Difference between pages "Type 87" and "Hunter FGA.9"

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m (Changed the incorrect information that the chassis is that of the Type 90 and not the Type 74.)
 
(Flight performance charts)
 
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{{Specs-Card|code=jp_type_87}}
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{{Specs-Card
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|code=hunter_f9_rhodesia
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|store=7212
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}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}} is a rank {{Specs|rank}} Japanese Self-Propelled Anti-Aircraft Gun {{Battle-rating|1}}. It was introduced in [[Update 1.67 "Assault"]]. It is incredibly similar to the German Flakpanzer Gepard, using the same 35mm Oerlikon KDA Autocannons with a similar turret. The key difference is that the Type 87 uses the chassis of a Type 74, compared to the Gepard being mounted on the Leopard 1 chassis.'''
+
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} British jet fighter {{Battle-rating}}. It was introduced in [[Update 1.93 "Shark Attack"]].
 
 
The Type 87 performs fairly well at its rank, being able to effectively engage aircraft quite well thanks to its high rate of fire, quick turret traverse and radar systems. It is also capable of fighting lightly armoured tanks such as most infantry fighting vehicles (BMP, Warrior, M3 Bradley) and effectively killing them in seconds with its rapid-fire guns. The Type 87's default belts have less penetration than its predecessor, the M42 Duster SDF, although this is not much of a difference (72mm on M42 compared to 68mm on Type 87), however the Type 87 gains the ability to fight other MBTs when it unlocks the Armour Piercing belts, which have 116mm of penetration at 100m. While this is not advised, it is an incredibly handy ability to have in an emergency.
 
 
 
The Type 87 is also extremely proficient at shooting down helicopters - the AH-1G is a common nuisance that the Type 87 has no difficulty in destroying.
 
  
 
== General info ==
 
== General info ==
=== Survivability and armour ===
+
=== Flight performance ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
+
''Describe how the aircraft behaves in the air. Speed, maneuverability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
+
{| class="wikitable" style="text-align:center"
'''Armour type:'''
 
 
 
* Aluminum Alloy AMS 4050A (Turret)
 
* Rolled homogeneous armour (Hull)
 
 
 
{| class="wikitable"
 
 
|-
 
|-
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
+
! colspan="8" | Characteristics
 
|-
 
|-
| Hull || 30 mm (78°) ''Front glacis'' <br> 30 mm (21-63°) ''Lower glacis'' || 20 mm || 20 mm (16°) ''Top'' <br> 20 mm (49°) ''Bottom'' || 15 mm
+
! colspan="8" | ''Stock''
 
|-
 
|-
| Turret || 25 mm (6-37°) <br> 20 mm (76°) ''Turret underside'' || 20 mm ''Turret side'' <br> 10 mm ''Cannons'' || 15 mm () || 15 mm <br> 20 mm (69°) ''Turret underside''
+
! colspan="2" | Max Speed<br>(km/h at 0 m - at sea level)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
|}
+
! AB !! RB !! AB !! RB !! AB !! RB
 
 
=== Mobility ===
 
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
 
{| class="wikitable" style="text-align:center"
 
 
|-
 
|-
! colspan="3" | Mobility characteristic
+
| 1138 km/h || 1133 km/h || {{Specs|ceiling}} || 25.5s || 26.3s || 53.6 m/s || 46.6 m/s || 820
 
|-
 
|-
! Weight (tons)
+
! colspan="8" | ''Upgraded''
! colspan="1" | Add-on Armor<br>weight (tons)
 
! colspan="1" | Max speed (km/h)
 
 
|-
 
|-
| rowspan="2" | 30.5 || colspan="1" rowspan="2" | N/A || colspan="1" | 50 (AB)  
+
! colspan="2" | Max Speed<br>(km/h at 0 m - at sea level)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
|45 (RB/SB)
+
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
! colspan="3" | Engine power (horsepower)
+
| 1158 km/h || 1148 km/h || {{Specs|ceiling}} || 24.6s || 25.0s || 88.8 m/s || 70.0 m/s || 820
 
|-
 
|-
! colspan="1" | Mode
+
|}
!Stock
+
 
!Upgraded
+
==== Details ====
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
|''Arcade''
+
! colspan="5" | Features
|1,023
 
|____
 
 
|-
 
|-
|''Realistic/Simulator''
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
|637
+
|-
|720
+
| ✓ || ✓ || ✓ || ✓ || X    <!-- ✓ -->
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="3" | Power-to-weight ratio (hp/ton)
+
! colspan="5" | Limits
 
|-
 
|-
! colspan="1" | Mode
+
! rowspan="2" | Wing-break speed<br>(km/h)
!Stock
+
! rowspan="2" | Gear limit<br>(km/h)
!Upgraded
+
! rowspan="2" | Combat flaps<br>(km/h)
 +
! colspan="2" | Max Static G
 
|-
 
|-
|''Arcade''
+
! + !! -
|26.92
 
|__.__
 
 
|-
 
|-
|''Realistic/Simulator''
+
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 620 || ~14 || ~6
|16.76
 
|18.95
 
 
|-
 
|-
 
|}
 
|}
  
== Armaments ==
 
=== Main armament ===
 
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 
{{main|Oerlikon KDA (35 mm)}}
 
 
Main weapons are the 35 mm Oerlikon KDA autocannons, which are essentially the same as [[Gepard]]'s. They are different from KDE gun variant of [[type 89]] if you used it - they use completely different ammunition and fire much faster.
 
