G5N1 Shinzan

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

The G5N1 Shinzan in the garage.

The G5N1 Shinzan is a Rank IV Japanese heavy bomber with a battle rating of 4.3 (AB), 5.0 (RB), and 5.3 (SB). It was introduced in Update 1.29.

The main purpose, usage and tactics recommendations

General play style

The G5N1 serves as one of Japan's true heavy bombers. Featuring a massive air frame and four Mitsubishi MK4B Kasei-12 fourteen-cylinder air-cooled engines, The G5N1 is easily the hardest plane to maneuver in War Thunder. It makes up for this with its massive 3200 kg payload. Since this aircraft is so large and cumbersome, its only true purpose is destroying heavy targets. In realistic battles, the tactics depend entirely on the map. Maps like Midway and New Guinea feature enemy airfields, which should be the main target. Other maps like Saipan have no airfields or mini base targets, so you will be forced to improvise. Since the G5N1 can carry a payload of 3200 kg, it is possible to destroy multiple aircraft carriers. Target these instead of attempting to destroy smaller targets like tanks or pillboxes. Attacking the carriers can be a futile effort because to successfully bomb multiple carriers one needs to fly very low, thus exposing the bomber to enemy anti-aircraft fire. Try to come in on an attack run fast, because the enemy fleet will easily pick you off if traveling slowly.

Vehicle characteristics

Tactics

If the "14 in mod 35" module isn't researched, the other two bomb options can still be viable. The 24x 60 kg bomb option can be useful on the map New Guinea because the enemy team has several cargo ships and light cruisers. Both are soft targets and with 24 bombs it is very easy to destroy all of them. The map Zhengzhou features dozens of light and heavy pillboxes which are also easy targets for the G5N1. The 12x 250 kg bomb option works the best here. It is also possible to use the 60 kg bombs but requires a direct hit to destroy a light pillbox. The benefit of the 250 kg bombs is the bomber can destroy pillboxes without direct hits and may occasionally destroy a nearby AAA or artillery piece. In arcade battles, the 4x 800 kg bomb option is the best for destroying mini bases and the enemy airfield. Utilize the different bomb options depending on what your target is. For light targets like pillboxes and tanks use either the 60 kg or 250 kg bombs, and for heavy targets like bases and airfields use 800kg bombs.

The G5N's downfalls are what makes this aircraft very hard to use. It is incredibly difficult to turn with in both arcade and realistic battles. This hinders your ability to drop your payload, thus making the G5N1 best at high altitude bombing. However, you will never be the only one high in the sky. This aircraft is incredibly vulnerable to all types of enemy fire both because of its sheer size and its mediocre defensive armament consisting of 20mm cannons and 7.7mm machine guns. The 20mm cannon on the tail of this aircraft is virtually useless as it is unable to rotate left or right. If there is an enemy directly behind your aircraft it is possible to hit him with it but very difficult. Thus, the G5N1 must rely on a second 20mm cannon in the dorsal position along with a host of 7.7mm machine guns. Try to drop altitude to position the enemy in your dorsal gunner's range. Your best option to shake an enemy off of your tail is a teammate coming to help.

As with any bomber, if you're caught alone or off guard you are as good as dead. Also, having a fighter escort will boost RP gains drastically. This goes for all game modes. Generally, try to destroy as many targets as possible without wasting bombs. Use the G5N's strengths and attack the largest target possible, whether that be a mini base, carrier, or air base. Team up with other players and fly in a formation. This will help defensively as well as offensively, since you'll be able to completely destroy your target.

Specific enemies worth noting

Counter-tactics

On of the best ways to attack the G5N1 Shinzan is to attack from the front in a head on attack. A head on attack may kill both pilots due to lack of protection for to shield them from a head on attack.

Pros and cons

Pros:

  • Impressive 3200 kg total bomb load.
  • Two pilots who sit far apart.

Cons:

  • Massive air frame.
  • Inability to maneuver whatsoever.
  • Poor defensive armament.
  • Slow speed.
  • Long turn time.
  • Lack of armor protection (only on pilot seats).
  • Prone to fuel and engine fires.

Specifications

Armaments

Defensive armaments

  • 1 x 20 mm Type 99 Mk 1 cannon, dorsal turret (540 rpg)
  • 1 x 20 mm Type 99 Mk 1 cannon, tail turret (360 rpg)
  • 2 x 7.7 mm Type 97 machine gun, cheek turrets (697 rpg = 1,394 total)
  • 1 x 7.7 mm Type 97 machine gun, nose turret (679 rpg)
  • 1 x 7.7 mm Type 97 machine gun, ventral turret (679 rpg)
  • 1 x 7.7 mm Type 97 machine gun, 2 x beam turrets (582 rpg = 1,164 total)

Payloads

  • 24 x 60 kg Navy Type 97 Number 6 ground bombs
  • 12 x 250 kg Navy Type Number 25 Model 2 bombs
  • 4 x 800 kg Navy Type Number 80 Model 1 bombs

Armour

  • Pilot's seat, 13 mm of steel protection
  • Copilot's seat, 13 mm of steel protection

Engine & mobility

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: Nakajima Mamoru 12 14-cylinder radial x4
  • Cooling type: Air
  • Max power: 1222 hp (Stock), 1491 hp (Upgraded)
  • Takeoff power: 1388 hp (Stock), 1657 hp (Upgraded)
  • Mass: 885 kg
Name: Nakajima Mamoru 12 14-cylinder radial x4
  • Cooling type: Air
  • Max power: 1208 hp (Stock), 1340 hp (Upgraded)
  • Takeoff power: 1374 hp (Stock), 1506 hp (Upgraded)
  • Mass: 885 kg
Name: Nakajima Mamoru 12 14-cylinder radial x4
  • Cooling type: Air
  • Max power: 1208 hp (Stock), 1340 hp (Upgraded)
  • Takeoff power: 1374 hp (Stock), 1506 hp (Upgraded)
  • Mass: 885 kg

