G8N1 Renzan

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

The G8N1 Renzan in the garage.

The G8N1 Renzan is a Rank IV Japanese bomber with a battle rating of 6.0 (AB), 6.3 (RB), and 6.7 (SB). It was introduced in Update 1.29.

The main purpose, usage and tactics recommendations

General play style

Nicknamed "The Death Star" by the War Thunder community, this beast is a machine to be reckoned with. It is armed with an astounding six 20 mm Type 99 Mk. 1 cannons - enemy planes dare not come close to the Renzan. It has a high chance of surviving multiple enemy attacks thanks to this overwhelming defensive armament, high ammunition count, and good armor (for a Japanese airplane). This comes at a price - its maximum payload is only 2400 kg, making it the heavy bomber with the lowest total bomb load in-game. Although the Renzan isn't the most capable bomber as far as ground attack goes, it is still very dangerous when in formation or with teammates at its side. Unlike other heavy bombers such as the Lancaster B Mk I, the Renzan is able to defend itself without fighter escort, to some extent. Another unique feature of the Renzan is its four engine design. It is the only Japanese plane apart from the G5N1 Shinzan and premium B-17E Flying Fortress with four engines. This increases the Renzan's chances of surviving attacks and making it back to base.

Vehicle characteristics

The G8N1 utilizes six 20 mm cannons placed in 3 turrets on the dorsal, belly, and tail positions along with for 13.2 mm machine guns placed in the nose and waist positions. The Renzan is able to defend itself from all sides and angles, with the most firepower towards the rear of the aircraft. This is where the Renzan is most effective at eliminating potential attackers. The 20 mm cannons require a good amount of lead, make sure to take care when firing. Unlocking the "New 20 mm cannons" and "New 13.2 mm MGs" modules will help the turrets fire for longer periods of time. Upgrading certain crew statistics such as gunner vitality and accuracy will also improve survivability and damage potential.

Tactics

In all game modes, the G8N1 excels at the traditional heavy bomber role of bombing strategic targets like air bases or factories. Maps like New Guinea and Midway feature enemy airfields. If destroyed, they will net your team an auto-win. Unfortunately, it takes multiple Renzans equipped with the full bomb load to destroy an airfield on the first attack run. Other maps such as Saipan do not have airfields. Instead, an array of carriers serve as the enemy's bases. It is possible to destroy all of the carriers and win the round, but again requires multiple Renzans or multiple landings. If the "14 in (mod35)" module is not researched, most maps the Renzan is placed on feature smaller targets like tanks, pillboxes, or destroyers. These can be dispatched with the other bomb loadouts the G8N1 posesses. In Arcade Battles, the strategy is exactly the same. One may also consider climbing high or flanking to avoid enemy fighters.

If attacked, the G8N1 can more than easily defend itself. It is recommended to "line up" an enemy aircraft by maneuvering so that all of your tail turrets are facing it. Then, start firing at distances of around 1 km away. Make sure to lead properly and if the shells aren't hitting watch the tracers and adjust accordingly. Unfortunately, even minor wing damage can result in a so called "death spin" in which the plane becomes unbalanced and spirals slowly towards the ground. It is nearly impossible to recover from a situation such as this, and it happens in all game modes. Apart from that issue, the Renzan is more of a fortress than the B-17G Flying Fortress.

Specific enemies worth noting

Counter-tactics

Pros and cons

Pros:

  • Second most powerful defensive armament next to the Tu-4
  • Fear factor: the Renzan is known for its defensive capabilities
  • High ammunition count (turrets)
  • Generally maneuverable for its size
  • Armored and equipped with self-sealing fuel tanks
  • Able to defend itself from multiple directions
  • Several vibrant in-game camouflages able to be unlocked

Cons:

  • Turrets jam quickly
  • Low total payload capacity
  • Landing gear takes a long time to deploy and retract
  • Very hard to brake when landing
  • Mediocre climb rate

Specifications

Armaments

Defensive armaments

  • 2 x 20 mm Type 99-II Mk.5 cannons, dorsal turret (300 rpg = 600 total)
  • 2 x 20 mm Type 99-II Mk.5 cannons, ventral turret (200 rpg = 400 total)
  • 2 x 20 mm Type 99-II Mk.5 cannons, tail turret (300 rpg = 600 total)
  • 2 x 13 mm Type 2 machine guns, nose mounted (200 rpg = 400 total)
  • 1 x 13 mm Type 2 machine guns, 2 x beam turret (300 rpg = 600 total)

Payloads

  • 18 x 60 kg Navy Type 97 Number 6 ground bombs
  • 8 x 250 kg Navy Type Number 25 Model 2 bombs
  • 3 x 800 kg Navy Type Number 80 Model 1 bombs

Armour

  • 13 mm Steel plates behind the nose gunner.
  • 13 mm Steel plates behind the pilots.
  • 13 mm Steel plates behind the dorsal gunner.
  • 13 mm Steel plates in front of beam turret gunners.
  • 13 mm Steel plate in the tail gunner's seat.

