackers and bombers may require more thought.
 
|-
 
|-
! Optimal altitude
+
| align="left" |'''DKY-1'''|| HE-VT || Versus planes. Huge explosive mass will blow most aircraft out of the sky, 15 m trigger radius means that one can be much more lenient with aiming.
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 6,000 m || 1,649 hp || 2,045 hp
 
|-
 
<!--! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
=== Survivability and armour ===
 
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
 
* 57 mm Bulletproof glass in cockpit front.
 
* 8-12 mm Steel plates behind the pilot.
 
* 3 mm Steel plate in front of the liquid cooling system.
 
* 8 mm Steel plate under the fuel tanks.
 
* 5 mm Steel plate behind the fuel tanks
 
  
== Armaments ==
 
=== Offensive armament ===
 
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
 
{{main|MG 151/20 (20 mm)|MG 131 (13 mm)}}
 
  
The '''''{{PAGENAME}}''''' is armed with:
 
  
* 2 x 20 mm MG 151 cannon, wing-mounted (250 rpg = 500 total)
+
== Usage in battles ==
* 2 x 13 mm MG 131 machine gun, nose-mounted (450 rpg = 900 total)
+
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
 
 +
Like its Soviet cousin, the WZ305 is capable of slaughtering lightly armored vehicles, but using it in an anti-ground role is risky due to its lackluster defense. It is a good idea to play carefully and not expose oneself unnecessarily.
  
<!--=== Suspended armament ===
+
'''AAA'''<br />
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
+
As an SPAA this should be the first course of action. Find a safe location from enemy ground vehicles, lay in wait and open fire on any enemies when they are in range. The powerful 57 mm cannons will tear apart any aircraft from the sky in 1-5 direct hits. If the fused HE shells are unlocked, this is even easier; the proximity fuse will make it much easier to land hits in general and maneuvering targets will have a harder time dodging your fire. The big downside is that the gunner crew are exposed to strafing aircraft and can easily be taken out by aircraft machine gun/cannon fire, so it is important to first prioritize aircraft which appear to be gunning for the WZ305.
  
=== Defensive armament ===
+
'''Tank Destroyer'''<br />
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
+
Using the 57 mm cannons on a ground attack role is possible and have been exploited by many players. Using BR-281U ammo, the guns can effectively pierce the side and rear of any tank (excluding the Maus). Remember the WZ305's armour does not compare to other tanks armour so one shot could be the end of the SPAA. Play cat-and-mouse and wait for the enemy to go into an engagement with another target and then jump out into the open and fire upon them while they are distracted. It is recommended to the first aim for their rear to disable their engine and cause a fire, they will have to stop what they are doing and put it out. During this time they won't be able to move or fire upon the WZ305, allowing a chance to finish off the crewmen inside by unloading the 57 mm cannons into the side of the enemy tank.
-->
 
== Usage in the battles ==
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
The Fw-190 D-9 is considered by many to be the best prop plane Germany has at 6.0 BR and below, and for good reason. The 190 D-9 is one of the few planes where it's advantages are in extreme excess of its disadvantages. With its outstanding climb, high speed, crisp controls and tight firepower it is able to zoom in, get shots on target, and then escape in the blink of an eye. It may have mushy manoeuvring at low speeds, and may not be the best aircraft to take into the high vertical while slow, but it is by and large a top-tier aircraft in good hands.
 