 
Guns will overheat if fired for longer than 15 seconds. They will cool off in about 30 seconds, but you can unjam them earlier by switching between ammunition belts.
 
 
The guns are placed close to the centre of a turret, typically, if you missed one shot, you probably missed both shots. For this reason SPAA relies more on precise lengthy bursts with enemy flight path prediction, rather than "fire a 30 shot burst there and forget about it" of [[Chieftain Marksman]]. You have more ammunition for the gun than British equivalent, to compensate for this.
 
 
35 mm gun is slightly weaker than the Bofors of [[M42 (Japan)|M42]].  One thing to keep in mind is with this vehicle you are hunting jets and jets suffer much heavier stress from the speed they employ. This heavier stress equates to greater damage caused by even one or two hits of 35 mm HEI-T which will explode them or rip off their wings. For best results, you just need to hit them once or twice, which 35 mm guns are much better at doing.
 
 
For ammunition you can choose one main and one secondary belt. The secondary belt only has 40 shells, but it can be used to attack the enemy from capture points, as it rearms significantly faster. However, the secondary belt can be used in place of the main one for self-defence while the main belt rearms, so as to not leave the Type 87 defenceless.
 
 
;List of belts:
 
 
*'''Default''' belt, which alternates API-T and HEI-T shells - can attack planes and light tanks alike. HEI-T does fatal damage to aeroplanes, but has 3 mm penetration, being useless against tanks. API-T penetration is about 64 mm at 100 m at a flat angle. Keep in mind that it can fail to penetrate medium tanks. Against planes, API-T does kinetic damage and may rip off their wings on a good hit.
 
 
*'''Anti-air''' belt, which alternates 3 HEI-T and 1 API-T  - 75% of this belt does critical damage to aircraft but does nothing to ground vehicles.
 
 
*'''Anti-tank''' belt, which alternates 3 API-T and 1 HEI-T - 75% of this belt does significant damage to light tanks but does less damage to aircraft.
 
 
*'''APDS anti-tank''' belt, which consists purely of APDS. APDS has better penetration value, easily penetrating 100 mm at 100 m at a flat angle, penetrating even decently protected tanks from the side and can threaten lightly armoured tanks even at 2km range. Cannot be chosen as the main belt.
 
 
'''Belt types:'''
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
! colspan="9" |Penetration statistics
 
|-
 
! rowspan="2" |Belt
 
! rowspan="2" |Type of <br>warhead
 
! colspan="6" |'''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
 
|-
 
!10m
 
!100m
 
!500m
 
!1000m
 
!1500m
 
!2000m
 
 
|-
 
|-
|Default || API-T, HEI-T || 67 || 64 || 52 || 39 || 30 || 23
+
! colspan="4" | Optimal velocities
 
|-
 
|-
|DM11A1 || HEI-Tx3, API-T || 67 || 64 || 52 || 39 || 30 || 23
+
! Ailerons<br>(km/h)
 +
! Rudder<br>(km/h)
 +
! Elevators<br>(km/h)
 +
! Radiator<br>(km/h)
 
|-
 
|-
| DM-13 || API-Tx3, HEI-T || 67 || 64 || 52 || 39 || 30 || 23
+
| < 850 || < 600 || < 690 || N/A
 
|-
 
|-
| DM-23 || APDS || 112 || 110 || 101 || 90 || 71 || 62
 
 
|}
 
|}
 
'''Note''': HEI-T does no damage to armoured targets, but critically damages planes. Penetration numbers are displayed for strongest shell in belt.
 
 
===Radars===
 
{{main|MPDR 12|Albis}}
 
The Type 87 is equipped with a [[MPDR 12]] search radar and an [[Albis]] tracking radar. Both radars are mounted at the rear of the turret, with the search radar mounted on top of an arm and the tracking radar mounted at the base of the arm. The radar system is capable of tracking a target while scanning, but can only track targets within a 200° arc from the front of the turret. It is not possible to fold the radars at this time.
 
 
Search radar of this tank may often fail to catch passing by planes at closer ranges, which can be still locked on by tracking radar. In such case, you can try to go to sniper mode and aim crosshairs at enemy aircraft, then press "lock on" key to trigger manual tracking radar scan (will be visible by a quick sweep on radar display). If it failed, then the enemy plane has way too low relative speed to be consistently tracked.
 