Engine & mobility

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: Nakajima NK9K-L 18-cylinder radial x4
  • Cooling type: Air
  • Max power: ____ hp (Stock), ____ hp (Upgraded)
  • Takeoff power: ____ hp (Stock), ____ hp (Upgraded)
  • Mass: 1020 kg
Name: Nakajima NK9K-L 18-cylinder radial x4
  • Cooling type: Air
  • Max power: ____ hp (Stock), ____ hp (Upgraded)
  • Takeoff power: ____ hp (Stock), ____ hp (Upgraded)
  • Mass: 1020 kg
Name: Nakajima NK9K-L 18-cylinder radial x4
  • Cooling type: Air
  • Max power: ____ hp (Stock), ____ hp (Upgraded)
  • Takeoff power: ____ hp (Stock), ____ hp (Upgraded)
  • Mass: 1020 kg

Stats

Stock
  • Max speed: ___ km/h
    • at height: 7,620 m
  • Max altitude: 11,156 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 489 m

Upgraded

  • Max speed: ___ km/h
    • at height: 7,620 m
  • Max altitude: 11,156 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 489 m
Stock
  • Max speed: ___ km/h
    • at height: 7,620 m
  • Max altitude: 11,156 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 489 m

Upgraded

  • Max speed: ___ km/h
    • at height: 7,620 m
  • Max altitude: 11,156 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 489 m
Stock
  • Max speed: ___ km/h
    • at height: 7,620 m
  • Max altitude: 11,156 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 489 m

Upgraded

  • Max speed: ___ km/h
    • at height: 7,620 m
  • Max altitude: 11,156 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 489 m

Performance

Warning this is still in the test phase and is probably incorrect. Take information with a grain of salt (data taken from 1.55)



0
1
2
3
4
5
6
7
8
9
10
0
1.62
3.24
4.86
6.48
8.1
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP



Modules and improvements

As with any propeller bomber, speed is not necessarily important. Start off by researching all of the payload and turret modules, as these are more worthwhile than upgrading the aircraft's speed or turn time. Upgrading crew stats such as reload speed and ground repair time are also beneficial. Upgrading the gunners also gives you a massive defensive boost but costs a lot of crew points. Gunner vitality should be number one on the list of crew upgrades. Unlocking the turret belts modules also allows one to fill the turret belts with more armor piercing or high explosive rounds, furthering the G8N1's survivability.

History of creation and combat usage

The G8N1 Renzan was designed to fit an earlier Japanese military specification of a long-range land-based attack plane. The earlier attempt, the G5N1 Shinzan failed. The initial prototype was completed in October of 1944 and delivered to the Imperial Navy for testing. A total of four prototypes were produced before production stopped as a result of the cease in hostilities. The Allies allocated the name "Rita" to the G8N.

Ingame description

@var:description

Screenshots and fan art

Skins and camouflages for the G8N1 from live.warthunder.com.

An early G8N example

Additional information (links)

References


Horsepower graphSidebar

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g8n1.png

Icon-country-jap.png G8N1 Renzan
Nation Japan
Type Heavy Strategic Bomber
Fighting style Bombing

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~18781 kg
Empty Weight + fuel ~28181 kg
Takeoff Weight ~31850 kg
Wing Area ~112 m²
# Flap Positions 3
Number of Engines 4
Air Brakes no
Arrestor Gear no
Statistics
Power per Engine 1850 hp
WEP Duration infinite
top speed ~511.99 kph at 7620 m
Climb Rate ~7.20 m/s
Optimal climb velocity ~252.00 kph
Turn Time ~22.05 s
Wing loading (Empty) ~168.00 kg/m²
Characteristics
Empty Weight ~41405 lb
Empty Weight + fuel ~62128 lb
Takeoff Weight ~70217 lb
Wing Area ~1201 ft²
# Flap Positions 3
Number of Engines 4
Air Brakes no
Arrestor Gear no
Statistics
Power per Engine 1850 hp
WEP Duration infinite
Top speed ~318.14 mph at 25000 m
Climb Rate 23.62 ft/s
Optimal climb velocity ~156.59 mph
Turn Time 22.05 s
Wing loading (Empty) ~34.41 lb/ft²
Main Weapons
2 x Type 99-II Mk.5 200 rpg
4 x Type 99-II Mk.5 300 rpg
2 x Type 2 200 rpg
2 x Type 2 300 rpg
Payload Option 1
18 x 💣 60 kg Type 97 mod.6 Bomb
Payload Option 2
8 x 💣 250 kg No.25 Model 2 GP(SAP) Bomb
Payload Option 3
3 x 💣 800 kg No.80 Model 1 Bomb
Limits
Max Speed limit 650 kph
Gear lmit 330 kph
Combat Flaps 500 kph
Max static +G's ~1
Max static -G's ~1
Optimal Velocities
Ailerons <360 kph
Rudder <370 kph
Elevators <450 kph
Radiator >180 kph
Limits
Max Speed limit 404 mph
Gear lmit 205 mph
Combat Flaps 311 mph
Max static +G's ~1
Max static -G's ~1
Optimal Velocities
Ailerons <224 mph
Rudder <230 mph
Elevators <280 mph
Radiator >112 mph
Manual Control
Mixer is not controllable
Pitch is controllable
no automatic pitch
Radiator (water) is controllable
Radiator (oil) is not controllable
Oil and water uses combined radiator control
Supercharger is not controllable
Turbocharger is controllable
Compressor settings 1
Optimal Altitude
7000 m
22966 ft
100% Enginepower 7400 hp
WEP Enginepower 7992 hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)