  
At the start of the battle, take the Fw-190 D-9 first out of your line up. Climb at a 30-45 degree angle while holding WEP (make sure you don't stall out). This plane should out climb everything it sees. Your priority targets are the highest enemy fighters. Bombers are fine too, but watch out for escort aircraft. Be careful when attacking heavily armoured bombers, as the MG 151 cannons sometimes take a while to bring down your target. Do not attack enemy aircraft under 1000 meters unless the match is near a close. If you do not have much energy and there is an enemy fighter less than 1000 m higher, perform a head-on attack, but don't commit. Break about 600 meters and dive. Once you reached 400 kph, start climbing. Unless the enemy is flying an Fw 190, you will not be caught. Once you achieved air superiority above 3000 m, look for climbing aircraft and aircraft tunnel-visioned on a target, as these generally result in easy kills. As for ammunition belts, use the Mine belt of the MG 151s and stealth for the 13 mm. These belts pack a punch and don't have much tracer ammunition, perfect for the surprise Boom & Zoom attacks. For the last tips, DO NOT TURN in combat under any circumstances (you will not out turn anything smaller than a B-17 and lose precious speed in the process). Also, always maintain at least 2,000 meters of altitude (if you are caught at low altitudes, you will be caught and killed). In conclusion, this is one of the most OP planes in arcade. It has better top speed and climb rate than 6.0 BR aircraft and has a great armament. In the hands of even inexperienced pilots, this plane is almost invincible. This is possibly the best and most forgiving Boom & Zoom aircraft.
+
Wheeled light tanks are quite common at the WZ305's rank and are easy prey for the twin cannons. The WZ305's thin armor is not much of a liability against subcaliber rounds, so it may be prudent to hunt these kinds of targets down if they are in the area. Lightly armored MBTs like the ubiquitous [[Leopard I]] can be dispatched similarly. Be wary of targets with heavier armor like the [[M48A1|M48 Patton]] that cannot be penetrated from the front. You will need to flank them instead. Enemy SPAAs like the [[Gepard]] will also have no problem shredding the turret crew, though most of these vehicles are also very lightly armored; try to ambush them and shoot first.
===Manual Engine Control===
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="7" | MEC elements
 
|-
 
! rowspan="2" |Mixer
 
! rowspan="2" |Pitch
 
! colspan="3" |Radiator
 
! rowspan="2" |Supercharger
 
! rowspan="2" |Turbocharger
 
|-
 
! Oil
 
! Water
 
! Type
 
|-
 
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not controllable || rowspan="2" | Not controllable
 
|-
 
|}
 
  
===Modules===
+
Watch out for incoming HEAT-FS rounds, as they are common and will often cause hull breaks.
{| class="wikitable"
 
!colspan = "1"| Tier
 
!colspan = "2"| Flight performance
 
!colspan = "1"| Survivability
 
!colspan = "1"| Weaponry
 
|-
 
| I
 
| Fuselage Repair
 
| Radiator
 
|
 
| Offensive 13 mm
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
| New 13 mm MGs
 
|-
 
| III
 
| Wings Repair
 
| Engine
 
|
 
| Offensive 20 mm
 
|-
 
| IV
 
|
 
| Engine Injection
 
| Cover
 
| New 20 mm Cannons
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''-->
  
 
'''Pros:'''
 
'''Pros:'''
* Exceptional climb Rate
+
* Excellent firepower for a SPAA, capable of hunting tanks
* Exceptional speed
+
* Decent mobility
* Great firepower
+
* Good gun handling
* Exceptional roll rate at low speeds
+
* HE-VT rounds are excellent against air targets
* Mediocre in turns
+
* Successful hits on air targets with any round are very lethal
* High Altitude fighter/bomber hunter
+
* Better hull armor than the ZSU-57-2
* Energy fighter, "boom and zoom"
 
* Great ammo capacity
 
  
 
'''Cons:'''
 
'''Cons:'''
*Bad flat turn rate
+
* Inadequate protection and survivability
*Elevator has low responsibility & effect at low speeds
+
* Large target
*Maneuverability at low speeds is bad
+
* HE-VT rounds are a Tier IV modification
 +
* Vulnerable to hull break
 +
* Difficult to use in anti-air role when stock
 +
* Can be confused for the ZSU-57-2 when hull-down or at a distance
 +
 
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
<!--''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''-->
Kurt Tank, the designer of the venerable Fw 190 lineup quickly realized by 1943 that the field of aerial warfare was changing rapidly. The world had moved on beyond dive bombers, and the allies had begun forming massive, four-engine bomber wings that devastated Axis ground troops and factories. At the time, Fw 190's played similar roles to the American P-47 Thunderbolts, serving as ground attack planes and low altitude interceptors. Fw 190's retained air superiority over allied forces all the way up to the introduction of the British Spitfire Mk. IX. Despite this impressive service record, Fw 190's had one flaw, which would soon usher in the need of the "Dora" Line-up. Their performance was hindered drastically at higher altitudes, where aerial warfare was now moving towards. Germany, in desperate need of fighters to engage and stop these massive bomber raids had turned to Messerschmitt and Focke-wulf to produce a high altitude interceptor, and Kurt Tank's response was the Fw 190 D-9.
 