Stats

Stock
  • Max speed: 489 km/h
    • at height: 7,620 m
  • Max altitude: 11,156 m
  • Turn Time: 25.5 s
  • Rate of Climb: 3.3 m/s
  • Takeoff run: 489 m

Upgraded

  • Max speed: 538 km/h
    • at height: 7,620 m
  • Max altitude: 11,156 m
  • Turn Time: 23.5 s
  • Rate of Climb: 12.9 m/s
  • Takeoff run: 489 m
Stock
  • Max speed: 483 km/h
    • at height: 7,620 m
  • Max altitude: 11,156 m
  • Turn Time: 25.9 s
  • Rate of Climb: 4.7 m/s
  • Takeoff run: 489 m

Upgraded

  • Max speed: 512 km/h
    • at height: 7,620 m
  • Max altitude: 11,156 m
  • Turn Time: 24.4 s
  • Rate of Climb: 8.2 m/s
  • Takeoff run: 489 m
Stock
  • Max speed: 483 km/h
    • at height: 7,620 m
  • Max altitude: 11,156 m
  • Turn Time: 25.9 s
  • Rate of Climb: 4.7 m/s
  • Takeoff run: 489 m

Upgraded

  • Max speed: 512 km/h
    • at height: 7,620 m
  • Max altitude: 11,156 m
  • Turn Time: 24.4 s
  • Rate of Climb: 8.2 m/s
  • Takeoff run: 489 m

Performance

Warning this is still in the test phase and is probably incorrect. Take information with a grain of salt (data taken from 1.55)




0
1
2
3
4
5
6
7
8
9
10
0
1.58
3.16
4.74
6.32
7.9
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP

Supercharger Stage #2: 100%

Supercharger Stage #2: WEP



Modules and improvements

Unlike other heavy bombers, the G5N1 can research all of its bomb options right from the start. Unlock all weapons modifications as they will generally improve research point gains as well as survivability.

History of creation and combat usage

This aircraft was designed off of the Douglas DC-4E. It was Japan's first take on a four engine heavy bomber design, and the DC-4E was first shipped to Japan's Nippon Koku K.K. aircraft corporation. After that, it was sent in secret to the Nakajima Aircraft Company for inspection. Having only 6 prototypes built, the G5N Shinzan saw no combat. The Allies utilized the name "Liz" thinking it would be used as a bomber.


- 1021st Kōkutai, Katori Air Base Chiba Prefecture, Japan

Ingame description

@var:description

Screenshots and fan art

Skin and Camouflage for the G5N1 Shinzan at Warthunder Live.

Additional information (links)

References


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g5n1.png

Icon-country-jap.png G5N1 Shinzan
Nation Japan
Type Heavy Strategic Bomber
Fighting style Bombing

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~20330 kg
Empty Weight + fuel ~29854 kg
Takeoff Weight ~34019 kg
Wing Area ~202 m²
# Flap Positions 3
Number of Engines 4
Air Breaks no
Arrestor Gear no
Statistics
Power per Engine 1711 hp
WEP Duration infinite
top speed ~511.99 kph at 7620 m
Climb Rate ~7.20 m/s
Optimal climb velocity ~212.40 kph
Turn Time ~22.05 s
Wing loading (Empty) ~101.00 kg/m²
Characteristics
Empty Weight ~44820 lb
Empty Weight + fuel ~65818 lb
Takeoff Weight ~74999 lb
Wing Area ~2172 ft²
# Flap Positions 3
Number of Engines 4
Air Breaks no
Arrestor Gear no
Statistics
Power per Engine 1711 hp
WEP Duration infinite
Top speed ~318.14 mph at 25000 m
Climb Rate 23.62 ft/s
Optimal climb velocity ~131.98 mph
Turn Time 22.05 s
Wing loading (Empty) ~20.69 lb/ft²
Main Weapons
1 x Type 99 Turret 360 RPG
1 x Type 99 Turret 540 RPG
2 x type 97 582 RPG
2 x type 97 679 RPG
2 x type 97 697 RPG
Payload Option 1
24 x 💣 60 kg Type 97 mod.6 Bomb
Payload Option 2
12 x 💣 250 kg No.25 Model 2 GP(SAP) Bomb
Payload Option 3
4 x 💣 800 kg No.80 Model 1 Bomb
Limits
Max Speed limit 520 kph
Gear lmit 330 kph
Combat Flaps 500 kph
Max static +G's ~1
Max static -G's ~0
Optimal Velocities
Ailerons <300 kph
Rudder <180 kph
Elevators <270 kph
Radiator >220 kph
Limits
Max Speed limit 323 mph
Gear lmit 205 mph
Combat Flaps 311 mph
Max static +G's ~1
Max static -G's ~0
Optimal Velocities
Ailerons <186 mph
Rudder <112 mph
Elevators <168 mph
Radiator >137 mph
Manual Control
Mixer is not controllable
Pitch is controllable
has automatic pitch
Radiator (water) is controllable
Radiator (oil) is not controllable
Oil and water uses combined radiator control
Supercharger is controllable
Turbocharger is not controllable
Compressor settings 1
Optimal Altitude
145 m
476 ft
100% Enginepower 6978 hp
WEP Enginepower 7777 hp
Compressor settings 2
Optimal Altitude
4394 m
14415 ft
100% Enginepower 6394 hp
WEP Enginepower 7127 hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)