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
! colspan="5" | [[MPDR 12]] - Target Detection Radar
 
 
|-
 
|-
! {{Annotation|Maximum<br/>Detection<br/>Range|The maximum possible range at which a target can be detected}}
+
! colspan="3" | Compressor (RB/SB)
! {{Annotation|Minimum<br/>Detection<br/>Range|The range, below which, a target cannot be detected}}
 
! {{Annotation|Max Azimuth<br/>Scan Angle|How far to each side the radar can scan (widest search mode)}}
 
! {{Annotation|Max Elevation<br/>Scan Angle|How far up and down the radar can scan (widest search mode)}}
 
! {{Annotation|Minimum<br/>relative speed|The minimum speed a target must be moving, relative to the radar, in order to be detectable by the radar}}
 
 
|-
 
|-
| 15,000 m || 500 m || 360° || ??? || 10 m/s (36 km/h)
+
! colspan="3" | Setting 1
 
|-
 
|-
! colspan="5" | [[Albis]] - Target Tracking Radar
+
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 
|-
 
|-
! {{Annotation|Maximum<br/>Tracking<br/>Range|The maximum range at which a target can be tracked}}
+
| 0 m || 4,230 kgf || N/A
! {{Annotation|Minimum<br/>Tracking<br/>Range|The range below which targets cannot be tracked by the radar}}
 
! {{Annotation|Azimuth Tracking<br/>Angle|How far to each side the radar can track a target}}
 
! {{Annotation|Elevation Tracking<br/>Angle|How far up and down the radar can track a target}}
 
! {{Annotation|Minimum<br/>target speed|The minimum speed a target must be moving, relative to the radar, in order to be tracked by the radar}}
 
|-
 
| 15,000 m || 75 m || ±100° || -20°/+85° || 15 m/s (54 km/h)
 
 
|-
 
|-
 
|}
 
|}
  
== Usage in battles ==
+
=== Survivability and armour ===
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
As an Anti-Aircraft vehicle, you should push with your team and defend cap points by protecting allies from aircraft with your powerful 35 mm guns. It should not be a problem to stay away from the main battle unless you are being pushed or your position is being overrun. In case if you see enemy light SPG or light tank, you can try to destroy them as well. With APDS belt you may dare to attack decently armoured medium tanks from the side, but you only have enough ammo for one or two encounters, so make it count.
 
  
Despite having radar, staying too far away from allies in arcade mode may backfire, as shells still take some time to reach enemy aircraft and hostile bombers only have to be 1.8 km away from them to drop bombs in the most efficient way possible, and it doesn't take a long time for them to reach that distance. If enemy aircraft is constantly wiggling, radar supported aim will also go all over the place, so try to guess where they are going, or press them to force them to change direction to one away from your allies.
+
== Armaments ==
 +
=== Offensive armament ===
 +
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
  
In case if you actually got attacked by ground forces, you should then aim for cannon barrels and tracks of enemy vehicles. Your hull armour may deflect inbound shots if angled correctly, but don't expect your turret to do the same, as its armour is very thin and generally will be penetrated by everything at your battle rating and rank. Keep in mind, that your tank is a hull breakable vehicle, so avoid being hit By HEAT-FS rounds or by large kinetic shells into the engine compartment area.
+
=== Suspended armament ===
 +
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
  
Use [[Hydropneumatic suspension]] to get better search radar coverage and gun depression on your targets, or to keep yourself standing flat. Standing flat is important, as being angled too much may add horizontal targeting error.
+
=== Defensive armament ===
 +
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''
  
In case if you are fighting multiple attackers or rocket helicopters, avoid being carpet-bombed, as type 87 is not built to survive such attacks. Be especially careful with Soviet helicopters, as they can carry both rockets and missiles. Remember - radar lock will help your gun to stay on target even when you are moving, and so, if you see a wall of rockets approaching you, sidestep it and don't just stand there and take it.
+
== Usage in battles ==
 +
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
  
'''Pros'''
+
'''Pros:'''
  
* Powerful, fast-firing 35 mm twin Oerlikon KDA cannon
+
*
* Quick with the Type 74 chassis, up to 58 km/h
 
* [[Hydropneumatic suspension]] with the Type 74 chassis
 
* Can engage tanks from their sides
 
  
'''Cons'''
+
'''Cons:'''
  
* -5 degrees of gun depression (bad compared to the Flakpanzer Gepard)
+
*
* 30 mm armour maximum
 
* Any main ammunition belts other than the default cost 6,600 silver lions
 
* You can only have one secondary belt selected with a meagre ammo count
 
* Spinning radar dish may make you more visible in tank realistic battles
 
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''
+
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
  
 
== Media ==
 
== Media ==
<!--''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''-->
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
[https://live.warthunder.com/feed/camouflages/?vehicleCountry=japan&vehicleType=tank&vehicleClass=spaa&vehicle=jp_type_87 '''Skins''' and '''camouflages''' for the Type 87 from live.warthunder.com.]
 