 
Unlike previous models, the "Dora" series boasted an improved engine. Specifically, a Jumo 213A bomber engine, more commonly used in the Ju-88. This much larger engine required for the hull of the Fw-190 to also be extended in the front, and for balancing reasons, the tail as well. The D-9 also sacrificed it's 4 x 20 mm MG-151 cannons previously used in previous Fw 190s for two 20 mm MG-151 cannons, and a twin set of 13 mm's over the previous models' MG-82's. With an impressive 700+ kph speed, the D-9 proved to be one of the fastest interceptors to be rolled off a German assembly line. Despite this, the D-9 was instead used for ground attack rolls and fighter interception, using its speed to drop its payload and vanish long before enemy Flak had the time to line up a shot.
 
 
 
=== In-game description ===
 
 
 
"The Great Patriotic War had already ended when the Soviet Air Forces Research Institute (SAFRI) began testing the German piston-engine aircraft in service with the Luftwaffe at the culmination of the war. To begin with, Soviet engineers studied an FW.190D-9 with the assembly number W.Nr.210251.
 
 
 
On the model D-9, the Jumo 213А liquid-cooled in-line engine replaced the BMW 801D air-cooled engine. This slightly increased the aerodynamics of its engine-propeller unit and increased the plane's length by 80 cm. The more powerful engine promised to make the new vehicle superior to the FW.190A in speed and climbing rate.
 
 
 
According to leading specialists at the SAFRI, the modified FW.190D-9 could not go up against the Russian Yak-3, Yak-9Y and La-7 on equal terms at low and medium altitudes. The Focke-Wulf's low-altitude speed was inferior to theirs by at least 24 km/h, and at 5,000 meters, by more than 10 km/h. The German fighter's insufficient horizontal and vertical maneuverability also put it at a disadvantage.
 
  
Russia was interested in manufacturing the plane mainly due to its convenient arrangement of engine and powertrain parts, high maximum oil temperature during engine operation and well-designed automatic water temperature regulator. It was also noted that over its entire testing period from the 11th to the 26th of May 1945, all of the parts in the German plane's special equipment remained operational.  
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In the 1980s, Iraq requested that China make a copy of the ZSU-57-2 and provided a few examples of the Soviet SPAAG for reverse engineering. China had not previously imported or used the ZSU-57-2. However, a local copy of the ZSU's gun was available. The result of the project was the Type 80 SPAAG, sometimes known by its industrial designation of '''WZ305'''. Designed on the chassis of the Type 69-II medium tank, the Type 80 was very similar to the ZSU-57-2, featuring twin 57 mm cannons in an open topped turret with no fire control systems, limiting it to clear weather anti-aircraft use. A proximity-fused round was later developed that improved its utility.
  
It could fire all its weapons at once without this affecting its trajectory, and the pilots could barely feel the weapons' recoil. It could fire the cannons and machine guns separately. The extensive electrically-powered equipment made the pilot's work easier.
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According to some sources, the Type 80 was adopted by the PLA in small numbers, while others claim that it was not accepted into Chinese service at all. It was used in Iraqi service in the Iran-Iraq War and Gulf War, and may have been exported to North Korea.  
 
A mock aviation battle between the FW.190D-9 and La-7 fighters showed the full superiority of the Russian airplane. SAFRI pilots came to the conclusion that the new German fighter's ability to go up against the Lavochkins was no greater than that of its predecessor, the FW.190A-8. Having begun the “battle” on a head-on course, the Soviet fighter easily got on the German plane's tail after three banked turns or two chandelles. It's worth noting, however, that these “battles” took place without using the engine's methanol-water injection WEP system."
 