  
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
* ''reference to the series of the vehicles;''
+
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
 
== External links ==
 
== External links ==
<!--''Paste links to sources and external resources, such as:''
+
''Paste links to sources and external resources, such as:''
 +
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on tank;''
+
* ''encyclopedia page on the aircraft;''
* ''other literature.''-->
+
* ''other literature.''
 
 
* [https://warthunder.com/en/news/4512-development-type-87-the-japanese-gepard-en/ [Devblog<nowiki>]</nowiki> Type 87: The Japanese Gepard]
 
  
{{Japan anti-aircraft vehicles}}
+
{{Britain jet aircraft}}
 +
{{Britain premium aircraft}}

Revision as of 17:12, 1 November 2019

Hunter FGA.9
hunter_f9_rhodesia.png
Hunter FGA.9
Show in game
STORE

Description

GarageImage Hunter FGA.9.jpg


The Hunter FGA.9 is a gift rank VI British jet fighter with a battle rating of 9.3 (AB/RB) and 9.7 (SB). It was introduced in Update 1.93 "Shark Attack".

General info

Flight performance

Describe how the aircraft behaves in the air. Speed, maneuverability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 0 m - at sea level)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
1138 km/h 1133 km/h 15500 25.5s 26.3s 53.6 m/s 46.6 m/s 820
Upgraded
Max Speed
(km/h at 0 m - at sea level)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
1158 km/h 1148 km/h 15500 24.6s 25.0s 88.8 m/s 70.0 m/s 820

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
620 ~14 ~6
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 850 < 600 < 690 N/A
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
0 m 4,230 kgf N/A

Survivability and armour

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Armaments

Offensive armament

Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.

Suspended armament

Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.

Defensive armament

Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.

Usage in battles

Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Britain jet aircraft
Blackburn  Buccaneer S.1 · Buccaneer S.2 · Buccaneer S.2B
British Aerospace  Harrier GR.7 · Sea Harrier FRS.1 (e) · Sea Harrier FRS.1
British Aircraft Corporation  Strikemaster Mk.88
English Electric  Canberra B Mk 2 · Canberra B (I) Mk 6 · Lightning F.6 · Lightning F.53
Gloster  Meteor F Mk 3 · Sea Meteor F Mk 3 · Meteor F Mk 4 G.41F · Meteor F Mk 4 G.41G · Meteor F Mk 8 G.41K · Meteor F Mk.8 Reaper
  Javelin F.(A.W.) Mk.9
de Havilland  Vampire F.B.5 · Venom FB.4 · Sea Venom FAW 20 · Sea Vixen F.A.W. Mk.2
Hawker  Sea Hawk FGA.6 · Hunter F.1 · Hunter F.6 · Hunter FGA.9 · Harrier GR.1 · Harrier GR.3
Panavia  Tornado GR.1 · Tornado F.3
SEPECAT  Jaguar GR.1 · Jaguar GR.1A · Jaguar IS
Supermarine  Attacker FB 1 · Attacker FB.2 · Scimitar F Mk.1 · Swift F.1 · Swift F.7
Foreign  Phantom FG.1 (USA) · Phantom FGR.2 (USA) · F-4J(UK) Phantom II (USA)
  JAS39C (Sweden)

Britain premium aircraft
Fighters  Tuck's Gladiator Mk II · ▄Boomerang Mk I · ▄Boomerang Mk II · ▄D.520
  ▄Martlet Mk IV · ▄Corsair F Mk II · ▄Hellcat Mk II · ▄Thunderbolt Mk.1 · ▄Mustang Mk IA
  Hurricane Mk.I/L FAA M · Spitfire Mk.IIa Venture I · Spitfire F Mk IXc · Plagis' Spitfire LF Mk IXc · Spitfire F Mk XIVc · Prendergast's Spitfire FR Mk XIVe
  Typhoon Mk Ib · MB.5
Twin-engine fighters  Hornet Mk.I · Whirlwind P.9
Jet fighters  Attacker FB.2 · Hunter FGA.9 · Lightning F.53 · Meteor F Mk.8 Reaper · Sea Vixen F.A.W. Mk.2 · F-4J(UK) Phantom II
Strike aircraft  ▄Wirraway · Beaufighter Mk I (40-mm) · Wyvern S4
  Harrier GR.1 · Strikemaster Mk.88
Bombers  ▄Avenger Mk II · ▄Boston Mk I · ▄Catalina Mk IIIa · ▄DB-7 · ▄Havoc Mk I · ▄Hudson Mk V · Swordfish Mk II