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
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''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
  
== Read also ==
+
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
* ''reference to the series of the aircraft;''
+
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
<!--''ETC.''-->
 
  
== Sources ==
+
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
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* ''encyclopedia page on the tank;''
 
* ''other literature.''
 
* ''other literature.''
  
{{AirManufacturer Focke-Wulf}}
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{{China anti-aircraft vehicles}}
{{USSR fighters}}
 

Revision as of 03:26, 23 January 2020

Rank VI | Premium | Golden Eagles
Challenger DS Pack
cn_wz_305.png
WZ305
AB RB SB
8.7 8.0 8.0
Class:
Research:105 000 Specs-Card-Exp.png
Purchase:300 000 Specs-Card-Lion.png
Show in game

Description

GarageImage WZ305.jpg


The Wu Zhuang 305 is a rank V Chinese SPAA with a battle rating of 8.7 (AB) and 8.0 (RB/SB). It was introduced in Update 1.95 "Northern Wind".

The Chinese counterpart to the infamous ZSU-57-2, the WZ305 will feel very familiar to veteran users of the "Sparka". While outwardly similar, there are some differences. The hull is developed from a later Type 69 variant, as opposed to the ZSU's chassis derived from the T-54. Cosmetic differences include fender-mounted headlights, side skirts, and the retention of all five road wheels. The WZ305's hull is better armored, though this adds about 3 tons to its weight, and has a slightly more powerful engine. Firepower wise it enjoys a new DKY-1 airburst HE shell that makes it much easier to use against aircraft.

General info

Survivability and armour

Compared to the ZSU-57-2, the upper glacis is significantly thicker at 45 mm of RHA compared to the original 13.5mm. The side armor is 20 mm (+5 mm difference) and the rear armor is 30 mm (+20 mm difference). The turret is slightly thinner than the original but the difference is negligible.

The armor of the WZ305 is still very poor. While the upper glacis is now about as strong as a T-34, this level of protection does not amount to much at its rank. The paper-thin turret means that enemies with heavy machine guns or autocannons can mow down the turret crew and potentially knock out the tank with a single burst. The tank is also susceptible to hull break and impacts from nearby artillery shells.

Mobility

The mobility of the WZ305 is about the same as the ZSU-57-2, with a hp/ton ratio of 19, a top speed of 50 km/h, and a reverse speed of -7 km/h. While not lightning fast, it is considerably more mobile than contemporary Chinese MBTs like the Type 59 and should have few issues keeping up with teammates. Flanking should be done with caution since proper light tanks and some MBTs are more mobile, especially on-road, and may appear suddenly.

Armaments

Main armament

Main article: WA318 (57 mm)
57 mm WA318 (x2)
Capacity (Belt capacity each) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
Stabilizer
248 (4) 120 -5°/+85° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 35.70 49.40 60.00 66.30 70.60
Realistic 35.70 42.00 51.00 56.40 60.00
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
2.6 _._ _._ _._

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
BR-281 APHE 121 119 106 91 78 68
BR-281U AP-T 142 140 116 91 72 56
OR-281U HEFI-T 4 4 4 4 4 4
DKY-1 HE-VT 8 8 8 8 8 8
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
BR-281 APHE 1000 2.8 1.2 15 20.02 -1° 47° 60° 65°
BR-281U AP-T 1000 2.8 N/A N/A N/A -1° 47° 60° 65°
OR-281U HEFI-T 1000 2.8 0.4 0.1 153 +0° 79° 80° 81°
DKY-1 HE-VT 1012 2.9 0.4 0.1 446.6 +0° 79° 80° 81°

Belt types

Belts Shell composition Tips and usage
Default APHE – HEFI-T 50% of this belt are useless against tanks or planes. However, against other SPAA this belt can reliably take out crew, armament, ammo and engine. Having one belt in reserve does not hurt.
BR-281 APHE Intermediate usage until the better BR-281U rounds can be used. Decent enough versus light to medium tanks from the sides and rear.
BR-281U AP-T – HEFI-T Best penetrating rounds for the vehicle. At this Rank, the round is useful against moderately armoured tanks even from the front.
OR-281U HEFI-T Versus planes. One or two hits usually gets the job done. Heavy armoured attackers and bombers may require more thought.
DKY-1 HE-VT Versus planes. Huge explosive mass will blow most aircraft out of the sky, 15 m trigger radius means that one can be much more lenient with aiming.



Usage in battles

Like its Soviet cousin, the WZ305 is capable of slaughtering lightly armored vehicles, but using it in an anti-ground role is risky due to its lackluster defense. It is a good idea to play carefully and not expose oneself unnecessarily.

AAA
As an SPAA this should be the first course of action. Find a safe location from enemy ground vehicles, lay in wait and open fire on any enemies when they are in range. The powerful 57 mm cannons will tear apart any aircraft from the sky in 1-5 direct hits. If the fused HE shells are unlocked, this is even easier; the proximity fuse will make it much easier to land hits in general and maneuvering targets will have a harder time dodging your fire. The big downside is that the gunner crew are exposed to strafing aircraft and can easily be taken out by aircraft machine gun/cannon fire, so it is important to first prioritize aircraft which appear to be gunning for the WZ305.

Tank Destroyer
Using the 57 mm cannons on a ground attack role is possible and have been exploited by many players. Using BR-281U ammo, the guns can effectively pierce the side and rear of any tank (excluding the Maus). Remember the WZ305's armour does not compare to other tanks armour so one shot could be the end of the SPAA. Play cat-and-mouse and wait for the enemy to go into an engagement with another target and then jump out into the open and fire upon them while they are distracted. It is recommended to the first aim for their rear to disable their engine and cause a fire, they will have to stop what they are doing and put it out. During this time they won't be able to move or fire upon the WZ305, allowing a chance to finish off the crewmen inside by unloading the 57 mm cannons into the side of the enemy tank.

Wheeled light tanks are quite common at the WZ305's rank and are easy prey for the twin cannons. The WZ305's thin armor is not much of a liability against subcaliber rounds, so it may be prudent to hunt these kinds of targets down if they are in the area. Lightly armored MBTs like the ubiquitous Leopard I can be dispatched similarly. Be wary of targets with heavier armor like the M48 Patton that cannot be penetrated from the front. You will need to flank them instead. Enemy SPAAs like the Gepard will also have no problem shredding the turret crew, though most of these vehicles are also very lightly armored; try to ambush them and shoot first.

Watch out for incoming HEAT-FS rounds, as they are common and will often cause hull breaks.

Pros and cons

Pros:

  • Excellent firepower for a SPAA, capable of hunting tanks
  • Decent mobility
  • Good gun handling
  • HE-VT rounds are excellent against air targets
  • Successful hits on air targets with any round are very lethal
  • Better hull armor than the ZSU-57-2

Cons:

  • Inadequate protection and survivability
  • Large target
  • HE-VT rounds are a Tier IV modification
  • Vulnerable to hull break
  • Difficult to use in anti-air role when stock
  • Can be confused for the ZSU-57-2 when hull-down or at a distance


History

In the 1980s, Iraq requested that China make a copy of the ZSU-57-2 and provided a few examples of the Soviet SPAAG for reverse engineering. China had not previously imported or used the ZSU-57-2. However, a local copy of the ZSU's gun was available. The result of the project was the Type 80 SPAAG, sometimes known by its industrial designation of WZ305. Designed on the chassis of the Type 69-II medium tank, the Type 80 was very similar to the ZSU-57-2, featuring twin 57 mm cannons in an open topped turret with no fire control systems, limiting it to clear weather anti-aircraft use. A proximity-fused round was later developed that improved its utility.

According to some sources, the Type 80 was adopted by the PLA in small numbers, while others claim that it was not accepted into Chinese service at all. It was used in Iraqi service in the Iran-Iraq War and Gulf War, and may have been exported to North Korea.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


China anti-aircraft vehicles
Radar SPAAG  PGZ09
Gun and Missile SPAAG  PGZ04A
Other  ZSD63/PG87 · WZ305
Germany  ␗Sd.Kfz.222
North Vietnam  Phòng không T-34
USA  CCKW 353 (M45) · ␗M42
USSR  Tor-M1